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Terran Scanner Sweep - Page 3

Forum Index > SC2 General
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terranghost
Profile Joined May 2010
United States980 Posts
September 24 2010 01:50 GMT
#41
I thought people were already aware of how much it saw. However, if the animation were enlarged so people could see what the terran saw would that be a bad thing. Not really.
"It is amazing that people who think we cannot afford to pay for doctors, hospitals, and medication somehow think that we can afford to pay for doctors, hospitals, medication and a government bureaucracy to administer it." - Thomas Sowell
Almania
Profile Joined September 2010
145 Posts
September 24 2010 02:11 GMT
#42
I knew there was a difference (esp as I play Terran), but I'd never realised it was that big. Now I know many times my army has been in plain site of Terran. That small scanner animation really does give a false sense of.. security.
SpartanFrog
Profile Joined September 2010
United States22 Posts
September 24 2010 02:13 GMT
#43
The picture on the third page explains it all. The outer edge large red ring is view and inner circles are the sweeping animation. Its just like the nuclear little red dot that the opponent sees from their pov. Do you want that do be the same as what the T sees so it makes it completely obvious where the nuke is going. NO! Its fine as is imo.
Kazang
Profile Joined August 2010
578 Posts
September 24 2010 02:15 GMT
#44
It's a pretty minor point, as really everyone should familiarise themselves with the abilities of all the races, even if they don't play them.
So you can get to know how big the scan radius is even without the graphic.

But you are right in that it really should be bigger, as it is almost misleadingly small. Definitely something to post on the blizzard forums as it would be quite a easy change to implement and there is no real reason not to have the graphic represent the actual size.
ccdnl
Profile Joined April 2010
United States611 Posts
September 24 2010 02:19 GMT
#45
On September 24 2010 09:19 DTown wrote:
Show nested quote +
On September 24 2010 09:17 awu25 wrote:
most terrans will know you're going mutas anyway when you have a lair

Are we zergs really that predictable?

Sadly, the answer is yes.


Or maybe hydras. xD
civil cervixes || Kang Min Fan || I like TLO, TLO= German, I like Germans..?
Keshoon
Profile Joined May 2010
Canada10 Posts
Last Edited: 2010-09-24 02:38:33
September 24 2010 02:22 GMT
#46
On September 24 2010 11:15 Kazang wrote:
It's a pretty minor point, as really everyone should familiarise themselves with the abilities of all the races, even if they don't play them.
So you can get to know how big the scan radius is even without the graphic.

But you are right in that it really should be bigger, as it is almost misleadingly small. Definitely something to post on the blizzard forums as it would be quite a easy change to implement and there is no real reason not to have the graphic represent the actual size.


Taken your suggestion and posted it on the Blizzard SC2 forums (http://us.battle.net/sc2/en/forum/topic/628260891).

On-topic, the scan range is indeed a minor issue, but a little can mean a lot some times. As you say, it can be a little misleading: I believe the texture hovers over a bit over the intended area, so it's actually even more misleading. I noticed that in JinDesu's second screenshot of the bottom of the scanned area.

-- Edit --
I went ahead and added the above to the first post.
"Real revolution starts at learning. If you're not angry, then you are not paying attention."
Nexic
Profile Blog Joined May 2010
United States729 Posts
Last Edited: 2010-09-24 04:26:07
September 24 2010 02:38 GMT
#47
I think changing the animation sounds reasonable.

It's definitely not something that should cause you to lose a game though. It's still really easy to hide tech, and to know how much area a scan reveals.
sjschmidt93
Profile Joined April 2010
United States2518 Posts
September 24 2010 02:43 GMT
#48
Stop citing BW, people. We don't care how tough it was for you guys to see scans. It's irrelevant here. The game is new, it shouldn't be like BW. It should be better.
My grandpa could've proxied better, and not only does he have arthritis, he's also dead. -Sean "Day[9]" Plott
TedJustice
Profile Blog Joined June 2010
Canada1324 Posts
September 24 2010 03:57 GMT
#49
I think the general consensus on this should be that it would make a good change, but it shouldn't be a very high priority one when there are much more important things they could be changing. It's a minor problem that has an easy workaround in that you can learn how big it is yourself quite quickly.

Changing it wouldn't disturb balance at all, but there are a lot more important things that their team could be devoting work hours to. I wouldn't mind it as a minor change in a patch later on down the road though.
ckw
Profile Blog Joined February 2010
United States1018 Posts
September 24 2010 04:03 GMT
#50
I don't think it really matters, it's not like I can see how much some Protoss observer or overload saw when they flew threw my base.
Being weak is a choice.
Kilby
Profile Joined August 2010
Finland1069 Posts
September 24 2010 04:23 GMT
#51
I think it's just one of those things that you learn as you get better. The more experience you have the more accurately you'll be able to eastimate the scanner radius.
Sworn
Profile Blog Joined January 2010
Canada920 Posts
September 24 2010 04:25 GMT
#52
Meh it could be worse i don't think it needs to be fixed its nice that you can't tell if we see u or not
"Duty is heavy as a mountain, death is light as a feather." CJ Entus Fighting! <3 Effort
Comeh
Profile Blog Joined July 2008
United States18918 Posts
September 24 2010 04:31 GMT
#53
Not a huge deal to me, IMO. More of a gameplay mechanic you just need to get used to. If it gets changed, no big deal, but i'd rather they focus on more direct issues of balance.
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ZomgTossRush
Profile Blog Joined May 2010
United States1041 Posts
September 24 2010 04:36 GMT
#54
TBH, if you are going 1 base muta, you don't even need a scan to sense that coming. Seeing 2 gas before the expo is a pretty darn big sign.

