• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:26
CEST 17:26
KST 00:26
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
GSTL Returns in 2026!20Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-611
StarCraft 2
General
GSTL Returns in 2026! SC4ALL: II Talent Announcement! Balance hotfix patch 5.0.16b (July 16) Protoss AoE skill expression Weekly Cups (Aug 3-9): Protoss get shut out
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) 2026 KungFu Cup Announcement Sparkling Tuna Cup - Weekly Open Tournament RSL goes to London! 2026 Offline Finals Nov 21-22 RSL Revival: Season 6 - Qualifiers and Main Event
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 538 Media Blackout The PondCast: SC2 News & Results Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch
Brood War
General
ASL22 General Discussion Best Games Kespa era BW General Discussion StarCraft 64 is coming to Philly at SC4ALL II [Personal Project Share] Terran Defense v0.60
Tourneys
Escore Tournament - Season 3 Small VOD Thread 2.0 [Megathread] Daily Proleagues SC4ALL II: Brood War - $2500 - Dec 5-6
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread The Letting Off Steam Thread
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
LOCKPICKING NOOB
LUCKY_NOOB
Chinese Gen Z: Between Dream…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6732 users

[G]Worker Splitting & Improving Mining efficiency

Forum Index > StarCraft 2 Strategy
Post a Reply
1 2 3 4 5 7 8 9 Next All
asd125172
Profile Joined December 2010
United States52 Posts
Last Edited: 2011-04-13 01:12:19
April 12 2011 20:29 GMT
#1
My credential: 3300 Season 1 Master Protoss, 550 Season 2 Master Protoss concurrently http://sc2ranks.com/us/1024744/ceyr

I'm really surprised that nobody really covered this technique on Teamliquid when it's been covered extensively on the Korean forum, PlayXP.com. While worker splitting is not as important as it was in Starcraft 1 because Starcraft 2 comes with a pretty good AI that automatically splits the workers for you, it's not exactly the best and manually splitting them still results in optimal mining.

Also, there's one more way to make your mining even more optimized in the beginning stage of the game. I'd like to coin the term "stack mining", since I don't see any other term for it & it's the best I could come up with :/

This is only a minor advantage and not really going to be the decisive factor to your gameplay if your level is lower than Diamond, but in higher levels and in matchups such as PvP where getting the warpgate research asap is crucial, this method could prove to be quite advantageous to your gameplay.

For proof on effectiveness, watch the TSL games of oGsMC vs White-Ra



I. Worker Splitting

Your goal is to have all the workers mine in the closest spot, as fast as possible without having them bounce at all. Keep in mind that this will take some practice to get it as perfectly as possible. Here is the way I do it:

1. Locate "Key" minerals. This will be the mineral patches which you will make the right click on to optimally separate your workers into.

[image loading]

2. Select all your workers, and right click them onto one of the key mineral patch. Then make a small box to select three workers which will go to the other remaining key mineral patch.

[image loading]

3. Your workers then will automatically be split and be efficiently mining from the mineral patches asap

[image loading]




II. Stack Mining

The key thing to remember in mining minerals is that the closest mineral patch yields faster mining and if done right, you can stack two probes on a single mineral patch without having them bounce even if the other mineral patches are not being mined.

From this, it is without saying that if you can get the probes to mine from the closest mineral patches first, you will result in seeing maximum mining efficiency.

1. Your worker that is mining on the farther patch than the closer one is going to be desynchronized eventually, meaning that a situation of one worker is returning mineral to the base where the other worker is still mining will happen. Keep in mind that the mining pattern is non-linear and slightly random, so you have to locate the better de-synchronized worker. In this case, it's the worker that has been selected. This de-synchronization happens when your 8th worker is being produced.

I personally prefer to stack the mineral patch that's away from the gas, because it's easier to build with the outer-lying probe.

[image loading]

2. Force the worker to mine on the closer mineral patch by vigorously right clicking on it to prevent it from bouncing to another patch. Make sure to be right clicking as closely to the base (Nexus) as possible to make sure the two workers are perfectly synchronized to the same patch. You also don't want to be losing too much mining time from doing this, so make sure to do this when the worker you've selected is perfectly or near-perfectly de-synchronized.

[image loading]

3. Repeat the procedure for the other mineral patches. In this case, you can see that the probe selected is almost desynchronized.

[image loading]

4. Eventually, your mineral patches should look something like this

[image loading]



From the above youtube link, you can see that MC had a lead by a probe in all three of his games by doing this.

Comments, criticisms and questions are always welcome.
islandman
Profile Blog Joined February 2011
United States14 Posts
April 12 2011 20:32 GMT
#2
Interesting.

