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HUGE shoutout to Chaosvuistje for pm'ing me with this to make it look nicer and more organized :D
Zerg versus Zerg – Hatch first play against 14gas-14pool openings
by Blade55555
Zerg vs Zerg hatch first vs 14/14: http://www.teamliquid.net/forum/viewmessage.php?topic_id=199583
Zerg vs Zerg Muta play: http://www.teamliquid.net/forum/viewmessage.php?topic_id=282954
Zerg vs Terran guide: http://www.teamliquid.net/forum/viewmessage.php?topic_id=211960
Zerg vs Protoss guide: http://www.teamliquid.net/forum/viewmessage.php?topic_id=210354
Zerg vs Protoss Delayed Lair guide: http://www.teamliquid.net/forum/viewmessage.php?topic_id=259629
Zerg vs Protoss Tier 2 aggression: http://www.teamliquid.net/forum/viewmessage.php?topic_id=318129
Zerg vs protoss Banelings: http://www.teamliquid.net/forum/viewmessage.php?topic_id=338403
I decided I was going to showcase how to hatch first and hold a 14/14. For some reason many zerg players seem to think 14/14 beats hatch first no matter what if they all in ling. I have had this debate with some people a lot lately so decided I am going to be uploading some replays and what to do to hold off a 14/14 when you hatch first.
So here is what the build looks like.
--------Build--------
9 - overlord 9- drone scout (this is personal preference , I prefer to 9 drone scout in case they do some early pool builds) 15 - hatchery 15- spawning pool 15 - gas 16 or 17 (your preference) - overlord Spawning pool finishes - 2 queens and baneling nest if opponent does not expand, otherwise metabolic boost 22-23 – overlord 5:00 - 5:15 - Baneling nest (this is assuming he expands, this is when I would get the baneling nest).
Notes: Now that the game has changed a lot, baneling defense is a lot stronger and more economical then roaches. You can still use roaches at lower levels and win most of the time, but now of days it will put you a bit behind economically. It's a lot harder to feel how many roaches you need and how many lings your opponent is making which is why going roaches instead of banelings is a bit out of date.
The baneling nest is very dependent on what your opponent is doing. Your overlord should see when he takes his expansion (note it should be at 21 supply about for him). If you do not see it you need to get a spine and a baneling nest asap. If you see him expand, ling speed is preferable and then eventually a baneling nest. I would make a spine as well, but that is totally up to you.
--------Hatch first vs Hatch first Build--------
9 - overlord 9- drone scout (this is personal preference , I prefer to 9 drone scout in case they do some early pool builds) 15 - hatchery 16-18- spawning pool 17 - gas 16 or 17 (your preference) - overlord Make 4 lings use 1 to scout 21-22 baneling nest (incase they go all in ling)
Notes: You can delay the baneling nest if you wish till about 5 minutes, or get it earlier if you want to do aggression or something, that is totally up to you. Depending on how you want to approach the game after early game, you can either get a roach warren, ling/infestor, muta, etc.
--------Defending--------
Now this style is a very defensive style, you want to make 1-2 banelings and not make more unless you see he is going to do a ling/baneling allin. If you see this (which you should with overlords across the map) make more banelings as needed and micro and if you hold you are going to be ahead.
Now note you need to spread your overlords with this strategy. If you do not spread your overlords he can do something sneaky that could pay off because you weren't spreading. Overlords are very important and zvz and give you "map" control in the sense that you know when he's attacking, when he's taking his third, etc. Also using your overlord to check your opponents drone count is very, very important. If you do not do this, this can cost you the game. If he's all inning and your droning hard you will die to his attack and if he's mass droning but your preparing for an all in your massively behind economically.
On the rare map that does not let you check the back of their mineral line at their natural just sacrifice an overlord and only one at about 30'ish supply. Do it at the natural so that you can see his drone count. This will be 100% worth it because if you see no drones you know to prepare for an all in, and if you see decent amount of drones you know you can keep droning.
A good way to detect this I have found is sending 1 speedling to your opponents base. Just send them a lot and you will be able to see if he's making units or something like that. Also you should have an overlord in the back of your opponents natural (queen can't hit it) and peak at drone count by moving it up to see the drone count at the natural. If you see very little or non, expect an all in. Key things to look for:
1. Drone count 2. Army (if you see it)
If you don't see any army and see very few drones at his natural then prepare for an all in. You should be able to hold any all in with ling/bane and spines as needed.
You can transition however you wish after you hold it off. You can try to kill him if you want, you can take it into a macro game or whatever you prefer. You do have to defend this pretty well as if you take economic damage then attacking might not be the best choice.
----------My transition---------- + Show Spoiler + All right so after holding off his early aggression and I am positive he's not all inning, I drone up. On a lot of maps you can check his drone count with an overlord at his natural without sacrificing it.
On maps you can't check his drone count with an overlord without it dying, at some point sacrifice an overlord. Yes it sucks but this is 100% worth it. You should be able to see how many drones he has at his natural. If you see a lack of drones, you know he's all inning and can prepare. If you see lots of drones you know you can keep droning and not worry about dying by an attack.
I either get 1/1 melee/carapace if I am going ling/infestor or 1/1 air/carapace or go just +1 carapace or range depending on the strategy.
Make some spines at your other bases and you should have alot of excess minerals. Just mass expand with the extra money and spine crawlers to stop zergling attacks. I do like to get a baneling nest and have some banelings encase i move out and he counter attacks with zerglings but thats just my personal preference. I like to get overlord speed as well to scout him, scout when he takes his third, etc and well have 1 overseer with my roaches encase he gets burrow tech and tries something cute.
I get a hydra den first if I am going roach play before infestors as I feel this is a lot stronger. At about 120 supply is when I start adding them in and I add infestors at about 150-160 supply.
----------If he goes Muta---------- + Show Spoiler + If he is going Muta's a good response is you should have a third before they pop and do a defensive roach/infestor or roach/hydra or ling/infestor style. If going roach style you want to build a huge roach/hydra/infestor and then attack. If you see a lot of spine crawlers I would get drop tech and with your whole army drop his main (you will be surprised at how effective this is!).
Make sure he didn't take his third to fast (by fast I am meaning getting a third before even getting muta's out). If he does this I would try to force a cancel with lings, add in a couple banelings and see how it goes from there. If you can't cancel it not a big deal.
I would make an overseer as well so that you can see if he does cute burrowed banelings!
----------Replays----------
The details of the players rank and all that are shown when you follow the links. So be sure to check them out and see what replay interrests you most.
The replays have me vs players as sixjaxVIBE, Inure, Spanishiwa (before he joined vile), and VTzerker
Replays http://www.mediafire.com/?4czg0st3z8mkdpf http://www.mediafire.com/?5opxr53ojoyramu
+ Show Spoiler +
Vs 1base roach/ling agression: 2 replay + Show Spoiler +
Vs early ling/baneling agression: 2 replay + Show Spoiler +
Blade vs Early pool + Show Spoiler +http://www.mediafire.com/?xl3sa6t17oqiotp
--------Closing words--------
If you have any questions I well try to answer them and hopefully this helps zergs out that are struggling vs the 14/14 and feel you can't defend it with hatch first.
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Ah thanks a million. This will definantly help my ZvZ problems out with getting a safer FE out into the game.
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Thanks, can a mod possibly put [G] for me? I forgot sorry!
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15hatchery into Roaches is pretty vulnerable to a contain against any Ling/Infestor-based play.
I have seen oh so many 15hatchers who got nothing out of the economy because I just Double-expanded due to them having Roaches and me having Infestors camping near my base and Lings moving around the map.
This is in High Diamond where people most likely won't go Infestors in like ever. Or they get them when I already am getting Brood Lords or attacking with 200/200 Ling/Baneling/Infestor.
Basically why people don't use Ling/Infestor more is because if I, as a Ling/Infestor player, don't scout you getting your own Infestation Pit to counter my Lings, I lose the game almost instantly unless I by some miracle, avoid your Fungals.
My tip for 15hatchers: If you are getting Ling contained, go Infestors immediately. If you don't, you are getting yourself outmacroed, hard. You don't win the game immediately by doing this, but if your Infestation Pit is unscouted, you are pretty damn close. Attacking with pure Roach isn't really an option because Fungals can hold Roaches kinda long and they still do damage. If you Burrow, I just Fungal the Burrowed group and surround with Lings.
For some this is obvious, but at least in High Diamond where I'm playing at, people don't go Infestors even when they 15hatched, went Roaches and knew I was going Ling/Infestor and that I had my 3rd before them. Some I have killed with Mutas(on 3-4base...), some with 4base Brood Lord/Infestor which btw is ridiculously good if you get there and some I have just attacked with 200/200 Ling/Baneling/Infestor army.
That's all.
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On March 09 2011 08:12 Airact wrote: 15hatchery into Roaches is pretty vulnerable to a contain against any Ling/Infestor-based play.
I have seen oh so many 15hatchers who got nothing out of the economy because I just Double-expanded due to them having Roaches and me having Infestors camping near my base and Lings moving around the map.
This is in High Diamond where people most likely won't go Infestors in like ever. Or they get them when I already am getting Brood Lords or attacking with 200/200 Ling/Baneling/Infestor.
Basically why people don't use Ling/Infestor more is because if I, as a Ling/Infestor player, don't scout you getting your own Infestation Pit to counter my Lings, I lose the game almost instantly unless I by some miracle, avoid your Fungals.
My tip for 15hatchers: If you are getting Ling contained, go Infestors immediately. If you don't, you are getting yourself outmacroed, hard. You don't win the game immediately by doing this, but if your Infestation Pit is unscouted, you are pretty damn close. Attacking with pure Roach isn't really an option because Fungals can hold Roaches kinda long and they still do damage. If you Burrow, I just Fungal the Burrowed group and surround with Lings.
For some this is obvious, but at least in High Diamond where I'm playing at, people don't go Infestors even when they 15hatched, went Roaches and knew I was going Ling/Infestor and that I had my 3rd before them. Some I have killed with Mutas(on 3-4base...), some with 4base Brood Lord/Infestor which btw is ridiculously good if you get there and some I have just attacked with 200/200 Ling/Baneling/Infestor army.
That's all.
Ok so your playing high diamond while i'm playing high masters and ling infestor will not work vs roach/hydra. you can fungel but that critical mass of roaches > lings by a land slide. You can only "contain" for a little bit but you won't be able to do it for long. for one thing your forgetting, to get all those lings thats 1 less drone. To get an amount of lings to "contain" the roach player is alot of drones you sacraficed. So you not only have to catch up in the drone deparment but you won't have enough money to double expand and hold off a 2 base roach/hydra (hell pure roach would beat this) attack especially with upgrades.
I dont' understand how you think pure ling/infestor is going to beat pure roach it just wont' work unless they move out with little roaches against a ton of lings which again no good zergs do that.
The reason high masters player don't do what you said is because it doesn't work.
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It blows my mind that this even works in ZvZ.
From my experience 14/14 is the econ opening. 10 pool is pretty standard. Can't imagine going hatch first and not just dying.
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I noticed u send a pretty early scout.
How do u react to an early pool (6-11 or something like this)
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On March 09 2011 08:35 BaBaUTZ wrote: I noticed u send a pretty early scout.
How do u react to an early pool (6-11 or something like this)
Ah yes I do an early scouting just for pools like this. I will not hatch first vs a what I feel very fast pool 6-11. I will place my pool and depends if he takes gas. If he takes gas while doing it I am pretty sure he's doing banelings. I don't have too much experience vs that kind of play I just know I go 1 base roach before expanding. I will put a spine crawler down if I feel he's doing that super fast baneling that comes before roaches can come out.
I still expand but later as you obv can't hold if you hatch first and let it complete vs an early pool like that.
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On March 09 2011 08:35 BaBaUTZ wrote: I noticed u send a pretty early scout.
How do u react to an early pool (6-11 or something like this)
If you scout an early pool you HAVE to cancel hatch if it's down and throw down a pool instantly. You won't hold a hatch first against an early pool without becoming even in worker count in most cases.
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15 hatch feels like one of the zvz builds that will become the standard build.Yeah the early pools can counter it so in a tourny might not be wise to open 15 hatch every game , but it works just fine on the ladder where the norm is still 14/14.
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Thanks so much for the contribution! Worth noting that your timings for hatch / pool / extractor were different in the replays from the post. Is 15/15/14 optimal?
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On March 09 2011 09:10 raid3n wrote: Thanks so much for the contribution! Worth noting that your timings for hatch / pool / extractor were different in the replays from the post. Is 15/15/14 optimal?
Um yes I like to do 15 hatch, 15 pool, 14 extractor I think most do 14/14/13 but I just like to sneak that extra drone in.
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Great post, well written, etc. Thanks a ton  Just curious, do you always transition straight to roach? What if your opponent does a roach opening, and it leads to a speedling/roach all-in that's becoming pretty popular lately (Off one base)?
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thanks a lot for this build order guide and the replays, it helps immensely as zvz is such a tricky matchup i really liked another replay pack you released previous too, i
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On March 09 2011 09:16 CapnCDaWg wrote:Great post, well written, etc. Thanks a ton  Just curious, do you always transition straight to roach? What if your opponent does a roach opening, and it leads to a speedling/roach all-in that's becoming pretty popular lately (Off one base)?
Yes I always go straight to roach. The roach/speedling all in off of 1 base is actually pretty easy to hold off as you should already have 7 roaches and some lings from your initial 8-10 to push back his initial ling push before his speed is done.
With proper overlord placement you will see this coming and be able to get more then enough roaches + slowlings to hold this and pretty much win the game once it fails. If he doesn't push out with his initial 4-6 lings and is still 1 base I would sac 1 ling to see what he's doing in terms of what kills it.
I think I have some replays of me holding vs a 1 base roach/ling all in i'll have to look for it and add it to the OP ^_^
I found one kinda updated in the OP closest thing so far that I have looked for a 1 base roach/ling all in!
Also threw in another zvz replay of what I do vs a 6-11 pool he went 10 pool baneling into roach/ling.
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Wow this is great stuff! After trying for ages I thought 15 hatch was impossible to pull of consistently. Just wondering how you handle muta plays? Do you just get hydras if you suspect it? If so are there any signs for this?
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On March 09 2011 09:56 TheMooseHeed wrote: Wow this is great stuff! After trying for ages I thought 15 hatch was impossible to pull of consistently. Just wondering how you handle muta plays? Do you just get hydras if you suspect it? If so are there any signs for this?
I get an overseer as soon as my lair finishes to see my opponents tech. Sense I like to go hydra/roach I do get a hydra den anyway. If they plan on going muta's all game I will get infestors (I haven't really faced any zergs that have done this to me yet) but I imagine getting an infestor or 2 and fungeling the muta's and if they go banes the banes as well and thats gg for them I imagine. That is just my theory if I face a zerg who goes muta play very heavily.
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Thanks man I am definitely going to try this tomorrow! Hopefully this means no more ling bane micro fests
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Not to steal your thunder Blade, but to any one curious about holding hatch first, check out Mr. Bitter's stream. His 12 weeks with the pros series is amazing, and the portion with dimaga covers this exact topic. It was an amazing series.
Also, when Idra was on Mr. Bitter's show, he stated that going 14/14, 15/15, 16/16 etc... is silly. Rather than 14/14, you might as well hatch at 15 and pool at 14. You'll get the same amount of drones as 14/14, but your pool finish slightly faster due to the extra mining. Hope that helps some of you, and every zerg should check out Mr. Bitter.
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On March 09 2011 10:21 roadrunner343 wrote: Not to steal your thunder Blade, but to any one curious about holding hatch first, check out Mr. Bitter's stream. His 12 weeks with the pros series is amazing, and the portion with dimaga covers this exact topic. It was an amazing series.
Also, when Idra was on Mr. Bitter's show, he stated that going 14/14, 15/15, 16/16 etc... is silly. Rather than 14/14, you might as well hatch at 15 and pool at 14. You'll get the same amount of drones as 14/14, but your pool finish slightly faster due to the extra mining. Hope that helps some of you, and every zerg should check out Mr. Bitter.
Your not stealing my thunder this build I got with some slight adjustments from watching Ret's stream a long time ago. I made some of my own adjustements but for the most part thats where I got it ^^.
I would recommend watching mrbitter's stream as well with Idra very useful information :D
But it is easier to watch a replay and guide then a vod
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thanks very much blade I'm keeping this guide tabbed : ) I've been bouncing between races for a long time with about 300 games terran 50 games toss and 300 games zerg and was in mid-high diamond for awhile before masters, I'm starting playing again and I still can't choose what race but I've been enjoying zerg a lot lately and have been thinking of staying with them :D And I always wanted to figure out how to hold a hatch first in zvz so this is great! Now if only i could do it in zvp lol >_<
EDIT: oh and I was curious as to your thoughts on hatch first on scrap station? It seems very risky because the ramps so wide and the expansion is so far away, but I have seen Ret 15 hatch on it and hold against moonglade's ling/baneling attack, I think just mass speedling could punish you very hard on this map for going hatch first
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I hate to be negative nancy here, but you are advocating a blind 15hatch in zvz. At least, if you scout you don't mention it in your OP.
It's great that it's possible to hold 15hatch vs 14/14. What about if your opponent doesn't go 14/14 or hatch first? Not every zerg player does this.
Do you just hedge your bets and accept losses in the cases of early pool or hard aggression?
Do you have a replay of this on Xel'Naga Caverns?
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On March 09 2011 10:51 michaelhasanalias wrote: I hate to be negative nancy here, but you are advocating a blind 15hatch in zvz. At least, if you scout you don't mention it in your OP.
It's great that it's possible to hold 15hatch vs 14/14. What about if your opponent doesn't go 14/14 or hatch first? Not every zerg player does this.
Do you just hedge your bets and accept losses in the cases of early pool or hard aggression?
Do you have a replay of this on Xel'Naga Caverns?
1. I drone scout on 9 (adding to the OP now thanks for notifying me of that!)
2. I will not hatch first if they go 6-11 pool.
3. Yes the game vs spanishwa is on xelnaga caverns.
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On March 09 2011 10:52 blade55555 wrote:Show nested quote +On March 09 2011 10:51 michaelhasanalias wrote: I hate to be negative nancy here, but you are advocating a blind 15hatch in zvz. At least, if you scout you don't mention it in your OP.
It's great that it's possible to hold 15hatch vs 14/14. What about if your opponent doesn't go 14/14 or hatch first? Not every zerg player does this.
Do you just hedge your bets and accept losses in the cases of early pool or hard aggression?
Do you have a replay of this on Xel'Naga Caverns? 1. I drone scout on 9 (adding to the OP now thanks for notifying me of that!) 2. I will not hatche first if they go 6-11 pool. 3. Yes the game vs spanishwa is on xelnaga caverns.
okay thank you for your response
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No problem always happy to help and answer questions ^_^
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Hey blade I tried the build just before against a masters zerg on sea who destroyed me lol, I defended from the early zerglings very well and he ended up just one base all-in'ing me and I couldn't hold, I think the mistake I made was teching to hydras and he attacked just as I was building them with his large force of roaches and speedlings off one base against my low number of slowlings and roaches off two bases, I think I didn't drone enough early on and was too scared and then didn't make enough units later on lol
http://www.multiupload.com/QGJVTSV4D6
There's the replay if you'd like to check it out! any advice would be amazingly helpful and appreciated : )
Oh and in my post before I asked a bunch of questions which i think you missed :D thanks!
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On March 09 2011 10:51 michaelhasanalias wrote: I hate to be negative nancy here, but you are advocating a blind 15hatch in zvz. At least, if you scout you don't mention it in your OP.
It's great that it's possible to hold 15hatch vs 14/14. What about if your opponent doesn't go 14/14 or hatch first? Not every zerg player does this.
Do you just hedge your bets and accept losses in the cases of early pool or hard aggression?
Do you have a replay of this on Xel'Naga Caverns?
on close maps this can be an issue for some players, others will be able to hold off/distract their enemy until a spine goes down or their own zerglings come out.
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Are you the Blade who played against Idra on Mr. Bitters 12 weeks with the pro's? :o
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On March 09 2011 13:59 curreh wrote:Hey blade I tried the build just before against a masters zerg on sea who destroyed me lol, I defended from the early zerglings very well and he ended up just one base all-in'ing me and I couldn't hold, I think the mistake I made was teching to hydras and he attacked just as I was building them with his large force of roaches and speedlings off one base against my low number of slowlings and roaches off two bases, I think I didn't drone enough early on and was too scared and then didn't make enough units later on lol http://www.multiupload.com/QGJVTSV4D6There's the replay if you'd like to check it out! any advice would be amazingly helpful and appreciated : ) Oh and in my post before I asked a bunch of questions which i think you missed :D thanks!
Yeah I missed those quesetions sorry xD. But your problems with that game were:
Got your gas too late your supposed to get it as soon as your spawning pool starts.
Start your roach warren before queen I would recommend that anyway seconds are very precious.
I feel that spine crawler was too early also think you should delay that till after roaches if you want to have a spine crawler.
Your overlord should be over his natural a bit so that you can see if he takes an expo. If he's not you know he's doing some sort of all in so you don't want to drone too hard or you will die to an attack that you should be expecting.
Sneaking in drones is good thats what you should be doing.
Teching too hydra's was a very bad move. You saw his army move out (or should have with them goign under your overlords). You don't want hydra's until you have a better economy. So delay your hydra den till you have more drones alot more drones. Just make roach/ling when you see him moving out with that many roaches you know he can't be making muta's off of 1 base while going heavy roaches and all those lings.
You were also still making drones when his army had already moved out you should have been massing units still not droning.
Spread your overlords more over the map you see everything he can't kill them till he gets hydra's or muta's.
Hope this helps!
oh and I was curious as to your thoughts on hatch first on scrap station? It seems very risky because the ramps so wide and the expansion is so far away, but I have seen Ret 15 hatch on it and hold against moonglade's ling/baneling attack, I think just mass speedling could punish you very hard on this map for going hatch first
Yes I do hatch first you really need I think 9-10 roaches before you can completely wall off the part between your natural and the ramp to main. By using the roaches to close it. If you keep roach/ling production when he's going pure speedling you will hold it off just dont' let those roaches get surrounded stupidly ^_^
Are you the Blade who played against Idra on Mr. Bitters 12 weeks with the pro's? :o And yes I am the blade that played Idra on mrbitters stream.
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I have found that if you go hatch first, it is very, very hard to hold ling/banneling all ins. Especially if they skip speed. On maps with a long rush distance hatch first works just fine, but on XNC, most metrapolis positions, and cross positions on slag and ST I haven't found in my play that it is not possible. If you go ling expand into roach you can can sniff out things like bannelings and then get roaches out in time to counter bannelings if they go for a delayed all in.Would you disagree?
Also, and this is a stylistic choice perhaps, i much prefer to build lots and lots of speedlings off two base when I go hatch first and go for tons of pressure. If you take out the natural (almost always possible if they go roach or ling expand) you can come out ahead. Its a timings push with speed I hit at 6 minutes with about 20-26 speedlings. What is your thoughts on this?
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Not to discredit your strategy, but in the game against me I was testing the effectiveness of +1 ling/bling against roaches. I think it would play out differently if I played standard or if you caught me at a later point (it was one of the first games I had tried +1).
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On March 09 2011 14:17 mothergoose729 wrote: I have found that if you go hatch first, it is very, very hard to hold ling/banneling all ins. Especially if they skip speed. On maps with a long rush distance hatch first works just fine, but on XNC, most metrapolis positions, and cross positions on slag and ST I haven't found in my play that it is not possible. If you go ling expand into roach you can can sniff out things like bannelings and then get roaches out in time to counter bannelings if they go for a delayed all in.Would you disagree?
Also, and this is a stylistic choice perhaps, i much prefer to build lots and lots of speedlings off two base when I go hatch first and go for tons of pressure. If you take out the natural (almost always possible if they go roach or ling expand) you can come out ahead. Its a timings push with speed I hit at 6 minutes with about 20-26 speedlings. What is your thoughts on this?
For your first question its hard until you practice this build vs 14/14 ling/bane all in alot. Once you get used too it you'll hold it pretty easily most of the time. I hold it off it seems like 9 times out of 10 but there is the time I lose to it. you won't stop it 100% of the time you'll make a silly mistake or something and lose but once you get used to hatch first - roaches really fast with slowlings support does hold this very very well. You can not let your roaches just wonder though and get surrounded that is an instant loss. When they go slowlings and go fast banelings I seem to get roaches out just in time to stop it so the banes can't kill me or anything you should be able to get 6+ roaches immediately when your roach warren finishes which is enough to hold and you should have most of your slow lings so you should hold no problem.
For your 2nd question its not as hard to sniff this out if your doing roaches when both hatch first. If your scouting actively and see not many drones you know he's all inning (I classify it as all in because if you don't do damage and you hold it without losing drones or few drones your very behind especially if you lose all the lings).
I have found scouting with lings and if I see he has few drones pumping mass roaches + lings because I know whats coming and also using an evo chamber works great to stop the player doing that to have as much of a surround and works great from what I have seen I haven't done it too much yet I keep forgetting but I have seen ret/idra too it to very great success.
I have also found getting a baneling nest and making banelings is a great counter to this as well if you suspect it but yeah you can hold with roach/ling but have to know its coming if your not scouting or anything and it catches you by surprise yes its an instant loss ^_^.
Not to discredit your strategy, but in the game against me I was testing the effectiveness of +1 ling/bling against roaches. I think it would play out differently if I played standard or if you caught me at a later point (it was one of the first games I had tried +1).
While yes that was a weird strategy getting + 1 melee and stuff, you overall did the basic of what I needed to showcase of how to hold hold. Its really the beginning of the game that mattered not the mid-late the builds just showcasing how not to die to speedlings early when hatch firsting.
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Thanks so much for the response blade :D There was a lot of mistakes in that replay, your advice was brilliant! When I was watching the replay I saw I had seen him move out with that huge army. but I didn't really notice it on the minimap when I was actually playing and continued to drone and died lol : (
A few thoughts though, in my replay it felt as though the denial of scouting and map control with the speedlings is very strong, but could be countered with overseers I guess, I'm just not too sure when to get the lair I might watch some of your replays to figure that out
On March 09 2011 14:17 mothergoose729 wrote: I have found that if you go hatch first, it is very, very hard to hold ling/banneling all ins. Especially if they skip speed. On maps with a long rush distance hatch first works just fine, but on XNC, most metrapolis positions, and cross positions on slag and ST I haven't found in my play that it is not possible. If you go ling expand into roach you can can sniff out things like bannelings and then get roaches out in time to counter bannelings if they go for a delayed all in.Would you disagree?
Also, and this is a stylistic choice perhaps, i much prefer to build lots and lots of speedlings off two base when I go hatch first and go for tons of pressure. If you take out the natural (almost always possible if they go roach or ling expand) you can come out ahead. Its a timings push with speed I hit at 6 minutes with about 20-26 speedlings. What is your thoughts on this?
And in response to this mothergoose, I find the mass speedling builds very risky, I would only do it if I knew for sure they aren't going for banelings, but I guess banelings could be countered with really good micro I'm not sure :S
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On March 09 2011 14:11 blade55555 wrote: And yes I am the blade that played Idra on mrbitters stream.
Idra told Mr. Bitter to do exactly the same build that you posted here, but props to you to make a thread a about it because it is a really good build!
And you did really well vs Idra. It was a really good game! He got maybe one of the best ZvZ's in the world and you put up a really close fight
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I would very much like to see a game where you hold a ling/banneling bust with hatch first, especially on XNC or a similar map. I when I play it is almost possible, but it is so difficult to micro around the bannelings.
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On March 09 2011 14:31 curreh wrote: Thanks so much for the response blade :D There was a lot of mistakes in that replay, your advice was brilliant! When I was watching the replay I saw I had seen him move out with that huge army. but I didn't really notice it on the minimap when I was actually playing and continued to drone and died lol : (
A few thoughts though, in my replay it felt as though the denial of scouting and map control with the speedlings is very strong, but could be countered with overseers I guess, I'm just not too sure when to get the lair I might watch some of your replays to figure that out
Yes it is very strong but your overlords will see everything. So you will see if he's pushing out, if he takes his expo. The only thing you will not see if what tech he's going. And a spire takes a year to make so you can get lair, get an overseer and may see his spire at 300-500 hitpoints (600 health) and will still get hydra's, defense in time.
I personally get an evo chamber and get +1 attack before going lair also so if I see muta's can also put out spore crawlers pretty fast they normally go for the overlords too so you will lose 2-3 overlords but have defense and still be fine.
Idra told Mr. Bitter to do exactly the same build that you posted here, but props to you to make a thread a about it because it is a really good build!
And you did really well vs Idra. It was a really good game! He got maybe one of the best ZvZ's in the world and you put up a really close fight
Yes as said previously this build is what I got from watching Idra/Ret while I made some very small adjustments that I prefer this build is pretty much theirs that I copied for the most part. I saw nobody really posted how to do it and its always easier to see replays then vods as you can pause, rewind, etc and see exactly what to do and all that.
Also thanks I was pretty happy with my play after watching the replay I questioned my sanity in that first fight I attacked too early think that game could have been alot closer if I had waited for my 2-1 instead of attacking 0-1 vs his 2-1 only needed like 10 seconds I learned alot from that game was glad it was close and not a 1 sided stomping ^^.
I would very much like to see a game where you hold a ling/banneling bust with hatch first, especially on XNC or a similar map. I when I play it is almost possible, but it is so difficult to micro around the bannelings.
If I can find a replay or I play one in the future I will upload and update the OP with it.
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Just a little tid bit to add in there, for people interested.
I find getting a baneling nest after 15 hatching allows me to hold ling/bane all ins much easier than popping roaches.
There is a window where a delayed +1 ling attack can crush 15 hatch constant roach production. . The lings will reach a critical mass so that, if both of you were pumping roaches versus lings off two hatches each, the lings will win and you will be overrun.
Getting a baneling nest closes this window, and I find it allows me to transition into the mid game in much better shape.
3.8k masters if it matters.
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On March 09 2011 14:34 ch33psh33p wrote: Just a little tid bit to add in there, for people interested.
I find getting a baneling nest after 15 hatching allows me to hold ling/bane all ins much easier than popping roaches.
There is a window where a delayed +1 ling attack can crush 15 hatch constant roach production. . The lings will reach a critical mass so that, if both of you were pumping roaches versus lings off two hatches each, the lings will win and you will be overrun.
Getting a baneling nest closes this window, and I find it allows me to transition into the mid game in much better shape.
3.8k masters if it matters.
I tried that a long time ago and my biggest issue is I hate ling/bane micro very annoying to me because if you fuck up your baneling micro a little bit and he's going banes as well you instantly lose. I feel that punishes you more for a mistake then Roach warren. I have seen both work of course and I know ret/Idra both use Roaches most of the time although I think I saw ret do banelings 1 time its of course personal preference this way does work if you dont' mind ling/bane micro which I hate so thats why I go roaches
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On March 09 2011 14:39 blade55555 wrote:Show nested quote +On March 09 2011 14:34 ch33psh33p wrote: Just a little tid bit to add in there, for people interested.
I find getting a baneling nest after 15 hatching allows me to hold ling/bane all ins much easier than popping roaches.
There is a window where a delayed +1 ling attack can crush 15 hatch constant roach production. . The lings will reach a critical mass so that, if both of you were pumping roaches versus lings off two hatches each, the lings will win and you will be overrun.
Getting a baneling nest closes this window, and I find it allows me to transition into the mid game in much better shape.
3.8k masters if it matters. I tried that a long time ago and my biggest issue is I hate ling/bane micro very annoying to me because if you fuck up your baneling micro a little bit and he's going banes as well you instantly lose. I feel that punishes you more for a mistake then Roach warren. I have seen both work of course and I know ret/Idra both use Roaches most of the time although I think I saw ret do banelings 1 time.
Thats the problem with ling bane vs ling bane.
Whoever fucks up micro will insta lose, so I guess if you're confident in your micro, it can be more rewarding than going Roaches. However, Roaches are safer in general, I agree.
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On March 09 2011 14:40 ch33psh33p wrote:Show nested quote +On March 09 2011 14:39 blade55555 wrote:On March 09 2011 14:34 ch33psh33p wrote: Just a little tid bit to add in there, for people interested.
I find getting a baneling nest after 15 hatching allows me to hold ling/bane all ins much easier than popping roaches.
There is a window where a delayed +1 ling attack can crush 15 hatch constant roach production. . The lings will reach a critical mass so that, if both of you were pumping roaches versus lings off two hatches each, the lings will win and you will be overrun.
Getting a baneling nest closes this window, and I find it allows me to transition into the mid game in much better shape.
3.8k masters if it matters. I tried that a long time ago and my biggest issue is I hate ling/bane micro very annoying to me because if you fuck up your baneling micro a little bit and he's going banes as well you instantly lose. I feel that punishes you more for a mistake then Roach warren. I have seen both work of course and I know ret/Idra both use Roaches most of the time although I think I saw ret do banelings 1 time. Thats the problem with ling bane vs ling bane. Whoever fucks up micro will insta lose, so I guess if you're confident in your micro, it can be more rewarding than going Roaches. However, Roaches are safer in general, I agree.
Exactly what this guy said. I've seen people use ling/bling to great effect. Actually, I hate them for it. Almost every time I try Ling/Bling wars, I lose, because my micro is not up to par. I am more of a macro player, so going roaches allows me to more easily defend and macro than does ling/bling.
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On all maps you can scout an early pool with a 9 drone scout in time to throw down pool before hatch, except on typhon peaks. I don't think you can hold 10pools and such with hatch first and I'm not sure what to do on that map. blindly going 14/14 sucks because the map is so big and the nat is easily defendable, it's so hard to do any damage at all against a hatch first to pull even.
