• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 13:39
CET 19:39
KST 03:39
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
RSL Season 3: RO16 results & RO8 bracket9Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge1[TLMC] Fall/Winter 2025 Ladder Map Rotation14Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA12
StarCraft 2
General
RSL Season 3: RO16 results & RO8 bracket SC: Evo Complete - Ranked Ladder OPEN ALPHA RSL Season 3 - Playoffs Preview Mech is the composition that needs teleportation t GM / Master map hacker and general hacking and cheating thread
Tourneys
RSL Revival: Season 3 $5,000+ WardiTV 2025 Championship Constellation Cup - Main Event - Stellar Fest 2025 RSL Offline Finals Dates + Ticket Sales! Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened
Brood War
General
Data analysis on 70 million replays FlaSh on: Biggest Problem With SnOw's Playstyle soO on: FanTaSy's Potential Return to StarCraft [ASL20] Ask the mapmakers — Drop your questions BGH Auto Balance -> http://bghmmr.eu/
Tourneys
Small VOD Thread 2.0 [BSL21] GosuLeague T1 Ro16 - Tue & Thu 22:00 CET [BSL21] RO16 Tie Breaker - Group B - Sun 21:00 CET [BSL21] RO16 Tie Breaker - Group A - Sat 21:00 CET
Strategy
Current Meta How to stay on top of macro? PvZ map balance Simple Questions, Simple Answers
Other Games
General Games
Path of Exile [Game] Osu! Should offensive tower rushing be viable in RTS games? Clair Obscur - Expedition 33 Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI About SC2SEA.COM
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread Korean Music Discussion
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
The Health Impact of Joining…
TrAiDoS
Dyadica Evangelium — Chapt…
Hildegard
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1978 users

[G][L] TvX: How to make a low SD/Rax ramp wall

Forum Index > StarCraft 2 Strategy
Post a Reply
1 2 3 Next All
michaelhasanalias
Profile Joined May 2010
Korea (South)1231 Posts
Last Edited: 2011-04-20 02:21:06
April 19 2011 01:55 GMT
#1
How to make a low SD/Rax wall

I apologize if this has been posted before. I've recently started playing T more some on ladder and wanted to know how to do this, but I searched and found no guide. After spending a little bit of time figuring it out, I thought I would share a neat little trick that will ensure you never miss a low SD/Rax wall.


[image loading]
Poorly crafted in MSPaint, you'll see an example of each iteration of a narrow ramp (backwater gulch, typhon peaks, delta quadrant and metalopolis, but this works on every narrow ramp).

The simple trick is to position your Depot/Rax such that it makes a 5-square seal around the concave green square at the bottom of your ramp.

With this in mind you'll note that each wall, although seemingly goofy, is impassable to scouting worker or any other ground unit.

Here's an example of each wall position on Shakuras:

[image loading]

While some of them look quite permeable, try and see for yourself!

I hope this helps anyone out there who has been frustrated about this in the past.



If you choose to low ramp wall with your first SD/Rax:

I highly recommend doing 10depot 11 rax instead of the standard 10 depot 12rax. If you plan to open standard OC, it is economically the same to cut the 12th SCV for 8 seconds in order to immediately drop the rax at 11 supply (assuming you go for standard OC timing, which would be at 14 vs 15 if you 11rax).

You can refer to this thread for the data: http://www.teamliquid.net/forum/viewmessage.php?topic_id=179108


But be wary of the possible perils of low ramp walling:
vs Michael vs Vasso [image loading]





Also:
http://www.aldenolmstead.com/BGHBlock/BGHBlock.jpg
KR NsPMichael.805 | AM Michael.2640 | SEA Michael.523 | 엔에스피 New Star Players
Noxie
Profile Blog Joined April 2010
United States2227 Posts
April 19 2011 02:06 GMT
#2
Thanks for putting in the effort to this guide! Looks great!
Chahta
Profile Joined February 2011
United States148 Posts
April 19 2011 02:08 GMT
#3
so basically something you would discover by turning on building grid in the options menu? I suppose this would be appreciated by newer players. I suppose this just amuses me so because a lot of effort was put into explaining the obvious. Very clear guide, that is for sure, but perhaps a replay of zerglings trying to get by? (sealing in *proof*)
I accidentally whole f*cking base
michaelhasanalias
Profile Joined May 2010
Korea (South)1231 Posts
Last Edited: 2011-04-19 02:11:06
April 19 2011 02:10 GMT
#4
On April 19 2011 11:08 Chahta wrote:
so basically something you would discover by turning on building grid in the options menu? I suppose this would be appreciated by newer players. I suppose this just amuses me so because a lot of effort was put into explaining the obvious. Very clear guide, that is for sure, but perhaps a replay of zerglings trying to get by? (sealing in *proof*)


