• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:44
CEST 00:44
KST 07:44
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection6Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2
Community News
[BSL22] Non-Korean Championship from 13 to 28 June2Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th151Weekly Cups (May 18-24): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League6
StarCraft 2
General
TL.net Map Contest #22 - Voting & Ladder Map Selection Code S Season 2 (2026): RO4 and Finals Preview TL Poll: How do you feel about the 5.0.16 PTR balance changes? What kind of tool would you be interested in? Oliveira Would Have Returned If EWC Continued
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament GSL Code S Season 2 (2026) WardiTV Mondays Maestros of The Game 2 announcement and schedule ! Crank Gathers Season 4: BW vs SC2 Team League
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected Welcome to the External Content forum
Brood War
General
25 Years Since Brood War Patch 1.08 FlaSh's ASL S21 Finals Review BW animated web series: seeking contributors BGH Auto Balance -> http://bghmmr.eu/ [BSL22] Non-Korean Championship from 13 to 28 June
Tourneys
[BSL22] Grand Finals - Sunday 21:00 CEST [ASL21] Grand Finals [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2
Strategy
Why doesn't anyone use restoration? Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction
Other Games
General Games
Nintendo Switch Thread PC Games Sales Thread ZeroSpace Megathread Summer Games Done Quick 2026! The Perfect Game
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread Trading/Investing Thread Things Aren’t Peaceful in Palestine YouTube Thread Russo-Ukrainian War Thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion Movie Discussion! [Manga] One Piece
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Esportsmanship: How to NOT B…
TrAiDoS
Why RTS gamers make better f…
gosubay
ASL S21 English Commentary…
namkraft
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 21320 users

[G] PvT 3 Gate Aggressive Expo

Forum Index > StarCraft 2 Strategy
Post a Reply
1 2 3 4 5 14 15 16 Next All
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
Last Edited: 2011-08-11 21:01:34
March 18 2011 01:14 GMT
#1
Overview
This opening allows you to apply heavy pressure to your opponent while expanding. This can punish a greedy Expo by the Terran, and can also set you up for a Sentry contain. However, it should be noted Sentries from this opening will not be very useful against Thor allins or Siege tanks. Also against 1/1/1 allins, a 3 Gate Expand build will likely not pay off in time of when an attack hits.

I decided to write a guide about this opening, as it seems some very high level players are doing this as well, most notably during the GSL with IMMvp and SlayerS_Alicia. + Show Spoiler +
http://www.youtube.com/watch?v=RmbVafXvK3Y

Also Liquid`Tyler talked about this sort of aggression when doing a 3 Gate Expansion one day on his stream when he was commentating on some of HuK's games, which is what gave me the idea in the first place.

Overall, you make three Gateways, expand, then attack. Very simple.

The Opening Build
  • 9 Pylon
  • 13 Gateway
  • 14 Assimilator
  • 16 Pylon
  • @100% Gateway: Cybernetics Core
  • While Cybernetics is constructing: Zealot; 2nd Assimilator
  • 22 Pylon
  • @100% Cybernetics Core: Warpgate Research (Chrono'd); Stalker (Chrono'd)
  • 2 Gateways @ 300 Minerals*
  • Warp in 3 Zealots
  • Nexus
  • Warp in 3 Sentries
  • Proxy Pylon
  • *While Warpgate is being researched you should be able to produce two sentries out of this Gateway.

When your attack hits you should have 4-5 Zealots 5 Sentries and a Stalker (this unit composition can vary by personal reference). This, with followup reinforcements, are often times enough to bust the ramp or deal significant damage when SCVs are pulled from the mineral line. Once your zealots die it's usually a good idea to back off down the ramp and warp in more units, then move gain back up the ramp. If SCVs are pulled off after you've killed a bunker and any Barracks units, I'd advise running back down the ramp as the SCVs will kill your sentries and stalker fast enough so that you lose out on the exchange.

The reason you warp in three Zealots followed by Sentries, is two-fold. First off, you have an accumulation of minerals (about 600-700) and they need to be sunk fast. Zealots followed by the Nexus do this wonderfully. Zealots also have the shortest Warpgate cooldown time, thus allowing you to now spend your accumulation of vespene. This opening is an optimized way to get everything out quickly and cleanly, and allows you to be aggressive with what you have.

Followup
The best follow up most of the time is going to be a robotics facility, as Immortals and Colossus are so great against ground forces. However, a forge might be a good idea if the Terran was quick teching to Banshees, as a couple cannons negating a banshee from dealing any damage will put the Terran extremely far behind. 5 Gateways a Forge and a Robotics Facility is a very solid setup to be on in PvT with two bases.

If you want a robo, I suggest constructing it while your Nexus at your natural is being constructed. If you're super paranoid about banshees, have detection and a couple stalkers ready by 7 minutes 30 seconds.

