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[G] ZvZ Hatch first vs a 14/14

Forum Index > StarCraft 2 Strategy
Post a Reply
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blade55555
Profile Blog Joined March 2009
United States17423 Posts
Last Edited: 2013-02-04 04:28:00
March 08 2011 21:54 GMT
#1
HUGE shoutout to Chaosvuistje for pm'ing me with this to make it look nicer and more organized :D

Zerg versus Zerg – Hatch first play against 14gas-14pool openings


[image loading]
by Blade55555


Zerg vs Zerg hatch first vs 14/14: http://www.teamliquid.net/forum/viewmessage.php?topic_id=199583

Zerg vs Zerg Muta play: http://www.teamliquid.net/forum/viewmessage.php?topic_id=282954

Zerg vs Terran guide: http://www.teamliquid.net/forum/viewmessage.php?topic_id=211960

Zerg vs Protoss guide: http://www.teamliquid.net/forum/viewmessage.php?topic_id=210354

Zerg vs Protoss Delayed Lair guide: http://www.teamliquid.net/forum/viewmessage.php?topic_id=259629

Zerg vs Protoss Tier 2 aggression: http://www.teamliquid.net/forum/viewmessage.php?topic_id=318129

Zerg vs protoss Banelings: http://www.teamliquid.net/forum/viewmessage.php?topic_id=338403

I decided I was going to showcase how to hatch first and hold a 14/14. For some reason many zerg players seem to think 14/14 beats hatch first no matter what if they all in ling. I have had this debate with some people a lot lately so decided I am going to be uploading some replays and what to do to hold off a 14/14 when you hatch first.

So here is what the build looks like.

--------Build--------


9 - overlord
9- drone scout (this is personal preference , I prefer to 9 drone scout in case they do some early pool builds)
15 - hatchery
15- spawning pool
15 - gas
16 or 17 (your preference) - overlord
Spawning pool finishes - 2 queens and baneling nest if opponent does not expand, otherwise metabolic boost
22-23 – overlord
5:00 - 5:15 - Baneling nest (this is assuming he expands, this is when I would get the baneling nest).


Notes: Now that the game has changed a lot, baneling defense is a lot stronger and more economical then roaches. You can still use roaches at lower levels and win most of the time, but now of days it will put you a bit behind economically. It's a lot harder to feel how many roaches you need and how many lings your opponent is making which is why going roaches instead of banelings is a bit out of date.

The baneling nest is very dependent on what your opponent is doing. Your overlord should see when he takes his expansion (note it should be at 21 supply about for him). If you do not see it you need to get a spine and a baneling nest asap. If you see him expand, ling speed is preferable and then eventually a baneling nest. I would make a spine as well, but that is totally up to you.

--------Hatch first vs Hatch first Build--------


9 - overlord
9- drone scout (this is personal preference ,
I prefer to 9 drone scout in case they do some early pool builds)
15 - hatchery
16-18- spawning pool
17 - gas
16 or 17 (your preference) - overlord
Make 4 lings use 1 to scout
21-22 baneling nest (incase they go all in ling)


Notes: You can delay the baneling nest if you wish till about 5 minutes, or get it earlier if you want to do aggression or something, that is totally up to you. Depending on how you want to approach the game after early game, you can either get a roach warren, ling/infestor, muta, etc.


--------Defending--------

[image loading]


Now this style is a very defensive style, you want to make 1-2 banelings and not make more unless you see he is going to do a ling/baneling allin. If you see this (which you should with overlords across the map) make more banelings as needed and micro and if you hold you are going to be ahead.

Now note you need to spread your overlords with this strategy. If you do not spread your overlords he can do something sneaky that could pay off because you weren't spreading. Overlords are very important and zvz and give you "map" control in the sense that you know when he's attacking, when he's taking his third, etc. Also using your overlord to check your opponents drone count is very, very important. If you do not do this, this can cost you the game. If he's all inning and your droning hard you will die to his attack and if he's mass droning but your preparing for an all in your massively behind economically.

