• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:52
CEST 23:52
KST 06:52
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Voting3[ASL20] Ro4 Preview: Descent6Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9Maestros of the Game: Live Finals Preview (RO4)5
Community News
Weekly Cups (Oct 6-12): Four star herO65.0.15 Patch Balance Hotfix (2025-10-8)71Weekly Cups (Sept 29-Oct 5): MaxPax triples up3PartinG joins SteamerZone, returns to SC2 competition325.0.15 Balance Patch Notes (Live version)119
StarCraft 2
General
Ladder Impersonation (only maybe) 5.0.15 Patch Balance Hotfix (2025-10-8) The New Patch Killed Mech! TL.net Map Contest #21: Voting Weekly Cups (Oct 6-12): Four star herO
Tourneys
Master Swan Open (Global Bronze-Master 2) Tenacious Turtle Tussle WardiTV Mondays SC2's Safe House 2 - October 18 & 19 Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
External Content
Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment Mutation # 493 Quick Killers Mutation # 492 Get Out More
Brood War
General
BSL Season 21 BW caster Sayle ASL20 General Discussion BGH Auto Balance -> http://bghmmr.eu/ Brood War web app to calculate unit interactions
Tourneys
[ASL20] Semifinal B [ASL20] Semifinal A [Megathread] Daily Proleagues [ASL20] Ro8 Day 4
Strategy
Current Meta BW - ajfirecracker Strategy & Training Siegecraft - a new perspective TvZ Theorycraft - Improving on State of the Art
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread ZeroSpace Megathread Dawn of War IV Path of Exile
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
SPIRED by.ASL Mafia {211640} TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Men's Fashion Thread Sex and weight loss
Fan Clubs
The herO Fan Club! The Happy Fan Club!
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023 NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Inbreeding: Why Do We Do It…
Peanutsc
From Tilt to Ragequit:The Ps…
TrAiDoS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2193 users

[G]Worker Splitting & Improving Mining efficiency - Page 9

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 7 8 9 All
Flying_Cake
Profile Joined October 2010
Canada117 Posts
August 07 2011 16:20 GMT
#161
Worker splitting will never change the outcome of a game. Never. I'd suggest practicing other stuff than losing you time trying to find the split that will give you a 5 mineral advantage.
bwally
Profile Joined December 2010
United States670 Posts
August 07 2011 16:29 GMT
#162
Yea this is what you would do after you mastered everything else more "important". Good to know anyway.
mizak
Profile Joined April 2010
Canada27 Posts
August 07 2011 16:59 GMT
#163
On August 07 2011 22:04 IndigoCZ wrote:
I made a custom map where each player immediately splits their workers according to one of the common strategies. You can find it on EU Battle.net under the name "Split Testing Map" by Indigo. All you have to do is start the game with six players or AI opponents and then watch the replay for analysis.

There are three methods that I think I implemented well:
6x1 - 1 worker to each of the close spots
2x3 - 3 workers to each of the distant spots (as recommended by l46kok)
1x6 - 6 workers to closest field

There are three more methods that are not set up quite right:
3x2 - 2 workers to three different close fields
4+2 - 4 workers to close field, 2 workers to edge field
5+1 - 5 workers to close field, 1 worker to edge field

I made a simple spreadsheet where I recorded mineral totals for each player for each of the first 30 seconds: Google Doc spreadsheet

I am really looking for suggestions on how to improve the remaining strategies, any new strategies that I should try, or how to get better timings for each mineral return (SC2 Gears?).

EDIT: Fixed up some grammar


Is this map available under NA?
Hoon
Profile Joined December 2010
Brazil891 Posts
August 07 2011 17:06 GMT
#164
On August 07 2011 22:04 IndigoCZ wrote:
I made a custom map where each player immediately splits their workers according to one of the common strategies. You can find it on EU Battle.net under the name "Split Testing Map" by Indigo. All you have to do is start the game with six players or AI opponents and then watch the replay for analysis.

There are three methods that I think I implemented well:
6x1 - 1 worker to each of the close spots
2x3 - 3 workers to each of the distant spots (as recommended by l46kok)
1x6 - 6 workers to closest field

There are three more methods that are not set up quite right:
3x2 - 2 workers to three different close fields
4+2 - 4 workers to close field, 2 workers to edge field
5+1 - 5 workers to close field, 1 worker to edge field

I made a simple spreadsheet where I recorded mineral totals for each player for each of the first 30 seconds: Google Doc spreadsheet

I am really looking for suggestions on how to improve the remaining strategies, any new strategies that I should try, or how to get better timings for each mineral return (SC2 Gears?).

