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BGH - An Analysis. With Data!

Forum Index > Brood War Strategy
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sgKingdom
Profile Joined January 2025
4 Posts
January 22 2025 21:42 GMT
#1
Hello, my name is Soviet_Kingdom on battle.net, and I like BGH. If you've played BGH on U.S West or Europe before (I play under LogicalPhallusy on Europe), there's a good chance you've run into me at some point. If I happened to flame you, sorry about that. I mostly play Starcraft so I don't have to pay for a therapist. In addition to being a BGH enthusiast, I'm also a data analyst by profession. I recently downloaded a bunch of BGH games and did some analysis to find the most powerful 3v3 BGH composition.

Article is here: https://medium.com/@evangball1990/starcraft-brood-war-a-bgh-analysis-part-1-9ff9e1ac296c

Enjoy!
WGT-Baal
Profile Blog Joined June 2008
France3560 Posts
January 24 2025 01:28 GMT
#2
What a superbly written guide with a lot of data! This is why I come to TL

Amazing first TL post. Congrats!
Horang2 fan
fgt4w
Profile Joined December 2018
26 Posts
January 24 2025 02:49 GMT
#3
Great article! Thanks for your analysis
CruiseR
Profile Joined November 2004
Poland4014 Posts
Last Edited: 2025-01-24 17:40:46
January 24 2025 17:39 GMT
#4
Yeah, nice post, but for someone who plays team games most of it was expected. Similar is with ZX team in 2v2, always has an edge over no Z team.

Small drawback:
Some of the data [each matchup split] had only 20-40 games, which is a low statistical significance.

Interesting fragments:
win% over time- P stable, and Z still very high (50%+) even in longest games. (I thought Z is a little weaker lategame, as it's hardest race to carry, even if you become big).

Nice post nevertheless, read it all.
needsmoarsalt
Profile Joined January 2023
2 Posts
January 24 2025 20:06 GMT
#5
On January 25 2025 02:39 CruiseR wrote:
Yeah, nice post, but for someone who plays team games most of it was expected. Similar is with ZX team in 2v2, always has an edge over no Z team.

Small drawback:
Some of the data [each matchup split] had only 20-40 games, which is a low statistical significance.

Interesting fragments:
win% over time- P stable, and Z still very high (50%+) even in longest games. (I thought Z is a little weaker lategame, as it's hardest race to carry, even if you become big).

Nice post nevertheless, read it all.


Thanks for the kind words! Yeah a lot of the insights won't be too surprising to anyone whose played a lot of BGH. Personally I was a bit surprised that Terran never exceeds a 50% win rate even in longer games, given how strong their mid/late game is. The low sample size is definitely an issue for some matchups. Most lobbies will have something like 2 players picking P and one Z, and the rest Random, which makes certain matchups a lot less likely to be played than others. Regarding the high late game Z win rate, i think a lot of those are games where the Zerg team got a game winning advantage early on, but weren't able to actually end the game until much later. For example they eliminated one enemy 5 minutes into the game, but the other 2 were able to turtle shared at 11-12 for like 20 minutes before finally getting overwhelmed.
Kraekkling
Profile Blog Joined June 2007
748 Posts
Last Edited: 2025-01-27 19:53:40
January 27 2025 19:52 GMT
#6
Great post. I'm not much of a BGH player myself so there was plenty of insightful stuff!

Btw, you might want to include one or two of your plots in the OP here on TL to make the people more likely to click on the blog link
(*^^)(^*)
iopq
Profile Blog Joined March 2009
United States1182 Posts
January 30 2025 10:45 GMT
#7
Fan of the article, not a fan of medium, though
mutantmagnet
Profile Joined June 2009
United States3807 Posts
January 31 2025 00:06 GMT
#8
Very cool trying to create an elo score for BGH.

