• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 16:39
CET 22:39
KST 06:39
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)11Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns6[BSL21] Non-Korean Championship - Starts Jan 103SC2 All-Star Invitational: Jan 17-1822Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises3
StarCraft 2
General
Spontaneous hotkey change zerg Chinese SC2 server to reopen; live all-star event in Hangzhou Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns SC2 All-Star Invitational: Jan 17-18 Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises
Tourneys
$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) WardiTV Winter Cup WardiTV Mondays SC2 AI Tournament 2026 OSC Season 13 World Championship
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes
Brood War
General
I would like to say something about StarCraft Potential ASL qualifier breakthroughs? BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion StarCraft & BroodWar Campaign Speedrun Quest
Tourneys
[Megathread] Daily Proleagues [BSL21] Grand Finals - Sunday 21:00 CET [BSL21] Non-Korean Championship - Starts Jan 10 SLON Grand Finals – Season 2
Strategy
Game Theory for Starcraft Simple Questions, Simple Answers Current Meta [G] How to get started on ladder as a new Z player
Other Games
General Games
Awesome Games Done Quick 2026! Mechabellum Beyond All Reason Stormgate/Frost Giant Megathread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Trading/Investing Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced
Blogs
My 2025 Magic: The Gathering…
DARKING
Physical Exercise (HIIT) Bef…
TrAiDoS
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3099 users

[G]Map Distance & Travel Time

Forum Index > StarCraft 2 Strategy
Post a Reply
1 2 3 Next All
Orek
Profile Joined February 2012
1665 Posts
Last Edited: 2013-03-07 06:31:00
March 28 2012 16:14 GMT
#1
[G]Map Distance & Travel Time


What’s New
Jan. 13 2013 Added new maps for 2013 Ladder Season 1 = Akilon Flats and Newkirk District
Dec. 18 2012 Ninja added 4 non-ladder maps: Metropolis, Whirlwind, Abyssal City, and Bel'shir Vestige. Updated Ohana image and How to Read section on Stalker/Zergling movement speed =2.95.
+ Show Spoiler +

June 13 2012 Added Condemned Ridge as Season 8 started. Removed old maps. Used smaller images for better layout.
June 07 2012 Added non-worker movement speed travel time images. Cut many contents to make this thread simple and focused.
Apr. 12 2012 Rearranged contents as Season 7 started. Better Daybreak LE image is introduced.
Mar. 30 2012 Added annouced Season 7 ladder maps = Daybreak LE, Metropolis LE and Ohana LE.
Changed some contents accordingly.


[image loading]

Oops! Late to the party…

Introduction
I’m pretty sure many of you have experienced similar situation to the picture above. Had I sent my drone a little bit earlier, the drone could have gotten into Terran base. I knew that 2nd Supply Depot would usually go down at 2min 50sec. What I didn’t know was how long a drone would take to travel from my base to opponent’s base. To avoid this scenario, I did some research on worker travel time and map distance. Since it took hours to finish, I thought sharing my research with community would save many people’s time. The research was originally done for scout timings, but it should be useful for any early game push/cheese, defending against them, or choosing strategy based on map distance. Shorter travel time means that early push is easier to pull off = harder to defend, and that having slow units doesn't punish mobility as much. This is still a work in progress. New ladder maps will be updated, and new contents will be added with requests. Please leave comments if you find this thread helpful.
Sample Image
[image loading]

WORKER movement speed=2.81
SCV, Drone, Probe, DT, Archon
+ Show Spoiler +


Akilon Flats & Newkirk District
[image loading]

Cloud Kingdom & Daybreak
[image loading]

Ohana & Antiga Shipyard
[image loading]

Condemned Ridge & Entombed Valley
[image loading]

Shakuras Plateau & Tal’darim Altar
[image loading]

Metropolis & Whirlwind
[image loading]

Abyssal City & Bel'shir Vestige
[image loading]


STANDARD movement speed=2.25
Marine, Marauder, Ghost, Siege Tank, Viking(ground), Roach, Hydralisk, Infestor, Zealot, Sentry, Immortal, Colossus
+ Show Spoiler +

Akilon Flats & Newkirk District
[image loading]

Cloud Kingdom & Daybreak
[image loading]

Ohana & Antiga Shipyard
[image loading]

Condemned Ridge & Entombed Valley
[image loading]

Shakuras Plateau & Tal’darim Altar
[image loading]

Metropolis & Whirlwind
[image loading]

Abyssal City & Bel'shir Vestige
[image loading]


SLOW movement speed=1.88
Thor, HT
+ Show Spoiler +

Akilon Flats & Newkirk District
[image loading]

Cloud Kingdom & Daybreak
[image loading]

Ohana & Antiga Shipyard
[image loading]

Condemned Ridge & Entombed Valley
[image loading]

Shakuras Plateau & Tal’darim Altar
[image loading]

Metropolis & Whirlwind
[image loading]

Abyssal City & Bel'shir Vestige
[image loading]


How to read
+ Show Spoiler +

For the most part, images should be self-explanatory, but there are several things you need to keep in mind in interpreting the numbers in the images.
1. Numbers in images are in [Blizzard Seconds], not real seconds.

