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Active: 1320 users

SC2 is older to us than SC is to SC2

Forum Index > SC2 General
Post a Reply
FortuneSyn
Profile Blog Joined July 2008
1826 Posts
April 28 2025 07:43 GMT
#1
Sup senior citizens,

SC2 came out 12 years after Starcraft. It's now been 15 years since SC2.

Here's a business idea. Retirement home with a PC bang. Call it something like RageQuit Retirement or NoobSlayer Nursing.

PM me a resident intake form if you build this.
Ch3rry
Profile Joined July 2011
Poland228 Posts
Last Edited: 2025-04-28 07:56:40
April 28 2025 07:56 GMT
#2
This just shows how big games evolved since 1998 to 2010 vs 2010 to 2025. (Not just Starcraft, all genres in generall) people in their 30s-40s experienced hell of a ride of improvements. Now it's mostly graphics and upscalling (nostalgia biased opinion).
Agh
Profile Blog Joined July 2010
United States1045 Posts
Last Edited: 2025-04-28 08:43:41
April 28 2025 08:42 GMT
#3
Hmmm improvements are subjective.

Graphically I just want things to be distinct, especially if it's a competitive title. I'd probably still be playing cs if it looked the same as when I first started playing pre 1.4.

Unless it's something like tekken where it's the same original mesh and just an increase in polygon and texture resolution for art, majority of the time it's just bad.

Eg) the eye strain and clarity from war3 reforged or cs2 graphically in comparison to their original versions is why I don't touch them.



SC2's engine kind of ruined the genre because it's probably too good. Units do exactly what you tell them to for better or worse and the only time you can have a pathing issue is funnily enough with the colossus of all units when next to terrain and resources.


I may appear to be an emotionless sarcastic pos, but just like an onion when you pull off more and more layers you find the exact same thing everytime and you start crying
baldgye
Profile Joined April 2011
United Kingdom1103 Posts
April 28 2025 09:23 GMT
#4
Graphically sc2 still looks pretty good, I just wish it ran better, even now. It would be cool if they could 'remaster' it so that it ran way better on lower end machines and on modern Macs.
kajtarp
Profile Joined April 2011
Hungary488 Posts
April 28 2025 11:27 GMT
#5
On April 28 2025 18:23 baldgye wrote:
Graphically sc2 still looks pretty good, I just wish it ran better, even now. It would be cool if they could 'remaster' it so that it ran way better on lower end machines and on modern Macs.


The problem is, that it cannot utilize multiple cpu cores well. I think it only uses 2 cores. So for SC2 IPC is above all. Multicore performance is less important.
Why so serious?
ratulebah168
Profile Joined May 2025
Indonesia1 Post
May 02 2025 04:31 GMT
#6
--- Nuked ---
rotta
Profile Joined December 2011
5617 Posts
May 02 2025 08:17 GMT
#7
Almost 10 years since LotV as well, dang
don't wall off against random
Cricketer12
Profile Blog Joined May 2012
United States13996 Posts
May 02 2025 11:11 GMT
#8
On April 28 2025 18:23 baldgye wrote:
Graphically sc2 still looks pretty good, I just wish it ran better, even now. It would be cool if they could 'remaster' it so that it ran way better on lower end machines and on modern Macs.

Sc2 looks *very good* and not because the graphical fidelity is splid, but because the direction in unit design. I have yet to see a non-Blizz RTS where units are so clearly identifiably unique from one another. War3 and BW also did this well (if not better in some instances) but SC2 really deserves credit for this as well.
Engage, Zero target Engage, Engage, Kagari target Engage, Engage.
MJG
Profile Joined May 2018
United Kingdom1451 Posts
Last Edited: 2025-05-02 13:28:18
May 02 2025 13:28 GMT
#9
On May 02 2025 20:11 Cricketer12 wrote:
Show nested quote +
On April 28 2025 18:23 baldgye wrote:
Graphically sc2 still looks pretty good, I just wish it ran better, even now. It would be cool if they could 'remaster' it so that it ran way better on lower end machines and on modern Macs.

Sc2 looks *very good* and not because the graphical fidelity is splid, but because the direction in unit design. I have yet to see a non-Blizz RTS where units are so clearly identifiably unique from one another. War3 and BW also did this well (if not better in some instances) but SC2 really deserves credit for this as well.

This is true until people apply some of the skins available.

There is at least one Zerg skin where I have a hard time telling the difference between Overlords and Dropperlords, and at least once Protoss skin where I have a hard time telling the difference between Stalkers and Immortals.

I'm that old man shaking his fist at the sky...
puking up frothing vitriolic sarcastic spittle
WombaT
Profile Blog Joined May 2010
Northern Ireland26802 Posts
May 02 2025 16:53 GMT
#10
Been a hell of a time!
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
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