[D] Wireframe Casting Removed - Page 3
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Slakter
Sweden1947 Posts
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ComradeDover
Bulgaria758 Posts
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tyir
Canada15 Posts
On April 24 2010 09:50 CannonsNCarriers wrote: I think this is a fair change. Terrans had to cast mule on minerals and that requires moving view back to base. Making P and Z do the same things keeps things even. Again, how can you compare the macro mechanic from other races. They are all different! The terran mechanic allows you to spam mules if you have excess energy. To keep things "even", shouldn't the queen be allowed that? I'm obviously not seriously proposing that, I like that the macro mechanics are all different. They shouldn't all be the exact same thing. | ||
chocoed
United States398 Posts
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LaNague
Germany9118 Posts
I dont like it, but i can certainly live with it. | ||
daywiss
United States83 Posts
its the old argument of "introduce better mechanics" vs "artificially limit interface". | ||
Kletus
Canada580 Posts
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j4vz
Canada976 Posts
binding all buildings on a key was boring. | ||
PanzerDragoon
United States822 Posts
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Duckvillelol
Australia1240 Posts
On April 24 2010 09:28 Tropics wrote: Kinda silly. I find it especially silly with chrono boost in the case of warp gates. If they had an animation so that I knew which ones were charged and which weren't it'd be ok, but its kind of annoying having this functionality, adjusting to it, then having it taken away from you. What do you mean exactly? There is an animation on buildings being chrono'd :S | ||
Jonoman92
United States9103 Posts
Z players vs the others | ||
dthree
Australia150 Posts
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NewBKaeK
Canada57 Posts
On April 24 2010 09:37 Chaoz wrote: As Protoss it's not that bad. But it absolutely sucks for Zerg. Not really. I've actually never used it because I find it better to go back to my main to spawn the larvae anyways. It gives me a chance to check all my other buildings and upgrades while I'm at it. | ||
EZjijy
United States1039 Posts
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SilentCrono
United States1420 Posts
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Carnivorous Sheep
Baa?21242 Posts
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ccou
United States681 Posts
On April 24 2010 10:10 Jonoman92 wrote: lol funny how poll is currently about 1/3 vs 2/3 Z players vs the others I play all 3 races and it's not too difficult to spawn larvae using either each queen to a hotkey AND/OR using the backspace trick. Spawning being V took a little getting used to, but it's fine. Queens are normally right there. Personally, this affects my protoss game more. It's harder to chrono boost stuff instead because you have to find it around your base. I normally have my forges and warpgates on the same hotkey as my nexus. | ||
Senx
Sweden5901 Posts
On April 24 2010 10:12 Repok wrote: It's funny back when MBS and automine was announced and everyone was like OMG SC2 = NO MACRO. Now its like Bliizard: More Macro! and people say no? Take note that all the naysayers are the new members here at TL.net, a big majority of them are casual players and wants the game to be easy, fun and modern before anything, they don't really care about the big picture (SC2 as a viable esport). These guys were not really present in the same extent before the beta hit so that makes the overall opinions a bit skewed. | ||
Zack1900
United States211 Posts
Terran may have to do more for their macro, but they do it half as often. Just my two cents. | ||
Bear4188
United States1797 Posts
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