• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 04:33
CET 10:33
KST 18:33
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13
Community News
Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge0[TLMC] Fall/Winter 2025 Ladder Map Rotation13Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45
StarCraft 2
General
Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge [TLMC] Fall/Winter 2025 Ladder Map Rotation Mech is the composition that needs teleportation t RotterdaM "Serral is the GOAT, and it's not close" RSL Season 3 - RO16 Groups C & D Preview
Tourneys
$5,000+ WardiTV 2025 Championship RSL Revival: Season 3 Sparkling Tuna Cup - Weekly Open Tournament Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened
Brood War
General
What happened to TvZ on Retro? FlaSh on: Biggest Problem With SnOw's Playstyle BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review BW General Discussion
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET
Strategy
How to stay on top of macro? Current Meta PvZ map balance Simple Questions, Simple Answers
Other Games
General Games
Should offensive tower rushing be viable in RTS games? Path of Exile Clair Obscur - Expedition 33 Stormgate/Frost Giant Megathread Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine US Politics Mega-thread About SC2SEA.COM Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2209 users

BGH - An Analysis. With Data!

Forum Index > Brood War Strategy
Post a Reply
1 2 Next All
sgKingdom
Profile Joined January 2025
4 Posts
January 22 2025 21:42 GMT
#1
Hello, my name is Soviet_Kingdom on battle.net, and I like BGH. If you've played BGH on U.S West or Europe before (I play under LogicalPhallusy on Europe), there's a good chance you've run into me at some point. If I happened to flame you, sorry about that. I mostly play Starcraft so I don't have to pay for a therapist. In addition to being a BGH enthusiast, I'm also a data analyst by profession. I recently downloaded a bunch of BGH games and did some analysis to find the most powerful 3v3 BGH composition.

Article is here: https://medium.com/@evangball1990/starcraft-brood-war-a-bgh-analysis-part-1-9ff9e1ac296c

Enjoy!
WGT-Baal
Profile Blog Joined June 2008
France3413 Posts
January 24 2025 01:28 GMT
#2
What a superbly written guide with a lot of data! This is why I come to TL

Amazing first TL post. Congrats!
Horang2 fan
fgt4w
Profile Joined December 2018
23 Posts
January 24 2025 02:49 GMT
#3
Great article! Thanks for your analysis
CruiseR
Profile Joined November 2004
Poland4014 Posts
Last Edited: 2025-01-24 17:40:46
January 24 2025 17:39 GMT
#4
Yeah, nice post, but for someone who plays team games most of it was expected. Similar is with ZX team in 2v2, always has an edge over no Z team.

Small drawback:
Some of the data [each matchup split] had only 20-40 games, which is a low statistical significance.

Interesting fragments:
win% over time- P stable, and Z still very high (50%+) even in longest games. (I thought Z is a little weaker lategame, as it's hardest race to carry, even if you become big).

Nice post nevertheless, read it all.
needsmoarsalt
Profile Joined January 2023
2 Posts
January 24 2025 20:06 GMT
#5
On January 25 2025 02:39 CruiseR wrote:
Yeah, nice post, but for someone who plays team games most of it was expected. Similar is with ZX team in 2v2, always has an edge over no Z team.

Small drawback:
Some of the data [each matchup split] had only 20-40 games, which is a low statistical significance.

Interesting fragments:
win% over time- P stable, and Z still very high (50%+) even in longest games. (I thought Z is a little weaker lategame, as it's hardest race to carry, even if you become big).

Nice post nevertheless, read it all.


Thanks for the kind words! Yeah a lot of the insights won't be too surprising to anyone whose played a lot of BGH. Personally I was a bit surprised that Terran never exceeds a 50% win rate even in longer games, given how strong their mid/late game is. The low sample size is definitely an issue for some matchups. Most lobbies will have something like 2 players picking P and one Z, and the rest Random, which makes certain matchups a lot less likely to be played than others. Regarding the high late game Z win rate, i think a lot of those are games where the Zerg team got a game winning advantage early on, but weren't able to actually end the game until much later. For example they eliminated one enemy 5 minutes into the game, but the other 2 were able to turtle shared at 11-12 for like 20 minutes before finally getting overwhelmed.
Kraekkling
Profile Blog Joined June 2007
554 Posts
Last Edited: 2025-01-27 19:53:40
January 27 2025 19:52 GMT
#6
Great post. I'm not much of a BGH player myself so there was plenty of insightful stuff!

