• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 00:57
CEST 06:57
KST 13:57
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
SC4ALL II announced - $10,000 prize pool, Dec 5-61PIG STY FESTIVAL 8.0! (13 - 23 August)8Neeb returns to progaming; rejoins ONSYDE14Weekly Cups (July 20-26): Early returns on 5.0.16b8IntoTheTV X SOOP SC2 League : Weekly & Monthly5
StarCraft 2
General
SC4ALL II: StarCraft 2 Player Announcement 1/8 Balance hotfix patch 5.0.16b (July 16) Neeb returns to progaming; rejoins ONSYDE Clem: "I don't have that much hope in Blizzard" Weekly Cups (July 20-26): Early returns on 5.0.16b
Tourneys
SC4ALL II announced - $10,000 prize pool, Dec 5-6 PIG STY FESTIVAL 8.0! (13 - 23 August) IntoTheTV X SOOP SC2 League : Weekly & Monthly Crank Gathers Season 4: BW vs SC2 Team League RSL Revival: Season 6 - Qualifiers and Main Event
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 536 Railroad Switch The PondCast: SC2 News & Results Mutation # 535 Assembly of Vengeance Mutation # 534 Burning Evacuation
Brood War
General
ASL22 General Discussion BW General Discussion BW Drama: Terror's Debt Incident + C9 disbanding BGH Auto Balance -> http://bghmmr.eu/ Making an Online Broodwar Manager Game
Tourneys
[Megathread] Daily Proleagues BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS Escore Tournament - Season 3 2v2v2v2 Tournament
Strategy
Fighting Spirit mining rates Odyssey Mineral Stack Saturation Simple Questions, Simple Answers PvT advise for noobs
Other Games
General Games
Beyond All Reason Nintendo Switch Thread Path of Exile ZeroSpace Early Access is Now Live! Stormgate/Frost Giant Megathread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread TL Mafia Power Rank NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023 McBoner: A hockey love story
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
What is a Gamer?
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8766 users

[G]Worker Splitting & Improving Mining efficiency - Page 5

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 6 7 8 9 Next All
Karmablah
Profile Joined December 2010
Canada48 Posts
April 13 2011 07:23 GMT
#81
I started doing this a while ago after seeing it on LiquidHuk's stream. It gives you a bit of an edge and certainly helps a lot in a mirror matchup (like PvP).
Kotschmonaut
Profile Joined April 2011
Germany117 Posts
April 13 2011 08:19 GMT
#82
dudes i dont want to rain on your parade, but i gotta say that this is so neglectable, that's it not even funny.
what i also do is making sure that the first 6 harvesters cover the closers fields, and the 9th and 10th harvester double stack the nearer patches.
an emphasis with the first few harvesters, rapidly clicking like a madman, brings no real advantage with it, it will rather make you lose concentration on the game, in my opinion.

plus you will get mined out on those patches faster ( even faster when u are terran, because you have to use the closer patches for mules ), so this is not worth it imo.
maybe if i do a 6 pool.

just my 2 cents
askTeivospy
Profile Blog Joined March 2011
1525 Posts
Last Edited: 2011-04-13 08:44:22
April 13 2011 08:43 GMT
#83
instead of saying that pros are doing it and it gives you an edge, can you post 2 replays, one where you stack and one where you dont and do the same build in both (ie a 4 gate or something quick) for a comparison? I've been trying this and unless I'm doing it wrong I still end up at the same place regardless whether or not i mineral stack
hihihi
Dhalphir
Profile Blog Joined November 2010
Australia1305 Posts
April 13 2011 08:56 GMT
#84
I think the initial split is something of less significant importance. Definitely worth learning to do, but if you are having trouble your practise time is better spent on other things until the higher levels.

Worker stacking, however, can be a huge difference. This is anecdotal, but I often find that, in Protoss games, I can build my gateway a full supply count earlier when stacking workers, ie being able to build it on 13 with no interruption on probe making while constantly chronoboosting, where normally you'd have to do make it on 14 to get that.

