• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:46
CEST 18:46
KST 01:46
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play1Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)63ZeroSpace at Steam NextFest - Last free demo31Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611
StarCraft 2
General
Mizenhauer's Douyu Cup Preview ByuL, and the Limitations of Standard Play Enough with this crap patch: boring and suck! Is the larve respawn broken? 5.0.16 patch for SC2 goes live (8 worker start)
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event Douyu Cup 2026: $20,000 Legends Event (June 26-28) INu's Battles#17 <BO.9> Sparkling Tuna Cup - Weekly Open Tournament GSL CK #4 20-21th June
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 531 Experimental Artillery Mutation # 530 One For All Mutation # 529 Opportunities Unleashed
Brood War
General
ASL 22 Proposed Map Pool BW General Discussion Quality of life changes in BW that you will like ? [BSL22] Non-Korean Championship from 13 to 28 June BSL Season 22
Tourneys
[Megathread] Daily Proleagues The Casual Games of the Week Thread [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST CSLAN 4 is Coming!
Strategy
Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration? Simple Questions, Simple Answers
Other Games
General Games
Path of Exile Beyond All Reason Nintendo Switch Thread ZeroSpace at Steam NextFest - Last free demo Stormgate/Frost Giant Megathread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread [H]Internet/Gaming Cafe Tips and Tricks
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 McBoner: A hockey love story Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
How To Predict Tilt in Espor…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
Customize Sidebar...

Website Feedback

Closed Threads



Active: 12724 users

[G] ZvZ Hatch first vs a 14/14 - Page 3

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 17 18 19 Next All
roadrunner343
Profile Joined November 2010
148 Posts
March 09 2011 11:50 GMT
#41
On March 09 2011 14:40 ch33psh33p wrote:
Show nested quote +
On March 09 2011 14:39 blade55555 wrote:
On March 09 2011 14:34 ch33psh33p wrote:
Just a little tid bit to add in there, for people interested.

I find getting a baneling nest after 15 hatching allows me to hold ling/bane all ins much easier than popping roaches.

There is a window where a delayed +1 ling attack can crush 15 hatch constant roach production. . The lings will reach a critical mass so that, if both of you were pumping roaches versus lings off two hatches each, the lings will win and you will be overrun.

Getting a baneling nest closes this window, and I find it allows me to transition into the mid game in much better shape.

3.8k masters if it matters.


I tried that a long time ago and my biggest issue is I hate ling/bane micro very annoying to me because if you fuck up your baneling micro a little bit and he's going banes as well you instantly lose. I feel that punishes you more for a mistake then Roach warren. I have seen both work of course and I know ret/Idra both use Roaches most of the time although I think I saw ret do banelings 1 time.


Thats the problem with ling bane vs ling bane.

Whoever fucks up micro will insta lose, so I guess if you're confident in your micro, it can be more rewarding than going Roaches. However, Roaches are safer in general, I agree.


Exactly what this guy said. I've seen people use ling/bling to great effect. Actually, I hate them for it. Almost every time I try Ling/Bling wars, I lose, because my micro is not up to par. I am more of a macro player, so going roaches allows me to more easily defend and macro than does ling/bling.
dementrio
Profile Joined November 2010
678 Posts
March 09 2011 13:00 GMT
#42
On all maps you can scout an early pool with a 9 drone scout in time to throw down pool before hatch, except on typhon peaks. I don't think you can hold 10pools and such with hatch first and I'm not sure what to do on that map. blindly going 14/14 sucks because the map is so big and the nat is easily defendable, it's so hard to do any damage at all against a hatch first to pull even.
dc302
Profile Joined December 2010
Australia576 Posts
March 09 2011 13:09 GMT
#43
i dont have a problem with hatch first vs 1 base

what i DO have trouble with is hatch first vs speedling expand. i try both, and still not sure which is better.

going speedling expand, it is hard for the opponent to scout how many lings ur making so that proves difficult for a hatch first to stay economically ahead
...
Tokeee
Profile Joined November 2010
Denmark39 Posts
Last Edited: 2011-03-09 13:58:53
March 09 2011 13:58 GMT
#44
Idras build is kinda the same,

