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On April 05 2011 09:54 neobowman wrote: Only Blizzard maps have this kind of imbalances because the refused to put in a mirror tool and they refuse to use the copy/paste mirror method that all the other (GSL, iCCup) mapmakers use.
I actually don't think that would help for this map, as Shakuras is fairly rhombus shaped, and it's impossible for the map borders to be anything but a rectangle.
This airspace issue occurs on a bunch of maps. Metalopolis is the same way.
Furthermore, a quick examination of an oddly shaped iCCup map recently used in certain tournaments shows the exact same problem. On Testbug, there is much less airspace behind the natural of the SW (space platform tileset) spawn than the other two.
+ Show Spoiler +
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i think the main concern here is what other maps exhibit such imbalances. i'm curious to see what the TL mavens know and discover.
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Good catch! I don't know why blizz can't just make every map symmetrical. But, I've never tried to make a map, so I can't really speak to how easy or hard it is.
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Oh shit nice find. Make sure to post on Blizzard forums so they can patch it up.
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On April 05 2011 13:40 Ketara wrote:Show nested quote +On April 05 2011 09:54 neobowman wrote: Only Blizzard maps have this kind of imbalances because the refused to put in a mirror tool and they refuse to use the copy/paste mirror method that all the other (GSL, iCCup) mapmakers use. I actually don't think that would help for this map, as Shakuras is fairly rhombus shaped, and it's impossible for the map borders to be anything but a rectangle. This airspace issue occurs on a bunch of maps. Metalopolis is the same way. Furthermore, a quick examination of an oddly shaped iCCup map recently used in certain tournaments shows the exact same problem. On Testbug, there is much less airspace behind the natural of the SW (space platform tileset) spawn than the other two. + Show Spoiler +
Keep in mind that is a 3player map, its almost impossible to get that symmetry perfect. But that is something to note.
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It should at least be able to get hit by a 10 range thor, good catch. Post this on the bugs thread on blizzard site
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On April 06 2011 01:52 monitor wrote:Show nested quote +On April 05 2011 13:40 Ketara wrote:On April 05 2011 09:54 neobowman wrote: Only Blizzard maps have this kind of imbalances because the refused to put in a mirror tool and they refuse to use the copy/paste mirror method that all the other (GSL, iCCup) mapmakers use. I actually don't think that would help for this map, as Shakuras is fairly rhombus shaped, and it's impossible for the map borders to be anything but a rectangle. This airspace issue occurs on a bunch of maps. Metalopolis is the same way. Furthermore, a quick examination of an oddly shaped iCCup map recently used in certain tournaments shows the exact same problem. On Testbug, there is much less airspace behind the natural of the SW (space platform tileset) spawn than the other two. + Show Spoiler + Keep in mind that is a 3player map, its almost impossible to get that symmetry perfect. But that is something to note.
That was kind of my point. This airspace issue is pretty inevitable for any map that isn't roughly rectangle shaped. Neither Shakuras nor Testbug are rectangle shaped, so it doesn't have to do with the symmetry or lack thereof.
It should be minimizable though. Something for map makers to keep in mind.
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Old. Been whining on map imbalance for ages, there's the same problem on alot of maps, even in peoples mains.
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Yeah alot of maps suffer from this, just like you could leave an ovie in the 12 oclock of metalopolis but not in the 6 oclock ...
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this happen a lot, also terran sometime need to place his rex addon on the outsite
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