• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:54
CEST 04:54
KST 11:54
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call4[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0
StarCraft 2
General
Geoff 'iNcontroL' Robinson has passed away SC4ALL II: SC2 Player Announcement 6/8 - Maru GSTL Returns in 2026! Balance hotfix patch 5.0.16b (July 16) Serral wins Maestros of the Game 2
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) Sparkling Tuna Cup - Weekly Open Tournament WORTEX 2026 - Hungarian SC2 Finals Budapest SC2 AI Tournament 2026 Fall 2026 GSTL Announcement
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 540 Dodge This The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout
Brood War
General
[ASL22] Ro24 Preview: Siren's Call BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Pros React To: First 'Fastest' Map in ASL History [Personal Project Share] Terran Defense v0.60
Tourneys
[ASL22] Ro24 Group D [Megathread] Daily Proleagues Toronto invitational lan 22 august Brood War in Budapest ! WORTEX 2026 BW Finals
Strategy
Replay Review Process - What do you do? Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend?
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Dating: How's your luck? US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread Artificial Intelligence Thread
Fan Clubs
The Creator Fan Club MarineLorD Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Young Players Exit Esports E…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4741 users

[ASL19] Ro16 Preview: Esker-Go

Forum Index > BW General
4 CommentsPost a Reply

[ASL19] Ro16 Preview: Esker-Go

Text byBisuDagger
Graphics byv1
April 13th, 2025 11:05 GMT
ASL11 Main Image


Like a delicious snail, the first two groups serve up the Round of 16’s first helping with plenty to savor. The title nods not only to the tasty treat some may enjoy during a broadcast binge but also to the esker — a winding ridge of gravel and sediment formed by glacial meltwater, splitting and rejoining with subtle curves. Groups A and B of ASL19 mirror this shape: two narrow paths of elite players winding forward, where each bend in the bracket reveals something buried — a resurging legend, a rising rookie, or a rock-steady champion refusing budge. As we set foot onto the icy trail of this Ro16, expect intense, high level play, and hopefully some unexpected detours on the road to glory.

Keep reading to enjoy Simplistik's picks for the round of 24's highlights and see who FlaShFTW and BisuDagger pick to advance to the next round!

Liquipedia

Group B Preview



Two much happened this week to review any particular game in detail. In fact, this is a clear contender for one of the most fun ASL weeks in history. So let us briefly look at the highlights, both epic and ridiculous.


10. Tyson throws. Hard.
Starting us off, on the ridiculous end of the spectrum, is (P)Tyson. He looked good in the qualifiers and he did have chances to upset both favourites of Group D. But, boy does he not know how to score in front of an open goal. In each of his two games, against (T)Light and (P)Bisu, he was clearly in a very favourable position.

After that Terran opening (see below), Tyson is so ahead that he gets away with uncontested 2-base carriers. He has three capital ships out and a large ground army against a Terran push with four goliaths. If Protoss clears the push, Terran is all but dead, stuck on two bases and with no way to fight 4-6 carriers. But Tyson counters (mostly himself) by throwing his army (away) at the Terran natural. Where there is a ramp. Behind two bunkers. With Turrets. And Tanks. On high-ground. Remember, Terrans have tanks. Tanks are good. Especially on high-ground.

[image loading]
Those carriers are in the wrong spot.


The second throw is, if anything, even more criminal. And I say this as a long-suffering Bisu fan with a weak heart (see below). You are playing PvP. Neither player has expanded. Your DT's gift you a massive 3-1 probe lead. And you see that your opponent has a reaver-shuttle. You know where it is and when it can get to your base. What is the one thing that can cost you the game?

[image loading]
Mutiny on the Bounty.


A mutiny of course. There is simply no other rational explanation for all your dragoons to be in the middle of the map, where there is literally nothing of any consequence going on. Listen, Tyson. You really need to treat your troops better. Give them a raise or buy them a beer or whatever dragoons drink. Maybe engine oil? This can't continue!

I have no idea what happened here. First Tyson lets the reaver in, then he doesn't expand. Then he keeps donating goons for nothing. Then he takes a weird hidden base. Man, just use your goddamn advantage. Wait... is Tyson a Bisu fan as well?!


