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Terran Scanner Sweep

Forum Index > SC2 General
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1 2 3 4 5 6 Next All
Keshoon
Profile Joined May 2010
Canada10 Posts
Last Edited: 2010-09-25 17:10:22
September 24 2010 00:14 GMT
#1
It wasn't that apparent to me for awhile whenever I played against Terran, but recently I've noticed I've lost some games thinking my Terran opponent was NOT able to see my tech. The texture representing the scan seems a bit too small for the actual scan. I believe that I should be able to know exactly how much a Terran player has seen of my base. There are times where I'll debate to myself whether or not he has seen my tech. Here's a pretty good and recent example:

+ Show Spoiler +
[image loading]

+ Show Spoiler +
[image loading]


Another minor issue with the texture is how it is possibly (unconfirmed) "hovering" over the intended point. You can see in this screenshot (Provided by JinDesu) that the bottom of the scan looks to be larger than the top of the scan. This can also cause confusion with what is actually seen by the Terran player.

+ Show Spoiler +
[image loading]


Am I the only player who thinks the texture for Scanner Sweep should perhaps been enlarged to better represent the scan? What are your thoughts on the scale of the texture and do you think it should be changed?

!! IMPORTANT !!

Do not misunderstand my argument as something similar to hiding tech. Hiding tech has nothing to do with my argument, it is simply a piece of information that is intended to show you why the scan's texture should represent the actual radius of the effect (In a formal essay, I guess you could call it a proof). I repeat, the argument has nothing to do with hiding tech.

Check out the forum post in the official Blizzard SC2 forums!
"Real revolution starts at learning. If you're not angry, then you are not paying attention."
Skaff
Profile Joined February 2010
United States240 Posts
September 24 2010 00:16 GMT
#2
I think it would be reasonable... But its still much better when you compare it to the little "water bubbles" from SC1.
crms
Profile Joined February 2010
United States11933 Posts
September 24 2010 00:17 GMT
#3
interesting.

I never play T, so I figured the scan icon was more or less the visable area. Nice to know this. I also agree that the scan icon should represent the actual visible area.
http://i.imgur.com/fAUOr2c.png | Fighting games are great
awu25
Profile Joined April 2010
United States2003 Posts
September 24 2010 00:17 GMT
#4
i think it's fine, just use a creep tumor and build it a little further out
most terrans will know you're going mutas anyway when you have a lair
JustQuitWarcraftIII
Profile Blog Joined April 2008
United States679 Posts
September 24 2010 00:17 GMT
#5
Or you can generate creep from an Overlord in the corner of your base and build your spire on that creep.
DTown
Profile Blog Joined April 2010
United States428 Posts
September 24 2010 00:19 GMT
#6
On September 24 2010 09:17 awu25 wrote:
most terrans will know you're going mutas anyway when you have a lair

Are we zergs really that predictable?

Sadly, the answer is yes.
Moa
Profile Blog Joined July 2010
United States790 Posts
September 24 2010 00:20 GMT
#7
On September 24 2010 09:17 awu25 wrote:
i think it's fine, just use a creep tumor and build it a little further out
most terrans will know you're going mutas anyway when you have a lair


That isn't relevant.

