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Battle Aces/David Kim RTS Megathread - Page 52

Forum Index > General Games
1026 CommentsPost a Reply
Prev 1 50 51 52
CicadaSC
Profile Joined January 2018
United States1848 Posts
Last Edited: 2025-05-24 02:57:58
May 24 2025 02:56 GMT
#1021
Thank you David Kim and co. for trying. Throughout all the years, and controversies there may have been, you have shown you are extremely passionate for RTS and I thank you for the effort.

Battle Aces did a lot right, but I think at the end of the day there was not enough depth. RTS is a niche and when you remove base building you exclude a significant amount of those players. To compensate, you have to draw in outside players, which is where Uncapped fell short. Also, I think their thematic scope was too narrow. I mean mechs are fine but I don't think it should have been all mechs. There is not broad enough appeal for that. I would have loved more fantasy or sci-fi elements.


Remember that we all come from a place of passion!!
Hider
Profile Blog Joined May 2010
Denmark9408 Posts
May 24 2025 06:10 GMT
#1022
As I argued before I don't think the game had any shot at reaching a larger audience without large redesigns. The numbers clearly indicated little interest in the game.
Hider
Profile Blog Joined May 2010
Denmark9408 Posts
Last Edited: 2025-05-24 06:16:57
May 24 2025 06:16 GMT
#1023
As someone who’ll happily just grind marine split micro maps for a while, for me Battle Aces had a nice niche. I wanna play short games and micro my arse off, it did that pretty well.


Yet vast majority of games I watched last beta round consisted of simple armies a-moving into each other. I think you are right though. If the game truly had awesome microable and skillful interactions it could have worked as a niche game. But imo their vision on unit design was 180 degree off. Trying to make simple units to cater to a larger audience never had a chance of working.
Latham
Profile Blog Joined May 2007
9568 Posts
May 24 2025 11:35 GMT
#1024
Wow, they stopped active development? That's crazy I didn't see that coming O.o
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/list/4JknvV
SoleSteeler
Profile Joined April 2003
Canada5456 Posts
May 24 2025 13:15 GMT
#1025
I feel bad for only playing the first beta - I was waiting for it to be fully released to try it out more. I had fun overall but didn't want to sink hours into a beta myself.
Agh
Profile Blog Joined July 2010
United States1018 Posts
May 24 2025 21:32 GMT
#1026
I only played the first beta (quite a lot). Aside from the objectively bad balance tweaks that were made occasionally, the game seemed pretty healthy.


Only gripe was that it never felt like a true standalone game. Someone could port the latest version into a sc2 custom map and almost nothing would be lost (other than the streamlined matchmaking, which is kind of necessary for a game like this)


I may appear to be an emotionless sarcastic pos, but just like an onion when you pull off more and more layers you find the exact same thing everytime and you start crying
Harris1st
Profile Blog Joined May 2010
Germany7021 Posts
May 27 2025 08:32 GMT
#1027
This surprised me a lot.
I was sure the game would find it's niche and monetizing this did not seem so difficult. They made it way more complicated than it should have been.
I only played about 10-15 games but those were decent fun, albeit I found I rather play SC2 after all is said and done
Go Serral! GG EZ for Ence. Flashbang dance FTW
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