9. Queen does all the things.

(Z)Queen hasn't had a decent ASL-showing in a while. But this time around he looks sharper. And maybe, just maybe, our former back-to-back-champion is getting ready for another deep run. Sure, (T)Skey isn't top-class opposition, but Queen really didn't hold anything back this game.

He snipes the scouting SCV with a drone and goes for his usual greedy style. A drone blocks the next scout and Skey is blind for a while. The fresh Terran qualifier defends the first mutalisks reasonably well and manages to put together a scary push. But Queen's defense is really solid. Forward sunkens buy time. Lurkers shuffle back and forth. A couple of tanks get picked off. And then...

[image loading]
This is how you use guardians.


Scourge get one valkyrie and the guardians effectively end the push. Nydus is up. Consume is on the way. The lurker count is healthy. This is textbook stuff.

I feel a little sorry for Skey, because he didn't play badly. But everything he tried got shut down hard. His first science vessel strays forward very slightly, and gets scourged. A small Terran force manages to delay the Zerg fourth, but gets almost wiped out in the process. By guardians. Even at this early point, Queen is already almost 20 supply ahead.

Skey tries a mech switch on three bases, while Queen simply takes his side of the map and gets ready to pound his opponent into the dust. It almost looks like Zerg is testing Terran. If I send my guardians to your natural, what do you do? Oh, you have tanks behind mines and no vultures. See, this is how mine dragging works? Do you know how to deal with hydra-lurker-defiler? Good. Do you have defenses at your third? Nice! What do you do against queens?

[image loading]
True to his name.


Ah, no anti-air. Haha, sorry! Better luck next time.


8. JD gambles his way through the decider.

You are the, admittedly ageing, (Z)Tyrant. Your opponent is an (P)old foe you've beaten many times. But today you lost time him in a straight up fight (see below), even though you didn't do much wrong. You really want go to the next round though. So what do you do? You gamble, of course.

[image loading]
Classic BW


Sometimes ZvP is really simple. You kill the scouting probe. You hide some slow lings. You kill a cannon. And then you win. Your opponent did have a chance to spot the lings, but he missed it.

[image loading]
C'est la ZvP.



7. Third time's the charm for Light.

Light has been one of the pre-tournament favourites for god-knows how many seasons. But, for someone famed for solid play, he has a habit of tripping up in strange ways. This week he had a little wobble too, but managed to pull himself together just in time to through in first place. With just a little help from Tyson as we've seen.

The amusement starts very early. Tyson opens gas steal into 13-nexus. And Light decides to expand while putting on pressure with three marines and an SCV. The bunker gets to 350/350 HP when the SCV dies, but doesn't finish.

[image loading]
Nobody there to cut the ribbon I guess.


The knock-on effect of the attempted pressure is that Light supply-blocks himself on 26. And with zero gas he doesn't have anything else useful to do, so he throws down a second barracks and an academy. Sure, surprise M&M attacks can work against Protoss. And Tyson does go observatory first, so there is an opening. But weirdly, Light decides to attack without either medics or stim. I guess 12 marines can still put out a good amount of damage, but isn't there a reason we basically never see this?

[image loading]
Marines are good, but...


Yes, there is. Let us just say that naked marines are somewhat suboptimal against Protoss. Funny though. Is Light trying to diversify his online persona, by adding some humour? Either way, he's now miles behind. But somehow he pulls out a miracle manouvre and sneaks a sizeable force of eight tanks, four goliaths and sundry infantry all the way to the Protoss natural. And of course Tyson doesn't react correctly.

[image loading]
The Invisible Terran strikes again.



6. Queen is greedy and Stork almost pulls a (P)JangBi.

The winners match of Group E, between Queen and Stork, was also great. Queen goes for a fairly greedy opening, as he is wont to do. But perhaps he bit off a little bit too much, as he is also wont to do. The game turns into Protoss' favour when five speed-lots hit the Zerg natural unopposed and quickly slice through the single sunken.

[image loading]
Hit squad


Mutas pop, but they don't kill zealots quickly, so the damage is done. Stork decides to keep pushing the pressure with another ground attack, supported by archons. Significantly, Queen fails to take out the corsairs on his first try, so overlord parts start raining from the sky as well.

[image loading]
Blood rain


The damage keeps mounting. And with the mutas taken care of, templars out and 40 supply up Stork looks good for making it out of the group in first place. And then Protoss overextends instead of delivering the killing blow. A couple of storms whiff. The zealots bleed off too easily and the sairs start falling.