If you are into forcefield contains, this is a perfect way to set one up! Usually a force field contain deals much more damage than actually busting the ramp.

Successes
So far I haven't lost a match with this opening except for mis-micro on my part (or something later in the game that had little to nothing to do with the opening). The timing of the attack hits usually just after all the addons for the Terran have been finished, and they usually only have a couple bio units on top of their ramp in a single bunker as production hasn't kicked in yet. If you can bust the ramp and sit on top of their barracks the game is yours.

I assume that this push could be stopped with a proper sim-city on part of the Terran, but even so you're usually able to deal some significant damage before you return to your natural. The best thing about this, is that if you have proper micro you should only lose zealots, thus safely applying pressure to your opponent, forcing them to stay in their base with all their units, drawing focus away from your expansion, at a rather low risk.

Key Notes
  • With this opening you will live or die with your force field usage, so you best be able to utilize them properly. Also, please use guardian shield when you engage.
  • Before you lay down your Nexus be sure to clear away any SCV from your Natural Expansion location. You should be doing this with a Zealot Stalker and Sentry, or as I prefer with two Sentries and a Zealot.
  • Place the Proxy Pylon before your forces arrive, and be sure to warp in your zealots at your natural -this is in case the Terran is doing some form of an aggressive concussive shell rush.


Replays and VODs
  • Watch Set 1 of IMMvp and SlayerS_Alicia.
  • http://drop.sc/1797 - Vs marine tank allin.
  • http://drop.sc/1523 - Vs quick banshee.
  • http://drop.sc/1513
SiN]
Profile Blog Joined February 2010
United States540 Posts
March 18 2011 01:31 GMT
#2
I've never seen anyone lose with this build, nor have I ever been able to beat this build. You stated you haven't really lost with it, but do you have any ideas as to what Terran should do to defend against it properly?
awwnuts07
Profile Blog Joined February 2011
United States621 Posts
March 18 2011 01:32 GMT
#3
Thanks for this, I'm a noob trying to find a build that I can practicing without getting bored and I think this might be it. Just a couple of extra questions:

-Are you only spending one chrono each on the Stalker and the Warp tech, or are you spending more?

-Is it really a good idea to go zealot heavy? Wouldn't a Stalker heavy mix work better?

-What supply # is a good time to expand? (40-50ish?)

-When is a good time to back off? Since I'm in Silver, the most common terran build I run across is 3rax->Expo. Whenever I give up the choke point at their ramp they bum rush me at my base and I die, but if I stay at their ramp, I leave my base open for drops. Should I just spam spotter pylons at possible drop routes or do I wait until I have a certain unit on the field?

Any help would be great, thanks.
I'm a noob
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
Last Edited: 2011-03-18 01:42:40
March 18 2011 01:33 GMT
#4
On March 18 2011 10:31 SiN] wrote:
I've never seen anyone lose with this build, nor have I ever been able to beat this build. You stated you haven't really lost with it, but do you have any ideas as to what Terran should do to defend against it properly?

Well, I know that two supply depots and a Barracks with a Bunker behind them, and a couple SCVs on the bunker will stop it for sure, and you'd probably get some free Zealot kills. But doesn't that conflict with how you want to spend your money with certain TvP builds?

Short answer: I'm not sure.


On March 18 2011 10:32 awwnuts07 wrote:
Thanks for this, I'm a noob trying to find a build that I can practicing without getting bored and I think this might be it. Just a couple of extra questions:

-Are you only spending one chrono each on the Stalker and the Warp tech, or are you spending more?

-Is it really a good idea to go zealot heavy? Wouldn't a Stalker heavy mix work better?

-What supply # is a good time to expand? (40-50ish?)

-When is a good time to back off? Since I'm in Silver, the most common terran build I run across is 3rax->Expo. Whenever I give up the choke point at their ramp they bum rush me at my base and I die, but if I stay at their ramp, I leave my base open for drops. Should I just spam spotter pylons at possible drop routes or do I wait until I have a certain unit on the field?

Any help would be great, thanks.

What you spend chrono on isn't very important in my opinion. Make sure you spend it, and make sure all your gateways are finished when Warpgate research finishes.

I think it's better to be zealot/sentry heavy this early on as you can get out more population count per resources (stalkers are expensive).

Expand exactly when I do in my replays

Back off when the Zealots die and you think you'll lose some sentries! It's best to back off and let the Sentries live, then come back with another warpin round of Stalkers.
Barca
Profile Blog Joined October 2010
United States418 Posts
March 18 2011 01:36 GMT
#5
The best part about this build is that you basically deny all scouting, since the Terran will most like MULE for more money and can't get a unit out. It probably looks so much like a 4 gate that a Terran will over compensate to defend.

In Alicia vs MVP on Xelnaga, MVP had absolutely no idea that Alicia had expanded and so basically played like it was 1 base vs 1 base, leading to his loss. He couldn't get a marine out to scout.