Btw, you might want to include one or two of your plots in the OP here on TL to make the people more likely to click on the blog link
(*^^)(^*)
iopq
Profile Blog Joined March 2009
United States1006 Posts
January 30 2025 10:45 GMT
#7
Fan of the article, not a fan of medium, though
mutantmagnet
Profile Joined June 2009
United States3789 Posts
January 31 2025 00:06 GMT
#8
Very cool trying to create an elo score for BGH.

I hope players who like this mode see this article.
sgKingdom
Profile Joined January 2025
4 Posts
January 31 2025 00:36 GMT
#9
On January 30 2025 19:45 iopq wrote:
Fan of the article, not a fan of medium, though


This sent me down quite a rabbit hole lol. I mostly picked Medium because I couldn't make TL's image service work and Medium's is very easy. Didn't know anything about Medium's business model. Glad you enjoyed the article!
Chosi
Profile Blog Joined January 2005
Germany1303 Posts
January 31 2025 20:39 GMT
#10
As someone in their 40s with neither enough skill or time to get good at regular broodwar, I always liked to play those BGH bots and love the bot. But as someone cursed with a desire to play terran but lacking the apm to do so well, playing BGH always felt like an uphill battle. Now there are some numbers to it, so thank you :-)
Someday, you’re going to fuck up so magnificently, so ambitiously, so overwhelmingly that the sky will light up and the moons will spin and the gods themselves will shit comets with glee. And I just hope I’m still around to see it.
Dakota_Fanning *
Profile Joined January 2008
Hungary2357 Posts
Last Edited: 2025-02-10 15:43:22
February 10 2025 13:51 GMT
#11
Very nice article, can't wait for the the next chapters.

For a larger dataset, you may consider all BGH MMR EU games: https://repmastered.icza.net/stats?ladder=bghmmreu

So far more than 28k BGH MMR EU games. Interestingly, win ratio of races there is quite balanced: P: 51%, Z: 50% and T: 48% (note that this only contains 3v3 games).

For the "absolute" dataset, consider all BGH games: https://repmastered.icza.net/map/Big Game Hunters

So far almost half a million games, but this includes all formats. Win ratio is again quite balanced: P: 50%, Z: 49% and T: 47%.
https://repmastered.icza.net
2Pacalypse-
Profile Joined October 2006
Croatia9519 Posts
February 10 2025 15:04 GMT
#12
This is a pretty good, data-driven article, but unfortunately it comes to the wrong conclusion :p

As someone who has been playing BGH for over 20 years now, during the "golden" age of BGH (mid to late 00s) there was only one matchup that was viable at the highest levels: PPP. Which is why pretty much all BGH tournaments that I've organized or played in had PPP v PPP finals. Now don't get me wrong, PPP can still lose to certain other matchups (PPZ, ZZT, PTZ), but those matchups have to rely on luck much more (spawn positions, or killing one player early).

What I suspect went wrong with your analysis is twofold:
- The dataset you're using is probably lacking most of the top BGH players and games of the old
- Most of the top BGH games used to be played in private lobbies, and as such they're probably not uploaded to repmastered (I've uploaded my share tho :d)

Additionally, one factor that you couldn't account for by just looking at the replays is how many of those races were chosen in the lobby and how many were the result of choosing Random. This can have a huge effect in the outcome of games.

I think the data you analyzed paints a pretty accurate picture of the current situation in the BGH scene and especially in the "public" games. But (un)fortunately, there's a clear difference between most of the BGH games played today (even at the highest levels in the BGH MMR ladder) and privately organized games between top BGH players that were played ~15 years ago. I actually prefer the games these days somewhat haha, as they're more varied; PPP v PPP gets pretty boring pretty fast :d
Moderator"We're a community of geniuses because we've found how to extract 95% of the feeling of doing something amazing without actually doing anything." - Chill
Alexander34
Profile Joined July 2023
8 Posts
February 12 2025 05:02 GMT
#13
On February 11 2025 00:04 2Pacalypse- wrote:
This is a pretty good, data-driven article, but unfortunately it comes to the wrong conclusion :p

As someone who has been playing BGH for over 20 years now, during the "golden" age of BGH (mid to late 00s) there was only one matchup that was viable at the highest levels: PPP. Which is why pretty much all BGH tournaments that I've organized or played in had PPP v PPP finals. Now don't get me wrong, PPP can still lose to certain other matchups (PPZ, ZZT, PTZ), but those matchups have to rely on luck much more (spawn positions, or killing one player early).