[image loading]
Turning point


And although Stork gets up his third, Queen lines up a counter-punch. The Protoss army isn't positioned well enough. Another couple of soft storms evaporate, together with Stork's hope to make it out in first place.


5. sSaK's other TvZ's.

(T)sSak played three TvZ's this ASL and all three were entertaining. The last one was epic enough to be its own highlight (see below). But the first two were also very fun. In match 2 of Group F, sSaK pulls out the 1-1-1 and (Z)Action tries to counter with delayed 2.5 hatch mutas. Thanks to two great irradiates, this goes disastrously wrong.

[image loading]
The pain!


Action tries desperately to wriggle his way into a better mid-game. The players' armies dance around in the middle of the map for a while. And then both players go for an unusual TvZ base trade.

[image loading]
Mutually Assured Destruction


There is perhaps a possible world where Action snipes the vessels or hides a hatchery and the game stabilises. But as it is, the remaining games pan out perfectly for maximum viewer fun.

The winners match on pole star is also very good. We get a sense that herO is fully dialled in, when he scouts the sneaky floated factory. Mutalisks do a fair bit of damage when a platoon of marines get stuck on the neutral egg at the expansion.

[image loading]
Trip hazard


herO's control is sublime, mutas pick off tanks with casual ease, the Terran pushes are delayed seemingly forever, only to get surrounded and wiped out before they can do any damage. The first defiler gets a lurkers under dark swarm into the Terran natural.

[image loading]
This should be lights out...


But somehow sSaK holds on with solid macro and sheer bloody-mindedness to execute a decent mech transition on four bases. And this provides the perfect showcase for herO's late game abilities, his crisp defiler control, great macro and excellent tactical play with small groups of units. Another beautiful game.


[center]4. tulbo and Action slug it out on a split map.

Group F keeps on delivering. The first game was so-so, with (Z)hero's ZvP just too good for (P)tulbo but at least it had a cute cannon rush at the Zerg third base, which did kill the hatchery.

[image loading]
Cute


The losers match on metropolis really delivered. tulbo survives the early hydra pressure by oscillating judiciously between making and cancelling cannons based on good scouting. Both players get up to four bases without much fuss, and Action breathes a sigh of relief. This is the kind of game he loves to play. Where he can have three evolution chambers clumped together for easy upgrading and tons of hatcheries. (Remember the game against Best on Nemesis?)

[image loading]
Action feeling at home.


Protoss keeps up the pressure and both players deny each other a fifth base for a while. Upgrades get churned out and supplies go up. Dragoons get plagued, defilers stormed and feedbacked. Many spells are cast and the map gets split. Action tries to get cute with a hidden hatchery in tulbo's freshly acquired sixth base.

[image loading]
Sneaky


When that doesn't work, Action opens the floodgates to unleash a never-ending torrent of teeth and claws and spines, and microbes towards the Protoss main.

[image loading]
The soundtrack should be provided by Massive Attack. (Look at the minimap.)



3. Stork vs Jaedong Redux.

Stork vs Jaedong on (Wiki)Eclipse. A match-up that looked initially like a tribute to a by-gone era. Like the reunion tour of an aging rock band. But, hats off, this was great a game. Both players neutralise each other nicely in the opening. Stork scores a few small wins with zealots and corsairs, but Jaedong holds on with some cute moves.

[image loading]
Egg wall


JD sets up a soft lurker contain while Stork's zealots roam the map looking for an opening. The merry band of zealots successfully cuts off the reinforcing and with judicious (and delicious) storms Protoss manages to break out.

[image loading]
Tasty


This allows Stork to take his third and we head into an action-packed mid-game. Stork keeps up the pressure with a DT run-by, zealot hit-squads and a large army camping on Jaedong's side of the map. Jaedong tries the usual mutalisk switch, but Stork somehow hides his templars well enough to defend the massed hydras. From here on Stork has the experience to hold on to his advantage and close it out. It must feel nice to roll back the years occasionally.


2. Bisu toys with his fans' hearts.

Blending the sublime and the ridiculous might be the holy grail of entertainment, and this week nobody did it better than Bisu. He starts strong, by playing a well-controlled aggressive game against (Z)Killer. Zerg is on the backfoot after zealots take down the hatchery at the fourth base. The corsair control is spot on and with two stargates the mutas don't do much. The Protoss army is scary enough that Killer has to cancel his second, third and fourth attempts at getting his fourth gas. There are a lot of scourge, but two old-school archons provide cover.

