• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:57
CEST 08:57
KST 15:57
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
BGE Stara Zagora 2025: Info & Preview22Code S RO12 Preview: GuMiho, Bunny, SHIN, ByuN3The Memories We Share - Facing the Final(?) GSL46Code S RO12 Preview: Cure, Zoun, Solar, Creator4[ASL19] Finals Preview: Daunting Task30
Community News
[BSL20] ProLeague: Bracket Stage & Dates6GSL Ro4 and Finals moved to Sunday June 15th12Weekly Cups (May 27-June 1): ByuN goes back-to-back0EWC 2025 Regional Qualifier Results26Code S RO12 Results + RO8 Groups (2025 Season 2)3
StarCraft 2
General
The SCII GOAT: A statistical Evaluation BGE Stara Zagora 2025: Info & Preview Jim claims he and Firefly were involved in match-fixing Magnus Carlsen and Fabi review Clem's chess game. GSL Ro4 and Finals moved to Sunday June 15th
Tourneys
Bellum Gens Elite: Stara Zagora 2025 SOOPer7s Showmatches 2025 Cheeseadelphia 2025 - Open Bracket LAN! $25,000+ WardiTV 2025 Series Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Darkgrid Layout Simple Questions Simple Answers [G] PvT Cheese: 13 Gate Proxy Robo
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 476 Charnel House Mutation # 475 Hard Target Mutation # 474 Futile Resistance Mutation # 473 Cold is the Void
Brood War
General
Will foreigners ever be able to challenge Koreans? BGH auto balance -> http://bghmmr.eu/ BW General Discussion [BSL20] ProLeague: Bracket Stage & Dates I made an ASL quiz
Tourneys
[BSL 2v2] ProLeague Season 3 - Friday 21:00 CET [ASL19] Grand Finals [Megathread] Daily Proleagues Small VOD Thread 2.0
Strategy
I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
Path of Exile Nintendo Switch Thread Mechabellum Stormgate/Frost Giant Megathread Monster Hunter Wilds
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
LiquidLegends to reintegrate into TL.net
Heroes of the Storm
Heroes of the Storm 2.0 Simple Questions, Simple Answers
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Vape Nation Thread European Politico-economics QA Mega-thread
Fan Clubs
Maru Fan Club Serral Fan Club
Media & Entertainment
Korean Music Discussion [Manga] One Piece
Sports
2024 - 2025 Football Thread Formula 1 Discussion NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Cleaning My Mechanical Keyboard
TL Community
The Automated Ban List
Blogs
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
Research study on team perfo…
TrAiDoS
I was completely wrong ab…
jameswatts
Need Your Help/Advice
Glider
Trip to the Zoo
micronesia
Poker
Nebuchad
Customize Sidebar...

Website Feedback

Closed Threads



Active: 19402 users

[G]Worker Splitting & Improving Mining efficiency

Forum Index > StarCraft 2 Strategy
Post a Reply
1 2 3 4 5 7 8 9 Next All
asd125172
Profile Joined December 2010
United States52 Posts
Last Edited: 2011-04-13 01:12:19
April 12 2011 20:29 GMT
#1
My credential: 3300 Season 1 Master Protoss, 550 Season 2 Master Protoss concurrently http://sc2ranks.com/us/1024744/ceyr

I'm really surprised that nobody really covered this technique on Teamliquid when it's been covered extensively on the Korean forum, PlayXP.com. While worker splitting is not as important as it was in Starcraft 1 because Starcraft 2 comes with a pretty good AI that automatically splits the workers for you, it's not exactly the best and manually splitting them still results in optimal mining.

Also, there's one more way to make your mining even more optimized in the beginning stage of the game. I'd like to coin the term "stack mining", since I don't see any other term for it & it's the best I could come up with :/

This is only a minor advantage and not really going to be the decisive factor to your gameplay if your level is lower than Diamond, but in higher levels and in matchups such as PvP where getting the warpgate research asap is crucial, this method could prove to be quite advantageous to your gameplay.

