• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 19:00
CET 01:00
KST 09:00
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3ComeBackTV's documentary on Byun's Career !11Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2
StarCraft 2
General
ComeBackTV's documentary on Byun's Career ! Team TLMC #5: Winners Announced! What's the best tug of war? The Grack before Christmas Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies
Tourneys
OSC Season 13 World Championship $5,000+ WardiTV 2025 Championship $100 Prize Pool - Winter Warp Gate Masters Showdow Sparkling Tuna Cup - Weekly Open Tournament Winter Warp Gate Amateur Showdown #1
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement
Brood War
General
How soO Began His ProGaming Dreams BGH Auto Balance -> http://bghmmr.eu/ Recommended FPV games (post-KeSPA) BW General Discussion FlaSh on: Biggest Problem With SnOw's Playstyle
Tourneys
[BSL21] WB & LB Finals - Sunday 21:00 CET [BSL21] LB SemiFinals - Saturday 21:00 CET Small VOD Thread 2.0 [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Mechabellum Nintendo Switch Thread Stormgate/Frost Giant Megathread Beyond All Reason Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread How Does UI/UX Design Influence User Trust? Things Aren’t Peaceful in Palestine
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced Where to ask questions and add stream?
Blogs
National Diversity: A Challe…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 929 users

[G][L] TvX: How to make a low SD/Rax ramp wall

Forum Index > StarCraft 2 Strategy
Post a Reply
1 2 3 Next All
michaelhasanalias
Profile Joined May 2010
Korea (South)1231 Posts
Last Edited: 2011-04-20 02:21:06
April 19 2011 01:55 GMT
#1
How to make a low SD/Rax wall

I apologize if this has been posted before. I've recently started playing T more some on ladder and wanted to know how to do this, but I searched and found no guide. After spending a little bit of time figuring it out, I thought I would share a neat little trick that will ensure you never miss a low SD/Rax wall.


[image loading]
Poorly crafted in MSPaint, you'll see an example of each iteration of a narrow ramp (backwater gulch, typhon peaks, delta quadrant and metalopolis, but this works on every narrow ramp).

The simple trick is to position your Depot/Rax such that it makes a 5-square seal around the concave green square at the bottom of your ramp.

With this in mind you'll note that each wall, although seemingly goofy, is impassable to scouting worker or any other ground unit.

Here's an example of each wall position on Shakuras:

[image loading]

While some of them look quite permeable, try and see for yourself!

I hope this helps anyone out there who has been frustrated about this in the past.



If you choose to low ramp wall with your first SD/Rax:

I highly recommend doing 10depot 11 rax instead of the standard 10 depot 12rax. If you plan to open standard OC, it is economically the same to cut the 12th SCV for 8 seconds in order to immediately drop the rax at 11 supply (assuming you go for standard OC timing, which would be at 14 vs 15 if you 11rax).

You can refer to this thread for the data: http://www.teamliquid.net/forum/viewmessage.php?topic_id=179108


But be wary of the possible perils of low ramp walling:
vs Michael vs Vasso [image loading]





Also:
http://www.aldenolmstead.com/BGHBlock/BGHBlock.jpg
KR NsPMichael.805 | AM Michael.2640 | SEA Michael.523 | 엔에스피 New Star Players
Noxie
Profile Blog Joined April 2010
United States2227 Posts
April 19 2011 02:06 GMT
#2
Thanks for putting in the effort to this guide! Looks great!
Chahta
Profile Joined February 2011
United States148 Posts
April 19 2011 02:08 GMT
#3
so basically something you would discover by turning on building grid in the options menu? I suppose this would be appreciated by newer players. I suppose this just amuses me so because a lot of effort was put into explaining the obvious. Very clear guide, that is for sure, but perhaps a replay of zerglings trying to get by? (sealing in *proof*)
I accidentally whole f*cking base
michaelhasanalias
Profile Joined May 2010
Korea (South)1231 Posts
Last Edited: 2011-04-19 02:11:06
April 19 2011 02:10 GMT
#4
On April 19 2011 11:08 Chahta wrote:
so basically something you would discover by turning on building grid in the options menu? I suppose this would be appreciated by newer players. I suppose this just amuses me so because a lot of effort was put into explaining the obvious. Very clear guide, that is for sure, but perhaps a replay of zerglings trying to get by? (sealing in *proof*)


Don't know, a lot of players miss these walls from time to time, possible because of the rarity of it.

It's because of the way the ramp is set up in 1.2 on the build grid that makes it look like you need to seal off the edges that are already sealed.
KR NsPMichael.805 | AM Michael.2640 | SEA Michael.523 | 엔에스피 New Star Players
svefnleysi
Profile Joined March 2011
Iceland623 Posts
April 19 2011 02:18 GMT
#5
On April 19 2011 11:08 Chahta wrote:
so basically something you would discover by turning on building grid in the options menu? I suppose this would be appreciated by newer players. I suppose this just amuses me so because a lot of effort was put into explaining the obvious. Very clear guide, that is for sure, but perhaps a replay of zerglings trying to get by? (sealing in *proof*)

To me, at least, it looks like these "walls" are easily passable around the edges. I wouldn't have known they blocked the ramp without this guide.

Thanks, OP.
Xanczor
Profile Blog Joined July 2010
United States254 Posts
April 19 2011 02:24 GMT
#6
Thanks for posting
http://www.teamliquid.net/forum/viewmessage.php?topic_id=100673&currentpage=22
Antylamon
Profile Joined March 2011
United States1981 Posts
April 19 2011 02:54 GMT
#7
What is the point of putting the wall off at the bottom, a faster wall off to deny any initial scouting?

