Public Profile for BigFan
General Profile:
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BigFan's Public Profile:
20,000 posts breakdown:
10,000 posts breakdown:
![[image loading]](https://i.imgur.com/mSdM7aC.jpg)
+ Show Spoiler [TL Contributions] +
+ Show Spoiler [BW Pathing 101] +
+ Show Spoiler [Quotes] +
+ Show Spoiler [Valuable Quotes] +
+ Show Spoiler [Videos] +
+ Show Spoiler [Sheep] +
+ Show Spoiler [Never surrender! The Tyrant has spoken!] +![[image loading]](https://i.imgur.com/QOjlcB5.jpg)
StarCraft 2 Tournaments 19%
Media & Entertainment 18%
BW General 12%
SC2 General 8%
Others... 43%
Media & Entertainment 18%
BW General 12%
SC2 General 8%
Others... 43%
10,000 posts breakdown:
StarCraft 2 Tournaments 36%
StarCraft 2 General 14%
Media & Entertainment 14%
BW General 12%
Others 24%
StarCraft 2 General 14%
Media & Entertainment 14%
BW General 12%
Others 24%
![[image loading]](https://i.imgur.com/mSdM7aC.jpg)
+ Show Spoiler [TL Contributions] +
41 Starleague Season 2:
- Ro16 Recap
- Ro8 Preview
- Ro8 Recap
- Ro4 Preview
- Ro4 Recap/Finals Preview
- YT Vods
BCTV Starleague:
- Ro16 Recap
- Ro8 Preview
- Ro8 Recap/Ro4 Preview
- Ro4 Recap/Finals Preview
Sonic Starleague 10:
- Ro32 Preview- Hold On, We're Going Home
- Ro32 Preview- From ZerO to by.hero
- Ro16 Preview- So This Is The New Year
- Ro8 Preview- Extinction Event
- Ro4 Preview- Triumph of War
- Finals Preview- The Last Stand
- Finals Recap and a Look Back
Sonic Starleague 11:
- Ro24 Groups C/D Preview- Bisu Returns
- Ro24 Groups E/F Preview- Zerg Rising
- Ro16 Preview- Rushing Forward
- Quarterfinal Preview: Fateful Eight
- Quarterfinal Preview: Carpe Diem
- Semifinals Preview: Proportionate Response
- Finals Preview: Deja Vu
- Finals Recap: Book of Records
Kongdoo Starleague:
- Ro16 Preview- And It Was All Yellow
- Ro8 Preview- The Elite 8
- Finals Preview- Bring out the Kong
- The First King of Kongdoo: Finals Recap
Other Tournaments/Articles:
- Xenix' 7th National PC Bang Event Finals Recap
- BW ReUnion Tour Reminescence
- Hwaseung Oz's History
LR threads:
- BW Reunion
- SSL10 Group Selection
- KSL Group Selection
Other Notables:
- Practice Partners Official Thread
- 2011 Jin Air OSL Videos
- Animated Gifs Tutorial
Battlereports:
- (Kinda) first BW game
- First mech TvP
- First TvP BW win!
- ManScout spotted!
- Hanging by a thread!
- Misfortune
- PvZ BO3 Game 1
- Skirmishes across Battlefields
- On the Edge: BM included
- Try Hard
- I finally managed to win...
- Bio in TvP?
etc...
- Ro16 Recap
- Ro8 Preview
- Ro8 Recap
- Ro4 Preview
- Ro4 Recap/Finals Preview
- YT Vods
BCTV Starleague:
- Ro16 Recap
- Ro8 Preview
- Ro8 Recap/Ro4 Preview
- Ro4 Recap/Finals Preview
Sonic Starleague 10:
- Ro32 Preview- Hold On, We're Going Home
- Ro32 Preview- From ZerO to by.hero
- Ro16 Preview- So This Is The New Year
- Ro8 Preview- Extinction Event
- Ro4 Preview- Triumph of War
- Finals Preview- The Last Stand
- Finals Recap and a Look Back
Sonic Starleague 11:
- Ro24 Groups C/D Preview- Bisu Returns
- Ro24 Groups E/F Preview- Zerg Rising
- Ro16 Preview- Rushing Forward
- Quarterfinal Preview: Fateful Eight
- Quarterfinal Preview: Carpe Diem
- Semifinals Preview: Proportionate Response
- Finals Preview: Deja Vu
- Finals Recap: Book of Records
Kongdoo Starleague:
- Ro16 Preview- And It Was All Yellow
- Ro8 Preview- The Elite 8
- Finals Preview- Bring out the Kong
- The First King of Kongdoo: Finals Recap
Other Tournaments/Articles:
- Xenix' 7th National PC Bang Event Finals Recap
- BW ReUnion Tour Reminescence
- Hwaseung Oz's History
LR threads:
- BW Reunion
- SSL10 Group Selection
- KSL Group Selection
Other Notables:
- Practice Partners Official Thread
- 2011 Jin Air OSL Videos
- Animated Gifs Tutorial
Battlereports:
- (Kinda) first BW game
- First mech TvP
- First TvP BW win!