15 hatch
14 pool
17 gas
16 OL

RW when pool pops, Queen when u have money, you dont need that many lings (depends on scout)

save supply, and mins and gas for 5'ish roaches

stay on one gas for a while, make roaches w all your gas and drones w the rest. eventually take more gas and play normally,
clik
Profile Joined May 2010
United States319 Posts
Last Edited: 2011-03-09 15:06:26
March 09 2011 15:02 GMT
#45
I've yet to have success with a hatch first into roach but I'm not that great either. I usually sling expand in zvz, and never stop ling production unless I am completely denied. I often beat people that hatch first by just killing their hatchery because they don't have enough out to stop me as I'm producing non stop splings from 2 hatcheries. Then I back off because I'm then up a base and they are stuck with 1. I envy the people that can actually pull it off. I really need to practice this more.
ALPINA
Profile Joined May 2010
3791 Posts
March 09 2011 15:26 GMT
#46
One your replay I watched was vs. +1 speedling allin, and you hold it, because you saw that he was pumping mass lings. When I played my friend he made a macro hatch at his natural and went for +1 mass lings but didn't show them to me. Then he came with such a big amount of lings that even roaches on ramp where eaten^^.

What I want to say that I think the big weakness of this build is you don't know what your opponent is doing. If he kills your overlord near your natural with queen then you are even more blind. He may be just mass droning and you are carefully pumping roaches with just few drones.
You should never underestimate the predictability of stupidity
blade55555
Profile Blog Joined March 2009
United States17423 Posts
Last Edited: 2011-03-09 19:21:18
March 09 2011 19:19 GMT
#47
On March 10 2011 00:26 Alpina wrote:
One your replay I watched was vs. +1 speedling allin, and you hold it, because you saw that he was pumping mass lings. When I played my friend he made a macro hatch at his natural and went for +1 mass lings but didn't show them to me. Then he came with such a big amount of lings that even roaches on ramp where eaten^^.

What I want to say that I think the big weakness of this build is you don't know what your opponent is doing. If he kills your overlord near your natural with queen then you are even more blind. He may be just mass droning and you are carefully pumping roaches with just few drones.


Depending on the map you can put your overlord at a good position and check their mineral line and not lose the overlord. You can peak and if you dont' see many drones you know he's making a ton of units, if you see drones well you know he's droning so you can too or you can attack whichever you prefer. Another thing you can do is get a baneling nest and with roach/bane you'll hold that attack very easily. I have been doing it it doesn't really put you behind or anything and if they do that and after you banes kill their lings unless they run away and dont' attack either way your very far ahead. I am still messing around with different things to do that dont' put you behind but I know this is one way I like. Another way is if you are blind to make drones but adding in units as well. Not pure drone pump but idk if I like that yet ^_^.

On all maps you can scout an early pool with a 9 drone scout in time to throw down pool before hatch, except on typhon peaks. I don't think you can hold 10pools and such with hatch first and I'm not sure what to do on that map. blindly going 14/14 sucks because the map is so big and the nat is easily defendable, it's so hard to do any damage at all against a hatch first to pull even.


You can't hold a 10 pool going hatch first without losing your natural. If you scout him last when 9 drone scout and see a 10 pool or something you can cancel the hatch and start your pool if you haven't already. You can hold him with just drones as drones > lings that don't have the speed upgrade.

The trick to that is to select your drones, right click on a mineral patch, then A move and if they dont' move their lings out of the way they will die with you losing maybe 1 drone. You do this till your lings pop out then your ahead ^_^.

Idras build is kinda the same,

15 hatch
14 pool
17 gas
16 OL

RW when pool pops, Queen when u have money, you dont need that many lings (depends on scout)

save supply, and mins and gas for 5'ish roaches

stay on one gas for a while, make roaches w all your gas and drones w the rest. eventually take more gas and play normally,


Yes as stated a few times before this build I got from watching Ret/Idra with some slight adjustments (like scouting on 9) nothing too big. The thing is nobody has written a guide I don't think and so many people always tell me its impossible so I wrote this guide for people who just don't know how and this should help them especially with the replays. They can then have a practice partner then mass practice till they defend it like every time.


I've yet to have success with a hatch first into roach but I'm not that great either. I usually sling expand in zvz, and never stop ling production unless I am completely denied. I often beat people that hatch first by just killing their hatchery because they don't have enough out to stop me as I'm producing non stop splings from 2 hatcheries. Then I back off because I'm then up a base and they are stuck with 1. I envy the people that can actually pull it off. I really need to practice this more.