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i dont have a problem with hatch first vs 1 base
what i DO have trouble with is hatch first vs speedling expand. i try both, and still not sure which is better.
going speedling expand, it is hard for the opponent to scout how many lings ur making so that proves difficult for a hatch first to stay economically ahead
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Idras build is kinda the same,
15 hatch 14 pool 17 gas 16 OL
RW when pool pops, Queen when u have money, you dont need that many lings (depends on scout)
save supply, and mins and gas for 5'ish roaches
stay on one gas for a while, make roaches w all your gas and drones w the rest. eventually take more gas and play normally,
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I've yet to have success with a hatch first into roach but I'm not that great either. I usually sling expand in zvz, and never stop ling production unless I am completely denied. I often beat people that hatch first by just killing their hatchery because they don't have enough out to stop me as I'm producing non stop splings from 2 hatcheries. Then I back off because I'm then up a base and they are stuck with 1. I envy the people that can actually pull it off. I really need to practice this more.
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One your replay I watched was vs. +1 speedling allin, and you hold it, because you saw that he was pumping mass lings. When I played my friend he made a macro hatch at his natural and went for +1 mass lings but didn't show them to me. Then he came with such a big amount of lings that even roaches on ramp where eaten^^.
What I want to say that I think the big weakness of this build is you don't know what your opponent is doing. If he kills your overlord near your natural with queen then you are even more blind. He may be just mass droning and you are carefully pumping roaches with just few drones.
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On March 10 2011 00:26 Alpina wrote: One your replay I watched was vs. +1 speedling allin, and you hold it, because you saw that he was pumping mass lings. When I played my friend he made a macro hatch at his natural and went for +1 mass lings but didn't show them to me. Then he came with such a big amount of lings that even roaches on ramp where eaten^^.
What I want to say that I think the big weakness of this build is you don't know what your opponent is doing. If he kills your overlord near your natural with queen then you are even more blind. He may be just mass droning and you are carefully pumping roaches with just few drones.
Depending on the map you can put your overlord at a good position and check their mineral line and not lose the overlord. You can peak and if you dont' see many drones you know he's making a ton of units, if you see drones well you know he's droning so you can too or you can attack whichever you prefer. Another thing you can do is get a baneling nest and with roach/bane you'll hold that attack very easily. I have been doing it it doesn't really put you behind or anything and if they do that and after you banes kill their lings unless they run away and dont' attack either way your very far ahead. I am still messing around with different things to do that dont' put you behind but I know this is one way I like. Another way is if you are blind to make drones but adding in units as well. Not pure drone pump but idk if I like that yet ^_^.
On all maps you can scout an early pool with a 9 drone scout in time to throw down pool before hatch, except on typhon peaks. I don't think you can hold 10pools and such with hatch first and I'm not sure what to do on that map. blindly going 14/14 sucks because the map is so big and the nat is easily defendable, it's so hard to do any damage at all against a hatch first to pull even.
You can't hold a 10 pool going hatch first without losing your natural. If you scout him last when 9 drone scout and see a 10 pool or something you can cancel the hatch and start your pool if you haven't already. You can hold him with just drones as drones > lings that don't have the speed upgrade.
The trick to that is to select your drones, right click on a mineral patch, then A move and if they dont' move their lings out of the way they will die with you losing maybe 1 drone. You do this till your lings pop out then your ahead ^_^.
Idras build is kinda the same,
15 hatch 14 pool 17 gas 16 OL
RW when pool pops, Queen when u have money, you dont need that many lings (depends on scout)
save supply, and mins and gas for 5'ish roaches
stay on one gas for a while, make roaches w all your gas and drones w the rest. eventually take more gas and play normally,
Yes as stated a few times before this build I got from watching Ret/Idra with some slight adjustments (like scouting on 9) nothing too big. The thing is nobody has written a guide I don't think and so many people always tell me its impossible so I wrote this guide for people who just don't know how and this should help them especially with the replays. They can then have a practice partner then mass practice till they defend it like every time.
I've yet to have success with a hatch first into roach but I'm not that great either. I usually sling expand in zvz, and never stop ling production unless I am completely denied. I often beat people that hatch first by just killing their hatchery because they don't have enough out to stop me as I'm producing non stop splings from 2 hatcheries. Then I back off because I'm then up a base and they are stuck with 1. I envy the people that can actually pull it off. I really need to practice this more.
Idk what level you are but this doesn't surprise me even in high'ish masters most zergs die to a 14/14 all in or something to that affect and thats more because they don't know how to defend against it. I know I didn't know I tried lots of things but I never thought of delaying queen and getting roach warren asap. It worked for me and still does to today ^_^.
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I've been struggling with ling all ins while my roach count is low and this should be a great resource against that.
As a side note, non-hatch first zergs seem to get really freaked out when they see hatch first. So many games they go all in trying to kill it. It seems like a better response would be to deny scouting with speedlings while mass droning and eventually expanding with good roach count. Do you think a 14/14 build is so far behind that to try and out macro hatch first is too much of an uphill battle?
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Mr. Bitter's foundations ZvZ with Ret was a good topic on this; 15 hatch works because of your defenders advantage, you can always squeeze in a few drones in between cycles till he ends aggression. By that point, you have an expansion set up already and are now ahead. As long as you have good control (really use the ramp), you can stop any all ins.
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On March 10 2011 04:46 revel wrote: I've been struggling with ling all ins while my roach count is low and this should be a great resource against that.
As a side note, non-hatch first zergs seem to get really freaked out when they see hatch first. So many games they go all in trying to kill it. It seems like a better response would be to deny scouting with speedlings while mass droning and eventually expanding with good roach count. Do you think a 14/14 build is so far behind that to try and out macro hatch first is too much of an uphill battle?
Yes the better response would be to mass drones instead of freaking out and all inning but most don't see it that way. The quote below me is a perfect example of why 15 hatch works because of defenders advantage and having your expo up way before him ^_^. because even with the players who do speedling expand and being aggressive thats alot of drones they aren't making trying to hopefully kill you or do damage.
Mr. Bitter's foundations ZvZ with Ret was a good topic on this; 15 hatch works because of your defenders advantage, you can always squeeze in a few drones in between cycles till he ends aggression. By that point, you have an expansion set up already and are now ahead. As long as you have good control (really use the ramp), you can stop any all ins.
I agree 100% if you let those roaches get surrounded or not using the ramp at all its an instant loss.
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I REALLY love going hatch first 15/14/14 but on tons of maps in the current pool with open nats or long distances from nat-ramp (backwater, XC, meta, DQ) I lost the expohatch 80% of the time because you don't have enough roaches out in time to defend your ramp AND your nat hatch, especially if the other player goes for a fast sling mass. What is your stragety for coping with a mass sling push into an open nat? I feel like you can't move out of your base with less than 9-10 roaches becasue 3 need to stay on the ramp and any less than 6 will get destroyed by a ling surround.
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On March 10 2011 05:44 CookieMaker wrote: I REALLY love going hatch first 15/14/14 but on tons of maps in the current pool with open nats or long distances from nat-ramp (backwater, XC, meta, DQ) I lost the expohatch 80% of the time because you don't have enough roaches out in time to defend your ramp AND your nat hatch, especially if the other player goes for a fast sling mass. What is your stragety for coping with a mass sling push into an open nat? I feel like you can't move out of your base with less than 9-10 roaches becasue 3 need to stay on the ramp and any less than 6 will get destroyed by a ling surround.
You should not be moving out with your roaches. You need to be using your roaches smart, trying to get them to engage you at the ramp, move out a little bit but stay by the ramp until you get more. also getting a queen and using that + 2 roaches to block works good as well. You won't lose the natural hatchery if you do this correctly and having your own slowlings with roaches helps alot.
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I liked your replay pack but I felt that the mass sling push i mentioned is very situational. There are certainly some maps where your nat hatch is so far from your ramp that you HAVE to engage at some point outside your ramp or else the opponent can just non-stop attack the hatch. Do you have any other replays that show this being defended when the opponent is obviously just linging until your nat is down and planning to follow with a macrohatch or expo of their own?
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On March 10 2011 05:59 CookieMaker wrote: I liked your replay pack but I felt that the mass sling push i mentioned is very situational. There are certainly some maps where your nat hatch is so far from your ramp that you HAVE to engage at some point outside your ramp or else the opponent can just non-stop attack the hatch. Do you have any other replays that show this being defended when the opponent is obviously just linging until your nat is down and planning to follow with a macrohatch or expo of their own?
Hmmm I might what maps are you more concerned about? I know scrap which there is a replay of.
I do not play on slag pits, backwater gulch or delta quadrant so if your asking for any of those 3 maps I have those veto'd
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Thank you for posting this guide . I've seen Ret's opening a lot of times and I've been amazed at the effectiveness of it. But I was always too afraid, or more likely, too used to speedling/bling micro that I didn't feel the need to practice a whole different opening style. Im comfortable playing pool first openings but against a good hatch first opening they're just slightly behind.
Definitely going to try this on the ladder as soon as I can ladder lots again . I'm confident in my micro that I can hold stuff I just couldn't be bothered relearning a lot of timing windows again. I could help by making pictures from your replays and style your OP a bit so it looks a little bit better and send that version via PM if you desire. I'd love to help make this guide grow ^^.
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On March 10 2011 06:04 blade55555 wrote:Show nested quote +On March 10 2011 05:59 CookieMaker wrote: I liked your replay pack but I felt that the mass sling push i mentioned is very situational. There are certainly some maps where your nat hatch is so far from your ramp that you HAVE to engage at some point outside your ramp or else the opponent can just non-stop attack the hatch. Do you have any other replays that show this being defended when the opponent is obviously just linging until your nat is down and planning to follow with a macrohatch or expo of their own? Hmmm I might what maps are you more concerned about? I know scrap which there is a replay of. I do not play on slag pits, backwater gulch or delta quadrant so if your asking for any of those 3 maps I have those veto'd 
Those were the ones 
Backwater i think is simply impossible to hold the 15hatch because you're SO far from your ramp. DQ is the same. Slag isn't as bad for distance but the entire side is open so lings have free reign over your nat. I need to re-watch your scrap again then.
TY for this and keeping up with responses, you field questions quite well.
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Thanks so much for this OP...
Last night I opened 10 pool and my opponent went hatch first. I thought I had a sure win in the bag, so I pumped 100% lings. He matches my 6 lings by the time they arrive, and had 5 roaches out before my first inject army arrived.
It absolutely baffled me that my 10 pool lost to 14 hatch, and I was determined to pore through the replay until you posted this for me. And I see your first game is against spanishiwa, who is an incredible zerg player. Can't wait to watch these! I hope to god I don't have to go baneling micro 100% of zvz's anymore.
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Makes me wanna go hatch first :D Nice post really clear and open ended opening
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On March 10 2011 06:43 Chaosvuistje wrote:Thank you for posting this guide  . I've seen Ret's opening a lot of times and I've been amazed at the effectiveness of it. But I was always too afraid, or more likely, too used to speedling/bling micro that I didn't feel the need to practice a whole different opening style. Im comfortable playing pool first openings but against a good hatch first opening they're just slightly behind. Definitely going to try this on the ladder as soon as I can ladder lots again  . I'm confident in my micro that I can hold stuff I just couldn't be bothered relearning a lot of timing windows again. I could help by making pictures from your replays and style your OP a bit so it looks a little bit better and send that version via PM if you desire. I'd love to help make this guide grow ^^.
Hey if you want to help please do I will add the pictures and all that if you want to do that would be awesome ^_^ and make it alot better :D
Those were the ones
Backwater i think is simply impossible to hold the 15hatch because you're SO far from your ramp. DQ is the same. Slag isn't as bad for distance but the entire side is open so lings have free reign over your nat. I need to re-watch your scrap again then.
TY for this and keeping up with responses, you field questions quite well.
Yes on those maps I don't really know as I haven't played in those for a long time hatch first is I imagine bad on all of those maps I veto'd ^_^. Thanks I try my best glad to see people liking the guide and all that :D
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Great write up! Before this I was only going Hatch first on Typhon Peaks because the map is so huge, most of the time I resorted to Speedling Expand or a 1-base +1 Roach bust against Speedling Expand, but at the high Diamond level I'm starting to find Zergs that know how to Drone up just enough and get enough Spines/Lings to fend this off which really ends the game.
Hopefully publicizing this build a little bit will change the ZvZ metagame on the NA ladder to feature more macro games! Thanks again!
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Scrap, backwater, slag, delta are basically impossible to do 15 hatch. Scrap's ramp is far too large.
Xel naga is a bit iffy but you can probably do it.
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Hey just to let you guys know OP is updated and thanks to Chaosvuistje looks a lot nicer. Huge thanks to him for doing this for me as it now looks way more organized :D
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how does this build fare against 13 gas 12 pool super fast speedling timing pushes???
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On March 10 2011 11:04 BlazedHydra wrote: how does this build fare against 13 gas 12 pool super fast speedling timing pushes???
Tbh I don't think I have faced that yet. I imagine you can still hold it fine as long as your making enough lings early. Would ask a friend and try it I might ask titan or someone to do that vs me and see but I imagine you'll hold just fine with this build but would have to test to say for sure ^_^
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thanks bro. i used to go hatch first all the time in zvz, using a variation of spines/double queen on ramp. i kept losing to baneling aggression so i started going 14g/14p/20 baneling nest and cheesing all my zvz wins out of frustration. im high diamond and this build basically holds any kind of cheese short of 7pools that are super easy to defend by just using drones until lings pop. thanks bro. i would kiss you in real life.
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On March 10 2011 11:55 majestouch wrote:zvz is bo wars. it is. here is a replay of me doing 15hatch against CELLAWERAA doing 14/14. I win. http://replayfu.com/r/LQB4nkhere is a replay played 5 min later of cellawerra 9pooling me after i 15hatch on close positons. http://replayfu.com/r/vn1g0p
I disagree with you saying zvz is bo win/lose. If you drone scout you can adjust so as not too die to silly things. In the game you lost vs 9 pool you defended kinda poorly could have defended better not letting the drones die to the zerglings and make a spine of your own.
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Did this on Slag Pits across positions, really nice. Something to add to my bag of tricks, I have found it funny playing people after I annouce no zerg can stop me FE'ing in zerg strat channel.
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Great idea and good replays. Think you will be Grandmasters in 1.3 blade
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On March 10 2011 13:14 falstag wrote: Great idea and good replays. Think you will be Grandmasters in 1.3 blade
If I ladder enough on NA i'm close to top 200 just I prefer playing on Korea then NA but do plan on getting top 200 for grandmaster before the patch hopefully ^_^.
Thanks for the positive feedback guys glad to see its helping people out :D
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Thx for the guide, clears up some confusion about holding various attacks when doing this build. Just curious though, I do 15h/14p quite a bit and sometimes I find I lose to players who do 14/14 and go for my expo. On some maps coming down off the ramp exposes you to a surround or a run by, I'm assuming this is just bad build order by me?
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On March 10 2011 13:31 RJ231 wrote: Thx for the guide, clears up some confusion about holding various attacks when doing this build. Just curious though, I do 15h/14p quite a bit and sometimes I find I lose to players who do 14/14 and go for my expo. On some maps coming down off the ramp exposes you to a surround or a run by, I'm assuming this is just bad build order by me?
You should be able to have about 5 roaches come out at the same time which will stop it so they can't surround. Just sounds like a slight mess up on your part.
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man, i can hold this vs almost everything easy. but on the ladder it seems i get my roaches, drone a bit. i find it really, really hard to scout what the zerg is doing. almost every zerg on the ladder goes 14g/14pool. so they get speed well before me, take their expo, and then im blind. i've literally been mass linged/baneling busted all-in'ed with this build. how do you adapt if he contains ur scout with speedlings? this ling/baneling comes before lair, its so frustrating. halp
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Great post man to be honest, I've been using this build with a few tweaks based around using baneling micro-management to weaken my opponents economy whilst massing my army, so that when the 'major battle' happens, I have a much easier time re-building my force.
I'm new here so i am having issues quoting people, but i see people asking about 6-11 pools if you scout them. simply put I think by the time you scout it out, your pool will probably be too far behind already to bother cancelling the hatch, and i find that chucking down a spine in the mineral line of your main and natural, as wlel as your 8 lings SHOULD be able to keep you alive long enough for the roaches to come out.
Once more, thanks for the post this build has actually helped me fix up a few nicks i had with my ZvZ!
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I did a 15 hatch 15 poool 14 gas agaisnt a ling bling yesterday. I threw down the roach warren right att the time my pool finished, but somehow I didnt have any money left over queens or zerglings. Maybe because I researched the metabolic boost upgrade? And I also think a 9 drone scout is quite an eco loss, but it's needed for this build :/
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I do mine a little different:
15 hatch 14 pool 17 gas 16 ovie *pool finishes* 16 queen 18 ling 19 ling 20 ling 20 warren (basically 1 queen at main, 6 lings, warren) another overlord
inject with queen move to ramp once roach warren finishes build as many roaches as possible
it's a little different as it takes gas later but for a few roaches - I don't feel you need that early gas, the more minerals is quite beneficial
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Does anybody just skip gas for more drones, and then just drop down like 2-5 spines at your nat, and wall in with 2 Queens?
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I've seen some people do that, but roaches give you the ability to counterattack if he doesn't have enough lings or roaches.
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I 15 Hatch in every match-up. The idea to delay my Queen to get my Roaches up faster in ZvZ will definitely help!
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On March 10 2011 19:57 terr13 wrote: Does anybody just skip gas for more drones, and then just drop down like 2-5 spines at your nat, and wall in with 2 Queens?
I am doing this all the time as well. I wonder which is best in what situation?
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On March 10 2011 19:03 apalemorning wrote: man, i can hold this vs almost everything easy. but on the ladder it seems i get my roaches, drone a bit. i find it really, really hard to scout what the zerg is doing. almost every zerg on the ladder goes 14g/14pool. so they get speed well before me, take their expo, and then im blind. i've literally been mass linged/baneling busted all-in'ed with this build. how do you adapt if he contains ur scout with speedlings? this ling/baneling comes before lair, its so frustrating. halp
Hi, there are multiple things you can do. Depending on the map you can use an overlord to see how many drones he has at his natural expansion. If you see barely any you know he's about to all in you, if he has quite a bit then you know he's droning so you can drone while still adding roaches here and there.
Another thing (this might require more testing on my part of course) I believe your own speedling upgrade should finish before his attack so you can use your speedling to get to his base and see how many drones are at his expansion and what not. I did this last night on the korean ladder close positions metal (although I stupidly sent all my speedlings) but I saw he didn't hvae many drones and alot of speedlings so I started pumping alot of roaches with lings of my own and ended up holding off his attack. even after losing all my own speedlings. Again I'm not sure if his was delayed and might require more testing on my part to know for sure.
I did a 15 hatch 15 poool 14 gas agaisnt a ling bling yesterday. I threw down the roach warren right att the time my pool finished, but somehow I didnt have any money left over queens or zerglings. Maybe because I researched the metabolic boost upgrade? And I also think a 9 drone scout is quite an eco loss, but it's needed for this build :/
Um you can't get the metabolic boost that early have to delay that a bit I'm afraid. Also I dont' think that 9 drone scout's that big of an issue tbh its just personal preference you can not do that and if you see ligns coming cancel your hatch and hold with drones (drones > slowlings sadly lol with correct mineral micro ^^).
I don't feel the 9 drone scout's that big of a deal but yes you can not get that metabolic boost upgrade you need taht 100 minerals/gas for roaches speed has to be delayed a bit.
I do mine a little different:
15 hatch 14 pool 17 gas 16 ovie *pool finishes* 16 queen 18 ling 19 ling 20 ling 20 warren (basically 1 queen at main, 6 lings, warren) another overlord
inject with queen move to ramp once roach warren finishes build as many roaches as possible
it's a little different as it takes gas later but for a few roaches - I don't feel you need that early gas, the more minerals is quite beneficial
I used to do something similar to you (getting my gas later) but I found I was always too gas starved and couldn't afford enough roaches and It costed me games where if I could have made just a couple more roaches earlier I would have been able to hold. Also getting it that much later delays your speedling timing which you do want as roach/ling is a great early defense sense you wont' have enough gas to hold with pure roach if they do an all in speed/bane, just speedling, roach/ling attack.
Does anybody just skip gas for more drones, and then just drop down like 2-5 spines at your nat, and wall in with 2 Queens?
I have seen strifecro in the past do this but I personally dislike it. Thats 500 minerals (if you make 5 which you would probably have too, to survive an all in ling/bane, roach, all speedling). It also delays your tech. Personally I dislike it but I do imagine its viable I just would rather have roaches then that personal preference of course ^_^.
Great post man to be honest, I've been using this build with a few tweaks based around using baneling micro-management to weaken my opponents economy whilst massing my army, so that when the 'major battle' happens, I have a much easier time re-building my force.
I'm new here so i am having issues quoting people, but i see people asking about 6-11 pools if you scout them. simply put I think by the time you scout it out, your pool will probably be too far behind already to bother cancelling the hatch, and i find that chucking down a spine in the mineral line of your main and natural, as wlel as your 8 lings SHOULD be able to keep you alive long enough for the roaches to come out.
Once more, thanks for the post this build has actually helped me fix up a few nicks i had with my ZvZ!
Thanks! I haven't tried to hold vs a 6-11 pool with hatch first I know I have seen ret/idra cancel their hatches when they see that so Idk if you can or not. I would have to test to know glad you liked it! ^_^
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On March 10 2011 11:58 blade55555 wrote:I disagree with you saying zvz is bo win/lose. If you drone scout you can adjust so as not too die to silly things. In the game you lost vs 9 pool you defended kinda poorly could have defended better not letting the drones die to the zerglings and make a spine of your own. i utterly disagree with this. 15hatch>14/14 in all circumstances 14/14>any early pool assuming you don't have downy micro any early pool>any earlier pool assuming you don't have any downy micro any pool 10 or lower > 15hatch due to losing too many drones assuming the aggressor doesnt have awful micro.
by the time you scout, it is already too late, scouting with a drone in zvz in useless 9 times out of 10.
i canceled the hatch and it was aparent cella doesn't have down micro, i will get relatively little mining done and i will lose 4-6 drones thus i will be in a deificit. the game was over there is no point playing it out especially seeing it was close positions.
feel free to hit me up if you think your better/want to challenge me in zvz.
p.s. the 15hatch pool first (roach) is easily countered by 15hatch gas first builds. you build ling spd as soon as pool finishes 2 queens and build pure lings till 28--purposely supply blocking ur self and hitting with those lings which should be around 14[meanwhile drone back home and throw down a roach warren if you see necessary]. your lings arrive @ their base as roaches pop (or they will have made lings), which in either case you will have speed and can pick off either: zerglings, roaches, or drones. also, the defender is forced to make units in order to assure they can hold it off and either must resort to an allin or hoping that worker counts are even, which in most cases the aggressor will be ahead by 5~ assuring a victory assuming the 2 players have equal macro.
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On March 11 2011 04:42 majestouch wrote:Show nested quote +On March 10 2011 11:58 blade55555 wrote:On March 10 2011 11:55 majestouch wrote:zvz is bo wars. it is. here is a replay of me doing 15hatch against CELLAWERAA doing 14/14. I win. http://replayfu.com/r/LQB4nkhere is a replay played 5 min later of cellawerra 9pooling me after i 15hatch on close positons. http://replayfu.com/r/vn1g0p I disagree with you saying zvz is bo win/lose. If you drone scout you can adjust so as not too die to silly things. In the game you lost vs 9 pool you defended kinda poorly could have defended better not letting the drones die to the zerglings and make a spine of your own. i utterly disagree with this. 15hatch>14/14 in all circumstances 14/14>any early pool assuming you don't have downy micro any early pool>any earlier pool assuming you don't have any downy micro any pool 10 or lower > 15hatch due to losing too many drones assuming the aggressor doesnt have awful micro.by the time you scout, it is already too late, scouting with a drone in zvz in useless 9 times out of 10. i canceled the hatch and it was aparent cella doesn't have down micro, i will get relatively little mining done and i will lose 4-6 drones thus i will be in a deificit. the game was over there is no point playing it out especially seeing it was close positions. feel free to hit me up if you think your better/want to challenge me in zvz. p.s. the 15hatch pool first (roach) is easily countered by 15hatch gas first builds. you build ling spd as soon as pool finishes 2 queens and build pure lings till 28--purposely supply blocking ur self and hitting with those lings which should be around 14[meanwhile drone back home and throw down a roach warren if you see necessary]. your lings arrive @ their base as roaches pop (or they will have made lings), which in either case you will have speed and can pick off either: zerglings, roaches, or drones. also, the defender is forced to make units in order to assure they can hold it off and either must resort to an allin or hoping that worker counts are even, which in most cases the aggressor will be ahead by 5~ assuring a victory assuming the 2 players have equal macro.
You can disagree thats fine but your drone micro could have been alot better as to not lose them all. I have beaten a 6 pool with about to put down my 15 hatch but didn't when I saw he 6 pooled. I threw down my spawning pool and then used my drones (by mineral walking) to hold it off. I surrounded a few lings, killed them lost like 1 drone, repeat till lings come out or if he puts his lings too far and I could surround them all then that works.
If you don't believe me Idra himself has said it in mr bitters thing I believe, Ret has done it I believe at assembly. So while you think 6 pool > 15 hatch ret/idra would disagree 
And you don't do this build vs another 15 hatch as there's no need. If you think I do this exact build against another hatch firsting player well idk what to say but no ^^. you can disagree thats fine but I will not agree with you on zvz is bo win/loss ^_^.
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On March 11 2011 05:02 blade55555 wrote:Show nested quote +On March 11 2011 04:42 majestouch wrote:On March 10 2011 11:58 blade55555 wrote:On March 10 2011 11:55 majestouch wrote:zvz is bo wars. it is. here is a replay of me doing 15hatch against CELLAWERAA doing 14/14. I win. http://replayfu.com/r/LQB4nkhere is a replay played 5 min later of cellawerra 9pooling me after i 15hatch on close positons. http://replayfu.com/r/vn1g0p I disagree with you saying zvz is bo win/lose. If you drone scout you can adjust so as not too die to silly things. In the game you lost vs 9 pool you defended kinda poorly could have defended better not letting the drones die to the zerglings and make a spine of your own. i utterly disagree with this. 15hatch>14/14 in all circumstances 14/14>any early pool assuming you don't have downy micro any early pool>any earlier pool assuming you don't have any downy micro any pool 10 or lower > 15hatch due to losing too many drones assuming the aggressor doesnt have awful micro.by the time you scout, it is already too late, scouting with a drone in zvz in useless 9 times out of 10. i canceled the hatch and it was aparent cella doesn't have down micro, i will get relatively little mining done and i will lose 4-6 drones thus i will be in a deificit. the game was over there is no point playing it out especially seeing it was close positions. feel free to hit me up if you think your better/want to challenge me in zvz. p.s. the 15hatch pool first (roach) is easily countered by 15hatch gas first builds. you build ling spd as soon as pool finishes 2 queens and build pure lings till 28--purposely supply blocking ur self and hitting with those lings which should be around 14[meanwhile drone back home and throw down a roach warren if you see necessary]. your lings arrive @ their base as roaches pop (or they will have made lings), which in either case you will have speed and can pick off either: zerglings, roaches, or drones. also, the defender is forced to make units in order to assure they can hold it off and either must resort to an allin or hoping that worker counts are even, which in most cases the aggressor will be ahead by 5~ assuring a victory assuming the 2 players have equal macro. You can disagree thats fine but your drone micro could have been alot better as to not lose them all. I have beaten a 6 pool with about to put down my 15 hatch but didn't when I saw he 6 pooled. I threw down my spawning pool and then used my drones (by mineral walking) to hold it off. I surrounded a few lings, killed them lost like 1 drone, repeat till lings come out or if he puts his lings too far and I could surround them all then that works. If you don't believe me Idra himself has said it in mr bitters thing I believe, Ret has done it I believe at assembly. And you don't do this build vs another 15 hatch as there's no need. If you think I do this exact build against another hatch firsting player well idk what to say but no ^^. you can disagree thats fine but I will not agree with you on zvz is bo win/loss ^_^. i tried to bate him into coming into my mineral line. its cella, hes a pro gamer--hes not bad,maybe the players you play are. as it was obvious he wouldn't come in nor could i get any mining done and also he did a later pool and would come out ahead econ it was POINTLESS to stay. i don't know what you're not comprehending about this. i know zvz in and out it is one of my strongest MUs atm. after about 20sec I just stopped microing and started typing--while typing i take time to micro, don't you--oh wait thats right I don't. I was typing when i just stopped microing! I know it is a hard concept to grasp. I came in here trying to support your cause by posting a replay where it worked and another that was just kinda funny and you want to heavily criticize me when the game was obviously lost.
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On March 11 2011 05:11 majestouch wrote:Show nested quote +On March 11 2011 05:02 blade55555 wrote:On March 11 2011 04:42 majestouch wrote:On March 10 2011 11:58 blade55555 wrote:On March 10 2011 11:55 majestouch wrote:zvz is bo wars. it is. here is a replay of me doing 15hatch against CELLAWERAA doing 14/14. I win. http://replayfu.com/r/LQB4nkhere is a replay played 5 min later of cellawerra 9pooling me after i 15hatch on close positons. http://replayfu.com/r/vn1g0p I disagree with you saying zvz is bo win/lose. If you drone scout you can adjust so as not too die to silly things. In the game you lost vs 9 pool you defended kinda poorly could have defended better not letting the drones die to the zerglings and make a spine of your own. i utterly disagree with this. 15hatch>14/14 in all circumstances 14/14>any early pool assuming you don't have downy micro any early pool>any earlier pool assuming you don't have any downy micro any pool 10 or lower > 15hatch due to losing too many drones assuming the aggressor doesnt have awful micro.by the time you scout, it is already too late, scouting with a drone in zvz in useless 9 times out of 10. i canceled the hatch and it was aparent cella doesn't have down micro, i will get relatively little mining done and i will lose 4-6 drones thus i will be in a deificit. the game was over there is no point playing it out especially seeing it was close positions. feel free to hit me up if you think your better/want to challenge me in zvz. p.s. the 15hatch pool first (roach) is easily countered by 15hatch gas first builds. you build ling spd as soon as pool finishes 2 queens and build pure lings till 28--purposely supply blocking ur self and hitting with those lings which should be around 14[meanwhile drone back home and throw down a roach warren if you see necessary]. your lings arrive @ their base as roaches pop (or they will have made lings), which in either case you will have speed and can pick off either: zerglings, roaches, or drones. also, the defender is forced to make units in order to assure they can hold it off and either must resort to an allin or hoping that worker counts are even, which in most cases the aggressor will be ahead by 5~ assuring a victory assuming the 2 players have equal macro. You can disagree thats fine but your drone micro could have been alot better as to not lose them all. I have beaten a 6 pool with about to put down my 15 hatch but didn't when I saw he 6 pooled. I threw down my spawning pool and then used my drones (by mineral walking) to hold it off. I surrounded a few lings, killed them lost like 1 drone, repeat till lings come out or if he puts his lings too far and I could surround them all then that works. If you don't believe me Idra himself has said it in mr bitters thing I believe, Ret has done it I believe at assembly. And you don't do this build vs another 15 hatch as there's no need. If you think I do this exact build against another hatch firsting player well idk what to say but no ^^. you can disagree thats fine but I will not agree with you on zvz is bo win/loss ^_^. i tried to bate him into coming into my mineral line. its cella, hes a pro gamer--hes not bad,maybe the players you play are. as it was obvious he wouldn't come in nor could i get any mining done and also he did a later pool and would come out ahead econ it was POINTLESS to stay. i don't know what you're not comprehending about this. i know zvz in and out it is one of my strongest MUs atm. after about 20sec I just stopped microing and started typing--while typing i take time to micro, don't you--oh wait thats right I don't. I was typing when i just stopped microing! I know it is a hard concept to grasp. I came in here trying to support your cause by posting a replay where it worked and another that was just kinda funny and you want to heavily criticize me when the game was obviously lost.
I'm stating on what you did wrong... I dont' get why your getting offended but I'm not the only one who thinks this. Don't chase his lings with your drones, just drone mineral walk try to surround if you can't surround fine but dont' go chasing the lings just keep doing that till you can get your own lings then you'll hold just fine. Idk what your not comprehending about this either as Ret/Idra have said the same things in the past and done it in the past. If you don't believe me go watch mrbitters 12 weeks with idra zvz as that is where Idra says something on the lines of "15 hatch actually beats a 6 pool because lings are just so terrible just have to cancel the hatch".