- ManScout spotted!
- Hanging by a thread!
- Misfortune
- PvZ BO3 Game 1
- Skirmishes across Battlefields
- On the Edge: BM included
- Try Hard
- I finally managed to win...
- Bio in TvP?
etc...
+ Show Spoiler [BW Pathing 101] +
On September 20 2013 22:39 Freakling wrote:
Your overall conclusions are sound, but your descriptions of how terrain, path finding, unit orientation and collision boxes work and interact in SC1 is just plain wrong.
Your analysis of how the tiles (or grids, as you call them) of the terrain interact with units is. well, just utterly wrong. Units do not "try to sit on top of a tile" as you claim. All that "bobbing around" of units is just because one collision box gets in the way of another.
And those pictures are just bad and totally improper to explain anything about the structural basics of pathfinding in BW.
Here's another picture, directly from SCMDraft (map editor), displaying the important aspects much better:
green: terrain tiles
grey: sub-tiles (these are the relevant ones for pathing; each tile is made up of 4x4 of them)
red: collision boxes of the units. For ground units (except workers with mining command) these are not allow to overlap under normal circumstances, and if they ever do, resolving that becomes highest priority action for the moving algorithm, before any other action. This is why worker drills can disrupt units from attacking.
greyed out areas: unwalkable sub-tiles, collision boxes of ground units are not allowed to overlap with these under normal circumstances, resolving terrain collision has priority even over resolving unit collision (although it is possible to transition unit collision into terrain collision, as demonstrated in the Blue Storm video).
![[image loading]](http://i.imgur.com/x32pIHu.jpg)
As you can see from that picture alone, there is no difference at all between Dragoons, Vultures, Goliaths and Siege Tanks. they all have the exact same collision box and thus behave identical as far as pathfinding goes. So why does one need to micro them (and against them) differently? - Because of other differences like:
- unit orientation: vultures always point in a certain direction, to have them ready to fire one must make sure they face the direction of the target. That's why they work best with patrol micro (patrol basically gives them a direction order on top of an attack order), dragoons on the other hand have no orientation, so they are always ready to fire and can be microed by hold position. Tanks are kind of in between, in that they are basically two units in one, one chassis and one turret, each with an orientation of its own. The chassis is facing into the moving direction, but the turret can still rotate freely and stay locked on a target in reach, thus resulting in an overall unit behaviour that is closer to that of the dragoon than the vulture. Goliaths also feature a turret, but a less mobile one that can only rotate a small angle, thus requiring the whole unit to be aimed at a target to attack
- attack animation: A dragoon has to stand still for a while to "cough up" that lightball of his and giving it any new order before the projectile is launched will disrupt the attack, Vultures on the other hand fire instantly, if facing the target, and thus can keep moving constantly. Tanks and Goliaths also pretty much fire instantly.
- unit speed and acceleration: units don't just stop when ordered to do so, but have a short phase of deceleration. This is relevant when using fast firing, fast moving units like vultures, because it means that they can fire while still moving and just keep moving, when given another move command right after the attack (also important for muta and shuttle micro, for example)
- rate of attack: Goliaths pretty much fire one attack after another in rather short succession (not quite like Corsairs, but still...), whereas Vultures, Dragoons and Tanks have really long attack cooldowns, which is why the latter three are much better, or at least easier, to attack-move-micro.
- projectile type: Goliaths (vs. ground) and Tanks do not have projectiles, their shots hit almost instantly. Vultures and Dragoons (or Goliaths vs. air), however, fire projectiles that only apply damage once they hit the target. This means that their attacks can be dodged by "removing" the target, like loading it into a transport or bunker, it also means that they are more prone to land overkills, i.e. fire more projectiles at a target than would be required to kill it (tanks do this too, however, especially in siege mode.).
