• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:49
CEST 07:49
KST 14:49
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash4[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy9ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool49Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
What mix of new & old maps do you want in the next ladder pool? (SC2) Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Team Liquid Map Contest #22 - Presented by Monster Energy Potential Updates Coming to the SC2 CN Server Behind the Blue - Team Liquid History Book
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
[ASL21] Ro24 Preview Pt2: News Flash ASL21 General Discussion Pros React To: SoulKey vs Ample RepMastered™: replay sharing and analyzer site KK Platform will provide 1 million CNY
Tourneys
[Megathread] Daily Proleagues [ASL21] Ro24 Group C [ASL21] Ro24 Group D [ASL21] Ro24 Group B
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Stormgate/Frost Giant Megathread Darkest Dungeon Path of Exile
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread The Games Industry And ATVI European Politico-economics QA Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
Formula 1 Discussion 2024 - 2026 Football Thread Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 13090 users

Battle Aces/David Kim RTS Megathread - Page 3

Forum Index > General Games
1081 CommentsPost a Reply
Prev 1 2 3 4 5 53 54 55 Next
IMSupervisor
Profile Joined June 2016
Australia138 Posts
June 30 2021 22:39 GMT
#41
I don't know about anyone else, but APM was not the thing that intimidated me as a new player, it's the fog of war and the complete lack of information that scared me. I also have zero desire to play a game any casual player can do well at if they just watch a meta-relevant YouTube video on what to do.

All of the great games are hard to play even when you know what to do and that's why they endure decades in an industry that is quick to forget. I really wish the focus on how to lower the barrier of entry was on how to best educate players how to play multiplayer in a stress free, non-competitive environment, not by stripping out skill differentiators until the winner is who knows the most. We could just hold a quiz show and award the winner that way if it's supposed to be all about knowing what to do.

New players suck because there is no concept of build orders, no scouting, it's all information related. When pro's can play at masters / GM level with only a mouse, the issue is not mechanics. APM is how we execute strategy; if you don't know what you're doing, you have nothing to execute and you stare at the screen = your APM is low. Teach players what to do and that all starts to go away.

I want to watch pro games and wonder "how can they do that?" in addition to "they're so smart". I want to feel like I can always improve my own game by improving myself. Endlessly. I want another RTS I can play for 10 years, just as SC2 has been my thing for the previous.

If they want the strategy to be more prominent in the game, they need to change the units/upgrades etc up more often. Imagine how much more diverse SC2 games would be if there were major re-balancing and design changes every year?
esReveR
Profile Joined February 2010
United States567 Posts
June 30 2021 22:54 GMT
#42
When did David Kim leave the Diablo team??
Skill is relative.
rwala
Profile Joined December 2019
336 Posts
June 30 2021 22:56 GMT
#43
On July 01 2021 05:53 alpenrahm wrote:
Show nested quote +
On July 01 2021 05:38 Zambrah wrote:
tbh a higher skill floor RTS sounds great, I never really got into SC2 beyond the campaign stuff because its so daunting. All of the shit you have to do is stressful, it feels like youre never doing shit right youre just doing shit less wrong and its kind of a feel bad.

I've always kind of wanted to try a game more on the scope of like, a MOBA but you control every character on your side of the field, like Lost Vikings from HotS but with more units.

I look forward to seeing how they manage to innovate RTS'


That's on you man, you are missing out. RTS lives and breathes APM and that's true for all the good ones. If you remove the macro aspect of the game by automation or something along those lines you are basically leaving the boundaries of the genre.
Besides, once you get past your anxiety and just enjoy the game for what it is, it becomes incredibly rewarding. I have never had a win in a Moba or shooter feel even remotely as well-earned as a win in sc2.

