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Shakuras Positional Imbalance

Forum Index > SC2 General
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1 2 3 Next All
Sadist
Profile Blog Joined October 2002
United States7328 Posts
Last Edited: 2011-04-05 00:55:53
April 05 2011 00:49 GMT
#1
Blizzard has done it again. I couldn't find a topic on this and wondered if people realized it.

The natural expansions have a different amount of airspace near them leading to issues when trying to defend flying units.
[image loading]

Shown here is the top right position (it works on the bottom left position as well). Even a marine will hit a flying unit at the farthest possible edge of the map.

Now compare this to:
[image loading]

and
[image loading]

Where even thors cant hit the flying unit.

This is a pretty serious imbalance imo. I first noticed this while trying to defend muta harass and had never really run into it before. Why does blizzard insist on not fixing these things
How do you go from where you are to where you want to be? I think you have to have an enthusiasm for life. You have to have a dream, a goal and you have to be willing to work for it. Jim Valvano
Cush
Profile Joined September 2010
United States646 Posts
April 05 2011 00:52 GMT
#2
Mabye because they have better things to do? idk, but good catch
"That's not your main base Stardust.....Stardust.....that's not your main" Sayle
Dalguno
Profile Blog Joined January 2011
United States2446 Posts
April 05 2011 00:52 GMT
#3
Wow, that really is huge. I can't believe that hasn't been noticed. Hopefully Blizz will react as quickly as they did with the Shattered Temple blink stalker imbalance with this.
"I'm gonna keep making drones cause I'm a baller, and ballers make drones." -Snute
vict1019
Profile Joined December 2010
United States401 Posts
April 05 2011 00:53 GMT
#4
Why do you think ground units should be able to hit air units in all areas of the map? By this logic I think every single map is imbalanced because of this since all maps have corners where air units/ovies can hide.
Evil Geniuses - The Yankees of ESports(without the results)
Moonling
Profile Blog Joined May 2010
United States987 Posts
April 05 2011 00:53 GMT
#5
To a map developer maybe it was easy to look over? Just think nobody noticed it till you just did good find i would post it in b.net forums though
1% of koreans control 99% of starcraft winnings. #occupykorea.
nitdkim
Profile Blog Joined March 2010
1264 Posts
Last Edited: 2011-04-05 00:54:40
April 05 2011 00:54 GMT
#6
On April 05 2011 09:53 vict1019 wrote:
Why do you think ground units should be able to hit air units in all areas of the map? By this logic I think every single map is imbalanced because of this since all maps have corners where air units/ovies can hide.

read the op...

classic blizzard map making
PM me if you want random korean images translated.
Shaetan
Profile Blog Joined November 2010
United States1175 Posts
April 05 2011 00:54 GMT
#7
I'm pretty sure he's saying it should be uniform
not that all should be hittable.
My Casts: www.youtube.com/Shaetan
Seide
Profile Blog Joined August 2010
United States831 Posts
Last Edited: 2011-04-05 00:55:37
April 05 2011 00:54 GMT
#8
On April 05 2011 09:52 Cush wrote:
Mabye because they have better things to do? idk, but good catch

"Maybe they have better things to do?"
Better things than making their own game better?
What is your problem?

On Topic: That imbalance is actually pretty huge, is the bottom left spawn the same as the top right?
One fish, two fish, red fish, blue fish.
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
April 05 2011 00:54 GMT
#9
Only Blizzard maps have this kind of imbalances because the refused to put in a mirror tool and they refuse to use the copy/paste mirror method that all the other (GSL, iCCup) mapmakers use.
kaisuki
Profile Joined November 2010
Australia68 Posts
April 05 2011 00:55 GMT
#10
What about the bottom left expansion? I'm assuming marines can hit that one because the map is mirrored?
p4NDemik
Profile Blog Joined January 2008
United States13896 Posts
April 05 2011 00:55 GMT
#11
On April 05 2011 09:53 vict1019 wrote:
Why do you think ground units should be able to hit air units in all areas of the map? By this logic I think every single map is imbalanced because of this since all maps have corners where air units/ovies can hide.

Don't be dense. Its the positional imbalance that's the issue here, not being able to hit air units or not.
Moderator
dcemuser
Profile Joined August 2010
United States3248 Posts
April 05 2011 00:56 GMT
#12
On April 05 2011 09:53 vict1019 wrote:
Why do you think ground units should be able to hit air units in all areas of the map? By this logic I think every single map is imbalanced because of this since all maps have corners where air units/ovies can hide.


I don't think he's trying to say that ground units should be able to hit the air units.

The imbalanced position is clearly the one in the upper right. Air units should be able to dodge in and out at all naturals or at NO naturals. Not 3 and 1.
Woyn
Profile Blog Joined March 2007
United Kingdom1628 Posts
April 05 2011 00:56 GMT
#13
Its strange that this difference seems to mirror diagonally
Angelbelow
Profile Joined September 2010
United States3728 Posts
April 05 2011 00:56 GMT
#14
Hmm, this should be addressed... Very big positional disadvantage here.
You may delay, but time will not. Current Music obsession: Opeth
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
April 05 2011 00:57 GMT
#15
Nice catch. Dunno if Blizzard will rectify this, but it does seem to be a significant imbalance.

I've noticed that Shakuras isn't exactly symmetrical. The entire map is slightly slanted like a parallelogram, and I suspect that this may have been the major cause of the imbalance.

Also, have you checked the airspace for the bottom left expansion? If my theory about "Shakuras = parallelogram" is correct, that expo should also have a smaller airspace, unless there is more map imbalance shenanigans afoot.
ㅇㅅㅌㅅ
Whitewing
Profile Joined October 2010
United States7483 Posts
April 05 2011 00:58 GMT
#16
Probably a result of shakuras being designed as a 2v2 map, and being symmetrical along the diagonal.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Jimmeh
Profile Blog Joined January 2010
United Kingdom908 Posts
April 05 2011 00:59 GMT
#17
On April 05 2011 09:57 eviltomahawk wrote:
Nice catch. Dunno if Blizzard will rectify this, but it does seem to be a significant imbalance.

I've noticed that Shakuras isn't exactly symmetrical. The entire map is slightly slanted like a parallelogram, and I suspect that this may have been the major cause of the imbalance.

Also, have you checked the airspace for the bottom left expansion? If my theory about "Shakuras = parallelogram" is correct, that expo should also have a smaller airspace, unless there is more map imbalance shenanigans afoot.



The OP wrote:

Shown here is the top right position (it works on the bottom left position as well). Even a marine will hit a flying unit at the farthest possible edge of the map.
hitman133
Profile Joined October 2010
United States1425 Posts
April 05 2011 01:00 GMT
#18
Wow that was a huge issue right there, and Thor can shoot that banshee down easily.
Deleted User 108965
Profile Blog Joined September 2010
1096 Posts
April 05 2011 01:02 GMT
#19
im confused as to how this even happens tbh. it seems like they could just make everything symmetrical couldnt they? i mean they could move the details around but keep the same structural symmetry?
Disciple....Top 3 control in Clarion County
Wrongspeedy
Profile Blog Joined August 2010
United States1655 Posts
Last Edited: 2011-04-05 01:05:04
April 05 2011 01:04 GMT
#20
Edit: Nvm I'm just dumb :D
It is better to be a human dissatisfied than a pig satisfied; better to be Socrates dissatisfied than a fool satisfied.- John Stuart Mill
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