On the rare map that does not let you check the back of their mineral line at their natural just sacrifice an overlord and only one at about 30'ish supply. Do it at the natural so that you can see his drone count. This will be 100% worth it because if you see no drones you know to prepare for an all in, and if you see decent amount of drones you know you can keep droning.

A good way to detect this I have found is sending 1 speedling to your opponents base. Just send them a lot and you will be able to see if he's making units or something like that. Also you should have an overlord in the back of your opponents natural (queen can't hit it) and peak at drone count by moving it up to see the drone count at the natural. If you see very little or non, expect an all in. Key things to look for:

1. Drone count
2. Army (if you see it)

If you don't see any army and see very few drones at his natural then prepare for an all in. You should be able to hold any all in with ling/bane and spines as needed.

You can transition however you wish after you hold it off. You can try to kill him if you want, you can take it into a macro game or whatever you prefer. You do have to defend this pretty well as if you take economic damage then attacking might not be the best choice.


----------My transition----------

+ Show Spoiler +
All right so after holding off his early aggression and I am positive he's not all inning, I drone up. On a lot of maps you can check his drone count with an overlord at his natural without sacrificing it.

On maps you can't check his drone count with an overlord without it dying, at some point sacrifice an overlord. Yes it sucks but this is 100% worth it. You should be able to see how many drones he has at his natural. If you see a lack of drones, you know he's all inning and can prepare. If you see lots of drones you know you can keep droning and not worry about dying by an attack.

I either get 1/1 melee/carapace if I am going ling/infestor or 1/1 air/carapace or go just +1 carapace or range depending on the strategy.


Make some spines at your other bases and you should have alot of excess minerals. Just mass expand with the extra money and spine crawlers to stop zergling attacks. I do like to get a baneling nest and have some banelings encase i move out and he counter attacks with zerglings but thats just my personal preference. I like to get overlord speed as well to scout him, scout when he takes his third, etc and well have 1 overseer with my roaches encase he gets burrow tech and tries something cute.

I get a hydra den first if I am going roach play before infestors as I feel this is a lot stronger. At about 120 supply is when I start adding them in and I add infestors at about 150-160 supply.




----------If he goes Muta----------

+ Show Spoiler +
If he is going Muta's a good response is you should have a third before they pop and do a defensive roach/infestor or roach/hydra or ling/infestor style. If going roach style you want to build a huge roach/hydra/infestor and then attack. If you see a lot of spine crawlers I would get drop tech and with your whole army drop his main (you will be surprised at how effective this is!).

Make sure he didn't take his third to fast (by fast I am meaning getting a third before even getting muta's out). If he does this I would try to force a cancel with lings, add in a couple banelings and see how it goes from there. If you can't cancel it not a big deal.

I would make an overseer as well so that you can see if he does cute burrowed banelings!




----------Replays----------


The details of the players rank and all that are shown when you follow the links. So be sure to check them out and see what replay interrests you most.

The replays have me vs players as sixjaxVIBE, Inure, Spanishiwa (before he joined vile), and VTzerker

Replays
http://www.mediafire.com/?4czg0st3z8mkdpf
http://www.mediafire.com/?5opxr53ojoyramu


+ Show Spoiler +

[image loading]

http://www.mediafire.com/?dk1ljn5l2bcddj6

Blade vs Some zerg
http://www.mediafire.com/?xqrm1c4st4qd0kj


Vs 1base roach/ling agression: 2 replay
+ Show Spoiler +

[image loading]


(Blade vs some zerg)
http://www.mediafire.com/?9bnjtgjbm9hbq6e



Vs early ling/baneling agression: 2 replay
+ Show Spoiler +


[image loading]
http://www.mediafire.com/?aipawnb51ko2p15 (this will show case 2 hatch first vs another hatch first when other player goes early ling/bane pressure.)
http://www.mediafire.com/?hph80ghbgo48f8i (vs 14/14)




