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I wanted to add a creep worksheet.
http://tinyurl.com/c2tf45n
Note that the spreadsheet itself is locked. You'll have to copy the whole thing into a different spreadsheet file to use it.
Between this worksheet and the data you provided, a zerg player (or someone playing against a zerg) should be able to calculate travel times under varying degrees of creep coverage. It's crude but should offer a reasonable approximation.
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Hi, OP here. Contents are rearranged for new Season 7.
On April 11 2012 00:44 Arcane86 wrote: It's great to actually see these numbers.
I am curious as to if the daybreak numbers assume the rocks in the middle are up or down. Does that dramatically change travel time? Introduced new and better Daybreak LE image to answer this question.
On April 10 2012 15:56 kofman wrote: Blizzard really needs to make sure that their maps are symettrical. Having a longer distance to your ramp is worse, so they should make it the same for all spawns, so one player doesn't get a significant advantage right away. As I wrote it in How to Read section no.2, those numbers to main ramps are from southern side of CC/Hatchery/Nexus where larvae pop for Zerg. Most maps today are symmetrical in that regard
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Thanks for your work. These things are always great to look at.
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awesome work. maybe a bit on which scouting worker to send (i.e. 12 or 14) to get into base before the rax/depot block off the ramp
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OP here. Added non-worker movement speed travel time. 2.25 movement speed data should be most helpful as many early units such as marine, roach, zealot etc. are all 2.25. Many early game cheese/pushes involve these units, so knowing travel time of these units must be crucial.
Looking forward to hearing further feedbacks.
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Great topic, very useful to know when expecting sillyness such as cheese or some sort of weird all-in. Thanks for posting this and putting a ton of time into this.
Keep up the good work.
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OP here. Added New Season 8 Map "Condemned Ridge" As you can see from images, this map is even bigger than Tal'darim Altar. Maps are getting bigger and bigger each season. Cheese is getting harder and harder to pull off... maybe for good. Less rage quit, more love.
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Thank you for your hard work! This is very helpful
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This is pretty useful. Really helps vs those terrans that wall off super fast (I'm protoss).
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Wow Condemned Ridge is so big on 5 and 11 positions, this just gives me another reason to veto it. I doubt it will stay for more then 1 season.
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First time i read this post, was just now. To the OP, your a man of my caliber! I like it, because too many are simply judging a map by its analyzer numbers. I do cross checks my self, and using different test groups of mobs, from various locations in the map. Good to see that there are more people able to think for them selfs. ( not to be rude to anyone )
Your a analyzer your self, and im guessing your pretty systematic when you do stuff too hehe. I analyze my self every waking second, because its a part of my diagnosis, even it does make a lot of problems, it has its advantages.
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I too would love to see this sort of analysis done for slow roaches on all the ladder maps, that would be pretty swell to see:D But I agree with everyone else, thank you for your hard work, and not being lazy like the rest of us...
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Awesome research and many thanks for the time you put into this!
It looks like that whenever you spawn in a south location you can pretty much expect that if there is anything asymmetrical its on your side and its relatively "safe" to calculate an extra 1-2 seconds of travel time compared to north spawning.
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On March 29 2012 01:14 Orek wrote: ... new contents will be added with requests ...
1. The Stalker (movement speed = 2.9531) would be a useful addition, since he is often used early on. 2. Total travel time for lings on the maps (hard on the 4 player maps of course, easy on Ohana) would be nice. With one glance you could see when a 15 pool arrives at your natural (or main). Maybe ling timings are enough for an own thread, though ...
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Do you think you might update this? For GSL maps and such.
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On November 16 2012 18:40 IPS.Blue wrote: The Stalker (movement speed = 2.9531) would be a useful addition, since he is often used early on. Good suggestion. Stalker =Zergling, so it would help for early pool situations as well.
On December 13 2012 23:59 Semmo wrote: Do you think you might update this? For GSL maps and such. Honestly, I never expected that ladder map pool would be this stagnant. Nothing has changed for half a year now since the introduction of Condemned Ridge in June. My original intention was to maintain up-to-date ladder maps in this thread, but now that you mentioned it and considering how Blizzard has been reluctant to introduce new maps, I guess including non-ladder maps wouldn't hurt. Thanks for asking.
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OP here. Finally new maps for ladder ![](/mirror/smilies/smile.gif) Jan. 13 2013 Added new maps for 2013 Ladder Season 1 = Akilon Flats and Newkirk District
I've waited this day for ... 7 months lol.
On June 13 2012 12:45 Orek wrote: OP here. Added New Season 8 Map "Condemned Ridge" As you can see from images, this map is even bigger than Tal'darim Altar. Maps are getting bigger and bigger each season. Cheese is getting harder and harder to pull off... maybe for good. Less rage quit, more love.
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