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[G][L] TvX: How to make a low SD/Rax ramp wall - Page 3

Forum Index > StarCraft 2 Strategy
Post a Reply
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PJFrylar
Profile Blog Joined October 2010
United States350 Posts
Last Edited: 2011-04-19 23:21:00
April 19 2011 23:20 GMT
#41
Oops hit quote instead of edit.
lololol
Profile Joined February 2006
5198 Posts
April 20 2011 00:08 GMT
#42
On April 20 2011 07:46 infinity21 wrote:
Show nested quote +
On April 20 2011 07:13 monitor wrote:
Cool! I wonder if its possible to wall with a evo chamber and a spine crawler...

Iirc, since evo chamber is 3x3 and spine crawler is 2x2 I don't see why it wouldn't work.

Crawlers don't block the full 2x2, so all early game units except roaches and stalkers will be able to pass. Any other building will make a full wall, the crawlers are the only exceptions.
I'll call Nada.
michaelhasanalias
Profile Joined May 2010
Korea (South)1231 Posts
Last Edited: 2011-04-20 02:22:22
April 20 2011 02:21 GMT
#43
edited OP to add a funny replay of me losing 2 SCVs to worker harass while low ramp walling with 10depot 11rax


Also, if you feel you can add some high level commentary on the advantages/disadvantages of walling, I'd be happy to include it in the OP. Terran is not my main race 1v1.
KR NsPMichael.805 | AM Michael.2640 | SEA Michael.523 | 엔에스피 New Star Players
sylace
Profile Joined November 2010
United States18 Posts
April 20 2011 02:41 GMT
#44
Great post OP. The comment about the concave makes it very easy to remember. Thanks!
duartesito
Profile Joined March 2010
Dominican Republic32 Posts
April 20 2011 02:54 GMT
#45
Was not aware of this. Thanks OP for this (especially since Terran is not your main race).
Im just out buying soy souce
D_K_night
Profile Joined April 2010
Canada615 Posts
May 18 2011 18:09 GMT
#46
great post, this emphasizes how much I need to practice stutter-step. I have a question.

I know this is slower, but here's what I typically do:

(this is above the ramp)

10 depot
11 rax
11 depot <- I am feverishly hitting the depot hotkey with the scv positioned nearby as minerals aren't flowed in immediately after the 11 rax

I did not know that walling below the ramp was feasible, ergo the above strange wall. Then I would start rax further way from the wall.

The idea behind the above is to deny scouting completely as I really don't want them to see what I'm doing. I don't know if - when they see the above - would they react the same way as seeing a depot + rax on the low ground.

I'm guessing their mental response would be, I'm trying to hide tech, or why wall off like that?
Canada
rogzardo
Profile Blog Joined February 2011
610 Posts
May 18 2011 18:26 GMT
#47
On May 19 2011 03:09 D_K_night wrote:
great post, this emphasizes how much I need to practice stutter-step. I have a question.

I know this is slower, but here's what I typically do:

(this is above the ramp)

10 depot
11 rax
11 depot <- I am feverishly hitting the depot hotkey with the scv positioned nearby as minerals aren't flowed in immediately after the 11 rax

I did not know that walling below the ramp was feasible, ergo the above strange wall. Then I would start rax further way from the wall.

The idea behind the above is to deny scouting completely as I really don't want them to see what I'm doing. I don't know if - when they see the above - would they react the same way as seeing a depot + rax on the low ground.

I'm guessing their mental response would be, I'm trying to hide tech, or why wall off like that?


Putting a second depot down at 11 will hurt your economy significantly. Even though cutting 1-2 workers doesn't seem like a big deal, that early in the game it will put you behind. Especially because it serves no purpose whatsoever other than to deny a really early scout.

My 2 cents would be to not do that.
michaelhasanalias
Profile Joined May 2010
Korea (South)1231 Posts
May 21 2011 11:49 GMT
#48
On May 19 2011 03:09 D_K_night wrote:
great post, this emphasizes how much I need to practice stutter-step. I have a question.

