I actually like these difficult mechanics.
[D] Wireframe Casting Removed - Page 2
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delex
United States18 Posts
I actually like these difficult mechanics. | ||
eLiE
Canada1039 Posts
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tyir
Canada15 Posts
On April 24 2010 09:40 skYfiVe wrote: That isn't good reasoning at all really.. Sure energy charges up, but the queen also has 2 other abilities to use. My main point is that sure energy can be saved up on the OC, but it isn't like the T receives any benefit while not using the mules either... there is still no instant relief for either race. The two other abilities are minor. Usually only one or two tumors get cast per queen, per game, and transfusion is almost never used. If you're not casting your larva, you're not doing it correctly. I'm not sure what your point is about terran. Obviously it is optimal to cast your mules as soon as you can, but if you slip behind, that energy doesn't go away, you're going to get that mule down the line. | ||
Senx
Sweden5901 Posts
Lets go. | ||
Tsagacity
United States2124 Posts
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inf3rnus
United States28 Posts
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Adama
Spain18 Posts
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dan.dan
United States7 Posts
Is it really that much harder to press "4,4,v,click" instead of "4,v,click" for spawning larvae, or "6,6,c,click" for chrono boost? Granted, it will be a bit tougher healing with queens (I used to have one control group with my queens and spine crawlers), but it's nothing to get worked up about. | ||
delex
United States18 Posts
On April 24 2010 09:43 Tsagacity wrote: Why do all the mechanics have to be the same in difficulty anyway? In SC:BW some race mechanics and matchups were WAYYYYYY harder than others. very true | ||
Chaoz
United States507 Posts
On April 24 2010 09:44 dan.dan wrote: To everyone who says this sucks: Is it really that much harder to press "4,4,v,click" instead of "4,v,click" for spawning larvae, or "6,6,c,click" for chrono boost? Granted, it will be a bit tougher healing with queens (I used to have one control group with my queens and spine crawlers), but it's nothing to get worked up about. That's assuming you only have one Hatch. | ||
tyir
Canada15 Posts
On April 24 2010 09:44 dan.dan wrote: To everyone who says this sucks: Is it really that much harder to press "4,4,v,click" instead of "4,v,click" for spawning larvae, or "6,6,c,click" for chrono boost? Granted, it will be a bit tougher healing with queens (I used to have one control group with my queens and spine crawlers), but it's nothing to get worked up about. Sure, for one queen. If you have 3 queens/3 hacheries, having them all in one control group and shift-v'ing and then 3 clicks for all larva is a lot faster than cycling through your queens, and finding where your hachery is on the map and doing it manually. | ||
NeoScout
United States103 Posts
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blade55555
United States17423 Posts
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ZapRoffo
United States5544 Posts
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UltraVires
United States241 Posts
On April 24 2010 09:26 ZapRoffo wrote: "The fix to wireframe casting is intentional and will not be reverted in the foreseeable future. The designers really like the idea of having the player need to get back to their base and take care of these special abilities instead of being able to control them remotely while looking elsewhere. Hopefully, this will give the player a better feeling of actually managing their base, rather than just clicking pictures on your hotkey bar or selection frames. " This doesn't make any sense. Zerg players can still remotely use queens on their hatcheries via the minimap... it's basically the same thing as remotely use queens with wireframes, except a little less convenient. In any case, zerg players still do not need to bring the camera back to their bases to use queens on hatcheries. | ||
CannonsNCarriers
United States638 Posts
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milly9
Canada325 Posts
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creepcolony
Germany362 Posts
On April 24 2010 09:37 Nyovne wrote: Seriously who doubted that this was intended with the reintroduction of the location hotkeys? F5-F8 are far away. I need F2-F4. There is no way no wireframe casting can be a good thing. I dont like this change. The lower the skill of the player, the more it will hurt. I dont think its necessary to work in that direction. | ||
Knutzi
Norway664 Posts
what about terran? if you miss the mule timing its no big deal, you just summon 2 mules instead of 1 while if zerg miss a larva they cant just use spawn larva twice. i dont play terran so there might be something i dont know but really, their macro dosent seem to be any harder than the other races, if anything it looks easier | ||
Mastermind
Canada7096 Posts
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