• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 04:10
CET 10:10
KST 18:10
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3
Community News
[BSL21] RO32 Group Stage1Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win62025 RSL Offline Finals Dates + Ticket Sales!10BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION3
StarCraft 2
General
RotterdaM "Serral is the GOAT, and it's not close" TL.net Map Contest #21: Voting RSL S3 Round of 16 [TLCH] Mission 7: Last Stand Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly
Tourneys
$5,000+ WardiTV 2025 Championship $3,500 WardiTV Korean Royale S4 WardiTV Mondays Sparkling Tuna Cup - Weekly Open Tournament Monday Nights Weeklies
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
SnOw's ASL S20 Finals Review [ASL20] Ask the mapmakers — Drop your questions [BSL21] RO32 Group Stage BGH Auto Balance -> http://bghmmr.eu/ RSL S3 ro16
Tourneys
BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION [ASL20] Grand Finals Small VOD Thread 2.0 The Casual Games of the Week Thread
Strategy
Current Meta How to stay on top of macro? PvZ map balance Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Dawn of War IV Stormgate/Frost Giant Megathread ZeroSpace Megathread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Dating: How's your luck? Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Why we need SC3
Hildegard
Career Paths and Skills for …
TrAiDoS
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1511 users

[G]Map Distance & Travel Time

Forum Index > StarCraft 2 Strategy
Post a Reply
1 2 3 Next All
Orek
Profile Joined February 2012
1665 Posts
Last Edited: 2013-03-07 06:31:00
March 28 2012 16:14 GMT
#1
[G]Map Distance & Travel Time


What’s New
Jan. 13 2013 Added new maps for 2013 Ladder Season 1 = Akilon Flats and Newkirk District
Dec. 18 2012 Ninja added 4 non-ladder maps: Metropolis, Whirlwind, Abyssal City, and Bel'shir Vestige. Updated Ohana image and How to Read section on Stalker/Zergling movement speed =2.95.
+ Show Spoiler +

June 13 2012 Added Condemned Ridge as Season 8 started. Removed old maps. Used smaller images for better layout.
June 07 2012 Added non-worker movement speed travel time images. Cut many contents to make this thread simple and focused.
Apr. 12 2012 Rearranged contents as Season 7 started. Better Daybreak LE image is introduced.
Mar. 30 2012 Added annouced Season 7 ladder maps = Daybreak LE, Metropolis LE and Ohana LE.
Changed some contents accordingly.


[image loading]

Oops! Late to the party…

Introduction
I’m pretty sure many of you have experienced similar situation to the picture above. Had I sent my drone a little bit earlier, the drone could have gotten into Terran base. I knew that 2nd Supply Depot would usually go down at 2min 50sec. What I didn’t know was how long a drone would take to travel from my base to opponent’s base. To avoid this scenario, I did some research on worker travel time and map distance. Since it took hours to finish, I thought sharing my research with community would save many people’s time. The research was originally done for scout timings, but it should be useful for any early game push/cheese, defending against them, or choosing strategy based on map distance. Shorter travel time means that early push is easier to pull off = harder to defend, and that having slow units doesn't punish mobility as much. This is still a work in progress. New ladder maps will be updated, and new contents will be added with requests. Please leave comments if you find this thread helpful.
Sample Image
[image loading]

WORKER movement speed=2.81
SCV, Drone, Probe, DT, Archon
+ Show Spoiler +


Akilon Flats & Newkirk District
[image loading]

Cloud Kingdom & Daybreak
[image loading]

Ohana & Antiga Shipyard
[image loading]

Condemned Ridge & Entombed Valley
[image loading]

Shakuras Plateau & Tal’darim Altar
[image loading]

Metropolis & Whirlwind
[image loading]

Abyssal City & Bel'shir Vestige
[image loading]


STANDARD movement speed=2.25
Marine, Marauder, Ghost, Siege Tank, Viking(ground), Roach, Hydralisk, Infestor, Zealot, Sentry, Immortal, Colossus
+ Show Spoiler +

Akilon Flats & Newkirk District
[image loading]

Cloud Kingdom & Daybreak
[image loading]

Ohana & Antiga Shipyard
[image loading]

Condemned Ridge & Entombed Valley
[image loading]

Shakuras Plateau & Tal’darim Altar
[image loading]

Metropolis & Whirlwind
[image loading]

Abyssal City & Bel'shir Vestige
[image loading]


SLOW movement speed=1.88
Thor, HT
+ Show Spoiler +

Akilon Flats & Newkirk District
[image loading]

Cloud Kingdom & Daybreak
[image loading]

Ohana & Antiga Shipyard
[image loading]

Condemned Ridge & Entombed Valley
[image loading]

Shakuras Plateau & Tal’darim Altar
[image loading]

Metropolis & Whirlwind
[image loading]

Abyssal City & Bel'shir Vestige
[image loading]


How to read
+ Show Spoiler +

For the most part, images should be self-explanatory, but there are several things you need to keep in mind in interpreting the numbers in the images.
1. Numbers in images are in [Blizzard Seconds], not real seconds.

