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[G] PvT 3 Gate Aggressive Expo - Page 16

Forum Index > StarCraft 2 Strategy
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Reclaim3r
Profile Joined March 2011
1 Post
August 30 2011 15:49 GMT
#301
Is this build a good standard build to do every PvT in plat? Is there a safer build that I should be doing instead?
Abusion
Profile Joined March 2011
United Kingdom184 Posts
August 30 2011 15:53 GMT
#302
Is this build a good standard build to do every PvT in plat? Is there a safer build that I should be doing instead?

3 gate robo is the most safe. 3 gate expo is less so because you have to read the terran because you straight up lose against banshee's.
Pylons + Probes
willll
Profile Blog Joined August 2011
United States73 Posts
September 02 2011 18:12 GMT
#303
Thank you so much for this build Cecil. Gets the Terrans so angry on ladder!

As for safety of this build, I have found after around 100 PvTs with it (it is my standard opening) that it is safe if you are sure they are using barracks-based armies. If you see double gas, a quick bunker w/o a command center, or a factory, you either need to scrap it entirely or play more defensively and get a quick robo.

On the plus side, I have found you can break pretty much any 1 rax expand with a good attack, and you can play even with or break a 2 rax expand with good micro. Practicing your early game scouting is crucial with this build, because you will have more trouble with siege tank or banshee openings from the Terran.
"A true man's pride should be his zealots." -Reach
eatmybunnies
Profile Joined October 2010
United States90 Posts
September 02 2011 18:24 GMT
#304
i beat masters with this build all the time. They get greedy and only get 1 bunker and a handful marines and i crush there skulls.
CBNMystery
Profile Joined June 2011
Canada25 Posts
September 02 2011 18:30 GMT
#305
Hot Damn Cecil :D I can't count the ammount of games i have won with this build :D
CB NERDS
sjschmidt93
Profile Joined April 2010
United States2518 Posts
Last Edited: 2011-09-02 18:55:25
September 02 2011 18:54 GMT
#306
On August 31 2011 00:53 Abusion wrote:
Show nested quote +
Is this build a good standard build to do every PvT in plat? Is there a safer build that I should be doing instead?

3 gate robo is the most safe. 3 gate expo is less so because you have to read the terran because you straight up lose against banshee's.

Not true. I can usually get sn observer at 745 or so while cloak finishes at 730. If you dont see any marauders you kind of need to cut some units or delay expo to get one out.
My grandpa could've proxied better, and not only does he have arthritis, he's also dead. -Sean "Day[9]" Plott
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
September 02 2011 21:08 GMT
#307
Glad you guys are still taking easy games off of opponents doing stupid things early game. It would be cool to see some replays of people using it though. Post em up if you got em!
ChineseWife
Profile Joined August 2010
United States373 Posts
September 02 2011 21:11 GMT
#308
this build along with most aggressive pvt openers got a major nerf with the last patch. interesting to see people are still using it
Oops I made no units
ma70
Profile Joined October 2010
253 Posts
September 02 2011 21:22 GMT
#309
I love this build. I wonder if this build can transition into an all-in version. I remember seeing MVPGenius do a 3 --> 5 Gate all-in on Taldarim a couple of times.
1ll0gic
Profile Joined August 2011
10 Posts
Last Edited: 2011-09-04 06:23:23
September 04 2011 06:20 GMT
#310
I've tried doing this build quite a few times and have had no success. My build order is spot on too, like in the SlayerS_Alicia VOD. When I show up to his ramp he's always got a handful of marines and marauders behind his wall that just demolishes my little army if I choose to stay and break down his wall. Am I doing something wrong? I'm in Gold btw
Wrathsc2
Profile Joined March 2011
United States2025 Posts
September 04 2011 06:26 GMT
#311
On September 04 2011 15:20 1ll0gic wrote:
I've tried doing this build quite a few times and have had no success. My build order is spot on too, like in the SlayerS_Alicia VOD. When I show up to his ramp he's always got a handful of marines and marauders behind his wall that just demolishes my little army if I choose to stay and break down his wall. Am I doing something wrong? I'm in Gold btw


