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Battle Aces/David Kim RTS Megathread - Page 52

Forum Index > General Games
1087 CommentsPost a Reply
Prev 1 50 51 52 53 54 55 Next
CicadaSC
Profile Joined January 2018
United States2028 Posts
Last Edited: 2025-05-24 02:57:58
May 24 2025 02:56 GMT
#1021
Thank you David Kim and co. for trying. Throughout all the years, and controversies there may have been, you have shown you are extremely passionate for RTS and I thank you for the effort.

Battle Aces did a lot right, but I think at the end of the day there was not enough depth. RTS is a niche and when you remove base building you exclude a significant amount of those players. To compensate, you have to draw in outside players, which is where Uncapped fell short. Also, I think their thematic scope was too narrow. I mean mechs are fine but I don't think it should have been all mechs. There is not broad enough appeal for that. I would have loved more fantasy or sci-fi elements.


Remember that we all come from a place of passion!!
Hider
Profile Blog Joined May 2010
Denmark9448 Posts
May 24 2025 06:10 GMT
#1022
As I argued before I don't think the game had any shot at reaching a larger audience without large redesigns. The numbers clearly indicated little interest in the game.
Hider
Profile Blog Joined May 2010
Denmark9448 Posts
Last Edited: 2025-05-24 06:16:57
May 24 2025 06:16 GMT
#1023
As someone who’ll happily just grind marine split micro maps for a while, for me Battle Aces had a nice niche. I wanna play short games and micro my arse off, it did that pretty well.


Yet vast majority of games I watched last beta round consisted of simple armies a-moving into each other. I think you are right though. If the game truly had awesome microable and skillful interactions it could have worked as a niche game. But imo their vision on unit design was 180 degree off. Trying to make simple units to cater to a larger audience never had a chance of working.
Latham
Profile Blog Joined May 2007
9593 Posts
May 24 2025 11:35 GMT
#1024
Wow, they stopped active development? That's crazy I didn't see that coming O.o
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/user/LathamTK/builds/#view=CrqmP6
SoleSteeler
Profile Joined April 2003
Canada5472 Posts
May 24 2025 13:15 GMT
#1025
I feel bad for only playing the first beta - I was waiting for it to be fully released to try it out more. I had fun overall but didn't want to sink hours into a beta myself.
Agh
Profile Blog Joined July 2010
United States1110 Posts
May 24 2025 21:32 GMT
#1026
I only played the first beta (quite a lot). Aside from the objectively bad balance tweaks that were made occasionally, the game seemed pretty healthy.


Only gripe was that it never felt like a true standalone game. Someone could port the latest version into a sc2 custom map and almost nothing would be lost (other than the streamlined matchmaking, which is kind of necessary for a game like this)


I may appear to be an emotionless sarcastic pos, but just like an onion when you pull off more and more layers you find the exact same thing everytime and you start crying
Harris1st
Profile Blog Joined May 2010
Germany7435 Posts
May 27 2025 08:32 GMT
#1027
This surprised me a lot.
I was sure the game would find it's niche and monetizing this did not seem so difficult. They made it way more complicated than it should have been.
I only played about 10-15 games but those were decent fun, albeit I found I rather play SC2 after all is said and done
Go Serral! GG EZ for Ence. Flashbang dance FTW
Waxangel
Profile Blog Joined September 2002
United States33712 Posts
January 19 2026 21:29 GMT
#1028
https://www.linkedin.com/company/a-movegames/people/




New website for a company called A-move Games that shows a very Crab-like wireframe on it.

David Kim & two other former Uncapped employees are attached to the company on Linkedin.

Unofficial successor/resumption of the Battle Aces project?
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
RogerChillingworth
Profile Joined March 2010
Chad3132 Posts
January 20 2026 06:32 GMT
#1029
+ Show Spoiler +
[image loading]
Hider
Profile Blog Joined May 2010
Denmark9448 Posts
January 20 2026 21:16 GMT
#1030
I thought it was good for David Kim's brand that the plug got pulled early on Battle Aces. As opposed to Frostgiant where it was clear a long time ago that the game had no chance.

