• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:49
CEST 18:49
KST 01:49
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9Maestros of the Game: Live Finals Preview (RO4)5
Community News
Weekly Cups (Oct 13-19): Clem Goes for Four0BSL Team A vs Koreans - Sat-Sun 16:00 CET6Weekly Cups (Oct 6-12): Four star herO85.0.15 Patch Balance Hotfix (2025-10-8)80Weekly Cups (Sept 29-Oct 5): MaxPax triples up3
StarCraft 2
General
The New Patch Killed Mech! Team Liquid Map Contest #21 - Presented by Monster Energy herO joins T1 Weekly Cups (Oct 13-19): Clem Goes for Four TL.net Map Contest #21: Voting
Tourneys
SC2's Safe House 2 - October 18 & 19 INu's Battles #13 - ByuN vs Zoun Tenacious Turtle Tussle Sparkling Tuna Cup - Weekly Open Tournament $1,200 WardiTV October (Oct 21st-31st)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 496 Endless Infection Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment Mutation # 493 Quick Killers
Brood War
General
BSL Season 21 BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ BW caster Sayle BSL Team A vs Koreans - Sat-Sun 16:00 CET
Tourneys
[ASL20] Semifinal B Azhi's Colosseum - Anonymous Tournament [Megathread] Daily Proleagues SC4ALL $1,500 Open Bracket LAN
Strategy
Current Meta BW - ajfirecracker Strategy & Training Relatively freeroll strategies Siegecraft - a new perspective
Other Games
General Games
Nintendo Switch Thread Path of Exile Stormgate/Frost Giant Megathread Dawn of War IV ZeroSpace Megathread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Men's Fashion Thread Sex and weight loss
Fan Clubs
The herO Fan Club!
Media & Entertainment
Series you have seen recently... Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
Formula 1 Discussion 2024 - 2026 Football Thread MLB/Baseball 2023 NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The Heroism of Pepe the Fro…
Peanutsc
Rocket League: Traits, Abili…
TrAiDoS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1526 users

Shakuras Positional Imbalance - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 Next All
Swissm
Profile Joined June 2010
United States207 Posts
April 05 2011 01:05 GMT
#21
Pretty sure this problem still exists with the 12:00 spawn on Metalopolis (where there's a bunch of open space behind the main and nat mineral lines and there isn't on any of the other spawns).
Sadist
Profile Blog Joined October 2002
United States7288 Posts
April 05 2011 01:05 GMT
#22
On April 05 2011 10:04 Wrongspeedy wrote:
Its not an imbalance if the Top Right Natural has the same air space as the Bottom Left Nat (which is the only one you don't have a pic for). Right?



How is it not an imbalance? You dont always spawn at a diagonal at those 2 positions.
How do you go from where you are to where you want to be? I think you have to have an enthusiasm for life. You have to have a dream, a goal and you have to be willing to work for it. Jim Valvano
Sadist
Profile Blog Joined October 2002
United States7288 Posts
April 05 2011 01:06 GMT
#23
On April 05 2011 10:05 Swissm wrote:
Pretty sure this problem still exists with the 12:00 spawn on Metalopolis (where there's a bunch of open space behind the main and nat mineral lines and there isn't on any of the other spawns).



Good point. Will have to look into that.
How do you go from where you are to where you want to be? I think you have to have an enthusiasm for life. You have to have a dream, a goal and you have to be willing to work for it. Jim Valvano
Crisium
Profile Blog Joined February 2010
United States1618 Posts
April 05 2011 01:07 GMT
#24
This is worthy of passing along to Blizzard.
Broodwar and Stork forever! List of BW players with most Ro16, Ro8: http://tinyurl.com/BWRo16-Ro8
Fouf
Profile Joined September 2010
Canada34 Posts
April 05 2011 01:08 GMT
#25
Maybe this is how the map was planned? Maybe Blizzard wants you to think of where you have spawned!! :O!! Especially since 2 of the bases are like this, it is likely meant like that.. try some other tactics if they spawn there obviously.
stormchaser
Profile Joined January 2011
Canada1009 Posts
April 05 2011 01:08 GMT
#26
Man shakuras plateau has been taken out of the map pool for so many reasons and now maybe again xD
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
April 05 2011 01:08 GMT
#27
On April 05 2011 09:59 Jimmeh wrote:
Show nested quote +
On April 05 2011 09:57 eviltomahawk wrote:
Nice catch. Dunno if Blizzard will rectify this, but it does seem to be a significant imbalance.

I've noticed that Shakuras isn't exactly symmetrical. The entire map is slightly slanted like a parallelogram, and I suspect that this may have been the major cause of the imbalance.

