• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:03
CEST 18:03
KST 01:03
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon255.0.16 Hotfix (June 30) - Balance + Bug Fixes28Weekly Cups (June 22-28): Zergs thrive in new patch2[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)99
StarCraft 2
General
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon HomeStory Cup In Early July 5.0.16 Hotfix (June 30) - Balance + Bug Fixes 5.0.16 patch for SC2 goes live (8 worker start) Is the larve respawn broken?
Tourneys
Crank Gathers Season 4: BW vs SC2 Team League RSL Revival: Season 6 - Qualifiers and Main Event Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule ! INu's Battles#17 <BO.9>
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery Mutation # 530 One For All
Brood War
General
ASL 22 Proposed Map Pool First season(s) of tastosis gomtv gsl vods? Starcraft vs Retro Category on Twitch Best thing happen to StarCraft since Remastered? BW General Discussion
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals The Casual Games of the Week Thread [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV ZeroSpace at Steam NextFest - Last free demo Path of Exile
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread The Games Industry And ATVI Men's Fashion Thread Canadian Politics Mega-thread
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion McBoner: A hockey love story Cricket [SPORT]
World Cup 2022
Tech Support
How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5848 users

[D] Wireframe Casting Removed - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 8 9 10 Next All
delex
Profile Joined April 2010
United States18 Posts
April 24 2010 00:42 GMT
#21
Somebody pull a poll on this please. just wanna see how many people agree and disagree with this.

I actually like these difficult mechanics.
Cocacolaine
eLiE
Profile Blog Joined April 2010
Canada1039 Posts
April 24 2010 00:42 GMT
#22
lol, just don't tell blue that zerg can still cast spawn larvae on the minimap
How's the weather down there?
tyir
Profile Joined April 2010
Canada15 Posts
April 24 2010 00:43 GMT
#23
On April 24 2010 09:40 skYfiVe wrote:
Show nested quote +
On April 24 2010 09:37 tyir wrote:
LUE.Leoj: you can't compare the terran and zerg macro mechanics. The terran macro mechanic charges up (i.e. you can spam mules when you return to the base). The zerg mechanic is not forgiving like that. Terrans don't need to cast it immediately, every single time.



That isn't good reasoning at all really.. Sure energy charges up, but the queen also has 2 other abilities to use. My main point is that sure energy can be saved up on the OC, but it isn't like the T receives any benefit while not using the mules either... there is still no instant relief for either race.


The two other abilities are minor. Usually only one or two tumors get cast per queen, per game, and transfusion is almost never used. If you're not casting your larva, you're not doing it correctly.

I'm not sure what your point is about terran. Obviously it is optimal to cast your mules as soon as you can, but if you slip behind, that energy doesn't go away, you're going to get that mule down the line.


Senx
Profile Blog Joined March 2008
Sweden5901 Posts
April 24 2010 00:43 GMT
#24
I predict another 15 pages for this thread with one side embracing it as a good change for added base managment and one side being pissed about the increased effort and that its a "step back in terms of UI design".

Lets go.
"trash micro but win - its marine" MC commentary during HSC 4
Tsagacity
Profile Blog Joined August 2005
United States2124 Posts
April 24 2010 00:43 GMT
#25
Why do all the mechanics have to be the same in difficulty anyway? In SC:BW some race mechanics and matchups were WAYYYYYY harder than others.
"Everyone worse than me at video games is a noob. Everyone better than me doesn't have a life."
inf3rnus
Profile Joined April 2010
United States28 Posts
April 24 2010 00:44 GMT
#26
v + minimap click on hatchery, sorry blizz but i won't be going back to my base
Adama
Profile Joined March 2010
Spain18 Posts
April 24 2010 00:44 GMT
#27
esport decision? Spectator wise is better to see those camera pans than miss a 200apm portrait click.
dan.dan
Profile Joined April 2010
United States7 Posts
April 24 2010 00:44 GMT
#28
To everyone who says this sucks:

Is it really that much harder to press "4,4,v,click" instead of "4,v,click" for spawning larvae, or "6,6,c,click" for chrono boost? Granted, it will be a bit tougher healing with queens (I used to have one control group with my queens and spine crawlers), but it's nothing to get worked up about.
delex
Profile Joined April 2010
United States18 Posts
April 24 2010 00:44 GMT
#29
On April 24 2010 09:43 Tsagacity wrote:
Why do all the mechanics have to be the same in difficulty anyway? In SC:BW some race mechanics and matchups were WAYYYYYY harder than others.


very true
Cocacolaine
Chaoz
Profile Joined March 2010
United States507 Posts
April 24 2010 00:47 GMT
#30
On April 24 2010 09:44 dan.dan wrote:
To everyone who says this sucks:

Is it really that much harder to press "4,4,v,click" instead of "4,v,click" for spawning larvae, or "6,6,c,click" for chrono boost? Granted, it will be a bit tougher healing with queens (I used to have one control group with my queens and spine crawlers), but it's nothing to get worked up about.


That's assuming you only have one Hatch.
tyir
Profile Joined April 2010
Canada15 Posts
April 24 2010 00:47 GMT
#31
On April 24 2010 09:44 dan.dan wrote:
To everyone who says this sucks:

Is it really that much harder to press "4,4,v,click" instead of "4,v,click" for spawning larvae, or "6,6,c,click" for chrono boost? Granted, it will be a bit tougher healing with queens (I used to have one control group with my queens and spine crawlers), but it's nothing to get worked up about.