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On March 11 2011 05:14 blade55555 wrote:Show nested quote +On March 11 2011 05:11 majestouch wrote:On March 11 2011 05:02 blade55555 wrote:On March 11 2011 04:42 majestouch wrote:On March 10 2011 11:58 blade55555 wrote:On March 10 2011 11:55 majestouch wrote:zvz is bo wars. it is. here is a replay of me doing 15hatch against CELLAWERAA doing 14/14. I win. http://replayfu.com/r/LQB4nkhere is a replay played 5 min later of cellawerra 9pooling me after i 15hatch on close positons. http://replayfu.com/r/vn1g0p I disagree with you saying zvz is bo win/lose. If you drone scout you can adjust so as not too die to silly things. In the game you lost vs 9 pool you defended kinda poorly could have defended better not letting the drones die to the zerglings and make a spine of your own. i utterly disagree with this. 15hatch>14/14 in all circumstances 14/14>any early pool assuming you don't have downy micro any early pool>any earlier pool assuming you don't have any downy micro any pool 10 or lower > 15hatch due to losing too many drones assuming the aggressor doesnt have awful micro.by the time you scout, it is already too late, scouting with a drone in zvz in useless 9 times out of 10. i canceled the hatch and it was aparent cella doesn't have down micro, i will get relatively little mining done and i will lose 4-6 drones thus i will be in a deificit. the game was over there is no point playing it out especially seeing it was close positions. feel free to hit me up if you think your better/want to challenge me in zvz. p.s. the 15hatch pool first (roach) is easily countered by 15hatch gas first builds. you build ling spd as soon as pool finishes 2 queens and build pure lings till 28--purposely supply blocking ur self and hitting with those lings which should be around 14[meanwhile drone back home and throw down a roach warren if you see necessary]. your lings arrive @ their base as roaches pop (or they will have made lings), which in either case you will have speed and can pick off either: zerglings, roaches, or drones. also, the defender is forced to make units in order to assure they can hold it off and either must resort to an allin or hoping that worker counts are even, which in most cases the aggressor will be ahead by 5~ assuring a victory assuming the 2 players have equal macro. You can disagree thats fine but your drone micro could have been alot better as to not lose them all. I have beaten a 6 pool with about to put down my 15 hatch but didn't when I saw he 6 pooled. I threw down my spawning pool and then used my drones (by mineral walking) to hold it off. I surrounded a few lings, killed them lost like 1 drone, repeat till lings come out or if he puts his lings too far and I could surround them all then that works. If you don't believe me Idra himself has said it in mr bitters thing I believe, Ret has done it I believe at assembly. And you don't do this build vs another 15 hatch as there's no need. If you think I do this exact build against another hatch firsting player well idk what to say but no ^^. you can disagree thats fine but I will not agree with you on zvz is bo win/loss ^_^. i tried to bate him into coming into my mineral line. its cella, hes a pro gamer--hes not bad,maybe the players you play are. as it was obvious he wouldn't come in nor could i get any mining done and also he did a later pool and would come out ahead econ it was POINTLESS to stay. i don't know what you're not comprehending about this. i know zvz in and out it is one of my strongest MUs atm. after about 20sec I just stopped microing and started typing--while typing i take time to micro, don't you--oh wait thats right I don't. I was typing when i just stopped microing! I know it is a hard concept to grasp. I came in here trying to support your cause by posting a replay where it worked and another that was just kinda funny and you want to heavily criticize me when the game was obviously lost. I'm stating on what you did wrong... I dont' get why your getting offended but I'm not the only one who thinks this. Don't chase his lings with your drones, just drone mineral walk try to surround if you can't surround fine but dont' go chasing the lings just keep doing that till you can get your own lings then you'll hold just fine. Idk what your not comprehending about this either as Ret/Idra have said the same things in the past and done it in the past. If you don't believe me go watch mrbitters 12 weeks with idra zvz as that is where Idra says something on the lines of "15 hatch actually beats a 6 pool because lings are just so terrible just have to cancel the hatch".
it is not that i'm offended but the game was lost and you're arguing that it wasn't when it was, which is what is making me angry because you're not comprehending that. Moreover, he tried to spine crawler me, so are you telling me to let it build? thats what i thought, it takes 4 drones to kill a spine--I put 8 on it because i needed to get it canceled/killed. time running around mineral lines is time not mining thus propelling him further ahead further exemplifying my point the game was lost. are you able to count or no? 6pool =/= 9pool. 6pool is fucking terrible in almost all cases it has no econ to back it up. cella did a 9pool which would put him ABOVE par with me economically. what are you not comprehending here?
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On March 11 2011 05:18 majestouch wrote:Show nested quote +On March 11 2011 05:14 blade55555 wrote:On March 11 2011 05:11 majestouch wrote:On March 11 2011 05:02 blade55555 wrote:On March 11 2011 04:42 majestouch wrote:On March 10 2011 11:58 blade55555 wrote:On March 10 2011 11:55 majestouch wrote:zvz is bo wars. it is. here is a replay of me doing 15hatch against CELLAWERAA doing 14/14. I win. http://replayfu.com/r/LQB4nkhere is a replay played 5 min later of cellawerra 9pooling me after i 15hatch on close positons. http://replayfu.com/r/vn1g0p I disagree with you saying zvz is bo win/lose. If you drone scout you can adjust so as not too die to silly things. In the game you lost vs 9 pool you defended kinda poorly could have defended better not letting the drones die to the zerglings and make a spine of your own. i utterly disagree with this. 15hatch>14/14 in all circumstances 14/14>any early pool assuming you don't have downy micro any early pool>any earlier pool assuming you don't have any downy micro any pool 10 or lower > 15hatch due to losing too many drones assuming the aggressor doesnt have awful micro.by the time you scout, it is already too late, scouting with a drone in zvz in useless 9 times out of 10. i canceled the hatch and it was aparent cella doesn't have down micro, i will get relatively little mining done and i will lose 4-6 drones thus i will be in a deificit. the game was over there is no point playing it out especially seeing it was close positions. feel free to hit me up if you think your better/want to challenge me in zvz. p.s. the 15hatch pool first (roach) is easily countered by 15hatch gas first builds. you build ling spd as soon as pool finishes 2 queens and build pure lings till 28--purposely supply blocking ur self and hitting with those lings which should be around 14[meanwhile drone back home and throw down a roach warren if you see necessary]. your lings arrive @ their base as roaches pop (or they will have made lings), which in either case you will have speed and can pick off either: zerglings, roaches, or drones. also, the defender is forced to make units in order to assure they can hold it off and either must resort to an allin or hoping that worker counts are even, which in most cases the aggressor will be ahead by 5~ assuring a victory assuming the 2 players have equal macro. You can disagree thats fine but your drone micro could have been alot better as to not lose them all. I have beaten a 6 pool with about to put down my 15 hatch but didn't when I saw he 6 pooled. I threw down my spawning pool and then used my drones (by mineral walking) to hold it off. I surrounded a few lings, killed them lost like 1 drone, repeat till lings come out or if he puts his lings too far and I could surround them all then that works. If you don't believe me Idra himself has said it in mr bitters thing I believe, Ret has done it I believe at assembly. And you don't do this build vs another 15 hatch as there's no need. If you think I do this exact build against another hatch firsting player well idk what to say but no ^^. you can disagree thats fine but I will not agree with you on zvz is bo win/loss ^_^. i tried to bate him into coming into my mineral line. its cella, hes a pro gamer--hes not bad,maybe the players you play are. as it was obvious he wouldn't come in nor could i get any mining done and also he did a later pool and would come out ahead econ it was POINTLESS to stay. i don't know what you're not comprehending about this. i know zvz in and out it is one of my strongest MUs atm. after about 20sec I just stopped microing and started typing--while typing i take time to micro, don't you--oh wait thats right I don't. I was typing when i just stopped microing! I know it is a hard concept to grasp. I came in here trying to support your cause by posting a replay where it worked and another that was just kinda funny and you want to heavily criticize me when the game was obviously lost. I'm stating on what you did wrong... I dont' get why your getting offended but I'm not the only one who thinks this. Don't chase his lings with your drones, just drone mineral walk try to surround if you can't surround fine but dont' go chasing the lings just keep doing that till you can get your own lings then you'll hold just fine. Idk what your not comprehending about this either as Ret/Idra have said the same things in the past and done it in the past. If you don't believe me go watch mrbitters 12 weeks with idra zvz as that is where Idra says something on the lines of "15 hatch actually beats a 6 pool because lings are just so terrible just have to cancel the hatch". it is not that i'm offended but the game was lost and you're arguing that it wasn't when it was, which is what is making me angry because you're not comprehending that. Moreover, he tried to spine crawler me, so are you telling me to let it build? thats what i thought, it takes 4 drones to kill a spine--I put 8 on it because i needed to get it canceled/killed. time running around mineral lines is time not mining thus propelling him further ahead further exemplifying my point the game was lost. are you able to count or no? 6pool =/= 9pool. 6pool is fucking terrible in almost all cases it has no econ to back it up. cella did a 9pool which would put him ABOVE par with me economically. what are you not comprehending here?
you said in your post "10 pool or below > hatch first" which is incorrect. I believe I said this in a previous thread but after forcing him to cancel the spine the first time and saw the lings come up make lings yourself and throw down a spine crawler yourself. Sure his spine crawler well get some shots at your hatchery but you'll get yours up + have just as many units and can pull some drones. All i'm stating is what you did wrong and how you could have held it. While its making you angry its possible to hold it with what you did there you just did it wrong. If you still disagree with me which sounds like you will fine i'm not going to debate it anymore as it doesn't matter to me on what you believe or not it wont' affect me on if you believe zvz is bo win/loss thats your opinion and i'll respectfully disagree 
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Thank you for this, I've been wanting to go roaches after FE but couldn't find the good timing. Thanks!
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thanks for the help blade.
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Thanks Blade, gonna try this out on ladder tonight.
I'm still having the most trouble holding off 1 base roach +1 timing attacks(around 11-13 roaches push). I feel like such a newb. lol
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On March 11 2011 08:15 TRod wrote: Thanks Blade, gonna try this out on ladder tonight.
I'm still having the most trouble holding off 1 base roach +1 timing attacks(around 11-13 roaches push). I feel like such a newb. lol those are frustrating too, but easy to scout. if he stays one base that long, you can assume. gimmicky burrow play, mutas (lol few spores and its completely nullified) or a +1 timing push.
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On March 11 2011 08:15 TRod wrote: Thanks Blade, gonna try this out on ladder tonight.
I'm still having the most trouble holding off 1 base roach +1 timing attacks(around 11-13 roaches push). I feel like such a newb. lol
If he's still 1 base (should be sending a ling to see) you should know he's doing some sort of 1 base all in. If its 1 base muta well lol 2 queens > 4 muta I believe and you'll get a spore crawler in time anyway.
If he's going 1 base roach/ling all in or the+1 timing attack you said you should already have more then enough units to defend (you being on 2 base to his 1 just dont' overdrone!). If you see he's staying 1 base and hasn't proxied a base you should not be droning too hard as he will be all inning off of 1 base. If you want to be ultra safe just make a couple spine crawlers (I personally don't but i'm pretty sure if you do that only guarantees your win).
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Is this build viable against 14/14 on Scrap Station (or any future map withsimiliar wide ramps)?
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On March 11 2011 10:54 obbob wrote: Is this build viable against 14/14 on Scrap Station (or any future map withsimiliar wide ramps)?
I do it on scrap. Its a bit harder though and is probably not the smartest thing but I rarely play zvz on that map in ladder let alone tournaments so don't' have too much experience on it but there is a replay on scrap if you want to check it out in the OP but I think its fine.
This strategy is what I use on every map except the maps I don't play because I don't play on them (which are slag pits, bachwater gulch, and delta quadrant)
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Thanks blade for your guide! I always thought ZvZ FE was literally a gamble. Really helpful! I'm going to try this on ladder later =D!
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Subbed. Thanks alot for this. But I'm wondering if you use this for every map? Or are there some maps that you prefer to use 14 gas 14 pool? Because some maps like backwater gulch or ones where your expo is far off from your ramp just seem like suicide to hatch first. Your thoughts?
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On March 11 2011 11:27 Chinesewonder wrote: Subbed. Thanks alot for this. But I'm wondering if you use this for every map? Or are there some maps that you prefer to use 14 gas 14 pool? Because some maps like backwater gulch or ones where your expo is far off from your ramp just seem like suicide to hatch first. Your thoughts?
As I said before I use it on every map that I dont' have veto'd. The maps I have veto'd are slag pits, backwater gulch and delta quadrant. On gulch and delta hatch first zvz is probably terrible but dont play them ^_^.
But on all the maps I play yes I do hatch first even scrap station.
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On March 09 2011 10:21 roadrunner343 wrote: Not to steal your thunder Blade, but to any one curious about holding hatch first, check out Mr. Bitter's stream. His 12 weeks with the pros series is amazing, and the portion with dimaga covers this exact topic. It was an amazing series.
Also, when Idra was on Mr. Bitter's show, he stated that going 14/14, 15/15, 16/16 etc... is silly. Rather than 14/14, you might as well hatch at 15 and pool at 14. You'll get the same amount of drones as 14/14, but your pool finish slightly faster due to the extra mining. Hope that helps some of you, and every zerg should check out Mr. Bitter. Also ret prefers hatch first.
One warning though - it's much much harder to hatch first on scrap station, because of the extra wide ramp (lol blocking that ramp takes like 8 roaches?) and the long distance between the ramp and the natural. Not saying it's impossible, but I personally haven't had any success doing it, and have had success going speedling expand.
Granted, even after watching Ret and Dimaga on MrBitter's show, ZVZ is still my worst matchup.
Dimaga strongly recommends scouting with the 9th drone to stop early pool shenannigans. Ret doesn't like scouting with a drone at all. That 9th drone does get their with plenty of time to toss down the pool first instead of hatch first, which is all you need to do to stop a 9pool.
Also note that the hatch firsting player, even if they don't actually get to mine from their nat for a while, THAT'S FINE. You still get the advantage of extra larva, which is huge. Leave the drones in your main until it's safe to transfer to nat, even if your main is a little oversaturated. Better to do imperfect mining than to lose drones.
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On March 12 2011 00:40 sylverfyre wrote:Show nested quote +On March 09 2011 10:21 roadrunner343 wrote: Not to steal your thunder Blade, but to any one curious about holding hatch first, check out Mr. Bitter's stream. His 12 weeks with the pros series is amazing, and the portion with dimaga covers this exact topic. It was an amazing series.
Also, when Idra was on Mr. Bitter's show, he stated that going 14/14, 15/15, 16/16 etc... is silly. Rather than 14/14, you might as well hatch at 15 and pool at 14. You'll get the same amount of drones as 14/14, but your pool finish slightly faster due to the extra mining. Hope that helps some of you, and every zerg should check out Mr. Bitter. Also ret prefers hatch first. One warning though - it's much much harder to hatch first on scrap station, because of the extra wide ramp (lol blocking that ramp takes like 8 roaches?) and the long distance between the ramp and the natural. Not saying it's impossible, but I personally haven't had any success doing it, and have had success going speedling expand. Granted, even after watching Ret and Dimaga on MrBitter's show, ZVZ is still my worst matchup. Dimaga strongly recommends scouting with the 9th drone to stop early pool shenannigans. Ret doesn't like scouting with a drone at all. That 9th drone does get their with plenty of time to toss down the pool first instead of hatch first, which is all you need to do to stop a 9pool. Also note that the hatch firsting player, even if they don't actually get to mine from their nat for a while, THAT'S FINE. You still get the advantage of extra larva, which is huge. Leave the drones in your main until it's safe to transfer to nat, even if your main is a little oversaturated. Better to do imperfect mining than to lose drones.
Yup couldn't have said it much better myself. It takes about 8-10 roaches to block the ramp. Its definitely really hard on scrap but I still do it anyway hehe. But thats exactly why I scout on 9 I didn't know dimaga did too interesting he must have copied me! (joke).
What are you struggling with in the zvz match up to make it your worst still?
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I've been toying around with 15hatch a lot on ladder and in practice but I've been going a speedling opening to still try maintain map control. With a roach opening how do you respond to a personal that just pumps drones and expands while getting his roach den up later? Will you just pump enough roaches to completely shut down speedlings then go back to drone production while being defensive or is there some way to pressure him?
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On March 12 2011 04:35 Numy wrote: I've been toying around with 15hatch a lot on ladder and in practice but I've been going a speedling opening to still try maintain map control. With a roach opening how do you respond to a personal that just pumps drones and expands while getting his roach den up later? Will you just pump enough roaches to completely shut down speedlings then go back to drone production while being defensive or is there some way to pressure him?
So to clarify he's not making any speedlings? Because if he's got speedlings to be aggressive so you don't drone he's not making drones either but if he's only making 2-4 lings or none and just pumping drones I'll pump drones too.
Lately I have been tending to send 1 of my lings immediately to my opponents base to make sure he's making a ton of lings or something of the sort. His speed won't be done when you get to his base with the ling. If you see a lot of lings then you know he's not pumping drones, if he has few lings you'll be able to run up the ramp and see what he's doing.
If your meaning he just makes a handful of lings and then starts drone pumping you still make drones but your makign units too. You'll make maybe a drone or 2 while making roaches (after the initial set pop). He won't have his expo done so you don't have to worry about him starting to drone and getting ahead. You won't be very far behind in the drone count none the less as long as your still making drones while making units if you think he's going to be aggressive.
After my speedling upgrade finishes I then send a ling to his base to see his drone count (this is assuming he's doing speedling expand). If I see few drones I know he's all inning with lings, if I see good amount of drones I know I can drone up and be fine.
So far my speedling upgrade has always finished before their all in attack and I have been able to prepare for it every time in my past few zvz's.
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Oh ok I see what you mean. Yea I was talking about him making lings and denying you map vision then pumping drones since you are in the dark. When I was opening roaches I skipped ling speed all together. Your play makes a lot of sense.
Thanks man.
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I know it's off topic slightly but if you find out he's going 15 hatch as well, do you prefer to open up with speedlings or roaches?
I've been advised to open speedling to harass the hatchery and get map control against a 15 hatch -> roach opener. However, I noticed recently many players are now delaying transferring drones to the expansion until they have enough roaches to cover both the ramp and the expo, so my speedlings aren't doing much except damaging the hatch.
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Ok, if you have the time I have a few questions.
First, I watched the replay versus the ling/roach speed all in a couple, times and from your perspective. I am curious if I am missing any indicators for why you starting droning about making your first 6 roaches. I know you only scouted the 14/14, and then you only saw 8 lings pressuring your base. Was it just the fact that he wasn't reinforcing with more lings? I was just wondering because sometimes I have trouble if they are simply turtling in their base with 6-8 lings on their ramp (to deny scouting), and massing speedlings in their base. Obviously droning there was a good choice as he was teching to speed roaches.
Second, I guess a similar question, if you see them taking their expo I am always worried about making too many units. With speedlings they have map control, and I would like to think I could use my roaches (if I overmake them) to pressure him into making more units, but I don't feel I can move out with a small amount as the threat of counterattacks is too high. It seemed like, (for example in the xel naga game) , you just made a mix of drones and roaches after scouting expo.
Finally, do you feel some of the maps make it too hard to do? The game on scrap station was good, I thought that might be very hard to hold versus a mass ling style, rather than the ling/bling he did, as the ramp is so large and the expo is pretty far from the main.
Thanks for you help, I found the replays very useful!
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On March 12 2011 07:19 obbob wrote: I know it's off topic slightly but if you find out he's going 15 hatch as well, do you prefer to open up with speedlings or roaches?
I've been advised to open speedling to harass the hatchery and get map control against a 15 hatch -> roach opener. However, I noticed recently many players are now delaying transferring drones to the expansion until they have enough roaches to cover both the ramp and the expo, so my speedlings aren't doing much except damaging the hatch.
I get speedling upgrade pretty fast but I also get a roach warren. I still prefer roaches but I get my speedling upgrade as fast as him if he goes 15 hatch as well so that I can scout. If I see lots of lings I make pure speedling/roach and will hold his speedling all in if thats his plan.
It goes by preference personally thats how I open up is speedlings for scouting but make roaches over speedlings if needed because if not it would just turn into a ling/bane fest and I hate those :D
On March 12 2011 07:19 MaxwelsDemoN wrote: Ok, if you have the time I have a few questions.
First, I watched the replay versus the ling/roach speed all in a couple, times and from your perspective. I am curious if I am missing any indicators for why you starting droning about making your first 6 roaches. I know you only scouted the 14/14, and then you only saw 8 lings pressuring your base. Was it just the fact that he wasn't reinforcing with more lings? I was just wondering because sometimes I have trouble if they are simply turtling in their base with 6-8 lings on their ramp (to deny scouting), and massing speedlings in their base. Obviously droning there was a good choice as he was teching to speed roaches.
Second, I guess a similar question, if you see them taking their expo I am always worried about making too many units. With speedlings they have map control, and I would like to think I could use my roaches (if I overmake them) to pressure him into making more units, but I don't feel I can move out with a small amount as the threat of counterattacks is too high. It seemed like, (for example in the xel naga game) , you just made a mix of drones and roaches after scouting expo.
Finally, do you feel some of the maps make it too hard to do? The game on scrap station was good, I thought that might be very hard to hold versus a mass ling style, rather than the ling/bling he did, as the ramp is so large and the expo is pretty far from the main.
Thanks for you help, I found the replays very useful!
1. I have vision almost over the whole map for the most part due to overlords and I did not see any more lings (while its possible he could be hiding them I probably took a gamble). Something I have been doing against a 14/14 is I'll still make drones, but with units as well. I won't pure drone pump for the most part unless i'm 100% positive he's doing that as well. I know this by when my speedling upgrade finishes I send a ling to see his drone count and military count. If he has lots of units I know he's all inning, if he has decent amoutn of drones I know he's droning so I can power drones very heavily like him.
2. Honestly do not worry about making too many units. for starters you have your natural up before he even starts his so its not the biggest deal if you can't pump any drones. I wouldn't transfer to it either till you can defend your ramp with 2 roaches and a queen and your natural with roaches.
3. For maps that are hard I imagine on maps like Delta quadrant, backwatcher gulch 15 hatch isn't good but I have both those maps veto'd and dont' play on them so don't know for sure.
Always glad to help thanks for commenting!
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Okay, ya I guess in the other games you were always seeing more lings being rallied, and made units and didn't upgrade ling speed. Makes sense. Ya I believe it would be near impossible on Backwater gulch, but then again who wouldn't have that down voted.
Thanks for the quick help!
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As a 3200 Masters zerg I find my ZvZ to be quite an inconsistent match-up for me. This post has opened my eyes as I now venture through the hatch first around the ladder and win many ZvZ's. So blade55555 I would like to thank you for that. Now, I have a couple of questions regarding the different strategies I have faced around the ladder and have sadly fall to them.
1. What is the correct reaction to a 1-base roach speed/burrow build?
2. If my opponent goes hatch first as well, what are some clear indicators that he is trying to ling all in me besides the lack of drones?
3. In regards to many popular roach expands should I drone up and spine crawler up or should I make my own roaches.
Thank you in advance blade55555
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On March 12 2011 23:21 leo23 wrote: As a 3200 Masters zerg I find my ZvZ to be quite an inconsistent match-up for me. This post has opened my eyes as I now venture through the hatch first around the ladder and win many ZvZ's. So blade55555 I would like to thank you for that. Now, I have a couple of questions regarding the different strategies I have faced around the ladder and have sadly fall to them.
1. What is the correct reaction to a 1-base roach speed/burrow build?
2. If my opponent goes hatch first as well, what are some clear indicators that he is trying to ling all in me besides the lack of drones?
3. In regards to many popular roach expands should I drone up and spine crawler up or should I make my own roaches.
Thank you in advance blade55555
1. If you see he's 1 base and your scouting with your own lings (preferably 1 at a time cause he'll have speed so dont' want to lose all your lings or wait for your own speed upgrade to finish to do this ) (sacrificing 1 to go up the ramp or something) Make almost pure roaches yourself with a few drones here and there and speedlings. If you keep making units and know he's doing this build its a free win.
2. Well lack of drones is 100% key note, another way to know is to just see his army if you can see all his units or see a ton of units come out of the eggs then you know he's all inning as well.
3. If they do a roach expand build when you make your initial 6 or so roaches after your roach warren finishes you'll have as much as he will when he expands. So if he tries to be cute and attack with them you'll easily beat it back due to defenders advantage and the fact that you already have roaches out. I personally would drone up and have units. And use your initial 8-10 lings to just keep scouting (if he does a roach expand build I believe his speedling upgrade is delayed as much as yours). So your lings can keep poking in and out to see if he's about to do a roach all in or something ^_^.
No problem always glad to help :D
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Is ZvZ a game of rock, paper, scissors? I think it is. Hatch first is rock, 14/14 is scissors, and early pool is paper. So, rock beats scissors and paper beats rock, but with proper scouting you can turn your rock into a scissors and effectively block the paper. This block is of course done with proper scouting. I'm sure everyone has played a game of rock paper scissors where the guy uses rock but carefully watches the other guy and if he can tell that they are going paper, then he quickly changes to scissors on the descent down. Now, in rock, paper, scissors this is cheating, but in SC2 this is just proper scouting. So the bottom line is that rock or hatch first is the right answer for ZvZ. If done correctly it can hold of a 14/14 and if used with proper scouting can transition into a build that stops early pools. Just thought of this silly analogy and wanted to share it with you. What do you think?
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Safe to say, I'm stopping this 15 hatch bussiness.
Nobody has the decency to go 14/14 against me anymore. They all just go for some early pool which results in my pool being too late and dying. I can't be bothered turning my best match up with 80% winrate into a 20% winrate rush defense for 25 games until I finally get the timings, positions and answers right. I'll leave the 15 hatch build to the pacifists that know how to not rage when they lose more drones during the defense of a rush than gaining them from going hatch first.
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On March 13 2011 19:11 Chaosvuistje wrote: Safe to say, I'm stopping this 15 hatch bussiness.
Nobody has the decency to go 14/14 against me anymore. They all just go for some early pool which results in my pool being too late and dying. I can't be bothered turning my best match up with 80% winrate into a 20% winrate rush defense for 25 games until I finally get the timings, positions and answers right. I'll leave the 15 hatch build to the pacifists that know how to not rage when they lose more drones during the defense of a rush than gaining them from going hatch first.
to defend early pool if you mineral walk correctly you wont' lose any drones. The best way to get this build to work good is to practice with friends. If you mineral walk with your drones it works so good wont' lose any drones maybe 1 until your lings pop ^^. But sorry build isn't working out for you :/
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On March 14 2011 04:34 blade55555 wrote:Show nested quote +On March 13 2011 19:11 Chaosvuistje wrote: Safe to say, I'm stopping this 15 hatch bussiness.
Nobody has the decency to go 14/14 against me anymore. They all just go for some early pool which results in my pool being too late and dying. I can't be bothered turning my best match up with 80% winrate into a 20% winrate rush defense for 25 games until I finally get the timings, positions and answers right. I'll leave the 15 hatch build to the pacifists that know how to not rage when they lose more drones during the defense of a rush than gaining them from going hatch first. to defend early pool if you mineral walk correctly you wont' lose any drones. The best way to get this build to work good is to practice with friends. If you mineral walk with your drones it works so good wont' lose any drones maybe 1 until your lings pop ^^. But sorry build isn't working out for you :/
You wouldn't happen to be kind enough to upload a replay or two of beating these things with pure drones. I always see people saying that's how you beat it but I can't seem to do it properly myself.
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Ok updated in the OP of me facing a 6 pool and holding it with drones till lings arrive ^_^. Haven't seen much of it lately so this was the only one i can find to upload atm.
http://www.mediafire.com/?xl3sa6t17oqiotp
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Me and my friend tried this out but we found that if the person doing the speedling rush just attacks the hatch each time the roaches back off we could actually take down the hatch or bait the roaches into making an opening. Any thoughts on this?
Edit: this is on xel naga specifically
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The game against VTZerker on scrap that you use to show your 15 hatch against 14/14, Zerker went with a late 14 gas, which delayed his baneling nest by quite a bit. Then after his banelings finished, he tried to send them against your zerglings. He should have gone for the drone line instead. I'm not convinced this is the best replay to show your build.
Against Inure on lost temple, he was actually ahead in workers and had map control with his speedlings at around 7:20. He made a late roach warren and didn't even use the baneling nest he put up. He failed in that game because he kept making speedlings while you were contained. They should have been drones. You were able to keep up in harvester count because of that. That was really Inure's game to win. Had he not made those extra speedlings, he would have been ahead on upgrades with a second expansion finished and running when you moved out.
Against Spanishwa, it was a 14gas/14 pool into +1 lings where the real attack only came after +1 finished. This gave you plenty of time to pump roaches. After the aggression dies down around 10:20, he continued to mass lings against a roach army, even while maintaining map control and an even drone count. From there it turns into a roach macro game, where you win because of Spanishwa's poor decision making.
Versus the Korean zerg Doksa on shattered temple, Doksa decided to tech to lair for burrow and roach speed. That gave you too much time to let you safely drone and produce roaches of your own.
The Korean zerg on shakuras could have done a lot more with those banelings. Not letting his banelings detonate on your workers was a huge mistake. In any case, it shows the correct response to an early pool and baneling nest. The rest of the game isn't really worth mentioning since it turns into a standard zvz.
The game vs the 7 pooler just shows how to defend an early pool, nothing special.
To summarise my thoughts, I don't feel that opponents in the 14gas/14pool replays were executing their builds properly or following through to the mid-game well. In almost all of these replays, you end up being contained and have no map control. In this situation, the person with map control should be the one to get ahead in worker count. However, they continue to be aggressive when it is clear that your expansion is defendable.
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And yet it works, the timings are actually surprising, you CAN have your roaches before he has speed,
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On March 14 2011 11:12 DImported wrote: The game against VTZerker on scrap that you use to show your 15 hatch against 14/14, Zerker went with a late 14 gas, which delayed his baneling nest by quite a bit. Then after his banelings finished, he tried to send them against your zerglings. He should have gone for the drone line instead. I'm not convinced this is the best replay to show your build.
Against Inure on lost temple, he was actually ahead in workers and had map control with his speedlings at around 7:20. He made a late roach warren and didn't even use the baneling nest he put up. He failed in that game because he kept making speedlings while you were contained. They should have been drones. You were able to keep up in harvester count because of that. That was really Inure's game to win. Had he not made those extra speedlings, he would have been ahead on upgrades with a second expansion finished and running when you moved out.
Against Spanishwa, it was a 14gas/14 pool into +1 lings where the real attack only came after +1 finished. This gave you plenty of time to pump roaches. After the aggression dies down around 10:20, he continued to mass lings against a roach army, even while maintaining map control and an even drone count. From there it turns into a roach macro game, where you win because of Spanishwa's poor decision making.
Versus the Korean zerg Doksa on shattered temple, Doksa decided to tech to lair for burrow and roach speed. That gave you too much time to let you safely drone and produce roaches of your own.
The Korean zerg on shakuras could have done a lot more with those banelings. Not letting his banelings detonate on your workers was a huge mistake. In any case, it shows the correct response to an early pool and baneling nest. The rest of the game isn't really worth mentioning since it turns into a standard zvz.
The game vs the 7 pooler just shows how to defend an early pool, nothing special.
To summarise my thoughts, I don't feel that opponents in the 14gas/14pool replays were executing their builds properly or following through to the mid-game well. In almost all of these replays, you end up being contained and have no map control. In this situation, the person with map control should be the one to get ahead in worker count. However, they continue to be aggressive when it is clear that your expansion is defendable.
If you are still not convinced it works I want you to watch some Idra zvz's, Ret zvz's, and sounds like Dimaga does the same thing. They play better opponents then me and still win. (Idra played Dkiller, Dkiller went 14/14 vs hatch first on scrap).
For the game vs 7 pool someone requested how I deal with early pool (which I showcased not supposed to be special).
If you don't feel its viable I highly recommend watching Idra vs vVvTitan (titan does 14/14 into all in ling), Idra vs Dkiller, Ret vs Morrow, Ret vs some other zergs. Just watch them if you still don't think its possible. If those still don't convince you then your never going to be convinced and I'm not going to bother trying.
Me and my friend tried this out but we found that if the person doing the speedling rush just attacks the hatch each time the roaches back off we could actually take down the hatch or bait the roaches into making an opening. Any thoughts on this?
Alot of zergs try that if they can but the zerg player doing that doesn't want to lose all his lings. And you'll have enough roaches to still defend your hatch so he can't kill it but you do need to leave 3 on the ramp so his speedlings can't run by (or queen + 2 roaches is what most zerg players do I think you can do it with 1 roach + queen but not sure placement for that).
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My main question is about your gas timing.
What do you think the advantage of getting such an early gas is compared to taking a later gas. My standard hatch first ZvZ build is 15 hatch, 15 pool, 17 gas. This seems to time out quite nicely so that as soon as the roach warren pops I can make 5 fast roaches.
What is your motivation behind taking such a fast gas, how do you use your gas so early without being stuck for minerals?
Just so you know, I'm a masters zerg who doesn't ladder a lot however I have beaten numerous 3.5-3.6k zerg players in tournaments.
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On March 14 2011 14:00 Grezzz wrote: My main question is about your gas timing.
What do you think the advantage of getting such an early gas is compared to taking a later gas. My standard hatch first ZvZ build is 15 hatch, 15 pool, 17 gas. This seems to time out quite nicely so that as soon as the roach warren pops I can make 5 fast roaches.
What is your motivation behind taking such a fast gas, how do you use your gas so early without being stuck for minerals?
Just so you know, I'm a masters zerg who doesn't ladder a lot however I have beaten numerous 3.5-3.6k zerg players in tournaments.
Well I have messed around with it alot and I for some reason it ends up biting me in the ass getting my gas at 17. Alot of zergs I face go all in on 14/14 and I just can't seem to keep up production on roaches that I would like. I also like to get metabolic boost at a decent time so that I can scout his drone count and what not very early. your way might be better just haven't messed around with it enough.
Hmm not going to lie I am kind of intriqued by Dimaga's way to do hatch first. Might have to start messing around with that in addition to the roach as the way he does it seems like it could be better then this roach opening on certain maps.
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On March 14 2011 13:54 blade55555 wrote:Show nested quote +On March 14 2011 11:12 DImported wrote: The game against VTZerker on scrap that you use to show your 15 hatch against 14/14, Zerker went with a late 14 gas, which delayed his baneling nest by quite a bit. Then after his banelings finished, he tried to send them against your zerglings. He should have gone for the drone line instead. I'm not convinced this is the best replay to show your build.
Against Inure on lost temple, he was actually ahead in workers and had map control with his speedlings at around 7:20. He made a late roach warren and didn't even use the baneling nest he put up. He failed in that game because he kept making speedlings while you were contained. They should have been drones. You were able to keep up in harvester count because of that. That was really Inure's game to win. Had he not made those extra speedlings, he would have been ahead on upgrades with a second expansion finished and running when you moved out.
Against Spanishwa, it was a 14gas/14 pool into +1 lings where the real attack only came after +1 finished. This gave you plenty of time to pump roaches. After the aggression dies down around 10:20, he continued to mass lings against a roach army, even while maintaining map control and an even drone count. From there it turns into a roach macro game, where you win because of Spanishwa's poor decision making.
