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Shakuras Positional Imbalance - Page 3

Forum Index > SC2 General
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Ketara
Profile Blog Joined August 2010
United States15065 Posts
Last Edited: 2011-04-05 04:59:15
April 05 2011 04:40 GMT
#41
On April 05 2011 09:54 neobowman wrote:
Only Blizzard maps have this kind of imbalances because the refused to put in a mirror tool and they refuse to use the copy/paste mirror method that all the other (GSL, iCCup) mapmakers use.


I actually don't think that would help for this map, as Shakuras is fairly rhombus shaped, and it's impossible for the map borders to be anything but a rectangle.

This airspace issue occurs on a bunch of maps. Metalopolis is the same way.

Furthermore, a quick examination of an oddly shaped iCCup map recently used in certain tournaments shows the exact same problem. On Testbug, there is much less airspace behind the natural of the SW (space platform tileset) spawn than the other two.

+ Show Spoiler +

[image loading]
[image loading]
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Phanekim
Profile Joined April 2003
United States777 Posts
April 05 2011 16:48 GMT
#42
i think the main concern here is what other maps exhibit such imbalances. i'm curious to see what the TL mavens know and discover.
i like cheese
OverZero
Profile Blog Joined December 2010
United States271 Posts
April 05 2011 16:50 GMT
#43
Good catch! I don't know why blizz can't just make every map symmetrical. But, I've never tried to make a map, so I can't really speak to how easy or hard it is.
PLAGUUUUUUU <My Stream: twitch.tv/paullolol > Check it out some time!!!
FinestHour
Profile Joined August 2010
United States18466 Posts
April 05 2011 16:51 GMT
#44
Oh shit nice find. Make sure to post on Blizzard forums so they can patch it up.
thug life.                                                       MVP/ex-
monitor
Profile Blog Joined June 2010
United States2409 Posts
April 05 2011 16:52 GMT
#45
On April 05 2011 13:40 Ketara wrote:
Show nested quote +
On April 05 2011 09:54 neobowman wrote:
Only Blizzard maps have this kind of imbalances because the refused to put in a mirror tool and they refuse to use the copy/paste mirror method that all the other (GSL, iCCup) mapmakers use.


I actually don't think that would help for this map, as Shakuras is fairly rhombus shaped, and it's impossible for the map borders to be anything but a rectangle.

This airspace issue occurs on a bunch of maps. Metalopolis is the same way.

Furthermore, a quick examination of an oddly shaped iCCup map recently used in certain tournaments shows the exact same problem. On Testbug, there is much less airspace behind the natural of the SW (space platform tileset) spawn than the other two.

+ Show Spoiler +

[image loading]
[image loading]


Keep in mind that is a 3player map, its almost impossible to get that symmetry perfect. But that is something to note.
https://liquipedia.net/starcraft2/Monitor
HEROwithNOlegacy
Profile Joined June 2010
United States850 Posts
April 05 2011 16:57 GMT
#46
It should at least be able to get hit by a 10 range thor, good catch. Post this on the bugs thread on blizzard site
SlayerS Fighting!
Ketara
Profile Blog Joined August 2010
United States15065 Posts
Last Edited: 2011-04-05 17:06:31
April 05 2011 17:05 GMT
#47
On April 06 2011 01:52 monitor wrote:
Show nested quote +
On April 05 2011 13:40 Ketara wrote:
On April 05 2011 09:54 neobowman wrote:
Only Blizzard maps have this kind of imbalances because the refused to put in a mirror tool and they refuse to use the copy/paste mirror method that all the other (GSL, iCCup) mapmakers use.


I actually don't think that would help for this map, as Shakuras is fairly rhombus shaped, and it's impossible for the map borders to be anything but a rectangle.

This airspace issue occurs on a bunch of maps. Metalopolis is the same way.

Furthermore, a quick examination of an oddly shaped iCCup map recently used in certain tournaments shows the exact same problem. On Testbug, there is much less airspace behind the natural of the SW (space platform tileset) spawn than the other two.

+ Show Spoiler +

[image loading]
[image loading]


Keep in mind that is a 3player map, its almost impossible to get that symmetry perfect. But that is something to note.


That was kind of my point. This airspace issue is pretty inevitable for any map that isn't roughly rectangle shaped. Neither Shakuras nor Testbug are rectangle shaped, so it doesn't have to do with the symmetry or lack thereof.

It should be minimizable though. Something for map makers to keep in mind.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Krehlmar
Profile Joined August 2010
Sweden1149 Posts
April 05 2011 17:07 GMT
#48
Old. Been whining on map imbalance for ages, there's the same problem on alot of maps, even in peoples mains.
My Comment Doesnt Matter Because No One Reads It
Dezire
Profile Joined December 2010
Netherlands640 Posts
Last Edited: 2011-04-05 17:08:56
April 05 2011 17:08 GMT
#49
nvm, misread
BoxeR, HuK, IdrA, Minigun, MVP <3
Valckrie
Profile Joined August 2010
United Kingdom533 Posts
April 05 2011 17:09 GMT
#50
Yeah alot of maps suffer from this, just like you could leave an ovie in the 12 oclock of metalopolis but not in the 6 oclock ...
Fear is a 4 letter word. Why be afraid?
-miDnight-
Profile Joined September 2010
Taiwan455 Posts
April 05 2011 17:29 GMT
#51
this happen a lot, also terran sometime need to place his rex addon on the outsite
http://www.facebook.com/midnightsc Chinese caster from TW (go SEn)
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