• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:47
CEST 18:47
KST 01:47
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
Official StarCraft website teases new content ahead of BlizzCon?43Stellar Fest TWO the Moon (Dec 16-20)8Weekly Cups (August 24-30): Patches' balance mod takes over3New 3v3 BGH Ladder (and more) on ShieldBattery!40Weekly Cups (August 17-23): Zerg dominate the week6
StarCraft 2
General
Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game Weekly Cups (August 24-30): Patches' balance mod takes over SC4ALL: II Winner Will Earn a Spot at HSC 30! Balance hotfix patch 5.0.16b (July 16) September World Ranking: herO leads, Serral climbs
Tourneys
IntoTheTV X SOOP SC2 League : Weekly & Monthly SC2 INu's Battles#20 [BO.9] 2026 GSTL Announcement Stellar Fest TWO the Moon (Dec 16-20) PIG STY FESTIVAL 8.0! (13 - 23 August)
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This Mutation # 539 Thunder Dome
Brood War
General
Official StarCraft website teases new content ahead of BlizzCon? BW General Discussion ASL22 General Discussion [Personal Project Share] Terran Defense v0.60 BGH Auto Balance -> http://bghmmr.eu/
Tourneys
KCM Race Survival 2026 Season 3 Brood War in Budapest ! WORTEX 2026 BW Finals [Megathread] Daily Proleagues BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS
Strategy
Replay Review Process - What do you do? Game Theory for Starcraft Odyssey Mineral Stack Saturation Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Diablo IV EVE Corporation [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Canadian Politics Mega-thread Artificial Intelligence Thread UK Politics Mega-thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Dreaming of BW patches (mod…
c3rberUs
Regacy Esports: The Bh…
regacyesports
Violent Games and Crime Rate…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5817 users

[G]Worker Splitting & Improving Mining efficiency

Forum Index > StarCraft 2 Strategy
Post a Reply
1 2 3 4 5 7 8 9 Next All
asd125172
Profile Joined December 2010
United States52 Posts
Last Edited: 2011-04-13 01:12:19
April 12 2011 20:29 GMT
#1
My credential: 3300 Season 1 Master Protoss, 550 Season 2 Master Protoss concurrently http://sc2ranks.com/us/1024744/ceyr

I'm really surprised that nobody really covered this technique on Teamliquid when it's been covered extensively on the Korean forum, PlayXP.com. While worker splitting is not as important as it was in Starcraft 1 because Starcraft 2 comes with a pretty good AI that automatically splits the workers for you, it's not exactly the best and manually splitting them still results in optimal mining.

Also, there's one more way to make your mining even more optimized in the beginning stage of the game. I'd like to coin the term "stack mining", since I don't see any other term for it & it's the best I could come up with :/

This is only a minor advantage and not really going to be the decisive factor to your gameplay if your level is lower than Diamond, but in higher levels and in matchups such as PvP where getting the warpgate research asap is crucial, this method could prove to be quite advantageous to your gameplay.

For proof on effectiveness, watch the TSL games of oGsMC vs White-Ra



I. Worker Splitting

Your goal is to have all the workers mine in the closest spot, as fast as possible without having them bounce at all. Keep in mind that this will take some practice to get it as perfectly as possible. Here is the way I do it:

1. Locate "Key" minerals. This will be the mineral patches which you will make the right click on to optimally separate your workers into.

[image loading]

2. Select all your workers, and right click them onto one of the key mineral patch. Then make a small box to select three workers which will go to the other remaining key mineral patch.

[image loading]

3. Your workers then will automatically be split and be efficiently mining from the mineral patches asap

[image loading]




II. Stack Mining

The key thing to remember in mining minerals is that the closest mineral patch yields faster mining and if done right, you can stack two probes on a single mineral patch without having them bounce even if the other mineral patches are not being mined.

From this, it is without saying that if you can get the probes to mine from the closest mineral patches first, you will result in seeing maximum mining efficiency.

1. Your worker that is mining on the farther patch than the closer one is going to be desynchronized eventually, meaning that a situation of one worker is returning mineral to the base where the other worker is still mining will happen. Keep in mind that the mining pattern is non-linear and slightly random, so you have to locate the better de-synchronized worker. In this case, it's the worker that has been selected. This de-synchronization happens when your 8th worker is being produced.

I personally prefer to stack the mineral patch that's away from the gas, because it's easier to build with the outer-lying probe.

[image loading]

2. Force the worker to mine on the closer mineral patch by vigorously right clicking on it to prevent it from bouncing to another patch. Make sure to be right clicking as closely to the base (Nexus) as possible to make sure the two workers are perfectly synchronized to the same patch. You also don't want to be losing too much mining time from doing this, so make sure to do this when the worker you've selected is perfectly or near-perfectly de-synchronized.