Does splitting in SC2 actually affect the mining capability of the player? i.e would a player that doesn't split have the same amount of minerals at a certain point in time?
HelloSon
Profile Joined April 2010
United States456 Posts
April 12 2011 20:32 GMT
#3
A lead by a probe is pure exaggeration. He had a lead, yes, but not by an ENTIRE probe.
yo
Mithriel
Profile Joined November 2010
Netherlands2969 Posts
April 12 2011 20:32 GMT
#4
oh wow, i was actually looking for something like this!!1

Thanks a bunch <3
There is no shame in defeat so long as the spirit is unconquered. | Cheering for Maru, Innovation and MMA!
Jakkerr
Profile Joined December 2010
Netherlands2549 Posts
April 12 2011 20:32 GMT
#5
hmm pretty clever since ur not really doing anything in the first 2 mins anyway, might aswell do it and gain a little advantage.
asd125172
Profile Joined December 2010
United States52 Posts
April 12 2011 20:33 GMT
#6
On April 13 2011 05:32 islandman wrote:
Interesting.

Does splitting in SC2 actually affect the mining capability of the player? i.e would a player that doesn't split have the same amount of minerals at a certain point in time?


Yes it does affect, but not to a ridiculous degree.

Watch the game I posted above for proof.
MrArarat
Profile Joined September 2010
Argentina132 Posts
April 12 2011 20:35 GMT
#7
I don't think that in our level of gaming (not pro) a 30/40 minerals lead will change the outcome of the match.
Resting on the mountain side...
TheAwesomeAll
Profile Joined January 2011
Netherlands1609 Posts
April 12 2011 20:37 GMT
#8
sometimes when I stack mine, the probe decides to wander off regardless, a bit later. Anyone else has this or am i doing something wrong?
dr Helvetica <3
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
April 12 2011 20:37 GMT
#9
On April 13 2011 05:35 MrArarat wrote:
I don't think that in our level of gaming (not pro) a 30/40 minerals lead will change the outcome of the match.

Regardless of what you think, having good habits is something you should strive to achieve if you want to improve. I actually do exactly what this guide shows every game I play.
Jakkerr
Profile Joined December 2010
Netherlands2549 Posts
April 12 2011 20:38 GMT
#10
On April 13 2011 05:35 MrArarat wrote:
I don't think that in our level of gaming (not pro) a 30/40 minerals lead will change the outcome of the match.


In most pro matches it also doesn't decide the outcome, but if u do this u dont just mindless spam ur 1-2-3 buttons and actually do something + gaining a small advantage.
What is there to lose?
MrArarat
Profile Joined September 2010
Argentina132 Posts
April 12 2011 20:41 GMT
#11
On April 13 2011 05:37 CecilSunkure wrote:
Show nested quote +
On April 13 2011 05:35 MrArarat wrote:
I don't think that in our level of gaming (not pro) a 30/40 minerals lead will change the outcome of the match.

Regardless of what you think, having good habits is something you should strive to achieve if you want to improve. I actually do exactly what this guide shows every game I play.

I do it also! Don't get me wrong.
I mean, that its not that HUGE advantage.
Resting on the mountain side...
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
Last Edited: 2011-04-12 20:44:40
April 12 2011 20:42 GMT
#12
It really only matters in PvP in my opinion, and even then, it factors in to about .01% of the whole game. It has been discussed to death, however. Here's an example of my split that I believe is the best way to do it, but isn't optimal on ST, TDAltar, or SPlateau because of the mineral patch locations:

http://www.justin.tv/tehemperorer/b/282593761 jump to 40 seconds, split is at 45

My opinion is that it is better to occupy all mineral patches before doubling up, since if you make a mistake you have drifting probes which equal no mining at all. I prefer in this case to play it safe and not lose mining time from the beginning of the game.
Knowing is half the battle... the other half is lasers.
Exley
Profile Joined April 2011
United States239 Posts
April 12 2011 20:43 GMT
#13
Good stuff right there
sgtjimmy
Profile Joined April 2011
Canada107 Posts
April 12 2011 20:44 GMT
#14
It does have an affect, if you build your worker before splitting. In my expeirence if you do your split correctly you will be able to que, another worker before the first one even finishes. This is pretty good for zerg because they can have more then one worker building at a time
You only get what you deserve, give 100%
Nero451
Profile Joined October 2010
United States55 Posts
April 12 2011 20:45 GMT
#15
I've heard it referred to as "worker pairing" or just "pairing" in general multiples times
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
April 12 2011 20:47 GMT
#16
On April 13 2011 05:44 sgtjimmy wrote:
It does have an affect, if you build your worker before splitting. In my expeirence if you do your split correctly you will be able to que, another worker before the first one even finishes. This is pretty good for zerg because they can have more then one worker building at a time

I'm able to get 10 minerals leftover when I order my second probe.
sgtjimmy
Profile Joined April 2011
Canada107 Posts
April 12 2011 20:49 GMT
#17
Are you splitting? and this is more from a zerg standpoint
You only get what you deserve, give 100%
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
April 12 2011 20:50 GMT
#18
On April 13 2011 05:47 CecilSunkure wrote:
Show nested quote +
On April 13 2011 05:44 sgtjimmy wrote:
It does have an affect, if you build your worker before splitting. In my expeirence if you do your split correctly you will be able to que, another worker before the first one even finishes. This is pretty good for zerg because they can have more then one worker building at a time

I'm able to get 10 minerals leftover when I order my second probe.