Blade vs Early pool
+ Show Spoiler +
http://www.mediafire.com/?xl3sa6t17oqiotp

--------Closing words--------


If you have any questions I well try to answer them and hopefully this helps zergs out that are struggling vs the 14/14 and feel you can't defend it with hatch first.
When I think of something else, something will go here
Kippers
Profile Joined April 2010
United Kingdom100 Posts
March 08 2011 22:14 GMT
#2
Ah thanks a million. This will definantly help my ZvZ problems out with getting a safer FE out into the game.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
March 08 2011 22:54 GMT
#3
Thanks, can a mod possibly put [G] for me? I forgot sorry!
When I think of something else, something will go here
Airact
Profile Joined April 2010
Finland366 Posts
Last Edited: 2011-03-08 23:14:50
March 08 2011 23:12 GMT
#4
15hatchery into Roaches is pretty vulnerable to a contain against any Ling/Infestor-based play.

I have seen oh so many 15hatchers who got nothing out of the economy because I just Double-expanded due to them having Roaches and me having Infestors camping near my base and Lings moving around the map.

This is in High Diamond where people most likely won't go Infestors in like ever. Or they get them when I already am getting Brood Lords or attacking with 200/200 Ling/Baneling/Infestor.

Basically why people don't use Ling/Infestor more is because if I, as a Ling/Infestor player, don't scout you getting your own Infestation Pit to counter my Lings, I lose the game almost instantly unless I by some miracle, avoid your Fungals.

My tip for 15hatchers: If you are getting Ling contained, go Infestors immediately. If you don't, you are getting yourself outmacroed, hard.
You don't win the game immediately by doing this, but if your Infestation Pit is unscouted, you are pretty damn close.
Attacking with pure Roach isn't really an option because Fungals can hold Roaches kinda long and they still do damage. If you Burrow, I just Fungal the Burrowed group and surround with Lings.

For some this is obvious, but at least in High Diamond where I'm playing at, people don't go Infestors even when they 15hatched, went Roaches and knew I was going Ling/Infestor and that I had my 3rd before them.
Some I have killed with Mutas(on 3-4base...), some with 4base Brood Lord/Infestor which btw is ridiculously good if you get there and some I have just attacked with 200/200 Ling/Baneling/Infestor army.

That's all.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
Last Edited: 2011-03-08 23:20:17
March 08 2011 23:19 GMT
#5
On March 09 2011 08:12 Airact wrote:
15hatchery into Roaches is pretty vulnerable to a contain against any Ling/Infestor-based play.

I have seen oh so many 15hatchers who got nothing out of the economy because I just Double-expanded due to them having Roaches and me having Infestors camping near my base and Lings moving around the map.

This is in High Diamond where people most likely won't go Infestors in like ever. Or they get them when I already am getting Brood Lords or attacking with 200/200 Ling/Baneling/Infestor.

Basically why people don't use Ling/Infestor more is because if I, as a Ling/Infestor player, don't scout you getting your own Infestation Pit to counter my Lings, I lose the game almost instantly unless I by some miracle, avoid your Fungals.

My tip for 15hatchers: If you are getting Ling contained, go Infestors immediately. If you don't, you are getting yourself outmacroed, hard.
You don't win the game immediately by doing this, but if your Infestation Pit is unscouted, you are pretty damn close.
Attacking with pure Roach isn't really an option because Fungals can hold Roaches kinda long and they still do damage. If you Burrow, I just Fungal the Burrowed group and surround with Lings.

For some this is obvious, but at least in High Diamond where I'm playing at, people don't go Infestors even when they 15hatched, went Roaches and knew I was going Ling/Infestor and that I had my 3rd before them.
Some I have killed with Mutas(on 3-4base...), some with 4base Brood Lord/Infestor which btw is ridiculously good if you get there and some I have just attacked with 200/200 Ling/Baneling/Infestor army.

That's all.