There actually are titles out there that went for the more "strategic" approach, but none of them have even come close to being as fun a game as the sc series


FWIW, SC2 gameplay is quite literally built on automation. You simply cannot play well without "set it and forget it" play that involves pre-programmed unit and building actions that in turn relies on AI pathing and attack mechanisms, which is....automation. The question isn't whether there should be automation in RTS--there always has been and always will be. The question is how to give all the meaningful tactical and strategic choices to the player, while minimizing actions that don't necessarily confer much unique strategic and tactical value. Those can and should be automated or, better yet, eliminated. That doesn't mean that you need to make the game into some slow, plodding, "strategic" psuedo-turn-based abomination. But it also doesn't mean you need arbitrary mechanical challenges and barriers in the gameplay.

Example: I have never understood why supply buildings/units (depots, pylons, and overlords) are important from a game design or player experience perspective. (Supply caps might be needed to prevent turtling, but that's a different matter.) Sure, supply buildings/units have some tactical purpose: they allow you to build more units, and sniping your opponent's can sometimes supply block them. But doing so doesn't confer any *unique* tactical purpose because resources are the natural constraint designed to limit your ability to build more units. Literally nobody thinks about supply macro cycles almost ever in any strategic or tactical sense other than when their cognitive load got taxed too hard and they missed a cycle so are annoyed with themselves. And it's almost always more beneficial tactically to try to snipe workers than supply buildings/units, because as noted resources are the *true* constraint on building in RTS (and pretty much any other game). These things are just basically pointless annoying things you need to do so you can do the things that are actually fun and strategically and tactically beneficial to do.

People will defend this kind of stuff because that's how it's always been and you need the game to be high APM, mechanically etc. etc. etc. But don't confuse grinding, habit-formation, routine-development, and artificial mechanical challenges with strategic and tactical depth. Not the same...
Riner1212
Profile Joined November 2012
United States337 Posts
July 01 2021 00:24 GMT
#44
so the companies that are interested in making rts are:

dream haven - mike morihame previous blizzard ceo
uncapped games - david kim
Frost giant - previous blizzard sc2 employees.
Sjow "pretty ez life as protoss"
Obamarauder
Profile Joined June 2015
697 Posts
July 01 2021 00:40 GMT
#45
sc is really one of a kind, i doubt there can be a better game
FrogsAreDogs
Profile Blog Joined June 2012
Canada181 Posts
July 01 2021 01:12 GMT
#46
If RTS games only focused on strategy then it wouldn't be "Real Time" anymore, it would just be strategy games.

Not sure if David Kim learned anything from Sc2. Making actions easier did not make the game easier.

Sc2 actions are already easier than BW at accomplishing the same tasks, but there is still a high barrier to entry to both games.

YO
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
Last Edited: 2021-07-01 01:44:00
July 01 2021 01:39 GMT
#47
The issue I see with RTS is, that most of the time you cannot really outrule mechanics. You can obviously try to make the game easier from a mechanical standpoint but I feel strategic decisions benefit from time (i.e round based) while real time provides a focus on mechanics.

Obviously thats not as black and white as I described but I hope people still get what I am trying to say. Someone here wrote you can make it easy and dumb it down, but someone will eventually still be quicker at an easier level. The question here is, will the game still be interesting?

The major flaw in RTS I am currently seeing is that it holds no or next to no initiative for others to play with you. Going to play CS? League? Dota?

"Hey, lets try out XYZ together.."

I am aware COOP and teamgames is a thing, but thats also not what made RTS successful. If there is no iniative for people that like 1v1 to get others to try out the game too, it will always be smaller (note: not inferior) to FPS/moba which is alright. You need to not only modernize a game but also give iniative for people to play it together or alongside each other.

If there is one game I enjoy while I still play it alone ALONGSIDE others is Path of Exile. I feel group play isn't the strong point of it but its fun to hang out and talk about it, play alongside and enjoy the evenings. Thats really impossible for SC2. Or at least only possible to a small extent since you need to be so focused when playing it.