Your overall conclusions are sound, but your descriptions of how terrain, path finding, unit orientation and collision boxes work and interact in SC1 is just plain wrong.
Your analysis of how the tiles (or grids, as you call them) of the terrain interact with units is. well, just utterly wrong. Units do not "try to sit on top of a tile" as you claim. All that "bobbing around" of units is just because one collision box gets in the way of another.
And those pictures are just bad and totally improper to explain anything about the structural basics of pathfinding in BW.
Here's another picture, directly from SCMDraft (map editor), displaying the important aspects much better:
green: terrain tiles
grey: sub-tiles (these are the relevant ones for pathing; each tile is made up of 4x4 of them)
red: collision boxes of the units. For ground units (except workers with mining command) these are not allow to overlap under normal circumstances, and if they ever do, resolving that becomes highest priority action for the moving algorithm, before any other action. This is why worker drills can disrupt units from attacking.
greyed out areas: unwalkable sub-tiles, collision boxes of ground units are not allowed to overlap with these under normal circumstances, resolving terrain collision has priority even over resolving unit collision (although it is possible to transition unit collision into terrain collision, as demonstrated in the Blue Storm video).
![[image loading]](http://i.imgur.com/x32pIHu.jpg)
As you can see from that picture alone, there is no difference at all between Dragoons, Vultures, Goliaths and Siege Tanks. they all have the exact same collision box and thus behave identical as far as pathfinding goes. So why does one need to micro them (and against them) differently? - Because of other differences like:
- unit orientation: vultures always point in a certain direction, to have them ready to fire one must make sure they face the direction of the target. That's why they work best with patrol micro (patrol basically gives them a direction order on top of an attack order), dragoons on the other hand have no orientation, so they are always ready to fire and can be microed by hold position. Tanks are kind of in between, in that they are basically two units in one, one chassis and one turret, each with an orientation of its own. The chassis is facing into the moving direction, but the turret can still rotate freely and stay locked on a target in reach, thus resulting in an overall unit behaviour that is closer to that of the dragoon than the vulture. Goliaths also feature a turret, but a less mobile one that can only rotate a small angle, thus requiring the whole unit to be aimed at a target to attack
- attack animation: A dragoon has to stand still for a while to "cough up" that lightball of his and giving it any new order before the projectile is launched will disrupt the attack, Vultures on the other hand fire instantly, if facing the target, and thus can keep moving constantly. Tanks and Goliaths also pretty much fire instantly.
- unit speed and acceleration: units don't just stop when ordered to do so, but have a short phase of deceleration. This is relevant when using fast firing, fast moving units like vultures, because it means that they can fire while still moving and just keep moving, when given another move command right after the attack (also important for muta and shuttle micro, for example)
- rate of attack: Goliaths pretty much fire one attack after another in rather short succession (not quite like Corsairs, but still...), whereas Vultures, Dragoons and Tanks have really long attack cooldowns, which is why the latter three are much better, or at least easier, to attack-move-micro.
- projectile type: Goliaths (vs. ground) and Tanks do not have projectiles, their shots hit almost instantly. Vultures and Dragoons (or Goliaths vs. air), however, fire projectiles that only apply damage once they hit the target. This means that their attacks can be dodged by "removing" the target, like loading it into a transport or bunker, it also means that they are more prone to land overkills, i.e. fire more projectiles at a target than would be required to kill it (tanks do this too, however, especially in siege mode.).
+ Show Spoiler [Quotes] +
On December 01 2004 03:17 Keanu_Reaver wrote:
i think zerglings should be able to jump. not to attack air units but just to be able to jump onto cliffs or over zealot walls or terran wallins and the such. they could also jump from island to island (making 6pool on isles viable) but if they miss they drown.
i think zerglings should be able to jump. not to attack air units but just to be able to jump onto cliffs or over zealot walls or terran wallins and the such. they could also jump from island to island (making 6pool on isles viable) but if they miss they drown.