[image loading]

3. Repeat the procedure for the other mineral patches. In this case, you can see that the probe selected is almost desynchronized.

[image loading]

4. Eventually, your mineral patches should look something like this

[image loading]



From the above youtube link, you can see that MC had a lead by a probe in all three of his games by doing this.

Comments, criticisms and questions are always welcome.
islandman
Profile Blog Joined February 2011
United States14 Posts
April 12 2011 20:32 GMT
#2
Interesting.

Does splitting in SC2 actually affect the mining capability of the player? i.e would a player that doesn't split have the same amount of minerals at a certain point in time?
HelloSon
Profile Joined April 2010
United States456 Posts
April 12 2011 20:32 GMT
#3
A lead by a probe is pure exaggeration. He had a lead, yes, but not by an ENTIRE probe.
yo
Mithriel
Profile Joined November 2010
Netherlands2969 Posts
April 12 2011 20:32 GMT
#4
oh wow, i was actually looking for something like this!!1

Thanks a bunch <3
There is no shame in defeat so long as the spirit is unconquered. | Cheering for Maru, Innovation and MMA!
Jakkerr
Profile Joined December 2010
Netherlands2549 Posts
April 12 2011 20:32 GMT
#5
hmm pretty clever since ur not really doing anything in the first 2 mins anyway, might aswell do it and gain a little advantage.
asd125172
Profile Joined December 2010
United States52 Posts
April 12 2011 20:33 GMT
#6
On April 13 2011 05:32 islandman wrote:
Interesting.

Does splitting in SC2 actually affect the mining capability of the player? i.e would a player that doesn't split have the same amount of minerals at a certain point in time?


Yes it does affect, but not to a ridiculous degree.

Watch the game I posted above for proof.
MrArarat
Profile Joined September 2010
Argentina132 Posts
April 12 2011 20:35 GMT
#7
I don't think that in our level of gaming (not pro) a 30/40 minerals lead will change the outcome of the match.
Resting on the mountain side...
TheAwesomeAll
Profile Joined January 2011
Netherlands1609 Posts
April 12 2011 20:37 GMT
#8
sometimes when I stack mine, the probe decides to wander off regardless, a bit later. Anyone else has this or am i doing something wrong?
dr Helvetica <3
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
April 12 2011 20:37 GMT
#9
On April 13 2011 05:35 MrArarat wrote:
I don't think that in our level of gaming (not pro) a 30/40 minerals lead will change the outcome of the match.

Regardless of what you think, having good habits is something you should strive to achieve if you want to improve. I actually do exactly what this guide shows every game I play.
Jakkerr
Profile Joined December 2010
Netherlands2549 Posts
April 12 2011 20:38 GMT
#10
On April 13 2011 05:35 MrArarat wrote:
I don't think that in our level of gaming (not pro) a 30/40 minerals lead will change the outcome of the match.


In most pro matches it also doesn't decide the outcome, but if u do this u dont just mindless spam ur 1-2-3 buttons and actually do something + gaining a small advantage.
What is there to lose?
MrArarat
Profile Joined September 2010
Argentina132 Posts
April 12 2011 20:41 GMT
#11
On April 13 2011 05:37 CecilSunkure wrote:
Show nested quote +
On April 13 2011 05:35 MrArarat wrote:
I don't think that in our level of gaming (not pro) a 30/40 minerals lead will change the outcome of the match.

Regardless of what you think, having good habits is something you should strive to achieve if you want to improve. I actually do exactly what this guide shows every game I play.

I do it also! Don't get me wrong.
I mean, that its not that HUGE advantage.
Resting on the mountain side...
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
Last Edited: 2011-04-12 20:44:40
April 12 2011 20:42 GMT
#12
It really only matters in PvP in my opinion, and even then, it factors in to about .01% of the whole game. It has been discussed to death, however. Here's an example of my split that I believe is the best way to do it, but isn't optimal on ST, TDAltar, or SPlateau because of the mineral patch locations:

http://www.justin.tv/tehemperorer/b/282593761 jump to 40 seconds, split is at 45

My opinion is that it is better to occupy all mineral patches before doubling up, since if you make a mistake you have drifting probes which equal no mining at all. I prefer in this case to play it safe and not lose mining time from the beginning of the game.
Knowing is half the battle... the other half is lasers.
Exley
Profile Joined April 2011
United States239 Posts
April 12 2011 20:43 GMT
#13
Good stuff right there
sgtjimmy
Profile Joined April 2011
Canada107 Posts
April 12 2011 20:44 GMT
#14
It does have an affect, if you build your worker before splitting. In my expeirence if you do your split correctly you will be able to que, another worker before the first one even finishes. This is pretty good for zerg because they can have more then one worker building at a time
You only get what you deserve, give 100%
Nero451
Profile Joined October 2010
United States55 Posts
April 12 2011 20:45 GMT
#15
I've heard it referred to as "worker pairing" or just "pairing" in general multiples times
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
April 12 2011 20:47 GMT
#16
On April 13 2011 05:44 sgtjimmy wrote:
It does have an affect, if you build your worker before splitting. In my expeirence if you do your split correctly you will be able to que, another worker before the first one even finishes. This is pretty good for zerg because they can have more then one worker building at a time

