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The "fake" 3 gate robo, 1 gate expand

Forum Index > StarCraft 2 Strategy
Post a Reply
1 2 3 4 5 7 8 9 Next All
Minigun
Profile Blog Joined August 2010
619 Posts
Last Edited: 2011-02-17 11:53:46
February 17 2011 11:11 GMT
#1
This strategy was seen in the GSTL IMSeed(P) vs oGsHyperdub(T)

This is not for the lower levels, the people in bronze-low diamond won't even react to the immortals.

If you see them fast expand, the goal is to 1 gate FE, into a secret location that cannot be easily scanned/scouted and preferably on your side. You hide your buildings, so he cannot see when you built/ are building them. Research hallucination after warpgate tech is done.

You push, hallucinating a few immortals onto his expansion. Make sure you are out of sight when you finally catch sight of his bunkers. DO NOT ENGAGE this is very important. Also, do NOT let them disappear in his line of sight. You make him pull scvs, just wasting mining time for him, and whenever people are under pressure, they GENERALLY tend to make mistakes. They HAVE to pull scvs, they can't afford to be wrong, if they don't it's an easy rofl stomp for you (if you were actually 3 gate 1 roboing).

From here you back off, (preferably at your watchtower so he can't scan your army and see no more immortals) and create your third nexus to make it look like a failed 3 gate robo. Now, you throw down a twilight + 2 forges. You get charge, and either dark shrine, or high Templar. If he has easy access to a raven, or missile turrets at each expansion, go high Templar. However if he does not, use warp prism dts! Spread your dts well, and you can do a TON of damage. I will attach a few replays.

Sorry I am kinda thin on replays atm, I do not feel like searching through all of them.

I'll remember to save any that come up.

http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=189836
“Quiet people have the loudest minds.” ― Stephen Hawking
XothermeK
Profile Joined May 2010
United Arab Emirates245 Posts
February 17 2011 11:15 GMT
#2
This is disgustingly UGLY, as I am a terran player.
Dommk
Profile Joined May 2010
Australia4865 Posts
Last Edited: 2011-02-17 11:16:22
February 17 2011 11:15 GMT
#3
What if they remain completely oblivious and do a stim timing attack? Do you think you would be able to hold it off?
Minigun
Profile Blog Joined August 2010
619 Posts
February 17 2011 11:17 GMT
#4
On February 17 2011 20:15 Dommk wrote:
What if they remain completely oblivious and do a stim timing attack? Do you think you would be able to hold it off?


Unless you fail with dts or something you should be able to hold anything off.
“Quiet people have the loudest minds.” ― Stephen Hawking
Kordox
Profile Joined April 2010
Denmark142 Posts
Last Edited: 2011-02-17 11:34:15
February 17 2011 11:34 GMT
#5
On February 17 2011 20:15 Dommk wrote:
What if they remain completely oblivious and do a stim timing attack? Do you think you would be able to hold it off?



This is why you only do it against very good players who WILL notice it and react, as he mentioned.
ALaMoNdA
Profile Joined April 2009
5 Posts
February 17 2011 11:36 GMT
#6
This strategy was seen in the GSTL SEED (p) vs (terran...if someone can help me with the name that would be great)

This is not for the lower levels, the people in bronze-low diamond won't even react to the immortals.

If you see them fast expand, the goal is to 1 gate FE, into a secret location that cannot be easily scanned/scouted and preferably on your side. You hide your buildings, so he cannot see when you built/ are building them. Research hallucination after warpgate tech is done.

You push, hallucinating a few immortals onto his expansion. Make sure you are out of sight when you finally catch sight of his bunkers. DO NOT ENGAGE this is very important. Also, do NOT let them disappear in his line of sight. You make him pull scvs, just wasting mining time for him, and whenever people are under pressure, they GENERALLY tend to make mistakes. They HAVE to pull scvs, they can't afford to be wrong, if they don't it's an easy rofl stomp for you (if you were actually 3 gate 1 roboing).

From here you back off, (preferably at your watchtower so he can't scan your army and see no more immortals) and create your third nexus to make it look like a failed 3 gate robo. Now, you throw down a twilight + 2 forges. You get charge, and either dark shrine, or high Templar. If he has easy access to a raven, or missile turrets at each expansion, go high Templar. However if he does not, use warp prism dts! Spread your dts well, and you can do a TON of damage. I will attach a few replays.

Sorry I am kinda thin on replays atm, I do not feel like searching through all of them.

I'll remember to save any that come up.

http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=189836


Replays?
ALaMoNdA
Profile Joined April 2009
5 Posts
February 17 2011 11:37 GMT
#7
On February 17 2011 20:36 ALaMoNdA wrote:
Show nested quote +
This strategy was seen in the GSTL SEED (p) vs (terran...if someone can help me with the name that would be great)

This is not for the lower levels, the people in bronze-low diamond won't even react to the immortals.