Versus the Korean zerg Doksa on shattered temple, Doksa decided to tech to lair for burrow and roach speed. That gave you too much time to let you safely drone and produce roaches of your own.
The Korean zerg on shakuras could have done a lot more with those banelings. Not letting his banelings detonate on your workers was a huge mistake. In any case, it shows the correct response to an early pool and baneling nest. The rest of the game isn't really worth mentioning since it turns into a standard zvz.
The game vs the 7 pooler just shows how to defend an early pool, nothing special.
To summarise my thoughts, I don't feel that opponents in the 14gas/14pool replays were executing their builds properly or following through to the mid-game well. In almost all of these replays, you end up being contained and have no map control. In this situation, the person with map control should be the one to get ahead in worker count. However, they continue to be aggressive when it is clear that your expansion is defendable. If you are still not convinced it works I want you to watch some Idra zvz's, Ret zvz's, and sounds like Dimaga does the same thing. They play better opponents then me and still win. (Idra played Dkiller, Dkiller went 14/14 vs hatch first on scrap). For the game vs 7 pool someone requested how I deal with early pool (which I showcased not supposed to be special). If you don't feel its viable I highly recommend watching Idra vs vVvTitan (titan does 14/14 into all in ling), Idra vs Dkiller, Ret vs Morrow, Ret vs some other zergs. Just watch them if you still don't think its possible. If those still don't convince you then your never going to be convinced and I'm not going to bother trying. I didn't mean to say that the build isn't viable, since I've already seen Idra demonstrate the build. I just think it works better on maps with a more closed natural. You just need to point out the weaknesses in the build, add better executed replays and some where it loses.
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Hey Blade, thank you so much for this work...it helps a lot. I have been working on the most economical way to hold off 14/14 with hatch first as well.
How do you respond to a drone blocking your expansion? Do you lay down your pool or just send a second drone to help?
Thank you!
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Dubpace; send 2 drones down in anticipation and he will not commit to fully blocking, or lose the drone relatively fast. You can grab an extra drone or overlord in those seconds.
I got into masters and started going 16h16p17g17ov and promptly went to about 20% win rate, getting me demoted. It's quite hard to get, as it sounds very weak on paper but it's dimaga style; you get 2 queens relatively fast + 1 spine between ramp and natural.
Now I get baneling nest BEFORE speed if the opponent is going 14g14p. I don't need speed with defensive bane's, he is the aggressor. If he is getting quick roaches, you need to catch up to his drone count (typically a few more than speedbane). I think this is rare so I don't have alot of experience of this against 1 base quick roach play but it would seem solid, you just must not over make lings at the start I think. Very important.
As long as the queen wall is up, no banes will get through, and your DPS with just a handful of lings+queen+spine will beat a ton of lings. Your banes should be up at around the same time as his, whereas Roaches will not be enough to stop a ling all in baneling bust at that moment.
Once you have speed you can start to get aggressive with superior economy/production, preventing his droning up at his natural and until he has roaches. Once you spot the roach, drone some more and roach up.
If I play vs someone doing a similar build, it is tricky knowing how to drone or get the eco lead. That requires good scouting; you can use lings even if slow (speed first here) because he wont have speed either for a while. I don't like dimaga's 16ling push because if he has good defense I feel like my droning comes too late.
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Great post! I didnt get to watch all your replays (going to work), but is it over when your opponents get speed fast, and start pumping lings?? i like opening 15/14 as i feel its solid and can hold almost anything, but ive fallen victim to masss lings where my opponent cuts drone production and goes all in with around 30 lings.
I know i shouldve scouted better and shouldve known it but, i didnt realize that he was masssing lings. his push came around 4:30~4:45.
EDIT: nvm ill watch the 6-11 pool replay, then repost if my questions arent answered. thanks!
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On March 14 2011 23:19 Discount_Glowstix wrote: Great post! I didnt get to watch all your replays (going to work), but is it over when your opponents get speed fast, and start pumping lings?? i like opening 15/14 as i feel its solid and can hold almost anything, but ive fallen victim to masss lings where my opponent cuts drone production and goes all in with around 30 lings.
I know i shouldve scouted better and shouldve known it but, i didnt realize that he was masssing lings. his push came around 4:30~4:45.
EDIT: nvm ill watch the 6-11 pool replay, then repost if my questions arent answered. thanks!
I think a better replay to watch would be him vs spanishiwa on xel'naga. I believe he defends against a similar strategy to what you are describing.
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On March 14 2011 23:19 Discount_Glowstix wrote: Great post! I didnt get to watch all your replays (going to work), but is it over when your opponents get speed fast, and start pumping lings?? i like opening 15/14 as i feel its solid and can hold almost anything, but ive fallen victim to masss lings where my opponent cuts drone production and goes all in with around 30 lings.
I know i shouldve scouted better and shouldve known it but, i didnt realize that he was masssing lings. his push came around 4:30~4:45.
EDIT: nvm ill watch the 6-11 pool replay, then repost if my questions arent answered. thanks!
Did he do a 14/14 expand? You should always be making roaches even when you see the 14/14 expand as they still will make a ton of lings (well most of them).
But it just depends on how much they commit. If they commit their lings and you kill them all well your a good deal ahead unless they just drone and hope you don't counter attack (which you should just threaten it to force him to make more lings).
But yes scouting is key to see these attacks ^^.
Hey Blade, thank you so much for this work...it helps a lot. I have been working on the most economical way to hold off 14/14 with hatch first as well.
How do you respond to a drone blocking your expansion? Do you lay down your pool or just send a second drone to help?
Thank you!
As someone said just use 2 drones. Luckily he can't be too lame and put anything to block it otherwise so would still put the hatch down first ^^.
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Just bumping this with some new replays for some questions.
There is now a replay of a faster version of roach/ling all in on xelnaga caverns vs hatch first (well fastest roach/ling I don't see any way it could come faster)
which can be found here: http://www.mediafire.com/?9bnjtgjbm9hbq6e
Note: Not much to say here he goes 14/14 with lings tries to harass then goes ling/roach all in in 1 attempt.
Another 14/14 on scrap station vs hatch first.
http://www.mediafire.com/?xqrm1c4st4qd0kj
Note on this game: After I got my roach block in the choke I should have droned. This game I do win but due to his mistakes. Once you get enough roaches to block that area so that lings can't just run by you can pump drones hard. This game I didn't because I was stupid but non the less showcases how to handle the 14/14 and walling off that part with your roaches so lings can't just run by.
Unless asked I don't plan on bumping this/adding after this post ^^.
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this thread is worth bumping. thanks for the replays ^^ hatch first is the best opening for a macro game, you just need to learn how to defend well with it for it to pay off.
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Is this still viable due to 1.3? I like going hatch first a lot. Also, after I hold off the aggression, and I still don't see an expansion, would it be wise to make more roaches or to drone? I think droning may be stupid since he won't be doing that and will likely commit to an all-in. Just don't know whether to get ahead or to just go kill him.
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i go hatch first in every single zvz and love it. I feel like i can hold anything. Most zergs allın and get behınd and call me a fag xD
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On March 09 2011 14:34 ch33psh33p wrote: Just a little tid bit to add in there, for people interested.
I find getting a baneling nest after 15 hatching allows me to hold ling/bane all ins much easier than popping roaches.
There is a window where a delayed +1 ling attack can crush 15 hatch constant roach production. . The lings will reach a critical mass so that, if both of you were pumping roaches versus lings off two hatches each, the lings will win and you will be overrun.
Getting a baneling nest closes this window, and I find it allows me to transition into the mid game in much better shape.
3.8k masters if it matters.
I agree 100% with this, i do this build a little different I find it's more efficient IMO.
I do the double spine like Damaga on bitters vod, but I make a 3rd queen and I don't get gas for along time. I don't start gas until I have 2 spines, 2 queens, and enough lings that stops the initial rush.
If there is no rush obviously i drone harder, and get gas a little earlier since i have more drones. I then take both gases, get speed, ranged attack layer. drone some more, then at about 36 drones I make a big batch of lings to pressure. Usually if he has 5-8 roaches with a few speed lings you can plow through and do some heavy eco damamge, if I scout and can't I just keep droning till 40-50 drones then start up roach production with speed, bury and ol speed/drop then max on roaches, i leave about 10 supply to do a bling drop on drones while I attack with my main army. works every time.
I'm 3.3 k masters, but haven't had time to rank up lately....
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On March 24 2011 02:44 Callous wrote: Is this still viable due to 1.3? I like going hatch first a lot. Also, after I hold off the aggression, and I still don't see an expansion, would it be wise to make more roaches or to drone? I think droning may be stupid since he won't be doing that and will likely commit to an all-in. Just don't know whether to get ahead or to just go kill him.
Yes This build is still viable with new patch. As for the follow up I am not sure right now lol probably roach/infestor is my guess I don't see ling/infestor working.
If you see he's still 1 base and you held his aggression don't drone, make a few drones here and there but if you heavy drone thats a huge risk and only way you wouldn't die is if he went muta's .
If you want to be like ultra safe a spine or 2 is fine too.
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Oh I also like to over sat, you will out produce the mirror zerg even though it's not most efficient, it's hard to hold a 3rd in zvz.
Also before I attack, I always bulid a 3rd because by the time you go attack with your maxed army you should be closed to minded out at your natural, and you need the 3rd hatch to reload units faster than him.
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I feel like there's no point to hatch first if your econ is going to be terrible and not have enough drones to support two bases anyway. Why not just 14/14 into like a 20 to 25 expand while putting on pressure with lings. You'll have a queen earlier and probably more drones + maybe map control. Hatch first honestly doesn't make a lot of sense to me except maybe ZvT. An earlier queen gives you as much econ advantage as a super early hatch. It seems all risk and no reward.
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if you hatch first you will have the eco advantage because all the time you are waiting for ur 2nd hatch to come up i'm double injecting and massing drones. If you pressure i have lings/blings spines and queens. I just lolz to mass eco advantage.
Basically i don't roach early because they are useless except holding the ramp. The can't move out in small numbers, and you dont have econ to carry them yet. + the money on the warren is better spent on a spine and a queen and the gas put towards things like upgrades and layer. the 3rd queen can show away any close OV's so you can do what you want and spread creep to your 3rd to be.
I don't like units that are useless, and roaches are useless in small numbers. speed lings can at least scout or make banes... I'll all about 1 to many when I can.
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On March 26 2011 14:32 Uhh Negative wrote: I feel like there's no point to hatch first if your econ is going to be terrible and not have enough drones to support two bases anyway. Why not just 14/14 into like a 20 to 25 expand while putting on pressure with lings. You'll have a queen earlier and probably more drones + maybe map control. Hatch first honestly doesn't make a lot of sense to me except maybe ZvT. An earlier queen gives you as much econ advantage as a super early hatch. It seems all risk and no reward.
If you want to see the reasons watch Dimaga on 12 weeks of the pro's he says its the way to play zvz, Idra does it most of the time, Ret does it all the time.
Your economy isn't worse then his. If he's being aggressive with lings he's not droning. You also dont' need a queen as early as a 14/14 because you have the larva for it with 2 hatcheries.
if you hatch first you will have the eco advantage because all the time you are waiting for ur 2nd hatch to come up i'm double injecting and massing drones. If you pressure i have lings/blings spines and queens. I just lolz to mass eco advantage.
Basically i don't roach early because they are useless except holding the ramp. The can't move out in small numbers, and you dont have econ to carry them yet. + the money on the warren is better spent on a spine and a queen and the gas put towards things like upgrades and layer. the 3rd queen can show away any close OV's so you can do what you want and spread creep to your 3rd to be.
I don't like units that are useless, and roaches are useless in small numbers. speed lings can at least scout or make banes... I'll all about 1 to many when I can.
Here is why I don't like ling/bane the style you do zvz hatch first. If he's doing it as well its all a micro war. If you mess up your ling/bane a little bit you lose hatch first or not. Roaches are better because its not as micro intenseive of course if you let your roaches get surrounded your screwed. But you should also have lings yourself (8-10) with roach support beats speedlings even if they get a surround on your roaches your lings will take them out and your roaches wont' take enough damage.
If I was to do it any differently in hatch first I would do dimaga's style of spine crawlers.
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Admitedly, I have not watched the replays, but I have a question
I do an EXACT same build except where I get the gas MUCH MUCH later.
However, I find that even with me getting the gas MUCH later, I am still mineral starved rather than gas starved.
How does your super early gas match up to your low mineral income to produce enough roaches?
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On March 26 2011 14:46 ktimekiller wrote: Admitedly, I have not watched the replays, but I have a question
I do an EXACT same build except where I get the gas MUCH MUCH later.
However, I find that even with me getting the gas MUCH later, I am still mineral starved rather than gas starved.
How does your super early gas match up to your low mineral income to produce enough roaches?
You don't get a queen too fast. I imagine if you like to get a queen super early then I can imagine you being mineral starved. I have started taking my gas guiser at 16 though instead of 14 or 15.
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I wait until I am 100% certain that I can throw down a warren, use ALL my larvas (usually 3 on the time of pool completion) for zerglings before I make a queen.
I spent a good load of time trying this out against computers just for the sake of getting mineral to gas correct.
It seemed to me when I tested it that the most optimal was around 17-18 gas, AFTER making the ovie.
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Hi!
I used this strat to great effect. My main question is, how do you react to another hatch first? I'm not good nor do I ladder alot, I mainly play customs with friends who are not zergs, so it would be the matchup I'm the worst at. On ladder, everyone goes speedlings (and all in on my hatch first) so I won alot, but during a cw my opponent went hatch first and he out eco'd me early the first game, and speedling crushed me the second when I tried to drone more. When watching the replays, he had superior economy both games (due to the fact that his queens were up way earlier than mine probably).
I seem to not be able to "feel" his economy on hatch first vs hatch first. Should I double queen early and make defensive banelings instead of an early roach warren (then quickly transition into roaches while droning a bit and scouting for all ins)?
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On March 26 2011 18:38 Talaf wrote: Hi!
I used this strat to great effect. My main question is, how do you react to another hatch first? I'm not good nor do I ladder alot, I mainly play customs with friends who are not zergs, so it would be the matchup I'm the worst at. On ladder, everyone goes speedlings (and all in on my hatch first) so I won alot, but during a cw my opponent went hatch first and he out eco'd me early the first game, and speedling crushed me the second when I tried to drone more. When watching the replays, he had superior economy both games (due to the fact that his queens were up way earlier than mine probably).
I seem to not be able to "feel" his economy on hatch first vs hatch first. Should I double queen early and make defensive banelings instead of an early roach warren (then quickly transition into roaches while droning a bit and scouting for all ins)?
Hi, lately this is how I have been doing hatch first is: (this is if they hatch first just remember) 15 hatch 16 pool overlord on 17-18 Get gas guiser at about spawning pool half health 2 queens as soon as spawning pool finishes make 4 lings make a baneling nest asap
Use 1 of the 4 lings to scout your opponents base. If you see he's making lots of lings, make more lings yourself and make banes.
Also throw down a roach warren (haven't "perfected" a timing but I have been able to get some roaches out and have about 4-5 banelings before a speedling all in comes).
This is just my personal preference as so many noobs love zergling all inning in this mu when both hatch firsting (and if someone is one of those sorry truth hurts! ).
Hope this helps you out a bit glad you like the guide!
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Wow thanks a lot for the quick response ^_^ And I'm happy cause that's not far from what I was thinking, my game sense must be getting better :D Would you make the bnest before the speedling upgrade?
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+ Show Spoiler +On March 26 2011 18:46 blade55555 wrote:Show nested quote +On March 26 2011 18:38 Talaf wrote: Hi!
I used this strat to great effect. My main question is, how do you react to another hatch first? I'm not good nor do I ladder alot, I mainly play customs with friends who are not zergs, so it would be the matchup I'm the worst at. On ladder, everyone goes speedlings (and all in on my hatch first) so I won alot, but during a cw my opponent went hatch first and he out eco'd me early the first game, and speedling crushed me the second when I tried to drone more. When watching the replays, he had superior economy both games (due to the fact that his queens were up way earlier than mine probably).
I seem to not be able to "feel" his economy on hatch first vs hatch first. Should I double queen early and make defensive banelings instead of an early roach warren (then quickly transition into roaches while droning a bit and scouting for all ins)? Hi, lately this is how I have been doing hatch first is: (this is if they hatch first just remember) 15 hatch 16 pool overlord on 17-18 Get gas guiser at about spawning pool half health 2 queens as soon as spawning pool finishes make 4 lings make a baneling nest asap Use 1 of the 4 lings to scout your opponents base. If you see he's making lots of lings, make more lings yourself and make banes. Also throw down a roach warren (haven't "perfected" a timing but I have been able to get some roaches out and have about 4-5 banelings before a speedling all in comes). This is just my personal preference as so many noobs love zergling all inning in this mu when both hatch firsting (and if someone is one of those sorry truth hurts!  ). Hope this helps you out a bit glad you like the guide!
That's pretty interesting. A lot of the time hatch first vs hatch first goes to ling/baneling and stays there, like a 2 base version of a 14/14 vs 14/14. This seems like a good way to get out of it and transition into a midgame roach/infestor
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On March 26 2011 18:58 Talaf wrote: Wow thanks a lot for the quick response ^_^ And I'm happy cause that's not far from what I was thinking, my game sense must be getting better :D Would you make the bnest before the speedling upgrade?
I get my speedling upgrade very late with this style I am doing lately. Its something I have been messing around with my past few zvz's where we both hatch first.
That's pretty interesting. A lot of the time hatch first vs hatch first goes to ling/baneling and stays there, like a 2 base version of a 14/14 vs 14/14. This seems like a good way to get out of it and transition into a midgame roach/infestor
Yes I hate speed/bane wars as 1 mis micro can cost you the game. I prefer the more macro oriented style of play and roach/bane well hold all in lings easily as long as you make sure your banes kill more then 1 ling 
still can be a little micro intensive not letting your banes die to 1 ling at a time but not very much not even close to the amount on ling/bane vs ling/bane ^_^
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i've actually learned a lot in this thread. zvz is always gonna be a volatile matchup though.
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ive started seeing player do this more offen and its great! Totally awsome!
I like to fe twice and the timing of this bo blindness i can do 1level saturation perbase bèfore i gota mass roach n tech.
Queens are starting to be less required on certin maps and match ups, which is nice it forces oppoments to react and scout to zerg as the best wins ive had now are that sort of no queen, roach defend into 2 base queen boom,
Thanks blade cu ön bn?
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What variant do you do on tal darim altar and scrap station? the ramps there are too big to block with a queen and two roaches.
Edit: Especially on Tal Darim, I watched your replay on scrap. On TD the ramps are huge and he has a lot of paths into your base, I feel like you need more mobility.
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On March 28 2011 16:12 NeonFox wrote: What variant do you do on tal darim altar and scrap station? the ramps there are too big to block with a queen and two roaches.
Edit: Especially on Tal Darim, I watched your replay on scrap. On TD the ramps are huge and he has a lot of paths into your base, I feel like you need more mobility.
Um I do the same thing. You have to also know that the rush distance is a lot bigger. I personally make 1 spine crawler and then get enough roaches to wall it off for the most part. I haven't played too many zvz's on taldar and the 3 I have we all hatch firsted that I can recall right now.
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This build is very good but few things:
1. How I should defend for example on Tal darim altar if he just runs with speedlings though the roaches and focus fires all drones on main? I of course move drones to expansion but he kills few, then when I come to main he runs to expansion and then it's like 5 drones for me and I can't do anything vs. that.
2. What opening you are doing when opponent is going expansion too? Banelings or roaches?
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On April 02 2011 17:16 Alpina wrote:This build is very good  but few things: 1. How I should defend for example on Tal darim altar if he just runs with speedlings though the roaches and focus fires all drones on main? I of course move drones to expansion but he kills few, then when I come to main he runs to expansion and then it's like 5 drones for me and I can't do anything vs. that. 2. What opening you are doing when opponent is going expansion too? Banelings or roaches?
1. You can normally stop them as you can wall off pretty well with 8 roaches and an evo chamber and using queens to help. Normally zergs don't want too risk losing all their lings to hopefully get in. Although I have only played 3 zvz's on it with 2 going hatch first, and 1 going 14/14 and he didn't want to risk losing all his lings.
2. If we both hatch first I have been going banelings first, and roaches. So I get bane nest first, then roach warren, morph about 6 banelings as it seems most zergs go all in speedling and this hard counters it and if they don't it doesn't put you behind at all.
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on scrap and tal darim u just 15 hatch into speedling. must safer unless you're really good at holding with roaches (im not)
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Nice guide! I've been looking to do more FE openings ZvZ, but it's felt too risky. This will definitely help
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On April 03 2011 09:51 apalemorning wrote: on scrap and tal darim u just 15 hatch into speedling. must safer unless you're really good at holding with roaches (im not)
The problem with that is if they go fast banelings you have no defense against it except like a queen if your going into speedling.
There are other ways if you don't like roaches, baneling nest and slow lings, or mass spine crawler which dimaga does.
Nice guide! I've been looking to do more FE openings ZvZ, but it's felt too risky. This will definitely help
thanks glad to see lots of positive feedback for this ^_^
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You are a saint. zvz just got a bit less retarded.
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Hm hm..this might help some ppl...but it is a well known fact that you can hold FE vs 14/14... the <10pools are a problem.
And also there are many many ways to hold, not just this 1
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On April 03 2011 18:01 T0fuuu wrote: You are a saint. zvz just got a bit less retarded.
hah yeah I hate zvz now due to patch. Infestor play isn't fun to me :/.
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I do this build all the time. the one problem i have is when my opponent stops production and just starts massing lings....with a very large amount he can just kil my hatchery and run away...even if he loses a ton of lings
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just held an 11 pool with a fast expo this build order rox, drones had to get a little messy, but i had my expo up and lings n the way when he got there, so i still felt like i had won already
awsome, thanks to blade
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I wanna discuss this further: The advantage 14/14 has over this kind of roach defense is that with a much faster speed one has a lot easier time scouting, and with hatch first you are forced to make some blind roaches that may turn out to be useless giving time to catch up in economy. The way korean zergs of the nestea school play this is massing slow roaches without lair and going for a timing attack that hits before the 14/14 player can get his own roach tech kickin in (or, forcing him to get roaches before closing the economic gap).
In my experience though you can't do this on the new larger maps, because they have enough time to spine up and stall while your roaches move their slow asses across the map. To me it seems that, paradoxically, this makes 14/14 stronger than hatch first on large maps. Have you found a hatch first opening that is a) safe against pool first and, b) can consistently kill a pool first build?
because if there is none, pool first seems to be less fragile and easier to play without any real weakness.
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On April 03 2011 18:24 blade55555 wrote:Show nested quote +On April 03 2011 18:01 T0fuuu wrote: You are a saint. zvz just got a bit less retarded. hah yeah I hate zvz now due to patch. Infestor play isn't fun to me :/. Get to ultras? They ignore the fungal stun - though that tends to be a "next step" for me when we're going back and forth in 200/200 roach infestor battles.
Burrow helps a ton vs infestor - the regen really messes up the damage.
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On April 03 2011 19:36 sylverfyre wrote:Show nested quote +On April 03 2011 18:24 blade55555 wrote:On April 03 2011 18:01 T0fuuu wrote: You are a saint. zvz just got a bit less retarded. hah yeah I hate zvz now due to patch. Infestor play isn't fun to me :/. Get to ultras? They ignore the fungal stun - though that tends to be a "next step" for me when we're going back and forth in 200/200 roach infestor battles. Burrow helps a ton vs infestor - the regen really messes up the damage.
Well you can't exactly just go to ultra's. I know how to play it i just don't find it fun anymore. Idk why I just preferred going roach/hydra and maybe adding an infestor or 2 later in the game rather then be forced to go infestor now as infestors destroy roach/hydra now.
I wanna discuss this further: The advantage 14/14 has over this kind of roach defense is that with a much faster speed one has a lot easier time scouting, and with hatch first you are forced to make some blind roaches that may turn out to be useless giving time to catch up in economy. The way korean zergs of the nestea school play this is massing slow roaches without lair and going for a timing attack that hits before the 14/14 player can get his own roach tech kickin in (or, forcing him to get roaches before closing the economic gap).
In my experience though you can't do this on the new larger maps, because they have enough time to spine up and stall while your roaches move their slow asses across the map. To me it seems that, paradoxically, this makes 14/14 stronger than hatch first on large maps. Have you found a hatch first opening that is a) safe against pool first and, b) can consistently kill a pool first build?
because if there is none, pool first seems to be less fragile and easier to play without any real weakness.
There are ways to scout so you know (especially overlords all over the map incase your not doing this for some reason ). Even if you "blindly" make roaches vs a 14/14 you have 2 bases, and if he scouts that he's going to be forced to make units or you die.
What I like to do as soon as my pool finishes and make my lings I grab 1 ling and have him scout their base. His speed will not have finished yet and so far I almost always see what their doing (are they making a ton of lings, drones, or going 1 base roach).
then when your speed finishes you can check out too or on alot of maps you can have an overlord check the minerals at their natural. If you see very few drones prepare for an all in, if you see a decent amount of drones you know your safe to keep droning.
I have also been adding a spine crawler lately just to even be even safer and working great vs alot of all ins. I also put my evo chamber (this is obv a little later or if I see their all in ling coming) somewhere so i can make a choke at my natural so the lings don't have as much surface area. Trust me helps alot .
I mean once you get this build down and practiced alot you'll know the timings that can kill you and how you can scout it so you can prepare before hand and not just die. I would still rather do this anyday then deal with ling/bane again.
If your not comfortable with this way another way you can do it is dimaga's way which is instead of getting roaches, he holds with pure ling + 3-5 spine crawlers. Very effective too and you know you can drone very hard with that way as well.
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would you re-upload the replays? I cant download them...
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Everyone in this thread needs to watch the GSL games in the spoiler tags below. I'll try not to give too much away inside the tags, but will use them to be safe.
+ Show Spoiler +Both games of Kyrix vs. Losira from a couple days ago. Not the exact same situation but still, good stuff for stubborn zergs like myself who want to hatch first every game.
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On April 22 2011 23:50 Chaos_SC2 wrote: would you re-upload the replays? I cant download them...
Sure i'll do that shorty!
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Quite a great post, it's basically what I do every zvz too. I also got the idea that if u go straight to roaches, u have enough time to build them against a 14/14 ling allin/expand.
I have a masters friend who loves early game ling aggression, it took me around 10 games of getting ran over until I figured out how the timing works for the pure roach defense, but all in all, this definitely works.
From there, if he expanded, I normally drone up behind a couple roaches, if he didn't, then I still drone a bit and get more roaches to defend against the eventual allin.
Normally I try to end the game with +1 +1 speed roach, which works great now even with infesters on the field....Becuz by the time I atk there will only be 2/3 fungals, and +1 +1 roaches just rapes 0/0 roaches....
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Yeah, for some reason the RTS-sanctuary replays don't work... so in addition to re-uploading, can you upload them elsewhere >_>
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Give this man highlighted posts!
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@blade: what do you think about a hydra/roach timing push before infestors come out? hydra is the fastest lair tech, while infestors are the slowest. i feel as if there exists a timing for 10 or so hydras to crush a player trying to invest in infestor tech.
i was thinking about this for awhile, and recently saw a zvz by idra that made me think there's some merit to it:
http://www.justin.tv/eg_idra/b/283858108
it's the very first game in the VOD.
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Is this considered to be automatically better than 14/14 if you hold properly? I still prefer 14/14 to contain and then I take my natural at 21. Against fast hatch I can sometimes force a cancel but it seems like I can always prevent him from using his hatch until mine has completed. He's also waiting for my aggression to stop which means I get to drone up while he's trying to confirm what I'm doing.
Am I doing it wrong?
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Hey guys uploaded replays, couldn't find a couple (and the ones left in OP are mediafire like this one). http://www.mediafire.com/?dk1ljn5l2bcddj6
I added the game I had vs sixjaxVIBE close positions metal where he 14/14 I hatched first and was a very aggressive all in he did all game long.
The replays in there are me vs inure, spanishiwa (before joining vile), VTzerker, and sixjaxVIBE. The ones in the OP with mediafire should still work.
Quite a great post, it's basically what I do every zvz too. I also got the idea that if u go straight to roaches, u have enough time to build them against a 14/14 ling allin/expand.
I have a masters friend who loves early game ling aggression, it took me around 10 games of getting ran over until I figured out how the timing works for the pure roach defense, but all in all, this definitely works.
From there, if he expanded, I normally drone up behind a couple roaches, if he didn't, then I still drone a bit and get more roaches to defend against the eventual allin.
Normally I try to end the game with +1 +1 speed roach, which works great now even with infesters on the field....Becuz by the time I atk there will only be 2/3 fungals, and +1 +1 roaches just rapes 0/0 roaches....
Thanks, yes I recommend everyone to mass practice this vs a friend if you don't want too lose ladder points because this build does take time too master it. I mean when I first started it I lost too 14/14 all ins a lot due to stupid mistakes and now I very very rarely lose too it. Practice makes perfect .
There is a lot you can transition too whether you want too do what you do or just go into a long game all up too the player ^_^.
@blade: what do you think about a hydra/roach timing push before infestors come out? hydra is the fastest lair tech, while infestors are the slowest. i feel as if there exists a timing for 10 or so hydras to crush a player trying to invest in infestor tech. i was thinking about this for awhile, and recently saw a zvz by idra that made me think there's some merit to it: http://www.justin.tv/eg_idra/b/283858108it's the very first game in the VOD.
I have yet too experiment with it, I have seen Idra do it and I have personally been wondering the same for awhile (the game you linked I actually watched live :D). I think it can probably work but I have yet too try it. I do think that roach/hydra is good on maps with more open area like shattered temple, taldarim altar, and maps like those. On maps like Scrap station/typhon peaks I do think infestors are the better option.
Is this considered to be automatically better than 14/14 if you hold properly? I still prefer 14/14 to contain and then I take my natural at 21. Against fast hatch I can sometimes force a cancel but it seems like I can always prevent him from using his hatch until mine has completed. He's also waiting for my aggression to stop which means I get to drone up while he's trying to confirm what I'm doing.
Am I doing it wrong?
It really depends on the player. I know ret/idra/dimaga, pretty much any top zerg loves going hatch first in zvz compared to 14/14. While you can drone, he can make drones and roaches at the same time for a little bit and be fine.
something I have been doing also is sacrificing an overlord too see his drone count as his natural (if I see his army thats just a huge plus). If I see little drones I know too make a lot of units too prepare to defend his all in, if I see a decent/lot of drones I know I don't need to make units and can keep droning safely.
What your doing is fine, but you shouldn't be able too force the cancel. If you do its because your zerg opponent doesn't know how too hold it off correctly and thats their fault not yours. Again its all up too the player, some players prefer an aggressive opening, some like me prefer opening with a more macro oriented playstyle and try too make it go there. Neither way is bad ^_^.
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I'm curious to why you gas at 14, i feel that you don't need it that early. I've been able to hold off all 14/14's (except metal close positions) with 15 hatch 15 pool 17 gas. Have you tried going that style or have you always got the pool and gas at 14?
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On April 23 2011 05:27 Moosegills wrote: I'm curious to why you gas at 14, i feel that you don't need it that early. I've been able to hold off all 14/14's (except metal close positions) with 15 hatch 15 pool 17 gas. Have you tried going that style or have you always got the pool and gas at 14?
I don't anymore, I get it once I get it on 17 supply now. I thought I updated the OP but might have forgotten.
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On April 23 2011 05:31 blade55555 wrote:Show nested quote +On April 23 2011 05:27 Moosegills wrote: I'm curious to why you gas at 14, i feel that you don't need it that early. I've been able to hold off all 14/14's (except metal close positions) with 15 hatch 15 pool 17 gas. Have you tried going that style or have you always got the pool and gas at 14? I don't anymore, I get it once I get it on 17 supply now. I thought I updated the OP but might have forgotten.
icic. Not sure if i was just on an old page or something. Anyways tho good guide for zerg who like getting past the early game. Thanks to mrbitter i've been doing this on almost all maps with great success and usually winning with a 1 1 or 2 0 roach timing in the midgame
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Um...I'm now looking into the replays. What I want to say is that I'm still a new zerg player(just bought the game a few days ago...) I dont think I can handle it...with an extremely low apm...(~30 oops), but, as you know, there are a number of bronze/silver zerg players do early pool...Should I sacrifice my points to try holding it with FE, for the sake of getting promoted to gold, whatever, one day? Or I should go 14/14, maybe 6-10 pool to fight against them...plz help...How can I increase my APM...OMG...frustrated now...
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just 14/14 if close positions or you think you might get cheesed
hatch first is good vs a 14/14 but it's not an unwinnable situation for the 14 14 unless he tries to all in you, and fails.(which he will if you don't drone till you get roaches, a couple lings and two queens up.)
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On April 23 2011 23:50 Chaos_SC2 wrote: Um...I'm now looking into the replays. What I want to say is that I'm still a new zerg player(just bought the game a few days ago...) I dont think I can handle it...with an extremely low apm...(~30 oops), but, as you know, there are a number of bronze/silver zerg players do early pool...Should I sacrifice my points to try holding it with FE, for the sake of getting promoted to gold, whatever, one day? Or I should go 14/14, maybe 6-10 pool to fight against them...plz help...How can I increase my APM...OMG...frustrated now...
Well this build isn't really that apm intensive. But on how too improve your apm its not as hard as you think. When i first played bw my apm was 90. Too increase it I just forced myself too move my hands at speeds they weren't very comfortable with it.
I made silly mistakes for the first few days, but once I got used too it my apm was at about 180, and I eventually got too like 260 in bw (which isn't needed in sc2). Just something I ended up doing forcing it. Thats the best tip I could give you on how too improve it is too force your hand movements faster then you like until you get used too it.
I don't know how bronze/silver zerg players play but I can imagine most of them 6-7 pool and stuff so I would probably still 14/14 gas/pool before doing this build. I know I scout on 9 so even in grandmaster/masters I still see if they 6 pool me or not so I don't hatch first if I see that.
