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Terran Scanner Sweep - Page 5

Forum Index > SC2 General
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Prev 1 2 3 4 5 6 Next All
shizi
Profile Joined February 2008
United States210 Posts
September 24 2010 22:44 GMT
#81
i agree with op .. animation should cover the whole area, it may be annoying but at least you know what they can see and what they cant see
Silent331
Profile Joined June 2010
United States356 Posts
September 24 2010 22:59 GMT
#82
With such a no risk scouting ability and guaranteed vision over an area I think the player being scanned should at least know how far he can see, it should not be a guessing game when the terran is guaranteed vision for no real risk at all.
They cant beat you, They only hope you beat yourself.
awu25
Profile Joined April 2010
United States2003 Posts
September 24 2010 23:02 GMT
#83
it's funny how this was never brought up in BW
the BW scan had a very tiny radius and did not remain on the screen for the duration of the scan
i think people will be able to live if the radius isn't extended in SC2
Elevenst
Profile Joined April 2010
Canada249 Posts
September 24 2010 23:15 GMT
#84
i always like to play like my opponent has map hacks and just always know what i tech to so i don't try to anything cheesy or that would only work if it goes unscouted therefore i do a lot more standard stuff and work on my fundamentals more so it's not a big deal to me infact i kinda like the old scan more just because i can sometimes find the new scan very very slightly distracting at times even less as time passes but yea i really liked the old scan
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2010-09-24 23:20:20
September 24 2010 23:20 GMT
#85
is it just me or did the red scan icon (before the fog is revealed ) become enlarged in the last patch?
..and then I would, ya know, check em'. (Aka SpoR)
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
September 24 2010 23:22 GMT
#86
jin and op upload pics too likiwiki http://wiki.teamliquid.net/starcraft2/index.php?title=Scanner_Sweep&stable=0&shownotice=1#Notes
..and then I would, ya know, check em'. (Aka SpoR)
regulator_mk
Profile Joined June 2010
United States127 Posts
September 24 2010 23:26 GMT
#87
If the scan visual were larger, it would look uglier. As it is, it has just about half the radius of the vision they get. It's not hard to estimate how much they can see from it. This is like asking for them to show the sight range of every one of your opponents units that you see, so that you can know what they can see. There is no reason to clutter the screen for something you can so easily estimate.
bokeevboke
Profile Blog Joined May 2010
Singapore1674 Posts
Last Edited: 2010-09-24 23:34:10
September 24 2010 23:29 GMT
#88
I honestly think that scan should reveal only fog and does not detect cloaked units. It limits options of other races too much.

Detectors by far:
Terran - Raven, Turrets, EMP, Scan.
Zerg - Overseer, Spore, FG.
Protoss - Observer, Cannon, Storm.

Not fair. Protoss and Zerg always forced to tech because of banshees (which are easiest to get and most deadly amongst cloaked units). Whilst terran is always safe to some degree from insta dying to cloaked units.

Removing uncloak ability from scan would've opened so much variety and give options to zerg and protoss vs terran. Right now terrans are invincible against burrowed roach or DTs. It also would be fun to watch imho.

Edit: Just imagine zerg rushing for burrowed roaches ( like a terran for banshees). And sending them right into mineral line and micro burrow/unburrow. It would be so fun and not imbalanced. Terran can easily get Raven or turret either way.
Its grack
Nakas
Profile Joined May 2010
United States148 Posts
September 25 2010 00:14 GMT
#89
When they made the graphic, maybe they forgot that terran gets a racial bonus of +5 range to all abilities. =P

Seriously though, I had no idea it was so huge. That really explains a bunch of those "how did he know I was going X" moments.
Nub4ever
Profile Blog Joined October 2009
Canada1981 Posts
September 25 2010 00:16 GMT
#90
I know, I know I'm Terran and I know this isn't BW but in BW the scan was miniscule as in the size of about a hatchery(the graphic) but the reveal was still quite large. But imo its fine. If you really wanted to do a sneaky techswitch which you probably I won't be doing before Lair and with lair you can poop creep in some random corner waaay out of scan and build the tech there.
Dota 3hard5me
Sanguinarius
Profile Joined January 2010
United States3427 Posts
September 25 2010 00:20 GMT
#91
Scan is a big area, but it also has a cost this game as opposed to SC1 where it was just free energy.
Your strength is just an accident arising from the weakness of others -Heart of Darkness
Keshoon
Profile Joined May 2010
Canada10 Posts
September 25 2010 00:22 GMT
#92
Added a second example of the scan catching a tech RIGHT at the edge, even more than my first example. I tried judging myself and I pretty much thought he didn't see it. I'm sure you can agree with me when you see how close it is to the edge.
"Real revolution starts at learning. If you're not angry, then you are not paying attention."
ckw
Profile Blog Joined February 2010
United States1018 Posts
September 25 2010 00:24 GMT
#93
On September 25 2010 08:29 bokeevboke wrote:
I honestly think that scan should reveal only fog and does not detect cloaked units. It limits options of other races too much.