What I suspect went wrong with your analysis is twofold:
- The dataset you're using is probably lacking most of the top BGH players and games of the old
- Most of the top BGH games used to be played in private lobbies, and as such they're probably not uploaded to repmastered (I've uploaded my share tho :d)

Additionally, one factor that you couldn't account for by just looking at the replays is how many of those races were chosen in the lobby and how many were the result of choosing Random. This can have a huge effect in the outcome of games.

I think the data you analyzed paints a pretty accurate picture of the current situation in the BGH scene and especially in the "public" games. But (un)fortunately, there's a clear difference between most of the BGH games played today (even at the highest levels in the BGH MMR ladder) and privately organized games between top BGH players that were played ~15 years ago. I actually prefer the games these days somewhat haha, as they're more varied; PPP v PPP gets pretty boring pretty fast :d


I think best is PPP then PPT , PTZ , PZZ, , TZZ, ZZZ, TTT
sgKingdom
Profile Joined January 2025
4 Posts
February 25 2025 07:44 GMT
#14
On February 11 2025 00:04 2Pacalypse- wrote:
Additionally, one factor that you couldn't account for by just looking at the replays is how many of those races were chosen in the lobby and how many were the result of choosing Random. This can have a huge effect in the outcome of games.


Most definitely. In particular a big advantage teams with multiple zergs often have is randoming into them and only getting scouted after its too late for the other team to respond optimally. Unfortunately random picks aren't available in this dataset, so I can't analyze that.

On February 11 2025 00:04 2Pacalypse- wrote:
As someone who has been playing BGH for over 20 years now, during the "golden" age of BGH (mid to late 00s) there was only one matchup that was viable at the highest levels: PPP. Which is why pretty much all BGH tournaments that I've organized or played in had PPP v PPP finals. Now don't get me wrong, PPP can still lose to certain other matchups (PPZ, ZZT, PTZ), but those matchups have to rely on luck much more (spawn positions, or killing one player early).


Don't think I can agree with this one. PPP might have crushed everything 20 years ago, but the game has definitely evolved since then. The data (and my own personal experience) strongly suggests that PPP is very strong in specific matchups (vs PPZ for example), but has some very serious weaknesses (PTZ and PPT in particular). It's definitely true though that the PPP data is a bit thin, and these numbers could change with a larger sample size. In general, i think PPP will struggle against any Terran comp where killing/walling the terran early is difficult for most spawns, which i think explains the low win rates vs PTZ and PPT.
WombaT
Profile Blog Joined May 2010
Northern Ireland26044 Posts
February 25 2025 18:10 GMT
#15
Hell of a fun read, enjoyed that!
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
ted.
Profile Joined October 2008
United States83 Posts
February 26 2025 02:57 GMT
#16
yeah the games today, even the highest level mmr games, are very different than the top games from back in the golden days as 2pac referenced. The meta has definitely evolved, but we also definitely have way less top players playing those private games.

Games used to feel much more aggressive than they do now a days, and top protoss players just dominated it.

Would love to see the top guys like koolam and merf etc from back then playing protoss vs the top players today. Honestly no idea how that would play out.



The best way to predict your future is to create it
ted.
Profile Joined October 2008
United States83 Posts
Last Edited: 2025-02-26 04:05:00
February 26 2025 04:04 GMT
#17
I feel like the bgh games back then was just all in units all the time, which might explain the total Protoss dominance.

I think today it feels like players have adapted to slowing down just a tad and using other strategies. I’m still uncertain whether this is a stronger and updated meta, or if the “all in units at all times” is still better if played by highly skilled players. Probably the later given it feels top hunters players have always been incredibly aggressive.
The best way to predict your future is to create it
Peeano
Profile Blog Joined March 2009
Netherlands5188 Posts
February 26 2025 14:28 GMT
#18
Didn't read everything in detail, nor this comment section, but wanna say something anyway.


I also think PPP is the most OP with PPZ being the next best thing.
If your small sample size data is correct on Zerg winning the most, then I will assume that is partially due to a large number of people not knowing how to hold early pool builds, nor knowing how to punish Zerg pumping drones, and that P only "seems" to have the most win percentage because winning within the first 5 minutes (majority of Zerg wins) are just not as memorable in general.

Also playing uphill match ups with bad spawns in BGH is the worst, especially if you're the best player in your team. And in my experience especially when being Zerg. Zerg just can't trade well in small corridors and setting up defense in small corridors as Zerg both takes times and kills your economy. Whenever I'm Zerg on BGH I wanna win asap or otherwise gain big advantage early on, which is either stomping one player or setting up effective containment that requires a P or T ally (with a brain), that then allows you to economy boom or get immediate game winning tech, i.e. lurker or muta.