On November 10 2013 08:23 hansonslee wrote:
+ Show Spoiler +![[image loading]](http://www.teamliquid.net/staff/R1CH/Happy2.gif)
![[image loading]](http://www.teamliquid.net/staff/R1CH/Happy2.gif)
![[image loading]](http://www.teamliquid.net/staff/R1CH/Happy2.gif)
![[image loading]](http://www.teamliquid.net/staff/R1CH/Happy2.gif)
Tyrantisback![[image loading]](http://www.teamliquid.net/staff/R1CH/Happy2.gif)
![[image loading]](http://www.teamliquid.net/staff/R1CH/Happy2.gif)
![[image loading]](http://www.teamliquid.net/staff/R1CH/Happy2.gif)
![[image loading]](http://www.teamliquid.net/staff/R1CH/Happy2.gif)
GGGGGGGGGJD!
GGGGGGGJD!Tyrantisback!!
GGGGGGGGGGGGGGG
GGGGGGGGGJD!
GGGGGGGJD!Tyrantisback!!
GGGGGGGGGGGGGGG
GGGGGGGGGJD!
GGGGGGGJD!Tyrantisback!!
GGGGGGGGGGGGGGG![[image loading]](http://www.teamliquid.net/staff/R1CH/Happy2.gif)
GGGGGGGGGJD!
GGGGGGGJD!Tyrantisback!!
GGGGGGGGGGGGGGG
GGGGGGGGGJD!
GGGGGGGJD!Tyrantisback!!
GGGGGGGGGGGGGGG
![[image loading]](http://www.teamliquid.net/staff/R1CH/Happy2.gif)
![[image loading]](http://www.teamliquid.net/staff/R1CH/Happy2.gif)
GGGGGGGJD!Tyrantisback!!
![[image loading]](http://www.teamliquid.net/staff/R1CH/Happy2.gif)
This will be the last time I will spam this unless Jaedong wins BlizzCon![](/mirror/smilies/puh2.gif)
User was warned for this post
+ Show Spoiler +
![[image loading]](http://www.teamliquid.net/staff/R1CH/Happy2.gif)
![[image loading]](http://www.teamliquid.net/staff/R1CH/Happy2.gif)
![[image loading]](http://www.teamliquid.net/staff/R1CH/Happy2.gif)
![[image loading]](http://www.teamliquid.net/staff/R1CH/Happy2.gif)
![[image loading]](http://www.teamliquid.net/staff/R1CH/Happy2.gif)
![[image loading]](http://www.teamliquid.net/staff/R1CH/Happy2.gif)
![[image loading]](http://www.teamliquid.net/staff/R1CH/Happy2.gif)
![[image loading]](http://www.teamliquid.net/staff/R1CH/Happy2.gif)
![[image loading]](http://www.teamliquid.net/staff/R1CH/Happy2.gif)
GGGGGGGGGJD!
![[image loading]](http://www.teamliquid.net/staff/R1CH/Happy2.gif)
![[image loading]](http://www.teamliquid.net/staff/R1CH/Happy2.gif)
![[image loading]](http://www.teamliquid.net/staff/R1CH/Happy2.gif)
GGGGGGGGGJD!
![[image loading]](http://www.teamliquid.net/staff/R1CH/Happy2.gif)
![[image loading]](http://www.teamliquid.net/staff/R1CH/Happy2.gif)
![[image loading]](http://www.teamliquid.net/staff/R1CH/Happy2.gif)
GGGGGGGGGJD!
![[image loading]](http://www.teamliquid.net/staff/R1CH/Happy2.gif)
![[image loading]](http://www.teamliquid.net/staff/R1CH/Happy2.gif)
![[image loading]](http://www.teamliquid.net/staff/R1CH/Happy2.gif)
GGGGGGGGGJD!
![[image loading]](http://www.teamliquid.net/staff/R1CH/Happy2.gif)
![[image loading]](http://www.teamliquid.net/staff/R1CH/Happy2.gif)
![[image loading]](http://www.teamliquid.net/staff/R1CH/Happy2.gif)
GGGGGGGGGJD!
![[image loading]](http://www.teamliquid.net/staff/R1CH/Happy2.gif)
![[image loading]](http://www.teamliquid.net/staff/R1CH/Happy2.gif)
![[image loading]](http://www.teamliquid.net/staff/R1CH/Happy2.gif)
![[image loading]](http://www.teamliquid.net/staff/R1CH/Happy2.gif)
![[image loading]](http://www.teamliquid.net/staff/R1CH/Happy2.gif)
![[image loading]](http://www.teamliquid.net/staff/R1CH/Happy2.gif)
![[image loading]](http://www.teamliquid.net/staff/R1CH/Happy2.gif)
![[image loading]](http://www.teamliquid.net/staff/R1CH/Happy2.gif)
![[image loading]](http://www.teamliquid.net/staff/R1CH/Happy2.gif)
![[image loading]](http://www.teamliquid.net/staff/R1CH/Happy2.gif)
This will be the last time I will spam this unless Jaedong wins BlizzCon
![](/mirror/smilies/puh2.gif)
User was warned for this post
On January 14 2014 10:37 Mandini wrote:
Your birthday is not the time to hate on anime. Just be like Bigfan for the day and love everything.
