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Blizzard has done it again. I couldn't find a topic on this and wondered if people realized it.
The natural expansions have a different amount of airspace near them leading to issues when trying to defend flying units.
Shown here is the top right position (it works on the bottom left position as well). Even a marine will hit a flying unit at the farthest possible edge of the map.
Now compare this to:
and
Where even thors cant hit the flying unit.
This is a pretty serious imbalance imo. I first noticed this while trying to defend muta harass and had never really run into it before. Why does blizzard insist on not fixing these things
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Mabye because they have better things to do? idk, but good catch
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Wow, that really is huge. I can't believe that hasn't been noticed. Hopefully Blizz will react as quickly as they did with the Shattered Temple blink stalker imbalance with this.
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Why do you think ground units should be able to hit air units in all areas of the map? By this logic I think every single map is imbalanced because of this since all maps have corners where air units/ovies can hide.
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To a map developer maybe it was easy to look over? Just think nobody noticed it till you just did good find i would post it in b.net forums though
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On April 05 2011 09:53 vict1019 wrote: Why do you think ground units should be able to hit air units in all areas of the map? By this logic I think every single map is imbalanced because of this since all maps have corners where air units/ovies can hide. read the op...
classic blizzard map making
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I'm pretty sure he's saying it should be uniform not that all should be hittable.
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On April 05 2011 09:52 Cush wrote: Mabye because they have better things to do? idk, but good catch "Maybe they have better things to do?" Better things than making their own game better? What is your problem?
On Topic: That imbalance is actually pretty huge, is the bottom left spawn the same as the top right?
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Only Blizzard maps have this kind of imbalances because the refused to put in a mirror tool and they refuse to use the copy/paste mirror method that all the other (GSL, iCCup) mapmakers use.
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What about the bottom left expansion? I'm assuming marines can hit that one because the map is mirrored?
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United States13896 Posts
On April 05 2011 09:53 vict1019 wrote: Why do you think ground units should be able to hit air units in all areas of the map? By this logic I think every single map is imbalanced because of this since all maps have corners where air units/ovies can hide. Don't be dense. Its the positional imbalance that's the issue here, not being able to hit air units or not.
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On April 05 2011 09:53 vict1019 wrote: Why do you think ground units should be able to hit air units in all areas of the map? By this logic I think every single map is imbalanced because of this since all maps have corners where air units/ovies can hide.
I don't think he's trying to say that ground units should be able to hit the air units.
The imbalanced position is clearly the one in the upper right. Air units should be able to dodge in and out at all naturals or at NO naturals. Not 3 and 1.
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Its strange that this difference seems to mirror diagonally
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Hmm, this should be addressed... Very big positional disadvantage here.
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Nice catch. Dunno if Blizzard will rectify this, but it does seem to be a significant imbalance.
I've noticed that Shakuras isn't exactly symmetrical. The entire map is slightly slanted like a parallelogram, and I suspect that this may have been the major cause of the imbalance.
Also, have you checked the airspace for the bottom left expansion? If my theory about "Shakuras = parallelogram" is correct, that expo should also have a smaller airspace, unless there is more map imbalance shenanigans afoot.
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United States7483 Posts
Probably a result of shakuras being designed as a 2v2 map, and being symmetrical along the diagonal.
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On April 05 2011 09:57 eviltomahawk wrote: Nice catch. Dunno if Blizzard will rectify this, but it does seem to be a significant imbalance.
I've noticed that Shakuras isn't exactly symmetrical. The entire map is slightly slanted like a parallelogram, and I suspect that this may have been the major cause of the imbalance.
Also, have you checked the airspace for the bottom left expansion? If my theory about "Shakuras = parallelogram" is correct, that expo should also have a smaller airspace, unless there is more map imbalance shenanigans afoot.
The OP wrote:
Shown here is the top right position (it works on the bottom left position as well). Even a marine will hit a flying unit at the farthest possible edge of the map.
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Wow that was a huge issue right there, and Thor can shoot that banshee down easily.
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im confused as to how this even happens tbh. it seems like they could just make everything symmetrical couldnt they? i mean they could move the details around but keep the same structural symmetry?
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Edit: Nvm I'm just dumb :D
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