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Great writeup, and I'll definitely give it a shot in my next practice game/ ladder match. However, I personally find it difficult to hold off early zerg aggression in ZvZ. Either I'm not playing it right, but at times the mass zerglings seem to overwhelm me. I think it's key obviously to scout and decide the appropriate amount of lings or drones that need to produced.
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On April 24 2011 03:06 khaosis wrote: Great writeup, and I'll definitely give it a shot in my next practice game/ ladder match. However, I personally find it difficult to hold off early zerg aggression in ZvZ. Either I'm not playing it right, but at times the mass zerglings seem to overwhelm me. I think it's key obviously to scout and decide the appropriate amount of lings or drones that need to produced.
It just takes a lot of practice. Like I said you want too practice this with a friend because when first doing this, I was losing too all in lings, etc alot. Once I got used too it the losses dimmed a ton ^_^
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i dont know if this has been stated but ive had mobility problems when using a roach hydra army, if my opponent goes muta i find it hard to leave my base because then the faster muta can loot my base, i understand that a good creep highway will make my army faster and thus reduce the mobility issues, but what ratio of static defenses(queens included) would you recomend to defend from the mutas,
btw thanks for the thread i juat switched to zerg and zvz seems to be my hardest match up, more so than toss and terran it also seems to be that im playing against more zerg opponents now that i switched then i ever did when playing as toss
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On April 30 2011 02:56 SacredSystem wrote: i dont know if this has been stated but ive had mobility problems when using a roach hydra army, if my opponent goes muta i find it hard to leave my base because then the faster muta can loot my base, i understand that a good creep highway will make my army faster and thus reduce the mobility issues, but what ratio of static defenses(queens included) would you recomend to defend from the mutas,
btw thanks for the thread i juat switched to zerg and zvz seems to be my hardest match up, more so than toss and terran it also seems to be that im playing against more zerg opponents now that i switched then i ever did when playing as toss
Too defend against muta's what you need is hydra/infestor/ling/roach is the composition I go for. i make a couple spores at both bases, drone pretty hard sense he can't kill me. Take a third, and hold with hydra, then get infestors. They normally get pretty scared when they see infestors, and you just get a huge roach/hydra ball with 5 or so infestors and you should be able to pretty much A move him.
Now have an oversee'r with you incase he tries burrow banelings or something like that!
Glad you liked the guide, I just rarely face muta openings and know thats what I would do.
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ja i just switched to zerg and my understanding is that teching to mutas is inferior to hydras, because hydras have greater range, cost less, although hydras have less hp, and a hydra den takes less time to build, yet i lose to mutas all the time, it either seems to be mutas or speedling all ins, i lose nearly every zvz and somehow i end up playing literaly 5 zvzs in a row
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On April 30 2011 03:49 SacredSystem wrote: ja i just switched to zerg and my understanding is that teching to mutas is inferior to hydras, because hydras have greater range, cost less, although hydras have less hp, and a hydra den takes less time to build, yet i lose to mutas all the time, it either seems to be mutas or speedling all ins, i lose nearly every zvz and somehow i end up playing literaly 5 zvzs in a row Go infestors, then hydras. Then you can lock down the mutas so they die instead of flying away doing more harass.
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On April 30 2011 03:49 SacredSystem wrote: ja i just switched to zerg and my understanding is that teching to mutas is inferior to hydras, because hydras have greater range, cost less, although hydras have less hp, and a hydra den takes less time to build, yet i lose to mutas all the time, it either seems to be mutas or speedling all ins, i lose nearly every zvz and somehow i end up playing literaly 5 zvzs in a row
Well with muta's infestor/hydra works great! Also for those speedling all ins I honestly get a baneling nest almost every zvz I play at some point, and make 3-4 banelings (helps vs roach/ling all in, speedlings all in). Just hard counters the speedling all in (which I get alot too) and gives you a free win! ^_^
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Great guide, I think the defending section could use a little more specifics though. For instance, in what situations are spines warranted? Also, what if your opponent does the 14/14 but only makes enough lings to get map control/feign pressure, then expands himself? Your speed is gonna late with this obviously, so he can deny scouting for a good time. How to deal with ling counters if you decide to put pressure back on? Sorry for all the questions, again thanks for the great guide.
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On April 30 2011 06:34 SqueamishCow wrote: Great guide, I think the defending section could use a little more specifics though. For instance, in what situations are spines warranted? Also, what if your opponent does the 14/14 but only makes enough lings to get map control/feign pressure, then expands himself? Your speed is gonna late with this obviously, so he can deny scouting for a good time. How to deal with ling counters if you decide to put pressure back on? Sorry for all the questions, again thanks for the great guide.
Those are some good points, I do plan on putting more depth into this guide as I thought it was going too not be read anymore . So gonna do some more additions/modifications!
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On April 30 2011 06:34 SqueamishCow wrote: Great guide, I think the defending section could use a little more specifics though. For instance, in what situations are spines warranted? Also, what if your opponent does the 14/14 but only makes enough lings to get map control/feign pressure, then expands himself? Your speed is gonna late with this obviously, so he can deny scouting for a good time. How to deal with ling counters if you decide to put pressure back on? Sorry for all the questions, again thanks for the great guide.
With this build you directly concede mapcontrol, and take on the role of the defender and adapter. Just like versus Terran, there will be holes where you cannot scout him. However, if you've timed your lair well enough and have good overlord placements to check his natural, there is no way in hell he can have enough mutas to deal with two queens before your overlord speed kicks in.
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On April 30 2011 05:10 blade55555 wrote: Well with muta's infestor/hydra works great! Also for those speedling all ins I honestly get a baneling nest almost every zvz I play at some point, and make 3-4 banelings (helps vs roach/ling all in, speedlings all in). Just hard counters the speedling all in (which I get alot too) and gives you a free win! ^_^
ive been trying to just go roach because its less micro intensive, you can just hold the ramp (its something ive seen moonglade do) , the problem is i havent quite figured out the timings, but i kinda figured id have to tech to roach eventually to make up the bulk of my army, plus roaches are more versatile in zvz then banes (imo), would using hydras in the bulk of my army work out or would they lose to a roach army?
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I think that it's important to note that it's entirely possible to do a 16 hatch in zvz on certain maps, while defending with only like 10 lings 4 queens and 4-5 spine crawlers (with proper sim city of course, an evo chamber is required most of the time to help out). Anyways, I've been playing using Spanishwa's hatch first mentality, and it's been working out extremely well as of thus far. You can delay your gas/lings so much that your opponent will be so far behind in his initial attack that he won't be able to recover, making a 14gas/14pool esentially all in. The only problem that I'm having with the build at this point is some 8 pools (usually remedied by canceling the hatch, throwing a pool down, and microing), and doing it on some maps (tal'darim and xel in particular are obnoxious to do it on).
Because of the wider chokes on these maps, you either have to commit more to lings or queens, or build more static defenses like evo chambers or spines (both routes cutting severely into your economic advantage). The whole idea of the build through my eyes is cut gas until you're basically fully saturated off of two bases then explode into gas production with infestor/roach/upgrades, which ends up leaving you ahead by 20-30 supply at like 10 or 9 minutes in if you didn't take a lot of damage from early pressure. The major difference between our builds being the delaying of gas, of course, because you can use the larva that you use for roaches on drones instead, because the roaches aren't really necessary.
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On April 30 2011 06:59 Endymion wrote: I think that it's important to note that it's entirely possible to do a 16 hatch in zvz on certain maps, while defending with only like 10 lings 4 queens and 4-5 spine crawlers (with proper sim city of course, an evo chamber is required most of the time to help out). Anyways, I've been playing using Spanishwa's hatch first mentality, and it's been working out extremely well as of thus far. You can delay your gas/lings so much that your opponent will be so far behind in his initial attack that he won't be able to recover, making a 14gas/14pool esentially all in. The only problem that I'm having with the build at this point is some 8 pools (usually remedied by canceling the hatch, throwing a pool down, and microing), and doing it on some maps (tal'darim and xel in particular are obnoxious to do it on).
Because of the wider chokes on these maps, you either have to commit more to lings or queens, or build more static defenses like evo chambers or spines (both routes cutting severely into your economic advantage). The whole idea of the build through my eyes is cut gas until you're basically fully saturated off of two bases then explode into gas production with infestor/roach/upgrades, which ends up leaving you ahead by 20-30 supply at like 10 or 9 minutes in if you didn't take a lot of damage from early pressure. The major difference between our builds being the delaying of gas, of course, because you can use the larva that you use for roaches on drones instead, because the roaches aren't really necessary.
I have faced spanishiwa's zvz build where he delays gas a lot I think once or twice. They made spines at natural (like 5-6 after they saw me making lots of roach/ling). So all I did was drop their main and win as they have nothing too defend that. I feel in zvz that is spanishiwa's biggest weakness with his late game till like 40? I don't like his build and will never plan on using it as I just feel it has a lot of weaknesses but thats just me.
ive been trying to just go roach because its less micro intensive, you can just hold the ramp (its something ive seen moonglade do) , the problem is i havent quite figured out the timings, but i kinda figured id have to tech to roach eventually to make up the bulk of my army, plus roaches are more versatile in zvz then banes (imo), would using hydras in the bulk of my army work out or would they lose to a roach army?
If you look at the build, the timings on when too get roaches are there (and replays too boot ^_^). thats why I do this build, I hate ling/bane wars unless i'm sick of zvz for the day. A roach/hydra will beat a pure roach army. The thing is I am still unsure as too which is better, roach/hydra or roach/infestor. I have beaten roach/infestor with roach hydra more then i have lost with it, and lost too roach/hydra going roach/infestor.
As of right now I am not quiet sure whats better, I think on small choke maps like xelnaga/typhon peaks, infestors are better, on bigger maps I think roach/hydra is better. Again still dont' know for sure but I do know roach/hydra crushes pure roach. Just don't get hydra's too early or you will die too an all in roach bust or something like that.
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On April 30 2011 06:34 SqueamishCow wrote: Great guide, I think the defending section could use a little more specifics though. For instance, in what situations are spines warranted? Also, what if your opponent does the 14/14 but only makes enough lings to get map control/feign pressure, then expands himself? Your speed is gonna late with this obviously, so he can deny scouting for a good time. How to deal with ling counters if you decide to put pressure back on? Sorry for all the questions, again thanks for the great guide.
I updated the guide a little bit for most of your questions.
If you decide too put pressure on, and see his ling counter you should have ling speed yourself. So just send your lings back too deal with it. Or you can just make a few banes and leave them back. Both ways work great!
Questions are fine, I love helping when I can as I remember what it was like too have trouble with builds and asking questions and not getting answers sometimes. I try my best anyway hope it helps!
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How does this build work on maps with wide entrances to the main (i.e. Tal'Darim Altar and Scrap Station)? I have had trouble getting enough roaches/queens to block my main entrance in cases like these, although I may have to try it a few more times to perfect my micro. Do you have any advice for dealing with wider-than-normal entrances to the main using this build, or is it best to go speedling/bling in cases like this?
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On May 01 2011 04:44 skypig wrote: How does this build work on maps with wide entrances to the main (i.e. Tal'Darim Altar and Scrap Station)? I have had trouble getting enough roaches/queens to block my main entrance in cases like these, although I may have to try it a few more times to perfect my micro. Do you have any advice for dealing with wider-than-normal entrances to the main using this build, or is it best to go speedling/bling in cases like this?
I responded too this by your PM! I am going to copy paste that here in case other people can see it.
Hi, yes I do hatch first on taldarim and scrap station. The only times they can really run past your roach/ling should be right when your initial roaches pop. This isn't really as big of a deal as you would think. All you really need to do is grab your drones, and have them "move" too your natural while you wait for your roach/ling too save them. Then just move them back.
If your out right losing all your roaches and stuff too the surround your not making enough roaches. It sounds too me like your getting your queens as soon as your pool finishes. If you are you should be delaying those queens for a decent amount of times as you don't need them asap.
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I've been using this build on ladder and have great success with it. Thanks alot blade!
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On May 14 2011 22:11 QQAura wrote: I've been using this build on ladder and have great success with it. Thanks alot blade!
Thanks! Glad its helpling.
bumping this to let everyone know I have updated the guide a bit to modern on what I do with my transition as well.
Hope this helps people out and thanks again guys for the positive feedback ^_^
Added lots of new replays:
http://www.mediafire.com/?4czg0st3z8mkdpf Also in the OP!
Also if a mod could edit this as a zerg vs zerg guide or something sense this guide isn't just hatch first vs 14/14 anymore .
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Hey blade, obviously I love all your guides because I repeatedly say so. However, I've been having a lot of trouble against a 14/14 where they put a spine in my natural. What do you recommend?
Much love <3
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I know I post to answer an old OP, and it has probably been mentioned, anyways, if I scout a 15h when I 15h I get a very fast gas and delay my pool so that I get speed as soon as it finishes, skipping roaches for the time being. The point is to keep him blind with speedlings so that I can either speedling all-in if he does not commit to defense, or econ up and gain an advantage due to his early warren if he gets enough roaches.
At least this is my observation around 900-1000 master on yurop servers.
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On May 31 2011 01:07 PD wrote: I know I post to answer an old OP, and it has probably been mentioned, anyways, if I scout a 15h when I 15h I get a very fast gas and delay my pool so that I get speed as soon as it finishes, skipping roaches for the time being. The point is to keep him blind with speedlings so that I can either speedling all-in if he does not commit to defense, or econ up and gain an advantage due to his early warren if he gets enough roaches.
At least this is my observation around 900-1000 master on yurop servers.
What I do in hatch first vs hatch first is get a baneling nest and it hard counters any speedling all in he does (you will have a few roaches if you see he's all in speedling). You don't really need map control because your overlords see everything. Nothing but queens can hit overlords early and you should have them spread out everywhere so you can see if he tries to take a super fast third for example.
You should also have your overlord checking the mineral line so that if you see few drones you know he's all inning and can prepare. On most maps you can put your overlord in a spot where the queen can't hit it but you can move it up to see the drone count later on in the game.
if your on a map that does not allow this sacrificing an overlord to see is worth it ^^.
On May 30 2011 17:19 Indrium wrote: Hey blade, obviously I love all your guides because I repeatedly say so. However, I've been having a lot of trouble against a 14/14 where they put a spine in my natural. What do you recommend?
Much love <3
You should bring about 2-3 drones with your lings. Thats how I old it off anyway and so far has worked every time for me. Again glad to see you love the guide :D.
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What I do in hatch first vs hatch first is get a baneling nest and it hard counters any speedling all in he does (you will have a few roaches if you see he's all in speedling). You don't really need map control because your overlords see everything. Nothing but queens can hit overlords early and you should have them spread out everywhere so you can see if he tries to take a super fast third for example.
I do the same, some lings and some banelings. With map control I mean I have the threat of a ling backstab to force his more expensive roach army to remain passive should he go for roaches. if he doesn't go for roaches I just play defensive baneling.
Bottom line of my argument is I think you should get the gas faster and the pool slightly later vs 15h than you propose.
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On May 31 2011 02:36 PD wrote:Show nested quote +What I do in hatch first vs hatch first is get a baneling nest and it hard counters any speedling all in he does (you will have a few roaches if you see he's all in speedling). You don't really need map control because your overlords see everything. Nothing but queens can hit overlords early and you should have them spread out everywhere so you can see if he tries to take a super fast third for example. I do the same, some lings and some banelings. With map control I mean I have the threat of a ling backstab to force his more expensive roach army to remain passive should he go for roaches. if he doesn't go for roaches I just play defensive baneling. Bottom line of my argument is I think you should get the gas faster and the pool slightly later vs 15h than you propose.
Well I do get my pool later if I see he is hatch firsting as well. But I still get my gas later because I don't need it that early. As soon as pool finishes and I get 2 queens i get a baneling nest, then a roach warren and with my initial lings I make them banelings and if I think he's gonna do some ling pressure make a couple roaches so he can't just send 1 ling at a time to snipe the banelings. I find it more effective then doing ling/bane as I hate ling/bane especially vs ling/bane :D
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To be completely honest, I think hatch first is one of the worst things you can do in ZvZ. I used to do it religiously until I realized the problems with it..
The primary problem is that you are forced into a defensive game and you give up all map control. You really have to be able to scout your opponent consistently in this matchup to have any chance of winning.
Your pool first opponent can simply expand right away, and get NO WARREN and NO ROACHES. They can pump drones and be perfectly safe. Obviously a roach player will not be able to attack or pressure because speedlings will wreck his base. Even though you get a hatch down faster, you actually end up behind in macro because you have to commit to defense while your opponent does not. Hell, a pool first player could even double expand. How can you stop it?
Now note do not pump pure drones until your sure he's done with attack and is droning up himself (this is of course assuming he takes an expansion after his harass/during the harass he does). Sneak in some drones here and there but don't completely stop making roaches until your very positive that he's not going to do an all in ling/bane or something attack.
See this is the problem right here, as I see it. You are forced to make defensive units and your opponent isn't. Watching Idra vs. Sen is a very good example of this problem, and why an early hatch is a liability instead of an advantage.
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In the replay you've listed of your hatch first vs 14/14, you win not because of the merit of hatch first, but because of the positioning of your roaches in the inital defense, and the following counter attack. In both the concave you get and the focus firing you perform put you ahead of the other zerg.
The hatch first actually slows you down because you have to tech into baneling + roach just to defend a possible all in, while the other zerg macros up far beyond you, and then techs faster than you.
The win is to the merit of your micro, not the overall strategy.
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thanks for this guide, i appreciate the time and effort <3
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On May 31 2011 03:11 jdseemoreglass wrote:To be completely honest, I think hatch first is one of the worst things you can do in ZvZ. I used to do it religiously until I realized the problems with it.. The primary problem is that you are forced into a defensive game and you give up all map control. You really have to be able to scout your opponent consistently in this matchup to have any chance of winning. Your pool first opponent can simply expand right away, and get NO WARREN and NO ROACHES. They can pump drones and be perfectly safe. Obviously a roach player will not be able to attack or pressure because speedlings will wreck his base. Even though you get a hatch down faster, you actually end up behind in macro because you have to commit to defense while your opponent does not. Hell, a pool first player could even double expand. How can you stop it? Show nested quote +Now note do not pump pure drones until your sure he's done with attack and is droning up himself (this is of course assuming he takes an expansion after his harass/during the harass he does). Sneak in some drones here and there but don't completely stop making roaches until your very positive that he's not going to do an all in ling/bane or something attack. See this is the problem right here, as I see it. You are forced to make defensive units and your opponent isn't. Watching Idra vs. Sen is a very good example of this problem, and why an early hatch is a liability instead of an advantage.
I have yet to update this guide to the fullest dealing with the potential problems of your opponent just mass droning while your making defensive units for no reason. Again like I said on most maps you can check the drone count of your opponent at his natural so you can see if he's making units or drones. You will see his expo go down and finish with that overlord as well.
Also note you must misunderstand that when I get a baneling nest + roach warren is hatch first vs hatch first not hatch first vs 14/14. You can add a baneling nest later if you want sure but no way do you get it with a roach warren you pick one or the other.
and if a pool first player double expands he won't have the units to defend a roach/ling attack lol. That is silly to even think thats a counter to hatch first because if it was you would see it done at pro level but you don't because then the zerg that double expo'd will lose to any sort of roach/ling attack. again there are solutions so as you don't get behind economically vs a 14/14 and not make a ton of units that you won't need. Overlords are very key with this strategy, its fine if you disagree and will still not do it but its not the worst opener by far. And yes no matter what with this build you do concede map control that you don't even need anyway (again overlords see everything as long as you spread them and not have them gather in 1 portion of the map).
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Most pro zergs that i've seen, (mostly streamers: sen, phoenixwerra etc.) tend to pool first in zvz, considering how aggressive of a matchup it tends to be. So I'm now sure what you mean by
and if a pool first player double expands he won't have the units to defend a roach/ling attack lol. That is silly to even think thats a counter to hatch first because if it was you would see it done at pro level
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Whenever I use this build against 14/14, it's so hard to hold off his attack even with the burst of 5+ roaches mentioned in this guide because he would just run to main to nat to main and keep going and sniping drones while my slow roaches try to keep up. I've tried to handle it by just moving all my drones at nat to main, but it's still difficult to handle because he would have some lings atking my nat and lings would still dance around in my main. Any tips?
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On June 19 2011 04:29 Trakky wrote: Whenever I use this build against 14/14, it's so hard to hold off his attack even with the burst of 5+ roaches mentioned in this guide because he would just run to main to nat to main and keep going and sniping drones while my slow roaches try to keep up. I've tried to handle it by just moving all my drones at nat to main, but it's still difficult to handle because he would have some lings atking my nat and lings would still dance around in my main. Any tips?
You shouldn't lose your initial lings if possible so you should be using those to block off with 1 queen. Normally they won't try to bust that with the few lings they have because they will lose most of them. If they get in the main as long as he doesn't kill much its not to bad although it can be avoidable.
But yeah try using your lings + queen to block the ramp. I have been getting about 6 lings + a queen early then i'll have my roaches out come as soon as roach warren finishes. I find this method a little better due to blocking the ramp and you have a queen out already so you don't lose much larva once you start getting a lot of minerals.
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So right when pool pops, I get roach warren asap then queen then 6 lings. Or do I go for lings before queens? But when lings do get in before I can make the wall, I have to abort the wall plan because then they'll be lings inside my main while I wait for the roaches to come out.
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On June 19 2011 05:54 Trakky wrote: So right when pool pops, I get roach warren asap then queen then 6 lings. Or do I go for lings before queens? But when lings do get in before I can make the wall, I have to abort the wall plan because then they'll be lings inside my main while I wait for the roaches to come out.
Right when spawning pool finishes make a roach warren asap, make 6 lings then a queen. his lings shouldn't be sneaking into your base that early your lings should be keeping him from doing that.
If he takes some shots at your hatchery thats fine your roaches will get out in time. I mean he should not be getting up the ramp most of the time before your roaches are out unless its like scrap station. If it happens just pull drones and get rid of the lings its all you can do .
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Liquid'RET uses this build and he's discussed it in the 12 Weeks with the Pros which is located at http://www.teamliquid.net/forum/viewmessage.php?topic_id=177791 for those who are interested. The video is a couple months old, so I don't know if the metagame has changed enough for it to be invalid; however, in my experience it still works (haven't played since patch 1.2 damn you exams! T_T).
Some of the posts are saying that the 14/14 Zerg has the opportunity to pure drone while the hatch first cannot, but you must realize they have a limit on the number of units they can create especially zerglings and drones (most larva inefficient units). They only have 7 larva per minute including a queen while the hatch first has 10 larva per minute with *one* queen or 14 larva per minute with two. This works out to 350 minerals/minute being spent on either 14 zerglings or 7 drones for the 14/14 and a base should be about 600 minerals/minute at that particular moment in the game. With this said, the hatch first will clearly have an advantage in stronger production thus army and drones for the next 100 seconds if the 14/14 makes a hatchery.
The larger potential army and drones and the higher tech then equate into a threat the 14/14 must solve. You can't pure drone because 7-12 (maybe more) roaches can attack you in about 1 to 2 minutes with a plethora of zerglings as support if the hatch first decides to all-in and no matter how many zerglings you produce within that reactionary moment, you won't have enough larva to make enough thus the 14/14 must constantly produce zerglings or tech to roaches in order to survive.
As for pros going with 14/14, I don't know the exact reason, but I'm fairly certain most players (up until grandmaster) are unable to micro them properly/as well as the pros. These pros usually do not hatch right after instead they use banelings to *even* the game (not win) which in my opinion is micro intensive. In addition contrary to that, I see lots of tournament games where hatch first is used so =x I don't know about the pros and 14/14 part.
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there is a timing window where hatch first outproduces pool first, but if you want to be safe you need to delay 2nd queen to get the roach warren and pump out roaches at a time when they are too expensive to use all your larva. pool first will always get a drone advantage over hatch first into roach because of this.
the threat you are talking about only happens when hatch first plays unsafe and goes straight into 2-queen drones or speedlings skipping roach.
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Also, when do you get your ling speed? Against 15 hatch and 14/14? I have no idea when to get it because I need gas for upgrades/lair/roach speed which you mentioned.
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On big maps like tal darim and typhon crossed i recommend going 16 hatch, 16 gas, 16 pool Fast banelings can be countered with delayed blings and queens blocking the ramp
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On June 20 2011 05:04 Trakky wrote: Also, when do you get your ling speed? Against 15 hatch and 14/14? I have no idea when to get it because I need gas for upgrades/lair/roach speed which you mentioned.
hmm honestly, and I know this will be weird but I don't get ling speed in zvz. I don't ever make mass lings ever so I don't bother getting it. I would rather use that 100 gas on an upgrade or something. Weird but thats what I do so I don't know, you would have to watch idra/ret to know ^^.
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I used 2 play like that as well blade But trust me getting ling speed is worth it  U always have 2 play defensively With speed u can punish a zerg for being greedy soooo easily Just throw down roach warren and bling nest and go kill him
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If possible, please upload more replays, some against 14/14, and some in late game. Any tips on when to transition from mass roaches into broodlords? (when 4th is running?)
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On June 20 2011 06:54 CcCFlu wrote:I used 2 play like that as well blade But trust me getting ling speed is worth it  U always have 2 play defensively With speed u can punish a zerg for being greedy soooo easily Just throw down roach warren and bling nest and go kill him 
Yeah I prefer banelings and I kind of like playing defensively ^^. And then leaving a couple banelings and watching them kill his ling counter attack is oh so satisfying :D.
If possible, please upload more replays, some against 14/14, and some in late game. Any tips on when to transition from mass roaches into broodlords? (when 4th is running?)
I would start hive when you start 2/2. I will upload more replays but won't be up till tomorrow as I am going to be at work soon.
Something I do in zvz, sense its so gas intensive and I always have a ton of minerals after droning and this is assuming nobody all ins or its all equaled out. I will take my 4'th like right when my third finishes. I know many players prefer to make lots of speedlings but I feel the way I do is better getting a faster 4'th, having banelings for the lings as defensive purpose, and roach/infestor.
Now after I get my third base gas all together that I add hydra's to my roach/infestor. It is so powerful, I have been seeing Idra do it and doing it myself and finding it rolling through pure roach/infestor. You still have like 6-8 infestors and a lot of roaches then with hydra support is so strong :D. But yes I'll upload replays tomorrow and will bump to let you know ^^.
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I thought you said in the guide to get +1 before lair, then when +1 is almost done throw down a 2nd evo and when you start +2/+1, start infestor pit, so how would hive be possible at 2/2? "I would start hive when you start 2/2. I will upload more replays but won't be up till tomorrow as I am going to be at work soon."
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On June 20 2011 14:48 Trakky wrote: I thought you said in the guide to get +1 before lair, then when +1 is almost done throw down a 2nd evo and when you start +2/+1, start infestor pit, so how would hive be possible at 2/2? "I would start hive when you start 2/2. I will upload more replays but won't be up till tomorrow as I am going to be at work soon."
well I am meaning you'll be lair and +1 won't be finished. You start +2 and then all that I don't really have a hive timing I just go when I feel I can spare the gas to go hive + throw down a spire. Didn't think the post as much as I could have but you can start hive when going 2/2 but not asap. Just do it when you feel you have the gas as honestly I don't have a set time like I normally do in zvt/zvp.
I will upload replays tomorrow and with some hive tech games ^^.
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On May 01 2011 04:47 blade55555 wrote:Show nested quote +On May 01 2011 04:44 skypig wrote: How does this build work on maps with wide entrances to the main (i.e. Tal'Darim Altar and Scrap Station)? I have had trouble getting enough roaches/queens to block my main entrance in cases like these, although I may have to try it a few more times to perfect my micro. Do you have any advice for dealing with wider-than-normal entrances to the main using this build, or is it best to go speedling/bling in cases like this? I responded too this by your PM! I am going to copy paste that here in case other people can see it. Hi, yes I do hatch first on taldarim and scrap station. The only times they can really run past your roach/ling should be right when your initial roaches pop. This isn't really as big of a deal as you would think. All you really need to do is grab your drones, and have them "move" too your natural while you wait for your roach/ling too save them. Then just move them back. If your out right losing all your roaches and stuff too the surround your not making enough roaches. It sounds too me like your getting your queens as soon as your pool finishes. If you are you should be delaying those queens for a decent amount of times as you don't need them asap.
Idk I saw destiny lose to idra on scrap station when idra killed him with lings and he tried to go roach. Also losira beat machine on tal darim at mlg columbus when machine went hatch first and losira went one base sling bane. I'm not sure if it's possible to hold on those maps? I have such a hard time going hatch first and knowing how many units to make from their drone count. I'm much better going sling bane or sling expand and knowing how much damage I have to do to even the game out. I know ret idra and sheth hatch first quite frequently but nothing feels right when I do it and I frequently die to ling allins. Is it bad to favor a bane nest before roach warren just for defense against ling allins? On ladder I feel like I need to keep making lings until I can make some banes for defense just to be safe if they keep making lings. Is this correct or incorrect?
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On June 20 2011 17:07 guitarizt wrote:Show nested quote +On May 01 2011 04:47 blade55555 wrote:On May 01 2011 04:44 skypig wrote: How does this build work on maps with wide entrances to the main (i.e. Tal'Darim Altar and Scrap Station)? I have had trouble getting enough roaches/queens to block my main entrance in cases like these, although I may have to try it a few more times to perfect my micro. Do you have any advice for dealing with wider-than-normal entrances to the main using this build, or is it best to go speedling/bling in cases like this? I responded too this by your PM! I am going to copy paste that here in case other people can see it. Hi, yes I do hatch first on taldarim and scrap station. The only times they can really run past your roach/ling should be right when your initial roaches pop. This isn't really as big of a deal as you would think. All you really need to do is grab your drones, and have them "move" too your natural while you wait for your roach/ling too save them. Then just move them back. If your out right losing all your roaches and stuff too the surround your not making enough roaches. It sounds too me like your getting your queens as soon as your pool finishes. If you are you should be delaying those queens for a decent amount of times as you don't need them asap. Idk I saw destiny lose to idra on scrap station when idra killed him with lings and he tried to go roach. Also losira beat machine on tal darim at mlg columbus when machine went hatch first and losira went one base sling bane. I'm not sure if it's possible to hold on those maps? I have such a hard time going hatch first and knowing how many units to make from their drone count. I'm much better going sling bane or sling expand and knowing how much damage I have to do to even the game out. I know ret idra and sheth hatch first quite frequently but nothing feels right when I do it and I frequently die to ling allins. Is it bad to favor a bane nest before roach warren just for defense against ling allins? On ladder I feel like I need to keep making lings until I can make some banes for defense just to be safe if they keep making lings. Is this correct or incorrect?
There are multiple styles when hatch firsting vs a non hatch first. I know idra prefers roaches and so do I as I hate ling/bane wars vs ling/bane wars. But you can do either way ^^.
I know I have watched idra hatch first on scrap vs a non hatch first and do just fine. I wouldn't take much by destiny's play, especially in zvz. I think I saw the losira vs machine games and machine didn't get a roach warren he went just pure lings I believe? Maybe i'm wrong but I feel like I saw that.
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nm, He went bane but losira can have 4 banes in his base before machine's banes are starting to morph. Bane nest takes 5 seconds longer to complete than roach warren and if they're able to morph the banes that close usually I can get the banes in the drone line before or right as the roaches are popping. I thought machine went roach in this game for some reason so I guess you answer my question in previous posts.
I'm scared to do this on xel naga and I'm wondering when you get the bane nest against ling allins? It seems like I always get mine too late. Do you just keep making roaches and keep two drones on gas and try to trickle in drones when you don't have enough gas for roaches? Then you drone if you scout them droning? How do you hold against roach ling allins that leave their base at the 7-8 min mark? I usually put up a couple spines just in fear of that and it also makes me feel safer to drone harder.
It's so hard for me to see on paper. Any chance of getting more reps?
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All right here's 4 new zvz replays.
This has 2 replays of the zerg all inning on metal/taldarim and me holding (although the one on metal, if I had micro'd my banelings better would have been in a way better position ).
Hope this helps you guys out as per request!
http://www.mediafire.com/?5opxr53ojoyramu
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On June 21 2011 04:40 blade55555 wrote:All right here's 4 new zvz replays. This has 2 replays of the zerg all inning on metal/taldarim and me holding (although the one on metal, if I had micro'd my banelings better would have been in a way better position  ). Hope this helps you guys out as per request! http://www.mediafire.com/?5opxr53ojoyramu
Thanks I'm starting to get the general flow of the game. I'll have to rewatch idra's and sheth's games to see what they saw that makes me them stay on roach because I don't think they go for banes and just stay on roach ling? I'm starting to win with hatch first on ladder now even before I saw these reps and I'm starting to get used to drone counts and how many lings they can have around the 8-9 min mark. It's nice to see several games to get a sense of your timings on your tech.
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Idra/sheth and 99% of the other zergs stay roach/ling but they also get ling speed. Instead of getting ling speed I use that to get a baneling nest instead. I play zvz different then most zergs so i know idra/sheth/most other top zergs would not like it but I like it because I rarely make many lings in zvz anyway ^^.
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Here's a rep I had on typhon peaks where he goes speedling, makes about 24 and kills my nat. He's ahead after that and you don't have to watch the rest. I guess I probably have to 14 pool instead of 15 pool? I'm not sure if typhon peaks is different than other maps. I'll probably only 15 pool on cross positions on metal and shattered and 14 pool on maps like backwater gulch and xel naga and non cross positions. I couldn't save all my larva for roaches and I tried to panic make 4 extra lings just to stall until more roaches came out but I think I lose the hatch either way. I just want to be cool like sheth/idra and 15 hatch 15 pool roach speedling every game. =[[
http://dl.dropbox.com/u/72088/Typhon Peaks (60).SC2Replay
<edit> Actually Sheth has his reps up from his charity marathon now! So excited to see his zvz. http://fxosheth.com/replays
I think I'll stick to speedling expand on maps with open nats like xel and typhon. Sheth goes the standard 15 hatch 15 pool 17 gas 17 ov on shakuras against spanishiwa. Spanishiwa goes sling expo and is ahead in drones and roaches. It just seems so much easier to play going sling expand especially on ladder where you have no idea who you're playing. Map control is way more important to me when I'm playing randoms on ladder.