For proof on effectiveness, watch the TSL games of oGsMC vs White-Ra



I. Worker Splitting

Your goal is to have all the workers mine in the closest spot, as fast as possible without having them bounce at all. Keep in mind that this will take some practice to get it as perfectly as possible. Here is the way I do it:

1. Locate "Key" minerals. This will be the mineral patches which you will make the right click on to optimally separate your workers into.

[image loading]

2. Select all your workers, and right click them onto one of the key mineral patch. Then make a small box to select three workers which will go to the other remaining key mineral patch.

[image loading]

3. Your workers then will automatically be split and be efficiently mining from the mineral patches asap

[image loading]




II. Stack Mining

The key thing to remember in mining minerals is that the closest mineral patch yields faster mining and if done right, you can stack two probes on a single mineral patch without having them bounce even if the other mineral patches are not being mined.

From this, it is without saying that if you can get the probes to mine from the closest mineral patches first, you will result in seeing maximum mining efficiency.

1. Your worker that is mining on the farther patch than the closer one is going to be desynchronized eventually, meaning that a situation of one worker is returning mineral to the base where the other worker is still mining will happen. Keep in mind that the mining pattern is non-linear and slightly random, so you have to locate the better de-synchronized worker. In this case, it's the worker that has been selected. This de-synchronization happens when your 8th worker is being produced.

I personally prefer to stack the mineral patch that's away from the gas, because it's easier to build with the outer-lying probe.

[image loading]

2. Force the worker to mine on the closer mineral patch by vigorously right clicking on it to prevent it from bouncing to another patch. Make sure to be right clicking as closely to the base (Nexus) as possible to make sure the two workers are perfectly synchronized to the same patch. You also don't want to be losing too much mining time from doing this, so make sure to do this when the worker you've selected is perfectly or near-perfectly de-synchronized.

[image loading]

3. Repeat the procedure for the other mineral patches. In this case, you can see that the probe selected is almost desynchronized.

[image loading]

4. Eventually, your mineral patches should look something like this

[image loading]



From the above youtube link, you can see that MC had a lead by a probe in all three of his games by doing this.

Comments, criticisms and questions are always welcome.
islandman
Profile Blog Joined February 2011
United States14 Posts
April 12 2011 20:32 GMT
#2
Interesting.

Does splitting in SC2 actually affect the mining capability of the player? i.e would a player that doesn't split have the same amount of minerals at a certain point in time?
HelloSon
Profile Joined April 2010
United States456 Posts
April 12 2011 20:32 GMT
#3
A lead by a probe is pure exaggeration. He had a lead, yes, but not by an ENTIRE probe.
yo
Mithriel
Profile Joined November 2010
Netherlands2969 Posts
April 12 2011 20:32 GMT
#4
oh wow, i was actually looking for something like this!!1

Thanks a bunch <3
There is no shame in defeat so long as the spirit is unconquered. | Cheering for Maru, Innovation and MMA!
Jakkerr
Profile Joined December 2010
Netherlands2549 Posts
April 12 2011 20:32 GMT
#5
hmm pretty clever since ur not really doing anything in the first 2 mins anyway, might aswell do it and gain a little advantage.
asd125172
Profile Joined December 2010
United States52 Posts
April 12 2011 20:33 GMT
#6
On April 13 2011 05:32 islandman wrote:
Interesting.

Does splitting in SC2 actually affect the mining capability of the player? i.e would a player that doesn't split have the same amount of minerals at a certain point in time?


Yes it does affect, but not to a ridiculous degree.

Watch the game I posted above for proof.
MrArarat
Profile Joined September 2010
Argentina132 Posts
April 12 2011 20:35 GMT
#7
I don't think that in our level of gaming (not pro) a 30/40 minerals lead will change the outcome of the match.
Resting on the mountain side...
TheAwesomeAll
Profile Joined January 2011
Netherlands1609 Posts
April 12 2011 20:37 GMT
#8
sometimes when I stack mine, the probe decides to wander off regardless, a bit later. Anyone else has this or am i doing something wrong?
dr Helvetica <3
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
April 12 2011 20:37 GMT
#9
On April 13 2011 05:35 MrArarat wrote:
I don't think that in our level of gaming (not pro) a 30/40 minerals lead will change the outcome of the match.