Edit: I believe the key to actually providing strategic success to a RTS game you need to be able to provide the players with choices that matter. Choices that actually diversify a matchup and player from another. In Broodwar against Zerg its viable to play:

SK Terran (vessel+marines)
Bio/Tank
Mech

Obviously thats just a small scale of what I want to express, but strategic aspect in RTS at least for me should be about the route you want to take. Be it hero routes in Warcraft or tech / upgrades choices. For me it could go even as far as locking yourself out of certain choices during gameplay (if you take one route) or picking a kind of "loadout" like Dropzone showed.

CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
Waxangel
Profile Blog Joined September 2002
United States33581 Posts
Last Edited: 2021-07-01 02:08:06
July 01 2021 02:03 GMT
#48
This interview with Wowhead has a more nuanced quote regarding APM requirements and what they want to achieve: https://classic.wowhead.com/news/interview-with-david-kims-newest-rts-studio-uncapped-games-323135

"At the esport level, players being able to show off their incredible micro / high APM skills that normal players can look up to and learn from, is awesome. We want to keep this while creating a game that is the easiest to get into for any PC gamer. One example of a high level goal here is to allow players to play the way they want in terms of APM intensive armies vs. low APM armies. We will have more specifics on this as well as other specific ideas to achieve our goal once we prove out more of our game vision.

We believe it’s a mistake to simplify the game for the sake of making the game easier to play. Our goal is to remove the “tedious clicks” required to play a traditional RTS, but we absolutely don’t want to remove any clicks that are fun to play with and master over time.

Here are example high level questions we have for ourselves:
• What are the tedious, unnecessary things that just have been done in RTS because it’s always been this way?"

I, for one, welcome our no-supply count overlords (or are they really overlords then?)
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
Blargh
Profile Joined September 2010
United States2103 Posts
July 01 2021 02:55 GMT
#49
I understand the necessity to... simplify... the mechanics, so it's more broadly accessible, but honestly, what makes SC/SC2 awesome to watch and fun is that it's got so much going on at all times. I personally find the super precise micro stuff just really exciting, and then knowing that they're taking care of 10 other things all the while.

But I hope their game pans out well regardless.
DeepElemBlues
Profile Blog Joined January 2011
United States5079 Posts
July 01 2021 03:00 GMT
#50
Excited that these Blizz vets are trying to breathe new life into RTS games
no place i'd rather be than the satellite of love
JimmyJRaynor
Profile Blog Joined April 2010
Canada17388 Posts
Last Edited: 2021-07-01 03:13:52
July 01 2021 03:11 GMT
#51
Please refrain from writing low-effort troll posts about David Kim

can i make a low effort praise post? I think David Kim is a brilliant game designer. It is no mistake that Kim was able to climb the ranks through Blizzard while geniuses like Morhaime and Pardo were running the show.

i look forward to checking out any game David Kim designs.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Gescom
Profile Joined February 2010
Canada3509 Posts
July 01 2021 03:42 GMT
#52
^ yeh for real. Davey is a god.
Jaedong Hyuk || Bisu Jangbi || Fantasy Flash
yoshi245
Profile Joined May 2011
United States2972 Posts
July 01 2021 03:49 GMT
#53
I got nothing bad to say about David here. I hope he can produce his vision into something successful. Would be an interesting idea if it works out for the genre.
"Numbers speak about the past, not the present." -Thorzain
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
July 01 2021 03:53 GMT
#54
I'll probably at least check out what they make much like the other studios, but I can't imagine it'll surpass BW for me.
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
Ceraskeen
Profile Joined June 2021
5 Posts
Last Edited: 2021-07-01 07:44:34
July 01 2021 07:41 GMT
#55
On July 01 2021 12:42 Gescom wrote:
^ yeh for real. Davey is a god.