I agree with you OP, it is a bit annoying when you see a scan go down and want to make sure that your army is out of sight and you cannot really tell all that Terran can see. Also there is no good reason that the scan's animation should not represent its size, they should certainly change the diameter of the animation to match the actual scan so you can at least know what is being seen by your opponent.
^O^
Keshoon
Profile Joined May 2010
Canada10 Posts
September 24 2010 00:20 GMT
#8
It is true that it probably would've been better in my case to use a Creep Tumor or generate more creep, but my point is situations like in my example. If the Terran player thinks I'm trying to hide tech, and scans at the edge of my base, I'll run into the same problem if he happens to catch the tech right at the edge of his scan.
"Real revolution starts at learning. If you're not angry, then you are not paying attention."
AJMcSpiffy
Profile Blog Joined May 2010
United States1154 Posts
September 24 2010 00:20 GMT
#9
Wow, I didn't realize it was that big of a difference. I definitely think the animation should be larger. Many times I've seen a scan and assumed my army was far enough away to not be spotted.
If the quarter was in your right hand, that would've been micro
DyEnasTy
Profile Blog Joined October 2009
United States3714 Posts
September 24 2010 00:21 GMT
#10
Did you ever play BW? That was difficult to see and judge exactly what Terran saw.
Much better to die an awesome Terran than to live as a magic wielding fairy or a mindless sac of biological goop. -Manifesto7
OPSavioR
Profile Joined March 2010
Sweden1465 Posts
September 24 2010 00:22 GMT
#11
it takes like literally 2 seconds to get an overlord to generate creep so there is enough room for a spire.
i dunno lol
TheFinalWord
Profile Joined May 2010
Australia790 Posts
September 24 2010 00:24 GMT
#12
The screenshot is a bit deceptive since it is zoomed in. A good thing to know if they scan your main they can see all the surrounding creep. I don't think its much larger than that. Maybe replay so we can see exactly how large an area?
Keshoon
Profile Joined May 2010
Canada10 Posts
September 24 2010 00:26 GMT
#13
On September 24 2010 09:24 TheFinalWord wrote:
The screenshot is a bit deceptive since it is zoomed in. A good thing to know if they scan your main they can see all the surrounding creep. I don't think its much larger than that. Maybe replay so we can see exactly how large an area?


The spoiler prevents the screenshot from stretching the forum, I figured a few people wouldn't want a 1680x1050 screenshot on their browser. You can view the full thing by right-clicking and choosing "Open in a new tab..." (May differentiate from your browser).
"Real revolution starts at learning. If you're not angry, then you are not paying attention."
Slago
Profile Joined August 2010
Canada726 Posts
September 24 2010 00:27 GMT
#14
seriously it should be able to show how far it goes, I'ts not about hiding tech but every other thing you can see what your opponent knows, even the observer you can see where it is, but if you don't know what he saw its and unnecesary advantage to give to the already mighty scan. I did play BW and it was hard to see but that was the only thing you got with the CC add-on now with mules and such it shouldn't be as strong IMO not a huge problem though
I came here to kick ass and chew bubble gum and I'm all out of... ah forget it
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
September 24 2010 00:30 GMT
#15
I agree completely, I was really surprised when I played T how much I could see.
Authweight
Profile Joined May 2010
United States304 Posts
September 24 2010 00:37 GMT
#16
In BW, it's true that the scanner thing was tiny, but there it was OBVIOUS that the scanner could see more than the little bubble things. The new scanner sweep shows an actual area being scanned, so it's fairly unintuitive for the vision area to be massively larger than the animation indicates. It's not a huge deal, but why should the game be less intuitive than it could be?
Ndugu
Profile Blog Joined May 2010
United States1078 Posts
September 24 2010 00:39 GMT
#17
I'd like it if there were a more subtle graphic showing the exact range, although to a certain extent that is a skill element of the game =/
Zealot Lord
Profile Joined May 2010
Hong Kong744 Posts
September 24 2010 00:55 GMT
#18
Might be just me, but does anybody else feel the Terran scan radius is just too big? =/
Hiding a tech in your main at certain maps doesn't even feel possible at times..
Acritter
Profile Joined August 2010
Syria7637 Posts
September 24 2010 01:00 GMT
#19
On September 24 2010 09:22 OPSavioR wrote:
it takes like literally 2 seconds to get an overlord to generate creep so there is enough room for a spire.


Assume that he does build it far out with an Overlord, and Terran scans somewhere in between. The issue that he doesn't know if Terran saw the tech is still unaddressed. This technique can be helpful, but ignores the problem that the OP has, and can't affect, say, positioning of burrowed Roaches/Infestors or DTs after a scan goes down.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
Keitzer
Profile Blog Joined May 2010
United States2509 Posts
September 24 2010 01:04 GMT
#20
bro


wtf kinda screenshot is that

you're viewing all the vision...not just terran... come back wit a better screenshot

sorry about the bm... but when you're trying to prove a point, dont post a false image and call it imba
I'm like badass squared | KeitZer.489
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