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The "fake" 3 gate robo, 1 gate expand - Page 9

Forum Index > StarCraft 2 Strategy
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iChau
Profile Joined December 2010
United States1210 Posts
Last Edited: 2011-04-17 03:02:15
April 17 2011 03:01 GMT
#161
On April 16 2011 20:58 Ravomat wrote:
Show nested quote +
On April 16 2011 18:11 Jinsho wrote:
If this won't work against a Platinum player "because he's too dumb to react properly", it's not a strategy.

A "strategy" that relies on the other person to make a mistake is not a strategy. It's cheese by definition.

This is metagaming, cheese, playing the player, mindgames, call it as you will.


That is just great. Throwing in a bunch of terms and dismissing this build as bad with no basis for discussion. 3 of those terms basically mean the same thing and remember that it worked in the GSTL. This build relies on giving away wrong tells. Of course this build bears a high risk but you get a high reward if you do it correctly and pull it off. Personally I'd ban your ass just for your ignorance.

So if you truly think this is cheese then you are going to be delighted to hear about the adjustments I would do to play this build.
I'd get a lot more sentries for 2 reasons: to get the 4th gate earlier for safety & being able to hallucinate more and whatever you want. This is important because you need to hide the sentries in case players start to pay more attention to sentry energy levels. So you don't bring the sentries because you do not want to show that you would be able to do hallucination play and more importantly having a lot of sentries means you are spending your minerals elsewhere i.e. on a Nexus. Then you need to make sure hallucinated units never shoot. At all. In Miniguns replay the hallucinated immortal shoots at a scv and if his opponent had noticed this it would be a much different game.

It's unfortunate that there is only 1 (2) replay(s) but I think it certainly is viable as long as you're cautious enough to not screw up and aggressive enough that your opponent really believes you are going to attack him. So no this is certainly no strategy that would ever work in platinum league because not knowing what the proper response is is not a mistake it's lacking gameplay knowledge.


Hey, the guy that Ravo quoted. Oh, it seems that everything's cheese now. Cheese is not a strategy that is based upon a opponent's mistake.

You might as well call everything cheese.

It's mindgames, metagame, and deception, NOT cheese.

Is starcraft 2 ONLY about micro and macro? Is it ONLY about build orders? No, sir, if it is, I should stop playing.

You're giving the person FALSE information so you can ABUSE it.
So, you think it's fun to play someone who knows EVERY single tech, army, and eco about you? If you're feeding info to your opponent, you sir, are bad.
us.battle.net/sc2/en/profile/1688911/1/SaniShahin/ | http://teamenvy.net/
dLKnighT
Profile Blog Joined October 2010
Canada735 Posts
April 17 2011 03:05 GMT
#162
Is the efficiency of HT's slightly decreased due to no Amulet?

User was warned for this post
iChau
Profile Joined December 2010
United States1210 Posts
Last Edited: 2011-04-17 03:07:13
April 17 2011 03:06 GMT
#163
On April 17 2011 12:05 `ChroMaTe_ wrote:
Is the efficiency of HT's slightly decreased due to no Amulet?


The "efficiency" isn't decreased. Warp-in storms were nerfed to the ground though, so you can't abuse it anymore. Storm is still powerful, but you need preparation and time because the other combat spell-casters still have their upgrades.

Basically, the thing powerful about HT's was warp-gates + instant storm.

And why are you posting in this thread?
us.battle.net/sc2/en/profile/1688911/1/SaniShahin/ | http://teamenvy.net/
dLKnighT
Profile Blog Joined October 2010
Canada735 Posts
April 17 2011 04:39 GMT
#164
I'm sorry about my above post. I meant to say that is transitioning after the fake push into high templar still as good? Or would a Stargate or other tech be more suitable? THAT'S what I meant to say.
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