If you see them fast expand, the goal is to 1 gate FE, into a secret location that cannot be easily scanned/scouted and preferably on your side. You hide your buildings, so he cannot see when you built/ are building them. Research hallucination after warpgate tech is done.

You push, hallucinating a few immortals onto his expansion. Make sure you are out of sight when you finally catch sight of his bunkers. DO NOT ENGAGE this is very important. Also, do NOT let them disappear in his line of sight. You make him pull scvs, just wasting mining time for him, and whenever people are under pressure, they GENERALLY tend to make mistakes. They HAVE to pull scvs, they can't afford to be wrong, if they don't it's an easy rofl stomp for you (if you were actually 3 gate 1 roboing).

From here you back off, (preferably at your watchtower so he can't scan your army and see no more immortals) and create your third nexus to make it look like a failed 3 gate robo. Now, you throw down a twilight + 2 forges. You get charge, and either dark shrine, or high Templar. If he has easy access to a raven, or missile turrets at each expansion, go high Templar. However if he does not, use warp prism dts! Spread your dts well, and you can do a TON of damage. I will attach a few replays.

Sorry I am kinda thin on replays atm, I do not feel like searching through all of them.

I'll remember to save any that come up.

http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=189836


More Replays?

Cibron
Profile Joined March 2010
Sweden253 Posts
Last Edited: 2011-02-17 11:38:49
February 17 2011 11:38 GMT
#8
On February 17 2011 20:17 Minigun wrote:

Unless you fail with dts or something you should be able to hold anything off.


But before DTs/HTs are up there is a timing window for the stimball no? Especially you being on three bases?
ZOMGY (¬O_o)¬ || BeastyQQ FTW!! ||
Schwopzi
Profile Joined August 2010
Netherlands954 Posts
February 17 2011 11:40 GMT
#9
The only problem I see is a terran realizing you don't actually attack him while you are supposed to be (in his mind) on a army advantage & economic disadvantage. The strat seems rather frail (like any hidden fe strat) if your opponent smells something is up.
Only the dead have seen the end of war
Andrew_TA
Profile Joined October 2010
New Zealand15 Posts
February 17 2011 11:41 GMT
#10
Link to GSTL game?
antihero_
Profile Joined January 2011
Netherlands494 Posts
February 17 2011 11:50 GMT
#11
Don't have a link but it was IMSeed vs oGsHyperdub on Lost Temple iirc.
Minigun
Profile Blog Joined August 2010
619 Posts
Last Edited: 2011-02-17 11:53:10
February 17 2011 11:50 GMT
#12
On February 17 2011 20:40 Schwopzi wrote:
The only problem I see is a terran realizing you don't actually attack him while you are supposed to be (in his mind) on a army advantage & economic disadvantage. The strat seems rather frail (like any hidden fe strat) if your opponent smells something is up.


People do sometimes not attack if they see 2+ bunkers or so. So it's perfectly believable. ESPECIALLY with the under use of hallucination. It's not frail at all, if I did this to you, you wouldn't suspect a thing.

On February 17 2011 20:50 antihero_ wrote:
Don't have a link but it was IMSeed vs oGsHyperdub on Lost Temple iirc.


Thanks.
“Quiet people have the loudest minds.” ― Stephen Hawking
Schwopzi
Profile Joined August 2010
Netherlands954 Posts
Last Edited: 2011-02-17 12:45:26
February 17 2011 12:28 GMT
#13
On February 17 2011 20:50 Minigun wrote:
Show nested quote +
On February 17 2011 20:40 Schwopzi wrote:
The only problem I see is a terran realizing you don't actually attack him while you are supposed to be (in his mind) on a army advantage & economic disadvantage. The strat seems rather frail (like any hidden fe strat) if your opponent smells something is up.


People do sometimes not attack if they see 2+ bunkers or so. So it's perfectly believable. ESPECIALLY with the under use of hallucination. It's not frail at all, if I did this to you, you wouldn't suspect a thing.

Show nested quote +
On February 17 2011 20:50 antihero_ wrote:
Don't have a link but it was IMSeed vs oGsHyperdub on Lost Temple iirc.


Thanks.


Ye I wouldn't suspect someone who posted a strat on TL to actually execute it in a game. Sigh.

It also seems detectable through sentry energy, since some of your sentries where below 50 energy.
Only the dead have seen the end of war
m3rciless
Profile Joined August 2009
United States1476 Posts
February 17 2011 12:36 GMT
#14
Why are miniguns posts light blue? Its pretty cool.
White-Ra fighting!
Zaphid
Profile Blog Joined April 2010
Czech Republic1860 Posts
February 17 2011 12:43 GMT
#15
They dipped him in color.