EDIT: Fixed up some grammar


Did you take work production into account?
If you split 3x2 and then build a worker, it might be slower/faster than the other way around.
SEn Fanclub: http://www.teamliquid.net/forum/viewmessage.php?topic_id=170834
IndigoCZ
Profile Joined September 2010
Czech Republic52 Posts
Last Edited: 2011-08-07 17:21:14
August 07 2011 17:17 GMT
#165
On August 08 2011 01:59 mizak wrote:

Is this map available under NA?


Nope, but if you are willing/able to upload it I can send it to you.

EDIT:

This goes for anyone, just PM me and I will give you the map. The map is not yet perfect, so I might ask you later to upload a newer version.
IndigoCZ
Profile Joined September 2010
Czech Republic52 Posts
August 07 2011 17:19 GMT
#166
On August 08 2011 02:06 Hoon wrote:
Did you take work production into account?
If you split 3x2 and then build a worker, it might be slower/faster than the other way around.


Nope. The splits in this test are instantaneous so it wouldn't make a difference.
lindn
Profile Joined July 2010
Sweden833 Posts
August 07 2011 18:07 GMT
#167
On August 08 2011 01:20 Flying_Cake wrote:
Worker splitting will never change the outcome of a game. Never. I'd suggest practicing other stuff than losing you time trying to find the split that will give you a 5 mineral advantage.

if you need to take any amount of time to actual practice this stuff you've got some other problems. 3-3 splitting is easy to do and gives you just a tiny edge
KoshkaTV
Profile Joined October 2010
United States430 Posts
August 07 2011 18:10 GMT
#168
On August 08 2011 01:20 Flying_Cake wrote:
Worker splitting will never change the outcome of a game. Never. I'd suggest practicing other stuff than losing you time trying to find the split that will give you a 5 mineral advantage.


This is false, if it makes a difference in your mineral count, it can, and does affect the game.

Never is a not correct, extremely rarely probably is.

5 minerals 1 second earlier can mean a unit is out 1 second earlier.

www.KoshkaTV.com
KoshkaTV
Profile Joined October 2010
United States430 Posts
August 07 2011 18:12 GMT
#169
On August 08 2011 02:19 IndigoCZ wrote:
Show nested quote +
On August 08 2011 02:06 Hoon wrote:
Did you take work production into account?
If you split 3x2 and then build a worker, it might be slower/faster than the other way around.


Nope. The splits in this test are instantaneous so it wouldn't make a difference.


oh... well thats interesting, because splitting 1x6 is 6 actions, while 6x1 is only 1 action.

So the advantage that 1x6 brings you, is practically impossible to do. You would have to select and select a mineral node 6 times in less than 1 second.

Not me...

Great stats to see non-the-less.

ty
www.KoshkaTV.com
Hoon
Profile Joined December 2010
Brazil891 Posts
August 07 2011 18:19 GMT
#170
On August 08 2011 03:12 dsousa wrote:
Show nested quote +
On August 08 2011 02:19 IndigoCZ wrote:
On August 08 2011 02:06 Hoon wrote:
Did you take work production into account?
If you split 3x2 and then build a worker, it might be slower/faster than the other way around.


Nope. The splits in this test are instantaneous so it wouldn't make a difference.


oh... well thats interesting, because splitting 1x6 is 6 actions, while 6x1 is only 1 action.

So the advantage that 1x6 brings you, is practically impossible to do. You would have to select and select a mineral node 6 times in less than 1 second.

Not me...

Great stats to see non-the-less.

ty


You can F1>Mineral click 6 times in a row in 6 different mineral patches.
Of course, it multiplies your chance to miss the split by roughly 6 times, so it just looks cute when playing with friends obsing.

Yeah, great stats, but can't be applied in the actual game, even tho splitting doesn't make such a difference.
SEn Fanclub: http://www.teamliquid.net/forum/viewmessage.php?topic_id=170834
IndigoCZ
Profile Joined September 2010
Czech Republic52 Posts
August 07 2011 19:38 GMT
#171
I think that it is really important to realize that if you can send all six workers in 2 seconds(doable with 200+ APM), the average delay will be 1 second and your split may actually be better than 2x3 at some timings.