Also, have you checked the airspace for the bottom left expansion? If my theory about "Shakuras = parallelogram" is correct, that expo should also have a smaller airspace, unless there is more map imbalance shenanigans afoot.



Show nested quote +
The OP wrote:

Shown here is the top right position (it works on the bottom left position as well). Even a marine will hit a flying unit at the farthest possible edge of the map.

Oh. Ok. I missed that when going through the OP.

Dang, I feel quite foolish right now.

Anyways, Blizzard's decision to make Shakuras a bit slanted is a strange decision. Then again, the map was originally a 2v2 map back in the beta, so it probably wasn't up to the standards of a proper 1v1 map when it was rather haphazardly first introduced into the pool. I don't think any proper community map-maker would make their map with so much imbalance and slant. The map has a decent layout, but these imbalances do seem disturbing.
ㅇㅅㅌㅅ
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
Last Edited: 2011-04-05 01:10:30
April 05 2011 01:08 GMT
#28
On April 05 2011 10:05 Swissm wrote:
Pretty sure this problem still exists with the 12:00 spawn on Metalopolis (where there's a bunch of open space behind the main and nat mineral lines and there isn't on any of the other spawns).

Yup. Hate that position, drop/air play against it is incredibly abusive. Can hit nat + main min lines and you have retreat distance? Crazy.

They should just make Shakuras cross spawn only. Better and solves this issue.
daimyo
Profile Blog Joined March 2011
77 Posts
Last Edited: 2011-04-05 01:10:26
April 05 2011 01:09 GMT
#29
On April 05 2011 10:04 Wrongspeedy wrote:
Its not an imbalance if the Top Right Natural has the same air space as the Bottom Left Nat (which is the only one you don't have a pic for). Right?


in X situation,if one player can spawn with close distance to edge and other can spawn with far distance, it's imbalanced. (positional imbalance)
sjschmidt93
Profile Joined April 2010
United States2518 Posts
April 05 2011 01:10 GMT
#30
There are about a million of these. This one's pretty big, though.
My grandpa could've proxied better, and not only does he have arthritis, he's also dead. -Sean "Day[9]" Plott
Klamity
Profile Blog Joined April 2010
United States994 Posts
April 05 2011 01:13 GMT
#31
Haha, nice catch. Now Blizzard will just remove the map instead of fixing it and give us DQ2.
Don't believe in yourself, believe in me, who believes in you.
KevinIX
Profile Joined October 2009
United States2472 Posts
April 05 2011 01:15 GMT
#32
I imagine that it would be kind of hard to catch little imbalances like this through the naked eye. They're usually pretty situational, so I don't blame them.
Liquid FIGHTING!!!
Wolf
Profile Blog Joined April 2010
Korea (South)3290 Posts
April 05 2011 01:15 GMT
#33
Whoa, this is really glaring. Good catch. I recommend posting on Blizzard forums, but it won't be fixed for a while.
Commentatorhttp://twitter.com/proxywolf
TL+ Member
MajorityofOne
Profile Joined December 2010
Canada2506 Posts
April 05 2011 01:22 GMT
#34
If you just enforce always cross-spawns, like the the tournament versions, wouldn't that fix the problem?
neSix
Profile Blog Joined November 2004
United States1772 Posts
April 05 2011 01:30 GMT
#35
There are plenty of glaring positional imbalances on the blizzard ladder map pool, but only very few have been resolved.

Disappointing, but not surprising.

It kind of reminds me the patch they released where the modified ultralisk splash would kill scvs repairing buildings... how do they miss something like that unless they've done hardly any testing? Obviously missing this Shakuras issue is understandable, but it's still frustrating feeling like it won't be fixed. Seriously, they could hire volunteers for $0/hr to fix the position map imbalances in their ladder maps and would have it done in a single day... I genuinely do not understand how these problems still exist. I'm just frustrated
Warrice
Profile Joined July 2010
United States565 Posts
April 05 2011 01:34 GMT
#36
i hope this fix this. although they still never fixed scrap stations positional imbalance.
OreoBoi
Profile Blog Joined December 2008
Canada1639 Posts
April 05 2011 01:34 GMT
#37
On April 05 2011 10:30 neSix wrote:
There are plenty of glaring positional imbalances on the blizzard ladder map pool, but only very few have been resolved.

Disappointing, but not surprising.

It kind of reminds me the patch they released where the modified ultralisk splash would kill scvs repairing buildings... how do they miss something like that unless they've done hardly any testing? Obviously missing this Shakuras issue is understandable, but it's still frustrating feeling like it won't be fixed. Seriously, they could hire volunteers for $0/hr to fix the position map imbalances in their ladder maps and would have it done in a single day... I genuinely do not understand how these problems still exist. I'm just frustrated


You forget about the pheonix gravitron beam bug that wasn't fixed for a month.

