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Starcraft 2 - General Basics Guide

Forum Index > StarCraft 2 Strategy
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Robbz
Profile Joined January 2011
Sweden10 Posts
Last Edited: 2011-03-09 12:50:27
February 07 2011 19:41 GMT
#1
Starcraft 2 – Basics Guide

Hey all !
I’m assuming that you have read a few guides already trying to figure things out!
I will try to keep this guide as short and informative as possible along with a few pictures. Because I think that all you want is to get back playing after you’ve read a few lines.
In this guide 1.0, I will be covering the basic of basics, get your settings sorted for the best gaming experience and to get you familiar with Starcraft2.

Getting your settings sorted.

- Control settings

[image loading]

It’s important that you have settings appropriate to your gamestyle to make your game more easier, why? Because in Starcraft every second is essential.
You can play with regular settings if you feel comfortable with it, else you could change to your standards, but there are two things that is important that you change and that is:

- Show Unit Status Bars – Set on Always.

[image loading]

- Display Build Grid

[image loading]

- Why are those two the most important?
Like I said earlier, that every second is essential, if you build a marine one second faster that is great and to do that you would have to place your buildings in perfectly and within a millisecond and with Build Grid that is possible.
Now Unit Status Bars set to always display the health of every building and unit, which makes it easier to micro your units in battles, it is kinda hard to micro units which you don't see the healthbars of. I will cover microing later in this guide.

- Graphics

[image loading]

You might think “ Why does this guy have almost everything on low graphics? “ and I shall answer your thoughts, No it’s not that my computer is from 2000.
My computer can handle the fine artwork of blizzards designers.
I chose not to see everything in detail, simple because that would make everything small and neat, as a somewhat semi-hardcore gamer I would say that it's easier to target big and square shaped things, would you not agree? It makes it much easier to micro. I'm not saying your should play on low-graphics because I think it's better, what graphics you want to use is up to you.
For me it makes everything easier to play, but if you like and can play on ultra I think you should.
*Edit* If you decide to play on low, you will not be able to see burrowed units where as if you were playing on high settings you would, if you didn't know, you are able to see enemies burrowed units if you look closely.

Bindings – what to bind?

[image loading]

Why would you use bindings? Bindings makes it easier to select and control a group of units faster than you would without bindings which will improve your gameplay, at first it might be hard to get used to bindings but it's defintly worth it, and a step closer to becoming a better multi-tasker.
You can bind units or buildings by pressing ctrl+(1-9) as you can see above I’ve only used 1-6 due to the fact that it’s harder for me to get to number 7 and above, it doesn’t matter what number you bind to, as long as it’s easy for you.
What should you bind? Well, basically everything that you use a lot, such as: Your army, the scout and buildings that can produce or upgrade and so on.

How to start a game

Alright, when you join a game it's important that you have somehwat of an idea.
Picture the game infront of you and plan ahead how you are going to start, are you going to rush? or cheese? are you going to play defensive or aggresive?
Sometimes people can join a game and have no clue what to do (Can happen to me from time to time when im getting more and more tired), so basically they play inefficient and without caring.
There are different ways to start a game with every race but the first 15 food usually stays the same unless you’re doing some sort of proxy/rush.

Scouting

[image loading]

Early scouting is very important, it can determine whether your opponent is going to proxy or rush you, which is important early to counter it.
With the information you get by scouting, you can tell what kind of opening he is going. Is he getting double gas early? No? then he’s probably going something that requires little gas.
I can't go over every single scenario possible due to the fact that it will take too much time for me to go over, I also think that while you practice your skills playing, you will also practice this simple scouting knowledge.
So..Don’t you lose money by scouting? Yes, if your scout dies you lose money, both from its cost and the time it could've mined lots of minerals, but if you scout everything he has, you got the upper hand by knowing what he is planning to do, you can simple counter it.
- Towards mid-game you can scout using:
Terran can scout using Scan
Protoss can scout using Observer
Zerg can scout using Overlords.

Counters

There are four types of units: Light-units, Armored-units, Psionic and Biological.
Now to learn what type of unit every unit is, you would have to play them, the easiest way to learn every races units could be by playing Test-map and try out every unit and looking at what armor-type they are and the damage and so on. Another way to learn counters could be by playing single-player -> Challange Missions and then the three first basic will cover Terran, Protoss and Zerg counter-units.
I will now show you the two armor-types, Light and Armored.

This is a Repear. It has 4 damage versus any unit except light and it has 9 damage versus any light unit whether its biological or mechanical. Also you will see on some units that it says Attacks: (1-4) repear has 2 attacks. So the damage versus light would be 9x2=18 damage.

