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Battle Aces/David Kim RTS Megathread

Forum Index > General Games
1087 CommentsPost a Reply
1 2 3 4 5 53 54 55 Next
Waxangel
Profile Blog Joined September 2002
United States33708 Posts
Last Edited: 2025-04-17 00:55:16
June 30 2021 18:39 GMT
#1
April 16, 2025

https://www.playbattleaces.com/news/beta-is-back-online

Beta resumes with new units and many balance updates. All units unlocked to start + new battlepass system.


March 30, 2025

https://www.playbattleaces.com/news/next-beta-phase

Next beta phase announced for April 16.

All units unlocked + new units + graphics updates + QOL improvements.


November 7th, 2024

New closed beta phase begins: new modes, balance & unit counters refinement, progression system testing


October 7th, 2024

New beta phase announced for November 7th




June 18th, 2024

Beta announced for June 25th
https://www.playbattleaces.com/news/beta-announcement


June 7th, 2024

Game announced as "Battle Aces." Closed Beta test to begin in late June, sign-ups open (Beta signup).






April 18th, 2024

'Announcement of an announcement' documentary video released




June 30, 2021

via Gamesindustry.biz

David Kim, former lead multiplayer designer on StarCraft II, is working on a real-time strategy game at new studio Uncapped Games.

Kim gave some interesting quotes in the article that suggests the direction Uncapped's RTS may go in.
"RTS has been in this place where a lot of the very basic and core fundamental things in the game have not yet been modernized, so it's very difficult to play an RTS," he says. "You need hundreds of actions per minute to play a competitive RTS game.

"So what we want to do is modernize a lot of it, and make it so any gamer can play this game. And to play at a competitive level, you don't need to practice the mechanics of it for a decade; you have to be good at the strategy, or countering what you're seeing on the enemy's side. We wanted to make a real strategy game rather than one where who can click the fastest is the best player."


While those quotes are bound to make hardcore StarCraft fans bristle, he offered a more nuanced comment in another interview with Wowhead.

At the esport level, players being able to show off their incredible micro / high APM skills that normal players can look up to and learn from, is awesome. We want to keep this while creating a game that is the easiest to get into for any PC gamer. One example of a high level goal here is to allow players to play the way they want in terms of APM intensive armies vs. low APM armies. We will have more specifics on this as well as other specific ideas to achieve our goal once we prove out more of our game vision.


Jason Hughes, Uncapped's lead producer and another Blizzard veteran, repeated a sentiment we've heard a lot lately, particularly from Frost Giant:

"That doesn't mean dumbed down or simplified," Hughes notes. "That just means lowering the barrier to entry for more people to expose them to what's great about RTS games."
Facebook Twitter Reddit
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
Nakajin
Profile Blog Joined September 2014
Canada8991 Posts
June 30 2021 18:40 GMT
#2
Thanks David Kim
Writerhttp://i.imgur.com/9p6ufcB.jpg
Waxangel
Profile Blog Joined September 2002
United States33708 Posts
Last Edited: 2021-06-30 18:41:22
June 30 2021 18:40 GMT
#3
On July 01 2021 03:40 Nakajin wrote:
Thanks David Kim


wow I was just about to post a public note about refraining from low-effort trolling about david kim
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
samsim
Profile Joined December 2019
United States26 Posts
Last Edited: 2021-06-30 18:43:09
June 30 2021 18:42 GMT
#4
So is Uncapped Games a new studio?

Edit: my brain skipped over the word "new" before "Uncapped Games"
InfCereal
Profile Joined December 2011
Canada1759 Posts
June 30 2021 18:54 GMT
#5
Exciting seeing all the new studios coming out specifically for RTS.

I'm a little sad that tencent picked up DKim before Frost Giant, but hopefully the competition spurs better games from everyone.
Cereal
Warcloud
Profile Joined May 2010
United States97 Posts
June 30 2021 18:57 GMT
#6
"So what we want to do is modernize a lot of it, and make it so any gamer can play this game.


Any gamer can play Starcraft. The thing is, that there's always somebody who can do all of the things faster, whether you dumb the game down or not.
sneakyfox
Profile Joined January 2017
8218 Posts
June 30 2021 18:57 GMT
#7
Been trying back and forth to write a comment without a DK reference but I just can't do it.
"I saw what sneakyfox wrote on TL.net and it made me furious" - PartinG
Legan
Profile Joined June 2017
Finland597 Posts
June 30 2021 18:59 GMT
#8
Their goal seem noble, but probably controversial for many SC fans. I'm skeptical how they will manage to achieve their goal but would probably be great for RTS overall if they succeed.