On Altar, he scanned Alicia's natural to see and responded better. But still, that's 1 less MULE.

Excellent build, thanks for posting this Cecil.
- I hate threads that end with "Thoughts?" -
SiN]
Profile Blog Joined February 2010
United States540 Posts
March 18 2011 01:40 GMT
#6
Surviving the push isn't the problem that most people and I have with this attack. It's the endless forcefields that come after. Simcity doesn't mitigate this.
Soulfire
Profile Joined September 2010
United States237 Posts
March 18 2011 01:43 GMT
#7
On March 18 2011 10:40 SiN] wrote:
Surviving the push isn't the problem that most people and I have with this attack. It's the endless forcefields that come after. Simcity doesn't mitigate this.


This. Even if we hold the aggression, FFs prevent any kind of expansion.

I'm really curious as to any valid response as well...
◕ http://kiwiclonearmy.sadlife.net/ ◕
Garth
Profile Blog Joined October 2010
United States353 Posts
March 18 2011 01:49 GMT
#8
Protoss can definitely contain the terran for a long time while toss's expo is up. Forcefields are very strong. I think its actually better if the terran doesn't wall in vs this.
badcop
Profile Joined October 2010
United States176 Posts
March 18 2011 02:08 GMT
#9
I don't think Terrans should be expecting to tech and expand and get away with it. Very good build and write up though!
moonylo
Profile Joined August 2010
Germany68 Posts
March 18 2011 02:08 GMT
#10
Nice guide, thanks for writing it and submitting replays!

For the terrans:

You have to rethink your strategies. Just as protoss had to rethink alot of his strategies when terrans did the 1barracks+concussive shell expansion. This is almost the exact same situation, just a little bit later. MVP for example just died because he was too greedy. He got a quite early CC and teched up at the same time. If you do that, you better make sure to deny the push easily and/or do some damage to the protoss economy. Or delay teching or the CC to a later time.
Garth
Profile Blog Joined October 2010
United States353 Posts
March 18 2011 02:09 GMT
#11
On March 18 2011 11:08 badcop wrote:
I don't think Terrans should be expecting to tech and expand and get away with it. Very good build and write up though!


they cant but this build will contain 1 and 2 rax fe's with ease tho.
Soulfire
Profile Joined September 2010
United States237 Posts
Last Edited: 2011-03-18 02:21:30
March 18 2011 02:16 GMT
#12
On March 18 2011 11:08 badcop wrote:
I don't think Terrans should be expecting to tech and expand and get away with it. Very good build and write up though!


We aren't teching, at all - a simple 2 rax expand will straight up lose to any aggression without bunkering or walling the main, then we're completely contained by FFs.

Sounds like all the tosses are suggesting we do 1 base builds every game - clearly you haven't seen terran 1 base, lol.

I would definitely like a solution to this.
◕ http://kiwiclonearmy.sadlife.net/ ◕
Rubix314
Profile Joined December 2010
54 Posts
March 18 2011 02:20 GMT
#13
I'm confused as to how this can outright win the game--don't terrans come close to defending a full-on 4gate with fast expand builds? And what about 3rax openings? Don't you generally need a FF/ramp to beat that early on?
Garth
Profile Blog Joined October 2010
United States353 Posts
March 18 2011 02:20 GMT
#14
you shouldn't instantly lose using a 2 rax fe vs 3 gate.. Toss should just contain you for a while.
emidanRKO
Profile Joined December 2010
United States137 Posts
Last Edited: 2011-03-18 02:25:52
March 18 2011 02:22 GMT
#15
He got a quite early CC and teched up at the same time. If you do that, you better make sure to deny the push easily and/or do some damage to the protoss economy. Or delay teching or the CC to a later time.


I'm sorry, but isn't this what every other toss does nowadays, that or double upgrade or mass gateway comp with an FE? It's not that terran need to change up their strategies. It's that we have to get lucky and choose the right tech build and hope he did 3gate exp so that we counter it with, say, cloaked banshees.. Even then, he can easily notice a lot of marines and that you got gas early on, and would instantly assume you went for a tech build so he would throw down a robo. If we ALWAYS do a tech build such as cloaked banshee, we're doomed for sure, as a lot of toss are blindly going stargate now and it will almost always work, regardless of what terran does. Jinro even stated he has no clue what to do against that yet. Any build that has a robo in it will make banshees useless for harassment anyway, whenever I've been getting banshees recently I haven't even been getting cloak anymore because I know it's a worthless investment unless I'm going sky terran (which in that case I would research cloak way later on into the game)

The problem is it's getting too easy for toss to assume what we are doing behind our marines in our base. It's really hard to assume what toss is doing while so many of their openers are ridiculously strong and some almost impossible to deal with/to punish. OP even stated that he's not sure what you can really do if you opened 1/2rax fe.
son
Soulfire
Profile Joined September 2010
United States237 Posts
March 18 2011 02:23 GMT
#16
On March 18 2011 11:20 Garth wrote:
you shouldn't instantly lose using a 2 rax fe vs 3 gate.. Toss should just contain you for a while.