I hope players who like this mode see this article.
sgKingdom
Profile Joined January 2025
4 Posts
January 31 2025 00:36 GMT
#9
On January 30 2025 19:45 iopq wrote:
Fan of the article, not a fan of medium, though


This sent me down quite a rabbit hole lol. I mostly picked Medium because I couldn't make TL's image service work and Medium's is very easy. Didn't know anything about Medium's business model. Glad you enjoyed the article!
Chosi
Profile Blog Joined January 2005
Germany1309 Posts
January 31 2025 20:39 GMT
#10
As someone in their 40s with neither enough skill or time to get good at regular broodwar, I always liked to play those BGH bots and love the bot. But as someone cursed with a desire to play terran but lacking the apm to do so well, playing BGH always felt like an uphill battle. Now there are some numbers to it, so thank you :-)
Someday, you’re going to fuck up so magnificently, so ambitiously, so overwhelmingly that the sky will light up and the moons will spin and the gods themselves will shit comets with glee. And I just hope I’m still around to see it.
Dakota_Fanning *
Profile Joined January 2008
Hungary2370 Posts
Last Edited: 2025-02-10 15:43:22
February 10 2025 13:51 GMT
#11
Very nice article, can't wait for the the next chapters.

For a larger dataset, you may consider all BGH MMR EU games: https://repmastered.icza.net/stats?ladder=bghmmreu

So far more than 28k BGH MMR EU games. Interestingly, win ratio of races there is quite balanced: P: 51%, Z: 50% and T: 48% (note that this only contains 3v3 games).

For the "absolute" dataset, consider all BGH games: https://repmastered.icza.net/map/Big Game Hunters

So far almost half a million games, but this includes all formats. Win ratio is again quite balanced: P: 50%, Z: 49% and T: 47%.
https://repmastered.icza.net
2Pacalypse-
Profile Joined October 2006
Croatia9559 Posts
February 10 2025 15:04 GMT
#12
This is a pretty good, data-driven article, but unfortunately it comes to the wrong conclusion :p

As someone who has been playing BGH for over 20 years now, during the "golden" age of BGH (mid to late 00s) there was only one matchup that was viable at the highest levels: PPP. Which is why pretty much all BGH tournaments that I've organized or played in had PPP v PPP finals. Now don't get me wrong, PPP can still lose to certain other matchups (PPZ, ZZT, PTZ), but those matchups have to rely on luck much more (spawn positions, or killing one player early).

What I suspect went wrong with your analysis is twofold:
- The dataset you're using is probably lacking most of the top BGH players and games of the old
- Most of the top BGH games used to be played in private lobbies, and as such they're probably not uploaded to repmastered (I've uploaded my share tho :d)

Additionally, one factor that you couldn't account for by just looking at the replays is how many of those races were chosen in the lobby and how many were the result of choosing Random. This can have a huge effect in the outcome of games.

I think the data you analyzed paints a pretty accurate picture of the current situation in the BGH scene and especially in the "public" games. But (un)fortunately, there's a clear difference between most of the BGH games played today (even at the highest levels in the BGH MMR ladder) and privately organized games between top BGH players that were played ~15 years ago. I actually prefer the games these days somewhat haha, as they're more varied; PPP v PPP gets pretty boring pretty fast :d
Moderator"We're a community of geniuses because we've found how to extract 95% of the feeling of doing something amazing without actually doing anything." - Chill
Alexander34
Profile Joined July 2023
8 Posts
February 12 2025 05:02 GMT
#13
On February 11 2025 00:04 2Pacalypse- wrote:
This is a pretty good, data-driven article, but unfortunately it comes to the wrong conclusion :p

As someone who has been playing BGH for over 20 years now, during the "golden" age of BGH (mid to late 00s) there was only one matchup that was viable at the highest levels: PPP. Which is why pretty much all BGH tournaments that I've organized or played in had PPP v PPP finals. Now don't get me wrong, PPP can still lose to certain other matchups (PPZ, ZZT, PTZ), but those matchups have to rely on luck much more (spawn positions, or killing one player early).

What I suspect went wrong with your analysis is twofold:
- The dataset you're using is probably lacking most of the top BGH players and games of the old
- Most of the top BGH games used to be played in private lobbies, and as such they're probably not uploaded to repmastered (I've uploaded my share tho :d)

Additionally, one factor that you couldn't account for by just looking at the replays is how many of those races were chosen in the lobby and how many were the result of choosing Random. This can have a huge effect in the outcome of games.