2.Starting point at each base is always south side of CC/Hatchery/Nexus. This is because this research was originally done for my Zerg drone scout timings. (larvae always spawn at south side) Most maps today are symmetrical, but distances to first ramp are different from one starting position to another because of this.

3.Allow for a margin of error. No external program was used to measure all distances. In fact, I just sent a drone while watching the timer. 30seconds is somewhere between 29.1-30.9 sec or so, but not 35 sec for sure.

4.On maps where there is a clear choke point or another ramp in front of natural base that is reasonably far enough from the ramp at main base, (Shakuras Plateru for example) distance to each ramp/choke is shown in images. On other maps where natural's choke point is close to the main ramp, (Daybreak for example) distance is shown only to the main ramp.

5.Units can take multiple paths. Paths for A->B and B->A are different on some maps and the directions are shown with arrows.

6.Green lines instead of yellow lines mean no close position spawns. Whenever a scouting worker arrives at an intersection with a green line for the first time in game, the path in green line should not be taken because there is 0% chance your opponent’s base is there. Only after scouting 1 base, should the scouting worker take a green path to scout 2nd possible place for opponent’s base. In other words, when a worker takes a green path, you “already know” where your opponent is.

7.Blue lines are used for paths that are blocked by destructable rocks at start.

8.Travel time for 2.25 and 1.88 are not from direct test results but calculated from 2.81 results. +25% for 2.25 and +50% for 1.88 from 2.81 results.

9. Stalker and Zergling have 2.95 movement speed, which have about -5% traveling time from 2.81 results. Rounding and measurement margin of error makes -5% decrease fairly insignificant. I've decided it's not worth my time to make another images just for stalker/zergling because the difference is 2 sec maximum even for the longest distance. Without decimal number level accuracy, it is almost pointless. Just subtract 1~2 seconds from 2.81 worker speed images for long distances if needed.

10.Marine=2.25 applies to all units with 2.25 movement speed. Units' movement speeds are for those without any upgrades = roach without glial reconstitution, zealot without charge etc. Same for other movement speeds.

11. All images are from Liquipedia page http://wiki.teamliquid.net/starcraft2/Maps#1v1_2
Some images are different from actual ladder maps of those used in tournaments. However, the test was done with actual maps, so the results can be trusted regardless of the images that do not match exactly to ladder/tournament maps.


Orek's Articles/Guides
+ Show Spoiler +

+ Show Spoiler [Article etc.] +

BitByBit Fan Club
A bit on BitByBit
IlIlIlIlIlIl or lIlIlIlIlIlI?
Optimal Creep Spread in Theory
Various Businesses in Starcraft 2
Balance Discussion Math(Best of N format analysis)
Underground Activities in Starcraft 2
Artosis pylon Art
Map Size History & Analysis
Larva disappearing Glitch in 1.5 (not about 20th larva)


+ Show Spoiler [Guide] +

[G] Walling Mechanics
[G] Unit/Structure Selection Priority
[G] ~8% faster gas mining
[G] ZvT Perfect Spine placement vs 2rax Bunker
[G] Zerg Sim City for Spire protection in ZvP
[G]Health Bar Color
[G]Map Distance & Travel Time

TangSC
Profile Blog Joined July 2011
Canada1866 Posts
March 28 2012 16:30 GMT
#2
Very helpful research Thanks for the work you put into this. I personally would like to see the time it takes slow roaches to travel across a given map, and also speedlings (since I use these units most often). Thinking about travel time on different maps could be a very important factor in perfecting given timing attacks.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2012-03-28 17:14:08
March 28 2012 16:56 GMT
#3
--- Nuked ---
lwwkicker
Profile Blog Joined February 2012
United States140 Posts
March 28 2012 18:34 GMT
#4
Awesome stuff, many thanks!! I always wondered about these numbers, but I was too lazy to do what you did.

Orek, keeping me lazy since 2012.
Always here to help.
Lionbacker
Profile Joined March 2012
United States47 Posts
March 29 2012 18:04 GMT
#5
Orek, thanks for taking the time to share this research! Anything to get an edge.
Orek
Profile Joined February 2012
1665 Posts
March 29 2012 21:16 GMT
#6
Added Season 7 Maps announced recently.
Damnight
Profile Blog Joined October 2010
Germany222 Posts
March 31 2012 20:25 GMT
#7
Thank you <3, good work man
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
March 31 2012 20:47 GMT
#8
wrong ohana image. Might wanna fix that
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
BreakeR.
Profile Joined October 2010
Austria220 Posts
March 31 2012 21:07 GMT
#9
Nice.
Thx for your work!
The hardest part about being smart is accepting that others are stupid. -Tasteless
Orek
Profile Joined February 2012
1665 Posts
March 31 2012 21:24 GMT
#10
On April 01 2012 05:47 IronManSC wrote:
wrong ohana image. Might wanna fix that