I know this is slower, but here's what I typically do:

(this is above the ramp)

10 depot
11 rax
11 depot <- I am feverishly hitting the depot hotkey with the scv positioned nearby as minerals aren't flowed in immediately after the 11 rax

I did not know that walling below the ramp was feasible, ergo the above strange wall. Then I would start rax further way from the wall.

The idea behind the above is to deny scouting completely as I really don't want them to see what I'm doing. I don't know if - when they see the above - would they react the same way as seeing a depot + rax on the low ground.

I'm guessing their mental response would be, I'm trying to hide tech, or why wall off like that?


It would be, but now that the example vid posted in this thread has become the ladder cheese flavor of the week, everyone is going to assume it's a 3-rax all-in.

I personally think a 2-port would be very strong, and on at least XNC, there is a cheese proof (at least everything I could think to throw at it and I love to cheese) TvZ 1-rax FE that looks exactly like this in its opening. Griffith came up with it but I don't know if he ever posted it.
KR NsPMichael.805 | AM Michael.2640 | SEA Michael.523 | 엔에스피 New Star Players
SKaysc
Profile Joined May 2010
United States305 Posts
July 12 2011 21:34 GMT
#49
cheer big help for the non master nubs like me ^^
zmansman17
Profile Joined March 2011
United States2567 Posts
July 15 2011 03:18 GMT
#50
The poster of this infortmation is incredibly handsome. Thank you !
♞ - His EKG is flattening get me a defib stat! Prepped and Ready! - ♞
Zilong67
Profile Joined July 2011
France12 Posts
August 15 2011 05:21 GMT
#51
Does it still works? (I mean I think one patch nerfed it)
michaelhasanalias
Profile Joined May 2010
Korea (South)1231 Posts
August 15 2011 06:33 GMT
#52
On August 15 2011 14:21 Zilong67 wrote:
Does it still works? (I mean I think one patch nerfed it)



That was for 2x2 wall, this is 2 and 3
KR NsPMichael.805 | AM Michael.2640 | SEA Michael.523 | 엔에스피 New Star Players
IamNatural
Profile Joined November 2011
64 Posts
June 07 2012 02:00 GMT
#53
Thanks, I didn't know how to do this, after watching Halby's 3 rax all in video on youtube, I tried the 3rax on ladder but got scouted b/c i didn't wall off properly. Hopefully by bumping this thread, someone else who had the same problem see's the thread.
dynwar7
Profile Joined May 2011
1983 Posts
June 07 2012 07:25 GMT
#54
On June 07 2012 11:00 IamNatural wrote:
Thanks, I didn't know how to do this, after watching Halby's 3 rax all in video on youtube, I tried the 3rax on ladder but got scouted b/c i didn't wall off properly. Hopefully by bumping this thread, someone else who had the same problem see's the thread.


Was it really necessary to bump just for that?
Regarding the imbalance, hilarious to see Zergs defending themselves....
eusoc
Profile Joined November 2011
Italy82 Posts
June 07 2012 14:01 GMT
#55
I want to use that wall only if going crazy scv-marine allin or 1rax FE as any 1base allin involving ranged units or banelings is a free loss for u
Fencar
Profile Blog Joined August 2011
United States2694 Posts
Last Edited: 2012-06-08 06:49:23
June 08 2012 06:48 GMT
#56
On June 07 2012 23:01 eusoc wrote:
I want to use that wall only if going crazy scv-marine allin or 1rax FE as any 1base allin involving ranged units or banelings is a free loss for u

You can bunker the low ground since most maps have really small, or at least kinda small natural chokes now.
Against a Baneling Bust, you can build buildings on top as well as on the bottom, forcing the Zerg to bust through two rows of buildings.
This is my signature. There are many like it, but this one is mine.
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