[image loading]

Ultralisks are another example, they are armored biological units, it's also massive.
A benefit of having massive-ground-units is that they can destroy forcefields created by sentries. They can't be picked up by a phoenixs gravity beam.

[image loading]

So what counters what really? In most cases it’s the basic damage output of certain units and what type of units you are playing against. If you have marauders versus a lot of zealots since zealots are light, the results of the fight might be a win for the zealots depending what upgrades your marauders have, and what upgrades the zealots have. e.g. lets say you take 5 zealots with charge versus 6 marauders without any upgrade, what’s the outcome going to be like? They are fairly equal in cost.
Now, take 5 zealots with charge versus 5 marauders with Stimpack and Concussive shells. What’s the outcome of the fight? Try it in a unit-test map and check the results for yourself. ( you will have to be able to control both units, the map is called “Unit Test Map” Also you should probably be kiting with the marauders which most people do, I will cover kiting in Microing.

Micro

Microing is all about how well you handle your units, the faster you are the better the micro you have. Micro is usually when you target your units with low health and manage them so that they will survive longer therefor keeping your damage output from your army sustainable which will destroy your enemy faster. There are several ways to micro. Let’s take an example: A Repear is alone against four Zerglings, now. You can move your Reaper and then use the (H) button to hold your Repear to shoot at the closest Zergling and continue moving, or! You can move your Repear and target the Zerglings manually while moving quickly. This is a much harder way to micro but very effective.
- APM
So what’s APM? Actions Per Minute. Does it make you a better player to have more APM? Does it improve your gameplay? Does it guarantee you a win? No.
There are useful APM and spam APM. The useful APM is when you actually build something or micro your units to avoid losing units.
Spam APM is mostly when you just spamclick something of which is pretty much useless but in Starcraft you need the be very focused,alert and fast, of which spamming APM can improve. Atleast some people think so.
You could say that the higher APM the better cause even spam APM can be useful for you.

Macro

When you start a game you will have a bunch of idle workers, if pressing Ctrl + F1 you will target all your idle workers instead of marking them manually this will work smoother, after you have commanded them to mine, you can quickly split them so that they are evenly split amongst the the minerals instead of them splitting up themselves, which could save you seconds depending on how fast you are.

[image loading]

The main idea when it comes to macro is to constantly produce workers so that you later can transfer half of them when you expand. Thirty workers per base is the maximum although I wouldn’t say it’s the most effective. Now to sustain a stable economy is to like I said above constantly produce workers and to expand whenever your main or exp get saturated. Now if you look at the picture above you can see that are loads of minerals and gas stacked up, which is rather a bad thing when you play Starcraft, because what you want is to use all your minerals and gas as soon as possible to have good amount of workers and a good amount army to defend yourself against attacks or a great army to attack with. Keep in mind that both you and your opponent earns almost the same amount of minerals, so if you see him expanding that means he would have lower amount of minerals spent on his army.
Like I mentioned before just because your army is greater than your opponents doesn’t necessarily mean that you will come out victorious. Micro and environment and the positioning of units will all factor in the outcome of the fight.
So when should you make workers and/or army?
Well, you are to make workers until you have about 80 workers, obviously on three mining grounds and you are to make army until you can’t make anymore also remember that you should spend all your minerals and gas as soon as possible to have greater chance to win.

Thanks for reading, I hope you learned something useful!
Feedback is also appreciated!
Scrimpton
Profile Joined August 2010
United Kingdom465 Posts
February 07 2011 19:55 GMT
#2
To the graphics options i'd also add that on anything not bang up to date, your likely to get a few extra frames out of low settings.

I have a quad core and a gtx285 which is pretty damn old by todays standards. it CAN play on ultra with decent fps, but the game feels 100x more responsive on low settings, it feels like you can box faster and in general just bounce around quicker.

If i could get this same feel of responsiveness on ultra id probably play on that though ;D
Protoss is the only race with "pro" in it
han_han
Profile Joined October 2010
United States205 Posts
February 07 2011 20:13 GMT
#3
I have a pretty old gaming rig but it handles ultra with no hitches, I don't think graphics would be that big of a deal IMHO.