Very interesting, now I can go for gas heavy builds without my opponent knowing until it's too late
Seems like this would be viable for Toss as well, as long as they leave a 1 unit space for a zealot.
Rubix314
Profile Joined December 2010
54 Posts
April 19 2011 02:58 GMT
#8
You only need one supply depot to complete it. Possibly, for, say, some kind of all-in.

Otherwise this kind of wall leaves it way too vulnerable.
AER0K
Profile Joined July 2010
United States24 Posts
April 19 2011 03:08 GMT
#9
Thanks for the post
Bxk
Profile Joined September 2010
United States53 Posts
Last Edited: 2011-04-19 03:25:01
April 19 2011 03:18 GMT
#10
On April 19 2011 11:54 noobinator wrote:
What is the point of putting the wall off at the bottom, a faster wall off to deny any initial scouting?

Very interesting, now I can go for gas heavy builds without my opponent knowing until it's too late
Seems like this would be viable for Toss as well, as long as they leave a 1 unit space for a zealot.


I see 2 main uses currently: Going for a 1 rax no gas FE-type build against Zerg, and having a fairly decent baneling-bust-proof wall before the 5 minute mark if you go 2 Rax FE.
+ Show Spoiler +
[image loading]


I saw Minigun do this on his stream months ago, using a 1 rax 1 depot wall-off against someone in a custom (he was Terran, I think he was helping someone who was coaching, by playing Terran, but I digress.... I think it is/was common practice to Pylon/Forge wall when Forge FE, and maybe that's why he did it?). I asked in Simple Questions/Simple Answers and found no definite reason why a bottom wall-off *shouldn't* be used, so now I pretty much wall off the bottom and top with Rax when I 2 Rax FE in TvZ

Also, thanks for making this post! I actually thought it wouldn't work in Typhon Peaks, the ramp looks wider than it really is, but now I know :D
gastro54
Profile Joined October 2010
23 Posts
April 19 2011 04:40 GMT
#11
sweet post
Techno
Profile Joined June 2010
1900 Posts
April 19 2011 04:46 GMT
#12
Nice post, thanks!
Hell, its awesome to LOSE to nukes!
johanngrunt
Profile Blog Joined July 2010
Hong Kong1555 Posts
April 19 2011 05:46 GMT
#13
Not everyone is Grand Masters league. There are always things that you can learn. Thanks for the guide.
The.Doctor
Profile Joined February 2010
Canada333 Posts
April 19 2011 06:14 GMT
#14
Thx for the guide michael.
The Boss.
jahre
Profile Joined November 2008
United States95 Posts
April 19 2011 06:17 GMT
#15
You can also double rax wall off the bottom of a ramp. Good vs Zerg if you're opening 2 rax pressure.
"I am as bad as the worst, but, thank God, I am as good as the best." -Walt Whitman
pt
Profile Joined November 2010
United States813 Posts
April 19 2011 06:19 GMT
#16
thanks. i fail horribly at this when i off race against my friends.
EG-TL!
FoFo
Profile Joined April 2010
Netherlands207 Posts
April 19 2011 08:52 GMT
#17
nice, never knew there was such an easy rule to it
"we must avoid balancing SC2 by making everything suck equally hard."
Grubbegrabbn
Profile Joined November 2010
Sweden174 Posts
April 19 2011 09:26 GMT
#18
You can also double rax wall off the bottom of a ramp. Good vs Zerg if you're opening 2 rax pressure.


Yeah - excellent idea. Deny scouting and then show all your cards.
Tonem
Profile Joined January 2011
Australia91 Posts
April 19 2011 09:28 GMT
#19
I think the main reason you don't see it used that much is because that bottom supply depot is so susceptible to being picked off by ranged units..

Otherwise this would be great for denying scouting, esp. seeings as most scout timings arrive just a little bit before you get your second depot down
Valckrie
Profile Joined August 2010
United Kingdom533 Posts
April 19 2011 10:38 GMT
#20
Great pictures, I'm normally able to get the position right but I relied on memories of previous walls, so this really helps as general guide for all the ramps
Fear is a 4 letter word. Why be afraid?
1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nathanias 175
ProTech158
SpeCial 134
JuggernautJason2
StarCraft: Brood War
Shuttle 76
NaDa 10
Dota 2
NeuroSwarm133
Heroes of the Storm
Khaldor197
Other Games
tarik_tv5367
Grubby3306
fl0m791
Sick187
Maynarde146
ZombieGrub51
Organizations
Other Games
gamesdonequick175
BasetradeTV54
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• RyuSc2 82
• Hupsaiya 57
• davetesta49
• mYiSmile14
• Kozan
• Migwel
• sooper7s
• AfreecaTV YouTube
• intothetv
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• Azhi_Dahaki30
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21996
League of Legends
• Doublelift6209
Other Games
• imaqtpie2346
• Scarra1296
Upcoming Events
Replay Cast
1h
BSL 21
20h
Sziky vs eOnzErG
Sparkling Tuna Cup
1d 10h
Krystianer vs TBD
TriGGeR vs SKillous
Percival vs TBD
ByuN vs Nicoract
OSC
1d 18h
BSL 21
1d 20h
Cross vs Dewalt
Replay Cast
2 days
Wardi Open
2 days
OSC
3 days
Solar vs MaxPax
ByuN vs Krystianer
Spirit vs TBD
OSC
6 days
Liquipedia Results

Completed

KCM Race Survival 2025 Season 4
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 2
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025

Upcoming

CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.