• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:54
CEST 18:54
KST 01:54
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
GSTL Returns in 2026!37Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-611
StarCraft 2
General
GSTL Returns in 2026! Balance hotfix patch 5.0.16b (July 16) SC4ALL: II Talent Announcement! Protoss AoE skill expression Weekly Cups (Aug 3-9): Protoss get shut out
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) 2026 GSTL Announcement Sea Duckling Open (Global, Bronze-Diamond) 2026 KungFu Cup Announcement Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 538 Media Blackout The PondCast: SC2 News & Results Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch
Brood War
General
ASL22 General Discussion BCA KCU BANDUNG Tlp:08218154374 Looking for old Team Micro Arena(TMA) Teammates BW General Discussion Best Games Kespa era
Tourneys
Small VOD Thread 2.0 Escore Tournament - Season 3 BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS [Megathread] Daily Proleagues
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread The Letting Off Steam Thread
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
LOCKPICKING NOOB
LUCKY_NOOB
Chinese Gen Z: Between Dream…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6824 users

[G]Map Distance & Travel Time

Forum Index > StarCraft 2 Strategy
Post a Reply
1 2 3 Next All
Orek
Profile Joined February 2012
1665 Posts
Last Edited: 2013-03-07 06:31:00
March 28 2012 16:14 GMT
#1
[G]Map Distance & Travel Time


What’s New
Jan. 13 2013 Added new maps for 2013 Ladder Season 1 = Akilon Flats and Newkirk District
Dec. 18 2012 Ninja added 4 non-ladder maps: Metropolis, Whirlwind, Abyssal City, and Bel'shir Vestige. Updated Ohana image and How to Read section on Stalker/Zergling movement speed =2.95.
+ Show Spoiler +

June 13 2012 Added Condemned Ridge as Season 8 started. Removed old maps. Used smaller images for better layout.
June 07 2012 Added non-worker movement speed travel time images. Cut many contents to make this thread simple and focused.
Apr. 12 2012 Rearranged contents as Season 7 started. Better Daybreak LE image is introduced.
Mar. 30 2012 Added annouced Season 7 ladder maps = Daybreak LE, Metropolis LE and Ohana LE.
Changed some contents accordingly.


[image loading]

Oops! Late to the party…

Introduction
I’m pretty sure many of you have experienced similar situation to the picture above. Had I sent my drone a little bit earlier, the drone could have gotten into Terran base. I knew that 2nd Supply Depot would usually go down at 2min 50sec. What I didn’t know was how long a drone would take to travel from my base to opponent’s base. To avoid this scenario, I did some research on worker travel time and map distance. Since it took hours to finish, I thought sharing my research with community would save many people’s time. The research was originally done for scout timings, but it should be useful for any early game push/cheese, defending against them, or choosing strategy based on map distance. Shorter travel time means that early push is easier to pull off = harder to defend, and that having slow units doesn't punish mobility as much. This is still a work in progress. New ladder maps will be updated, and new contents will be added with requests. Please leave comments if you find this thread helpful.
Sample Image
[image loading]

WORKER movement speed=2.81
SCV, Drone, Probe, DT, Archon
+ Show Spoiler +


Akilon Flats & Newkirk District
[image loading]

Cloud Kingdom & Daybreak
[image loading]

Ohana & Antiga Shipyard
[image loading]

Condemned Ridge & Entombed Valley
[image loading]

Shakuras Plateau & Tal’darim Altar
[image loading]

Metropolis & Whirlwind
[image loading]

Abyssal City & Bel'shir Vestige
[image loading]


STANDARD movement speed=2.25
Marine, Marauder, Ghost, Siege Tank, Viking(ground), Roach, Hydralisk, Infestor, Zealot, Sentry, Immortal, Colossus
+ Show Spoiler +

Akilon Flats & Newkirk District
[image loading]

Cloud Kingdom & Daybreak
[image loading]

