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The "fake" 3 gate robo, 1 gate expand - Page 2

Forum Index > StarCraft 2 Strategy
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nalgene
Profile Joined October 2010
Canada2153 Posts
February 17 2011 12:51 GMT
#21
I tried this before and they would perceive it as a threat and react accordingly while you get a better economy.
Year 2500 Greater Israel ( Bahrain, Cyprus, Egypt, Iran, Iraq, Jordan, Kuwait, Lebanon, Oman, Gaza Strip, West Bank, Qatar, Saudi Arabia, Syria, Turkey, United Arab Emirates, Yemen )
Patriot.dlk
Profile Blog Joined October 2004
Sweden5462 Posts
February 17 2011 13:01 GMT
#22
Very, very awesome. Looking forward to seeing you double fake this after it gets known and kill someone with 3 gate robo =)

The build is very, very cool.
Maggeus
Profile Joined April 2010
France277 Posts
February 17 2011 13:06 GMT
#23
I'm already loving this. Getting away with a bluff...
I knew hallucination could be that good, but I would really like to see creative bluff again. I remember when people scouted my 1 gate robo, then I cancelled my robo and get 3 other gates.
It's the same, but with everything planned, and it's totally mindblowing.

I think hallucination is going to have a huge impact in the next months on SC2.
iChau
Profile Joined December 2010
United States1210 Posts
Last Edited: 2011-02-17 13:17:18
February 17 2011 13:09 GMT
#24
On February 17 2011 21:48 Space Invader wrote:
Well they could pretty easily hide an scv, if they scout out with an scv and see no robo units, or if they scan, or if they float a barracks.


Making every possible excuse..

The stalker could kill it, you know. If you place your buildings in different sections, he won't be able to scout it. If he's about to go over your army, either run away, or hallucinate.

Also, I like how one of the posters is saying he can tell the difference of this build..

What if it was a real 3 gate robo and you didn't pull SCV's?

edit: 1 Gate FE uses lots of stalkers or zealot/sentries btw, so proxy raxes will get taken down quite fast. Building placement prevents the rax from scouting all the buildings so he won't be able to see the robo. Toss doesn't have to have his army on the ramp if he knows terran is at home so that also prevents the scan success.
us.battle.net/sc2/en/profile/1688911/1/SaniShahin/ | http://teamenvy.net/
Flyingpants
Profile Joined February 2011
79 Posts
February 17 2011 13:12 GMT
#25
I don't like this build at all, looks like it would only work for dumb terrens. First of all, he almost SAW one of the immortals disappear several times, secondly scouting with hallucinate pheonix? Why would you be doing that if you had a robo, obviously you would have observer, hints to something strange. Thirdly you are just hoping he doesn't scout you at any point or scan your army, a proxy rax flying over your base would see, oh no robo, lets go kill you with marooders.

And with such a late robo, you would pretty much auto lose to banshees.

And you also got lucky that he didn't scan your base/army.

Anyways, funny how 1gate expand is excessively greedy, but 1rax expo would be unbreakable. Bunkers OP
Space Invader
Profile Joined September 2010
Australia291 Posts
Last Edited: 2011-02-17 13:20:13
February 17 2011 13:19 GMT
#26
I listed all the common methods of scouting by Terran... Don't know why you're both getting defensive about it.
I may be of thome athithtanthe if there ith a thudden crithith!
fleeze
Profile Joined March 2010
Germany895 Posts
Last Edited: 2011-02-17 13:28:46
February 17 2011 13:27 GMT
#27
really nice build.
I'm pretty sure HuK used a variation of this build against QXC at Assembly.
replay link: http://sc2rep.com/replays/download?id=5258

He opened 1 gate into proxy DT with hidden expo. while watching i wondered because HuKs build seemed strange and very vulnerable. good to know it is a well known strategy
Minigun
Profile Blog Joined August 2010
619 Posts
Last Edited: 2011-02-17 13:39:16
February 17 2011 13:33 GMT
#28
On February 17 2011 22:12 Flyingpants wrote:
I don't like this build at all, looks like it would only work for dumb terrens. First of all, he almost SAW one of the immortals disappear several times, secondly scouting with hallucinate pheonix? Why would you be doing that if you had a robo, obviously you would have observer, hints to something strange. Thirdly you are just hoping he doesn't scout you at any point or scan your army, a proxy rax flying over your base would see, oh no robo, lets go kill you with marooders.

And with such a late robo, you would pretty much auto lose to banshees.

And you also got lucky that he didn't scan your base/army.

Anyways, funny how 1gate expand is excessively greedy, but 1rax expo would be unbreakable. Bunkers OP


It works against every terran I have tried it at in my league, on NA and KR. It doesn't just work against DUMB terrans. He's gonna expo then magically have cloaked banshees?

You deny all scouting...please read previous posts. Why would he scan my army when it's right at his front door?

You seem to be throwing out illogical statements trying to poke holes in it.

On February 17 2011 22:19 Space Invader wrote:
I listed all the common methods of scouting by Terran... Don't know why you're both getting defensive about it.


I wasn't being defensive, you were just pointing out common techniques in which terran scouts, which can so easily be stopped by this build.
“Quiet people have the loudest minds.” ― Stephen Hawking
kataa
Profile Blog Joined August 2010
United Kingdom384 Posts
Last Edited: 2011-02-17 13:39:08
February 17 2011 13:38 GMT
#29
On February 17 2011 22:12 Flyingpants wrote:
And with such a late robo, you would pretty much auto lose to banshees.

And you also got lucky that he didn't scan your base/army.