Regardless of what you think, having good habits is something you should strive to achieve if you want to improve. I actually do exactly what this guide shows every game I play.
Jakkerr
Profile Joined December 2010
Netherlands2549 Posts
April 12 2011 20:38 GMT
#10
On April 13 2011 05:35 MrArarat wrote:
I don't think that in our level of gaming (not pro) a 30/40 minerals lead will change the outcome of the match.


In most pro matches it also doesn't decide the outcome, but if u do this u dont just mindless spam ur 1-2-3 buttons and actually do something + gaining a small advantage.
What is there to lose?
MrArarat
Profile Joined September 2010
Argentina132 Posts
April 12 2011 20:41 GMT
#11
On April 13 2011 05:37 CecilSunkure wrote:
Show nested quote +
On April 13 2011 05:35 MrArarat wrote:
I don't think that in our level of gaming (not pro) a 30/40 minerals lead will change the outcome of the match.

Regardless of what you think, having good habits is something you should strive to achieve if you want to improve. I actually do exactly what this guide shows every game I play.

I do it also! Don't get me wrong.
I mean, that its not that HUGE advantage.
Resting on the mountain side...
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
Last Edited: 2011-04-12 20:44:40
April 12 2011 20:42 GMT
#12
It really only matters in PvP in my opinion, and even then, it factors in to about .01% of the whole game. It has been discussed to death, however. Here's an example of my split that I believe is the best way to do it, but isn't optimal on ST, TDAltar, or SPlateau because of the mineral patch locations:

http://www.justin.tv/tehemperorer/b/282593761 jump to 40 seconds, split is at 45

My opinion is that it is better to occupy all mineral patches before doubling up, since if you make a mistake you have drifting probes which equal no mining at all. I prefer in this case to play it safe and not lose mining time from the beginning of the game.
Knowing is half the battle... the other half is lasers.
Exley
Profile Joined April 2011
United States239 Posts
April 12 2011 20:43 GMT
#13
Good stuff right there
sgtjimmy
Profile Joined April 2011
Canada107 Posts
April 12 2011 20:44 GMT
#14
It does have an affect, if you build your worker before splitting. In my expeirence if you do your split correctly you will be able to que, another worker before the first one even finishes. This is pretty good for zerg because they can have more then one worker building at a time
You only get what you deserve, give 100%
Nero451
Profile Joined October 2010
United States55 Posts
April 12 2011 20:45 GMT
#15
I've heard it referred to as "worker pairing" or just "pairing" in general multiples times
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
April 12 2011 20:47 GMT
#16
On April 13 2011 05:44 sgtjimmy wrote:
It does have an affect, if you build your worker before splitting. In my expeirence if you do your split correctly you will be able to que, another worker before the first one even finishes. This is pretty good for zerg because they can have more then one worker building at a time

I'm able to get 10 minerals leftover when I order my second probe.
sgtjimmy
Profile Joined April 2011
Canada107 Posts
April 12 2011 20:49 GMT
#17
Are you splitting? and this is more from a zerg standpoint
You only get what you deserve, give 100%
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
April 12 2011 20:50 GMT
#18
On April 13 2011 05:47 CecilSunkure wrote:
Show nested quote +
On April 13 2011 05:44 sgtjimmy wrote:
It does have an affect, if you build your worker before splitting. In my expeirence if you do your split correctly you will be able to que, another worker before the first one even finishes. This is pretty good for zerg because they can have more then one worker building at a time

I'm able to get 10 minerals leftover when I order my second probe.