On the other hand idra and sheth do still hatch into roach a lot. Oh yeah and blade =P. I'll try to keep working on it and get through this sheth rep pack.
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I have trouble with a ton of speedlings runby in mid-late game. Because I have slow lings and roaches are pretty slow compare to slings, what do you suggest I do? I mean like, my opponent gets 25+ slings and would run in to 1 of my 3 bases now and then and especially when I move out. I leave 3-4 banelings at each mineral line but it just isn't enough. Maybe banelings + 2 spines at each expo? but he can target my nat too and I feel like that many spines is a huge investment. thx again.
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On June 26 2011 22:10 Trakky wrote: I have trouble with a ton of speedlings runby in mid-late game. Because I have slow lings and roaches are pretty slow compare to slings, what do you suggest I do? I mean like, my opponent gets 25+ slings and would run in to 1 of my 3 bases now and then and especially when I move out. I leave 3-4 banelings at each mineral line but it just isn't enough. Maybe banelings + 2 spines at each expo? but he can target my nat too and I feel like that many spines is a huge investment. thx again.
Well leaving banelings is all I do and it works amazing. You have to control the banelings a bit but I leave about 3-4 banelings when I move out to attack and any ling run by he does gets rolled. He might have like 5-6 lings left which isn't alot and all you need to do is use your queen + drones or use units that are just being made.
If you are being passive your army should be spread out over your side of the map so he can't do ling run by's either or any cute infestor usage.
But if this is in the mid game where you both have 3rds or more you should have a lot of minerals. You should be putting a spore + a couple spines at each base so that he can't do cute infestor burrow usage. This completely shuts it down and you have so many minerals it doesn't hurt to do it. If you are low on minerals and have a lot of gas then you are not making enough drones at all during the game. You should always be starving for gas in this match up so the 300 minerals at each base is literally nothing as you have so much anyway. ^^.
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After watching and playing more games I like speedling expand on maps with open nats except I'll have to try the hatch first into bane nest before speed like losira did against coca on xel naga.
I think I like idra's build against slush on metal at mlg columbus. Slush went speedling expand to the gold. Idra went 15 hatch/15 gas/14 pool/17 ov/2 lings/2 queens/ling speed/pull drones off gas/6 more lings/2 drones/8 lings/roach warren, and then cancels the roach warren for a bane nest after he scouts the gold expo. He drones to 20 and then just makes lings and banes.
I watched idra vs ret and idra vs slush and I'm surprised to see that 3/4 games idra stays on 20-22 drones. Granted he had to because he either had to allin or was getting allined but at least I can stop beating my head against the wall on ladder trying to squeeze too many drones in against massive aggression.
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I've been doing this for a while now, but have run into problems against mass ling. They do a 14/14 speedling expo, and I do this, but either get run-by or my roaches get surrounded and destroyed. Or he will switch to pure drones, and I won't be able to keep up. On the other hand, if he does pure lings and I go hatch - gas - pool I can just out-produce his lings and roll him with a ling all-in. However, this build just dies to ling/baneling. I've been thinking about leaving my scouting drone (or overlord on maps that allow it) in the base to see if he goes ling or baneling or roach, but then you're guaranteed to lose that drone, which if pretty big in zvz, and he can simply put guys back on gas or tech switch when your drone dies.
On maps like Shakuras you can do the OP's build safely as you can hold your ramp(s) with few roaches. On something like typhon or scrap, I think it's almost impossible to hold against 14/14 pure mass speedlings.
would a default to fast banelings be safer? It'll allow you to hold against pure ling, but would it hold against the fastest 14/14 ling/baneling? Could you adapt against fast roach/ling all-ins fast enough?
I really don't want to play a speedling expand (I'd like to do hatch first) because in my experience it just dies to 14/14 speed -> banelings almost all of the time. I feel like ZvZ has gotten to be sorta coinflip. Well, I'll watch the reps people have posted now.
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On July 07 2011 10:59 Lobotomist wrote: I've been doing this for a while now, but have run into problems against mass ling. They do a 14/14 speedling expo, and I do this, but either get run-by or my roaches get surrounded and destroyed. Or he will switch to pure drones, and I won't be able to keep up. On the other hand, if he does pure lings and I go hatch - gas - pool I can just out-produce his lings and roll him with a ling all-in. However, this build just dies to ling/baneling. I've been thinking about leaving my scouting drone (or overlord on maps that allow it) in the base to see if he goes ling or baneling or roach, but then you're guaranteed to lose that drone, which if pretty big in zvz, and he can simply put guys back on gas or tech switch when your drone dies.
On maps like Shakuras you can do the OP's build safely as you can hold your ramp(s) with few roaches. On something like typhon or scrap, I think it's almost impossible to hold against 14/14 pure mass speedlings.
would a default to fast banelings be safer? It'll allow you to hold against pure ling, but would it hold against the fastest 14/14 ling/baneling? Could you adapt against fast roach/ling all-ins fast enough?
I really don't want to play a speedling expand (I'd like to do hatch first) because in my experience it just dies to 14/14 speed -> banelings almost all of the time. I feel like ZvZ has gotten to be sorta coinflip. Well, I'll watch the reps people have posted now.
Something i have been doing lately is instead of getting the metabolic boost upgrade, I get baneling nest (50 gas cheaper). I actually never get zergling speed in zvz anymore, not standard and probably most pro's would say why its bad but I have beaten plenty of top zerg players (on NA) doing this so I don't think its bad at all, just can't be all around the map like him with his zerglings but you don't really need it either imo.
Do remember that on most maps except metal I think you can have an overlord check his drone count at his natural so that you can see if he's droning or not. You should have overlords everywhere as well so you can see when he's moving out with his army if he's doing a roach/ling all in and your overlord is constantly looking at his natural drone count.
You can do pure ling/bane to hold off his ling/bane (if he does this). A lot of pro's play that way, I just hate ling/bane vs ling/bane alot so this is why I do this build always instead of that way. There are many ways to do a hatch first and hold vs a 14/14 with fast banelings and what not. I just prefer this method ^_^.
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Hi blade, I play at bottom 50 GM/very high masters level and am wondering:
- Does 14g13p no speed baneling build order win against 15h14p17g16OL 16 ling 17 ling (fastest lings off hatch first that's not 1413)? Please elaborate. 151417 or 151517 with 17/19 roach warren cannot hold against this, which is the standard idra/ret FE hold against the information that the hatchery isn't there (and the information that it isn't a 6-10 pool they're facing) and also appears to be your BO vs what appears to be 1414. The banes are in your base before the roaches even start, and the morph can commence just as the lings start buliding. - Is there a non-volatile speedling opening off 1514 or 1515 that is safe against 1414 speed keep_on_gas banelings. What are the timings of queens, bane nest and or spines for this build? The only non-volatile openings I am currently aware of off hatch first that is safe to the entire range of 1414 speed is hatchpoolgas 17 roach warren 1 queen 19ling 20ling 21ling 22ling (or drone) 22 overlord (idra/ret standard) or hatchpool no-gas, 2 queen ling spine (dimaga/moon standard). I've seen DRG do 2 queen speed off hatchgaspool against 1414 before he identified opponent was 141421hatch so he must be aware of such a build order against 1414 no hatch speed -> banes. Ty.
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If he's going banelings no speed with a 14/13 your roaches won't be done yet but he actually won't do much damage. You will have 8 zerglings and he won't have many lings with his banelings. You can send 2 lings to kill a baneling. 1 or 2 will probably make it to your mineral line but all you have to do is spread your drones. Then your roaches will pop and you will be safe. If you spread your drones good he will be able to kill 1-2 drones at the max with his banelings. This is the best way to hold it doing this build and will work (well it does for me anyway).
I get my queen after I start my roach warren at my natural hatchery, I don't make spines unless I see he's about to move out with more units then I can handle. I get my bane nest at a decent time before any ling all in. I don't really know the exact timing to be honest I would say 30'ish supply is about it I think.
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On July 07 2011 17:29 blade55555 wrote: If he's going banelings no speed with a 14/13 your roaches won't be done yet but he actually won't do much damage. You will have 8 zerglings and he won't have many lings with his banelings. You can send 2 lings to kill a baneling. 1 or 2 will probably make it to your mineral line but all you have to do is spread your drones. Then your roaches will pop and you will be safe. If you spread your drones good he will be able to kill 1-2 drones at the max with his banelings. This is the best way to hold it doing this build and will work (well it does for me anyway)..
I'm glad to hear that it's not a BO loss.
I get my queen after I start my roach warren at my natural hatchery, I don't make spines unless I see he's about to move out with more units then I can handle. I get my bane nest at a decent time before any ling all in. I don't really know the exact timing to be honest I would say 30'ish supply is about it I thin
I think you've misunderstood my second question. I meant to ask if there was a hatch first BO against 1414 that does not involve roaches, and also is not dimaga's no-gas hold.
So, the question was, are you aware of a non-volatile opening off hatchpoolgas or hatchgaspool that has speed and 2 queens, and if so what are the timings of the spines and the baneling nest.
But you can't be expected to know something like this since you probably just do the roach hold against every 1414 which is what most pros do anyways... Just wondering is all.
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On July 07 2011 17:43 arbitrageur wrote:Show nested quote +On July 07 2011 17:29 blade55555 wrote: If he's going banelings no speed with a 14/13 your roaches won't be done yet but he actually won't do much damage. You will have 8 zerglings and he won't have many lings with his banelings. You can send 2 lings to kill a baneling. 1 or 2 will probably make it to your mineral line but all you have to do is spread your drones. Then your roaches will pop and you will be safe. If you spread your drones good he will be able to kill 1-2 drones at the max with his banelings. This is the best way to hold it doing this build and will work (well it does for me anyway).. I'm glad to hear that it's not a BO loss. Show nested quote +I get my queen after I start my roach warren at my natural hatchery, I don't make spines unless I see he's about to move out with more units then I can handle. I get my bane nest at a decent time before any ling all in. I don't really know the exact timing to be honest I would say 30'ish supply is about it I thin I think you've misunderstood my second question. I meant to ask if there was a hatch first BO against 1414 that does not involve roaches, and also is not dimaga's no-gas hold. So, the question was, are you aware of a non-volatile opening off hatchpoolgas or hatchgaspool that has speed and 2 queens, and if so what are the timings of the spines and the baneling nest. But you can't be expected to know something like this since you probably just do the roach hold against every 1414 which is what most pros do anyways... Just wondering is all.
Ah there is. I know you can hatch first and go ling/bane (baneling nest before speed). Its a bit harder imo to hold off an all in ling/bane from the 14/14 but is very doable. Very micro intensive, but if you are confident in your micro and don't mind ling/bane vs ling/bane its possible. I know some pro zergs sometimes do this when hatch firsting.
I just don't really know the timings, I know some get gas before pool like 15 hatch, 15 gas, 14 pool. Have to get baneling nest though as soon as spawning pool finishes, and can probably afford both queens or 1 at least. Again not to sure, never really done it but I know its possible ^^.
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timing wise, it seems a well executed 11 pool would beat this on MOST maps. I know that's basically how i've been playing. 11 pool, one inject worth of lings, attack, expo while attacking.
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On July 07 2011 19:58 Blu3 wrote: timing wise, it seems a well executed 11 pool would beat this on MOST maps. I know that's basically how i've been playing. 11 pool, one inject worth of lings, attack, expo while attacking.
You don't hatch first every game. You hatch first a certain % of the time, tailored to your opponent's tendencies and your overall expected win % against him in the long run.
Consider the overly simplified scenario:
Assumptions to convey my point: 9 pool vs 14g14p, 9 pool loses 100% of the time. 9 pool vs hatch first, hatch first loses 100% of the time.
If you have a 50% win expectation against someone over then long run, then you can hatch first 49% of the time and you will want your opponent to 9 pool you because your expected win rate will be 51% in each game he chooses to 9 pool. The assumptions are of course wrong, but it shows how even if 9 pool or whatever auto-beats hatch first it in no way means you shouldn't hatch first.
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I think I am being retarded but how do I download mediafire files? It just downloads the 4 replays as one weird file for me when I try
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On July 07 2011 20:46 TheMooseHeed wrote:I think I am being retarded but how do I download mediafire files? It just downloads the 4 replays as one weird file for me when I try 
its a winrar file I believe i put it as? if winzip can't open it just google winrar as thats what I use xD.
On July 07 2011 19:58 Blu3 wrote: timing wise, it seems a well executed 11 pool would beat this on MOST maps. I know that's basically how i've been playing. 11 pool, one inject worth of lings, attack, expo while attacking.
Sure if you blindly do it. I drone scout just incase of an early pool like this. To me its worth sending a drone at 9 to see if my zerg opponent is doing 14/14, hatch first, or 11 pool or earlier. It all takes different responses for me.
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What're your thoughts on drone scout timing for a hatch first on ladder? Optimally, I'd like to have 2/3 locations scouted by the time my hatch goes down, to see if I need to build a pool instead (against a <12 pool) but this requires sending a pretty early drone.
Just watched the last 4 replays you posted. That last game was pretty intense.
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I do a 9 drone scout. if I don't find his base I hatch first unless I know he only 6 pools or something.
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Yeah that did it. Keep up the good work Blade
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How do you feel about a person going 14/14 scouting on 9 to block your hatch from going down?
I've been going 14/14 for a long time and 15 hatch scares me a lot so I scout on 9 just to deny hatch first builds. Do you think its better to send an extra drone to shoo away the drone or is it better just to drop your pool/gas and be like ~20 seconds behind.
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On July 12 2011 08:18 zJayy962 wrote: How do you feel about a person going 14/14 scouting on 9 to block your hatch from going down?
I've been going 14/14 for a long time and 15 hatch scares me a lot so I scout on 9 just to deny hatch first builds. Do you think its better to send an extra drone to shoo away the drone or is it better just to drop your pool/gas and be like ~20 seconds behind.
I just send 2 drones and he has to let me through soon or loses the drone. Doesn't affect me at all.
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What do you do when someone does a 15 hatch, cuts drones at around 20 and just masses lings? I had no way of saving my expansion, and I knew he was far ahead the moment I lost my expansion and his base was untouched. I couldn't scout his base due to the sheer amount of lings so I assumed it was merely a 2 base ling bling or roach ling preparation, so I placed 2 spines which were easily lost. I'm not sure if getting ling bling would've secured me the win, because a good player wouldn't end his lead by running all his lings into blings.
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On July 24 2011 02:25 Ardhimas wrote: What do you do when someone does a 15 hatch, cuts drones at around 20 and just masses lings? I had no way of saving my expansion, and I knew he was far ahead the moment I lost my expansion and his base was untouched. I couldn't scout his base due to the sheer amount of lings so I assumed it was merely a 2 base ling bling or roach ling preparation, so I placed 2 spines which were easily lost. I'm not sure if getting ling bling would've secured me the win, because a good player wouldn't end his lead by running all his lings into blings.
I make a baneling nest almost the second my spawning pool finishes when we both hatch first. I never get ling speed so I just get the baneling nest, then roach warren a little later. If I think he's going to all in ling or something I make banelings. I make 3 banelings no matter what once my baneling nest finishes.
He will do these 2 options:
A. Try to send 1-2 lings at a time to kill your banelings (try to not let your banes connect to his 1-2 lings).
B. run back and drone up
C. Try to bypass everything and go straight into the main.
I'm going to assume he's decent and doesn't just A move and not pay attention to his lings. You use slowlings + banelings to hold off until your roaches pop (should be able to get about 3-4 roaches to help defend). That is what I do and I believe I got some replays of me doing it in the OP but if not I will upload some for you.
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I don't like doing hatch first, but I can verify that the style Blade uses can defend against a standard 14 pool bane opening. It is pretty difficult; I still win most of the time when they hatch first, but there have been games where I executed my opening exactly how I wanted to and it was held off. IMO it is crucial to get the roach warren before queen like Blade said because if I get there 2 seconds before your roaches pop it's impossible to stop the first attack, and you'll be so behind in drones afterwards that there is no way to recover usually.
I'd also like to add that the no gas spanishiwa style holds against the bane opening very well. I personally don't like to hatch first because it is very hard to do and I must do everything perfectly against a good early all-in. On large maps, though, I have been trying to incorporate hatch first more, as it is much more difficult to do a bane opening on these maps. As more people get better at executing these kinds of builds though I think I will have to adjust. Right now ZvZ is my matchup with the highest win rate and I 14 pool bane every single game. I think this is because I can stop 6 pool, destroy 10 pool, be even against another 14 pool, and punish the hatch first (unless they do good Spanishiwa or the style Blade uses!). I predict eventually I'll have to hatch first more often.
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I'm not sure if you have already answered this. But how do you hold off a 9pool on a map let's say Taldarim where even if you 9 scout, you won't have time to react at all because lings will already be in ur base by the time you scout the last (or even 2nd last) base. Also, please also guide me in handling a 9pool on a normal sized map like xel naga caverns (proper response like cancelling hatch, make evos to block or something like that).
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On August 19 2011 17:54 Trakky wrote: I'm not sure if you have already answered this. But how do you hold off a 9pool on a map let's say Taldarim where even if you 9 scout, you won't have time to react at all because lings will already be in ur base by the time you scout the last (or even 2nd last) base. Also, please also guide me in handling a 9pool on a normal sized map like xel naga caverns (proper response like cancelling hatch, make evos to block or something like that).
um if you scout it last, you have to try and get a concave with your drones. Because drones are better then slowlings if you can get a good surround, so thats what you need to try to do. While doing that your spawning pool should be being made and should start making lings a little after his lings make it to your base.
His lings will not be at your base by the time you scout him, they might have popped but they will not be at your base when you scout him trust me on that .
A proper response to scouting it is instant cancel hatch and make spawning pool, drone to a lot and make sure to save larva so you can make lings second that spawning pool finishes.
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I read this thread - http://www.teamliquid.net/forum/viewmessage.php?topic_id=254591 and it seems like the person who did 9pool isn't really behind at all in terms of econ even if he doesn't do a ton of damage. I look through the perspective of the defenders in the replays and it seems like there's nothing he could do to get ahead even if he's going 14 gas 14pool (way better opening than hatch first to handle 9pool on maps like shattered temple cross position). In one game, the defender lost only 2 drones from the 9pool harass, but the drone count from the 9pooler was 5 more than the defender once the pressure is over. I see ret and idra and especially the korean pros don't drone scout at all, and I'm just wondering that they must know of a way to handle 9pooler easily with no scouting since they seem so confident. I was thinking of pulling your drones off creep, so the lings will have slower speed, what do you think about this? What would your transition be though after holding off a 9pool, because even though sometimes I hold it, I don't know what to do after because my plan has been completely thrown off while he has a clear BO and timing attack. So to hold off 9pool, make more drones, cancel hatch, grab your drones and a-move and try to get concave? or do I try to dance around until lings are out (but by this time, his lings keep chasing my drones).
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On August 20 2011 03:13 Trakky wrote:I read this thread - http://www.teamliquid.net/forum/viewmessage.php?topic_id=254591 and it seems like the person who did 9pool isn't really behind at all in terms of econ even if he doesn't do a ton of damage. I look through the perspective of the defenders in the replays and it seems like there's nothing he could do to get ahead even if he's going 14 gas 14pool (way better opening than hatch first to handle 9pool on maps like shattered temple cross position). In one game, the defender lost only 2 drones from the 9pool harass, but the drone count from the 9pooler was 5 more than the defender once the pressure is over. I see ret and idra and especially the korean pros don't drone scout at all, and I'm just wondering that they must know of a way to handle 9pooler easily with no scouting since they seem so confident. I was thinking of pulling your drones off creep, so the lings will have slower speed, what do you think about this? What would your transition be though after holding off a 9pool, because even though sometimes I hold it, I don't know what to do after because my plan has been completely thrown off while he has a clear BO and timing attack. So to hold off 9pool, make more drones, cancel hatch, grab your drones and a-move and try to get concave? or do I try to dance around until lings are out (but by this time, his lings keep chasing my drones).
If he is 9 pooling and only making 6 lings you should know that by your overlord placements. Honestly you won't be behind a 9 pool, you just have to make 6 lings yourself. If he has more drones then you, you either over reacted assuming he's all inning with it, or he did more damage then he should have.
You will be ahead even if you over react and make more lings then you should, you will have ling speed way before him (thus he will be forced to make a spine crawler because you could go baneling bust vs him and you can't defend that with just lings). So unless the player doing 14/14 vs that guys 9 pool just sits and lets him drone and catch up in ling speed/tech and he's not making a roach warren or a spine crawler thats just the 14/14 player being to passive. You should realize that you will have ling speed before him and will force him to make more lings or some sort of defense or he will die.
I mean if he only has 6 lings, just mineral walk walk to surround them. The 9 pool strategy really is pretty bad, especially if you scout it in time to do 14/14. Your lings should not be that late if he 9 pools, your spawning pool should be like done within seconds by the time his lings make it to your base (unless its close positions or something on shattered).
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Just to clarify, sorry for asking so many questions, but you're saying the proper response to 9pool IF i'm going hatch first (your BO basically) is to cancel hatch, use drones to mineral walk (most good players don't fall for the mineral trick though) and just make 6 lings, hold off the pressure, and continue normal. But when would you get gas after? and when would you get your nat? In the post above, you said 14/14 will let you have speed before the 9pooler, but what if I'm going hatch first.
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On August 20 2011 12:26 Trakky wrote: Just to clarify, sorry for asking so many questions, but you're saying the proper response to 9pool IF i'm going hatch first (your BO basically) is to cancel hatch, use drones to mineral walk (most good players don't fall for the mineral trick though) and just make 6 lings, hold off the pressure, and continue normal. But when would you get gas after? and when would you get your nat? In the post above, you said 14/14 will let you have speed before the 9pooler, but what if I'm going hatch first.
Well if I scout his 9 pool in time I'll put gas, then spawning pool, if I scout him last on taldarim I put spawning pool and gas at same time and ling speed will be delayed slightly, but still a lot faster then his. But that is why you use mineral walking just to try, it won't get him 99% of the time, but its just to stall till your lings are out then you are good to go.
I would then transition into a possible baneling bust if I feel he isn't prepared correctly, but expand as well.
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Against a 6/7 pooler with spine rush, would you rather try to kill the spine before it finishes (meaning you have to full on engage without your lings out in time) or do you wait until pool is done and your lings are out to engage against a spine + lings? Or do you just keep waiting and letting his spine hit your hatch until you have a really overwhelming number of lings to just kill his pressure before your hatch goes down.
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On August 20 2011 13:29 Trakky wrote: Against a 6/7 pooler with spine rush, would you rather try to kill the spine before it finishes (meaning you have to full on engage without your lings out in time) or do you wait until pool is done and your lings are out to engage against a spine + lings? Or do you just keep waiting and letting his spine hit your hatch until you have a really overwhelming number of lings to just kill his pressure before your hatch goes down.
If he does a spine rush, pull all drones but like 1-2, and have them kill the lings. Have 4 focus the spine while the rest focus the other lings. You should hold easily enough with drones. You'll lose some but not alot as 12 drones > 6 lings (you should have about 15 or so drones because when you throw down the spawning pool you still want to keep making drones.)
Trying to get a concave is good, and then yeah the 6/7 pool spine rush is easily defended if you micro your drones correctly as drones just beat slow lings so easily
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On August 20 2011 14:24 blade55555 wrote:Show nested quote +On August 20 2011 13:29 Trakky wrote: Against a 6/7 pooler with spine rush, would you rather try to kill the spine before it finishes (meaning you have to full on engage without your lings out in time) or do you wait until pool is done and your lings are out to engage against a spine + lings? Or do you just keep waiting and letting his spine hit your hatch until you have a really overwhelming number of lings to just kill his pressure before your hatch goes down. If he does a spine rush, pull all drones but like 1-2, and have them kill the lings. Have 4 focus the spine while the rest focus the other lings. You should hold easily enough with drones. You'll lose some but not alot as 12 drones > 6 lings (you should have about 15 or so drones because when you throw down the spawning pool you still want to keep making drones.) Trying to get a concave is good, and then yeah the 6/7 pool spine rush is easily defended if you micro your drones correctly as drones just beat slow lings so easily 
If you can manage to engage the lings off creep, you can actually micro your drones away without taking casualties (because drones are faster off creep).
The trick is not to over-react. I find that throwing down a spine crawler of your own can be helpful, if only because of the larvae advantage it gives you defending if it gets up.
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Yeah that works to, I know I did an 8 pool ling/drone all in with spine crawler and he placed a spine in his mineral line and just waited patiently for a bunch of lings, then with his lings + spine he took me out. That way is probably better
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i have a question sort of offtopic but this might be a dumb question but how do u no if a zerg is goign infestor or muta? i lost a game where i scouted all 4 gasses and liar and he hid his spire in some random location on the map with his overlord and i ended up dieing because i just went infestor and he attacked before i had enough 2 handle them.
on topic thanks for the help i kept losing alot of early zvz to these dumb allins
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How do you transition out of it vs mass mass ling?
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On August 21 2011 11:30 minisockey wrote: i have a question sort of offtopic but this might be a dumb question but how do u no if a zerg is goign infestor or muta? i lost a game where i scouted all 4 gasses and liar and he hid his spire in some random location on the map with his overlord and i ended up dieing because i just went infestor and he attacked before i had enough 2 handle them.
on topic thanks for the help i kept losing alot of early zvz to these dumb allins
Well if he hid iti on the map somewhere, when you scouted his main/natural did you see anything? Personally if I scouted someone doing that didn't' see an infestation pit or anything and he took his 4 gases fast I would assume muta honestly. If he's gathering all that gas you know for a fact he's not just going roach all in as you don't need that much gas, unless he's really bad he's not going to do that.
How do you transition out of it vs mass mass ling?
If he ling all inning, or just has a ton of lings I will get a baneling nest. Best way so that you can move out and not go for a base trade ^^.
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Yeah. I keep on trying togo only roach and die to lings >.>
Got it, so get banes.
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Am i the only one that makes his ZvZ builds map dependant?
Maps like Shakuras or Nerazim are perfect for 15 hatch imo, creep from your natural will reach your ramp to your main really quick, and you can play sim city there with evo, roach warren + spines. Really really hard to break with lings.
Maps like Taldarim however, i dont think a 15 hatch can hold a perfectly executed mass ling all in, or at least it gets a hell of a lot harder, u cant wall off ur natural somehow, and if you put up spines there he will just leg it to ur main.
Personally if the ramp to my main is really close to the hatchery placement of the natural 15 hatch roach, if not, ill play ling.
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doesnt work against mass lings
tried it...even if you hold off the attack and keep them from getting into your main you're going to lose the expo along with map control and later the game.
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On August 21 2011 21:53 Harpoon_5 wrote: doesnt work against mass lings
tried it...even if you hold off the attack and keep them from getting into your main you're going to lose the expo along with map control and later the game.
incorrect, you are microing wrong, doing something wrong and that is why you are dying to mass ling. You need to figure out what you are doing wrong because you should not lose your natural. If he 8 pooled or something you should be canceling your natural but if its a 14/14 you will hold. You can see idra/ret do this a lot of times on their streams when people go mass ling vs them and they hatch first.
Am i the only one that makes his ZvZ builds map dependant?
Maps like Shakuras or Nerazim are perfect for 15 hatch imo, creep from your natural will reach your ramp to your main really quick, and you can play sim city there with evo, roach warren + spines. Really really hard to break with lings.
Maps like Taldarim however, i dont think a 15 hatch can hold a perfectly executed mass ling all in, or at least it gets a hell of a lot harder, u cant wall off ur natural somehow, and if you put up spines there he will just leg it to ur main.
Personally if the ramp to my main is really close to the hatchery placement of the natural 15 hatch roach, if not, ill play ling.
I disagree, on taldarim you can hold just fine, you will hold off mass ling you just need to engage it properly, if you are just attacking int he open, yes his mass ling will destroy you. but that should not happen.
If you do it right you can hatch first on all maps (well all the current blizzard maps, idk bout some of the new maps as I vetod those immediately ^^).
But its fine if you don't want to do it on some maps, don't always have to hatch first as most zergs don't always hatch first every single game, some do half the time, others do it more/less etc. Depends how comfortable they are with it.
Yeah. I keep on trying togo only roach and die to lings >.>
Got it, so get banes.
Well if he's going only ling, like describe the situation a little bit so I am not misunderstanding. You should have lings with your roaches. You want your own lings so that they take hits from his speedlings so they can't get a full surround on your roaches. If he's doing it off of 1 base or something thats what you should be doing, if he's like hatch firsting you should make a baneling nest first, if he's 14/21 expand into ling all in you will need roach/ling to hold and it will hold as long as you make enough and don't supply block yourself.
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On August 22 2011 03:41 blade55555 wrote:Show nested quote +On August 21 2011 21:53 Harpoon_5 wrote: doesnt work against mass lings
tried it...even if you hold off the attack and keep them from getting into your main you're going to lose the expo along with map control and later the game. incorrect, you are microing wrong, doing something wrong and that is why you are dying to mass ling. You need to figure out what you are doing wrong because you should not lose your natural. If he 8 pooled or something you should be canceling your natural but if its a 14/14 you will hold. You can see idra/ret do this a lot of times on their streams when people go mass ling vs them and they hatch first. Show nested quote +Am i the only one that makes his ZvZ builds map dependant?
Maps like Shakuras or Nerazim are perfect for 15 hatch imo, creep from your natural will reach your ramp to your main really quick, and you can play sim city there with evo, roach warren + spines. Really really hard to break with lings.
Maps like Taldarim however, i dont think a 15 hatch can hold a perfectly executed mass ling all in, or at least it gets a hell of a lot harder, u cant wall off ur natural somehow, and if you put up spines there he will just leg it to ur main.
Personally if the ramp to my main is really close to the hatchery placement of the natural 15 hatch roach, if not, ill play ling.
I disagree, on taldarim you can hold just fine, you will hold off mass ling you just need to engage it properly, if you are just attacking int he open, yes his mass ling will destroy you. but that should not happen. If you do it right you can hatch first on all maps (well all the current blizzard maps, idk bout some of the new maps as I vetod those immediately ^^). But its fine if you don't want to do it on some maps, don't always have to hatch first as most zergs don't always hatch first every single game, some do half the time, others do it more/less etc. Depends how comfortable they are with it. Show nested quote +Yeah. I keep on trying togo only roach and die to lings >.>
Got it, so get banes. Well if he's going only ling, like describe the situation a little bit so I am not misunderstanding. You should have lings with your roaches. You want your own lings so that they take hits from his speedlings so they can't get a full surround on your roaches. If he's doing it off of 1 base or something thats what you should be doing, if he's like hatch firsting you should make a baneling nest first, if he's 14/21 expand into ling all in you will need roach/ling to hold and it will hold as long as you make enough and don't supply block yourself.
What do you think of just going 15h/16g/15p and going double queen single spine out of the gate, that's what I've been doing lately (bringing queen from main down to defend obv). Only problem I have with it is against baneling the micro has to reaally tight. Is it not quite worth it or what is your opinion on it?
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I am not a huge fan of microing vs banelings a ton with lings/spine especially. So I don't like it but it does work.
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What if the 14/14 player does mass speedling while turning their scout into a spine at your natural? I ask because once I stumbled upon the spine addition I haven't lost a game against a hatch first using 14/14 since (even on shak)...it's just a simple dance to victory in my experience...and you get to expand while containing.
Try it out before dismissing...it pretty much necessitates a perfectly timed mass drone transfer to beat it because let's be honest...few will expect the scout to become a spine with mass lings (and soon speedlings) to follow. Even then, the arriving lings can often out-micro the drones trying to kill the spine. (Cut gas at 100 for the 14/14 player and expand)
I haven't faced your exact FE style, so hence I'm curious...
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On August 26 2011 18:00 Chahta wrote: What if the 14/14 player does mass speedling while turning their scout into a spine at your natural? I ask because once I stumbled upon the spine addition I haven't lost a game against a hatch first using 14/14 since (even on shak)...it's just a simple dance to victory in my experience...and you get to expand while containing.
Try it out before dismissing...it pretty much necessitates a perfectly timed mass drone transfer to beat it because let's be honest...few will expect the scout to become a spine with mass lings (and soon speedlings) to follow. Even then, the arriving lings can often out-micro the drones trying to kill the spine. (Cut gas at 100 for the 14/14 player and expand)
I haven't faced your exact FE style, so hence I'm curious...
like the natural after its finished? Thats really easy to beat, you make zerglings and take 3 drones with you, thats it. Thats how I beat it when koreans try that to me.
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Sorry but this does not work for me at all. I play vs speedling expo and I go 15/15 and his banelings get into my base like 10 seconds before my roaches hatch. Is this because i went 15/15 instead of 14/14 or what?
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On August 28 2011 02:34 kirdie wrote: Sorry but this does not work for me at all. I play vs speedling expo and I go 15/15 and his banelings get into my base like 10 seconds before my roaches hatch. Is this because i went 15/15 instead of 14/14 or what?
Well I go 15/14. If your roaches are late it sounds like you aren't putting down the roach warren the second your spawning pool finishes. You have to put it down asap and not start queens. Thats the only thing I can think of because banelings never get into my base before my roaches pop (my roaches always pop either a couple seconds before they get onto my creep, or right as they touch my creep).
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I have been using hatch first (vs Z) builds since beta with varying success. I've found your # of lings, the roach timing, and the bane nest adjustment to be pretty good. In my experience, some maps feel better with the queen-spine defense into delayed roaches.