If your data is right, I would also expect Zerg mains to be high up on the BGH MMR ranking list. Or either Zerg mains to actually play only or a lot of Zerg. Neither is the case as far as I can see. Also the trend there (without checking a whole lot of profiles) seems to be Protoss getting the best winrate among random or race picking players.
FBH #1!
Peeano
Profile Blog Joined March 2009
Netherlands5188 Posts
February 26 2025 14:38 GMT
#19
On February 26 2025 13:04 ted. wrote:
I feel like the bgh games back then was just all in units all the time, which might explain the total Protoss dominance.

I think today it feels like players have adapted to slowing down just a tad and using other strategies. I’m still uncertain whether this is a stronger and updated meta, or if the “all in units at all times” is still better if played by highly skilled players. Probably the later given it feels top hunters players have always been incredibly aggressive.

Aggro on really short rush distances creates opportunity to effectively kill one early or either set up containment to get a lead that way, so it makes sense. On the other hand turtling is an investment that only pays off if you get to utilize your timing window. This option is much more demanding as it requires way more multitasking as soon as you break out, IF you or both your allies didn't already die before you even get to that stage.
FBH #1!
sgKingdom
Profile Joined January 2025
4 Posts
March 02 2025 18:21 GMT
#20
On February 26 2025 23:28 Peeano wrote:
If your data is right, I would also expect Zerg mains to be high up on the BGH MMR ranking list. Or either Zerg mains to actually play only or a lot of Zerg. Neither is the case as far as I can see. Also the trend there (without checking a whole lot of profiles) seems to be Protoss getting the best winrate among random or race picking players.


I would actually expect the opposite. Zerg's strength is its early game mobility, which allows it to reliable force 1v2 or 1v3 fights assuming their teammates coordinate well with them. The data presented in the article is filtered to include only games with 6 decent players, so that coordination will usually happen. Most MMR bot games have at most 4 decent players, and usually at least 1 very weak player. Once you get high up in mmr bot, you're always going to get teamed with the weakest player in the lobby, which means you need to be able to hard carry 1 or 2 noobs. Zerg is not good for that, since their economy is so weak early on. This is why you see mostly Protoss/Terran at the top of the mmr bot rankings.
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 27m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech25
StarCraft: Brood War
Britney 30056
Shuttle 920
Jaedong 695
Larva 378
Killer 323
Zeus 224
Leta 208
Soma 167
Rush 156
EffOrt 145
[ Show more ]
ZerO 144
Light 101
yabsab 35
ToSsGirL 31
Mind 29
Pusan 24
Hm[arnc] 15
Noble 10
ivOry 2
Dota 2
XaKoH 457
febbydoto18
League of Legends
JimRising 523
Reynor91
Counter-Strike
olofmeister710
shoxiejesuss583
zeus245
Other Games
summit1g17312
ceh9481
Fuzer 264
crisheroes119
rGuardiaN99
Dewaltoss18
ZerO(Twitch)7
Organizations
Dota 2
PGL Dota 2 - Main Stream5603
PGL Dota 2 - Secondary Stream4264
StarCraft: Brood War
UltimateBattle 93
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Berry_CruncH223
• LUISG 24
• Kozan
• LaughNgamezSOOP
• AfreecaTV YouTube
• sooper7s
• intothetv
• Migwel
• IndyKCrew
StarCraft: Brood War
• iopq 4
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Lourlo1135
• Stunt474
• HappyZerGling155
Other Games
• Scarra1127
Upcoming Events
Wardi Open
2h 27m
Monday Night Weeklies
7h 27m
Replay Cast
13h 27m
WardiTV Korean Royale
1d 2h
BSL: GosuLeague
1d 11h
The PondCast
2 days
Replay Cast
2 days
RSL Revival
3 days
herO vs Zoun
Classic vs Reynor
Maru vs SHIN
MaxPax vs TriGGeR
BSL: GosuLeague
3 days
RSL Revival
4 days
[ Show More ]
WardiTV Korean Royale
4 days
RSL Revival
5 days
WardiTV Korean Royale
5 days
IPSL
5 days
Julia vs Artosis
JDConan vs DragOn
RSL Revival
6 days
Wardi Open
6 days
IPSL
6 days
StRyKeR vs OldBoy
Sziky vs Tarson
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2025-11-14
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
RSL Revival: Season 3
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.