Idk what level you are but this doesn't surprise me even in high'ish masters most zergs die to a 14/14 all in or something to that affect and thats more because they don't know how to defend against it. I know I didn't know I tried lots of things but I never thought of delaying queen and getting roach warren asap. It worked for me and still does to today ^_^.
When I think of something else, something will go here
revel
Profile Joined December 2010
United States17 Posts
March 09 2011 19:46 GMT
#48
I've been struggling with ling all ins while my roach count is low and this should be a great resource against that.

As a side note, non-hatch first zergs seem to get really freaked out when they see hatch first. So many games they go all in trying to kill it. It seems like a better response would be to deny scouting with speedlings while mass droning and eventually expanding with good roach count. Do you think a 14/14 build is so far behind that to try and out macro hatch first is too much of an uphill battle?
dave333
Profile Joined August 2010
United States915 Posts
March 09 2011 19:49 GMT
#49
Mr. Bitter's foundations ZvZ with Ret was a good topic on this; 15 hatch works because of your defenders advantage, you can always squeeze in a few drones in between cycles till he ends aggression. By that point, you have an expansion set up already and are now ahead. As long as you have good control (really use the ramp), you can stop any all ins.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
March 09 2011 20:06 GMT
#50
On March 10 2011 04:46 revel wrote:
I've been struggling with ling all ins while my roach count is low and this should be a great resource against that.

As a side note, non-hatch first zergs seem to get really freaked out when they see hatch first. So many games they go all in trying to kill it. It seems like a better response would be to deny scouting with speedlings while mass droning and eventually expanding with good roach count. Do you think a 14/14 build is so far behind that to try and out macro hatch first is too much of an uphill battle?


Yes the better response would be to mass drones instead of freaking out and all inning but most don't see it that way. The quote below me is a perfect example of why 15 hatch works because of defenders advantage and having your expo up way before him ^_^. because even with the players who do speedling expand and being aggressive thats alot of drones they aren't making trying to hopefully kill you or do damage.

Mr. Bitter's foundations ZvZ with Ret was a good topic on this; 15 hatch works because of your defenders advantage, you can always squeeze in a few drones in between cycles till he ends aggression. By that point, you have an expansion set up already and are now ahead. As long as you have good control (really use the ramp), you can stop any all ins.


I agree 100% if you let those roaches get surrounded or not using the ramp at all its an instant loss.
When I think of something else, something will go here
CookieMaker
Profile Blog Joined November 2010
Canada880 Posts
March 09 2011 20:44 GMT
#51
I REALLY love going hatch first 15/14/14 but on tons of maps in the current pool with open nats or long distances from nat-ramp (backwater, XC, meta, DQ) I lost the expohatch 80% of the time because you don't have enough roaches out in time to defend your ramp AND your nat hatch, especially if the other player goes for a fast sling mass.
What is your stragety for coping with a mass sling push into an open nat? I feel like you can't move out of your base with less than 9-10 roaches becasue 3 need to stay on the ramp and any less than 6 will get destroyed by a ling surround.
Micro your Macro
blade55555
Profile Blog Joined March 2009
United States17423 Posts
March 09 2011 20:48 GMT
#52
On March 10 2011 05:44 CookieMaker wrote:
I REALLY love going hatch first 15/14/14 but on tons of maps in the current pool with open nats or long distances from nat-ramp (backwater, XC, meta, DQ) I lost the expohatch 80% of the time because you don't have enough roaches out in time to defend your ramp AND your nat hatch, especially if the other player goes for a fast sling mass.
What is your stragety for coping with a mass sling push into an open nat? I feel like you can't move out of your base with less than 9-10 roaches becasue 3 need to stay on the ramp and any less than 6 will get destroyed by a ling surround.


