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[G]Worker Splitting & Improving Mining efficiency - Page 9

Forum Index > StarCraft 2 Strategy
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Prev 1 7 8 9 All
Flying_Cake
Profile Joined October 2010
Canada117 Posts
August 07 2011 16:20 GMT
#161
Worker splitting will never change the outcome of a game. Never. I'd suggest practicing other stuff than losing you time trying to find the split that will give you a 5 mineral advantage.
bwally
Profile Joined December 2010
United States670 Posts
August 07 2011 16:29 GMT
#162
Yea this is what you would do after you mastered everything else more "important". Good to know anyway.
mizak
Profile Joined April 2010
Canada27 Posts
August 07 2011 16:59 GMT
#163
On August 07 2011 22:04 IndigoCZ wrote:
I made a custom map where each player immediately splits their workers according to one of the common strategies. You can find it on EU Battle.net under the name "Split Testing Map" by Indigo. All you have to do is start the game with six players or AI opponents and then watch the replay for analysis.

There are three methods that I think I implemented well:
6x1 - 1 worker to each of the close spots
2x3 - 3 workers to each of the distant spots (as recommended by l46kok)
1x6 - 6 workers to closest field

There are three more methods that are not set up quite right:
3x2 - 2 workers to three different close fields
4+2 - 4 workers to close field, 2 workers to edge field
5+1 - 5 workers to close field, 1 worker to edge field

I made a simple spreadsheet where I recorded mineral totals for each player for each of the first 30 seconds: Google Doc spreadsheet

I am really looking for suggestions on how to improve the remaining strategies, any new strategies that I should try, or how to get better timings for each mineral return (SC2 Gears?).

EDIT: Fixed up some grammar


Is this map available under NA?
Hoon
Profile Joined December 2010
Brazil891 Posts
August 07 2011 17:06 GMT
#164
On August 07 2011 22:04 IndigoCZ wrote:
I made a custom map where each player immediately splits their workers according to one of the common strategies. You can find it on EU Battle.net under the name "Split Testing Map" by Indigo. All you have to do is start the game with six players or AI opponents and then watch the replay for analysis.

There are three methods that I think I implemented well:
6x1 - 1 worker to each of the close spots
2x3 - 3 workers to each of the distant spots (as recommended by l46kok)
1x6 - 6 workers to closest field

There are three more methods that are not set up quite right:
3x2 - 2 workers to three different close fields
4+2 - 4 workers to close field, 2 workers to edge field
5+1 - 5 workers to close field, 1 worker to edge field

I made a simple spreadsheet where I recorded mineral totals for each player for each of the first 30 seconds: Google Doc spreadsheet

I am really looking for suggestions on how to improve the remaining strategies, any new strategies that I should try, or how to get better timings for each mineral return (SC2 Gears?).

EDIT: Fixed up some grammar


Did you take work production into account?
If you split 3x2 and then build a worker, it might be slower/faster than the other way around.
SEn Fanclub: http://www.teamliquid.net/forum/viewmessage.php?topic_id=170834
IndigoCZ
Profile Joined September 2010
Czech Republic52 Posts
Last Edited: 2011-08-07 17:21:14
August 07 2011 17:17 GMT
#165
On August 08 2011 01:59 mizak wrote:

Is this map available under NA?


Nope, but if you are willing/able to upload it I can send it to you.

EDIT:

This goes for anyone, just PM me and I will give you the map. The map is not yet perfect, so I might ask you later to upload a newer version.
IndigoCZ
Profile Joined September 2010
Czech Republic52 Posts
August 07 2011 17:19 GMT
#166
On August 08 2011 02:06 Hoon wrote:
Did you take work production into account?
If you split 3x2 and then build a worker, it might be slower/faster than the other way around.


Nope. The splits in this test are instantaneous so it wouldn't make a difference.
lindn
Profile Joined July 2010
Sweden833 Posts
August 07 2011 18:07 GMT
#167
On August 08 2011 01:20 Flying_Cake wrote:
Worker splitting will never change the outcome of a game. Never. I'd suggest practicing other stuff than losing you time trying to find the split that will give you a 5 mineral advantage.

if you need to take any amount of time to actual practice this stuff you've got some other problems. 3-3 splitting is easy to do and gives you just a tiny edge
KoshkaTV
Profile Joined October 2010
United States430 Posts
August 07 2011 18:10 GMT
#168
On August 08 2011 01:20 Flying_Cake wrote:
Worker splitting will never change the outcome of a game. Never. I'd suggest practicing other stuff than losing you time trying to find the split that will give you a 5 mineral advantage.


This is false, if it makes a difference in your mineral count, it can, and does affect the game.

Never is a not correct, extremely rarely probably is.

