• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:13
CET 01:13
KST 09:13
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Evil Geniuses - shutting down14ISSL (IntoTheTV x SOOP SC2 League): Premier5Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League66Weekly Cups (October 5-11): Farewell to 5.0.167
StarCraft 2
General
No more SC2 streamers on team liquid? REPORT: StarCraft 2: Remastered In Development Evil Geniuses - shutting down How do you feel about the mass reverts in the 5.0.17 PTR? Daily SC2 Player Grid - feedback wanted
Tourneys
ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament RSL goes to London! 2026 Offline Finals Nov 21-22 ISSL (IntoTheTV x SOOP SC2 League): Premier WORTEX Challenger Series — Open SC2 LAN in Budapes
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands
External Content
Mutation # 549 Endless Sparkles The PondCast: SC2 News & Results Mutation # 548 Shining Bright Mutation # 547 Temple Of Terror
Brood War
General
BW General Discussion Young Players Tournament Announced by SOOP [Recap] 0-6 Defeat for Mong's Team Do we even care about balance? Rollback Netcode in Brood War
Tourneys
[ASL22] Grand Finals [$1250] International ShieldBattery League [BSL23] RO24 Group C Small VOD Thread 2.0
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) 50,000-Word Terran Builds Memo 2026-10-22 Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Armies of Exigo - YesYes? General RTS Discussion Thread Dawn of War IV
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9136 users

Shakuras Positional Imbalance

Forum Index > SC2 General
Post a Reply
1 2 3 Next All
Sadist
Profile Blog Joined October 2002
United States7328 Posts
Last Edited: 2011-04-05 00:55:53
April 05 2011 00:49 GMT
#1
Blizzard has done it again. I couldn't find a topic on this and wondered if people realized it.

The natural expansions have a different amount of airspace near them leading to issues when trying to defend flying units.
[image loading]

Shown here is the top right position (it works on the bottom left position as well). Even a marine will hit a flying unit at the farthest possible edge of the map.

Now compare this to:
[image loading]

and
[image loading]

Where even thors cant hit the flying unit.

This is a pretty serious imbalance imo. I first noticed this while trying to defend muta harass and had never really run into it before. Why does blizzard insist on not fixing these things
How do you go from where you are to where you want to be? I think you have to have an enthusiasm for life. You have to have a dream, a goal and you have to be willing to work for it. Jim Valvano
Cush
Profile Joined September 2010
United States646 Posts
April 05 2011 00:52 GMT
#2
Mabye because they have better things to do? idk, but good catch
"That's not your main base Stardust.....Stardust.....that's not your main" Sayle
Dalguno
Profile Blog Joined January 2011
United States2446 Posts
April 05 2011 00:52 GMT
#3
Wow, that really is huge. I can't believe that hasn't been noticed. Hopefully Blizz will react as quickly as they did with the Shattered Temple blink stalker imbalance with this.
"I'm gonna keep making drones cause I'm a baller, and ballers make drones." -Snute
vict1019
Profile Joined December 2010
United States401 Posts
April 05 2011 00:53 GMT
#4
Why do you think ground units should be able to hit air units in all areas of the map? By this logic I think every single map is imbalanced because of this since all maps have corners where air units/ovies can hide.
Evil Geniuses - The Yankees of ESports(without the results)
Moonling
Profile Blog Joined May 2010
United States987 Posts
April 05 2011 00:53 GMT
#5
To a map developer maybe it was easy to look over? Just think nobody noticed it till you just did good find i would post it in b.net forums though
1% of koreans control 99% of starcraft winnings. #occupykorea.
nitdkim
Profile Blog Joined March 2010
1264 Posts
Last Edited: 2011-04-05 00:54:40
April 05 2011 00:54 GMT
#6
On April 05 2011 09:53 vict1019 wrote:
Why do you think ground units should be able to hit air units in all areas of the map? By this logic I think every single map is imbalanced because of this since all maps have corners where air units/ovies can hide.

read the op...

classic blizzard map making
PM me if you want random korean images translated.
Shaetan
Profile Blog Joined November 2010
United States1175 Posts
April 05 2011 00:54 GMT
#7
I'm pretty sure he's saying it should be uniform
not that all should be hittable.
My Casts: www.youtube.com/Shaetan
Seide
Profile Blog Joined August 2010
United States831 Posts
Last Edited: 2011-04-05 00:55:37
April 05 2011 00:54 GMT
#8
On April 05 2011 09:52 Cush wrote:
Mabye because they have better things to do? idk, but good catch

"Maybe they have better things to do?"
Better things than making their own game better?
What is your problem?

On Topic: That imbalance is actually pretty huge, is the bottom left spawn the same as the top right?
One fish, two fish, red fish, blue fish.
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
April 05 2011 00:54 GMT
#9
Only Blizzard maps have this kind of imbalances because the refused to put in a mirror tool and they refuse to use the copy/paste mirror method that all the other (GSL, iCCup) mapmakers use.
kaisuki
Profile Joined November 2010
Australia68 Posts
April 05 2011 00:55 GMT
#10
What about the bottom left expansion? I'm assuming marines can hit that one because the map is mirrored?
p4NDemik
Profile Blog Joined January 2008
United States13896 Posts
April 05 2011 00:55 GMT
#11
On April 05 2011 09:53 vict1019 wrote:
Why do you think ground units should be able to hit air units in all areas of the map? By this logic I think every single map is imbalanced because of this since all maps have corners where air units/ovies can hide.