Don't know, a lot of players miss these walls from time to time, possible because of the rarity of it.

It's because of the way the ramp is set up in 1.2 on the build grid that makes it look like you need to seal off the edges that are already sealed.
KR NsPMichael.805 | AM Michael.2640 | SEA Michael.523 | 엔에스피 New Star Players
svefnleysi
Profile Joined March 2011
Iceland623 Posts
April 19 2011 02:18 GMT
#5
On April 19 2011 11:08 Chahta wrote:
so basically something you would discover by turning on building grid in the options menu? I suppose this would be appreciated by newer players. I suppose this just amuses me so because a lot of effort was put into explaining the obvious. Very clear guide, that is for sure, but perhaps a replay of zerglings trying to get by? (sealing in *proof*)

To me, at least, it looks like these "walls" are easily passable around the edges. I wouldn't have known they blocked the ramp without this guide.

Thanks, OP.
Xanczor
Profile Blog Joined July 2010
United States254 Posts
April 19 2011 02:24 GMT
#6
Thanks for posting
http://www.teamliquid.net/forum/viewmessage.php?topic_id=100673&currentpage=22
Antylamon
Profile Joined March 2011
United States1981 Posts
April 19 2011 02:54 GMT
#7
What is the point of putting the wall off at the bottom, a faster wall off to deny any initial scouting?

Very interesting, now I can go for gas heavy builds without my opponent knowing until it's too late
Seems like this would be viable for Toss as well, as long as they leave a 1 unit space for a zealot.
Rubix314
Profile Joined December 2010
54 Posts
April 19 2011 02:58 GMT
#8
You only need one supply depot to complete it. Possibly, for, say, some kind of all-in.

Otherwise this kind of wall leaves it way too vulnerable.
AER0K
Profile Joined July 2010
United States24 Posts
April 19 2011 03:08 GMT
#9
Thanks for the post
Bxk
Profile Joined September 2010
United States53 Posts
Last Edited: 2011-04-19 03:25:01
April 19 2011 03:18 GMT
#10
On April 19 2011 11:54 noobinator wrote:
What is the point of putting the wall off at the bottom, a faster wall off to deny any initial scouting?

Very interesting, now I can go for gas heavy builds without my opponent knowing until it's too late
Seems like this would be viable for Toss as well, as long as they leave a 1 unit space for a zealot.


I see 2 main uses currently: Going for a 1 rax no gas FE-type build against Zerg, and having a fairly decent baneling-bust-proof wall before the 5 minute mark if you go 2 Rax FE.
+ Show Spoiler +
[image loading]


I saw Minigun do this on his stream months ago, using a 1 rax 1 depot wall-off against someone in a custom (he was Terran, I think he was helping someone who was coaching, by playing Terran, but I digress.... I think it is/was common practice to Pylon/Forge wall when Forge FE, and maybe that's why he did it?). I asked in Simple Questions/Simple Answers and found no definite reason why a bottom wall-off *shouldn't* be used, so now I pretty much wall off the bottom and top with Rax when I 2 Rax FE in TvZ