But yeah, i agree that the scan sight range is kinda big, or at least isn't consistent with the graphic. Alot of top tier zergs have been getting faster queens just for creeps, this was for main mobility to surround reapers, but most zergs hide their tech somewhere on the creep.

Tip: If you really wanna go balls to the wall, after you get your lair you can poop creep, and hide it anywhere on the map. not really a fair tradeoff, but its an option.
Coaching for 1v1 and Team games at Gosucoaching.com
Reborn8u
Profile Blog Joined January 2010
United States1761 Posts
September 24 2010 04:36 GMT
#55
I think a smaller scan area would be a good nerf for terran!
:)
CatfooD
Profile Joined April 2010
United States203 Posts
September 24 2010 06:02 GMT
#56
I think they should remove the visual indicator that the Terran even scanned anywhere at all. Why should an enemy be able to know that I just spent my energy on a scan instead of a mule when I can't tell if they are double chrono'ing Void Rays or Probes in my base.

Especially when the enemy gets to know exactly what I saw in their base to then make tactical decisions about. I scan a Zerg and see a Spire building. Zerg cancels Spire and puts down a Hydra den. 5 minutes later I lose Hydra/Ling > Thor/Marine combo or whatever because Zerg had the advantage of seeing my scan.

Same when a Terran scans the edge of your base midgame. Expect Dropships down the side of your base 10 seconds later. Protoss saw my scan and moves army in the way, so 10 Stalkers > 4 Dropships and I lose because they saw my scan.

Why should a Terran be at a disadvantage for needing to show their tactical decisions to the enemy when Protoss and Zerg don't have to. If people think the scan radius needs to be smaller, or the cost raised to 75 energy or something, that's just a different discussion in my opinion.

Should cloaked units act as though they did in WC3? (completely invisible to the enemy), or still shimmer on the terrain to them? If stay the same, then people that have to use low/medium graphics settings are fucked. How about people that simply didn't see the scan go down in their base because they were pre-occupied, or a low level player and didn't see? These are all important issues.
cHaNg-sTa
Profile Blog Joined March 2008
United States1058 Posts
September 24 2010 06:17 GMT
#57
Umm, despite not being a Terran player, I think it's perfectly fine as it is. In fact, I'm almost inclined to say that it's just way too obvious where the Terran scans. BW had the most subtle scans where you won't even notice it at points. Be thankful that Blizzard actually gives a blatantly obvious "OMG TERRAN SEES YOU" indicator.
Jaedong <3 HOOK'EM HORNS!
Daxunyrr
Profile Joined August 2010
United States190 Posts
September 24 2010 06:21 GMT
#58
... Wait, Zerg have a stealthy form of scouting? Unless of course by "not showing our tactical decisions" you of course mean scouting attempts.

Overseers/Overlords aren't cloaked, and Changelings need to hatch, Keeping stuff spread out around your base prevents em cause you see em anyway. And you KNOW we cant get units up a terrans ramp cause lolwall.
The protoss have an observer, which a few turrets placed around can easily get rid of.
Stop bitching bout people who suck and teach em how to play.
cHaNg-sTa
Profile Blog Joined March 2008
United States1058 Posts
September 24 2010 06:25 GMT
#59
On September 24 2010 11:43 sjschmidt93 wrote:
Stop citing BW, people. We don't care how tough it was for you guys to see scans. It's irrelevant here. The game is new, it shouldn't be like BW. It should be better.


I don't understand why it's not valid to cite BW. You create a game to succeed the original, of course it's valid to make some comparisons. Should be "better" is also subjective. Look at games like Perfect Dark to Perfect Dark Zero. I think it's fair to say that if they made PD0 like PD64, it would've turned out to be a much better game.

Having the game become more simple does not mean the game is better. Just because you're not sure what the Terran sees completely, it doesn't mean that you need exact intel at what the scan sees. That's like saying the minimap should show you if there's an observer in your vision even if you don't have the detection because you don't know what he sees exactly. It's just part of the game and you need to deal with it.
Jaedong <3 HOOK'EM HORNS!
Daxunyrr
Profile Joined August 2010
United States190 Posts
September 24 2010 06:29 GMT
#60
At least with an observer though you can't see it and need detectors, which you should generally have anyway, right?

If they're gunna bother to show you're being scanned, they should make it accurate as to how much is being seen...
Stop bitching bout people who suck and teach em how to play.
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