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IMO hidden tech strategy (among other things) for zerg would be improved if queens could lay creep tumors anywhere. Daughter tumors would have to be placed on creep but not the first ones.
Currently you would have to use overlord excrete creep, but that requires lair tech.
Also on the point of the scanner. It's almost too bad that you can pan the camera up and down. whenever I go ultralisks or brood lords I try to crowd overlords over the cavern/greater spire, but it can still be seen by paning.
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On September 24 2010 09:20 Moa wrote:
I agree with you OP, it is a bit annoying when you see a scan go down and want to make sure that your army is out of sight and you cannot really tell all that Terran can see. Also there is no good reason that the scan's animation should not represent its size, they should certainly change the diameter of the animation to match the actual scan so you can at least know what is being seen by your opponent.
This.
User was warned for this post
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In the interest of newer players, changing it would be good. But for everyone else, you kind of learn how big it is after a bit of trial and error.
Watch replays often.
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On September 24 2010 10:04 Keitzer wrote:bro wtf kinda screenshot is that you're viewing all the vision...not just terran... come back wit a better screenshot  sorry about the bm... but when you're trying to prove a point, dont post a false image and call it imba
Bro, please don't jump to conclusions. There are two things in that photo that prove it is not on "View All". First, the bottom right: it says bubO, not Everyone. Second, you can't see the vision of the overlords at the edge of the creep. If you didn't view the whole image enough to see the bottom right, the 2nd proof is still valid with the overlord right above the spire.
Don't look at an image for less than 5 seconds and call it false.
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On September 24 2010 10:04 Keitzer wrote:bro wtf kinda screenshot is that you're viewing all the vision...not just terran... come back wit a better screenshot  sorry about the bm... but when you're trying to prove a point, dont post a false image and call it imba
wtf r u talking about "you're viewing all the vision", bottom right you can clearly see that he's looking through red (terrans) point of view
when you're trying to prove a point, dont post a false comment.
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I wouldn't have a problem with a more accurate scan animation, and I doubt many Terrans would, but at the same time, how hard is it to start up a custom game as Terran and just get a feel for it yourself? That's what I do for other races mechanics that I'm unsure of.
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Then when a scan covers your entire screen when you see it you'll complain that you can't see anything under the scan. All you need to get used to is the fact of how large the radius really is. Most scans the other player won't even see.
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On September 24 2010 10:17 dhe95 wrote: Then when a scan covers your entire screen when you see it you'll complain that you can't see anything under the scan. All you need to get used to is the fact of how large the radius really is. Most scans the other player won't even see. Actually, knowing the radius of scan visibility could be easily remedied by having a range indicator show up when the scan goes down that looks exactly like the range indicator for units. You know, the circle of arrows.
In this case, blizzard could use whatever cute animation they wanted while retaining the important information.
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On September 24 2010 10:17 dhe95 wrote: Then when a scan covers your entire screen when you see it you'll complain that you can't see anything under the scan. All you need to get used to is the fact of how large the radius really is. Most scans the other player won't even see. That could easily be fixed by making it a bit more transparent.
But yes, it's not very hard to learn how big it is.
I think as a rule of thumb, it's about the size of one full hatchery's creep spread.
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On September 24 2010 10:12 Keshoon wrote:Show nested quote +On September 24 2010 10:04 Keitzer wrote:bro wtf kinda screenshot is that you're viewing all the vision...not just terran... come back wit a better screenshot  sorry about the bm... but when you're trying to prove a point, dont post a false image and call it imba Bro, please don't jump to conclusions. There are two things in that photo that prove it is not on "View All". First, the bottom right: it says bubO, not Everyone. Second, you can't see the vision of the overlords at the edge of the creep. If you didn't view the whole image enough to see the bottom right, the 2nd proof is still valid with the overlord right above the spire. Don't look at an image for less than 5 seconds and call it false.
the screenshot posted only shows the left side of the screen (aka.. i cant see the bottom right)
what im saying is... post a full screenshot.. not half an image ... it's misleading (now looking at it... it kinda looks like terran's vision)
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its a full image, scroll over? :D :D
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![[image loading]](http://imgur.com/ZV4aN.jpg)
![[image loading]](http://imgur.com/mE58W.jpg)
There, you guys happy now? Full screenshot? Note the diff from the terran scanner icon to what the other player will see? Note the sheer size difference?