That's freakin good man I think I only ever get 5, probe, then 5 more... You must be fast :D
Knowing is half the battle... the other half is lasers.
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
April 12 2011 20:51 GMT
#19
On April 13 2011 05:49 sgtjimmy wrote:
Are you splitting? and this is more from a zerg standpoint

I split just like the OP details. And it's important in all matchups. If I get those 10 minerals sooner, and am prioritizing closer minerals early game, along with good building placement close to my nexus and on-time chronoboosts, I could perhaps get a free Assimilator (and I actually do this PvP to prevent gas steals with certain openings). Or perhaps I can just slightly delay a stalker in favor for a Zealot doing a double stalker opening in PvZ.
t3tsubo
Profile Blog Joined April 2009
Canada682 Posts
Last Edited: 2011-04-12 20:52:57
April 12 2011 20:52 GMT
#20
On April 13 2011 05:37 CecilSunkure wrote:
Show nested quote +
On April 13 2011 05:35 MrArarat wrote:
I don't think that in our level of gaming (not pro) a 30/40 minerals lead will change the outcome of the match.

Regardless of what you think, having good habits is something you should strive to achieve if you want to improve. I actually do exactly what this guide shows every game I play.


well if you screw up this micro you could end up 30-40 minerals behind, so its kinda a double edged butterknife
1 2 3 4 5 7 8 9 Next All
Please log in or register to reply.
Live Events Refresh
PiG Sty Festival
12:00
PiGfest 8.0 Group B
ByuN vs HeRoMaRinE
ShoWTimE vs Zoun
PiGStarcraft1139
BRAT_OK 96
3DClanTV 61
LiquipediaDiscussion
Escore
10:00
Season 3 Week 7
escodisco4469
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft1139
mouzHeroMarine 380
Rex 128
BRAT_OK 96
RushiSC 31
StarCraft: Brood War
Britney 53164
Mini 962
EffOrt 565
actioN 367
Rush 103
Sexy 88
Pusan 75
Mong 66
Liquid`Ret 61
Soma 51
[ Show more ]
soO 46
ToSsGirL 39
HiyA 34
Terrorterran 26
ZZZero.O 26
scan(afreeca) 22
Rock 18
Sacsri 15
Dota 2
qojqva3600
BananaSlamJamma251
canceldota64
XaKoH 49
Counter-Strike
fl0m5702
zeus134
edward87
Other Games
singsing2150
hiko853
Beastyqt385
Liquid`VortiX204
Hui .168
ArmadaUGS131
Livibee74
Mew2King69
KnowMe51
QueenE34
Organizations
StarCraft 2
IntoTheiNu 1455
ComeBackTV 445
[ Show 16 non-featured ]
StarCraft 2
• mYiSmile115
• intothetv
• Migwel
• AfreecaTV YouTube
• IndyKCrew
• Kozan
StarCraft: Brood War
• Michael_bg 7
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• lizZardDota2187
League of Legends
• Jankos1605
• Nemesis1586
• TFBlade672
• Shiphtur143
Other Games
• WagamamaTV271
Upcoming Events
Big Brain Bouts
34m
Nicoract vs Neeb
TriGGeR vs ShoWTimE
CranKy Ducklings
18h 34m
PiG Sty Festival
20h 34m
herO vs Krystianer
Solar vs Cure
IPSL
1d
Sparkling Tuna Cup
1d 18h
PiG Sty Festival
1d 20h
Maru vs Shameless
Reynor vs TriGGeR
IPSL
2 days
OSC
2 days
Afreeca Starleague
2 days
Rush vs Hm
Bisu vs Shuttle
WardiTV Weekly
2 days
[ Show More ]
The Patches Monday
3 days
Afreeca Starleague
3 days
Sharp vs Shinee
Action vs Shine
PiGosaur Cup
4 days
Replay Cast
4 days
Afreeca Starleague
4 days
BeSt vs Paralyze
Jaedong vs Speed
Kung Fu Cup
4 days
The PondCast
5 days
KCM Race Survival
5 days
Replay Cast
6 days
PiG Sty Festival
6 days
Liquipedia Results

Completed

Proleague 2026-08-13
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
Escore Tournament S3: W7
RSL Revival: Season 6
PiG Sty Festival 8.0
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

CSLAN 4
ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Big Dog Cup 2026 Div 1
META DYMY #4
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ.
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.