If he is up his ramp then that is already a win for you. You do not have to go up and try to end the game. Just take your expo and tech up/get uprades. The terran will fall behind on base. Oh, and don't contain for too long, or else he can bust down the ramp with stim. Its just a pressure move designed to put you ahead.
A marine walks into a bar and asks, "Wheres the counter?"
1ll0gic
Profile Joined August 2011
10 Posts
Last Edited: 2011-09-04 22:52:14
September 04 2011 22:51 GMT
#312
On September 04 2011 15:26 radiantshadow92 wrote:
Show nested quote +
On September 04 2011 15:20 1ll0gic wrote:
I've tried doing this build quite a few times and have had no success. My build order is spot on too, like in the SlayerS_Alicia VOD. When I show up to his ramp he's always got a handful of marines and marauders behind his wall that just demolishes my little army if I choose to stay and break down his wall. Am I doing something wrong? I'm in Gold btw


If he is up his ramp then that is already a win for you. You do not have to go up and try to end the game. Just take your expo and tech up/get uprades. The terran will fall behind on base. Oh, and don't contain for too long, or else he can bust down the ramp with stim. Its just a pressure move designed to put you ahead.

There have been a few times where I just contained him for awhile and then went back after my natural was up and running, but then since I invested the money in an expo and probes, I don't have as large of an army as he does, and he just 1base all-ins me with stim and/or concussive and destroys me
Wrathsc2
Profile Joined March 2011
United States2025 Posts
September 04 2011 23:08 GMT
#313
On September 05 2011 07:51 1ll0gic wrote:
Show nested quote +
On September 04 2011 15:26 radiantshadow92 wrote:
On September 04 2011 15:20 1ll0gic wrote:
I've tried doing this build quite a few times and have had no success. My build order is spot on too, like in the SlayerS_Alicia VOD. When I show up to his ramp he's always got a handful of marines and marauders behind his wall that just demolishes my little army if I choose to stay and break down his wall. Am I doing something wrong? I'm in Gold btw


If he is up his ramp then that is already a win for you. You do not have to go up and try to end the game. Just take your expo and tech up/get uprades. The terran will fall behind on base. Oh, and don't contain for too long, or else he can bust down the ramp with stim. Its just a pressure move designed to put you ahead.

There have been a few times where I just contained him for awhile and then went back after my natural was up and running, but then since I invested the money in an expo and probes, I don't have as large of an army as he does, and he just 1base all-ins me with stim and/or concussive and destroys me


with good forcefield, you should be able to hold off any aggression until your new gateways kick in. In a situation like that, i wouldnt tech up too hard. But either way good FF should keep you alive. Especially with immortal support. You can even see it coming with your obs from a mile away and prepare.
A marine walks into a bar and asks, "Wheres the counter?"
willll
Profile Blog Joined August 2011
United States73 Posts
Last Edited: 2011-09-13 16:15:43
September 13 2011 16:13 GMT
#314
There have been a few times where I just contained him for awhile and then went back after my natural was up and running, but then since I invested the money in an expo and probes, I don't have as large of an army as he does, and he just 1base all-ins me with stim and/or concussive and destroys me

If you get the sentry contain going, I recommend moving as quickly as possible towards 5-6 warpgates and a robo (robo support bay optional, and only if you got the robo quickly). You should feel free to cut warpgate units a bit to get these up and operational. Remember: if you have him contained, he can't attack you.
What you want is to have 5-6 warpgates cranking out zealots if you see him go for the quick counter. You then hold the push with sentry-zealot, maybe one warp round of stalkers, and one colossus if you went for it. If you went robo you can see what units he has with the obs, so feel free to adjust your units to match. Good forcefields and guardian shield will help immensely, but focus on getting just a ton of stuff.
The reason it is crucial to get the infrastructure up first is that your minerals will start to jump dramatically once you saturate your second base, but it will seem to happen all at once, and you don't want to die with minerals in the bank/gateways building. You may lose a bit more from the attack than he will, but you have so much more money it shouldn't make a difference. If you defeat the counter without pulling probes, you have likely just won the game.
"A true man's pride should be his zealots." -Reach
TuckerX
Profile Joined October 2010
United States16 Posts
October 13 2011 18:06 GMT
#315
Willll, I disagree with your statement saying that "if you have him contained, he can't attack you". In fact, it is completely possible and actually very, very common that a contained terran will look at himself being contained and say "okay, fine i'll just get some medivac's and drop your base."

Which can be extremely detrimental when most (if not all) of your army is still chilling at his natural expansion and you are under the impression that he hasn't attempted to leave his base yet.