Detectors by far:
Terran - Raven, Turrets, EMP, Scan.
Zerg - Overseer, Spore, FG.
Protoss - Observer, Cannon, Storm.

Not fair. Protoss and Zerg always forced to tech because of banshees (which are easiest to get and most deadly amongst cloaked units). Whilst terran is always safe to some degree from insta dying to cloaked units.

Removing uncloak ability from scan would've opened so much variety and give options to zerg and protoss vs terran. Right now terrans are invincible against burrowed roach or DTs. It also would be fun to watch imho.

Edit: Just imagine zerg rushing for burrowed roaches ( like a terran for banshees). And sending them right into mineral line and micro burrow/unburrow. It would be so fun and not imbalanced. Terran can easily get Raven or turret either way.


No offense but people need to stop comparing races like apples to apples. There completely different and each race has it's ups and downs. So Terran has one more way to detect cloaked units, big deal it's really not game breaking.
Being weak is a choice.
brain_
Profile Joined June 2010
United States812 Posts
September 25 2010 00:56 GMT
#94
Scan's radius is way too huge considering it requires no tech, and the only cost is potential MULE mining (which is free money). I think the scanned area should be the same size as the visual indicator.

DoomSpirit
Profile Joined August 2010
France46 Posts
September 25 2010 15:41 GMT
#95
I always knew it was this huge, but I never noticed that the animation is not centered on the revealed area.
And THIS is retarded.
It is shown a little to the left and a lot to the top, thus if you are not aware of it, you can easily misjudge the scanned area.

To summarize : keep the animation size, because that tool needs opponent to judge the area, but please center it.
If anyone could add that to the bnet topic, would be great.
amaGAWD
Profile Joined August 2010
Germany41 Posts
September 25 2010 15:52 GMT
#96
[B]On September 25 2010 09:24 ckw wrote:


No offense but people need to stop comparing races like apples to apples. There completely different and each race has it's ups and downs. So Terran has one more way to detect cloaked units, big deal it's really not game breaking.[/QUOTE]

actually it is
EatCrow
Profile Joined April 2010
Estonia333 Posts
September 25 2010 15:52 GMT
#97
The scan area is too big (or it lasts too long) in my opinion, it's very hard to run away with a dark templar and nukes against a T are too easy to defend because the ghost dies even if the scan is seemingly way off. If a T has 2-3 or more orbital commands no Raven is ever needed for detection.
Lennon
Profile Joined February 2010
United Kingdom2275 Posts
September 25 2010 15:55 GMT
#98
On September 24 2010 10:04 Keitzer wrote:
bro


wtf kinda screenshot is that

you're viewing all the vision...not just terran... come back wit a better screenshot

sorry about the bm... but when you're trying to prove a point, dont post a false image and call it imba


It's the Terran's viewpoint.
STS17
Profile Joined April 2010
United States1817 Posts
September 25 2010 16:19 GMT
#99
It's not that hard. From it's centerpoint the scan reveals appx. 1 screen height of area. If your screen is centered on the scan assume he can see everything you are looking at now.
Platinum Level Terran - Take my advice from that perspective
Redunzl
Profile Blog Joined January 2010
862 Posts
Last Edited: 2010-09-25 16:33:40
September 25 2010 16:31 GMT
#100
On September 24 2010 10:13 Sylvr wrote:
I wouldn't have a problem with a more accurate scan animation, and I doubt many Terrans would, but at the same time, how hard is it to start up a custom game as Terran and just get a feel for it yourself? That's what I do for other races mechanics that I'm unsure of.


On September 26 2010 01:19 STS17 wrote:
It's not that hard. From it's centerpoint the scan reveals appx. 1 screen height of area. If your screen is centered on the scan assume he can see everything you are looking at now.


This thread has just educated us all about just how much more of your base a scan truly reveals to the terran. You could also go check out and add the cream of this thread to Liquipedia. We don't need to whine and ask for "changes" to every slight inconsistency.
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