At this point I have no hope for David Kim as a game designer - I think he fundamentally doesn't understand how you actually create a game that's interesting for a wider audience. Boring a move units is not it.
ScoutWBF
Profile Joined April 2005
Germany641 Posts
January 21 2026 10:04 GMT
#1031
I think it only makes sense if it's a small, independent team project.
Doubt Battles Aces 2.0 will sell well, if they keep the no base building, micro only gameplay.
JimmyJRaynor
Profile Blog Joined April 2010
Canada18005 Posts
Last Edited: 2026-01-21 16:32:25
January 21 2026 16:30 GMT
#1032
On January 21 2026 06:16 Hider wrote:
I thought it was good for David Kim's brand that the plug got pulled early on Battle Aces. As opposed to Frostgiant where it was clear a long time ago that the game had no chance.

At this point I have no hope for David Kim as a game designer - I think he fundamentally doesn't understand how you actually create a game that's interesting for a wider audience. Boring a move units is not it.

David Kim is a very smart, multitalented guy who has been peter principled into a management role. He needs to work under a guy like Bobby Kotick or Vince Zampella.

Within the proper structure I think DK can be brilliant.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
CicadaSC
Profile Joined January 2018
United States2028 Posts
January 24 2026 21:57 GMT
#1033
Battle Aces will always be iffy for me until they add new races. Just not a fan of pure mech.
Remember that we all come from a place of passion!!
CicadaSC
Profile Joined January 2018
United States2028 Posts
Last Edited: 2026-01-28 12:50:30
January 28 2026 12:45 GMT
#1034
https://www.linkedin.com/in/david-kim-90b45a6

Did some looking, remember that teaser day9 posted about amovegames with the crab on the site? I notice David Kim is working there via his LinkedIn so it's all but confirmed at this point they are bringing it back. Will it be different? Probably! I'm sure they have a lot of lessons learned. But still, I'm excited. If they really bought the rights for the engine/assets it shouldn't be long before we get to see what they're cooking... It was pretty polished. Longer we wait, the more different we can expect this version to be I would presume!

In my opinion, if the budget is there I think a great middle ground could be the different game modes. You can keep the automated resource gathering if you really like it and want a game mode for more casual RTS fans, then have another game mode where it's more traditional with base construction and harvesting. Both can exist so you can please all players. No one says it has to be one or the other. AND, if one version is pretty much done, like it seemed to be when we played it, they can focus virtually all development on this new game mode. It's not like you have to start from scratch building either. I'm optimistic.
Remember that we all come from a place of passion!!
Harris1st
Profile Blog Joined May 2010
Germany7435 Posts
Last Edited: 2026-01-29 10:37:51
January 29 2026 10:37 GMT
#1035
Battles Aces was one step from beeing a simplistic mobile game. Casual friendly is nice and all but that was a bit too much IMO
Go Serral! GG EZ for Ence. Flashbang dance FTW
Parser
Profile Joined March 2011
Italy88 Posts
January 29 2026 14:51 GMT
#1036
I really liked battle aces and I would be very glad to see it revived
Waxangel
Profile Blog Joined September 2002
United States33712 Posts
Last Edited: 2026-01-30 00:08:23
January 30 2026 00:07 GMT
#1037
On January 28 2026 21:45 CicadaSC wrote:
https://www.linkedin.com/in/david-kim-90b45a6

Did some looking, remember that teaser day9 posted about amovegames with the crab on the site? I notice David Kim is working there via his LinkedIn so it's all but confirmed at this point they are bringing it back. Will it be different? Probably! I'm sure they have a lot of lessons learned. But still, I'm excited. If they really bought the rights for the engine/assets it shouldn't be long before we get to see what they're cooking... It was pretty polished. Longer we wait, the more different we can expect this version to be I would presume!

In my opinion, if the budget is there I think a great middle ground could be the different game modes. You can keep the automated resource gathering if you really like it and want a game mode for more casual RTS fans, then have another game mode where it's more traditional with base construction and harvesting. Both can exist so you can please all players. No one says it has to be one or the other. AND, if one version is pretty much done, like it seemed to be when we played it, they can focus virtually all development on this new game mode. It's not like you have to start from scratch building either. I'm optimistic.


please, please read other posts before posting (this advice will be lost on you as it has been dozens of times before)
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
zelevin
Profile Joined January 2012
United States330 Posts
February 01 2026 12:07 GMT
#1038
On January 28 2026 21:45 CicadaSC wrote:
https://www.linkedin.com/in/david-kim-90b45a6

Did some looking, remember that teaser day9 posted about amovegames with the crab on the site? I notice David Kim is working there via his LinkedIn so it's all but confirmed at this point they are bringing it back. Will it be different? Probably! I'm sure they have a lot of lessons learned. But still, I'm excited. If they really bought the rights for the engine/assets it shouldn't be long before we get to see what they're cooking... It was pretty polished. Longer we wait, the more different we can expect this version to be I would presume!

