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This strategy was seen in the GSTL IMSeed(P) vs oGsHyperdub(T)
This is not for the lower levels, the people in bronze-low diamond won't even react to the immortals.
If you see them fast expand, the goal is to 1 gate FE, into a secret location that cannot be easily scanned/scouted and preferably on your side. You hide your buildings, so he cannot see when you built/ are building them. Research hallucination after warpgate tech is done.
You push, hallucinating a few immortals onto his expansion. Make sure you are out of sight when you finally catch sight of his bunkers. DO NOT ENGAGE this is very important. Also, do NOT let them disappear in his line of sight. You make him pull scvs, just wasting mining time for him, and whenever people are under pressure, they GENERALLY tend to make mistakes. They HAVE to pull scvs, they can't afford to be wrong, if they don't it's an easy rofl stomp for you (if you were actually 3 gate 1 roboing).
From here you back off, (preferably at your watchtower so he can't scan your army and see no more immortals) and create your third nexus to make it look like a failed 3 gate robo. Now, you throw down a twilight + 2 forges. You get charge, and either dark shrine, or high Templar. If he has easy access to a raven, or missile turrets at each expansion, go high Templar. However if he does not, use warp prism dts! Spread your dts well, and you can do a TON of damage. I will attach a few replays.
Sorry I am kinda thin on replays atm, I do not feel like searching through all of them.
I'll remember to save any that come up.
http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=189836
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United Arab Emirates245 Posts
This is disgustingly UGLY, as I am a terran player.
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What if they remain completely oblivious and do a stim timing attack? Do you think you would be able to hold it off?
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On February 17 2011 20:15 Dommk wrote: What if they remain completely oblivious and do a stim timing attack? Do you think you would be able to hold it off?
Unless you fail with dts or something you should be able to hold anything off.
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On February 17 2011 20:15 Dommk wrote: What if they remain completely oblivious and do a stim timing attack? Do you think you would be able to hold it off?
This is why you only do it against very good players who WILL notice it and react, as he mentioned.
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This strategy was seen in the GSTL SEED (p) vs (terran...if someone can help me with the name that would be great) This is not for the lower levels, the people in bronze-low diamond won't even react to the immortals. If you see them fast expand, the goal is to 1 gate FE, into a secret location that cannot be easily scanned/scouted and preferably on your side. You hide your buildings, so he cannot see when you built/ are building them. Research hallucination after warpgate tech is done. You push, hallucinating a few immortals onto his expansion. Make sure you are out of sight when you finally catch sight of his bunkers. DO NOT ENGAGE this is very important. Also, do NOT let them disappear in his line of sight. You make him pull scvs, just wasting mining time for him, and whenever people are under pressure, they GENERALLY tend to make mistakes. They HAVE to pull scvs, they can't afford to be wrong, if they don't it's an easy rofl stomp for you (if you were actually 3 gate 1 roboing). From here you back off, (preferably at your watchtower so he can't scan your army and see no more immortals) and create your third nexus to make it look like a failed 3 gate robo. Now, you throw down a twilight + 2 forges. You get charge, and either dark shrine, or high Templar. If he has easy access to a raven, or missile turrets at each expansion, go high Templar. However if he does not, use warp prism dts! Spread your dts well, and you can do a TON of damage. I will attach a few replays. Sorry I am kinda thin on replays atm, I do not feel like searching through all of them. I'll remember to save any that come up. http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=189836
Replays?
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On February 17 2011 20:36 ALaMoNdA wrote:Show nested quote +This strategy was seen in the GSTL SEED (p) vs (terran...if someone can help me with the name that would be great) This is not for the lower levels, the people in bronze-low diamond won't even react to the immortals. If you see them fast expand, the goal is to 1 gate FE, into a secret location that cannot be easily scanned/scouted and preferably on your side. You hide your buildings, so he cannot see when you built/ are building them. Research hallucination after warpgate tech is done. You push, hallucinating a few immortals onto his expansion. Make sure you are out of sight when you finally catch sight of his bunkers. DO NOT ENGAGE this is very important. Also, do NOT let them disappear in his line of sight. You make him pull scvs, just wasting mining time for him, and whenever people are under pressure, they GENERALLY tend to make mistakes. They HAVE to pull scvs, they can't afford to be wrong, if they don't it's an easy rofl stomp for you (if you were actually 3 gate 1 roboing). From here you back off, (preferably at your watchtower so he can't scan your army and see no more immortals) and create your third nexus to make it look like a failed 3 gate robo. Now, you throw down a twilight + 2 forges. You get charge, and either dark shrine, or high Templar. If he has easy access to a raven, or missile turrets at each expansion, go high Templar. However if he does not, use warp prism dts! Spread your dts well, and you can do a TON of damage. I will attach a few replays. Sorry I am kinda thin on replays atm, I do not feel like searching through all of them. I'll remember to save any that come up. http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=189836 More Replays?
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On February 17 2011 20:17 Minigun wrote:
Unless you fail with dts or something you should be able to hold anything off.
But before DTs/HTs are up there is a timing window for the stimball no? Especially you being on three bases?