Ohana & Antiga Shipyard
[image loading]

Condemned Ridge & Entombed Valley
[image loading]

Shakuras Plateau & Tal’darim Altar
[image loading]

Metropolis & Whirlwind
[image loading]

Abyssal City & Bel'shir Vestige
[image loading]


SLOW movement speed=1.88
Thor, HT
+ Show Spoiler +

Akilon Flats & Newkirk District
[image loading]

Cloud Kingdom & Daybreak
[image loading]

Ohana & Antiga Shipyard
[image loading]

Condemned Ridge & Entombed Valley
[image loading]

Shakuras Plateau & Tal’darim Altar
[image loading]

Metropolis & Whirlwind
[image loading]

Abyssal City & Bel'shir Vestige
[image loading]


How to read
+ Show Spoiler +

For the most part, images should be self-explanatory, but there are several things you need to keep in mind in interpreting the numbers in the images.
1. Numbers in images are in [Blizzard Seconds], not real seconds.

2.Starting point at each base is always south side of CC/Hatchery/Nexus. This is because this research was originally done for my Zerg drone scout timings. (larvae always spawn at south side) Most maps today are symmetrical, but distances to first ramp are different from one starting position to another because of this.

3.Allow for a margin of error. No external program was used to measure all distances. In fact, I just sent a drone while watching the timer. 30seconds is somewhere between 29.1-30.9 sec or so, but not 35 sec for sure.

4.On maps where there is a clear choke point or another ramp in front of natural base that is reasonably far enough from the ramp at main base, (Shakuras Plateru for example) distance to each ramp/choke is shown in images. On other maps where natural's choke point is close to the main ramp, (Daybreak for example) distance is shown only to the main ramp.

5.Units can take multiple paths. Paths for A->B and B->A are different on some maps and the directions are shown with arrows.

6.Green lines instead of yellow lines mean no close position spawns. Whenever a scouting worker arrives at an intersection with a green line for the first time in game, the path in green line should not be taken because there is 0% chance your opponent’s base is there. Only after scouting 1 base, should the scouting worker take a green path to scout 2nd possible place for opponent’s base. In other words, when a worker takes a green path, you “already know” where your opponent is.

7.Blue lines are used for paths that are blocked by destructable rocks at start.

8.Travel time for 2.25 and 1.88 are not from direct test results but calculated from 2.81 results. +25% for 2.25 and +50% for 1.88 from 2.81 results.

9. Stalker and Zergling have 2.95 movement speed, which have about -5% traveling time from 2.81 results. Rounding and measurement margin of error makes -5% decrease fairly insignificant. I've decided it's not worth my time to make another images just for stalker/zergling because the difference is 2 sec maximum even for the longest distance. Without decimal number level accuracy, it is almost pointless. Just subtract 1~2 seconds from 2.81 worker speed images for long distances if needed.

10.Marine=2.25 applies to all units with 2.25 movement speed. Units' movement speeds are for those without any upgrades = roach without glial reconstitution, zealot without charge etc. Same for other movement speeds.

11. All images are from Liquipedia page http://wiki.teamliquid.net/starcraft2/Maps#1v1_2
Some images are different from actual ladder maps of those used in tournaments. However, the test was done with actual maps, so the results can be trusted regardless of the images that do not match exactly to ladder/tournament maps.


Orek's Articles/Guides
+ Show Spoiler +

+ Show Spoiler [Article etc.] +

BitByBit Fan Club
A bit on BitByBit
IlIlIlIlIlIl or lIlIlIlIlIlI?
Optimal Creep Spread in Theory
Various Businesses in Starcraft 2
Balance Discussion Math(Best of N format analysis)
Underground Activities in Starcraft 2
Artosis pylon Art
Map Size History & Analysis
Larva disappearing Glitch in 1.5 (not about 20th larva)


