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[D] Wireframe Casting Removed - Page 2

Forum Index > SC2 General
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delex
Profile Joined April 2010
United States18 Posts
April 24 2010 00:42 GMT
#21
Somebody pull a poll on this please. just wanna see how many people agree and disagree with this.

I actually like these difficult mechanics.
Cocacolaine
eLiE
Profile Blog Joined April 2010
Canada1039 Posts
April 24 2010 00:42 GMT
#22
lol, just don't tell blue that zerg can still cast spawn larvae on the minimap
How's the weather down there?
tyir
Profile Joined April 2010
Canada15 Posts
April 24 2010 00:43 GMT
#23
On April 24 2010 09:40 skYfiVe wrote:
Show nested quote +
On April 24 2010 09:37 tyir wrote:
LUE.Leoj: you can't compare the terran and zerg macro mechanics. The terran macro mechanic charges up (i.e. you can spam mules when you return to the base). The zerg mechanic is not forgiving like that. Terrans don't need to cast it immediately, every single time.



That isn't good reasoning at all really.. Sure energy charges up, but the queen also has 2 other abilities to use. My main point is that sure energy can be saved up on the OC, but it isn't like the T receives any benefit while not using the mules either... there is still no instant relief for either race.


The two other abilities are minor. Usually only one or two tumors get cast per queen, per game, and transfusion is almost never used. If you're not casting your larva, you're not doing it correctly.

I'm not sure what your point is about terran. Obviously it is optimal to cast your mules as soon as you can, but if you slip behind, that energy doesn't go away, you're going to get that mule down the line.


Senx
Profile Blog Joined March 2008
Sweden5901 Posts
April 24 2010 00:43 GMT
#24
I predict another 15 pages for this thread with one side embracing it as a good change for added base managment and one side being pissed about the increased effort and that its a "step back in terms of UI design".

Lets go.
"trash micro but win - its marine" MC commentary during HSC 4
Tsagacity
Profile Blog Joined August 2005
United States2124 Posts
April 24 2010 00:43 GMT
#25
Why do all the mechanics have to be the same in difficulty anyway? In SC:BW some race mechanics and matchups were WAYYYYYY harder than others.
"Everyone worse than me at video games is a noob. Everyone better than me doesn't have a life."
inf3rnus
Profile Joined April 2010
United States28 Posts
April 24 2010 00:44 GMT
#26
v + minimap click on hatchery, sorry blizz but i won't be going back to my base
Adama
Profile Joined March 2010
Spain18 Posts
April 24 2010 00:44 GMT
#27
esport decision? Spectator wise is better to see those camera pans than miss a 200apm portrait click.
dan.dan
Profile Joined April 2010
United States7 Posts
April 24 2010 00:44 GMT
#28
To everyone who says this sucks:

Is it really that much harder to press "4,4,v,click" instead of "4,v,click" for spawning larvae, or "6,6,c,click" for chrono boost? Granted, it will be a bit tougher healing with queens (I used to have one control group with my queens and spine crawlers), but it's nothing to get worked up about.
delex
Profile Joined April 2010
United States18 Posts
April 24 2010 00:44 GMT
#29
On April 24 2010 09:43 Tsagacity wrote:
Why do all the mechanics have to be the same in difficulty anyway? In SC:BW some race mechanics and matchups were WAYYYYYY harder than others.


very true
Cocacolaine
Chaoz
Profile Joined March 2010
United States507 Posts
April 24 2010 00:47 GMT
#30
On April 24 2010 09:44 dan.dan wrote:
To everyone who says this sucks:

Is it really that much harder to press "4,4,v,click" instead of "4,v,click" for spawning larvae, or "6,6,c,click" for chrono boost? Granted, it will be a bit tougher healing with queens (I used to have one control group with my queens and spine crawlers), but it's nothing to get worked up about.


That's assuming you only have one Hatch.
tyir
Profile Joined April 2010
Canada15 Posts
April 24 2010 00:47 GMT
#31
On April 24 2010 09:44 dan.dan wrote:
To everyone who says this sucks:

Is it really that much harder to press "4,4,v,click" instead of "4,v,click" for spawning larvae, or "6,6,c,click" for chrono boost? Granted, it will be a bit tougher healing with queens (I used to have one control group with my queens and spine crawlers), but it's nothing to get worked up about.


Sure, for one queen. If you have 3 queens/3 hacheries, having them all in one control group and shift-v'ing and then 3 clicks for all larva is a lot faster than cycling through your queens, and finding where your hachery is on the map and doing it manually.
NeoScout
Profile Joined April 2010
United States103 Posts
April 24 2010 00:47 GMT
#32
the harder the better
blade55555
Profile Blog Joined March 2009
United States17423 Posts
April 24 2010 00:48 GMT
#33
I like this (and yes I am a zerg player) but I hope they remove the press W to select all warpgates -_-.
When I think of something else, something will go here
ZapRoffo
Profile Blog Joined April 2010
United States5544 Posts
April 24 2010 00:48 GMT
#34
Added poll to satisfy curiosity.
Yeah, well, you know, that's just like, your opinion man
UltraVires
Profile Joined April 2010
United States241 Posts
Last Edited: 2010-04-24 00:50:31
April 24 2010 00:49 GMT
#35
On April 24 2010 09:26 ZapRoffo wrote:
"The fix to wireframe casting is intentional and will not be reverted in the foreseeable future. The designers really like the idea of having the player need to get back to their base and take care of these special abilities instead of being able to control them remotely while looking elsewhere. Hopefully, this will give the player a better feeling of actually managing their base, rather than just clicking pictures on your hotkey bar or selection frames. "



This doesn't make any sense. Zerg players can still remotely use queens on their hatcheries via the minimap... it's basically the same thing as remotely use queens with wireframes, except a little less convenient. In any case, zerg players still do not need to bring the camera back to their bases to use queens on hatcheries.
CannonsNCarriers
Profile Joined April 2010
United States638 Posts
April 24 2010 00:50 GMT
#36
I think this is a fair change. Terrans had to cast mule on minerals and that requires moving view back to base. Making P and Z do the same things keeps things even.
Dun tuch my cheezbrgr
milly9
Profile Joined May 2007
Canada325 Posts
April 24 2010 00:53 GMT
#37
The Terran macro mechanic would be fair (in comparison to the strict requirements of the queen) if you could only have 1 mule for 1 CC at a time, thus needing to use a mule whenever it had 50 energy or else you would be wasting minerals, because that's exactly what Zergs have to do.
then i stick my treasures in a treehole
creepcolony
Profile Joined March 2010
Germany362 Posts
April 24 2010 00:53 GMT
#38
On April 24 2010 09:37 Nyovne wrote:
Seriously who doubted that this was intended with the reintroduction of the location hotkeys?


F5-F8 are far away. I need F2-F4.

There is no way no wireframe casting can be a good thing. I dont like this change. The lower the skill of the player, the more it will hurt. I dont think its necessary to work in that direction.


Knutzi
Profile Joined July 2009
Norway664 Posts
April 24 2010 00:53 GMT
#39
this is good, however i feel this will make terran macro too easy, protoss have to go back to their base everytime they want to use warpgates or chrono boost, zerg every time they spawn larva.
what about terran? if you miss the mule timing its no big deal, you just summon 2 mules instead of 1 while if zerg miss a larva they cant just use spawn larva twice.

i dont play terran so there might be something i dont know but really, their macro dosent seem to be any harder than the other races, if anything it looks easier
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
April 24 2010 00:54 GMT
#40
I really liked how it was before.
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