Don't be dense. Its the positional imbalance that's the issue here, not being able to hit air units or not.
Moderator
dcemuser
Profile Joined August 2010
United States3248 Posts
April 05 2011 00:56 GMT
#12
On April 05 2011 09:53 vict1019 wrote:
Why do you think ground units should be able to hit air units in all areas of the map? By this logic I think every single map is imbalanced because of this since all maps have corners where air units/ovies can hide.


I don't think he's trying to say that ground units should be able to hit the air units.

The imbalanced position is clearly the one in the upper right. Air units should be able to dodge in and out at all naturals or at NO naturals. Not 3 and 1.
Woyn
Profile Blog Joined March 2007
United Kingdom1628 Posts
April 05 2011 00:56 GMT
#13
Its strange that this difference seems to mirror diagonally
Angelbelow
Profile Joined September 2010
United States3728 Posts
April 05 2011 00:56 GMT
#14
Hmm, this should be addressed... Very big positional disadvantage here.
You may delay, but time will not. Current Music obsession: Opeth
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
April 05 2011 00:57 GMT
#15
Nice catch. Dunno if Blizzard will rectify this, but it does seem to be a significant imbalance.

I've noticed that Shakuras isn't exactly symmetrical. The entire map is slightly slanted like a parallelogram, and I suspect that this may have been the major cause of the imbalance.

Also, have you checked the airspace for the bottom left expansion? If my theory about "Shakuras = parallelogram" is correct, that expo should also have a smaller airspace, unless there is more map imbalance shenanigans afoot.
ㅇㅅㅌㅅ
Whitewing
Profile Joined October 2010
United States7483 Posts
April 05 2011 00:58 GMT
#16
Probably a result of shakuras being designed as a 2v2 map, and being symmetrical along the diagonal.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Jimmeh
Profile Blog Joined January 2010
United Kingdom908 Posts
April 05 2011 00:59 GMT
#17
On April 05 2011 09:57 eviltomahawk wrote:
Nice catch. Dunno if Blizzard will rectify this, but it does seem to be a significant imbalance.

I've noticed that Shakuras isn't exactly symmetrical. The entire map is slightly slanted like a parallelogram, and I suspect that this may have been the major cause of the imbalance.

Also, have you checked the airspace for the bottom left expansion? If my theory about "Shakuras = parallelogram" is correct, that expo should also have a smaller airspace, unless there is more map imbalance shenanigans afoot.



The OP wrote:

Shown here is the top right position (it works on the bottom left position as well). Even a marine will hit a flying unit at the farthest possible edge of the map.
hitman133
Profile Joined October 2010
United States1425 Posts
April 05 2011 01:00 GMT
#18
Wow that was a huge issue right there, and Thor can shoot that banshee down easily.
Deleted User 108965
Profile Blog Joined September 2010
1096 Posts
April 05 2011 01:02 GMT
#19
im confused as to how this even happens tbh. it seems like they could just make everything symmetrical couldnt they? i mean they could move the details around but keep the same structural symmetry?
Disciple....Top 3 control in Clarion County
Wrongspeedy
Profile Blog Joined August 2010
United States1655 Posts
Last Edited: 2011-04-05 01:05:04
April 05 2011 01:04 GMT
#20
Edit: Nvm I'm just dumb :D
It is better to be a human dissatisfied than a pig satisfied; better to be Socrates dissatisfied than a fool satisfied.- John Stuart Mill
1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
08:00
Korean StarCraft League #92
CranKy Ducklings112
Liquipedia
BSL
05:00
RO24 Group C
OyAji vs Nesh
Kyrie vs Aeternum
ZZZero.O131
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 71
StarCraft: Brood War
GuemChi 1747
Artosis 624
ProTech148
ZZZero.O 131
Aegong 57
Dota 2
monkeys_forever156
NeuroSwarm144
League of Legends
JimRising 698
Heroes of the Storm
Trikslyr39
Other Games
summit1g12815
FrodaN3015
Liquid`RaSZi2651
C9.Mang0250
KnowMe146
syndereN135
Maynarde131
PiGStarcraft128
Organizations
Other Games
gamesdonequick1983
[ Show 14 non-featured ]
StarCraft 2
• RyuSc2 23
• davetesta13
• CranKy Ducklings SOOP9
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• blackmanpl 20
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Scarra1161
• imaqtpie940
Upcoming Events
WardiTV Weekly
11h 47m
IntoTheTV X SOOP
1d 10h
ByuN vs Lambo
MaxPax vs Bunny
PiGosaur Cup
1d 23h
The PondCast
2 days
Kung Fu Cup
2 days
IntoTheTV X SOOP
3 days
SHIN vs GuMiho
Clem vs Classic
WardiTV Invitational
4 days
GSL
4 days
Epic.LAN
4 days
Replay Cast
4 days
[ Show More ]
Sparkling Tuna Cup
5 days
Epic.LAN
5 days
Yamato Cup
6 days
Liquipedia Results

Completed

Acropolis #5 - GSC
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
BSL Season 23
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

IPSL Winter 2026-27
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.