[G][L] TvX: How to make a low SD/Rax ramp wall - Page 3
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PJFrylar
United States350 Posts
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lololol
5198 Posts
On April 20 2011 07:46 infinity21 wrote: Iirc, since evo chamber is 3x3 and spine crawler is 2x2 I don't see why it wouldn't work. Crawlers don't block the full 2x2, so all early game units except roaches and stalkers will be able to pass. Any other building will make a full wall, the crawlers are the only exceptions. | ||
michaelhasanalias
Korea (South)1231 Posts
Also, if you feel you can add some high level commentary on the advantages/disadvantages of walling, I'd be happy to include it in the OP. Terran is not my main race 1v1. | ||
sylace
United States18 Posts
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duartesito
Dominican Republic32 Posts
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D_K_night
Canada615 Posts
I know this is slower, but here's what I typically do: (this is above the ramp) 10 depot 11 rax 11 depot <- I am feverishly hitting the depot hotkey with the scv positioned nearby as minerals aren't flowed in immediately after the 11 rax I did not know that walling below the ramp was feasible, ergo the above strange wall. Then I would start rax further way from the wall. The idea behind the above is to deny scouting completely as I really don't want them to see what I'm doing. I don't know if - when they see the above - would they react the same way as seeing a depot + rax on the low ground. I'm guessing their mental response would be, I'm trying to hide tech, or why wall off like that? | ||
rogzardo
610 Posts
On May 19 2011 03:09 D_K_night wrote: great post, this emphasizes how much I need to practice stutter-step. I have a question. I know this is slower, but here's what I typically do: (this is above the ramp) 10 depot 11 rax 11 depot <- I am feverishly hitting the depot hotkey with the scv positioned nearby as minerals aren't flowed in immediately after the 11 rax I did not know that walling below the ramp was feasible, ergo the above strange wall. Then I would start rax further way from the wall. The idea behind the above is to deny scouting completely as I really don't want them to see what I'm doing. I don't know if - when they see the above - would they react the same way as seeing a depot + rax on the low ground. I'm guessing their mental response would be, I'm trying to hide tech, or why wall off like that? Putting a second depot down at 11 will hurt your economy significantly. Even though cutting 1-2 workers doesn't seem like a big deal, that early in the game it will put you behind. Especially because it serves no purpose whatsoever other than to deny a really early scout. My 2 cents would be to not do that. | ||
michaelhasanalias
Korea (South)1231 Posts
On May 19 2011 03:09 D_K_night wrote: great post, this emphasizes how much I need to practice stutter-step. I have a question. I know this is slower, but here's what I typically do: (this is above the ramp) 10 depot 11 rax 11 depot <- I am feverishly hitting the depot hotkey with the scv positioned nearby as minerals aren't flowed in immediately after the 11 rax I did not know that walling below the ramp was feasible, ergo the above strange wall. Then I would start rax further way from the wall. The idea behind the above is to deny scouting completely as I really don't want them to see what I'm doing. I don't know if - when they see the above - would they react the same way as seeing a depot + rax on the low ground. I'm guessing their mental response would be, I'm trying to hide tech, or why wall off like that? It would be, but now that the example vid posted in this thread has become the ladder cheese flavor of the week, everyone is going to assume it's a 3-rax all-in. I personally think a 2-port would be very strong, and on at least XNC, there is a cheese proof (at least everything I could think to throw at it and I love to cheese) TvZ 1-rax FE that looks exactly like this in its opening. Griffith came up with it but I don't know if he ever posted it. | ||
SKaysc
United States305 Posts
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zmansman17
United States2567 Posts
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Zilong67
France12 Posts
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michaelhasanalias
Korea (South)1231 Posts
On August 15 2011 14:21 Zilong67 wrote: Does it still works? (I mean I think one patch nerfed it) That was for 2x2 wall, this is 2 and 3 | ||
IamNatural
64 Posts
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dynwar7
1983 Posts
On June 07 2012 11:00 IamNatural wrote: Thanks, I didn't know how to do this, after watching Halby's 3 rax all in video on youtube, I tried the 3rax on ladder but got scouted b/c i didn't wall off properly. Hopefully by bumping this thread, someone else who had the same problem see's the thread. Was it really necessary to bump just for that? | ||
eusoc
Italy82 Posts
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Fencar
United States2694 Posts
On June 07 2012 23:01 eusoc wrote: I want to use that wall only if going crazy scv-marine allin or 1rax FE as any 1base allin involving ranged units or banelings is a free loss for u You can bunker the low ground since most maps have really small, or at least kinda small natural chokes now. Against a Baneling Bust, you can build buildings on top as well as on the bottom, forcing the Zerg to bust through two rows of buildings. | ||
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