Ok so your playing high diamond while i'm playing high masters and ling infestor will not work vs roach/hydra. you can fungel but that critical mass of roaches > lings by a land slide. You can only "contain" for a little bit but you won't be able to do it for long. for one thing your forgetting, to get all those lings thats 1 less drone. To get an amount of lings to "contain" the roach player is alot of drones you sacraficed. So you not only have to catch up in the drone deparment but you won't have enough money to double expand and hold off a 2 base roach/hydra (hell pure roach would beat this) attack especially with upgrades.

I dont' understand how you think pure ling/infestor is going to beat pure roach it just wont' work unless they move out with little roaches against a ton of lings which again no good zergs do that.

The reason high masters player don't do what you said is because it doesn't work.
When I think of something else, something will go here
gangstarr
Profile Joined October 2010
United States68 Posts
March 08 2011 23:24 GMT
#6
I love you.
Deadeight
Profile Blog Joined September 2010
United Kingdom1629 Posts
March 08 2011 23:31 GMT
#7
It blows my mind that this even works in ZvZ.

From my experience 14/14 is the econ opening. 10 pool is pretty standard. Can't imagine going hatch first and not just dying.
BaBaUTZ
Profile Joined January 2011
Germany146 Posts
March 08 2011 23:35 GMT
#8
I noticed u send a pretty early scout.

How do u react to an early pool (6-11 or something like this)
blade55555
Profile Blog Joined March 2009
United States17423 Posts
March 08 2011 23:37 GMT
#9
On March 09 2011 08:35 BaBaUTZ wrote:
I noticed u send a pretty early scout.

How do u react to an early pool (6-11 or something like this)


Ah yes I do an early scouting just for pools like this. I will not hatch first vs a what I feel very fast pool 6-11. I will place my pool and depends if he takes gas. If he takes gas while doing it I am pretty sure he's doing banelings. I don't have too much experience vs that kind of play I just know I go 1 base roach before expanding. I will put a spine crawler down if I feel he's doing that super fast baneling that comes before roaches can come out.

I still expand but later as you obv can't hold if you hatch first and let it complete vs an early pool like that.
When I think of something else, something will go here
Lmui
Profile Joined November 2010
Canada6213 Posts
March 08 2011 23:38 GMT
#10
On March 09 2011 08:35 BaBaUTZ wrote:
I noticed u send a pretty early scout.

How do u react to an early pool (6-11 or something like this)


If you scout an early pool you HAVE to cancel hatch if it's down and throw down a pool instantly. You won't hold a hatch first against an early pool without becoming even in worker count in most cases.
Juice303
Profile Joined December 2010
United States42 Posts
March 09 2011 00:04 GMT
#11
15 hatch feels like one of the zvz builds that will become the standard build.Yeah the early pools can counter it so in a tourny might not be wise to open 15 hatch every game , but it works just fine on the ladder where the norm is still 14/14.
Juicey Juice!
raid3n
Profile Joined June 2007
United States58 Posts
March 09 2011 00:10 GMT
#12
Thanks so much for the contribution! Worth noting that your timings for hatch / pool / extractor were different in the replays from the post. Is 15/15/14 optimal?
blade55555
Profile Blog Joined March 2009
United States17423 Posts
Last Edited: 2011-03-09 00:13:59
March 09 2011 00:12 GMT
#13
On March 09 2011 09:10 raid3n wrote:
Thanks so much for the contribution! Worth noting that your timings for hatch / pool / extractor were different in the replays from the post. Is 15/15/14 optimal?