I think the data you analyzed paints a pretty accurate picture of the current situation in the BGH scene and especially in the "public" games. But (un)fortunately, there's a clear difference between most of the BGH games played today (even at the highest levels in the BGH MMR ladder) and privately organized games between top BGH players that were played ~15 years ago. I actually prefer the games these days somewhat haha, as they're more varied; PPP v PPP gets pretty boring pretty fast :d


I think best is PPP then PPT , PTZ , PZZ, , TZZ, ZZZ, TTT
sgKingdom
Profile Joined January 2025
4 Posts
February 25 2025 07:44 GMT
#14
On February 11 2025 00:04 2Pacalypse- wrote:
Additionally, one factor that you couldn't account for by just looking at the replays is how many of those races were chosen in the lobby and how many were the result of choosing Random. This can have a huge effect in the outcome of games.


Most definitely. In particular a big advantage teams with multiple zergs often have is randoming into them and only getting scouted after its too late for the other team to respond optimally. Unfortunately random picks aren't available in this dataset, so I can't analyze that.

On February 11 2025 00:04 2Pacalypse- wrote:
As someone who has been playing BGH for over 20 years now, during the "golden" age of BGH (mid to late 00s) there was only one matchup that was viable at the highest levels: PPP. Which is why pretty much all BGH tournaments that I've organized or played in had PPP v PPP finals. Now don't get me wrong, PPP can still lose to certain other matchups (PPZ, ZZT, PTZ), but those matchups have to rely on luck much more (spawn positions, or killing one player early).


Don't think I can agree with this one. PPP might have crushed everything 20 years ago, but the game has definitely evolved since then. The data (and my own personal experience) strongly suggests that PPP is very strong in specific matchups (vs PPZ for example), but has some very serious weaknesses (PTZ and PPT in particular). It's definitely true though that the PPP data is a bit thin, and these numbers could change with a larger sample size. In general, i think PPP will struggle against any Terran comp where killing/walling the terran early is difficult for most spawns, which i think explains the low win rates vs PTZ and PPT.
WombaT
Profile Blog Joined May 2010
Northern Ireland27421 Posts
February 25 2025 18:10 GMT
#15
Hell of a fun read, enjoyed that!
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
TL+ Member
ted.
Profile Joined October 2008
United States85 Posts
February 26 2025 02:57 GMT
#16
yeah the games today, even the highest level mmr games, are very different than the top games from back in the golden days as 2pac referenced. The meta has definitely evolved, but we also definitely have way less top players playing those private games.

Games used to feel much more aggressive than they do now a days, and top protoss players just dominated it.

Would love to see the top guys like koolam and merf etc from back then playing protoss vs the top players today. Honestly no idea how that would play out.



The best way to predict your future is to create it
ted.
Profile Joined October 2008
United States85 Posts
Last Edited: 2025-02-26 04:05:00
February 26 2025 04:04 GMT
#17
I feel like the bgh games back then was just all in units all the time, which might explain the total Protoss dominance.

I think today it feels like players have adapted to slowing down just a tad and using other strategies. I’m still uncertain whether this is a stronger and updated meta, or if the “all in units at all times” is still better if played by highly skilled players. Probably the later given it feels top hunters players have always been incredibly aggressive.
The best way to predict your future is to create it
Peeano
Profile Blog Joined March 2009
Netherlands5925 Posts
February 26 2025 14:28 GMT
#18
Didn't read everything in detail, nor this comment section, but wanna say something anyway.


I also think PPP is the most OP with PPZ being the next best thing.
If your small sample size data is correct on Zerg winning the most, then I will assume that is partially due to a large number of people not knowing how to hold early pool builds, nor knowing how to punish Zerg pumping drones, and that P only "seems" to have the most win percentage because winning within the first 5 minutes (majority of Zerg wins) are just not as memorable in general.

Also playing uphill match ups with bad spawns in BGH is the worst, especially if you're the best player in your team. And in my experience especially when being Zerg. Zerg just can't trade well in small corridors and setting up defense in small corridors as Zerg both takes times and kills your economy. Whenever I'm Zerg on BGH I wanna win asap or otherwise gain big advantage early on, which is either stomping one player or setting up effective containment that requires a P or T ally (with a brain), that then allows you to economy boom or get immediate game winning tech, i.e. lurker or muta.