You should not be moving out with your roaches. You need to be using your roaches smart, trying to get them to engage you at the ramp, move out a little bit but stay by the ramp until you get more. also getting a queen and using that + 2 roaches to block works good as well. You won't lose the natural hatchery if you do this correctly and having your own slowlings with roaches helps alot.
When I think of something else, something will go here
CookieMaker
Profile Blog Joined November 2010
Canada880 Posts
March 09 2011 20:59 GMT
#53
I liked your replay pack but I felt that the mass sling push i mentioned is very situational. There are certainly some maps where your nat hatch is so far from your ramp that you HAVE to engage at some point outside your ramp or else the opponent can just non-stop attack the hatch. Do you have any other replays that show this being defended when the opponent is obviously just linging until your nat is down and planning to follow with a macrohatch or expo of their own?
Micro your Macro
blade55555
Profile Blog Joined March 2009
United States17423 Posts
March 09 2011 21:04 GMT
#54
On March 10 2011 05:59 CookieMaker wrote:
I liked your replay pack but I felt that the mass sling push i mentioned is very situational. There are certainly some maps where your nat hatch is so far from your ramp that you HAVE to engage at some point outside your ramp or else the opponent can just non-stop attack the hatch. Do you have any other replays that show this being defended when the opponent is obviously just linging until your nat is down and planning to follow with a macrohatch or expo of their own?


Hmmm I might what maps are you more concerned about? I know scrap which there is a replay of.

I do not play on slag pits, backwater gulch or delta quadrant so if your asking for any of those 3 maps I have those veto'd
When I think of something else, something will go here
Chaosvuistje
Profile Joined April 2010
Netherlands2581 Posts
March 09 2011 21:43 GMT
#55
Thank you for posting this guide . I've seen Ret's opening a lot of times and I've been amazed at the effectiveness of it. But I was always too afraid, or more likely, too used to speedling/bling micro that I didn't feel the need to practice a whole different opening style. Im comfortable playing pool first openings but against a good hatch first opening they're just slightly behind.

Definitely going to try this on the ladder as soon as I can ladder lots again . I'm confident in my micro that I can hold stuff I just couldn't be bothered relearning a lot of timing windows again. I could help by making pictures from your replays and style your OP a bit so it looks a little bit better and send that version via PM if you desire. I'd love to help make this guide grow ^^.
CookieMaker
Profile Blog Joined November 2010
Canada880 Posts
March 09 2011 21:50 GMT
#56
On March 10 2011 06:04 blade55555 wrote:
Show nested quote +
On March 10 2011 05:59 CookieMaker wrote:
I liked your replay pack but I felt that the mass sling push i mentioned is very situational. There are certainly some maps where your nat hatch is so far from your ramp that you HAVE to engage at some point outside your ramp or else the opponent can just non-stop attack the hatch. Do you have any other replays that show this being defended when the opponent is obviously just linging until your nat is down and planning to follow with a macrohatch or expo of their own?


Hmmm I might what maps are you more concerned about? I know scrap which there is a replay of.

I do not play on slag pits, backwater gulch or delta quadrant so if your asking for any of those 3 maps I have those veto'd


Those were the ones

Backwater i think is simply impossible to hold the 15hatch because you're SO far from your ramp. DQ is the same. Slag isn't as bad for distance but the entire side is open so lings have free reign over your nat. I need to re-watch your scrap again then.

TY for this and keeping up with responses, you field questions quite well.
Micro your Macro
jdseemoreglass
Profile Blog Joined July 2010
United States3773 Posts
March 09 2011 21:57 GMT
#57
Thanks so much for this OP...

Last night I opened 10 pool and my opponent went hatch first. I thought I had a sure win in the bag, so I pumped 100% lings. He matches my 6 lings by the time they arrive, and had 5 roaches out before my first inject army arrived.

It absolutely baffled me that my 10 pool lost to 14 hatch, and I was determined to pore through the replay until you posted this for me. And I see your first game is against spanishiwa, who is an incredible zerg player. Can't wait to watch these! I hope to god I don't have to go baneling micro 100% of zvz's anymore.
"If you want this forum to be full of half-baked philosophy discussions between pompous faggots like yourself forever, stay the course captain vanilla" - FakeSteve[TPR], 2006
Lingy
Profile Joined December 2010
England201 Posts
March 09 2011 22:04 GMT
#58
Makes me wanna go hatch first :D
Nice post really clear and open ended opening
Hydraliskuuuuhh
blade55555
Profile Blog Joined March 2009
United States17423 Posts
Last Edited: 2011-03-09 22:08:12
March 09 2011 22:06 GMT
#59
On March 10 2011 06:43 Chaosvuistje wrote:
Thank you for posting this guide . I've seen Ret's opening a lot of times and I've been amazed at the effectiveness of it. But I was always too afraid, or more likely, too used to speedling/bling micro that I didn't feel the need to practice a whole different opening style. Im comfortable playing pool first openings but against a good hatch first opening they're just slightly behind.