2.Starting point at each base is always south side of CC/Hatchery/Nexus. This is because this research was originally done for my Zerg drone scout timings. (larvae always spawn at south side) Most maps today are symmetrical, but distances to first ramp are different from one starting position to another because of this.

3.Allow for a margin of error. No external program was used to measure all distances. In fact, I just sent a drone while watching the timer. 30seconds is somewhere between 29.1-30.9 sec or so, but not 35 sec for sure.

4.On maps where there is a clear choke point or another ramp in front of natural base that is reasonably far enough from the ramp at main base, (Shakuras Plateru for example) distance to each ramp/choke is shown in images. On other maps where natural's choke point is close to the main ramp, (Daybreak for example) distance is shown only to the main ramp.

5.Units can take multiple paths. Paths for A->B and B->A are different on some maps and the directions are shown with arrows.

6.Green lines instead of yellow lines mean no close position spawns. Whenever a scouting worker arrives at an intersection with a green line for the first time in game, the path in green line should not be taken because there is 0% chance your opponent’s base is there. Only after scouting 1 base, should the scouting worker take a green path to scout 2nd possible place for opponent’s base. In other words, when a worker takes a green path, you “already know” where your opponent is.

7.Blue lines are used for paths that are blocked by destructable rocks at start.

8.Travel time for 2.25 and 1.88 are not from direct test results but calculated from 2.81 results. +25% for 2.25 and +50% for 1.88 from 2.81 results.

9. Stalker and Zergling have 2.95 movement speed, which have about -5% traveling time from 2.81 results. Rounding and measurement margin of error makes -5% decrease fairly insignificant. I've decided it's not worth my time to make another images just for stalker/zergling because the difference is 2 sec maximum even for the longest distance. Without decimal number level accuracy, it is almost pointless. Just subtract 1~2 seconds from 2.81 worker speed images for long distances if needed.

10.Marine=2.25 applies to all units with 2.25 movement speed. Units' movement speeds are for those without any upgrades = roach without glial reconstitution, zealot without charge etc. Same for other movement speeds.

11. All images are from Liquipedia page http://wiki.teamliquid.net/starcraft2/Maps#1v1_2
Some images are different from actual ladder maps of those used in tournaments. However, the test was done with actual maps, so the results can be trusted regardless of the images that do not match exactly to ladder/tournament maps.


Orek's Articles/Guides
+ Show Spoiler +

+ Show Spoiler [Article etc.] +

BitByBit Fan Club
A bit on BitByBit
IlIlIlIlIlIl or lIlIlIlIlIlI?
Optimal Creep Spread in Theory
Various Businesses in Starcraft 2
Balance Discussion Math(Best of N format analysis)
Underground Activities in Starcraft 2
Artosis pylon Art
Map Size History & Analysis
Larva disappearing Glitch in 1.5 (not about 20th larva)


+ Show Spoiler [Guide] +

[G] Walling Mechanics
[G] Unit/Structure Selection Priority
[G] ~8% faster gas mining
[G] ZvT Perfect Spine placement vs 2rax Bunker
[G] Zerg Sim City for Spire protection in ZvP
[G]Health Bar Color
[G]Map Distance & Travel Time

TangSC
Profile Blog Joined July 2011
Canada1866 Posts
March 28 2012 16:30 GMT
#2
Very helpful research Thanks for the work you put into this. I personally would like to see the time it takes slow roaches to travel across a given map, and also speedlings (since I use these units most often). Thinking about travel time on different maps could be a very important factor in perfecting given timing attacks.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2012-03-28 17:14:08
March 28 2012 16:56 GMT
#3
--- Nuked ---
lwwkicker
Profile Blog Joined February 2012
United States140 Posts
March 28 2012 18:34 GMT
#4
Awesome stuff, many thanks!! I always wondered about these numbers, but I was too lazy to do what you did.

Orek, keeping me lazy since 2012.
Always here to help.
Lionbacker
Profile Joined March 2012
United States47 Posts
March 29 2012 18:04 GMT
#5
Orek, thanks for taking the time to share this research! Anything to get an edge.
Orek
Profile Joined February 2012
1665 Posts
March 29 2012 21:16 GMT
#6
Added Season 7 Maps announced recently.
Damnight
Profile Blog Joined October 2010
Germany222 Posts
March 31 2012 20:25 GMT
#7
Thank you <3, good work man
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
March 31 2012 20:47 GMT
#8
wrong ohana image. Might wanna fix that
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
BreakeR.
Profile Joined October 2010
Austria220 Posts
March 31 2012 21:07 GMT
#9
Nice.
Thx for your work!
The hardest part about being smart is accepting that others are stupid. -Tasteless
Orek
Profile Joined February 2012
1665 Posts
March 31 2012 21:24 GMT
#10
On April 01 2012 05:47 IronManSC wrote:
wrong ohana image. Might wanna fix that


