• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:08
CEST 13:08
KST 20:08
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 2 (2026) - RO8 Preview4[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)6Code S Season 1 (2026) - RO4 & Finals Preview5
Community News
Weekly Cups (May 18-25): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League4Weekly Cups (May 11-17): Classic wins double0Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1
StarCraft 2
General
herO wins GSL Code S Season 1 (2026) Code S Season 2 (2026) - RO8 Preview Weekly Cups (May 18-25): MaxPax wins doubles Code S Season 2 (2026) - RO12 Preview Weekly Cups (May 11-17): Classic wins double
Tourneys
GSL Code S Season 2 (2026) Sparkling Tuna Cup - Weekly Open Tournament Crank Gathers Season 4: BW vs SC2 Team League GSL Code S Season 1 (2026) Maestros of The Game 2 announcement and schedule !
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 527 Hell Train The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue Mutation # 525 Wheel of Misfortune
Brood War
General
Every Matchup's Top 5 Winrates (all ASLs & KSLs) Pros React To: ASL S21 Finals BW General Discussion Very long shot - StarCraft x A7X video Pros React to: TvT Masterclass in FlaSh vs Light
Tourneys
Escore Tournament StarCraft Season 2 [BSL22] WB Final & LB Semis - Saturday 21:00 CEST [ASL21] Grand Finals [Megathread] Daily Proleagues
Strategy
Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread ZeroSpace Megathread Path of Exile Stormgate/Frost Giant Megathread Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Dating: How's your luck? European Politico-economics QA Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Facing Challenges in Mobile App Development streaming software
TL Community
The Automated Ban List
Blogs
Customization Drives Loyalty…
TrAiDoS
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3032 users

Shakuras Positional Imbalance

Forum Index > SC2 General
Post a Reply
1 2 3 Next All
Sadist
Profile Blog Joined October 2002
United States7328 Posts
Last Edited: 2011-04-05 00:55:53
April 05 2011 00:49 GMT
#1
Blizzard has done it again. I couldn't find a topic on this and wondered if people realized it.

The natural expansions have a different amount of airspace near them leading to issues when trying to defend flying units.
[image loading]

Shown here is the top right position (it works on the bottom left position as well). Even a marine will hit a flying unit at the farthest possible edge of the map.

Now compare this to:
[image loading]

and
[image loading]

Where even thors cant hit the flying unit.

This is a pretty serious imbalance imo. I first noticed this while trying to defend muta harass and had never really run into it before. Why does blizzard insist on not fixing these things
How do you go from where you are to where you want to be? I think you have to have an enthusiasm for life. You have to have a dream, a goal and you have to be willing to work for it. Jim Valvano
Cush
Profile Joined September 2010
United States646 Posts
April 05 2011 00:52 GMT
#2
Mabye because they have better things to do? idk, but good catch
"That's not your main base Stardust.....Stardust.....that's not your main" Sayle
Dalguno
Profile Blog Joined January 2011
United States2446 Posts
April 05 2011 00:52 GMT
#3
Wow, that really is huge. I can't believe that hasn't been noticed. Hopefully Blizz will react as quickly as they did with the Shattered Temple blink stalker imbalance with this.
"I'm gonna keep making drones cause I'm a baller, and ballers make drones." -Snute
vict1019
Profile Joined December 2010
United States401 Posts
April 05 2011 00:53 GMT
#4
Why do you think ground units should be able to hit air units in all areas of the map? By this logic I think every single map is imbalanced because of this since all maps have corners where air units/ovies can hide.
Evil Geniuses - The Yankees of ESports(without the results)
Moonling
Profile Blog Joined May 2010
United States987 Posts
April 05 2011 00:53 GMT
#5
To a map developer maybe it was easy to look over? Just think nobody noticed it till you just did good find i would post it in b.net forums though
1% of koreans control 99% of starcraft winnings. #occupykorea.
nitdkim
Profile Blog Joined March 2010
1264 Posts
Last Edited: 2011-04-05 00:54:40
April 05 2011 00:54 GMT
#6
On April 05 2011 09:53 vict1019 wrote:
Why do you think ground units should be able to hit air units in all areas of the map? By this logic I think every single map is imbalanced because of this since all maps have corners where air units/ovies can hide.