Sure, for one queen. If you have 3 queens/3 hacheries, having them all in one control group and shift-v'ing and then 3 clicks for all larva is a lot faster than cycling through your queens, and finding where your hachery is on the map and doing it manually.
NeoScout
Profile Joined April 2010
United States103 Posts
April 24 2010 00:47 GMT
#32
the harder the better
blade55555
Profile Blog Joined March 2009
United States17423 Posts
April 24 2010 00:48 GMT
#33
I like this (and yes I am a zerg player) but I hope they remove the press W to select all warpgates -_-.
When I think of something else, something will go here
ZapRoffo
Profile Blog Joined April 2010
United States5544 Posts
April 24 2010 00:48 GMT
#34
Added poll to satisfy curiosity.
Yeah, well, you know, that's just like, your opinion man
UltraVires
Profile Joined April 2010
United States241 Posts
Last Edited: 2010-04-24 00:50:31
April 24 2010 00:49 GMT
#35
On April 24 2010 09:26 ZapRoffo wrote:
"The fix to wireframe casting is intentional and will not be reverted in the foreseeable future. The designers really like the idea of having the player need to get back to their base and take care of these special abilities instead of being able to control them remotely while looking elsewhere. Hopefully, this will give the player a better feeling of actually managing their base, rather than just clicking pictures on your hotkey bar or selection frames. "



This doesn't make any sense. Zerg players can still remotely use queens on their hatcheries via the minimap... it's basically the same thing as remotely use queens with wireframes, except a little less convenient. In any case, zerg players still do not need to bring the camera back to their bases to use queens on hatcheries.
CannonsNCarriers
Profile Joined April 2010
United States638 Posts
April 24 2010 00:50 GMT
#36
I think this is a fair change. Terrans had to cast mule on minerals and that requires moving view back to base. Making P and Z do the same things keeps things even.
Dun tuch my cheezbrgr
milly9
Profile Joined May 2007
Canada325 Posts
April 24 2010 00:53 GMT
#37
The Terran macro mechanic would be fair (in comparison to the strict requirements of the queen) if you could only have 1 mule for 1 CC at a time, thus needing to use a mule whenever it had 50 energy or else you would be wasting minerals, because that's exactly what Zergs have to do.
then i stick my treasures in a treehole
creepcolony
Profile Joined March 2010
Germany362 Posts
April 24 2010 00:53 GMT
#38
On April 24 2010 09:37 Nyovne wrote:
Seriously who doubted that this was intended with the reintroduction of the location hotkeys?


F5-F8 are far away. I need F2-F4.

There is no way no wireframe casting can be a good thing. I dont like this change. The lower the skill of the player, the more it will hurt. I dont think its necessary to work in that direction.


Knutzi
Profile Joined July 2009
Norway664 Posts
April 24 2010 00:53 GMT
#39
this is good, however i feel this will make terran macro too easy, protoss have to go back to their base everytime they want to use warpgates or chrono boost, zerg every time they spawn larva.
what about terran? if you miss the mule timing its no big deal, you just summon 2 mules instead of 1 while if zerg miss a larva they cant just use spawn larva twice.

i dont play terran so there might be something i dont know but really, their macro dosent seem to be any harder than the other races, if anything it looks easier
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
April 24 2010 00:54 GMT
#40
I really liked how it was before.
Prev 1 2 3 4 5 8 9 10 Next All
Please log in or register to reply.
Live Events Refresh
CrankTV Team League
11:00
Crank Gathers S4: Qualifiers
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Serral 2531
MaxPax 296
RushiSC 20
trigger 5
StarCraft: Brood War
Britney 28080
Calm 4259
Horang2 1323
ZerO 944
Soma 808
firebathero 735
Light 516
Larva 464
BeSt 459
Soulkey 305
[ Show more ]
Snow 258
Rush 220
ggaemo 184
hero 69
Leta 59
sorry 51
Sea.KH 50
ToSsGirL 48
Shine 39
soO 35
Sharp 33
Aegong 23
Movie 22
Terrorterran 21
scan(afreeca) 21
Hm[arnc] 19
Barracks 17
Free 15
Bale 14
IntoTheRainbow 14
yabsab 14
Rock 14
Sacsri 12
zelot 12
Dota 2
Gorgc7574
singsing4192
qojqva1471
XcaliburYe149
Counter-Strike
x6flipin637
byalli357
edward68
Super Smash Bros
Mew2King77
Other Games
gofns20847
FrodaN1108
B2W.Neo940
DeMusliM322
Hui .212
Sick179
KnowMe91
ArmadaUGS41
Trikslyr34
ZerO(Twitch)17
Organizations
Dota 2
PGL Dota 2 - Main Stream147
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• mYiSmile148
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV349
League of Legends
• Nemesis3914
• TFBlade956
Other Games
• Shiphtur139
Upcoming Events
Bombastic Starleague
3h 57m
The PondCast
17h 57m
HomeStory Cup
18h 57m
Replay Cast
1d 7h
HomeStory Cup
1d 18h
Replay Cast
2 days
HomeStory Cup
2 days
OSC
2 days
Sparkling Tuna Cup
3 days
WardiTV Weekly
4 days
[ Show More ]
The PondCast
5 days
Replay Cast
6 days
CrankTV Team League
6 days
Liquipedia Results

Completed

YSL S3
Douyu Cup 2026
Murky Cup 2026

Ongoing

IPSL Spring 2026
Acropolis #4
CSL Season 21: Qualifier 2
SCTL 2026 Spring
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026

Upcoming

Escore Tournament S3: W1
CSL 2026 Summer (S21)
Escore Tournament S3: W2
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Light Tournament 2026
Eternal Conflict S2 Finale
Heroes Pulsing #3
Eternal Conflict S2 E1
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.