A player who's just beginning to grasp micro and macro is likely to be new to the game, and I think they should enjoy the fancy graphics (compared to BW I mean lol) in this game.
Zoia
Profile Blog Joined November 2010
United States419 Posts
February 07 2011 21:29 GMT
#4
Nice guide you pretty much went over all of the basics well. I'll be showing this threat to a few of my newbie friends now.
www.twitch.tv/starcraftsquad - Caster for Playhem.tv
Kaitlin
Profile Joined December 2010
United States2958 Posts
February 07 2011 21:37 GMT
#5
On February 08 2011 04:41 Robbz wrote:

Ultralisks are another example, they are armored biological units, it's also massive.
A benefit of having massive units is that they can destroy forcefields created by sentries, beyond that massive doesn’t really have any other function, except being huge.


Massive units can't be picked up by Phoenix, also.
Elean
Profile Joined October 2010
689 Posts
February 07 2011 21:48 GMT
#6
On February 08 2011 04:41 Robbz wrote:


Counters

There are three types of units: Light-units, Armored-units, and Psionic.

There are way more than 3 type of units.
biologic, mecha, massive, buildings...
Mystogun
Profile Blog Joined January 2011
United States392 Posts
February 07 2011 23:49 GMT
#7
On February 08 2011 06:48 Elean wrote:
Show nested quote +
On February 08 2011 04:41 Robbz wrote:


Counters

There are three types of units: Light-units, Armored-units, and Psionic.

There are way more than 3 type of units.
biologic, mecha, massive, buildings...


Biological and Massive are the only other important ones, as those take extra damage.

Biological takes extra damage from Archons and Massive takes extra damage from Void Rays and Corruptors.

Psionic is cool to note as the only armor type that has no weakness.

Mechanical and buildings are armor types but they don't come into play when determining damage.

Other than that, good job! This will be useful to a lot of lower level players.
"What I'm sayin' is that there are known knowns and there are known unknowns, but there's also unknown unknowns, things that we don't know we don't know." | SC2: NoiSe.730 | LoL: Galladiator
Robbz
Profile Joined January 2011
Sweden10 Posts
February 15 2011 10:32 GMT
#8
Thank you Kaitlin it's been edited. I didn't edit Biological- or Massive counters into the guide because I think that soon enough people will find out for themselves. The idea was to give them a hint of some detailes that I think is important to know about.
valheru
Profile Joined January 2011
Australia966 Posts
February 15 2011 11:16 GMT
#9
Abilities section?
Also under how to start a game section you spelt cheese cheeze and inefficient uneffiecient.
''just playing along without care.'' should be without caring
And you didn't mention hotkeying screens with the Fs
I reject your reality and substitute my own
tuestresfat
Profile Joined December 2010
2555 Posts
February 15 2011 11:47 GMT
#10
For me "show flyer help" option is always on, probably only essential if you get fungal/storm against respective units.

I don't use grid but I would agree that it would be helpful (especially on maps you aren't familiar with)

Isn't ideal mouse setting 51-54%?
ilmman
Profile Joined September 2010
364 Posts
February 15 2011 12:11 GMT
#11
Did you know if press Ctrl + F1 then you will select all the idle probes... For me it saves me time from selecting the probes at the beginning and prolly gain like 2 seconds.. lol
Thorxes
Profile Joined January 2011
United States119 Posts
February 15 2011 12:33 GMT
#12
Under Bindings....I would add that you can/should use mouse buttons and the TILDE key instead of the 7-0 keys.

They're easier to access this way and allow you to use all of your control groups.

You can even keep setting the groups to control - # but have selecting those groups mapped to your mouse and tilde keys.
I feel like I used to be smarter....but that's when I knew less.
Sarchasm
Profile Joined April 2010
South Africa64 Posts
February 15 2011 12:48 GMT
#13
simple. i like it
Of all the things I've lost, I miss my mind the most
ABCSFirebird
Profile Joined December 2010
Germany90 Posts
February 15 2011 12:53 GMT
#14
You shouldn't set effects to low - you don't see burrowed units like roaches moving then.
This is ten percent luck, twenty percent skill - Fifteen percent concentrated power of will - Five percent pleasure, fifty percent pain ..
Zeon0
Profile Joined September 2010
Austria2995 Posts
February 15 2011 13:11 GMT
#15
On February 08 2011 04:41 Robbz wrote:
There are three types of units: Light-units, Armored-units, and Psionic.

There is a fourth type: Banelings. They are not light, not armored and certainly not psionic. They are just biological.
Hater of MKP since GSL Open Season 2 | Fanboy of: NesTea Stephano IdrA DIMAGA MorroW ret DongRaeGu Snute SaSe Mvp ThorZaIN DeMusliM
rapier7
Profile Joined February 2011
United States46 Posts
February 15 2011 13:37 GMT
#16
Forgot massive attribute. Every attribute will determine how they are affected when attacked by certain units.
http://www.youtube.com/user/starcraftsportsbook
ashburn
Profile Joined March 2010
Singapore76 Posts
February 16 2011 05:39 GMT
#17
Thank you for taking the time to put this up! I find there are not many discussions on key bindings and GRID.