This, to me, warrants further exploration.
l90 Proof
Profile Joined July 2010
64 Posts
August 07 2011 20:17 GMT
#172
It's not like you have anything better to do those first few seconds, why not use this technique to get a few extra minerals? People hating on this idea are being ridiculous.
maasai_
Profile Joined August 2011
United States27 Posts
Last Edited: 2011-08-07 22:49:38
August 07 2011 22:46 GMT
#173
On August 08 2011 03:19 Hoon wrote:
You can F1>Mineral click 6 times in a row in 6 different mineral patches.
Of course, it multiplies your chance to miss the split by roughly 6 times, so it just looks cute when playing with friends obsing.

Yeah, great stats, but can't be applied in the actual game, even tho splitting doesn't make such a difference.



I use Select Idle Worker and 6x click on minerals for my split and after some practice it's not common to miss a mineral patch and I haven't noticed it being slower than boxing 3x2 spilt. Anyone who wishes to try this, don't be discouraged! :D It's a neat trick and the posted results show it's the most efficient worker split.

How I do it:
[image loading]

I've found that going in one direction gives you the best consistent accuracy and speed, while identifying and clicking the nearest patches also help.


The quickest way to practice;
Start up a game in a build order tester/custom game, and slowly go through the motions of the worker split.
Queue worker->hold Select Idle Worker->slowly click each mineral patch deliberately and accurately.
Keep going through the motions until you feel solid with the movements and accuracy of your clicks. After ~20 games you might find yourself doing it quickly every time.


Hilariously, it outputs APM as ~600 for the worker split, so it's really cute when friends are obsing.


gl and happy starcrafting~
meow~
askTeivospy
Profile Blog Joined March 2011
1525 Posts
Last Edited: 2011-08-07 23:08:44
August 07 2011 23:08 GMT
#174
On August 08 2011 03:10 dsousa wrote:
Show nested quote +
On August 08 2011 01:20 Flying_Cake wrote:
Worker splitting will never change the outcome of a game. Never. I'd suggest practicing other stuff than losing you time trying to find the split that will give you a 5 mineral advantage.


This is false, if it makes a difference in your mineral count, it can, and does affect the game.

Never is a not correct, extremely rarely probably is.

5 minerals 1 second earlier can mean a unit is out 1 second earlier.



if you're getting 5 minerals a second then yes you have more important things to improve upon

in the real world people not only float money above what they actually need, but even if they didn't that 5 minerals will come fast enough as long as they're building workers. Thus any advantage gained by 5 minerals from splitting is only useful to people who haven't thought about what 5 minerals actually means in real game situation terms
hihihi
Prev 1 7 8 9 All
Please log in or register to reply.
Live Events Refresh
OSC
18:30
Mid Season Playoffs
Ryung vs MojaLIVE!
Nice vs NightPhoenix
Cham vs TBD
MaNa vs TriGGeR
SteadfastSC266
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SteadfastSC 266
ZombieGrub199
ForJumy 23
StarCraft: Brood War
Calm 2600
Larva 500
Mini 402
Dota 2
Pyrionflax235
Counter-Strike
Stewie2K622
allub161
Heroes of the Storm
Liquid`Hasu532
Other Games
Grubby3825
FrodaN1859
Skadoodle271
C9.Mang0140
Sick123
Maynarde24
fpsfer 0
Organizations
Other Games
BasetradeTV35
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• poizon28 70
• StrangeGG 63
• Hupsaiya 40
• musti20045 28
• davetesta19
• AfreecaTV YouTube
• intothetv
• Kozan
• sooper7s
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• HerbMon 25
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV707
Other Games
• imaqtpie1604
• Shiphtur270
Upcoming Events
PiGosaur Monday
2h 9m
OSC
1d 1h
The PondCast
1d 12h
OSC
1d 14h
Wardi Open
2 days
CranKy Ducklings
3 days
Safe House 2
3 days
Sparkling Tuna Cup
4 days
Safe House 2
4 days
Liquipedia Results

Completed

Acropolis #4 - TS2
WardiTV TLMC #15
HCC Europe

Ongoing

BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
C-Race Season 1
IPSL Winter 2025-26
EC S1
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025

Upcoming

SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
RSL Offline Finals
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.