Wasnt he responsible for the dreadful Swarm Host and "Protoss-Bullshit" Era? Didnt Morhaimel italarry said: "Everyone should be able to play the game, even your Grandma!"?
Edpayasugo
Profile Joined April 2013
United Kingdom2217 Posts
July 01 2021 07:42 GMT
#56
Would be very glad to see a new RTS
FlaSh MMA INnoVation FanTaSy MKP TY Ryung | soO Dark Rogue | HuK PartinG Stork State
Ziggy
Profile Blog Joined June 2013
South Korea2106 Posts
July 01 2021 08:19 GMT
#57
On July 01 2021 12:53 BigFan wrote:
I'll probably at least check out what they make much like the other studios, but I can't imagine it'll surpass BW for me.


elitist
WriterDefeating a sandwich only makes it tastier. @imjustziggy
Bomzj
Profile Joined July 2018
Belarus24 Posts
July 01 2021 09:04 GMT
#58
For me Warcraft 3 was much more entertaining than Starcraft 2 which I play nowadays nevertheless . Warcraft 3 is less mechanical and more alive: health, magic fountains, artifacts, heroes and critters camps. No need to build N+1 bases and having to set up sophisticated keyboard layout (rapid fire stuff is not about skill). The good thing games become more entertaining and at the same time more easy to control and faster to play/watch. Boring Starcraft 1 needs a lot of camera hotkeys and 0-9 control groups and super fast clicking. Starcraft 2 is much more interesting and huge improvement over Starcraft 1. So I believe a new RTS would modernize those aspects and improve boring stuff like building bases and clicking everywhere without putting efforts to think.
All in All, Starcraft is not RTS, it's rather RTC (Real Time Clicking).
MineraIs
Profile Joined September 2020
United States846 Posts
July 01 2021 09:36 GMT
#59
Maybe a barracks can provide food count like a supply depot and then an add-on also adds +4 food.
✯ [ twitch.tv/MrMineraIs ] ✯ [ Check out my Maps: https://tl.net/forum/brood-war/612442-official-maps-by-minerals ] ✯
Silvanel
Profile Blog Joined March 2003
Poland4744 Posts
July 01 2021 10:08 GMT
#60
I think many people do not realize that in mutiplayer, even in games like Stellaris or Europa Universalis IV APM does matter. When You cant pause, or Your pause options are limited and time flows in real time it is always advantegous to do things fast.

APM/speed/execution seem like a feature of the "Real Time" part of RTS, You cant realy make it go away. Even in games that on surface do not have dexterity component player who does things faster usualy have advantage. The game would need to be extremly slow for speed to be of no importance in "real time" setting.
Pathetic Greta hater.
Prev 1 2 3 4 5 53 54 55 Next
Please log in or register to reply.
Live Events Refresh
Next event in 3h 11m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
NeuroSwarm 170
StarCraft: Brood War
GuemChi 7038
Zeus 2542
Snow 154
Bale 49
ZergMaN 16
JulyZerg 11
Icarus 10
League of Legends
JimRising 667
Counter-Strike
summit1g10437
m0e_tv545
Super Smash Bros
hungrybox264
Other Games
WinterStarcraft505
C9.Mang0210
Mew2King42
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• practicex 58
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1266
• HappyZerGling110
Upcoming Events
Replay Cast
3h 11m
Afreeca Starleague
4h 11m
Light vs Calm
Royal vs Mind
Wardi Open
5h 11m
Monday Night Weeklies
10h 11m
Replay Cast
18h 11m
Sparkling Tuna Cup
1d 4h
Afreeca Starleague
1d 4h
Rush vs PianO
Flash vs Speed
PiGosaur Cup
1d 18h
Replay Cast
2 days
Afreeca Starleague
2 days
BeSt vs Leta
Queen vs Jaedong
[ Show More ]
Replay Cast
2 days
The PondCast
3 days
OSC
3 days
RSL Revival
4 days
TriGGeR vs Cure
ByuN vs Rogue
Replay Cast
4 days
RSL Revival
5 days
Maru vs MaxPax
BSL
5 days
RSL Revival
6 days
uThermal 2v2 Circuit
6 days
BSL
6 days
Liquipedia Results

Completed

2026 Changsha Offline CUP
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
StarCraft2 Community Team League 2026 Spring
RSL Revival: Season 4
Nations Cup 2026
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Season 20: Qualifier 2
Escore Tournament S2: W1
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.