I'm a random player. When I first started SC2 I didn't know about the GRID. After about 100+ games of random, I find that I can generally "remember" the shortcut keys for the 3 races as least for tier 1 and tier 2.. The more commonly used shortcuts. Infact, I wouldn't say "remember", as its more like muscle memory.

Then I tried GRID, and messed up so bad that I switched back to the default after a few games.

There are a few threads on mapping keys. I wonder if it it's worth re-training my "muscle memory" trying out GRID or custom keys?

Another thing you touched on is key bindings. When I watch replays, i notice players map their keys differently.

When I watch replays of top players to "copy" their strategy, besides the build, I also look at their key binding... For example, recently I saw this replay where this player mapped 1 to the base, 2,3,4 to attacking units, and 5,6,7 to different production buildings.

I use 1,2,3 for attacking units. 4 for production buildings. 5 for bases. 6,7 for harassing units or spotters. 8,9,10 for upgrade buildings.

Yes I group all different production buildings together. Say for Terran, I may have 2 rax, 2 fac, 1 star port. i just 4 DD tab EE tab D for example. Same for Protoss. For Zerg, since hatch is/ are the production buildings, I use 4 for all my queens that are supposed to spawn larva. I go 4 VV rightshift backspace click backspace click to macro the larva.

The advantages of keeping all production buildings on one key, I find, is that I can see all my production in one "screen".. The tiny white dots. This prevents me from situations where while I am producing on my raxes, my fac and star ports are not doing anything..

Does this make sense?

I wonder if this aspect of the game is significant enough to warrant more in-depth discussion..

Robbz
Profile Joined January 2011
Sweden10 Posts
Last Edited: 2011-02-16 11:29:59
February 16 2011 11:27 GMT
#18
On February 15 2011 20:16 valheru wrote:
Abilities section?
Also under how to start a game section you spelt cheese cheeze and inefficient uneffiecient.
''just playing along without care.'' should be without caring
And you didn't mention hotkeying screens with the Fs


Thanks for correcting my spelling and grammar it has been fixed. You're right I didn't mention the hotkeying screens with the Fs, but I might later on.

On February 15 2011 20:47 tuestresfat wrote:
Isn't ideal mouse setting 51-54%?


I can't say that it isn't, but I still think that you should play with comfortable settings. and if you like the mouse settings to be at 51-54% you should definitely play with it.

On February 15 2011 21:11 ilmman wrote:
Did you know if press Ctrl + F1 then you will select all the idle probes... For me it saves me time from selecting the probes at the beginning and prolly gain like 2 seconds.. lol


Thank you! I can't believe I forgot to add this vital information. I will add it asap.
Yeah.. those 2 seconds could save your game.

On February 15 2011 21:33 Thorxes wrote:
Under Bindings....I would add that you can/should use mouse buttons and the TILDE key instead of the 7-0 keys.

They're easier to access this way and allow you to use all of your control groups.

You can even keep setting the groups to control - # but have selecting those groups mapped to your mouse and tilde keys.


That's a good suggestion, I will look into it since we have different keyboards and i'll see if it's possible for me to add this to the guide.

On February 15 2011 21:53 ABCSFirebird wrote:
You shouldn't set effects to low - you don't see burrowed units like roaches moving then.


Will add this. Thank you for bringing this to my attention.

On February 15 2011 22:11 Zeon0 wrote:
Show nested quote +
On February 08 2011 04:41 Robbz wrote:
There are three types of units: Light-units, Armored-units, and Psionic.

There is a fourth type: Banelings. They are not light, not armored and certainly not psionic. They are just biological.


That is so true, yet I feel that this information might not be as needed because most units don't have extra damage versus biological. Although Ghosts - Snipe ability and Archons do extra damage vs biological, but how effective would those units be? I will consider adding this.
ReiKo
Profile Blog Joined September 2007
Croatia1023 Posts
Last Edited: 2011-03-05 14:50:16
March 05 2011 14:44 GMT
#19
"
There are three types of units: Light-units, Armored-units, Psionic and Biological."

Thats four. Not three. Thanks for article.

Also, last section of article: "Like I mentioned before just because you army is" it's "your" not "you".
DaCruise
Profile Joined July 2010
Denmark2457 Posts
March 05 2011 14:52 GMT
#20
You may wanna disable alt-tab key.
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