Hmmm... this could explain why I have a lot better success with banshees sometimes. Nice find
Logo
Profile Blog Joined April 2010
United States7542 Posts
April 05 2011 02:07 GMT
#38
Good find! Really annoying this exists =/.
Logo
neSix
Profile Blog Joined November 2004
United States1772 Posts
April 05 2011 04:16 GMT
#39
On April 05 2011 10:34 OreoBoi wrote:
Show nested quote +
On April 05 2011 10:30 neSix wrote:
There are plenty of glaring positional imbalances on the blizzard ladder map pool, but only very few have been resolved.

Disappointing, but not surprising.

It kind of reminds me the patch they released where the modified ultralisk splash would kill scvs repairing buildings... how do they miss something like that unless they've done hardly any testing? Obviously missing this Shakuras issue is understandable, but it's still frustrating feeling like it won't be fixed. Seriously, they could hire volunteers for $0/hr to fix the position map imbalances in their ladder maps and would have it done in a single day... I genuinely do not understand how these problems still exist. I'm just frustrated


You forget about the pheonix gravitron beam bug that wasn't fixed for a month.

Hmmm... this could explain why I have a lot better success with banshees sometimes. Nice find

Good call, I forgot about that one as well. In fact, that is even more embarrassing because that is reasonable enough evidence that the change was never tested in a competitive game even a single time before the patch went live. And that's a really depressing thought.
SiguR
Profile Blog Joined July 2010
Canada2039 Posts
April 05 2011 04:19 GMT
#40
If it mirrors diagonally and you can only ever spawn cross positions, it will technically be even.

If you can spawn 10 and 2 or 4 and 8, then there's a problem. I'm not sure if the new blizzard shakuras enforces cross positions like the custom ones do.
Prev 1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
Monday Night Weeklies
16:00
#27
WardiTV782
TKL 204
IndyStarCraft 174
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
TKL 204
IndyStarCraft 174
BRAT_OK 76
UpATreeSC 67
MindelVK 29
Codebar 20
StarCraft: Brood War
Britney 25674
Calm 5225
Hyuk 4756
Sea 2674
Bisu 1256
Horang2 1179
GuemChi 1091
Flash 639
Mini 495
EffOrt 463
[ Show more ]
Larva 233
actioN 220
Soma 200
Soulkey 177
Killer 148
Snow 99
Hyun 90
TY 64
Mind 47
ggaemo 42
JYJ36
Aegong 26
Rock 21
Dewaltoss 20
soO 18
Movie 15
scan(afreeca) 14
Sacsri 13
ivOry 12
Bale 11
SilentControl 11
yabsab 8
Shine 6
HiyA 4
Dota 2
Gorgc7239
qojqva4024
Dendi1207
420jenkins403
BananaSlamJamma242
Counter-Strike
fl0m912
byalli296
markeloff151
FunKaTv 39
Heroes of the Storm
Khaldor225
Other Games
singsing2164
hiko1044
FrodaN821
ceh9534
Lowko323
Sick277
Beastyqt259
Liquid`VortiX233
C9.Mang0122
ArmadaUGS122
KnowMe97
XcaliburYe57
Mew2King55
Trikslyr50
mouzStarbuck2
ToD0
Organizations
Counter-Strike
PGL588
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• iHatsuTV 5
• Reevou 3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 3171
League of Legends
• Nemesis3571
Other Games
• Shiphtur185
Upcoming Events
Replay Cast
6h 11m
WardiTV Invitational
18h 11m
WardiTV Invitational
21h 41m
PiGosaur Monday
1d 7h
Replay Cast
1d 17h
Tenacious Turtle Tussle
2 days
The PondCast
2 days
OSC
2 days
WardiTV Invitational
3 days
Online Event
3 days
[ Show More ]
RSL Revival
4 days
RSL Revival
4 days
WardiTV Invitational
4 days
Afreeca Starleague
5 days
Snow vs Soma
Sparkling Tuna Cup
5 days
WardiTV Invitational
5 days
CrankTV Team League
5 days
RSL Revival
6 days
Wardi Open
6 days
CrankTV Team League
6 days
Liquipedia Results

Completed

Acropolis #4 - TS2
WardiTV TLMC #15
HCC Europe

Ongoing

BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
C-Race Season 1
IPSL Winter 2025-26
EC S1
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual

Upcoming

SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
BSL 21 Non-Korean Championship
RSL Offline Finals
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
CranK Gathers Season 2: SC II Pro Teams
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.