Battle Aces did a lot right, but I think at the end of the day there was not enough depth. RTS is a niche and when you remove base building you exclude a significant amount of those players. To compensate, you have to draw in outside players, which is where Uncapped fell short. Also, I think their thematic scope was too narrow. I mean mechs are fine but I don't think it should have been all mechs. There is not broad enough appeal for that. I would have loved more fantasy or sci-fi elements.
Battle Aces/David Kim RTS Megathread - Page 52
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CicadaSC
United States1496 Posts
Battle Aces did a lot right, but I think at the end of the day there was not enough depth. RTS is a niche and when you remove base building you exclude a significant amount of those players. To compensate, you have to draw in outside players, which is where Uncapped fell short. Also, I think their thematic scope was too narrow. I mean mechs are fine but I don't think it should have been all mechs. There is not broad enough appeal for that. I would have loved more fantasy or sci-fi elements. | ||
Hider
Denmark9364 Posts
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Hider
Denmark9364 Posts
As someone who’ll happily just grind marine split micro maps for a while, for me Battle Aces had a nice niche. I wanna play short games and micro my arse off, it did that pretty well. Yet vast majority of games I watched last beta round consisted of simple armies a-moving into each other. I think you are right though. If the game truly had awesome microable and skillful interactions it could have worked as a niche game. But imo their vision on unit design was 180 degree off. Trying to make simple units to cater to a larger audience never had a chance of working. | ||
Latham
9559 Posts
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SoleSteeler
Canada5414 Posts
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Agh
United States905 Posts
Only gripe was that it never felt like a true standalone game. Someone could port the latest version into a sc2 custom map and almost nothing would be lost (other than the streamlined matchmaking, which is kind of necessary for a game like this) | ||
Harris1st
Germany6839 Posts
I was sure the game would find it's niche and monetizing this did not seem so difficult. They made it way more complicated than it should have been. I only played about 10-15 games but those were decent fun, albeit I found I rather play SC2 after all is said and done | ||
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