Introduction
This index is an ongoing compilation of mapping references, documentation, and tools to help anyone who wants to be creative in the SC2 Editor. If anyone has good content/references that should be in this post, please PM me.
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This index is not yet complete, and is still a work in progress. However, I felt it had reached a point where all people could use it. You may view the original word document HERE.
This index could not have been completed without the amazing work put forth by the many members of this community. As such, each person deserves praise. Without you, this compendium of knowledge would not exist. I would especially like to thank Barrin for his previous work in this same vein with his Mapmaking Links Compilation thread.
Omissions exist that have not been corrected as of yet. I am awaiting a time where-in it would be appropriate to include these.
To any new mappers, I would emphasize the Patch 1.5 Changes, Guides, Tools, and Assets sections.
If there is a thread you feel that should be added or that I have overlooked, please send me a PM with a link to the thread. I am working on actively updating this index but I do miss things on occasion -- so please help keep this index updated by staying actively involved. Together, we can do this.
Furthermore, please keep the following in mind.
Enjoy.
This index could not have been completed without the amazing work put forth by the many members of this community. As such, each person deserves praise. Without you, this compendium of knowledge would not exist. I would especially like to thank Barrin for his previous work in this same vein with his Mapmaking Links Compilation thread.
Omissions exist that have not been corrected as of yet. I am awaiting a time where-in it would be appropriate to include these.
To any new mappers, I would emphasize the Patch 1.5 Changes, Guides, Tools, and Assets sections.
If there is a thread you feel that should be added or that I have overlooked, please send me a PM with a link to the thread. I am working on actively updating this index but I do miss things on occasion -- so please help keep this index updated by staying actively involved. Together, we can do this.
Furthermore, please keep the following in mind.
Knowing how to make maps is great, but knowing how to make the best maps takes knowing how to play the game. - Barrin
Enjoy.
Mapmaking Essentials
Foundational Information
Blizzard Legal
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Blizzard Arcade
Official TeamLiquid Links
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Where to find maps
Liquipedia
SC2 Maps Portal - Ladder - Tournaments - Full List
BW Maps Portal - Full List
Other Websites
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Guides
101 – Official SC2 Elements
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101 – Layouts
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101 – Texture/Aesthetic Design
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101 – Miscellaneous
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102 – Advanced Layouts
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102 - Advanced Texture/Aesthetic Design
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201 - Expert Mapping Guides
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Full Vision
How To: Green Tea AI
Range Indicator In Editor
Custom Texture Thread
Changing The Xel’Naga Watch Tower
Water, Illustrated
Using Invisible Cliffs
How Geysers and Refineries Block Pathing
Creep Webbing (Patch 1.5 Changed This)
~8% More/Less Gas Mining (Gas Placement)
Glitchable Mineral Walls
Collapsible Rock Towers
How To: Green Tea AI
Range Indicator In Editor
Custom Texture Thread
Changing The Xel’Naga Watch Tower
Water, Illustrated
Using Invisible Cliffs
How Geysers and Refineries Block Pathing
Creep Webbing (Patch 1.5 Changed This)
~8% More/Less Gas Mining (Gas Placement)
Glitchable Mineral Walls
Collapsible Rock Towers
202 - Liquipedia Race Strategy
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Miscellaneous
Judging Maps (Tournament Organizers & Mappers)
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Tools
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Assets
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Mapping Supplemental Information
Active Map Teams
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Retired/Inactive Map Teams
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Known Editor & Map Bugs
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Aesthetic Threads & Contests
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Ongoing Map Contests
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Historical Map Contests
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High Publicity Arcade Maps/Mods
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High Publicity Competitive Mods
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Noteworthy Inactive/Unfinished Arcade Maps/Mods
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Community Melee Mapping Spotlights
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2011
Community Interview: prodiG
Maps and Mods Page Now Live
Poll: Melee Map Madness (May 6, 2011)
2012
A New Mapping Type of Show
Apollo Analyzes the New Season 6 Maps
Custom Map Spotlight (Monobattles)
ESV’s Anniversary Map Pack
Foreign Map in GSL
In The Spotlight with IronManSC
New Maps In. Old Maps Out
Season 7 GSL Map Poll
2013
Galaxy eSports Team Announcement