+ Show Spoiler [Guide] +

[G] Walling Mechanics
[G] Unit/Structure Selection Priority
[G] ~8% faster gas mining
[G] ZvT Perfect Spine placement vs 2rax Bunker
[G] Zerg Sim City for Spire protection in ZvP
[G]Health Bar Color
[G]Map Distance & Travel Time

TangSC
Profile Blog Joined July 2011
Canada1866 Posts
March 28 2012 16:30 GMT
#2
Very helpful research Thanks for the work you put into this. I personally would like to see the time it takes slow roaches to travel across a given map, and also speedlings (since I use these units most often). Thinking about travel time on different maps could be a very important factor in perfecting given timing attacks.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2012-03-28 17:14:08
March 28 2012 16:56 GMT
#3
--- Nuked ---
lwwkicker
Profile Blog Joined February 2012
United States140 Posts
March 28 2012 18:34 GMT
#4
Awesome stuff, many thanks!! I always wondered about these numbers, but I was too lazy to do what you did.

Orek, keeping me lazy since 2012.
Always here to help.
Lionbacker
Profile Joined March 2012
United States47 Posts
March 29 2012 18:04 GMT
#5
Orek, thanks for taking the time to share this research! Anything to get an edge.
Orek
Profile Joined February 2012
1665 Posts
March 29 2012 21:16 GMT
#6
Added Season 7 Maps announced recently.
Damnight
Profile Blog Joined October 2010
Germany222 Posts
March 31 2012 20:25 GMT
#7
Thank you <3, good work man
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
March 31 2012 20:47 GMT
#8
wrong ohana image. Might wanna fix that
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
BreakeR.
Profile Joined October 2010
Austria220 Posts
March 31 2012 21:07 GMT
#9
Nice.
Thx for your work!
The hardest part about being smart is accepting that others are stupid. -Tasteless
Orek
Profile Joined February 2012
1665 Posts
March 31 2012 21:24 GMT
#10
On April 01 2012 05:47 IronManSC wrote:
wrong ohana image. Might wanna fix that


Hi. OP here. Thank you for pointing that out. I didn't notice that. Since I got all images from Liquipedia, and thats the only image for Ohana there, I might have to use it for now until new one gets uploaded. Daybreak is 6m1hyg version as well in the image. I will edit and mention to avoid confusion.
Thank you.
vaderseven
Profile Joined September 2008
United States2556 Posts
March 31 2012 23:32 GMT
#11
Wow the scout timings are fairly close to each other with this map pool, the biggest factor that impacts play will be number of starting locations and the meta of build X or Y being more likely simply because of matchup/map.
monk
Profile Blog Joined May 2009
United States8477 Posts
April 01 2012 06:12 GMT
#12
Really cool. Can you do Calm before the Storm just for fun and to see just how far those distances are?
Moderator
ThePlayer33
Profile Joined October 2011
Australia2378 Posts
April 01 2012 07:35 GMT
#13
map symmetry is indeed screwed up in some maps
| Idra | YuGiOh | Leenock | Coca |
moskonia
Profile Joined January 2011
Israel1448 Posts
April 01 2012 19:29 GMT
#14
On March 29 2012 01:56 Barrin wrote:
Very helpful, thank you.

btw something similar was done a while ago by dimfish the creator of the Map Analyzer: http://www.teamliquid.net/forum/viewmessage.php?topic_id=124510

a while ago? that's almost 2 years old
Merikh
Profile Blog Joined June 2010
United States918 Posts
April 10 2012 06:30 GMT
#15
Thank you, been looking for something like this. Appreciate it
G4MR | I mod day9, djwheat and GLHF's stream
Lasbike
Profile Joined January 2011
France2888 Posts
April 10 2012 06:39 GMT
#16
That's funny. 42 seconds between Metalopolis cross and 44 seconds between TDA cross. Never realized that.