read the op...

classic blizzard map making
PM me if you want random korean images translated.
Shaetan
Profile Blog Joined November 2010
United States1175 Posts
April 05 2011 00:54 GMT
#7
I'm pretty sure he's saying it should be uniform
not that all should be hittable.
My Casts: www.youtube.com/Shaetan
Seide
Profile Blog Joined August 2010
United States831 Posts
Last Edited: 2011-04-05 00:55:37
April 05 2011 00:54 GMT
#8
On April 05 2011 09:52 Cush wrote:
Mabye because they have better things to do? idk, but good catch

"Maybe they have better things to do?"
Better things than making their own game better?
What is your problem?

On Topic: That imbalance is actually pretty huge, is the bottom left spawn the same as the top right?
One fish, two fish, red fish, blue fish.
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
April 05 2011 00:54 GMT
#9
Only Blizzard maps have this kind of imbalances because the refused to put in a mirror tool and they refuse to use the copy/paste mirror method that all the other (GSL, iCCup) mapmakers use.
kaisuki
Profile Joined November 2010
Australia68 Posts
April 05 2011 00:55 GMT
#10
What about the bottom left expansion? I'm assuming marines can hit that one because the map is mirrored?
p4NDemik
Profile Blog Joined January 2008
United States13896 Posts
April 05 2011 00:55 GMT
#11
On April 05 2011 09:53 vict1019 wrote:
Why do you think ground units should be able to hit air units in all areas of the map? By this logic I think every single map is imbalanced because of this since all maps have corners where air units/ovies can hide.

Don't be dense. Its the positional imbalance that's the issue here, not being able to hit air units or not.
Moderator
dcemuser
Profile Joined August 2010
United States3248 Posts
April 05 2011 00:56 GMT
#12
On April 05 2011 09:53 vict1019 wrote:
Why do you think ground units should be able to hit air units in all areas of the map? By this logic I think every single map is imbalanced because of this since all maps have corners where air units/ovies can hide.


I don't think he's trying to say that ground units should be able to hit the air units.

The imbalanced position is clearly the one in the upper right. Air units should be able to dodge in and out at all naturals or at NO naturals. Not 3 and 1.
Woyn
Profile Blog Joined March 2007
United Kingdom1628 Posts
April 05 2011 00:56 GMT
#13
Its strange that this difference seems to mirror diagonally
Angelbelow
Profile Joined September 2010
United States3728 Posts
April 05 2011 00:56 GMT
#14
Hmm, this should be addressed... Very big positional disadvantage here.
You may delay, but time will not. Current Music obsession: Opeth
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
April 05 2011 00:57 GMT
#15
Nice catch. Dunno if Blizzard will rectify this, but it does seem to be a significant imbalance.

I've noticed that Shakuras isn't exactly symmetrical. The entire map is slightly slanted like a parallelogram, and I suspect that this may have been the major cause of the imbalance.

Also, have you checked the airspace for the bottom left expansion? If my theory about "Shakuras = parallelogram" is correct, that expo should also have a smaller airspace, unless there is more map imbalance shenanigans afoot.
ㅇㅅㅌㅅ
Whitewing
Profile Joined October 2010
United States7483 Posts
April 05 2011 00:58 GMT
#16
Probably a result of shakuras being designed as a 2v2 map, and being symmetrical along the diagonal.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Jimmeh
Profile Blog Joined January 2010
United Kingdom908 Posts
April 05 2011 00:59 GMT
#17
On April 05 2011 09:57 eviltomahawk wrote:
Nice catch. Dunno if Blizzard will rectify this, but it does seem to be a significant imbalance.

I've noticed that Shakuras isn't exactly symmetrical. The entire map is slightly slanted like a parallelogram, and I suspect that this may have been the major cause of the imbalance.

Also, have you checked the airspace for the bottom left expansion? If my theory about "Shakuras = parallelogram" is correct, that expo should also have a smaller airspace, unless there is more map imbalance shenanigans afoot.