In my experience i've needed a bunker or two at the main ramp to hold the aggression from this build in particular.

Then we can't push out of our ramp due to FF, so we must hope we can get medis in time before the toss gets waay too far ahead.
◕ http://kiwiclonearmy.sadlife.net/ ◕
kzn
Profile Blog Joined June 2007
United States1218 Posts
March 18 2011 02:26 GMT
#17
You didn't label the content of the replays - does one of them cover the response to a banshee tech? "Get a forge" is fairly vague, and leaves me uncomfortable with trying the build :x
Like a G6
iChau
Profile Joined December 2010
United States1210 Posts
March 18 2011 02:28 GMT
#18
On March 18 2011 11:26 kzn wrote:
You didn't label the content of the replays - does one of them cover the response to a banshee tech? "Get a forge" is fairly vague, and leaves me uncomfortable with trying the build :x


Getting 1 cannon in each mineral line plus one at the natural choke should be enough until you can tech to robo (remember that you're on 2 bases compared to 1 base banshee tech). If the banshee does nothing, that's a lot of gas (gas is more valuable than minerals, and you're going to have a surplus of it with your expansion).

The forge also allows for quick upgrades as well.
us.battle.net/sc2/en/profile/1688911/1/SaniShahin/ | http://teamenvy.net/
kzn
Profile Blog Joined June 2007
United States1218 Posts
March 18 2011 02:31 GMT
#19
I meant more the timing, assuming you scout the obvious triggers, sry if that wasn't clear.
Like a G6
Snaphoo
Profile Joined July 2010
United States614 Posts
March 18 2011 02:34 GMT
#20
For Terrans wondering how to punish this build, in Game 2 in the set against SlayerSAlicia IMMvp went for a fast expo into siege tank and then cloakshees. The instant siege tanks pop the build is severely slowed, and the instant siege mode finishes, the rush is over. Cloakshees are an excellent follow-up because in order for Toss to apply pressure with only 3 gates, there's really not much spare income for infrastructure like robo/cannons. You want to expand with a bunker, and be willing to pull SCVs when the Tos attacks; in this way it's somewhat similar to a Protoss 1 Gate Expo.

On a map without an easily securable natural (e.g. Shakuras, Tal'Darim) this strategy is viable. On others like Xel'Naga, I think a 1-base response would probably be optimal. Given that 3-gate relies on the entire Toss army chilling at your ramp, a blue flame drop would seem to be devastating, but I guess more experimentation is needed.

In any case, this build is VERY late getting detection, as it goes 3 gates => massive unit production => Nexus. Cloakshees punish it brutally, as IMMvp did to Alicia in Game 2.

@CecilSunkure: First the 3 Stalker Rush, now this: Thanks so much for your awesome work in dissecting top-level GSL Toss builds and putting them up for the community to review! You're a hero in my book.
1 2 3 4 5 14 15 16 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 16m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech101
StarCraft: Brood War
Artosis 453
NaDa 17
Dota 2
monkeys_forever693
capcasts169
NeuroSwarm97
Super Smash Bros
PPMD38
Other Games
summit1g13687
Grubby4275
shahzam733
C9.Mang0413
byalli354
PiGStarcraft250
ViBE66
Mew2King44
UpATreeSC42
Organizations
Other Games
BasetradeTV235
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• musti20045 48
• davetesta29
• Response 4
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• imaqtpie1265
• Shiphtur321
Upcoming Events
PiGosaur Cup
1h 16m
Replay Cast
10h 16m
Kung Fu Cup
12h 16m
Maestros of the Game
16h 16m
Classic vs Lambo
Clem vs Maru
Replay Cast
1d 1h
The PondCast
1d 11h
Maestros of the Game
1d 16h
Serral vs Rogue
herO vs SHIN
OSC
1d 23h
Replay Cast
2 days
Maestros of the Game
2 days
[ Show More ]
Replay Cast
3 days
CranKy Ducklings
3 days
uThermal 2v2 Circuit
3 days
Sparkling Tuna Cup
4 days
uThermal 2v2 Circuit
4 days
OSC
5 days
Wardi Open
5 days
Liquipedia Results

Completed

BSL Season 22
2026 GSL S2
Heroes Pulsing #1

Ongoing

IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
Acropolis #4 - GSB
SCTL 2026 Spring
WardiTV Spring 2026
Maestros of the Game 2
uThermal 2v2 2026 Main Event
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
Heroes Pulsing #3
Heroes Pulsing #2
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.