Hi. OP here. Thank you for pointing that out. I didn't notice that. Since I got all images from Liquipedia, and thats the only image for Ohana there, I might have to use it for now until new one gets uploaded. Daybreak is 6m1hyg version as well in the image. I will edit and mention to avoid confusion.
Thank you.
vaderseven
Profile Joined September 2008
United States2556 Posts
March 31 2012 23:32 GMT
#11
Wow the scout timings are fairly close to each other with this map pool, the biggest factor that impacts play will be number of starting locations and the meta of build X or Y being more likely simply because of matchup/map.
monk
Profile Blog Joined May 2009
United States8476 Posts
April 01 2012 06:12 GMT
#12
Really cool. Can you do Calm before the Storm just for fun and to see just how far those distances are?
Moderator
ThePlayer33
Profile Joined October 2011
Australia2378 Posts
April 01 2012 07:35 GMT
#13
map symmetry is indeed screwed up in some maps
| Idra | YuGiOh | Leenock | Coca |
moskonia
Profile Joined January 2011
Israel1448 Posts
April 01 2012 19:29 GMT
#14
On March 29 2012 01:56 Barrin wrote:
Very helpful, thank you.

btw something similar was done a while ago by dimfish the creator of the Map Analyzer: http://www.teamliquid.net/forum/viewmessage.php?topic_id=124510

a while ago? that's almost 2 years old
Merikh
Profile Blog Joined June 2010
United States918 Posts
April 10 2012 06:30 GMT
#15
Thank you, been looking for something like this. Appreciate it
G4MR | I mod day9, djwheat and GLHF's stream
Lasbike
Profile Joined January 2011
France2888 Posts
April 10 2012 06:39 GMT
#16
That's funny. 42 seconds between Metalopolis cross and 44 seconds between TDA cross. Never realized that.

Thanks for the work.
Bashnek
Profile Joined May 2011
Australia895 Posts
April 10 2012 06:55 GMT
#17
this is brilliant, ty
/人 ◕ ‿‿ ◕人\
kofman
Profile Joined August 2011
Andorra698 Posts
April 10 2012 06:56 GMT
#18
Blizzard really needs to make sure that their maps are symettrical. Having a longer distance to your ramp is worse, so they should make it the same for all spawns, so one player doesn't get a significant advantage right away.
Arcane86
Profile Blog Joined November 2011
United States68 Posts
April 10 2012 15:44 GMT
#19
It's great to actually see these numbers.

I am curious as to if the daybreak numbers assume the rocks in the middle are up or down. Does that dramatically change travel time?
There is no Cow Level
jimbob615
Profile Blog Joined September 2006
Uruguay455 Posts
Last Edited: 2012-04-10 16:12:25
April 10 2012 16:11 GMT
#20
On April 11 2012 00:44 Arcane86 wrote:
It's great to actually see these numbers.

I am curious as to if the daybreak numbers assume the rocks in the middle are up or down. Does that dramatically change travel time?


it's assuming the rocks are up, if they're down it shaves about 5 seconds off.
1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
09:00
Crank Gathers S2: Playoffs D4
CranKy Ducklings13
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech141
Livibee 8
StarCraft: Brood War
Rain 8456
Bisu 895
Pusan 445
Stork 291
Tasteless 240
Leta 142
Barracks 93
ToSsGirL 87
Aegong 51
ZerO 44
[ Show more ]
Sharp 43
zelot 38
JulyZerg 24
League of Legends
Reynor74
Super Smash Bros
Mew2King95
Other Games
summit1g13489
ceh9335
XaKoH 163
crisheroes72
SortOf70
ZerO(Twitch)4
Organizations
Other Games
gamesdonequick643
Counter-Strike
PGL106
StarCraft: Brood War
lovetv 11
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH184
• LUISG 21
• StrangeGG 8
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1395
• Stunt771
Upcoming Events
WardiTV Korean Royale
2h 50m
LAN Event
5h 50m
OSC
13h 50m
The PondCast
1d
LAN Event
1d 5h
Replay Cast
1d 13h
OSC
2 days
LAN Event
2 days
Korean StarCraft League
2 days
CranKy Ducklings
3 days
[ Show More ]
WardiTV Korean Royale
3 days
LAN Event
3 days
IPSL
3 days
dxtr13 vs OldBoy
Napoleon vs Doodle
Replay Cast
3 days
Sparkling Tuna Cup
4 days
WardiTV Korean Royale
4 days
LAN Event
4 days
IPSL
4 days
JDConan vs WIZARD
WolFix vs Cross
Replay Cast
4 days
Wardi Open
5 days
WardiTV Korean Royale
6 days
Replay Cast
6 days
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025

Upcoming

BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.