[image loading]
Muta Melter


Killer does the only thing he can do on even bases: make many hydras. All Bisu needs is a few decent storms. His templars are pretty much safe from being picked off. What a beautiful game. Twelve corsairs! Bisu is back, baby!

Two templars get sniped, but there are six more. The hydras are clumped. This is the moment! Wait... Why aren't they casting? Oh...

[image loading]
The fabled 18 min storm build.


After this painful and exasperating loss, Bisu (and Bisu fans) can't have felt good. But, life has this special lesson it likes to role out just when everything seems really bad: things can always get worse.

And sure enough, Tyson gets a decisive build order advantage (see above). Bisu's plan was to go shuttle into observer, but in the moment he suddenly slotted in a reaver. Instead of being miles ahead with a well-timed observer, the (former) Revolutionist loses 18 probes and is on the brink of elimination.

[image loading]
This isn't as bad as it looks. It's worse.


If this was a ladder game, tapping out wouldn't be wrong. But with his tournament life on life-support, Bisu sends his shuttle to Tyson's main and finds four well-placed dragoons, basically no defenders. The reaver kills six probes and disrupts mining for a good while.

[image loading]
Better than nothing.


And slowly but surely, Bisu starts clawing his way back into the game. From here on he completely outclasses Tyson in control, decision-making and game sense to squeak into the final match.

For extra added drama, Bisu bumps into Killer again in the decider. This time our Zerg is looking a bit sharper and doesn't let his opponent get a serious advantage early on. The corsair numbers are less threatening and he goes for mass hydras much earlier.

[image loading]
Full archive saturation.


When the observer shows us that Bisu has warped in two templar archives my heart sinks. Although, on the positive side, it's probably much harder to forget storm if all your bases are saturated with archivists. Or maybe he's working on the next revolution, the maelstrom-storm-rush.

The first big hydra attack almost breaks through, but this time the conclave doesn't betray Bisu. A few templars hide smartly from the mutalisks. The storms are just good enough to hold, and, still on even bases, Killer eventually runs out juice.

[image loading]
A kind of redemption.


Being a fan of an ageing, somewhat volatile, professional is surely not good for my heart.


1. Action comes back from from the dead.

The final match of Group F tops off the best Ro24 we've had in a long long while. In probably the game of the tournament so far we are treated to a sublime comeback by one of the true masters of the late game. The opening goes poorly for sSak, as Mutalisks briefly force him to abandon his natural. But at least his marines find Action's hidden cross-map base.

[image loading]
One base, but at least the Zerg third is vulnerable.


With good timing and excellent micro, the Terran infantry outmanouvres three lurkers and reduce Action to two bases. The mutas are badly bruised. sSak tries his best to capitalise on this advantage, by containing Zerg on two bases and keeping him busy with drops.

But we all know that Action can't lose in the Ro24. (Because he has to lose in the Ro8, of course.) What follows is as scrappy as it is beautiful. For a late game monster, Action manages this low income game incredibly well. With delicate defiler control he slowly wrestles his way back into the game. sSaK plays his part and pushes Action to the limit with some damaging drops, without ever delivering that knock-out blow.

[image loading]
21:22 game time, Zerg has still not mined from four extractors.


And eight long minutes after losing his third, Action manages to take another base, although he is still almost 40 supplies down at this point. But once he gets to four gas, we all know what happens next.

If you haven't seen this game, you should watch it now. If you've seen it already, watch it again. What a great way to wrap up the Ro24. I have high hopes for... wait. Let's not jinx it.

Long live the ASL!

Group B Preview

Light At The End Of The Tunnel



We are finally into the Round of 16 where our defending champion, (Z)Soulkey, hopes to set a historic 4-peat in the ASL and tie (T)Flash on total number of ASL wins. He’s picked himself the consensus weakest player in the field, (T)Scan, while utilizing his swap power to trade hero and Light to give himself an all ZvT group, making his preparation easier. (T)BarrackS rounds out the group as the final Terran in what will be a TvT fest. Hopefully, we can see some exciting TvT on Death Valley!