Hi. OP here. Thank you for pointing that out. I didn't notice that. Since I got all images from Liquipedia, and thats the only image for Ohana there, I might have to use it for now until new one gets uploaded. Daybreak is 6m1hyg version as well in the image. I will edit and mention to avoid confusion.
Thank you.
vaderseven
Profile Joined September 2008
United States2556 Posts
March 31 2012 23:32 GMT
#11
Wow the scout timings are fairly close to each other with this map pool, the biggest factor that impacts play will be number of starting locations and the meta of build X or Y being more likely simply because of matchup/map.
monk
Profile Blog Joined May 2009
United States8476 Posts
April 01 2012 06:12 GMT
#12
Really cool. Can you do Calm before the Storm just for fun and to see just how far those distances are?
Moderator
ThePlayer33
Profile Joined October 2011
Australia2378 Posts
April 01 2012 07:35 GMT
#13
map symmetry is indeed screwed up in some maps
| Idra | YuGiOh | Leenock | Coca |
moskonia
Profile Joined January 2011
Israel1448 Posts
April 01 2012 19:29 GMT
#14
On March 29 2012 01:56 Barrin wrote:
Very helpful, thank you.

btw something similar was done a while ago by dimfish the creator of the Map Analyzer: http://www.teamliquid.net/forum/viewmessage.php?topic_id=124510

a while ago? that's almost 2 years old
Merikh
Profile Blog Joined June 2010
United States918 Posts
April 10 2012 06:30 GMT
#15
Thank you, been looking for something like this. Appreciate it
G4MR | I mod day9, djwheat and GLHF's stream
Lasbike
Profile Joined January 2011
France2888 Posts
April 10 2012 06:39 GMT
#16
That's funny. 42 seconds between Metalopolis cross and 44 seconds between TDA cross. Never realized that.

Thanks for the work.
Bashnek
Profile Joined May 2011
Australia895 Posts
April 10 2012 06:55 GMT
#17
this is brilliant, ty
/人 ◕ ‿‿ ◕人\
kofman
Profile Joined August 2011
Andorra698 Posts
April 10 2012 06:56 GMT
#18
Blizzard really needs to make sure that their maps are symettrical. Having a longer distance to your ramp is worse, so they should make it the same for all spawns, so one player doesn't get a significant advantage right away.
Arcane86
Profile Blog Joined November 2011
United States68 Posts
April 10 2012 15:44 GMT
#19
It's great to actually see these numbers.

I am curious as to if the daybreak numbers assume the rocks in the middle are up or down. Does that dramatically change travel time?
There is no Cow Level
jimbob615
Profile Blog Joined September 2006
Uruguay455 Posts
Last Edited: 2012-04-10 16:12:25
April 10 2012 16:11 GMT
#20
On April 11 2012 00:44 Arcane86 wrote:
It's great to actually see these numbers.

I am curious as to if the daybreak numbers assume the rocks in the middle are up or down. Does that dramatically change travel time?


it's assuming the rocks are up, if they're down it shaves about 5 seconds off.
1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
BSL 21
20:00
Non-Korean Championship
ZZZero.O272
LiquipediaDiscussion
IPSL
20:00
Ro4 Set 2
DragOn vs Sziky
Airneanach70
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
White-Ra 253
JuggernautJason99
Nathanias 88
Railgan 66
Vindicta 9
StarCraft: Brood War
ZZZero.O 272
Dota 2
420jenkins267
Counter-Strike
fl0m6467
Heroes of the Storm
Liquid`Hasu572
Other Games
FrodaN8121
Grubby4111
Liquid`RaSZi3116
B2W.Neo856
Beastyqt635
mouzStarbuck353
Harstem337
ArmadaUGS190
KnowMe182
ToD100
Organizations
Other Games
gamesdonequick5522
EGCTV933
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• HeavenSC 41
• Kozan
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• IndyKCrew
StarCraft: Brood War
• Michael_bg 4
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• Noizen45
League of Legends
• Nemesis4358
• Doublelift3397
Other Games
• imaqtpie2000
• Shiphtur323
Upcoming Events
Replay Cast
11h 22m
Wardi Open
16h 22m
Monday Night Weeklies
19h 22m
WardiTV Invitational
1d 14h
WardiTV Invitational
2 days
The PondCast
3 days
OSC
3 days
OSC
4 days
All Star Teams
5 days
INnoVation vs soO
sOs vs Scarlett
uThermal 2v2 Circuit
5 days
[ Show More ]
All Star Teams
6 days
MMA vs DongRaeGu
Rogue vs Oliveira
Sparkling Tuna Cup
6 days
OSC
6 days
Liquipedia Results

Completed

Proleague 2026-01-10
Big Gabe Cup #3
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL 21 Non-Korean Championship
Proleague 2026-01-11
OSC Championship Season 13
Underdog Cup #3
NA Kuram Kup
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025

Upcoming

CSL 2025 WINTER (S19)
Escore Tournament S1: W4
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
Thunderfire SC2 All-star 2025
Nations Cup 2026
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.