Definitely going to try this on the ladder as soon as I can ladder lots again . I'm confident in my micro that I can hold stuff I just couldn't be bothered relearning a lot of timing windows again. I could help by making pictures from your replays and style your OP a bit so it looks a little bit better and send that version via PM if you desire. I'd love to help make this guide grow ^^.


Hey if you want to help please do I will add the pictures and all that if you want to do that would be awesome ^_^ and make it alot better :D

Those were the ones

Backwater i think is simply impossible to hold the 15hatch because you're SO far from your ramp. DQ is the same. Slag isn't as bad for distance but the entire side is open so lings have free reign over your nat. I need to re-watch your scrap again then.

TY for this and keeping up with responses, you field questions quite well.


Yes on those maps I don't really know as I haven't played in those for a long time hatch first is I imagine bad on all of those maps I veto'd ^_^. Thanks I try my best glad to see people liking the guide and all that :D
When I think of something else, something will go here
ZasZ.
Profile Joined May 2010
United States2911 Posts
March 09 2011 22:08 GMT
#60
Great write up! Before this I was only going Hatch first on Typhon Peaks because the map is so huge, most of the time I resorted to Speedling Expand or a 1-base +1 Roach bust against Speedling Expand, but at the high Diamond level I'm starting to find Zergs that know how to Drone up just enough and get enough Spines/Lings to fend this off which really ends the game.

Hopefully publicizing this build a little bit will change the ZvZ metagame on the NA ladder to feature more macro games! Thanks again!
Prev 1 2 3 4 5 17 18 19 Next All
Please log in or register to reply.
Live Events Refresh
OSC
16:00
King of the Hill #254
EmpressLilyy30
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ByuN 604
LamboSC2 504
MindelVK 15
StarCraft: Brood War
Britney 24884
Calm 2818
Sea 1195
EffOrt 656
Mini 603
Jaedong 172
BeSt 162
actioN 151
Shuttle 116
firebathero 114
[ Show more ]
Zeus 75
Sea.KH 65
Leta 59
ggaemo 52
Sharp 43
Hyun 37
yabsab 27
scan(afreeca) 21
NotJumperer 20
IntoTheRainbow 20
Rock 19
HiyA 18
Sacsri 13
Dota 2
Gorgc7947
qojqva1880
Dendi1101
Counter-Strike
fl0m1997
adren_tv47
Other Games
singsing3126
B2W.Neo1076
hiko999
FrodaN617
Beastyqt550
DeMusliM272
Sick191
XaKoH 138
KnowMe73
ArmadaUGS69
Mew2King66
QueenE65
Trikslyr44
Organizations
Dota 2
PGL Dota 2 - Main Stream13672
StarCraft 2
TaKeTV 384
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• iHatsuTV 6
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki8
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis5451
• TFBlade1043
Other Games
• Shiphtur220
Upcoming Events
Bombastic Starleague
3h 14m
Douyu Cup 2020
12h 14m
Neeb vs Impact
MacSed vs Cyan
Scarlett vs Kelazhur
INnoVation vs Dear
Big Brain Bouts
23h 14m
Jumy vs eGGz
Harstem vs sebesdes
TriGGeR vs HeRoMaRinE
Douyu Cup 2020
1d 12h
Maestros of the Game
1d 19h
herO vs Classic
Maru vs Serral
BSL22 NKC (BSL vs China)
1d 21h
Douyu Cup 2020
2 days
BSL22 NKC (BSL vs China)
2 days
Online Event
2 days
RSL Revival
3 days
[ Show More ]
WardiTV Weekly
3 days
RSL Revival
4 days
RSL Revival
5 days
Bombastic Starleague
5 days
Kung Fu Cup
5 days
OSC
6 days
CrankTV Team League
6 days
Liquipedia Results

Completed

Proleague 2026-06-24
WardiTV Spring 2026
Heroes Pulsing #2

Ongoing

IPSL Spring 2026
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
CSL Season 21: Qualifier 1
CSL Season 21: Qualifier 2
SCTL 2026 Spring
Douyu Cup 2026
Maestros of the Game 2
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026

Upcoming

CSL 2026 Summer (S21)
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
BCC 2026
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E1
Heroes Pulsing #3
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.