Um yes I like to do 15 hatch, 15 pool, 14 extractor I think most do 14/14/13 but I just like to sneak that extra drone in.
When I think of something else, something will go here
CapnCDaWg
Profile Joined September 2010
United States179 Posts
March 09 2011 00:16 GMT
#14
Great post, well written, etc.
Thanks a ton
Just curious, do you always transition straight to roach? What if your opponent does a roach opening, and it leads to a speedling/roach all-in that's becoming pretty popular lately (Off one base)?
seodoth
Profile Joined April 2010
Netherlands315 Posts
March 09 2011 00:18 GMT
#15
thanks a lot for this build order guide and the replays, it helps immensely as zvz is such a tricky matchup i really liked another replay pack you released previous too, i
blade55555
Profile Blog Joined March 2009
United States17423 Posts
Last Edited: 2011-03-09 00:30:54
March 09 2011 00:18 GMT
#16
On March 09 2011 09:16 CapnCDaWg wrote:
Great post, well written, etc.
Thanks a ton
Just curious, do you always transition straight to roach? What if your opponent does a roach opening, and it leads to a speedling/roach all-in that's becoming pretty popular lately (Off one base)?


Yes I always go straight to roach. The roach/speedling all in off of 1 base is actually pretty easy to hold off as you should already have 7 roaches and some lings from your initial 8-10 to push back his initial ling push before his speed is done.

With proper overlord placement you will see this coming and be able to get more then enough roaches + slowlings to hold this and pretty much win the game once it fails. If he doesn't push out with his initial 4-6 lings and is still 1 base I would sac 1 ling to see what he's doing in terms of what kills it.

I think I have some replays of me holding vs a 1 base roach/ling all in i'll have to look for it and add it to the OP ^_^

I found one kinda updated in the OP closest thing so far that I have looked for a 1 base roach/ling all in!

Also threw in another zvz replay of what I do vs a 6-11 pool he went 10 pool baneling into roach/ling.
When I think of something else, something will go here
TheMooseHeed
Profile Joined July 2010
United Kingdom535 Posts
Last Edited: 2011-03-09 00:56:58
March 09 2011 00:56 GMT
#17
Wow this is great stuff! After trying for ages I thought 15 hatch was impossible to pull of consistently. Just wondering how you handle muta plays? Do you just get hydras if you suspect it? If so are there any signs for this?
''Swarm hosts are the worst thing in the world, I mean terrorism is pretty bad but swarmhosts are worse'' IdrA on ZvZ
blade55555
Profile Blog Joined March 2009
United States17423 Posts
March 09 2011 00:58 GMT
#18
On March 09 2011 09:56 TheMooseHeed wrote:
Wow this is great stuff! After trying for ages I thought 15 hatch was impossible to pull of consistently. Just wondering how you handle muta plays? Do you just get hydras if you suspect it? If so are there any signs for this?


I get an overseer as soon as my lair finishes to see my opponents tech. Sense I like to go hydra/roach I do get a hydra den anyway. If they plan on going muta's all game I will get infestors (I haven't really faced any zergs that have done this to me yet) but I imagine getting an infestor or 2 and fungeling the muta's and if they go banes the banes as well and thats gg for them I imagine. That is just my theory if I face a zerg who goes muta play very heavily.
When I think of something else, something will go here
TheMooseHeed
Profile Joined July 2010
United Kingdom535 Posts
March 09 2011 01:03 GMT
#19
Thanks man I am definitely going to try this tomorrow! Hopefully this means no more ling bane micro fests
''Swarm hosts are the worst thing in the world, I mean terrorism is pretty bad but swarmhosts are worse'' IdrA on ZvZ
roadrunner343
Profile Joined November 2010
148 Posts
March 09 2011 01:21 GMT
#20
Not to steal your thunder Blade, but to any one curious about holding hatch first, check out Mr. Bitter's stream. His 12 weeks with the pros series is amazing, and the portion with dimaga covers this exact topic. It was an amazing series.

Also, when Idra was on Mr. Bitter's show, he stated that going 14/14, 15/15, 16/16 etc... is silly. Rather than 14/14, you might as well hatch at 15 and pool at 14. You'll get the same amount of drones as 14/14, but your pool finish slightly faster due to the extra mining. Hope that helps some of you, and every zerg should check out Mr. Bitter.
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