Game 1: (Z)Soulkey (T)Scan

Not only is this the most lopsided matchup in the entire Ro16 (the defending champion against a first time Ro16 entrant), but it’s also on the worst map possible for Scan. Metropolis is by far the most balanced map thus far this season, with a perfect 50% winrate in the TZ matchup. With the map setup with the large mains, Soulkey’s mutalisk control will definitely control the matchup unless Scan can do something to really mess with Soulkey’s preparation.

Soulkey wins.

Game 2: (T)BarrackS (T)Light

Light, as is tradition, had a very wobbly start to his ASL campaign, having a very weird game against Tyson where he defeated him by the skin of his teeth after a very poor 2 rax against a gas steal. But he recovered nicely against Killer to advance from his group. BarrackS on the other hand had two very close, but controlled games against Mind and BTS to advance. I’d have to say that purely on form, BarrackS would be the favorite here, but Light’s incredibly strong TvT is likely to push him through on this map. I do expect that with this being played on Metropolis and a Bo1, that we might see something pulled out here by one of these two players, especially given the quirky main layouts. I’m predicting a Light win here, but don’t be surprised if BarrackS catches him off guard.

Light wins.

Likely Winner’s Match: (Z)Soulkey vs (T)Light

Soulkey has Light’s number last ASL where he defeated him soundly 4-2 in the Ro8 (and also knocked out Light in ASL15). Unfortunately for Light, I don’t anticipate anything being different here, as Soulkey has still shown his dominance in the scene. However, I do expect the games to be fairly competitive. Also, since Metropolis is being played in the Bo1 games, it means it cannot be used in the Bo3 stage, which will definitely benefit Light as the best ZvT map will be removed from the pool. Light still needs to throw in some cheeky strategies to try to throw off Soulkey, even though Soulkey’s intelligence makes tricky play difficult to pull off. But don’t be surprised if he opens with some 1-base play or fast tech to try to gain some slim advantages against Soulkey out of the early game.

Soulkey advances 2-1.

Likely Loser’s Match: (T)Scan vs (T)BarrackS

The problem for Scan is that TvT really accentuates skill differences between the two players. While there are some rooms and angles to gain a slight advantage, the long game times allow the better player to find equalizing positions and comeback after an early game setback. Now, BarrackS isn’t the best TvT player as mentioned in my Ro24 preview, but with his exceptional form, it’s hard not to think he’s favored. Scan though has clearly shown another level to his game, playing a very solid game against Mini that was very close, while also having a nice comeback against Shuttle and a comfortable win over Calm. I just don’t think it’ll be enough to overcome BarrackS in this match, especially in a Bo3 series.

Barracks 2-0.

Likely Final Match: (T)Light vs (T)BarrackS

An expected rematch from the opening game, I think even if BarrackS managed to steal the first game against Light, it would be a different story here in the Bo3 format. Light’s exceptional TvT against BarrackS’s weaker TvT is a mismatch that is going to be extremely difficult to overcome in the Bo3. BarrackS has also had a poor run of TvT form in recent proleague matches, dropping games to both sSak and Sharp (both are just as good as Light in TvT). It will be an uphill battle for BarrackS if he hopes to make his return into the Ro8.

Light advances 2-1.

(Z)Soulkey and (T)Light advance!

Group B Preview

Terran it up!



Group B features (T)Sharp, (T)Speed, (Z)Jaedong, and (P)BeSt. Sharp was directly seeded into the Round of 16 based on his top 4 finish in the previous ASL, while the other three had various degrees of success in the round of 24.


Player Overviews
(T)Sharp
Sharp reached the ASL18 finals, where he lost to Soulkey. As a result of that finish, he received a direct seed into this stage. He returns to the Round of 16 with a strong track record and solid tournament experience.

(T)Speed
Speed advanced from Ro24 Group B with wins over RoyaL and Rush. His TvT play was effective, and he handled both matches with clean execution. Speed, also live up to his name by maintaining an impressive APM through his matches!

(Z)Jaedong
Jaedong qualified from Group E in the Ro24. After losing his opening match to Stork, he won back-to-back series against Skey and then Stork in a rematch to move forward. His ZvP was shaky in the first go-around, so he opted to overcome Stork through a cleverly disguised rush.