My question, within the context of your build, is:
If you have the opportunity to Evo gas-block immediately upon your scouted opponent's 14/14 extractor finishing, should you? What small adjustments need to be made in this case? This often results in a delayed pool, in my experience. On top of delaying my opponent's speed, I find it provides intel on what's hatching from eggs (and if they are coming your way). I've been experimenting with this and to know what you and other high level zerg players think.
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On September 01 2011 07:05 maragin wrote: I have been using hatch first (vs Z) builds since beta with varying success. I've found your # of lings, the roach timing, and the bane nest adjustment to be pretty good. In my experience, some maps feel better with the queen-spine defense into delayed roaches.
My question, within the context of your build, is:
If you have the opportunity to Evo gas-block immediately upon your scouted opponent's 14/14 extractor finishing, should you? What small adjustments need to be made in this case? This often results in a delayed pool, in my experience. On top of delaying my opponent's speed, I find it provides intel on what's hatching from eggs (and if they are coming your way). I've been experimenting with this and to know what you and other high level zerg players think.
No you shouldn't evo block that is just a waste of 75 minerals + a drone. It doesn't delay his speed that match at all and imo is never worth the cost. You will know whats coming out of the larva anyway early if he 14/14 you know he'll make 4 or so lings normally they make more when they see hatch first and you won't know if he's droning after those initial lings anyway.
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well your roach warren finished at about 4:53 I think it was but you didn't start making any until 4:59. I also don't think you should place that spine so you can get more roaches but that isn't why those banes got in.
your roach in your main walked right by the banelings and didn't make any shots, same with your second roach. They didn't even try to kill the banelings at all when you could have.
That spine can be placed later doesn't need to be that fast. I mean really you just started roach production almost 5 seconds after roach warren finished and could only make 3 at first. Thats pretty big believe it or not.
If you had your roaches that popped from the main attack the banelings maybe 1 would have made it to the mineral line but not all 3.
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well for starters he is incorrect about being guaranteed 2-3 drones if you 13/13 (which is actually 14/14). If you micro your drones right you shouldn't lose any drones at all your lings aren't that far behind and mineral walking is good to.
I mean you should have an overlord over his natural checking his drone count a lot to see if he's doing heavy aggression/all in then you well not see many drones. So don't over drone and constantly check by having an overlord behind the natural.
Just make sure not to supply block, or over drone. Making a couple spines isn't bad either because you normally get a ton of minerals!
If his expansion is late you should always expect some sort of aggression!
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On September 01 2011 12:09 blade55555 wrote:well for starters he is incorrect about being guaranteed 2-3 drones if you 13/13 (which is actually 14/14). If you micro your drones right you shouldn't lose any drones at all your lings aren't that far behind and mineral walking is good to. I mean you should have an overlord over his natural checking his drone count a lot to see if he's doing heavy aggression/all in then you well not see many drones. So don't over drone and constantly check by having an overlord behind the natural. Just make sure not to supply block, or over drone. Making a couple spines isn't bad either because you normally get a ton of minerals! If his expansion is late you should always expect some sort of aggression!
Thank you sir!
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This may make me a total idiot to ask but...
With absolutely no criticism of the build whatsoever, I wonder what exactly is the advantage of this build over a speedling expand (like 14 gas 13 pool, make a bunch of speedlings, expand at 20-21ish)?
I keep facing the speedling expand over and over. Each time I do, yeah, I manage to defend the early pressure but so much of my energy is going into dealing with attacks that they just a-move to my base and at the end of it all, they end up with an expo as well. On top of which, if they're smart, their early speedlings just sit outside my main and ensure that I can't attack their expansion for fear of a runby.
I feel that even when I hold this perfectly, it's still a wash and I have no real advantage (sometimes I'm behind with useless tech if forced into a baneling nest). We both have an expo, I can't attack them, they can't attack me, we both have roach tech, and it's back to the ZvZ gamble of who is droning more or less than the other.
Just curious.
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I mean if he's making lings, he's not droning so you don't fall behind, if he commits with his ling attack and you hold it you are ahead by a lot as he has no army, and if he's just droning you can attack and win.
You don't really need to make a baneling nest in this match up unless you are positive he's going all in ling then sure but otherwise you can hold with roach/ling easy as long as you know its coming. To see it coming its actually not to hard as every map now in ladder you can get an overlord behind the natural of the zerg.
If you see he's not taking an expansion, expect an all in, if you see he took his expansion but see little drones you know he's all inning unless he's just being ultra defensive and over making units but that's unlikely. Spread ed overlords + always looking as his drone count is how you know if he's droning, or all inning.
and usually if he's speedling expanding his roaches are later then yours and you can always fake pressure to force him to make them. I mean zvz isn't as gamble of who drones more or not if you have smart overlord placement. as said if you put an overlord behind his natural and keep taking peaks to see his drone count its not a gamble at all.
If you don't do that then yeah its a gamble.
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Thanks for your analysis of my replay blade! I will try to get those roaches out a bit sooner :-)
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On September 05 2011 12:20 Mjolnir wrote:
This may make me a total idiot to ask but...
With absolutely no criticism of the build whatsoever, I wonder what exactly is the advantage of this build over a speedling expand (like 14 gas 13 pool, make a bunch of speedlings, expand at 20-21ish)?
I keep facing the speedling expand over and over. Each time I do, yeah, I manage to defend the early pressure but so much of my energy is going into dealing with attacks that they just a-move to my base and at the end of it all, they end up with an expo as well. On top of which, if they're smart, their early speedlings just sit outside my main and ensure that I can't attack their expansion for fear of a runby.
I feel that even when I hold this perfectly, it's still a wash and I have no real advantage (sometimes I'm behind with useless tech if forced into a baneling nest). We both have an expo, I can't attack them, they can't attack me, we both have roach tech, and it's back to the ZvZ gamble of who is droning more or less than the other.
Just curious.
Nestea's spine-in-main, 4 lings, 2 queens, speed gets you quite far ahead against speedling expansions. Not by a lot.
If your opponent makes like ~16 lings off 14G14P (but also expands early, like 20/21 supply), and you've gone the slayerscoca hatchpoolgas (151517), 1 spine in natural, auto-banenest, 1 queen and scaling with his lings until your spine pops, you CAN'T be any more than 2 or so drones ahead at the end. A lot of the time you're behind. I've run this many times in practice (both the 100-50, and 100 + 1 drone investment necessitate this).
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@sPsblade.
What do you do on massive maps like TDA when you're hatch first in ZvZ.
I see 0 consensus amongst Korean progamers of exactly what to do, which makes it hard for me.
Is there a way to play so you don't simply die to 1414 1 base baneling, yet you're not far behind against another hatch first which dies to this build? How do you approach this puzzle?
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On September 06 2011 01:49 arbitrageur wrote: @sPsblade.
What do you do on massive maps like TDA when you're hatch first in ZvZ.
I see 0 consensus amongst Korean progamers of exactly what to do, which makes it hard for me.
Is there a way to play so you don't simply die to 1414 1 base baneling, yet you're not far behind against another hatch first which dies to this build? How do you approach this puzzle?
hatch first does not die to 14/14 baneling bust. Roaches come out before the banelings come out and all you need to do is focus those down and keep your lings alive and not let banelings kill them. If you control right you will hold it easy.
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On September 06 2011 02:18 blade55555 wrote:Show nested quote +On September 06 2011 01:49 arbitrageur wrote: @sPsblade.
What do you do on massive maps like TDA when you're hatch first in ZvZ.
I see 0 consensus amongst Korean progamers of exactly what to do, which makes it hard for me.
Is there a way to play so you don't simply die to 1414 1 base baneling, yet you're not far behind against another hatch first which dies to this build? How do you approach this puzzle? hatch first does not die to 14/14 baneling bust. Roaches come out before the banelings come out and all you need to do is focus those down and keep your lings alive and not let banelings kill them. If you control right you will hold it easy. Yep I was just wondering what you did on TDA when your first OL doesn't go in the correct direction, I guess this answers it. Aren't you scared your opponent is doing a slightly abusive hatch first where the roach opening will put you quite far behind, as every korean progamer I've seen does on TDA.
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On September 06 2011 02:27 arbitrageur wrote:Show nested quote +On September 06 2011 02:18 blade55555 wrote:On September 06 2011 01:49 arbitrageur wrote: @sPsblade.
What do you do on massive maps like TDA when you're hatch first in ZvZ.
I see 0 consensus amongst Korean progamers of exactly what to do, which makes it hard for me.
Is there a way to play so you don't simply die to 1414 1 base baneling, yet you're not far behind against another hatch first which dies to this build? How do you approach this puzzle? hatch first does not die to 14/14 baneling bust. Roaches come out before the banelings come out and all you need to do is focus those down and keep your lings alive and not let banelings kill them. If you control right you will hold it easy. Yep I was just wondering what you did on TDA when your first OL doesn't go in the correct direction, I guess this answers it. Aren't you scared your opponent is doing a slightly abusive hatch first where the roach opening will put you quite far behind, as every korean progamer I've seen does on TDA.
I drone scout on 9 when hatch firsting. So I will know if he is or not. If I see a hatch first I drone to 18 then put spawning pool, if he is 14/14'ing then I do this build exactly. The drone scout is important because I don't like doing things blindly and not knowing what my opponent is doing.
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Droning to 18 will leave you with a late queen, it is more economical to go 16 pool.
Also more economical to go 15 hatch 15 pool, it is still safe vs 14 14, it is safe vs 12 pool even.
Also 17 ovie is more economical than 16, you are getting the same amount of drones and ovies, if you go 16 or 17, but you don't need the ovie before 17 so with a 17 ovie your 16 drone will mine for longer.
If you happen to go 16 ovie and not drone to at least 17 you will be larva blocked and be behind, it will give you a slightly earlier 3rd ling egg, but that is not necessary to defend anything later than ovie before pool builds; and in turn doesn't help vs pool before ovie builds, so all in all it is just worse.
I also do not understand the quick bane nest and roach warren in a Hatch v Hatch.
Only reason to do quick bane nest + roach warren in hatch v hatch is if you aim for a mid game all in attack with bling roach (which to note, if the infestor change goes through, will be a lot more powerful since it takes 2 fungals to kill banes then.)
But even then you don't need the roach warren that early if you get bane nest; With bane nest a roach warren can go down when you start lair as an obvious and solid trigger.
If you don't get bane nest you should have roach warren at 30-32 supply.
To add; I also didn't see any speed being researched for lings, why not?
To add more; You might want to add that against 6-7 (possibly 8) pools you can do this exact build still.
The drone count you have will be able to beat both 6 and 7 pools. I have yet to do enough research on 8-10 pools, I believe 8 and 9 are doable, I think 10 pool is not.
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On September 06 2011 03:22 NTTemplar wrote: Droning to 18 will leave you with a late queen, it is more economical to go 16 pool.
Do you have evidence for this? Don't forget 3 drones aren't mining minerals, -100 minerals is spent on speed, -1 drone is scouting, and for all you know the 18 pooler may be getting a spine, which is another -1 drone and -100 minerals. i.e. he's going to be resources constrained not larvae constrained.
On September 06 2011 03:22 NTTemplar wrote: If you don't get bane nest you should have roach warren at 30-32 supply.
This is your conception of the matchup. Remember that there isn't even consensus among progamers as to the optimal warren/nest placement timing.. it varies quite wildly. The mean I see is approximately 28 supply (with some tailor supply blocking around this time, such as 26 overlord 28 baneling nest).
If you claim that 30-32 supply is the best warren timing FE vs FE, you need to supply us replays of you beating 15h15g15p speed into baneling (never more than 15 drones) vs really good players.
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On September 06 2011 11:18 arbitrageur wrote:Show nested quote +On September 06 2011 03:22 NTTemplar wrote: Droning to 18 will leave you with a late queen, it is more economical to go 16 pool.
Do you have evidence for this? Don't forget 3 drones aren't mining minerals, -100 minerals is spent on speed, -1 drone is scouting, and for all you know the 18 pooler may be getting a spine, which is another -1 drone and -100 minerals. i.e. he's going to be resources constrained not larvae constrained. Show nested quote +On September 06 2011 03:22 NTTemplar wrote: If you don't get bane nest you should have roach warren at 30-32 supply.
This is your conception of the matchup. Remember that there isn't even consensus among progamers as to the optimal warren/nest placement timing.. it varies quite wildly. The mean I see is approximately 28 supply (with some tailor supply blocking around this time, such as 26 overlord 28 baneling nest). If you claim that 30-32 supply is the best warren timing FE vs FE, you need to supply us replays of you beating 15h15g15p speed into baneling (never more than 15 drones) vs really good players.
3 drones mine slightly longer for 18 pool, but an 18 pool suffers from lacking larva, which if used on a spine like you suggested is an uneccesary big investment early.
I did not follow on why you mentioned -100 minerals spent on speed when you can't get speed before you have a pool finished, how is that relevant?
The time he will be larva starved is of course before his pool finishes, which a 16 pool does not have the same issue with. A 16 pool invests minerals instead of stockpiling them, compared to an 18 pool.
A 17 pool might be better than 16, but both 16 and 17 are better than 18.
The fact that you try argue otherwise clearly shows lack of research on the subject.
With 15 hatch 18 pool, when you make that 18th drone you have 200 minerals, waiting for the 18th drone before making the pool means: you have stockpiled enough minerals to make a pool just to make a drone.
And then you get the pool, get an ovie, most likely a gas and have then traded a bit extra mining time from 3 drones for a very delayed queen, not just putting you behind on eco because of the late inject but also making your opening less safe since the lack of a queen forces you to at the minimum match whatever ling can't your opponent got, instead of having less than the ling count because a queen is there to tank and damage.
"Your conception of the matchup"? if you have a roach warren later than that (33 works but it is not what I recommend) you will die to at least one all in. That is a fact, and I can do a 100 ZvZ's with you were we hatch v hatch and you get a roach warren 34+ and don't get a bane nest.
Can you get a roach warren earlier? Sure, but it isn't necessary to hold any all in that is currently known so why put yourself behind?
"Remember that there isn't even consensus among progamers as to the optimal warren/nest placement timing" which is why I stick to what the best progamers do, not what the average pro gamer does.
The majority of foreigner zergs might even still be sticking to roach/infestor in ZvZ and not get mutas, which itself speaks loudly enough about "what most progamers do" doesn't matter.
Check what Nestea does in ZvZ to learn how to play ZvZ.
Losira being the 2nd best ZvZ'er in the world (argueable I suppose) even got manhandled by Nestea.
Also please define "really good players".
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What do you do if you scout a speedling expand when you hatch first? Roaches takes 82 in game seconds to spawn after the pool finishes ling speed starts at 3:10 a hatch first roach warren starts at 3:50
So speedlings are at your natural at 5:00 but roaches arnt out until 5:15 This means the speedlings can then kill all your slowlings. Now if he continued to make lings you are dead, and will definitely lose drones even if he did not if he has good micro.
These timings take into account the 9 drone scout. I think you could mitigate that 10-15 seconds by not scouting but this risks losing to early pools on two player maps.
Basically because of these timings i believe this opening to be weaker than a 14/14 speedling expand.
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You definitely can get Roaches out in time from a 15h14p. Your pool finishes by 3:30, and as long as you throw up your Roach Warren within 5s then it will be finished by 4:25-4:30 and you can get Roaches just in the nick of time.
Why would you delay your Roach Warren until 3:50 when everyone knows that Speedling hits at just after 5 min? You can easily delay lings (or Queen) and get out a Roach Warren within 5-10s of Pool finishing.
That says, if I see Speedlings, I just take a 15 gas and insta-Baneling nest and those build in 20s... So that means I have banelings morphed in my mineral lines or at chokes by 5 minutes even if I am not super crisp.
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There is no way your pool finishes at 3:30 if you 15 hatch 14 pool with a drone scout on 9.
2:40 is the 200 mineral point after a 15 hatch and the build time is 65 which makes a perfectly timed pool finish at 3:45.
Show me a replay where it finishes before 3:30.
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On September 11 2011 16:06 samuraibael wrote: There is no way your pool finishes at 3:30 if you 15 hatch 14 pool with a drone scout on 9.
2:40 is the 200 mineral point after a 15 hatch and the build time is 65 which makes a perfectly timed pool finish at 3:45.
Show me a replay where it finishes before 3:30.
I have tested this build more times then you have and can gaurantee you get roaches out within 5 seconds after his speedling upgrade finishes. You will not die to a speedling all in at all. Don't know why you think so but you won't.
Either every zerg player I play is bad (which isn't true obv) or you have no idea what you are talking about in terms of timings.
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can you explain what are the builds that stops you from 15/15? Is it the early pools? I rarely see any zvz has drone scout (in high level), what's your thought on that one?
and so you also skip ling speed until later?
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On September 11 2011 16:34 ETisME wrote: can you explain what are the builds that stops you from 15/15? Is it the early pools? I rarely see any zvz has drone scout (in high level), what's your thought on that one?
and so you also skip ling speed until later?
well I hatch first alot of the time I play zvz. If I don't its because I either don't feel like it for whatever reason or I scout an early pool or I know he's a very cheesy player and likes to early pool so I won't hatch first vs a player like that either. Most people don't drone scout but I hate doing builds blindly as thats very coin flippy and I hate doing coin flip builds :D
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Which of my numbers are wrong? I checked them very carefully. Here is a replay where I tested them:
![[image loading]](http://www.gamereplays.org/community/uploads/repimgs/repimg-33-230977.jpg) Roaches spawn at 5:11
The disagreement here is how big the window is between roaches getting out and speedling getting in. You say here its 5 seconds, I think its more like 10-15. The point here is how do you keep your slow lings alive vs speedlings during the time that we agree that he has speed and you dont have roaches. I thought at the time that it meant you had to pull drones (something im not sure we can afford) but now I think a broodwar style concave on the ramp while letting the hatch tank will work, but is a critical component to the build. Either way I clearly dont have "no idea what im talking about".
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Blazinghand
United States25550 Posts
On September 11 2011 16:06 samuraibael wrote: There is no way your pool finishes at 3:30 if you 15 hatch 14 pool with a drone scout on 9.
2:40 is the 200 mineral point after a 15 hatch and the build time is 65 which makes a perfectly timed pool finish at 3:45.
Show me a replay where it finishes before 3:30.
On September 11 2011 15:32 samuraibael wrote: What do you do if you scout a speedling expand when you hatch first? Roaches takes 82 in game seconds to spawn after the pool finishes ling speed starts at 3:10 a hatch first roach warren starts at 3:50
So speedlings are at your natural at 5:00 but roaches arnt out until 5:15 This means the speedlings can then kill all your slowlings. Now if he continued to make lings you are dead, and will definitely lose drones even if he did not if he has good micro.
These timings take into account the 9 drone scout. I think you could mitigate that 10-15 seconds by not scouting but this risks losing to early pools on two player maps.
Basically because of these timings i believe this opening to be weaker than a 14/14 speedling expand.
On September 11 2011 17:02 samuraibael wrote:Which of my numbers are wrong? I checked them very carefully. Here is a replay where I tested them: ![[image loading]](http://www.gamereplays.org/community/uploads/repimgs/repimg-33-230977.jpg) Roaches spawn at 5:11 The disagreement here is how big the window is between roaches getting out and speedling getting in. You say here its 5 seconds, I think its more like 10-15. The point here is how do you keep your slow lings alive vs speedlings during the time that we agree that he has speed and you dont have roaches. I thought at the time that it meant you had to pull drones (something im not sure we can afford) but now I think a broodwar style concave on the ramp while letting the hatch tank will work, but is a critical component to the build. Either way I clearly dont have "no idea what im talking about".
I'm not a zerg player, but I've seen hatch first into roaches, and I felt I should come in and help out here. I have Master League Mechanics, so I thought I'd just show how this works to you-- and also show why high level play is necessary for high level theorycraft.
First try, I got a hatch first roach warren with 9 scout up by 4:42. I bet I could make it faster, too. A 4:42 finished warren means that your roaches will pop 27 seconds later, at 5:09.
"5:15" is clearly an exageration.
Bear in mind that he's also not RIGHT ON YOUR SHIT at 5:00 either, just because during the seconds before 5:00 your lings are as fast as his are, and you're on your creep.
Stalling 9 seconds is easier than stalling 15 seconds. Let's see if I can optimize this more:
Ok, so by the third try (on the second try i forgot my 9 overlord lawl): roach warren started at 3:44 roach warren finishes 55 seconds later at 4:39 roaches start at 4:39. roaches finish 27 seconds later at 5:06.
so... i'm pretty sure the OP, who's better than I am (and i'm a terran player, not a zerg player), could shave a second off and get his 5:05 roaches.
http://drop.sc/33724
BEAR IN MIND: i went 15 hatch 14 pool, as requested, and i had my scouting drone leave on 9, as requested.
Things i did which might be missing from your play and delay your buildings:
1) mineral pairing-- drones only mine from the 6 closest patch until there are more than 12 drones 2) preemptive drone moving-- my drones all arrive at the location JUST as i'm hitting the number of minerals, as opposed to hitting 300 THEN going out to my natural-- this way, i can start everything on time 3) worker split -- I split my drones 3/3 which optimizes mining efficiency in those crucial early moments.
summary: the guy with the dark-blue post who wrote this guide is right, roaches come out at 5:05 if your mechanics are solid.
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Even if 5:05 is possible - and I think it probably depends on maps since mineral distances are probably different - that is still an extremely dangerous time for the slow lings. Speedlings at 5:00 will kill all slowlings that are in sight which is the end of the game. Your replay you only made 2 instead of the 8 that blade suggests, this does not change roach timings though.
In blades own replays linked in the original post (tal darim) he gets his first roach out at 5:15. Its not an issue in this game though because his opponent sits with his lings at his own base for unknown reasons. If he had been harrassing at blades natural hed have killed all his slowlings before those roaches popd.
I think at the minimum this needs to be addressed in the guide.
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Blazinghand
United States25550 Posts
On September 11 2011 19:10 samuraibael wrote: Even if 5:05 is possible - and I think it probably depends on maps since mineral distances are probably different - that is still an extremely dangerous time for the slow lings. Speedlings at 5:00 will kill all slowlings that are in sight which is the end of the game. Your replay you only made 2 instead of the 8 that blade suggests, this does not change roach timings though.
In blades own replays linked in the original post (tal darim) he gets his first roach out at 5:15. Its not an issue in this game though because his opponent sits with his lings at his own base for unknown reasons. If he had been harrassing at blades natural hed have killed all his slowlings before those roaches popd.
I think at the minimum this needs to be addressed in the guide.
That's a fair point; I would, however, like to note that outside of a few outliers like Nerazim crypt, the distance is actually shorter than on the map I played-- therefore, I'm fairly certain someone with better mechanics than me can get 5:05, or maybe even earlier.
You'll also notice that after I started the roach warren, my APM dropped to like 0 and i basically just hung out and started a roach after the warren started to demonstrate the time. Whatever number of roaches, whether to take a 2nd gas, queens, creep tumors and all that stuff isn't things I actually know-- I was just showing the timing.
How this plays into ZvZ or speedling rush or anything is beyond my ken, as I am a terran player. Just saying that coming out and saying something isn't possible and then moving the goalposts to "oh, it's possible but in this one replay it didn't happen" isn't valid. It *IS* valid to note that there is no 5:05 roach replay in the OP, though.
So, I agree with you-- it would be good to have a 5:05 replay in the OP, just to avoid this kind of discussion in the future.
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On September 11 2011 19:10 samuraibael wrote: Even if 5:05 is possible - and I think it probably depends on maps since mineral distances are probably different - that is still an extremely dangerous time for the slow lings. Speedlings at 5:00 will kill all slowlings that are in sight which is the end of the game. Your replay you only made 2 instead of the 8 that blade suggests, this does not change roach timings though.
In blades own replays linked in the original post (tal darim) he gets his first roach out at 5:15. Its not an issue in this game though because his opponent sits with his lings at his own base for unknown reasons. If he had been harrassing at blades natural hed have killed all his slowlings before those roaches popd.
I think at the minimum this needs to be addressed in the guide.
I am pretty sure in those replays I also was doing 15 pool as I used to do that quiet a bit and that will delay the roaches by about 10 seconds. But no I don't lose my slow lings as I normally have 1 queen + 8 lings and they don't want to engage that with 8-10 speedlings. There is no way your slowlings will die as long as you don't do anything stupid with them the roaches well get out in time, you can also run your lings up the ramp well before they get to your natural if your roaches are that far behind.
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United States569 Posts
bladebladeblade... why go roaches when you can just gogo korean style ling/bane with a spine to help out early? (I reached top master Kor btw, hitting GMs)
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Two things I'm curious to hear your opinion on.
1. Why do you insist on only using overlords to scout drone count? I feel making 12 lings is worth it to contest map control and scout his army. Lack of spines, lots of lings, or increasing roach numbers all signal all in, which you dont need an overlord to scout.
2. Broodlords vs Ultras. I feel Broodlords cause ZvZ to be really boring and almost a waste. Broodlords are too slow and easily countered by corruptors. Where as properly used ultras are game breaking. I feel everyone gets Hive WAY too late in ZvZ. If your on 3 bases worth of gas, hive once you have 8 infestors, and the essencial upgrades seems reasonable. 4 Ultras will crush a roach/infestor based army, and I feel are far more worth the investment than hydralisks which simply die to fungal.
Lastly, have you ever opened baneling nest first vs 14/14? I feel on maps like Tal'Darim, opening baneling first instead of Warren is actually safer.
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On September 12 2011 11:25 Glon wrote: bladebladeblade... why go roaches when you can just gogo korean style ling/bane with a spine to help out early? (I reached top master Kor btw, hitting GMs)
because ling/bane is lame (also I play those players to lol).
On September 12 2011 13:10 Kajarn wrote: Two things I'm curious to hear your opinion on.
1. Why do you insist on only using overlords to scout drone count? I feel making 12 lings is worth it to contest map control and scout his army. Lack of spines, lots of lings, or increasing roach numbers all signal all in, which you dont need an overlord to scout.
2. Broodlords vs Ultras. I feel Broodlords cause ZvZ to be really boring and almost a waste. Broodlords are too slow and easily countered by corruptors. Where as properly used ultras are game breaking. I feel everyone gets Hive WAY too late in ZvZ. If your on 3 bases worth of gas, hive once you have 8 infestors, and the essencial upgrades seems reasonable. 4 Ultras will crush a roach/infestor based army, and I feel are far more worth the investment than hydralisks which simply die to fungal.
Lastly, have you ever opened baneling nest first vs 14/14? I feel on maps like Tal'Darim, opening baneling first instead of Warren is actually safer.
1. Because I can see his drone count, seeing 5 roaches doesn't signal an all in he could be using those defensively. Its also really easy you just move the overlord, look at his drone count, bam thats it. With lings you have to get lucky to see his drone count let alone if he's all inning. if you die by 3 roaches that doesn't mean he's all inning that is a random guess a coin flip decision you are making. Most top zergs do the overlord to see the drone count because if you see very few drones you know he's all inning.
2. Thats fine but really there are timings when you go ultra's that can kill you. I have done this vs many players who try to go fast hive and use a bunch of spines as defensive. I just drop their main and they instant lose. thats fine you like ultra's more I personally like Broodlords more.
No I don't' like ling/bane wars and I know I should practice it but I really prefer to avoid it ^_^
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Blade, As a somewhat new player I really appreciate what you do for all us zergs. You're in depth strats are a little beyond my level, but I love how you share what works with other zerg players. Keep up the awesome work!
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Heya Blade, I've been having a little trouble in my mid-game, especially now that Muta is becoming more popular.
Is there a timing I should aim for to do damage with my roach army? Say when +1 or +2 finishes? And I assume I should aim to hit that timing before he gets his spire up.
I'd appreciate any recent replays you have :D
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On October 02 2011 17:24 Shrewmy wrote: Heya Blade, I've been having a little trouble in my mid-game, especially now that Muta is becoming more popular.
Is there a timing I should aim for to do damage with my roach army? Say when +1 or +2 finishes? And I assume I should aim to hit that timing before he gets his spire up.
I'd appreciate any recent replays you have :D
Well to be honest lately I have been going muta's myself as I am finding it a lot more fun then going infestors and just prefer it as you get map control and stuff.
But if you want to do a timing a good timing is off of 2 bases with a good amount of roach/hydra right as soon as your +2 ranged finishes is a good timing. If he got his third sneakily (or its a big map like taldarim) you should probably just do it with +1 as his third will already be down and you won't be able to really deny it.
I don't have replays for this that aren't already on there as again I am going muta's myself lately and do plan on writing a guide for it once I have it more refined .
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Hatchery first in ZvZ should only be done if you've scouted the opposing player doing it. Otherwise 12 pool 18 Hatch is much safer.
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Thanks for making this guide. ZvZ has always been my worst matchup and it still is, but using your strategy I actually feel like there's room to improve for me, whereas before I didn't really have a clue what I was doing. It enables me to actually enjoy ZvZ again.
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On October 02 2011 20:44 aaycumi wrote: Hatchery first in ZvZ should only be done if you've scouted the opposing player doing it. Otherwise 12 pool 18 Hatch is much safer.
What I disagree with this statement 100% lol. 12 pool 18 hatch in zvz your ling speed is going to be delayed and everything. 14/14/21 expand is superior to 12/18 hatch if you don't like hatch first.
Thanks for making this guide. ZvZ has always been my worst matchup and it still is, but using your strategy I actually feel like there's room to improve for me, whereas before I didn't really have a clue what I was doing. It enables me to actually enjoy ZvZ again.
Thats good to hear hope you win it a lot more to :D
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Ok, so I've opened 15 hatch, he opens 14/14/21, he's shown 6-8 lings and I'm waiting with my overlord to scout if he makes drones at his natural. I don't see any drones, so I prepare for the all-in. It never comes and then all of sudden a ton of drones get transferred to his natural. I watch the replay and see that he just saturated his main completely before transferring and the worker count is like 17 to 29. How do I avoid this?
Or the alternative: I see a healthy amount of drones at his natural so I drone as well, then he attacks with 40+ speedlings and I lose. I watch the replay and he wasn't making more drones, he was just transferring more drones from his main to his natural to trick me.
Also, your guide doesn't say anything about when you get ling speed and it also doesn't say if you ever take any drones off of gas for any amount of time. I take 2 drones off gas after I get my first 4-5 roaches and just get ling speed really late. What do you do?
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Thanks blade, i love all your guides! They help a lot, keep up the good work!
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On October 25 2011 01:28 Cambam wrote: Ok, so I've opened 15 hatch, he opens 14/14/21, he's shown 6-8 lings and I'm waiting with my overlord to scout if he makes drones at his natural. I don't see any drones, so I prepare for the all-in. It never comes and then all of sudden a ton of drones get transferred to his natural. I watch the replay and see that he just saturated his main completely before transferring and the worker count is like 17 to 29. How do I avoid this?
Or the alternative: I see a healthy amount of drones at his natural so I drone as well, then he attacks with 40+ speedlings and I lose. I watch the replay and he wasn't making more drones, he was just transferring more drones from his main to his natural to trick me.
Also, your guide doesn't say anything about when you get ling speed and it also doesn't say if you ever take any drones off of gas for any amount of time. I take 2 drones off gas after I get my first 4-5 roaches and just get ling speed really late. What do you do?
After I make some roaches with the next 100 minerals/gas I will get ling speed and use that to scout. Personally I have yet to play someone who moves all their drones to their natural in the hopes I think they are droning then they all in so I don't know why at my level of play they don't do that but at yours they do thats weird to me so can't really tell you what to do there but hope you can get a ling in and see what he's doing.
I don't normally take people off of gas due to being gas starved most of the time but if I feel the need sometimes I do take 1 guy off of gas, 2 if I have a lot of excess gas after getting ling speed.
You shouldn't ever really do pure unit production unless you see he hasn't taken his natural. You should always sneak a few drones in even if you are positive he's all inning. If he's showing nothing no drones at natural, no units send a ling across the map to try and see if he shows something. Odds are he is all inning but like I said I haven't played anyone that sends alot of their drones in the main in the hopes I see it with my overlord and then drone myself so yeah xD
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Hey just a quick question. What if the opponent does a 14/14 and when he sees your roaches he takes a fast third since you cannot really attack without the risk of being backstabbed by lings?
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On November 05 2011 17:15 Sadifn wrote: Hey just a quick question. What if the opponent does a 14/14 and when he sees your roaches he takes a fast third since you cannot really attack without the risk of being backstabbed by lings?
If he takes a third right as soon as he see's you make roaches I would roach/ling all in and laugh as you win (if he tries a ling backstab you have lings to kill his). He can't get a third THAT fast and have proper defense ^^.
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so, with the new muta builds becoming popular in zvz would you advise going mutas yourself or continue roach production into hydra/roach?
its nearly impossible to take a third if he makes 7-8 mutas, and you can't kill him either cuz he'll have 5 spines + match drone production.
it seems making 7-8 mutas is a good idea to deny a third, then take a third yourself. are you going to incorporate mutas in this build?
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On November 05 2011 17:43 apalemorning wrote: so, with the new muta builds becoming popular in zvz would you advise going mutas yourself or continue roach production into hydra/roach?
its nearly impossible to take a third if he makes 7-8 mutas, and you can't kill him either cuz he'll have 5 spines + match drone production.
it seems making 7-8 mutas is a good idea to deny a third, then take a third yourself. are you going to incorporate mutas in this build?
I am actually going to be writing a guide zvz on muta's, Personally I am using them alot and finding them well awesome. I think its (hopefully) going to be the standard in zvz soon. I will be making a guide on that very soon for the muta play but I would go muta's .