Supporting TypeII Gaming - www.typeii.net - TypeReaL, TypePhoeNix, TypeSuN, TypeDBS!!
Warzilla
Profile Joined December 2010
Czech Republic311 Posts
April 13 2011 09:15 GMT
#85
Guys, c'mon every advantage you can get matters / it is so-called EDGE
"AFTER LOST GAME - I usually run around in circles yelling "WHY OH GOD WHY" in my room, pointing towards the sky. After 5 to 10min ,i get tired and go back to playing"
BGrael
Profile Joined November 2010
Germany229 Posts
April 13 2011 09:57 GMT
#86
I have been doing the worker stacking for some time now. Maybe at the beginning I was actually loosing mining time, but I slowly got better at it and now I kind of get it to work. And it is better than mindlessly spamming at the beginning of a game or doing nothing at all.
Blurb
Profile Joined November 2010
Denmark55 Posts
April 13 2011 09:59 GMT
#87
Sockfolding returns.
I predict this "bug" being removed within a month, for whatever silly reason Blizzard can come up with.
I have a signature.
Elothis
Profile Joined March 2011
111 Posts
April 13 2011 11:02 GMT
#88
i already knew about that, but im not sure if splitting is really that good on all maps. xelnaga caverns e.g. is really easy cause of these 2 "key mineral patches" as you called them, and delta quadrant has the same layout of patches, but taldarim altar is imo really hard to split, although you can kinda see such key mineral patches as well.
i sometimes think that its even as effectiv to just send all your probes to the middle patch (some high master players even do it and they can get out their second probe out in time and start the 1st probe before sending workers to mine).
jelle
Profile Joined September 2010
Denmark88 Posts
April 13 2011 11:06 GMT
#89
Well it doesn't take a scientist to see that this is an advantage.. atleast from a terran players point of view..

If you get your minerals faster, you get your army faster or you get your expansion earlier.

No matter which of the above is your goal, you would always get it faster. If you get your expansion 1 second faster, you get your 2 x orbital command faster, which means faster mules.. It might not be the ½ second you gain in the start thats advantage, but its more of what follows up.. If you get mules a bit faster, then ur next Production facility will be a few seconds earlier.. With a bit faster minerals, you might be able to squeeze a marauder out, instead of a marine in your opener..

So don't think for a minute that this doesn't help.. The earlier in your game that you can improve your saturation, the more outcome you will get, later on in the game. It's simple math baby
"I don't know which weapons will be used in WorldWar 3, but WorldWar 4 will be fought with sticks and stones" - Albert Einstein
Malloy
Profile Joined June 2007
Canada166 Posts
April 13 2011 14:57 GMT
#90
http://www.teamliquid.net/forum/viewmessage.php?topic_id=197826

I wrote a thread a little while ago that demonstrates the importance of having your first 8 workers on close patches. I try to get at least 6 on them every game and it does help refine openings.
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
April 13 2011 15:00 GMT
#91
On April 13 2011 18:59 Blurb wrote:
Sockfolding returns.
I predict this "bug" being removed within a month, for whatever silly reason Blizzard can come up with.

It's absolutely not a bug.. don't know if you're being serious or not though.
get rich or die mining
TL+ Member
JERK412
Profile Joined January 2011
United States37 Posts
April 13 2011 15:36 GMT
#92
I think its foolish to say that any advantage is neglectable OR negligable. Especially in a mirror match as evidenced by that white.ra- MC series. Just watch the production tab as they are both building their cores. Its a BIG deal. Those split second advantages in the early game always snowball into huge lead when you are both racing to warptech.
Some men are born mediocre, some men achieve mediocrity, and some men have mediocrity thrust upon them.
kzn
Profile Blog Joined June 2007
United States1218 Posts
April 13 2011 16:44 GMT
#93
I can produce a 1-2 second faster 12gate with a split and worker stacking than without. That is in no way a negligible advantage - I can already remember games where a 1s faster warpin would have won me the game.