I'm able to get 10 minerals leftover when I order my second probe.
sgtjimmy
Profile Joined April 2011
Canada107 Posts
April 12 2011 20:49 GMT
#17
Are you splitting? and this is more from a zerg standpoint
You only get what you deserve, give 100%
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
April 12 2011 20:50 GMT
#18
On April 13 2011 05:47 CecilSunkure wrote:
Show nested quote +
On April 13 2011 05:44 sgtjimmy wrote:
It does have an affect, if you build your worker before splitting. In my expeirence if you do your split correctly you will be able to que, another worker before the first one even finishes. This is pretty good for zerg because they can have more then one worker building at a time

I'm able to get 10 minerals leftover when I order my second probe.

That's freakin good man I think I only ever get 5, probe, then 5 more... You must be fast :D
Knowing is half the battle... the other half is lasers.
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
April 12 2011 20:51 GMT
#19
On April 13 2011 05:49 sgtjimmy wrote:
Are you splitting? and this is more from a zerg standpoint

I split just like the OP details. And it's important in all matchups. If I get those 10 minerals sooner, and am prioritizing closer minerals early game, along with good building placement close to my nexus and on-time chronoboosts, I could perhaps get a free Assimilator (and I actually do this PvP to prevent gas steals with certain openings). Or perhaps I can just slightly delay a stalker in favor for a Zealot doing a double stalker opening in PvZ.
t3tsubo
Profile Blog Joined April 2009
Canada682 Posts
Last Edited: 2011-04-12 20:52:57
April 12 2011 20:52 GMT
#20
On April 13 2011 05:37 CecilSunkure wrote:
Show nested quote +
On April 13 2011 05:35 MrArarat wrote:
I don't think that in our level of gaming (not pro) a 30/40 minerals lead will change the outcome of the match.

Regardless of what you think, having good habits is something you should strive to achieve if you want to improve. I actually do exactly what this guide shows every game I play.


well if you screw up this micro you could end up 30-40 minerals behind, so its kinda a double edged butterknife
1 2 3 4 5 7 8 9 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 7h 13m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
UpATreeSC 116
ProTech68
BRAT_OK 68
Trap 45
MindelVK 25
StarCraft: Brood War
Britney 37267
Shuttle 1187
firebathero 200
Hyuk 155
Barracks 60
sSak 50
Mong 49
Pusan 39
Rock 25
Sharp 23
[ Show more ]
HiyA 17
910 15
ajuk12(nOOB) 14
Free 9
Dota 2
Gorgc6129
Counter-Strike
fl0m3621
dupreeh226
Heroes of the Storm
Liquid`Hasu295
Other Games
crisheroes438
XaKoH 407
DeMusliM342
byalli336
KnowMe204
Livibee160
ArmadaUGS125
Trikslyr61
Mew2King48
C9.Mang048
QueenE46
Rex30
[ Show 13 non-featured ]
StarCraft 2
• mYiSmile135
• poizon28 33
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV574
League of Legends
• TFBlade698
Other Games
• Shiphtur239
Upcoming Events
Replay Cast
7h 13m
Rogue vs Cure
Big Brain Bouts
17h 13m
Garitos vs ArT
Lambo vs Percival
TriGGeR vs ByuN
Sparkling Tuna Cup
1d 17h
OSC
1d 19h
Shopify Rebellion Sundays
1d 22h
Mixu vs TBD
Spirit vs TBD
Clem vs TBD
Patches Events
1d 23h
Afreeca Starleague
2 days
Soma vs Shuttle
BeSt vs Rush
WardiTV Weekly
2 days
Afreeca Starleague
3 days
Leta vs ggaemo
Jaedong vs Queen
GSL
3 days
[ Show More ]
PiGosaur Cup
4 days
Kung Fu Cup
4 days
Replay Cast
5 days
The PondCast
5 days
KCM Race Survival
5 days
Escore
6 days
IntoTheTV X SOOP
6 days
Liquipedia Results

Completed

Proleague 2026-09-02
PiG Sty Festival 8.0
Light Tournament 2026

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
RSL Revival: Season 6
Calamity Invitational
Big Dog Cup 2026 Div 1
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5
Acropolis #5 - TRS
Escore Tournament S3: King of Kings
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.