5 minerals 1 second earlier can mean a unit is out 1 second earlier.

www.KoshkaTV.com
KoshkaTV
Profile Joined October 2010
United States430 Posts
August 07 2011 18:12 GMT
#169
On August 08 2011 02:19 IndigoCZ wrote:
Show nested quote +
On August 08 2011 02:06 Hoon wrote:
Did you take work production into account?
If you split 3x2 and then build a worker, it might be slower/faster than the other way around.


Nope. The splits in this test are instantaneous so it wouldn't make a difference.


oh... well thats interesting, because splitting 1x6 is 6 actions, while 6x1 is only 1 action.

So the advantage that 1x6 brings you, is practically impossible to do. You would have to select and select a mineral node 6 times in less than 1 second.

Not me...

Great stats to see non-the-less.

ty
www.KoshkaTV.com
Hoon
Profile Joined December 2010
Brazil891 Posts
August 07 2011 18:19 GMT
#170
On August 08 2011 03:12 dsousa wrote:
Show nested quote +
On August 08 2011 02:19 IndigoCZ wrote:
On August 08 2011 02:06 Hoon wrote:
Did you take work production into account?
If you split 3x2 and then build a worker, it might be slower/faster than the other way around.


Nope. The splits in this test are instantaneous so it wouldn't make a difference.


oh... well thats interesting, because splitting 1x6 is 6 actions, while 6x1 is only 1 action.

So the advantage that 1x6 brings you, is practically impossible to do. You would have to select and select a mineral node 6 times in less than 1 second.

Not me...

Great stats to see non-the-less.

ty


You can F1>Mineral click 6 times in a row in 6 different mineral patches.
Of course, it multiplies your chance to miss the split by roughly 6 times, so it just looks cute when playing with friends obsing.

Yeah, great stats, but can't be applied in the actual game, even tho splitting doesn't make such a difference.
SEn Fanclub: http://www.teamliquid.net/forum/viewmessage.php?topic_id=170834
IndigoCZ
Profile Joined September 2010
Czech Republic52 Posts
August 07 2011 19:38 GMT
#171
I think that it is really important to realize that if you can send all six workers in 2 seconds(doable with 200+ APM), the average delay will be 1 second and your split may actually be better than 2x3 at some timings.

This, to me, warrants further exploration.
l90 Proof
Profile Joined July 2010
64 Posts
August 07 2011 20:17 GMT
#172
It's not like you have anything better to do those first few seconds, why not use this technique to get a few extra minerals? People hating on this idea are being ridiculous.
maasai_
Profile Joined August 2011
United States27 Posts
Last Edited: 2011-08-07 22:49:38
August 07 2011 22:46 GMT
#173
On August 08 2011 03:19 Hoon wrote:
You can F1>Mineral click 6 times in a row in 6 different mineral patches.
Of course, it multiplies your chance to miss the split by roughly 6 times, so it just looks cute when playing with friends obsing.

Yeah, great stats, but can't be applied in the actual game, even tho splitting doesn't make such a difference.



I use Select Idle Worker and 6x click on minerals for my split and after some practice it's not common to miss a mineral patch and I haven't noticed it being slower than boxing 3x2 spilt. Anyone who wishes to try this, don't be discouraged! :D It's a neat trick and the posted results show it's the most efficient worker split.

How I do it:
[image loading]

I've found that going in one direction gives you the best consistent accuracy and speed, while identifying and clicking the nearest patches also help.


The quickest way to practice;
Start up a game in a build order tester/custom game, and slowly go through the motions of the worker split.
Queue worker->hold Select Idle Worker->slowly click each mineral patch deliberately and accurately.
Keep going through the motions until you feel solid with the movements and accuracy of your clicks. After ~20 games you might find yourself doing it quickly every time.


Hilariously, it outputs APM as ~600 for the worker split, so it's really cute when friends are obsing.


gl and happy starcrafting~
meow~
askTeivospy
Profile Blog Joined March 2011
1525 Posts
Last Edited: 2011-08-07 23:08:44
August 07 2011 23:08 GMT
#174
On August 08 2011 03:10 dsousa wrote:
Show nested quote +
On August 08 2011 01:20 Flying_Cake wrote:
Worker splitting will never change the outcome of a game. Never. I'd suggest practicing other stuff than losing you time trying to find the split that will give you a 5 mineral advantage.


This is false, if it makes a difference in your mineral count, it can, and does affect the game.

Never is a not correct, extremely rarely probably is.

5 minerals 1 second earlier can mean a unit is out 1 second earlier.



if you're getting 5 minerals a second then yes you have more important things to improve upon

in the real world people not only float money above what they actually need, but even if they didn't that 5 minerals will come fast enough as long as they're building workers. Thus any advantage gained by 5 minerals from splitting is only useful to people who haven't thought about what 5 minerals actually means in real game situation terms
hihihi
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