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The only problem I see is a terran realizing you don't actually attack him while you are supposed to be (in his mind) on a army advantage & economic disadvantage. The strat seems rather frail (like any hidden fe strat) if your opponent smells something is up.
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Don't have a link but it was IMSeed vs oGsHyperdub on Lost Temple iirc.
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On February 17 2011 20:40 Schwopzi wrote: The only problem I see is a terran realizing you don't actually attack him while you are supposed to be (in his mind) on a army advantage & economic disadvantage. The strat seems rather frail (like any hidden fe strat) if your opponent smells something is up.
People do sometimes not attack if they see 2+ bunkers or so. So it's perfectly believable. ESPECIALLY with the under use of hallucination. It's not frail at all, if I did this to you, you wouldn't suspect a thing.
On February 17 2011 20:50 antihero_ wrote: Don't have a link but it was IMSeed vs oGsHyperdub on Lost Temple iirc.
Thanks.
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On February 17 2011 20:50 Minigun wrote:Show nested quote +On February 17 2011 20:40 Schwopzi wrote: The only problem I see is a terran realizing you don't actually attack him while you are supposed to be (in his mind) on a army advantage & economic disadvantage. The strat seems rather frail (like any hidden fe strat) if your opponent smells something is up. People do sometimes not attack if they see 2+ bunkers or so. So it's perfectly believable. ESPECIALLY with the under use of hallucination. It's not frail at all, if I did this to you, you wouldn't suspect a thing. Show nested quote +On February 17 2011 20:50 antihero_ wrote: Don't have a link but it was IMSeed vs oGsHyperdub on Lost Temple iirc. Thanks.
Ye I wouldn't suspect someone who posted a strat on TL to actually execute it in a game. Sigh.
It also seems detectable through sentry energy, since some of your sentries where below 50 energy.
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Why are miniguns posts light blue? Its pretty cool.
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They dipped him in color.
No, the strat is pretty cool, but I don't think it's something stable, like every strategy that requires this kind of manipulation. If it happens often enough, people will start hiding scvs around the map to check for hidden expansions. It's probably best used on any 4 player map where you can spawn in close spots so you don't have to do some colossus 1base shenanigans, but I certainly wouldn't try it on 2 player maps.
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On February 17 2011 21:36 m3rciless wrote: Why are miniguns posts light blue? Its pretty cool.
He is both a high level player and has been a consistent contributor of good, useful information to the Starcraft 2 Strategy forum. TeamLiquid has recognized a number of folks who have an excellent posting history and the skill to back it up by highlighting their posts in the strategy forum so that they can be picked out of the crowd. You can read about it here: http://www.teamliquid.net/forum/viewmessage.php?topic_id=193846
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Aotearoa39261 Posts
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The biggest problem with the build is that it requires them to not be scouting efficiently.
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On February 17 2011 21:44 Space Invader wrote: The biggest problem with the build is that it requires them to not be scouting efficiently.
How are they even going to scout it?
With this build, you maintain map control. They can't possibly have it 1 rax FEING.
You DENY all scouting.
Thanks plexa!
On February 17 2011 21:28 Schwopzi wrote:Show nested quote +On February 17 2011 20:50 Minigun wrote:On February 17 2011 20:40 Schwopzi wrote: The only problem I see is a terran realizing you don't actually attack him while you are supposed to be (in his mind) on a army advantage & economic disadvantage. The strat seems rather frail (like any hidden fe strat) if your opponent smells something is up. People do sometimes not attack if they see 2+ bunkers or so. So it's perfectly believable. ESPECIALLY with the under use of hallucination. It's not frail at all, if I did this to you, you wouldn't suspect a thing. On February 17 2011 20:50 antihero_ wrote: Don't have a link but it was IMSeed vs oGsHyperdub on Lost Temple iirc. Thanks. Ye I wouldn't suspect someone who posted a strat on TL to actually execute it in a game. Sigh. It also seems detectable through sentry energy, since some of your sentries where below 50 energy.
Ok, so you can tell the difference between my 3 gate robo and this opening?
I don't think you can, you will pull scvs, both times, because you can't afford to be wrong.
On February 17 2011 21:43 Zaphid wrote: They dipped him in color.
No, the strat is pretty cool, but I don't think it's something stable, like every strategy that requires this kind of manipulation. If it happens often enough, people will start hiding scvs around the map to check for hidden expansions. It's probably best used on any 4 player map where you can spawn in close spots so you don't have to do some colossus 1base shenanigans, but I certainly wouldn't try it on 2 player maps.
This is best for tournament play, best out of 3's best out of 5's, it's good to have one of these strats lying around.
Still doable in ladder though
On February 17 2011 21:48 Space Invader wrote: Well they could pretty easily hide an scv, if they scout out with an scv and see no robo units, or if they scan, or if they float a barracks.
If they hide a SCV, you failed in scouting. Your scouting probe, should see if his returns or not, if it doesn't, guess what, it's somewhere on the map!
Take your initial stalker, and go find it.
This is so easy to hide, you just have to be active with map control.
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Well they could pretty easily hide an scv, if they scout out with an scv and see no robo units, or if they scan, or if they float a barracks.
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