Thanks for the work.
Bashnek
Profile Joined May 2011
Australia895 Posts
April 10 2012 06:55 GMT
#17
this is brilliant, ty
/人 ◕ ‿‿ ◕人\
kofman
Profile Joined August 2011
Andorra698 Posts
April 10 2012 06:56 GMT
#18
Blizzard really needs to make sure that their maps are symettrical. Having a longer distance to your ramp is worse, so they should make it the same for all spawns, so one player doesn't get a significant advantage right away.
Arcane86
Profile Blog Joined November 2011
United States68 Posts
April 10 2012 15:44 GMT
#19
It's great to actually see these numbers.

I am curious as to if the daybreak numbers assume the rocks in the middle are up or down. Does that dramatically change travel time?
There is no Cow Level
jimbob615
Profile Blog Joined September 2006
Uruguay455 Posts
Last Edited: 2012-04-10 16:12:25
April 10 2012 16:11 GMT
#20
On April 11 2012 00:44 Arcane86 wrote:
It's great to actually see these numbers.

I am curious as to if the daybreak numbers assume the rocks in the middle are up or down. Does that dramatically change travel time?


it's assuming the rocks are up, if they're down it shaves about 5 seconds off.
1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
IPSL
16:00
CSLAN Day 1
Liquipedia
PSISTORM Gaming Misc
15:55
FSL s11 code A championship
Freeedom26
Liquipedia
PiG Sty Festival
12:00
PiGfest 8.0 Group C
herO vs SolarLIVE!
TBD vs Cure
PiGStarcraft1929
ComeBackTV 605
IntoTheiNu 583
TaKeTV 227
BRAT_OK 146
Rex141
3DClanTV 75
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft1856
BRAT_OK 146
Rex 145
SHIN 24
StarCraft: Brood War
Britney 29421
Shuttle 767
firebathero 375
BeSt 364
Soma 255
Zeus 187
Sexy 127
Leta 86
ToSsGirL 62
PianO 56
[ Show more ]
JulyZerg 56
Sharp 54
Free 30
Rock 22
Bale 20
HiyA 17
Sacsri 15
Dota 2
qojqva3537
Dendi1575
Counter-Strike
fl0m5020
ScreaM468
zeus141
Super Smash Bros
Mew2King149
Heroes of the Storm
MindelVK8
Other Games
Grubby1661
B2W.Neo598
DeMusliM301
KnowMe64
ArmadaUGS50
Livibee47
Trikslyr44
[ Show 15 non-featured ]
StarCraft 2
• poizon28 63
• IndyKCrew
• AfreecaTV YouTube
• Migwel
• intothetv
• Kozan
StarCraft: Brood War
• Airneanach127
• Azhi_Dahaki1
• ZZZeroYoutube
• STPLYoutube
• BSLYoutube
Dota 2
• lizZardDota2121
League of Legends
• Jankos1699
• Nemesis1387
Other Games
• Shiphtur312
Upcoming Events
Sparkling Tuna Cup
17h 6m
PiG Sty Festival
19h 6m
Maru vs Shameless
Reynor vs TriGGeR
IPSL
23h 6m
OSC
1d 7h
Afreeca Starleague
1d 17h
Rush vs Hm
Bisu vs Shuttle
WardiTV Weekly
1d 18h
The Patches Monday
1d 23h
Afreeca Starleague
2 days
Sharp vs Shinee
Action vs Shine
PiGosaur Cup
3 days
Replay Cast
3 days
[ Show More ]
Afreeca Starleague
3 days
BeSt vs Paralyze
Jaedong vs Speed
Kung Fu Cup
3 days
The PondCast
4 days
KCM Race Survival
4 days
Replay Cast
5 days
PiG Sty Festival
5 days
CranKy Ducklings
6 days
PiG Sty Festival
6 days
Liquipedia Results

Completed

Escore Tournament S3: W7
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
CSLAN 4
RSL Revival: Season 6
PiG Sty Festival 8.0
META DYMY #4
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Big Dog Cup 2026 Div 1
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.