The reason I bring this up is because it is statements like that which are read and understood by lower-level players who are looking for help with a matchup. They find a post like this, see the good responses and try it thinking that if they're containing them, they are ahead (which they will be) and in control (possible, but not always). Then when they get doom-dropped cause the terran decided to just 1base and the protoss wasn't ready, he loses and then thinks "well that build was stupid, they lied to me".

Containing someone, especially a terran, should not be looked at as holding them in one spot indefinitely. It should be looked at as preventing an expansion. Unless you've gotten other means of knowing what he's doing (observers, poking up the ramp, sacrificing probes in his base, hallucination scouts), you do not have much control over the player at all.
EG Fighting! - [url]
willll
Profile Blog Joined August 2011
United States73 Posts
Last Edited: 2011-11-01 15:31:02
November 01 2011 15:29 GMT
#316
On October 14 2011 03:06 TuckerX wrote:
+ Show Spoiler +
Willll, I disagree with your statement saying that "if you have him contained, he can't attack you". In fact, it is completely possible and actually very, very common that a contained terran will look at himself being contained and say "okay, fine i'll just get some medivac's and drop your base."

Which can be extremely detrimental when most (if not all) of your army is still chilling at his natural expansion and you are under the impression that he hasn't attempted to leave his base yet.

The reason I bring this up is because it is statements like that which are read and understood by lower-level players who are looking for help with a matchup. They find a post like this, see the good responses and try it thinking that if they're containing them, they are ahead (which they will be) and in control (possible, but not always). Then when they get doom-dropped cause the terran decided to just 1base and the protoss wasn't ready, he loses and then thinks "well that build was stupid, they lied to me".

Containing someone, especially a terran, should not be looked at as holding them in one spot indefinitely. It should be looked at as preventing an expansion. Unless you've gotten other means of knowing what he's doing (observers, poking up the ramp, sacrificing probes in his base, hallucination scouts), you do not have much control over the player at all.

You need to get to know the timing of the medivacs (or use an obs to see them!). You can't hang out in front forever. I prefer robo follow up for exactly this reason, as you should get some insight into their medivac timing with an observer. Also, while they are contained, you can build your pylons around the map (since you have map control before their medivacs).

Your goal is to build your infrastructure while they are teching to medivacs, with the understanding that the Terran will attack with the first two-four (this is one of the most common timings in PvT). You are trying to force them to have a little less than they would otherwise, crush the attack (or force them not to attack), and roll to victory. If you suspect medivacs are coming soon, get some scouting on the map, go home, get ready to crush this attack. If they are going to pull scvs and go Rain style, they will likely use 2-4 medivacs with that attack as well.
"A true man's pride should be his zealots." -Reach
MoreSore
Profile Joined April 2011
Ireland73 Posts
December 23 2011 13:28 GMT
#317
Good build for sure but 2 of your replays completely disregard the build order so why did you post em ?
"More Loss, More Skill" WhiteRa
Mesha
Profile Blog Joined January 2010
Bosnia-Herzegovina439 Posts
December 23 2011 13:52 GMT
#318
On December 23 2011 22:28 MoreSore wrote:
Good build for sure but 2 of your replays completely disregard the build order so why did you post em ?

Yea, this is something that really annoys me too. I don't know about this replays, but for example one time on liquipedia i was looking for some dt build, and i found it and in the reference there was like original vod of the game that the build was taken - the build has absolutely nothing with the numbers posted but at the end there are DTs. In the VOD MC mistakenly builds forge for 30 s and then cancels it and then puts his gateway LOL...

My question about this build is - is it viable on master level or do i have to switch to something else? I exclusively use this build because i am aggressive player and i enjoy my attack at 7 min and expo behind.
Reality hits you hard bro.
Amornthep
Profile Blog Joined September 2011
Singapore2605 Posts
December 23 2011 14:18 GMT
#319
3 gate expand is kinda out of style already due to metagame shifts but it's still viable if you know when to use it.
willll
Profile Blog Joined August 2011
United States73 Posts
December 23 2011 14:48 GMT
#320
It is viable, but it is probably the worst against 1/1/1, which the trends were moving towards. You cannot contain 1/1/1 easily due to the siege tanks, and if they are going to 1-base you then delaying their expand is less effective. Against bio-expand builds it can still be quite effective. Against 1/1/1 or other 1-base tech, pros have been having more success with 1-gate expands. Generally you can start on this build order, and then use your scouting to decide whether to 1-gate expand or 3-gate expand.
"A true man's pride should be his zealots." -Reach
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