Click the picture, then do "view image" for maximum size.
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On September 24 2010 09:19 DTown wrote:Show nested quote +On September 24 2010 09:17 awu25 wrote: most terrans will know you're going mutas anyway when you have a lair Are we zergs really that predictable? Sadly, the answer is yes.
Not like we have a lot of tricks up our sleeves to make us unpredictable. What other unit would we rush lair for? Hydras?
Muta are pretty necessary in ZvT just to shut down Terran harassment options. If you don't have muta, he can mess with you all day with drop ships.
So we're predictable in the fact that if they see lair we are very likely to be getting the most (read: only) effective mid game unit in our entire arsenal vs Terran.
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On September 24 2010 10:27 Keitzer wrote: the screenshot posted only shows the left side of the screen (aka.. i cant see the bottom right)
what im saying is... post a full screenshot.. not half an image ... it's misleading (now looking at it... it kinda looks like terran's vision)
there should be a scrollbar dude.
@thread: i don't know... i think the OP proves a valid point but it's not bothering me too much. it can also be considered skillful to estimate/know how far the actual scan reaches, so i think i wouldn't really mind them keeping it as it is.
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You make it sound impossible to know what the Terran sees when he scans just because the spinning texture doesn't cover the whole revealed area. You can still test out in single player or otherwise what the revealed area is with respect to the spinning texture so that the next time a Terran scans, you know exactly what is revealed and what is not. It's the same way you eventually learn the radii of tank siege range and xelnaga tower sight range over time.
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On September 24 2010 10:29 JinDesu wrote:+ Show Spoiler +There, you guys happy now? Full screenshot? Note the diff from the terran scanner icon to what the other player will see? Note the sheer size difference? Click the picture, then do "view image" for maximum size.
=) didnt mean to cause havoc....
but anyways... i noticed this back in beta, but wasn't 100% sure of it....
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On September 24 2010 10:30 FiBsTeR wrote: You make it sound impossible to know what the Terran sees when he scans just because the spinning texture doesn't cover the whole revealed area. You can still test out in single player or otherwise what the revealed area is with respect to the spinning texture so that the next time a Terran scans, you know exactly what is revealed and what is not. It's the same way you eventually learn the radii of tank siege range and xelnaga tower sight range over time.
It's true that it's always something you "get used to" over time. But I'm sure there are things Blizzard will want to change to lower the learning curve. It's already big enough, changing the texture of the scan will not only help current SC2 players (who are currently not used to it), it can most likely help players who are just joining the community.
That aside, even thought you're used to it, I'm sure there will be times where you will underestimate/overestimate the area of effect. It's pretty much impossible to be right all the time.
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On September 24 2010 10:40 Keshoon wrote:Show nested quote +On September 24 2010 10:30 FiBsTeR wrote: You make it sound impossible to know what the Terran sees when he scans just because the spinning texture doesn't cover the whole revealed area. You can still test out in single player or otherwise what the revealed area is with respect to the spinning texture so that the next time a Terran scans, you know exactly what is revealed and what is not. It's the same way you eventually learn the radii of tank siege range and xelnaga tower sight range over time. It's true that it's always something you "get used to" over time. But I'm sure there are things Blizzard will want to change to lower the learning curve. It's already big enough, changing the texture of the scan will not only help current SC2 players (who are currently not used to it), it can most likely help players who are just joining the community. That aside, even thought you're used to it, I'm sure there will be times where you will underestimate/overestimate the area of effect. It's pretty much impossible to be right all the time.
As far as I can say - if you see the scan, center it, and basically your entire screen is what they can see. It's off by like what, 50-100 pixels, but that's basically it.
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Does anyone know the actual range of sight that is given when a scan goes off? like from the epicenter or from the outer ring of the texture? That'd at least be nice to know.
Edit: Jindesu kind of hit on my question right as I posted. Sorry :-p
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Yeah, i think it would be the more "logical" thing to do
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