• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 16:13
CET 22:13
KST 06:13
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
ComeBackTV's documentary on Byun's Career !6Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15
StarCraft 2
General
ComeBackTV's documentary on Byun's Career ! When will we find out if there are more tournament Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win Did they add GM to 2v2? RSL Revival - 2025 Season Finals Preview
Tourneys
RSL Offline Finals Info - Dec 13 and 14! Master Swan Open (Global Bronze-Master 2) Winter Warp Gate Amateur Showdown #1: Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle How Rain Became ProGamer in Just 3 Months BGH Auto Balance -> http://bghmmr.eu/ [BSL21] RO8 Bracket & Prediction Contest BW General Discussion
Tourneys
[Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET [BSL21] RO8 - Day 2 - Sunday 21:00 CET [ASL20] Grand Finals
Strategy
Game Theory for Starcraft Current Meta Simple Questions, Simple Answers Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread General RTS Discussion Thread Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1569 users

[G][L] TvX: How to make a low SD/Rax ramp wall

Forum Index > StarCraft 2 Strategy
Post a Reply
1 2 3 Next All
michaelhasanalias
Profile Joined May 2010
Korea (South)1231 Posts
Last Edited: 2011-04-20 02:21:06
April 19 2011 01:55 GMT
#1
How to make a low SD/Rax wall

I apologize if this has been posted before. I've recently started playing T more some on ladder and wanted to know how to do this, but I searched and found no guide. After spending a little bit of time figuring it out, I thought I would share a neat little trick that will ensure you never miss a low SD/Rax wall.


[image loading]
Poorly crafted in MSPaint, you'll see an example of each iteration of a narrow ramp (backwater gulch, typhon peaks, delta quadrant and metalopolis, but this works on every narrow ramp).

The simple trick is to position your Depot/Rax such that it makes a 5-square seal around the concave green square at the bottom of your ramp.

With this in mind you'll note that each wall, although seemingly goofy, is impassable to scouting worker or any other ground unit.

Here's an example of each wall position on Shakuras:

[image loading]

While some of them look quite permeable, try and see for yourself!

I hope this helps anyone out there who has been frustrated about this in the past.



If you choose to low ramp wall with your first SD/Rax:

I highly recommend doing 10depot 11 rax instead of the standard 10 depot 12rax. If you plan to open standard OC, it is economically the same to cut the 12th SCV for 8 seconds in order to immediately drop the rax at 11 supply (assuming you go for standard OC timing, which would be at 14 vs 15 if you 11rax).

You can refer to this thread for the data: http://www.teamliquid.net/forum/viewmessage.php?topic_id=179108


But be wary of the possible perils of low ramp walling:
vs Michael vs Vasso [image loading]





Also:
http://www.aldenolmstead.com/BGHBlock/BGHBlock.jpg
KR NsPMichael.805 | AM Michael.2640 | SEA Michael.523 | 엔에스피 New Star Players
Noxie
Profile Blog Joined April 2010
United States2227 Posts
April 19 2011 02:06 GMT
#2
Thanks for putting in the effort to this guide! Looks great!
Chahta
Profile Joined February 2011
United States148 Posts
April 19 2011 02:08 GMT
#3
so basically something you would discover by turning on building grid in the options menu? I suppose this would be appreciated by newer players. I suppose this just amuses me so because a lot of effort was put into explaining the obvious. Very clear guide, that is for sure, but perhaps a replay of zerglings trying to get by? (sealing in *proof*)
I accidentally whole f*cking base
michaelhasanalias
Profile Joined May 2010
Korea (South)1231 Posts
Last Edited: 2011-04-19 02:11:06
April 19 2011 02:10 GMT
#4
On April 19 2011 11:08 Chahta wrote:
so basically something you would discover by turning on building grid in the options menu? I suppose this would be appreciated by newer players. I suppose this just amuses me so because a lot of effort was put into explaining the obvious. Very clear guide, that is for sure, but perhaps a replay of zerglings trying to get by? (sealing in *proof*)


Don't know, a lot of players miss these walls from time to time, possible because of the rarity of it.

It's because of the way the ramp is set up in 1.2 on the build grid that makes it look like you need to seal off the edges that are already sealed.
KR NsPMichael.805 | AM Michael.2640 | SEA Michael.523 | 엔에스피 New Star Players
svefnleysi
Profile Joined March 2011
Iceland623 Posts
April 19 2011 02:18 GMT
#5
On April 19 2011 11:08 Chahta wrote:
so basically something you would discover by turning on building grid in the options menu? I suppose this would be appreciated by newer players. I suppose this just amuses me so because a lot of effort was put into explaining the obvious. Very clear guide, that is for sure, but perhaps a replay of zerglings trying to get by? (sealing in *proof*)

To me, at least, it looks like these "walls" are easily passable around the edges. I wouldn't have known they blocked the ramp without this guide.

Thanks, OP.
Xanczor
Profile Blog Joined July 2010
United States254 Posts
April 19 2011 02:24 GMT
#6
Thanks for posting
http://www.teamliquid.net/forum/viewmessage.php?topic_id=100673&currentpage=22
Antylamon
Profile Joined March 2011
United States1981 Posts
April 19 2011 02:54 GMT
#7
What is the point of putting the wall off at the bottom, a faster wall off to deny any initial scouting?

Very interesting, now I can go for gas heavy builds without my opponent knowing until it's too late
Seems like this would be viable for Toss as well, as long as they leave a 1 unit space for a zealot.
Rubix314
Profile Joined December 2010
54 Posts
April 19 2011 02:58 GMT
#8
You only need one supply depot to complete it. Possibly, for, say, some kind of all-in.