If your data is right, I would also expect Zerg mains to be high up on the BGH MMR ranking list. Or either Zerg mains to actually play only or a lot of Zerg. Neither is the case as far as I can see. Also the trend there (without checking a whole lot of profiles) seems to be Protoss getting the best winrate among random or race picking players.
FBH #1!
Peeano
Profile Blog Joined March 2009
Netherlands5925 Posts
February 26 2025 14:38 GMT
#19
On February 26 2025 13:04 ted. wrote:
I feel like the bgh games back then was just all in units all the time, which might explain the total Protoss dominance.

I think today it feels like players have adapted to slowing down just a tad and using other strategies. I’m still uncertain whether this is a stronger and updated meta, or if the “all in units at all times” is still better if played by highly skilled players. Probably the later given it feels top hunters players have always been incredibly aggressive.

Aggro on really short rush distances creates opportunity to effectively kill one early or either set up containment to get a lead that way, so it makes sense. On the other hand turtling is an investment that only pays off if you get to utilize your timing window. This option is much more demanding as it requires way more multitasking as soon as you break out, IF you or both your allies didn't already die before you even get to that stage.
FBH #1!
sgKingdom
Profile Joined January 2025
4 Posts
March 02 2025 18:21 GMT
#20
On February 26 2025 23:28 Peeano wrote:
If your data is right, I would also expect Zerg mains to be high up on the BGH MMR ranking list. Or either Zerg mains to actually play only or a lot of Zerg. Neither is the case as far as I can see. Also the trend there (without checking a whole lot of profiles) seems to be Protoss getting the best winrate among random or race picking players.


I would actually expect the opposite. Zerg's strength is its early game mobility, which allows it to reliable force 1v2 or 1v3 fights assuming their teammates coordinate well with them. The data presented in the article is filtered to include only games with 6 decent players, so that coordination will usually happen. Most MMR bot games have at most 4 decent players, and usually at least 1 very weak player. Once you get high up in mmr bot, you're always going to get teamed with the weakest player in the lobby, which means you need to be able to hard carry 1 or 2 noobs. Zerg is not good for that, since their economy is so weak early on. This is why you see mostly Protoss/Terran at the top of the mmr bot rankings.
Peeano
Profile Blog Joined March 2009
Netherlands5925 Posts
Last Edited: 2025-03-02 23:06:22
March 02 2025 23:06 GMT
#21
Fair point and in line with my experience playing Zerg on away team in public BGH and also BGH MMR.
FBH #1!
kAra
Profile Joined September 2004
Germany1465 Posts
March 17 2025 20:36 GMT
#22
any guide around which are the "good" minerals to mine in bgh? a bit more confusing than on low money maps - some layouts even look kinda criminal compared to others
mada mada dane
2Pacalypse-
Profile Joined October 2006
Croatia9559 Posts
March 17 2025 21:47 GMT
#23
There's a page about it on Liquipedia: (Wiki)Big Game Hunters/Resources Income

It includes this image that I think Dakota created a long time ago:

[image loading]
Moderator"We're a community of geniuses because we've found how to extract 95% of the feeling of doing something amazing without actually doing anything." - Chill
kAra
Profile Joined September 2004
Germany1465 Posts
March 17 2025 22:45 GMT
#24
very interesting, some suprises in there - thanks alot
mada mada dane
Peeano
Profile Blog Joined March 2009
Netherlands5925 Posts
March 17 2025 23:21 GMT
#25
That image is misleading imo. Bot left has atrociously bad minerals, but scores higher than top left, which has better minerals than 12.
FBH #1!
FlaShFTW
Profile Blog Joined February 2010
United States10566 Posts
March 18 2025 16:17 GMT
#26
I never knew top right had good mining efficiency, it always felt like one of the worst ones whenever I played with it. Pretty cool though, I wonder if someone would want to try to modify the mineral layouts to make them more balanced like 1v1 maps.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Peeano
Profile Blog Joined March 2009
Netherlands5925 Posts
March 18 2025 17:59 GMT
#27
To be fair, I believe those numbers on the mineral fields are with optimized positioning. 1 o'clock, top left mineral doesn't mine well if you don't manually position your worker for example.

Also I think it adds character to have a slight imba, but fuck left bot base.
A pro for the imba is that it can help skew your chances to beat a better team a bit if you get a spawn that has good minerals and your best opponent gets one with shitty ones ^^
FBH #1!
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