2013 Ritmix RSL gNations uses community maps
Climbing The Ladder #54: State of the Mapmaking Community
2014
StarCraft 2 Community Team League (SC2CTL) uses community maps made by Galaxy eSports
Community Map Spotlight: AEM Mutiny
Community Map Spotlight: Moonlight Madness
Community Interview: prodiG
Maps and Mods Page Now Live
Poll: Melee Map Madness (May 6, 2011)
2012
A New Mapping Type of Show
Apollo Analyzes the New Season 6 Maps
Custom Map Spotlight (Monobattles)
ESV’s Anniversary Map Pack
Foreign Map in GSL
In The Spotlight with IronManSC
New Maps In. Old Maps Out
Season 7 GSL Map Poll
2013
Galaxy eSports Team Announcement
2013 Ritmix RSL gNations uses community maps
Climbing The Ladder #54: State of the Mapmaking Community
2014
StarCraft 2 Community Team League (SC2CTL) uses community maps made by Galaxy eSports
Community Map Spotlight: AEM Mutiny
Community Map Spotlight: Moonlight Madness
Community Mapping Discussions
Caution: Not All Threads Up To Date and/or Relevant to Modern Mapping Practices
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Community Organization
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HOTS Discussion
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Mapping Competition Discussions
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Base Design
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General Map Features Design
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Team Maps (2v2, 3v3, etc…)
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Map Design Series
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Computational Design Limits
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Balance Issues
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Brood War
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Blizzard Issues
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Self Improvement
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Miscellaneous
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Ratings and Rankings Systems
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HOTS Discussion
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Mapping Competition Discussions
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Base Design
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General Map Features Design
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Flat Maps
Maps Without Watchtowers
Map Features That Favor A Specific Race
High Ground and Positional Advantages
Stage Hazards
What Can Be Learned From Calm Before The Storm
Backdoor to Main Being Shortest Path
Map Creativity
Reflection vs Rotational Symmetry
Would You Like More Neutral Structures
Double Cliff Main Single Cliff Natural
“Perfect” Map Symmetry
Theoretical Map Concepts
Map Size History & Analysis
Rush Distance Comparisons
Map Distance & Travel Time
Unique Terrain Modifiers
Why Make a 4-Spawn Map Instead of 2
Melee Maps with Basic Triggers
Incentives To Move Out
Concerns About the big GSL Maps
Maps Without Watchtowers
Map Features That Favor A Specific Race
High Ground and Positional Advantages
Stage Hazards
What Can Be Learned From Calm Before The Storm
Backdoor to Main Being Shortest Path
Map Creativity
Reflection vs Rotational Symmetry
Would You Like More Neutral Structures
Double Cliff Main Single Cliff Natural
“Perfect” Map Symmetry
Theoretical Map Concepts
Map Size History & Analysis
Rush Distance Comparisons
Map Distance & Travel Time
Unique Terrain Modifiers
Why Make a 4-Spawn Map Instead of 2
Melee Maps with Basic Triggers
Incentives To Move Out
Concerns About the big GSL Maps
Team Maps (2v2, 3v3, etc…)
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Map Design Series
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Computational Design Limits
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Balance Issues
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2 Different Map Pools
What Exactly Makes A Map Imbalanced
Regarding PvP, 4gate, and Ramps
Map Balance and Gameplay Balance
“Balance” and Maps
Top 20 Tournament Maps (June 2011)
What Does A Zerg Favored Map Look Like
What Makes A Map Protoss Favored
Are Maps Supposed To Be Balanced
Map Imbalance: What Aspects Favor What Races
What Makes A Map Balanced
Why Good is Good and Why Bad is Bad
Maps That Give Advantages/Disadvantages
Shakuras Positional Imbalance
Large Maps and Zerg Scouting
Close Spawn Positions (Poll)
Asymmetric Melee Maps
Scouting 6 Pool Last on 4 Player Maps
Terran and Long Distance Maps
Terran Play In Bigger Maps
Zerg, Small Maps, and Cheese
What Exactly Makes A Map Imbalanced
Regarding PvP, 4gate, and Ramps
Map Balance and Gameplay Balance
“Balance” and Maps
Top 20 Tournament Maps (June 2011)
What Does A Zerg Favored Map Look Like
What Makes A Map Protoss Favored
Are Maps Supposed To Be Balanced
Map Imbalance: What Aspects Favor What Races
What Makes A Map Balanced
Why Good is Good and Why Bad is Bad
Maps That Give Advantages/Disadvantages
Shakuras Positional Imbalance
Large Maps and Zerg Scouting
Close Spawn Positions (Poll)
Asymmetric Melee Maps
Scouting 6 Pool Last on 4 Player Maps
Terran and Long Distance Maps
Terran Play In Bigger Maps
Zerg, Small Maps, and Cheese
Brood War
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Blizzard Issues
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Self Improvement
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Miscellaneous
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Ratings and Rankings Systems
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