Also, thanks for making this post! I actually thought it wouldn't work in Typhon Peaks, the ramp looks wider than it really is, but now I know :D
gastro54
Profile Joined October 2010
23 Posts
April 19 2011 04:40 GMT
#11
sweet post
Techno
Profile Joined June 2010
1900 Posts
April 19 2011 04:46 GMT
#12
Nice post, thanks!
Hell, its awesome to LOSE to nukes!
johanngrunt
Profile Blog Joined July 2010
Hong Kong1555 Posts
April 19 2011 05:46 GMT
#13
Not everyone is Grand Masters league. There are always things that you can learn. Thanks for the guide.
The.Doctor
Profile Joined February 2010
Canada333 Posts
April 19 2011 06:14 GMT
#14
Thx for the guide michael.
The Boss.
jahre
Profile Joined November 2008
United States95 Posts
April 19 2011 06:17 GMT
#15
You can also double rax wall off the bottom of a ramp. Good vs Zerg if you're opening 2 rax pressure.
"I am as bad as the worst, but, thank God, I am as good as the best." -Walt Whitman
pt
Profile Joined November 2010
United States813 Posts
April 19 2011 06:19 GMT
#16
thanks. i fail horribly at this when i off race against my friends.
EG-TL!
FoFo
Profile Joined April 2010
Netherlands207 Posts
April 19 2011 08:52 GMT
#17
nice, never knew there was such an easy rule to it
"we must avoid balancing SC2 by making everything suck equally hard."
Grubbegrabbn
Profile Joined November 2010
Sweden174 Posts
April 19 2011 09:26 GMT
#18
You can also double rax wall off the bottom of a ramp. Good vs Zerg if you're opening 2 rax pressure.


Yeah - excellent idea. Deny scouting and then show all your cards.
Tonem
Profile Joined January 2011
Australia91 Posts
April 19 2011 09:28 GMT
#19
I think the main reason you don't see it used that much is because that bottom supply depot is so susceptible to being picked off by ranged units..

Otherwise this would be great for denying scouting, esp. seeings as most scout timings arrive just a little bit before you get your second depot down
Valckrie
Profile Joined August 2010
United Kingdom533 Posts
April 19 2011 10:38 GMT
#20
Great pictures, I'm normally able to get the position right but I relied on memories of previous walls, so this really helps as general guide for all the ramps
Fear is a 4 letter word. Why be afraid?
1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 21m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SteadfastSC 176
IndyStarCraft 117
UpATreeSC 117
mouzHeroMarine 102
MindelVK 25
StarCraft: Brood War
Britney 35839
Calm 2853
Rain 2286
Sea 1668
firebathero 401
Dewaltoss 87
Hyun 75
White-Ra 68
Backho 55
yabsab 20
[ Show more ]
Movie 19
HiyA 18
scan(afreeca) 12
Shine 9
Dota 2
Gorgc5903
qojqva2446
League of Legends
rGuardiaN33
Counter-Strike
fl0m476
Other Games
FrodaN1493
ceh9715
hiko618
Beastyqt499
Mlord411
RotterdaM285
ArmadaUGS213
KnowMe204
Liquid`VortiX125
Sick107
XaKoH 73
Trikslyr67
C9.Mang066
Grubby47
PiGStarcraft17
DeMusliM7
Organizations
Dota 2
PGL Dota 2 - Main Stream17041
Other Games
BasetradeTV33
Algost 3
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• iHatsuTV 13
• Reevou 1
• LaughNgamezSOOP
• AfreecaTV YouTube
• sooper7s
• intothetv
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• blackmanpl 26
• HerbMon 24
• FirePhoenix7
• 80smullet 5
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 1909
• WagamamaTV423
League of Legends
• TFBlade1072
Other Games
• Shiphtur249
Upcoming Events
BSL: GosuLeague
2h 21m
RSL Revival
12h 51m
Zoun vs Classic
SHIN vs TriGGeR
herO vs Reynor
Maru vs MaxPax
WardiTV Korean Royale
17h 21m
Replay Cast
1d 4h
RSL Revival
1d 12h
WardiTV Korean Royale
1d 17h
IPSL
1d 22h
Julia vs Artosis
JDConan vs DragOn
BSL 21
2 days
TerrOr vs Aeternum
HBO vs Kyrie
RSL Revival
2 days
Wardi Open
2 days
[ Show More ]
IPSL
3 days
StRyKeR vs OldBoy
Sziky vs Tarson
BSL 21
3 days
StRyKeR vs Artosis
OyAji vs KameZerg
Replay Cast
3 days
Monday Night Weeklies
3 days
Replay Cast
4 days
Wardi Open
4 days
Replay Cast
5 days
Wardi Open
5 days
Tenacious Turtle Tussle
6 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2025-11-16
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
RSL Revival: Season 3
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.