That's freakin good man I think I only ever get 5, probe, then 5 more... You must be fast :D
Knowing is half the battle... the other half is lasers.
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
April 12 2011 20:51 GMT
#19
On April 13 2011 05:49 sgtjimmy wrote:
Are you splitting? and this is more from a zerg standpoint

I split just like the OP details. And it's important in all matchups. If I get those 10 minerals sooner, and am prioritizing closer minerals early game, along with good building placement close to my nexus and on-time chronoboosts, I could perhaps get a free Assimilator (and I actually do this PvP to prevent gas steals with certain openings). Or perhaps I can just slightly delay a stalker in favor for a Zealot doing a double stalker opening in PvZ.
t3tsubo
Profile Blog Joined April 2009
Canada682 Posts
Last Edited: 2011-04-12 20:52:57
April 12 2011 20:52 GMT
#20
On April 13 2011 05:37 CecilSunkure wrote:
Show nested quote +
On April 13 2011 05:35 MrArarat wrote:
I don't think that in our level of gaming (not pro) a 30/40 minerals lead will change the outcome of the match.

Regardless of what you think, having good habits is something you should strive to achieve if you want to improve. I actually do exactly what this guide shows every game I play.


well if you screw up this micro you could end up 30-40 minerals behind, so its kinda a double edged butterknife
1 2 3 4 5 7 8 9 Next All
Please log in or register to reply.
Live Events Refresh
OSC
00:00
OSC Elite Rising Star #15
ArT vs ReBellioNLIVE!
Liquipedia
Replay Cast
00:00
StarCraft Evolution League #12
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 266
ProTech80
EnDerr 15
StarCraft: Brood War
Sea 2920
PianO 1037
TY 507
Dewaltoss 142
Snow 133
Nal_rA 129
sorry 113
Leta 69
Hm[arnc] 10
Sacsri 9
[ Show more ]
Noble 8
Dota 2
Fuzer 123
League of Legends
JimRising 556
Counter-Strike
Stewie2K1646
Super Smash Bros
C9.Mang0768
Other Games
summit1g4431
Mew2King201
NotJumperer1
Organizations
Other Games
gamesdonequick870
Dota 2
PGL Dota 2 - Main Stream1
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• practicex 51
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1132
• Stunt440
Other Games
• Scarra1406
Upcoming Events
Bellum Gens Elite
3h 3m
WardiTV Invitational
7h 3m
Creator vs Jumy
ByuN vs Cure
Cure vs Jumy
ByuN vs Creator
Creator vs Cure
ByuN vs Jumy
BSL 2v2 ProLeague
12h 3m
Replay Cast
17h 3m
CranKy Ducklings
1d 3h
SC Evo League
1d 5h
Bellum Gens Elite
1d 5h
Fire Grow Cup
1d 8h
CSO Contender
1d 10h
BSL: ProLeague
1d 11h
StRyKeR vs MadiNho
Cross vs UltrA
TT1 vs JDConan
Bonyth vs Sziky
[ Show More ]
Replay Cast
1d 17h
SOOP Global
1d 20h
Creator vs Rogue
Cure vs Classic
SOOP
2 days
Classic vs GuMiho
Sparkling Tuna Cup
2 days
AllThingsProtoss
2 days
Fire Grow Cup
2 days
BSL: ProLeague
2 days
HBO vs Doodle
spx vs Tech
DragOn vs Hawk
Dewalt vs TerrOr
Replay Cast
2 days
Replay Cast
3 days
Replay Cast
4 days
WardiTV Invitational
4 days
WardiTV Invitational
4 days
GSL Code S
5 days
Rogue vs GuMiho
Maru vs Solar
Replay Cast
5 days
GSL Code S
6 days
herO vs TBD
Classic vs TBD
The PondCast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

CSL Season 17: Qualifier 1
DreamHack Dallas 2025
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
KCM Race Survival 2025 Season 2
NPSL S3
Rose Open S1
CSL Season 17: Qualifier 2
2025 GSL S2
BGE Stara Zagora 2025
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
ECL Season 49: Europe
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025
BLAST Open Spring 2025

Upcoming

CSL 17: 2025 SUMMER
Copa Latinoamericana 4
CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
Murky Cup #2
NC Random Cup
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.