[url blocked]
Like a G6
dUTtrOACh
Profile Joined December 2010
Canada2339 Posts
April 13 2011 16:56 GMT
#94
I think stacking is more important than a nice split. It's a better habit to get into, and the faster you double stack those probes on the closer patches the more efficient your mining will be in the long run.
Splitting looks nice, but doesn't do as much for you. Stacking for the win! Either way, nice little explanation.
twitch.tv/duttroach
kzn
Profile Blog Joined June 2007
United States1218 Posts
April 13 2011 17:02 GMT
#95
The benefit of splitting is it makes it easier to stack things up faster. On XNC I can reliably have 4 patches stacked while my 9th probe is building when I split right - if the split gets fucked up, its much harder to do that.
Like a G6
HolyHenk
Profile Joined January 2011
35 Posts
Last Edited: 2011-04-19 21:23:28
April 15 2011 20:47 GMT
#96
I stack my probes too now and it allows you to get ur pylon and gateway down a bit faster. With a perfect 3-3 split u can get ur pylon at 50 and sometimes 49 sec. With splitting and stacking you can get pylon down at 46 or 47 if you stack your first probes immediatly at xel naga caverns. By doing this you can gain a big lead over lower league players because most of them won't build their pylon before 1 min and their gateway is also way later.
Mazer
Profile Joined April 2008
Canada1086 Posts
April 16 2011 04:21 GMT
#97
Not sure if my way is the most efficient but I do:

CTRL+F1 to select all workers (spamming it right before game starts, I find this works quicker than boxing)
Send them to a key patch
Make worker
Split a few off to another key patch

After most games, I verify that I build my worker at 0:01 which seems good enough. I just need to work on splitting off the second half to the right patch
Dankbeer
Profile Joined November 2010
United States61 Posts
April 16 2011 04:35 GMT
#98
I split similar to the op. Good post.
Tomorrow comes today.
CCalms
Profile Joined November 2010
United States341 Posts
April 16 2011 05:38 GMT
#99
click nexus, hit hotkey, f1, click patch, f1, click patch, f1, click patch, f1, click patch, f1, click patch, f1, click patch, hope the observers were watching you spread like a badass, enjoy your early game lead.
mizU
Profile Blog Joined April 2010
United States12125 Posts
April 16 2011 05:44 GMT
#100
I've definitely started to do this after seeing HuK do this on his stream. And it goes exactly as guided. Nicely written.
if happy ever afters did exist <3 @watamizu_
Prev 1 2 3 4 5 6 7 8 9 Next All
Please log in or register to reply.
Live Events Refresh
Afreeca Starleague
04:00
Qualifiers Day 1
Afreeca ASL 2661
LiquipediaDiscussion
Replay Cast
00:00
Crank Gathers S4: Playoffs
LiquipediaDiscussion
PSISTORM Gaming Misc
22:55
FSLTeamLeagueFINALS: ST vs PTB
OSC
22:30
OSC Elite Rising Star #20
davetesta48
Liquipedia
The PiG Daily
21:30
Best Games of Starcraft
Reynor vs TBD
ByuN vs Solar
PiGStarcraft544
Discussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft544
XaKoH 253
RuFF_SC2 190
Nina 100
FoxeR 6
StarCraft: Brood War
Bisu 6899
Leta 894
Bale 34
Noble 22
Terrorterran 14
Dota 2
LuMiX1
League of Legends
JimRising 616
Counter-Strike
summit1g9149
Other Games
WinterStarcraft501
C9.Mang0445
ViBE110
Organizations
Other Games
gamesdonequick1085
StarCraft: Brood War
UltimateBattle 153
Other Games
BasetradeTV32
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota269
League of Legends
• Stunt363
Upcoming Events
RSL Revival
4h 3m
ByuN vs SHIN
Solar vs Lambo
WardiTV Summer Champion…
6h 3m
Afreeca Starleague
23h 3m
RSL Revival
1d 4h
Clem vs Serral
herO vs Rogue
WardiTV Summer Champion…
1d 7h
WardiTV Weekly
2 days
Sparkling Tuna Cup
3 days
PiGosaur Cup
3 days
Replay Cast
4 days
Kung Fu Cup
4 days
[ Show More ]
Replay Cast
4 days
The PondCast
5 days
Replay Cast
5 days
IntoTheTV X SOOP
6 days
Liquipedia Results

Completed

Escore Tournament S3: W5
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
ASL Season 22: Qualifier #1
RSL Revival: Season 6
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026

Upcoming

ASL Season 22: Qualifier #2
K-JUNGMAN
Acropolis #5
Escore Tournament S3: W6
Escore Tournament S3: W7
Escore Tournament S3: W8
CSLAN 4
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Thunderpick World Champ.
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.