Your birthday is not the time to hate on anime. Just be like Bigfan for the day and love everything.
On March 14 2014 06:36 Slaughter wrote:
So basically Bigfan should go into politics.
So basically Bigfan should go into politics.
On May 20 2014 22:13 Toadesstern wrote:
[02:48] <tonight> I like bigfan
[16:06] <znf|work> bigfan wut a god
[01:22] <@Souma> BigFan's gonna beat Sent (NOTE: AND I WAS DISSAPOINTED THAT YOU DIDN'T)
[18:55] <Elementaryschool> we must bow down to bigfan
[18:55] <csheep> bigfan what a god ;;
[18:09] <Toad|> did I really get Bigfan to watch reverse Harem?
[02:48] <tonight> I like bigfan
[16:06] <znf|work> bigfan wut a god
[01:22] <@Souma> BigFan's gonna beat Sent (NOTE: AND I WAS DISSAPOINTED THAT YOU DIDN'T)
[18:55] <Elementaryschool> we must bow down to bigfan
[18:55] <csheep> bigfan what a god ;;
[18:09] <Toad|> did I really get Bigfan to watch reverse Harem?
On June 15 2014 16:49 BLinD-RawR wrote:
OBJECTION!
seriously, though you can't decide for him how he feels.
OBJECTION!
seriously, though you can't decide for him how he feels.
On June 23 2014 12:58 Souma wrote:
How can you possibly have a quota for boobs... They aren't Chinese immigrants.
How can you possibly have a quota for boobs... They aren't Chinese immigrants.
On June 26 2014 03:35 CountChocula wrote:
we need moar bigfan clones to counter the recent influx of mnj clones
mnj 2.0 = toad
mnj 3.0 = goody
mnj 4.0 = blind-rawr
we need moar bigfan clones to counter the recent influx of mnj clones
mnj 2.0 = toad
mnj 3.0 = goody
mnj 4.0 = blind-rawr
On June 27 2014 22:56 Paljas wrote:
can comfirm, i only watch sc2 with a laptop on a cemetery, otherwise it just doesnt have the right atmosphere
can comfirm, i only watch sc2 with a laptop on a cemetery, otherwise it just doesnt have the right atmosphere
On June 29 2014 03:34 malcram wrote:
lol...my friend just said "I didn't know Andre Agassi coached Chile"
lol...my friend just said "I didn't know Andre Agassi coached Chile"
On July 13 2014 06:04 Telcontar wrote:
This brazil squad is a true record-breaker!
It's just a shame Moyes wasn't in charge of them.
This brazil squad is a true record-breaker!
It's just a shame Moyes wasn't in charge of them.
On July 16 2014 02:56 Twisted wrote:
![[image loading]](http://www.voetbalflitsen.nl/upload/44c74f714d17dba329f84b04bee527ca.jpg)
Haha
Translation:
"Last question from elSierd after Bra-Neth to Arjen Robben: 'Where are you going for vacation?' Robben: 'Diving in Mexico'. Straight face. He's good."
![[image loading]](http://www.voetbalflitsen.nl/upload/44c74f714d17dba329f84b04bee527ca.jpg)
Haha
Translation:
"Last question from elSierd after Bra-Neth to Arjen Robben: 'Where are you going for vacation?' Robben: 'Diving in Mexico'. Straight face. He's good."
On July 29 2014 14:22 Chameleon wrote:
Well yeah, but the reaver will only kill you the 5% of times the scarab actually stops and asks for directions before it runs out of gas and derps out on a mineral or something.
Well yeah, but the reaver will only kill you the 5% of times the scarab actually stops and asks for directions before it runs out of gas and derps out on a mineral or something.
On August 08 2014 04:50 goody153 wrote:
There are times where listening to hanakana feels like listening to a goddess. Other times i feel like i am listening to a goblin.
There are times where listening to hanakana feels like listening to a goddess. Other times i feel like i am listening to a goblin.