Anyways, funny how 1gate expand is excessively greedy, but 1rax expo would be unbreakable. Bunkers OP


Kind of hard for a Terran to go both fast banshees and 1 rax FE and build a bunch of bunkers to defend a feigned 3 gate robo push isn't it?

Seriously, Minigun actually tries to contribute something useful and people just attack him with insane responses for no reason.
Gleve
Profile Blog Joined March 2009
United States206 Posts
February 17 2011 14:07 GMT
#30
Seems really cool. Loving the new strats people are thinking up of.
Going to check out the replay now.
♞
prplhz
Profile Blog Joined November 2010
Denmark8045 Posts
February 17 2011 14:09 GMT
#31
This strategy seems very valid to me. As Minigun pointed out it is important also to have unorthodox strategies in your arsenal instead of playing standard every single time, especially in tournaments. Bo5s are won with mind not mechanics.

The people who say that this can be scouted are of course equally right, people could hide an SCV somewhere out there to scout the hidden expo, low sentry energy could be a very weak tell, or the terran could do a timing scan where he sees Cybernetics Core researching after warpgate tech is done. The problem is that hardcountering this build in a competitive setting seems far fetched as nobody is really using it yet and this makes all the counter arguments theorycrafting while it it useless to request replays of a counter as I assume no such replay exists yet.

Anyway, thanks to Minigun for shedding some light on this new strategy.
http://i.imgur.com/M7t7egx.png
Qzy
Profile Blog Joined July 2010
Denmark1121 Posts
February 17 2011 14:13 GMT
#32
Interesting I'm gonna see if I can incorporate some of it - working on some hallucination builds.
TG Sambo... Intel classic! Life of lively to live to life of full life thx to shield battery
Flyingpants
Profile Joined February 2011
79 Posts
February 17 2011 14:15 GMT
#33
This is not a "strategy" or build, this is just tricking the opponent while hidden expanding. It relies on the other person not doing certain things, and even then it could just go wrong at any point. There is no hard counter, all the terren has to do is be better with scouting and he could have amoved and won any time before storms finished.

Obviously when you sit in your base, and let the other person out macro you then build an army comp designed to destroy your comp, you are gonna lose.
thundertoss
Profile Joined March 2010
United States1166 Posts
February 17 2011 14:23 GMT
#34
http://www.gomtv.net/2011gstl1/vod/60740 Set 3 of IM vs OGS. It's a thought out build. Like any build it has certain risks but its good to see innovative play doing well in korea and i'm really excited to see how mini is gonna continue to wow us with his exciting play and less orthodox style. Hallucination play is sexy.
Underneath David Kims banelings is another control group of banelings.
Minigun
Profile Blog Joined August 2010
619 Posts
February 17 2011 14:23 GMT
#35
On February 17 2011 23:15 Flyingpants wrote:
This is not a "strategy" or build, this is just tricking the opponent while hidden expanding. It relies on the other person not doing certain things, and even then it could just go wrong at any point. There is no hard counter, all the terren has to do is be better with scouting and he could have amoved and won any time before storms finished.

Obviously when you sit in your base, and let the other person out macro you then build an army comp designed to destroy your comp, you are gonna lose.


Everyone has their own opinions, right or wrong, but you are trying way too hard to discredit the build, even saying cloaked banshees are coming right after a 1 gate FE. How can it go wrong? If I make a mistake, it goes wrong.
“Quiet people have the loudest minds.” ― Stephen Hawking
RandomAccount#49059
Profile Blog Joined June 2009
United States2140 Posts
February 17 2011 14:30 GMT
#36
--- Nuked ---
skeldark
Profile Joined April 2010
Germany2223 Posts
Last Edited: 2011-02-17 14:45:16
February 17 2011 14:30 GMT
#37
As t:
i mostly go faster reaper scout so i would see no robo and no exp.

if you kill him fast enough i would most likely think i missed a place in your base when you imortals atack. and most likely if i see you go back with your failed robo push into exp i would go allin 2 min later to take the risk free win and run into my death.
sounds like a good build to me.

if the reaper survie he will check over bases just in case.
so from now on i will focus on holding him alive and if not check for hidden with rine all time ^^
this build could get popular...

----
PS: didnt read the strategie section for long time and when i read some post here i remember why...
Save gaming: kill esport
XXXSmOke
Profile Blog Joined November 2004
United States1333 Posts
February 17 2011 14:34 GMT
#38
Where exactly are you hiding your expo????

My TvP is all based on scouting exaclty when the P is expoing. I have scvs always checking natural and near-by expansions, so il either catch your expo unless you expand on the side of the map which seems like it would be the perfect target for unlimited drop harass. I like the idea of the build tho. Hallucination is so accesible now compared to BW and yet no one has put it to a consistent use yet.
Emperor? Boxer disapproves. He's building bunkers at your mom's house even as you're reading this.
Welmu
Profile Blog Joined November 2009
Finland3295 Posts
February 17 2011 14:34 GMT
#39
I think this is little bit cheesy, strategy which could work if it tricks opponent... I wouldn't recommend practising this as "standard" build, but for bo3's or bo5's
Progamertwitter.com/welmu1 | twitch.com/Welmu1
LaughingTulkas
Profile Joined March 2008
United States1107 Posts
February 17 2011 14:41 GMT
#40
Thanks for the contribution Minigun, I'm not a protoss or a terran, so I doubt it will affect me, but I can tell you put a lot of thought into it and it seems like a really nice build to me. The sort of thing I would see a really smart Toss do in a Bo5 like you said, especially right after doing a real 3gate robo. If the attack timings with the real and the fake immortals are the same, this would really screw up a Terran and give the toss a nice win methinks.
"I love noobies, they're so happy." -Chill
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