Otherwise this kind of wall leaves it way too vulnerable.
AER0K
Profile Joined July 2010
United States24 Posts
April 19 2011 03:08 GMT
#9
Thanks for the post
Bxk
Profile Joined September 2010
United States53 Posts
Last Edited: 2011-04-19 03:25:01
April 19 2011 03:18 GMT
#10
On April 19 2011 11:54 noobinator wrote:
What is the point of putting the wall off at the bottom, a faster wall off to deny any initial scouting?

Very interesting, now I can go for gas heavy builds without my opponent knowing until it's too late
Seems like this would be viable for Toss as well, as long as they leave a 1 unit space for a zealot.


I see 2 main uses currently: Going for a 1 rax no gas FE-type build against Zerg, and having a fairly decent baneling-bust-proof wall before the 5 minute mark if you go 2 Rax FE.
+ Show Spoiler +
[image loading]


I saw Minigun do this on his stream months ago, using a 1 rax 1 depot wall-off against someone in a custom (he was Terran, I think he was helping someone who was coaching, by playing Terran, but I digress.... I think it is/was common practice to Pylon/Forge wall when Forge FE, and maybe that's why he did it?). I asked in Simple Questions/Simple Answers and found no definite reason why a bottom wall-off *shouldn't* be used, so now I pretty much wall off the bottom and top with Rax when I 2 Rax FE in TvZ

Also, thanks for making this post! I actually thought it wouldn't work in Typhon Peaks, the ramp looks wider than it really is, but now I know :D
gastro54
Profile Joined October 2010
23 Posts
April 19 2011 04:40 GMT
#11
sweet post
Techno
Profile Joined June 2010
1900 Posts
April 19 2011 04:46 GMT
#12
Nice post, thanks!
Hell, its awesome to LOSE to nukes!
johanngrunt
Profile Blog Joined July 2010
Hong Kong1555 Posts
April 19 2011 05:46 GMT
#13
Not everyone is Grand Masters league. There are always things that you can learn. Thanks for the guide.
The.Doctor
Profile Joined February 2010
Canada333 Posts
April 19 2011 06:14 GMT
#14
Thx for the guide michael.
The Boss.
jahre
Profile Joined November 2008
United States95 Posts
April 19 2011 06:17 GMT
#15
You can also double rax wall off the bottom of a ramp. Good vs Zerg if you're opening 2 rax pressure.
"I am as bad as the worst, but, thank God, I am as good as the best." -Walt Whitman
pt
Profile Joined November 2010
United States813 Posts
April 19 2011 06:19 GMT
#16
thanks. i fail horribly at this when i off race against my friends.
EG-TL!
FoFo
Profile Joined April 2010
Netherlands207 Posts
April 19 2011 08:52 GMT
#17
nice, never knew there was such an easy rule to it
"we must avoid balancing SC2 by making everything suck equally hard."
Grubbegrabbn
Profile Joined November 2010
Sweden174 Posts
April 19 2011 09:26 GMT
#18
You can also double rax wall off the bottom of a ramp. Good vs Zerg if you're opening 2 rax pressure.


Yeah - excellent idea. Deny scouting and then show all your cards.
Tonem
Profile Joined January 2011
Australia91 Posts
April 19 2011 09:28 GMT
#19
I think the main reason you don't see it used that much is because that bottom supply depot is so susceptible to being picked off by ranged units..

Otherwise this would be great for denying scouting, esp. seeings as most scout timings arrive just a little bit before you get your second depot down
Valckrie
Profile Joined August 2010
United Kingdom533 Posts
April 19 2011 10:38 GMT
#20
Great pictures, I'm normally able to get the position right but I relied on memories of previous walls, so this really helps as general guide for all the ramps
Fear is a 4 letter word. Why be afraid?
1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 13h 47m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 625
JuggernautJason112
StarCraft: Brood War
Britney 10899
Calm 1763
EffOrt 372
actioN 99
Dewaltoss 82
Hyun 50
ggaemo 41
Mong 4
Dota 2
Gorgc6127
singsing2779
League of Legends
JimRising 225
Counter-Strike
adren_tv29
minikerr15
Heroes of the Storm
Liquid`Hasu409
Other Games
FrodaN1748
fl0m737
RotterdaM201
C9.Mang0153
KnowMe122
QueenE79
Trikslyr59
Mew2King34
nookyyy 31
Organizations
StarCraft 2
angryscii 24
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• StrangeGG 82
• Hupsaiya 27
• Reevou 14
• sitaska1
• IndyKCrew
• Migwel
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• LaughNgamezSOOP
StarCraft: Brood War
• Michael_bg 6
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV732
League of Legends
• TFBlade1144
Other Games
• imaqtpie1562
• Scarra395
• Shiphtur227
Upcoming Events
WardiTV 2025
13h 47m
ByuN vs TBD
Clem vs TBD
OSC
16h 47m
Big Brain Bouts
19h 47m
YoungYakov vs Jumy
TriGGeR vs Spirit
CranKy Ducklings
1d 12h
WardiTV 2025
1d 13h
SC Evo League
1d 15h
Ladder Legends
1d 21h
BSL 21
1d 22h
Sziky vs Dewalt
eOnzErG vs Cross
Sparkling Tuna Cup
2 days
Ladder Legends
2 days
[ Show More ]
BSL 21
2 days
StRyKeR vs TBD
Bonyth vs TBD
Replay Cast
3 days
Wardi Open
3 days
Monday Night Weeklies
3 days
WardiTV Invitational
5 days
Replay Cast
6 days
WardiTV Invitational
6 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Offline Finals
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 1
WardiTV 2025
META Madness #9
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL Season 19: Qualifier 2
CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.