On August 19 2014 16:13 538 wrote:
BW fanbaiting 101, a handy guide for blog titles:
"Gosu like Flash": hey guys check out my awesome new camera
"Jadeong in BW!": I visited MLG Anaheim, and took some great grayscale pictures for you guys
"2 port master": the tale of how I solved my issues installing two SSD drives
"Leta is back!": Brilliant performance in Dallas Buyers Club! ... guys how do I edit my typo in the title?
"3 hatch": triplets!
"stop lurker": hello guys this is my first post
"Fantasy Mech Switch": If I could design my own mechanical keyboard...
"sonic dies": so I wrote some Nintendo fanfic...
BW fanbaiting 101, a handy guide for blog titles:
"Gosu like Flash": hey guys check out my awesome new camera
"Jadeong in BW!": I visited MLG Anaheim, and took some great grayscale pictures for you guys
"2 port master": the tale of how I solved my issues installing two SSD drives
"Leta is back!": Brilliant performance in Dallas Buyers Club! ... guys how do I edit my typo in the title?
"3 hatch": triplets!
"stop lurker": hello guys this is my first post
"Fantasy Mech Switch": If I could design my own mechanical keyboard...
"sonic dies": so I wrote some Nintendo fanfic...
On September 05 2014 01:04 Djzapz wrote:
We can imagine an utopia wherein people are respectful to each other, and we can imagine riding fucking unicorns to Mars to have lunch with Duke Fucking Wayne.
We can imagine an utopia wherein people are respectful to each other, and we can imagine riding fucking unicorns to Mars to have lunch with Duke Fucking Wayne.
On September 10 2014 07:24 hp.Shell wrote:
Come on man, Frodo had to walk like 2,000 miles to destroy the ring. You can walk 2.
Come on man, Frodo had to walk like 2,000 miles to destroy the ring. You can walk 2.
On September 22 2014 02:15 GeckoXp wrote:
Let's discuss how Idra could end up being South Korean on Liquipedia.
Let's discuss how Idra could end up being South Korean on Liquipedia.
On September 27 2014 08:41 Toadesstern wrote:
if we shitpost equally badly, without any relation to the thread you're 17,933341021796793910736939222696% more likely to be banned/warned before I get banned/warned. Is the game on?
if we shitpost equally badly, without any relation to the thread you're 17,933341021796793910736939222696% more likely to be banned/warned before I get banned/warned. Is the game on?
On October 25 2014 00:05 Zergneedsfood wrote:
Don't normally post in here but I thought I'd share this:
http://imgur.com/a/gc6Cc
Don't normally post in here but I thought I'd share this:
http://imgur.com/a/gc6Cc
+ Show Spoiler [Valuable Quotes] +
On September 11 2014 05:34 pheer wrote:
When I was at college I connected to bnet through a free VPN called hotspot shield. Maybe it still works? http://www.hotspotshield.com/
When I was at college I connected to bnet through a free VPN called hotspot shield. Maybe it still works? http://www.hotspotshield.com/
+ Show Spoiler [Videos] +
Winner summary videos:
Jin Air OSL 2011:
Other videos:
Jin Air OSL 2011:
Other videos:
+ Show Spoiler [Sheep] +
Happy sheep: ![[image loading]](http://i.imgur.com/N7oIV.gif)
Sad sheep:![[image loading]](http://www.teamliquid.net/staff/flamewheel/sadsheep.gif)
Evil sheep:![[image loading]](http://i273.photobucket.com/albums/jj236/BigFan_2008/evilsheep-profile_zps22f9a52c.png)
Fighting sheep:![[image loading]](http://i273.photobucket.com/albums/jj236/BigFan_2008/fightingsheep-profile_zpse6331662.png)
![[image loading]](http://i.imgur.com/N7oIV.gif)
Sad sheep:
![[image loading]](http://www.teamliquid.net/staff/flamewheel/sadsheep.gif)
Evil sheep:
![[image loading]](http://i273.photobucket.com/albums/jj236/BigFan_2008/evilsheep-profile_zps22f9a52c.png)
Fighting sheep:
![[image loading]](http://i273.photobucket.com/albums/jj236/BigFan_2008/fightingsheep-profile_zpse6331662.png)
+ Show Spoiler [Never surrender! The Tyrant has spoken!] +
![[image loading]](https://i.imgur.com/QOjlcB5.jpg)