The OP wrote:

Shown here is the top right position (it works on the bottom left position as well). Even a marine will hit a flying unit at the farthest possible edge of the map.
hitman133
Profile Joined October 2010
United States1425 Posts
April 05 2011 01:00 GMT
#18
Wow that was a huge issue right there, and Thor can shoot that banshee down easily.
Deleted User 108965
Profile Blog Joined September 2010
1096 Posts
April 05 2011 01:02 GMT
#19
im confused as to how this even happens tbh. it seems like they could just make everything symmetrical couldnt they? i mean they could move the details around but keep the same structural symmetry?
Disciple....Top 3 control in Clarion County
Wrongspeedy
Profile Blog Joined August 2010
United States1655 Posts
Last Edited: 2011-04-05 01:05:04
April 05 2011 01:04 GMT
#20
Edit: Nvm I'm just dumb :D
It is better to be a human dissatisfied than a pig satisfied; better to be Socrates dissatisfied than a fool satisfied.- John Stuart Mill
1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
GSL
09:30
2026 Season 2: Ro8 Group B
Zoun vs RogueLIVE!
Maru vs TBD
SHIN vs TBD
Ryung 458
IntoTheiNu 326
CranKy Ducklings SOOP44
Rex29
GSL EN (SOOP)0
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Ryung 458
Lowko111
Rex 18
TKL 2
StarCraft: Brood War
Calm 5508
Britney 4942
Hyuk 686
Horang2 389
Jaedong 379
BeSt 349
EffOrt 261
Leta 224
Mini 219
ZerO 206
[ Show more ]
Pusan 157
Soulkey 126
Last 108
Light 95
ToSsGirL 91
ggaemo 72
Aegong 56
Shinee 52
hero 52
Rush 49
scan(afreeca) 41
Mind 40
soO 31
Sharp 31
JYJ 29
Terrorterran 21
Free 17
JulyZerg 14
910 13
zelot 11
sorry 10
Movie 7
Noble 6
Barracks 5
Icarus 0
Dota 2
XcaliburYe170
Dendi112
canceldota57
Counter-Strike
olofmeister1786
allub174
x6flipin103
markeloff71
kRYSTAL_61
Other Games
summit1g9104
B2W.Neo800
Mew2King164
Pyrionflax106
Organizations
StarCraft: Brood War
Kim Chul Min (afreeca) 992
Other Games
gamesdonequick446
Counter-Strike
PGL292
StarCraft: Brood War
lovetv 14
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• iHatsuTV 20
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 10
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis2014
• Jankos1242
Upcoming Events
WardiTV Spring Champion…
52m
SKillous vs Strange
Lambo vs Strange
Ryung vs Strange
Lambo vs Ryung
Ryung vs SKillous
Lambo vs SKillous
OSC
7h 52m
Cham vs Percival
ShoWTimE vs Lambo
Krystianer vs sebesdes
Cure vs Babymarine
SKillous vs Arrogfire
Gerald vs MindelVK
goblin vs TBD
Jumy vs HonMonO
Replay Cast
12h 52m
Maestros of the Game
1d 1h
Replay Cast
1d 12h
RSL Revival
1d 19h
Lambo vs SHIN
Solar vs Rogue
herO vs Clem
Maestros of the Game
1d 23h
IPSL
2 days
ZZZero vs WorsT
Julia vs eOnzErG
BSL
2 days
TerrOr vs Dewalt
Bonyth vs eOnzErG
Replay Cast
2 days
[ Show More ]
RSL Revival
2 days
Maestros of the Game
3 days
OSC
3 days
IPSL
3 days
Dragon vs Artosis
dxtr13 vs Hawk
BSL
3 days
Wardi Open
4 days
Monday Night Weeklies
4 days
Replay Cast
4 days
Sparkling Tuna Cup
4 days
WardiTV Spring Champion…
4 days
Maestros of the Game
5 days
The PondCast
5 days
Maestros of the Game
6 days
Replay Cast
6 days
Replay Cast
6 days
WardiTV Spring Champion…
6 days
Liquipedia Results

Completed

ASL Season 21
2026 GSL S1
Heroes Pulsing #1

Ongoing

2026 KK StarCraft Pro League
BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
KK 2v2 League Season 1
Acropolis #4
CSCL: Masked Kings S4
SCTL 2026 Spring
WardiTV Spring 2026
2026 GSL S2
RSL Revival: Season 5
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals

Upcoming

Escore Tournament S2: King of Kings
YSL S3
BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
Bounty Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.