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On November 05 2011 17:45 blade55555 wrote:Show nested quote +On November 05 2011 17:43 apalemorning wrote: so, with the new muta builds becoming popular in zvz would you advise going mutas yourself or continue roach production into hydra/roach?
its nearly impossible to take a third if he makes 7-8 mutas, and you can't kill him either cuz he'll have 5 spines + match drone production.
it seems making 7-8 mutas is a good idea to deny a third, then take a third yourself. are you going to incorporate mutas in this build? I am actually going to be writing a guide zvz on muta's, Personally I am using them alot and finding them well awesome. I think its (hopefully) going to be the standard in zvz soon. I will be making a guide on that very soon for the muta play but I would go muta's  . eta on muta guide? i'd love it so much ._.
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On November 05 2011 18:05 apalemorning wrote:Show nested quote +On November 05 2011 17:45 blade55555 wrote:On November 05 2011 17:43 apalemorning wrote: so, with the new muta builds becoming popular in zvz would you advise going mutas yourself or continue roach production into hydra/roach?
its nearly impossible to take a third if he makes 7-8 mutas, and you can't kill him either cuz he'll have 5 spines + match drone production.
it seems making 7-8 mutas is a good idea to deny a third, then take a third yourself. are you going to incorporate mutas in this build? I am actually going to be writing a guide zvz on muta's, Personally I am using them alot and finding them well awesome. I think its (hopefully) going to be the standard in zvz soon. I will be making a guide on that very soon for the muta play but I would go muta's  . eta on muta guide? i'd love it so much ._.
Was going to do it today but got lazy so going to try for tomorrow, this week guaranteed though if not tomorrow :D
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I have a question 
in zvz i always go 14/14 because it's safest imo, and usually opponent goes for hatch first, so my question is it worth doing some sort of fast baneling agression with lings on very low drone count (15), or not? Considering that opponent has good defense and not gone into roaches, cause obviously i don't want to use banelings when he got roaches. Sometimes i kill him right away, but i feel it's due to his poor defense.
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On November 05 2011 19:20 Alpina wrote:I have a question  in zvz i always go 14/14 because it's safest imo, and usually opponent goes for hatch first, so my question is it worth doing some sort of fast baneling agression with lings on very low drone count (15), or not? Considering that opponent has good defense and not gone into roaches, cause obviously i don't want to use banelings when he got roaches. Sometimes i kill him right away, but i feel it's due to his poor defense.
It is due to his poor defense if you kill him with 14/14 and he hatch firsts. Its possible to kill them but you have to rely on them being greedy or fucking up. If I were you and you 14/14 I would just 21 expand, drone and just play it safe no reason to do an all in unless you feel your opponent is better then your or something. But if he has good defense you are giving your opponent a free win if you try a baneling bust.
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On November 05 2011 19:23 blade55555 wrote:Show nested quote +On November 05 2011 19:20 Alpina wrote:I have a question  in zvz i always go 14/14 because it's safest imo, and usually opponent goes for hatch first, so my question is it worth doing some sort of fast baneling agression with lings on very low drone count (15), or not? Considering that opponent has good defense and not gone into roaches, cause obviously i don't want to use banelings when he got roaches. Sometimes i kill him right away, but i feel it's due to his poor defense. It is due to his poor defense if you kill him with 14/14 and he hatch firsts. Its possible to kill them but you have to rely on them being greedy or fucking up. If I were you and you 14/14 I would just 21 expand, drone and just play it safe no reason to do an all in unless you feel your opponent is better then your or something. But if he has good defense you are giving your opponent a free win if you try a baneling bust.
ok, thanks, so it seems it's just better always drone hard after 14/14 and get advantage on the fact that opponent must produce spines and units to defend an attack which is not even coming.
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On November 05 2011 20:59 dTox wrote: I always 14g/14p in ZvZ, mid-high master. Superior build IMHO. Look at all the stuff you're forced to make to defend aggression that might not ever even come. I make a handful of lings, run them around your base, maintain map control and scare you into making useless units while i drone past you with a 20 hatch. You cant even move out until you have ling speed. Good Zergs will make your 15h redundant.
Ah yet Idra/Ret let alone most pro's will hatch first even if the opponent 14/14 (not 100% of the time because that would be bad they'd lose to a 10 pool drone all in if thats all they did was hatch first). A good zerg will make it so that 14/14 doesn't over react. It takes a lot of practice to not over react to certian things but once you get it down you will not fall behind. And your map control with lings doesn't matter I will still see if you are moving out of your base with an army or not due to overlords. I will also still see your drone count due to my overlord at the back of your base checking your drone count which a queen can not kill, damage but then it goes away and I already know how many drones you have to know if you are all inning and what not.
In short I disagree, but 14/14 is easier to get good with then hatch first which is why most players do that 
On November 05 2011 19:50 Alpina wrote:Show nested quote +On November 05 2011 19:23 blade55555 wrote:On November 05 2011 19:20 Alpina wrote:I have a question  in zvz i always go 14/14 because it's safest imo, and usually opponent goes for hatch first, so my question is it worth doing some sort of fast baneling agression with lings on very low drone count (15), or not? Considering that opponent has good defense and not gone into roaches, cause obviously i don't want to use banelings when he got roaches. Sometimes i kill him right away, but i feel it's due to his poor defense. It is due to his poor defense if you kill him with 14/14 and he hatch firsts. Its possible to kill them but you have to rely on them being greedy or fucking up. If I were you and you 14/14 I would just 21 expand, drone and just play it safe no reason to do an all in unless you feel your opponent is better then your or something. But if he has good defense you are giving your opponent a free win if you try a baneling bust. ok, thanks, so it seems it's just better always drone hard after 14/14 and get advantage on the fact that opponent must produce spines and units to defend an attack which is not even coming.
You don't want to drone to hard, if you drone to hard you will die to a ling all in, roach/ling all in if they decide to do this. You still have to play safe (I know some zergs if they dont' see many lings on the field all in).
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Just wanna say thanks for this guide, you made ZvZ much more bearable for me.
ZvZ was the one match up that I hated more than any other (even more than my ZvP which is abysmal). I hated ZvZ so much that I was ready to switch to Terran permanently just to avoid it.
When I first started messing around with your build I was skeptical of it. I even made some posts in this thread questioning whether or not it really gave an advantage. Turns out, I just sucked at executing the build.
Now that I have it down, and I think I really do have the timings "just so," I can see the power here and I haven't lost a ZvZ in days. More importantly, any games I lost prior were at least interesting. I love this build. Bane wars made me want to pull out my hair - this roach expand actually feels like a game - and makes the bane wars that are inevitable on some maps/spawns far more tolerable because they're so uncommon as to be a reasonable pleasant change of pace.
TL:DR: Thanks. I love this build. It works like a charm. I love playing this style, holding off pressure, and every wave of lings sent to break me is just a message telling me I'm further and further ahead - and that's a great feeling in this game.
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Thanks, I do want to state this took a lot of practice from me in general so I imagine its the same with everyone. Knowing the different situations, not over reacting, droning, etc. Really does take a lot of practice you will not win with this build immediately (unless he all ins or something) for the most part you will lose to some silly things until you know the timings and what not .
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But what about holding 15 hatch without roaches? Just played on tal darim, went 16 hatch 15 gas 15 pool and went into speedling baneling. Opponent opened with 14/14. I got 2 spines in time when his first 15 lings 2 blings push came and I defended it, but appears at the time he was pushing he was droning hard and after the push I was on 15 drones and he on 25. So it's pretty much game over. Is it just not possible to not fall behind, or I made something wrong?
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On November 06 2011 05:24 Alpina wrote: But what about holding 15 hatch without roaches? Just played on tal darim, went 16 hatch 15 gas 15 pool and went into speedling baneling. Opponent opened with 14/14. I got 2 spines in time when his first 15 lings 2 blings push came and I defended it, but appears at the time he was pushing he was droning hard and after the push I was on 15 drones and he on 25. So it's pretty much game over. Is it just not possible to not fall behind, or I made something wrong? You need either banelings or roaches yourself and you cant lose drones at all. 2 spines seems like a complete overreaction and you lost the game be use of it.
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On November 06 2011 05:24 Alpina wrote: But what about holding 15 hatch without roaches? Just played on tal darim, went 16 hatch 15 gas 15 pool and went into speedling baneling. Opponent opened with 14/14. I got 2 spines in time when his first 15 lings 2 blings push came and I defended it, but appears at the time he was pushing he was droning hard and after the push I was on 15 drones and he on 25. So it's pretty much game over. Is it just not possible to not fall behind, or I made something wrong?
Sounds like you over reacted with 2 spines. Taldarim is the only map I would do a baneling expand, but I would go more baneling heavy then ling heavy and still drone if you see him all inning. I mean if you see him 14/14/21 expand you dont' need 2 spines and a bunch of lings thats over reacting.
If he's on 1 base not taking his expansion then the reaction you did is not over reacting. In short you over reacted to his ling pressure especially if he only made 2 blings xD.
What I do with baneling expand is baneling nest before speed, get a couple banelings while droning (unless I see him making a ton of lings or staying 1 base).
On other maps I wouldn't do ling/bane expand but thats because I hate ling/bane wars
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I see. Well I can never know how many banelings are comming, he made 2 cause he was going straight to mutas but if he made a good amount of baneling then dunno if 1 spine would defended. But yeah baneling nest vs. ling speed is a good idea. Thx!
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On November 05 2011 18:18 blade55555 wrote:Show nested quote +On November 05 2011 18:05 apalemorning wrote:On November 05 2011 17:45 blade55555 wrote:On November 05 2011 17:43 apalemorning wrote: so, with the new muta builds becoming popular in zvz would you advise going mutas yourself or continue roach production into hydra/roach?
its nearly impossible to take a third if he makes 7-8 mutas, and you can't kill him either cuz he'll have 5 spines + match drone production.
it seems making 7-8 mutas is a good idea to deny a third, then take a third yourself. are you going to incorporate mutas in this build? I am actually going to be writing a guide zvz on muta's, Personally I am using them alot and finding them well awesome. I think its (hopefully) going to be the standard in zvz soon. I will be making a guide on that very soon for the muta play but I would go muta's  . eta on muta guide? i'd love it so much ._. Was going to do it today but got lazy so going to try for tomorrow, this week guaranteed though if not tomorrow :D i eagerly await <33333333333333333333333333
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would this hold vs TangSC's zvz hyper aggression? i feel like with his style, it forces a 15 hatcher to produce not enough drones to make the early hatch effective, because of you needing to respond with spines or slowlings and roaches. and his style wouldn't be behind in econ, as he does explain that he drones behind attacks and will easily transition to roaches if needed.
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works on larger maps on smaller maps ur in trouble.
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On November 14 2011 11:04 TangFish wrote: would this hold vs TangSC's zvz hyper aggression? i feel like with his style, it forces a 15 hatcher to produce not enough drones to make the early hatch effective, because of you needing to respond with spines or slowlings and roaches. and his style wouldn't be behind in econ, as he does explain that he drones behind attacks and will easily transition to roaches if needed.
15 hatch can hold any 14/14 aggression EASILY on any map except Tal'Darim, assuming you don't get greedy. The problems come when you try to drone at the same time because if you just keep building roaches/lings you're gonna fall behind a guy who gets 8 lings and drones behind it with a 21 hatch.
So if you knew that hyper aggression was coming then yes you can hold it ezpz.
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On November 14 2011 13:55 FairForever wrote:Show nested quote +On November 14 2011 11:04 TangFish wrote: would this hold vs TangSC's zvz hyper aggression? i feel like with his style, it forces a 15 hatcher to produce not enough drones to make the early hatch effective, because of you needing to respond with spines or slowlings and roaches. and his style wouldn't be behind in econ, as he does explain that he drones behind attacks and will easily transition to roaches if needed. 15 hatch can hold any 14/14 aggression EASILY on any map except Tal'Darim, assuming you don't get greedy. The problems come when you try to drone at the same time because if you just keep building roaches/lings you're gonna fall behind a guy who gets 8 lings and drones behind it with a 21 hatch. So if you knew that hyper aggression was coming then yes you can hold it ezpz.
Pretty much this. On taldarim if you hatch first you HAVE to baneling expand with it. If you go roaches if the other zerg can control well and be smart you will take a lot of damage early as you can't block off the choke to your main and natural with roaches so its very easy for the other zerg to exploit that.
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http://drop.sc/76584
So, today I practiced Hatch first vs 13/13 bling all-in on tal darim and it's tough to hold.
The build I was using is 15 hatch, 15 pool, 14 gas, 16 overlord, 17 queen, 19 4x lings, 21 spine...then pretty much mass lings until I can get my second queen somewhere in there.
Obviously, this build differs from yours insofar as I get my gas sooner, i.e.: both speed and blings sooner. I feel with proper control, I could hold it better, but that's not why I'm here.
My question: is there any particular reason one would choose between 17 gas and just going pool/gas immediately, like I do? Furthermore, during ling/bling wars, is there are a particular time one should be getting a roach warren, particularly against an all-in where lings are flooding in constantly?
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On December 20 2011 18:45 Amaterasu1234 wrote:http://drop.sc/76584So, today I practiced Hatch first vs 13/13 bling all-in on tal darim and it's tough to hold. The build I was using is 15 hatch, 15 pool, 14 gas, 16 overlord, 17 queen, 19 4x lings, 21 spine...then pretty much mass lings until I can get my second queen somewhere in there. Obviously, this build differs from yours insofar as I get my gas sooner, i.e.: both speed and blings sooner. I feel with proper control, I could hold it better, but that's not why I'm here. My question: is there any particular reason one would choose between 17 gas and just going pool/gas immediately, like I do? Furthermore, during ling/bling wars, is there are a particular time one should be getting a roach warren, particularly against an all-in where lings are flooding in constantly?
Well on taldarim is the only map where I will go banelings and get my gas a little faster in zvz. With roaches its so hard to hold a ling/bane all in on taldarim while on others roaches make it easy. The 17 gas is just when you need it to start making roaches with the build I do. If i were going for ling/bane wars I would get gas same time as pool possibly a little sooner so I could get speed + banelings asap.
As for the roach warren I mean if you don't do the build I do idk when I don't do this build zvz when I hatch first and he doesn't I just get it when I feel I need it. But if you are going ling/bane and he's all inning you with lings you should win easily as banelings with proper control will wipe his all in ling and you should come out far ahead.
With the opening I do with roaches its not as micro intensive. If I fuck up misclick with ling/bane it can cost me the game. If I misclick with roaches will banelings won't kill them all with 1 shot. Its a little more forgiving but if you over invest in roaches it can put you behind economically.
I hate ling/bane wars so I prefer this roach method over ling/bane but on taldarim you have to go ling/bane unfortunately as roaches can be beaten on that map pretty easily.
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I was just wondering if it was possible for you to update this for current styles/maps. I understand you sort of talked about it in your other threads but if you just made a dedicated hatch first one I'd really appreciate it <3
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Oh I can't update the OP with the current build woops lol. Hm guess I will just make a separate post.
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HUGE shoutout to Chaosvuistje for pm'ing me with this to make it look nicer and more organized :D
Zerg versus Zerg – Hatch first play against 14gas-14pool openings
by Blade55555
Zerg vs Zerg hatch first vs 14/14: http://www.teamliquid.net/forum/viewmessage.php?topic_id=199583
Zerg vs Zerg Muta play: http://www.teamliquid.net/forum/viewmessage.php?topic_id=282954
Zerg vs Terran guide: http://www.teamliquid.net/forum/viewmessage.php?topic_id=211960
Zerg vs Protoss guide: http://www.teamliquid.net/forum/viewmessage.php?topic_id=210354
Zerg vs Protoss Delayed Lair guide: http://www.teamliquid.net/forum/viewmessage.php?topic_id=259629
Zerg vs Protoss Tier 2 aggression: http://www.teamliquid.net/forum/viewmessage.php?topic_id=318129
Zerg vs protoss Banelings: http://www.teamliquid.net/forum/viewmessage.php?topic_id=338403
I decided I was going to showcase how to hatch first and hold a 14/14. For some reason many zerg players seem to think 14/14 beats hatch first no matter what if they all in ling. I have had this debate with some people a lot lately so decided I am going to be uploading some replays and what to do to hold off a 14/14 when you hatch first.
So here is what the build looks like.
--------Build--------
9 - overlord 9- drone scout (this is personal preference , I prefer to 9 drone scout in case they do some early pool builds) 15 - hatchery 15- spawning pool 15 - gas 16 or 17 (your preference) - overlord Spawning pool finishes - 2 queens and baneling nest if opponent does not expand, otherwise metabolic boost 22-23 – overlord 5:00 - 5:15 - Baneling nest (this is assuming he expands, this is when I would get the baneling nest).
Notes: Now that the game has changed a lot, baneling defense is a lot stronger and more economical then roaches. You can still use roaches at lower levels and win most of the time, but now of days it will put you a bit behind economically. It's a lot harder to feel how many roaches you need and how many lings your opponent is making which is why going roaches instead of banelings is a bit out of date.
The baneling nest is very dependent on what your opponent is doing. Your overlord should see when he takes his expansion (note it should be at 21 supply about for him). If you do not see it you need to get a spine and a baneling nest asap. If you see him expand, ling speed is preferable and then eventually a baneling nest. I would make a spine as well, but that is totally up to you.
--------Hatch first vs Hatch first Build--------
9 - overlord 9- drone scout (this is personal preference , I prefer to 9 drone scout in case they do some early pool builds) 15 - hatchery 16-18- spawning pool 17 - gas 16 or 17 (your preference) - overlord Make 4 lings use 1 to scout 21-22 baneling nest (incase they go all in ling)
Notes: You can delay the baneling nest if you wish till about 5 minutes, or get it earlier if you want to do aggression or something, that is totally up to you. Depending on how you want to approach the game after early game, you can either get a roach warren, ling/infestor, muta, etc.
--------Defending--------
Now this style is a very defensive style, you want to make 1-2 banelings and not make more unless you see he is going to do a ling/baneling allin. If you see this (which you should with overlords across the map) make more banelings as needed and micro and if you hold you are going to be ahead.
Now note you need to spread your overlords with this strategy. If you do not spread your overlords he can do something sneaky that could pay off because you weren't spreading. Overlords are very important and zvz and give you "map" control in the sense that you know when he's attacking, when he's taking his third, etc. Also using your overlord to check your opponents drone count is very, very important. If you do not do this, this can cost you the game. If he's all inning and your droning hard you will die to his attack and if he's mass droning but your preparing for an all in your massively behind economically.
On the rare map that does not let you check the back of their mineral line at their natural just sacrifice an overlord and only one at about 30'ish supply. Do it at the natural so that you can see his drone count. This will be 100% worth it because if you see no drones you know to prepare for an all in, and if you see decent amount of drones you know you can keep droning.
A good way to detect this I have found is sending 1 speedling to your opponents base. Just send them a lot and you will be able to see if he's making units or something like that. Also you should have an overlord in the back of your opponents natural (queen can't hit it) and peak at drone count by moving it up to see the drone count at the natural. If you see very little or non, expect an all in. Key things to look for:
1. Drone count 2. Army (if you see it)
If you don't see any army and see very few drones at his natural then prepare for an all in. You should be able to hold any all in with ling/bane and spines as needed.
You can transition however you wish after you hold it off. You can try to kill him if you want, you can take it into a macro game or whatever you prefer. You do have to defend this pretty well as if you take economic damage then attacking might not be the best choice.
----------My transition---------- + Show Spoiler + All right so after holding off his early aggression and I am positive he's not all inning, I drone up. On a lot of maps you can check his drone count with an overlord at his natural without sacrificing it.
On maps you can't check his drone count with an overlord without it dying, at some point sacrifice an overlord. Yes it sucks but this is 100% worth it. You should be able to see how many drones he has at his natural. If you see a lack of drones, you know he's all inning and can prepare. If you see lots of drones you know you can keep droning and not worry about dying by an attack.
I either get 1/1 melee/carapace if I am going ling/infestor or 1/1 air/carapace or go just +1 carapace or range depending on the strategy.
Make some spines at your other bases and you should have alot of excess minerals. Just mass expand with the extra money and spine crawlers to stop zergling attacks. I do like to get a baneling nest and have some banelings encase i move out and he counter attacks with zerglings but thats just my personal preference. I like to get overlord speed as well to scout him, scout when he takes his third, etc and well have 1 overseer with my roaches encase he gets burrow tech and tries something cute.
I get a hydra den first if I am going roach play before infestors as I feel this is a lot stronger. At about 120 supply is when I start adding them in and I add infestors at about 150-160 supply.
----------If he goes Muta---------- + Show Spoiler + If he is going Muta's a good response is you should have a third before they pop and do a defensive roach/infestor or roach/hydra or ling/infestor style. If going roach style you want to build a huge roach/hydra/infestor and then attack. If you see a lot of spine crawlers I would get drop tech and with your whole army drop his main (you will be surprised at how effective this is!).
Make sure he didn't take his third to fast (by fast I am meaning getting a third before even getting muta's out). If he does this I would try to force a cancel with lings, add in a couple banelings and see how it goes from there. If you can't cancel it not a big deal.
I would make an overseer as well so that you can see if he does cute burrowed banelings!
----------Replays----------
The details of the players rank and all that are shown when you follow the links. So be sure to check them out and see what replay interrests you most.
The replays have me vs players as sixjaxVIBE, Inure, Spanishiwa (before he joined vile), and VTzerker
Replays http://www.mediafire.com/?4czg0st3z8mkdpf http://www.mediafire.com/?5opxr53ojoyramu
+ Show Spoiler +
Vs 1base roach/ling agression: 2 replay + Show Spoiler +
Vs early ling/baneling agression: 0 replay + Show Spoiler +
Blade vs Early pool + Show Spoiler +http://www.mediafire.com/?xl3sa6t17oqiotp
--------Closing words--------
If you have any questions I well try to answer them and hopefully this helps zergs out that are struggling vs the 14/14 and feel you can't defend it with hatch first.
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Jeez, that was fast. Thank you so very much for this. I'm an even bigger fan of you now. Do you stream? I'd like to watch you play sometime. Thanks again.
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On June 17 2012 03:17 Freeze967 wrote: Jeez, that was fast. Thank you so very much for this. I'm an even bigger fan of you now. Do you stream? I'd like to watch you play sometime. Thanks again.
Yeah I stream twitch.tv/blade55555 and all vods are there to ^^
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When do you normally stream? I'd like to help someone who helps the community so much by watching/promoting them.
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Normally at nights 8-9 pm est for a couple hours with commentary, sometimes late night stream 12am est till however long I feel like but no commentary or anything.
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I opened this thread, read "3600 masters" and sincerely went like.... wait what. Then I noticed I'm an idiot.
I remember reading this thread a real while back, it's very helpful. Thank you!
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Well if a mod would make it so I could update the OP, would be awesome!
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Is that a coincidence that there's no replay against hard 14/14 speedling/bane aggression?
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On June 17 2012 04:51 Mahtasooma wrote: Is that a coincidence that there's no replay against hard 14/14 speedling/bane aggression?
Did you not watch the replays? :o There are at least one I remember putting it there and watching it lol.
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Yes I did watch the first pack, which was irrelevant (hatch first vs hatch first and a 14/14 pooler without aggression).
And the "vs speedling/bane" section is empty.
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I usually go 15h16p17g with a 9-10 drone scout, and though it can be tight I can hold all forms of all-in aggression this way. You have to be very decisive if you don't see a hatch go down for them (baneling all in) and not be afraid to throw down a bane nest before speed / start an extra spine and queen. Otherwise, you're golden.
edit:
Also, I believe a well played hatch first will definitely be able to stay ahead of 14/14 despite the early speedling poke. Is it tough to maintain your composure and not take damage? Yes. Impossible? No. You only need 6-8 slow lings, 2 queens and a spine to really be fine, and if you keep your droning/injects up and don't get supply blocked you will easily shoot ahead.
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On June 17 2012 06:16 Mahtasooma wrote: Yes I did watch the first pack, which was irrelevant (hatch first vs hatch first and a 14/14 pooler without aggression).
And the "vs speedling/bane" section is empty.
Did you download all the replays? I remember that some of them got corrupted a month or so after I wrote this guide and I never replaced them so if out of the 5 replays I think are uploaded, if there are none then they were corrupted and I haven't updated.
Even then I updated the whole guide a page back just hoping a mod lets me edit it soon so that I may update it in the OP.
Ok OP is updated and will put replays soon to showcase it!
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Ok bumping this to let everyone know of 2 replays show casing hatch first vs hatch first and timings on dealing with that.
http://www.mediafire.com/?aipawnb51ko2p15
I haven't really played vs 14/14 to much that I can think of, I'll make sure to update this thread again with some replays as I'll go look for some of them :D.
http://www.mediafire.com/?hph80ghbgo48f8i (this is vs 14/14 but no early aggression, but you can see my timings for bane nest and what not)
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Been needing some help on zvz. Thanks for this thread!
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Thanks for the thread. Like Mahtasooma, i'm also interested in replays in holding 15 Hatch against 14/14 Ling / Bane all-in when they become available if you would.
I think it's really hard to hold that and i would like to see the level of sim-citying involved.
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On July 01 2012 09:44 Resist wrote: Thanks for the thread. Like Mahtasooma, i'm also interested in replays in holding 15 Hatch against 14/14 Ling / Bane all-in when they become available if you would.
I think it's really hard to hold that and i would like to see the level of sim-citying involved.
Well sim-city isn't normally possible if it's a 14/14 all in. You need banelings, 1 spine and you will want to get a bane nest before speed. I will try to find some, but to be honest I haven't faced a 14/14 all in in months or more xD
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Here's a bunch of replays of me holding 14/14 ling/bane all-in on what was the smallest 2 player ladder map, Korhal Compound.
You should not sim city. For a long time I would try to sim city my spine+baneling nest, but it leaves you vulnerable, and just a few baneling hits after your spine and your baneling nest will end up eventually going down possibly. It just ends up costing you way more games than helping, really. You can defend perfectly fine with 2 queens, reactionary lings, spine, speed THEN bane nest and banes as necessary, there's no reason to make more.
Against 14/14 ling/bane all-in, you can actually drone up hard. The strength of your defense with hatch first is using 2 queens to hold position on the ramp, and you simply don't inject, to save up transfuse energy for the spine, if the opponent doesnt expand by the time the queens pop, and if the opponent went 14/14/21, then you just inject with only 1 queen for the time being (unless you want to be greedier...).
Well sim-city isn't normally possible if it's a 14/14 all in. You need banelings, 1 spine and you will want to get a bane nest before speed. I will try to find some, but to be honest I haven't faced a 14/14 all in in months or more xD
You really think a bane nest before speed? If you get bane nest before speed, your speed is just incredibly late and you are in a bad spot for mid-game scouting and can't cut corners due to knowing what the oponnent is doing. I think you know a lot better than I do, but I kind of feel what you are saying is a typo. Right? Or would it really be a lot easier with bane before speed?
Anyways, here's what I do, and what I observe in pros, with hatch first vs 14/14 ling/bane all-in (basically, the opponent did not go hatch first and there isn't a stream of lings running towards you or already in your base by the time your hatch/pool pop)
- 2 queens asap - Reactionary lings equal to what opponent makes (you see 4 lings stream out, you make 4 lings - if he makes 8 lings but doesnt send them out, its okay, because map distance and his lings will be slow until your queens pop). - Spine in main (if you make it in the natural, it's super risky and if you dont get it up, you can lose, or really have a tough fucking time, you need the spine so you can transfuse it, and if you are forced to cancel and remake, you may lose, since you can't transfuse a morphing building). It will be up in plenty of time to walk down against 14/14 ling bane all-in, no reason to make it in natural anyways... - Speed, then baneling nest. It's super super super important that you start these the second you get 100, 50 gas, or else you will miss timings and may die.
Besides the initial reactionary lings, you just drone up, even if the opponent is clearly doing a 14/14 ling bane all-in because he didn't expand by the time queens pop (even if he's doing a roach or speedling all-in, preparing as if he was doing a 14/14 lingbane all-in will hold these all-ins even easier). remember of course, send your initial overlord to opponent's natural, and 9 overlord in front of his base. If you don't have to make any initial reactionary lings because he doesn't send out any lings right away, just make up to 4 lings to complete when baneling nest pops, morph them into banes, and any mass attack will be handled easily.
The key is to have the queens on hold position at the ramp. If you go speed, baneling nest, in that order, then a 14/14 ling/bane all-in has a few timings that just can't kill you:
1. He will not have enough banelings to 1-shot a spine before your baneling nest finishes 2. He will not have enough ling/bane to break through 2 queens with transfuse before your baneling nest finishes 3. He will not have speed before you have 2 queens on hold position blocking the ramp, with a completed spine
If he doesn't expand, don't inject. If he does expand, just only inject with 1 queen. Either way, both queens need to be at the bottom of the ramp until you have 4 banelings morphed, morphed immediately when bane nest finishes. I have lost a lot of stupid games because I would walk back one of my queens right when baneling nest finishes, and he runs right past 4 morphing banelings on the ramp, so finish the banes before removing from the ramp.
But otherwise, you can just drone up hardcore, even if the opponent is clearly all-inning. Generally, you made 4-6 initial lings to deal with the opponent making 4-6 initial lings (the reason this works is because you are on creep, at the ramp, et cetera, and can set up defensively in a great concave so you will always win the 1 on 1 ratio ling vs ling engagement at the start, and he cant make more than 8 lings before queen pops anyways). And if you didnt make 4-6 initial lings just make 4 when bane nest pops.
Note that this does take a LOT of practice to get used to. It's easy to hold once you figure it out. Also, a lot of what I said is just what I do - it's perfectly reasonable someone out there might say "wtf belial scrub dont morph banes until you see mass lings stream out" or "wtf only need 2 banes", but the jist is the same, and anything less than what I said is just being greedier. At least for starting out, following what I said should work.
Of course, this doesn't work on maps with no ramp to the main, which is why you veto such shitty maps, and never hatch first on those maps. I think people have learned now that hatch first is not done at all on maps like TDA because you just can't safely play it, and you won't be ahead of drones. If you try to do something like, say, a roach hatch first or baneling hatch firt, you will fall behind in drones to a 14/14/21 who just drones up (unless you play dishonestly i guess...).
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I'm curious, have you tried going hatch first against a fast +1 speedling all-in? It's my favorite build to use at the moment, but I'm not sure if the build is actually strong, or if my opponents are just bad at going hatch first =\
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On July 07 2012 03:35 Kamasue wrote: I'm curious, have you tried going hatch first against a fast +1 speedling all-in? It's my favorite build to use at the moment, but I'm not sure if the build is actually strong, or if my opponents are just bad at going hatch first =\
Do you do this off of 1 base or 2? In general I would say its your opponents being bad and not making banelings or something. Like for me I never lose to that as I have banelings and ling support will crush any sort of ling all in and if you are doing this off of 1 base it should be crushed even worse as the zerg on 2 should be expecting some sort of all in.
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On July 07 2012 03:38 blade55555 wrote: Do you do this off of 1 base or 2? In general I would say its your opponents being bad and not making banelings or something. Like for me I never lose to that as I have banelings and ling support will crush any sort of ling all in and if you are doing this off of 1 base it should be crushed even worse as the zerg on 2 should be expecting some sort of all in.
1 base, though I build up enough minerals to expand and the hatch finishes at the same time that the push hits.
+1, speed, and ~30 lings finish at around 6:00.
Edit: I watched the replay you have for the hatch first v 14/14, and it honestly didn't look like you could have held it. Granted, you didn't see anything that suggested you needed banes ASAP, but I don't know what kind of information you really got from your scouting overlord as far as timings are concerned; it doesn't seem like you could have seen anything to suggest whether or not your opponent was going for the push I described above.
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On July 07 2012 05:28 Kamasue wrote:Show nested quote +On July 07 2012 03:38 blade55555 wrote: Do you do this off of 1 base or 2? In general I would say its your opponents being bad and not making banelings or something. Like for me I never lose to that as I have banelings and ling support will crush any sort of ling all in and if you are doing this off of 1 base it should be crushed even worse as the zerg on 2 should be expecting some sort of all in. 1 base, though I build up enough minerals to expand and the hatch finishes at the same time that the push hits. +1, speed, and ~30 lings finish at around 6:00.
Yeah in general your ling all in build should never work not sure why the people youa re playing aren't preparing for some 1 base all in. It doesn't matter if you take an expo after you are so far behind if he has banelings and defends properly. I don't see that at my level cause that +1 speedling off of 1 base is so easily countered xD.
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^ It hits later and weaker than simply massing speedlings, or ling/bane all-in.
Think about it. You are mining 100 gas for +1 - that's enough for the other player to get 2 banelings and baneling nest. 2 banelings is a lot stronger than +1 lings.
He'll just respond as if you are doing a ling/bane all-in, and get defensive banelings.
Sorry to say, a +1 ling all-in is just a build that isn't really viable at higher levels of play. Just watch pro gamers ZvZ, with hatch first their baneling nest is up by 6:00.
I also did an upgrade test in unit tester, and I believe 1/0 lings aren't much better than 0/0 lings against roaches, it still takes 4 lings per roach (which is still great, lings own roaches, just not some great critical hit number comes from having +1). Or maybe 3, something like that, roaches suck in small numbers against any kind of ling.
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is this still viable? and also, the only build that can beat this no question is 10 pool i believe?
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On August 22 2012 12:12 pyrostat wrote: is this still viable? and also, the only build that can beat this no question is 10 pool i believe?
Yes it's viable and the only counter is really 10 pool drone pull, but he can focus hatch and kill it if you do 15 hatch 16 pool, idk about if you go 15 hatch 14 pool you may be able to save it before ti dies not sure
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^ I've tested 10 pool to death, literally, for hours on end.
I'm sad to say that it doesn't matter how early you plant your pool (and theoretically, something like a 17 pool would be just as vulnerable too), a 10 pool with 8 of 12 drones pulled will always beat hatch first if executed correctly (ie if you cancel your nat, an a-move, if you don't cancel it, a spine in both bases immediately).
I thought for a second that you could possibly beat it. I wrote a huge guide and everything on it, with reps and everything. Turned out the 1400 masters zerg I originally was testing with didn't realize how strong an a-move would be lol.
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