In my opinion, if the budget is there I think a great middle ground could be the different game modes. You can keep the automated resource gathering if you really like it and want a game mode for more casual RTS fans, then have another game mode where it's more traditional with base construction and harvesting. Both can exist so you can please all players. No one says it has to be one or the other. AND, if one version is pretty much done, like it seemed to be when we played it, they can focus virtually all development on this new game mode. It's not like you have to start from scratch building either. I'm optimistic.


Not a bad idea to have a game mode where you can focus on unit composition and control to practice for the real game. I just hope they make it so the game isn't so rapidly decided
"You're the idiot, idiot. That's why your fuckin' name is Idiot." - Artosis to CSG
KobraKay
Profile Joined March 2010
Portugal4396 Posts
February 01 2026 13:39 GMT
#1039
On January 30 2026 09:07 Waxangel wrote:
Show nested quote +
On January 28 2026 21:45 CicadaSC wrote:
https://www.linkedin.com/in/david-kim-90b45a6

Did some looking, remember that teaser day9 posted about amovegames with the crab on the site? I notice David Kim is working there via his LinkedIn so it's all but confirmed at this point they are bringing it back. Will it be different? Probably! I'm sure they have a lot of lessons learned. But still, I'm excited. If they really bought the rights for the engine/assets it shouldn't be long before we get to see what they're cooking... It was pretty polished. Longer we wait, the more different we can expect this version to be I would presume!

In my opinion, if the budget is there I think a great middle ground could be the different game modes. You can keep the automated resource gathering if you really like it and want a game mode for more casual RTS fans, then have another game mode where it's more traditional with base construction and harvesting. Both can exist so you can please all players. No one says it has to be one or the other. AND, if one version is pretty much done, like it seemed to be when we played it, they can focus virtually all development on this new game mode. It's not like you have to start from scratch building either. I'm optimistic.


please, please read other posts before posting (this advice will be lost on you as it has been dozens of times before)


It is specially funny considering they had even already replied to the thread after it was revived a few days before 😂
CJ Fighting! (--.--)
CicadaSC
Profile Joined January 2018
United States2028 Posts
February 02 2026 00:56 GMT
#1040
On February 01 2026 22:39 KobraKay wrote:
Show nested quote +
On January 30 2026 09:07 Waxangel wrote:
On January 28 2026 21:45 CicadaSC wrote:
https://www.linkedin.com/in/david-kim-90b45a6

Did some looking, remember that teaser day9 posted about amovegames with the crab on the site? I notice David Kim is working there via his LinkedIn so it's all but confirmed at this point they are bringing it back. Will it be different? Probably! I'm sure they have a lot of lessons learned. But still, I'm excited. If they really bought the rights for the engine/assets it shouldn't be long before we get to see what they're cooking... It was pretty polished. Longer we wait, the more different we can expect this version to be I would presume!

In my opinion, if the budget is there I think a great middle ground could be the different game modes. You can keep the automated resource gathering if you really like it and want a game mode for more casual RTS fans, then have another game mode where it's more traditional with base construction and harvesting. Both can exist so you can please all players. No one says it has to be one or the other. AND, if one version is pretty much done, like it seemed to be when we played it, they can focus virtually all development on this new game mode. It's not like you have to start from scratch building either. I'm optimistic.


please, please read other posts before posting (this advice will be lost on you as it has been dozens of times before)


It is specially funny considering they had even already replied to the thread after it was revived a few days before 😂

i'll try my best to read posts (and i supposed even remember my own ) before bumping a thread. I don't know, to explain myself I just will be going about my day, and have a thought about a subject and want to share it. I don't do it on purpose and will try to be more careful.
Remember that we all come from a place of passion!!
Prev 1 50 51 52 53 54 55 Next
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