It some what seems to me that SC2 devs leaving Blizzard caused a race for making RTS that can replace SC2 as its support ends. So in five years situation can be very interesting.
Creator of Gresvan, Tropical Sacrifice, Taitalika, and Golden Forge
Nakajin
Profile Blog Joined September 2014
Canada8991 Posts
June 30 2021 19:02 GMT
#9
On July 01 2021 03:40 Waxangel wrote:
Show nested quote +
On July 01 2021 03:40 Nakajin wrote:
Thanks David Kim


wow I was just about to post a public note about refraining from low-effort trolling about david kim


If I beat you to it, can't it be considered high-effort trolling?

But more seriously, glad to see there's a lot of people going back to RTS games, it's a lot similar to what happened with isometric RPG, a bunch of people deciding at the same time to start non-related indy project and it worked great from them, hopefully it will be just as good to us.
Writerhttp://i.imgur.com/9p6ufcB.jpg
CicadaSC
Profile Joined January 2018
United States2013 Posts
June 30 2021 19:03 GMT
#10
So Tencent owns this new RTS company but also owns Riot who is a major investor in Frost Giant. Tencent saving RTS confirmed??
Remember that we all come from a place of passion!!
CicadaSC
Profile Joined January 2018
United States2013 Posts
Last Edited: 2021-06-30 19:05:07
June 30 2021 19:04 GMT
#11
I really do trust and believe David Kim when he said he wanted to make a new RTS for 10 years. He always seemed like a passionate fella. And as he was someone who was GM with random I trust he can make a great RTS
Remember that we all come from a place of passion!!
Hanfy
Profile Joined January 2011
Germany15 Posts
June 30 2021 19:10 GMT
#12
wow, this sounds awesome, some real SKILL game incoming hehe
Poopi
Profile Blog Joined November 2010
France13022 Posts
June 30 2021 19:14 GMT
#13
I guess it’s nice if more studios with former Blizzard employees wanna make RTS, we could have another great RTS with that much competition, hopefully!
WriterMaru
ReachTheSky
Profile Joined April 2010
United States3294 Posts
June 30 2021 19:16 GMT
#14
Hell, It's about time!

I'm optimistic about this. DK is one of the most experienced RTS designers and i'm sure throughout his tenure of blizzard/exiting the sc2 team that he has realized what gamers actually want from an rts. Here is to hoping for a high skill ceiling rts!
TL+ Member
Cricketer12
Profile Blog Joined May 2012
United States14003 Posts
June 30 2021 19:23 GMT
#15
I...actually don't mind the idea. The genre is Real Time Strategy after all
Engage, Zero target Engage, Engage, Kagari target Engage, Engage.
Ctone23
Profile Blog Joined December 2012
United States1841 Posts
June 30 2021 19:27 GMT
#16
"That doesn't mean dumbed down or simplified," Hughes notes. "That just means lowering the barrier to entry for more people to expose them to what's great about RTS games."

Curious what that actually means. Guessing they are dumbing down the macro / automating it.
TL+ Member
SC-Shield
Profile Joined December 2018
Bulgaria891 Posts
June 30 2021 19:31 GMT
#17
Wasn't Frost Giants also planning an RTS? Interesting how much these 2 games will differ.
Bomzj
Profile Joined July 2018
Belarus24 Posts
Last Edited: 2021-06-30 19:38:16
June 30 2021 19:36 GMT
#18
On July 01 2021 03:57 Warcloud wrote:
Show nested quote +
"So what we want to do is modernize a lot of it, and make it so any gamer can play this game.


Any gamer can play Starcraft. The thing is, that there's always somebody who can do all of the things faster, whether you dumb the game down or not.


Actually it's not that fun to do repetitive things like hatchery injection or chrono boosting nexuses a few times per minute and building new bases/structures as much as you can. So I think it's time to make RTS less mechanically based and more entertaining and it's good to see that our beloved oldies/veterans moving to that direction finally .
Serimek
Profile Joined August 2011
France2274 Posts
June 30 2021 19:41 GMT
#19
I think the game they want to create is called chess.
SC2 is the best game to watch and was the best to play before I grew old and slow...
ReachTheSky
Profile Joined April 2010
United States3294 Posts
June 30 2021 19:43 GMT
#20
On July 01 2021 04:36 Bomzj wrote:
Show nested quote +
On July 01 2021 03:57 Warcloud wrote:
"So what we want to do is modernize a lot of it, and make it so any gamer can play this game.


Any gamer can play Starcraft. The thing is, that there's always somebody who can do all of the things faster, whether you dumb the game down or not.


Actually it's not that fun to do repetitive things like hatchery injection or chrono boosting nexuses a few times per minute and building new bases/structures as much as you can. So I think it's time to make RTS less mechanically based and more entertaining and it's good to see that our beloved oldies/veterans moving to that direction finally .


Games are only as entertaining as the players make them.
TL+ Member
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