Terran Scanner Sweep - Page 3
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terranghost
United States980 Posts
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Almania
145 Posts
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SpartanFrog
United States22 Posts
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Kazang
578 Posts
So you can get to know how big the scan radius is even without the graphic. But you are right in that it really should be bigger, as it is almost misleadingly small. Definitely something to post on the blizzard forums as it would be quite a easy change to implement and there is no real reason not to have the graphic represent the actual size. | ||
ccdnl
United States611 Posts
On September 24 2010 09:19 DTown wrote: Are we zergs really that predictable? Sadly, the answer is yes. Or maybe hydras. xD | ||
Keshoon
Canada10 Posts
On September 24 2010 11:15 Kazang wrote: It's a pretty minor point, as really everyone should familiarise themselves with the abilities of all the races, even if they don't play them. So you can get to know how big the scan radius is even without the graphic. But you are right in that it really should be bigger, as it is almost misleadingly small. Definitely something to post on the blizzard forums as it would be quite a easy change to implement and there is no real reason not to have the graphic represent the actual size. Taken your suggestion and posted it on the Blizzard SC2 forums (http://us.battle.net/sc2/en/forum/topic/628260891). On-topic, the scan range is indeed a minor issue, but a little can mean a lot some times. As you say, it can be a little misleading: I believe the texture hovers over a bit over the intended area, so it's actually even more misleading. I noticed that in JinDesu's second screenshot of the bottom of the scanned area. -- Edit -- I went ahead and added the above to the first post. | ||
Nexic
United States729 Posts
It's definitely not something that should cause you to lose a game though. It's still really easy to hide tech, and to know how much area a scan reveals. | ||
sjschmidt93
United States2518 Posts
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TedJustice
Canada1324 Posts
Changing it wouldn't disturb balance at all, but there are a lot more important things that their team could be devoting work hours to. I wouldn't mind it as a minor change in a patch later on down the road though. | ||
ckw
United States1018 Posts
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Kilby
Finland1069 Posts
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Sworn
Canada920 Posts
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Comeh
United States18918 Posts
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ZomgTossRush
United States1041 Posts
But yeah, i agree that the scan sight range is kinda big, or at least isn't consistent with the graphic. Alot of top tier zergs have been getting faster queens just for creeps, this was for main mobility to surround reapers, but most zergs hide their tech somewhere on the creep. Tip: If you really wanna go balls to the wall, after you get your lair you can poop creep, and hide it anywhere on the map. not really a fair tradeoff, but its an option. | ||
Reborn8u
United States1761 Posts
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CatfooD
United States203 Posts
Especially when the enemy gets to know exactly what I saw in their base to then make tactical decisions about. I scan a Zerg and see a Spire building. Zerg cancels Spire and puts down a Hydra den. 5 minutes later I lose Hydra/Ling > Thor/Marine combo or whatever because Zerg had the advantage of seeing my scan. Same when a Terran scans the edge of your base midgame. Expect Dropships down the side of your base 10 seconds later. Protoss saw my scan and moves army in the way, so 10 Stalkers > 4 Dropships and I lose because they saw my scan. Why should a Terran be at a disadvantage for needing to show their tactical decisions to the enemy when Protoss and Zerg don't have to. If people think the scan radius needs to be smaller, or the cost raised to 75 energy or something, that's just a different discussion in my opinion. Should cloaked units act as though they did in WC3? (completely invisible to the enemy), or still shimmer on the terrain to them? If stay the same, then people that have to use low/medium graphics settings are fucked. How about people that simply didn't see the scan go down in their base because they were pre-occupied, or a low level player and didn't see? These are all important issues. | ||
cHaNg-sTa
United States1058 Posts
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Daxunyrr
United States190 Posts
Overseers/Overlords aren't cloaked, and Changelings need to hatch, Keeping stuff spread out around your base prevents em cause you see em anyway. And you KNOW we cant get units up a terrans ramp cause lolwall. The protoss have an observer, which a few turrets placed around can easily get rid of. | ||
cHaNg-sTa
United States1058 Posts
On September 24 2010 11:43 sjschmidt93 wrote: Stop citing BW, people. We don't care how tough it was for you guys to see scans. It's irrelevant here. The game is new, it shouldn't be like BW. It should be better. I don't understand why it's not valid to cite BW. You create a game to succeed the original, of course it's valid to make some comparisons. Should be "better" is also subjective. Look at games like Perfect Dark to Perfect Dark Zero. I think it's fair to say that if they made PD0 like PD64, it would've turned out to be a much better game. Having the game become more simple does not mean the game is better. Just because you're not sure what the Terran sees completely, it doesn't mean that you need exact intel at what the scan sees. That's like saying the minimap should show you if there's an observer in your vision even if you don't have the detection because you don't know what he sees exactly. It's just part of the game and you need to deal with it. | ||
Daxunyrr
United States190 Posts
If they're gunna bother to show you're being scanned, they should make it accurate as to how much is being seen... | ||
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