(P)Best
Best came out of Ro24 Group C. He lost his first match to BTS but recovered with wins over Mind and BTS in the rematch. His last game showed us hope that he could play at the level everyone is expecting.

Match 1: (T)Sharp vs. (T)Speed

The group opens with a TvT. Sharp’s past experience at this level gives him an edge, but Speed's recent wins over strong Terran opponents show he is well-prepared. Despite Speed’s two game win streak in TvT, Sharp dismantled Royal in his last season’s TvT matchup and looks to put the hurt on Speed too.
Prediction: Sharp

Match 2: (Z)Jaedong vs. (P)Best

A ZvP between two well-known names. Jaedong’s Ro24 performance was extremely lackluster, while Best found success through soild gameplay to advance from the losers match. If Best doesn’t find his rhythm early again, he’s going to lose in a match where he should be winning.
Prediction: Jaedong

Winner’s Match: (T)Sharp vs. (Z)Jaedong

Sharp had no trouble taking down hero last season. His ZvT is excellent against any Zerg not named “Soulkey”. Sharp should easily take down Jaedong who looked nothing but slow in his ASL games.
Prediction: Sharp

Loser’s Match: (T)Speed vs. (P)Best

Last season, Speed had an easy route to the round of 16. He faced off against Best in the first match of that season. It was at that moment we all learned just how scary his TvP was. We should expect nothing but an excellent and dominant performance from Speed..
Prediction: Speed

Final Match: (Z)Jaedong vs. (T)Speed

Speed is finally going to get to play in a TvZ matchup. The rumor is that TvZ is actually his best match up, yet we have never seen it on display. With Sharp already through, Speed is left without any true challengers. Once again, Jaedong is destined to be stopped at the group stages and unable to reclaim the legacy he once had.
Prediction: Speed

(T)Sharp and (T)Speed Advance to the quarterfinals!



Writers: FlashFTW, Simplistik, BisuDagger
Graphics: v1
Editors: BisuDagger

Facebook Twitter Reddit
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
reincremate
Profile Blog Joined May 2009
China2216 Posts
April 14 2025 02:50 GMT
#2
Thanks for the amazing writeup!

Group A is easy to predict (poor Scan), but all four players in Group B have a reasonable chance of making it through. It will largely come down to whether Best chokes now or in the ro8.
WombaT
Profile Blog Joined May 2010
Northern Ireland27282 Posts
April 14 2025 14:18 GMT
#3
Fine writeup as per. Today I learned a new word!
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Abjurer
Profile Blog Joined April 2009
Sweden213 Posts
April 14 2025 14:44 GMT
#4
Great writeup! Looks to be a duplicated image for this section: "8. JD gambles his way through the decider."
bw<3 cj<3
TornadoSteve
Profile Joined March 2018
1122 Posts
April 14 2025 22:03 GMT
#5
I feel like anyone except Sharp can advance in group B
Please log in or register to reply.
Live Events Refresh
Next event in 7h 6m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 196
StarCraft: Brood War
Rain 3258
GuemChi 2032
Noble 39
Bale 30
Shine 20
Dota 2
NeuroSwarm218
LuMiX0
League of Legends
JimRising 760
Counter-Strike
minikerr65
Super Smash Bros
Mew2King130
Other Games
gofns17021
summit1g9614
WinterStarcraft296
Organizations
Other Games
gamesdonequick901
BasetradeTV32
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 100
• davetesta32
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• RayReign 26
• iopq 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota22031
League of Legends
• Rush602
• Lourlo561
Upcoming Events
Afreeca Starleague
7h 6m
hero vs ggaemo
Larva vs Mong
The Patches Monday
13h 6m
Afreeca Starleague
1d 7h
Soulkey vs PianO
JyJ vs sSak
GSL
1d 8h
PiGosaur Cup
1d 21h
Afreeca Starleague
2 days
Mini vs Calm
Queen vs EffOrt
Replay Cast
2 days
The PondCast
3 days
Replay Cast
3 days
IntoTheTV X SOOP
4 days
[ Show More ]
GSL
5 days
Replay Cast
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Proleague 2026-08-23
PiG Sty Festival 8.0
META DYMY #4

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 1
RSL Revival: Season 6
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

CSL Season 22: Qualifier 2
BSL 2026 LAN: Kraków
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Calamity Invitational
Big Dog Cup 2026 Div 1
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.