No, the strat is pretty cool, but I don't think it's something stable, like every strategy that requires this kind of manipulation. If it happens often enough, people will start hiding scvs around the map to check for hidden expansions. It's probably best used on any 4 player map where you can spawn in close spots so you don't have to do some colossus 1base shenanigans, but I certainly wouldn't try it on 2 player maps.
I will never ever play Mech against Protoss. - MVP
looknohands119
Profile Joined March 2010
United States815 Posts
February 17 2011 12:44 GMT
#16
On February 17 2011 21:36 m3rciless wrote:
Why are miniguns posts light blue? Its pretty cool.


He is both a high level player and has been a consistent contributor of good, useful information to the Starcraft 2 Strategy forum. TeamLiquid has recognized a number of folks who have an excellent posting history and the skill to back it up by highlighting their posts in the strategy forum so that they can be picked out of the crowd. You can read about it here: http://www.teamliquid.net/forum/viewmessage.php?topic_id=193846
"The kingdom of the heavens is buried treasure. Would you sell yourself to buy the one you've found?" - Jon Foreman ('Your Love Is Strong' - Spring EP)
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
February 17 2011 12:44 GMT
#17
On February 17 2011 21:36 m3rciless wrote:
Why are miniguns posts light blue? Its pretty cool.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=193846
Administrator~ Spirit will set you free ~
Space Invader
Profile Joined September 2010
Australia291 Posts
February 17 2011 12:44 GMT
#18
The biggest problem with the build is that it requires them to not be scouting efficiently.
I may be of thome athithtanthe if there ith a thudden crithith!
Minigun
Profile Blog Joined August 2010
619 Posts
Last Edited: 2011-02-17 12:50:04
February 17 2011 12:46 GMT
#19
On February 17 2011 21:44 Space Invader wrote:
The biggest problem with the build is that it requires them to not be scouting efficiently.


How are they even going to scout it?

With this build, you maintain map control. They can't possibly have it 1 rax FEING.

You DENY all scouting.

On February 17 2011 21:44 Plexa wrote:
Show nested quote +
On February 17 2011 21:36 m3rciless wrote:
Why are miniguns posts light blue? Its pretty cool.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=193846


Thanks plexa!

On February 17 2011 21:28 Schwopzi wrote:
Show nested quote +
On February 17 2011 20:50 Minigun wrote:
On February 17 2011 20:40 Schwopzi wrote:
The only problem I see is a terran realizing you don't actually attack him while you are supposed to be (in his mind) on a army advantage & economic disadvantage. The strat seems rather frail (like any hidden fe strat) if your opponent smells something is up.


People do sometimes not attack if they see 2+ bunkers or so. So it's perfectly believable. ESPECIALLY with the under use of hallucination. It's not frail at all, if I did this to you, you wouldn't suspect a thing.

On February 17 2011 20:50 antihero_ wrote:
Don't have a link but it was IMSeed vs oGsHyperdub on Lost Temple iirc.


Thanks.


Ye I wouldn't suspect someone who posted a strat on TL to actually execute it in a game. Sigh.

It also seems detectable through sentry energy, since some of your sentries where below 50 energy.



Ok, so you can tell the difference between my 3 gate robo and this opening?

I don't think you can, you will pull scvs, both times, because you can't afford to be wrong.

On February 17 2011 21:43 Zaphid wrote:
They dipped him in color.

No, the strat is pretty cool, but I don't think it's something stable, like every strategy that requires this kind of manipulation. If it happens often enough, people will start hiding scvs around the map to check for hidden expansions. It's probably best used on any 4 player map where you can spawn in close spots so you don't have to do some colossus 1base shenanigans, but I certainly wouldn't try it on 2 player maps.


This is best for tournament play, best out of 3's best out of 5's, it's good to have one of these strats lying around.

Still doable in ladder though

On February 17 2011 21:48 Space Invader wrote:
Well they could pretty easily hide an scv, if they scout out with an scv and see no robo units, or if they scan, or if they float a barracks.


If they hide a SCV, you failed in scouting. Your scouting probe, should see if his returns or not, if it doesn't, guess what, it's somewhere on the map!

Take your initial stalker, and go find it.

This is so easy to hide, you just have to be active with map control.
“Quiet people have the loudest minds.” ― Stephen Hawking
Space Invader
Profile Joined September 2010
Australia291 Posts
February 17 2011 12:48 GMT
#20
Well they could pretty easily hide an scv, if they scout out with an scv and see no robo units, or if they scan, or if they float a barracks.
I may be of thome athithtanthe if there ith a thudden crithith!
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