As promised, here is another battlereport. This was another TvP on Python v1.3 this time. I decided to try the mech build which is the standard method and leave MnM for another match.
The game starts with the usual block on the entrance incase of any early aggression and its generally a good idea to do.
Since mech is the method of choice, a factory is laid down as soon as enough gas is accumulated and siege tech research is started shortly afterwards.
In the meantime, the Protoss player has blocked his entrance with a probe and zealot and teched straight to reavers planning to go for a drop. A brave SCV not shown in these screenies to protect his identity and spare his family from further pain managed to infiltrate the base by killing the probe and passing the zealot to see the robotic facility losing his life in the process.
Further scouting is denied and the shuttle is getting closer to the Terran's base.
The reaver is dropped and manages to kill 4 SCVs with the first hit escaping when reinforcements arrive.
An expansion is taken by the Terran player as the Protoss player is taking his effectively gaining a slight eco advantage.
Of course the Protoss player isn't done yet with the reaver. He drops right into the Terran's exp sniping a tank, possibly another worker or two before escaping yet again.
A brave medic decides to follow the shuttle even against the commander's order. It is feared that she has lost her life after this screenshot was taken.
After a scan reveals a mostly dragoons army, the time is just right for our Terran player to engage. He moves his mech army with some MnM he had from earlier infront of the Protoss base but the reaver strikes once again!
The first engagement takes place and the two sides are evenly matched:
The battlefield lay quiet for a while as both players power up after the engagement and the reaver is finally dealt with:
As the Protoss camps outside the Terran's base, a little counter attack is in effect. 7 vultures sneak around the Protoss army and head right towards the Protoss' exp. 7 probes were taken out making this attack somewhat successful.
Unbeknown to our Terran player, the Protoss player has started producing arbiters and ending up recalling some units right into the Terran's base tearing it apart. The main is lost aside from two factories.
The Terran counterattacks the Protoss player knowing that this is the best time to strike. With the help of arbiter's and with the lack of enough vultures, the Protoss is just able to hold off the push forcing the Terran player to retreat.
As the battle rages, the Terran's third is denied and the Protoss attempts another recall right into the Terran's exp trying to crush his eco for good.
With his exp mined out(even though there were tons of money saved) and with the lack of structures and ability to exp, the Terran is forced to make a final stand again the might of the Protoss army.
Disclaimer: I forgot my Protoss structures and what comes out of what so I misread the situation I had a starport ready(wraith in that screenshot) but I didn't scout the arbiter until he recalled into my base and it was too late by then. I think I should've exp'd to a closer base and went for more vultures after losing the first push. That and if I scouted the arbiter, I would've gotten a science vessel pronto for some emping action. If anyone thinks this is a pretty long battlereport, please comment on it. I dunno what length I should aim for so I try to squeeze as much info as possible
As promised, I read it. ^^ Was a pretty nice game. Just to note, even the 10~ marines + a medic I saw in one of the shots is more bio than you usually see in that match-up. But as long as you're having fun, life is good. =) I totally thought you were gonna Optical Flare the shit out of that shuttle, woulda been really dope. :D
Also yeah the BR is a bit long but thats to be expected of a 35 minute game. The ones I've done were only like 20 pictures but much shorter games. I liked this anyway though.
I suggest working on macro. It's quite a bit harder than in SC2, but you'll get a lot better by getting it down. Just work on one build vs comp sometime and make it tight.
^^It was pretty fun As for the tanks, well since I can't shift queue commands and can only do that to make them move, I didn't want to be caught offguard being close to the protoss base and all so I just left them grouped and sieged up as I engaged. Could've spread out but I knew he saw it coming and didn't want to give him a chance to get ready with reinforcements I agree though, I should've moved them up a bit and spread them out more.
Most of the marines were from the early game when I was still building the factory and the 2 medics or so, I just added them in since I had my rax doing nothing when my factory was working and I was accumulating a lot of resources. My macro wasn't as good as my first BW game(previous battlereport) but it'll only improve once I start getting used to my control groups .
In terms of the wall off, I just added the bunker in to stay safe but I'll be taking a look at that thread to see what the general wall off looks like. As for medics, explains in the first paragraph. Thanks for reading and the comments so far everyone
Nice writeup, it is very rare that you will use a bunker in you're wall off, maybe in an extreme case if you scout or know like a 4pool or a proxy 2gate zealot rush is coming ( Because zerglings could possibly fit through the wall if its not ling tight, and just a precaution against protoss if you're wall is also not tight at all ) , in most cases you never want the bunker as apart of you're wall ( don't preemptively make a bunker at you're wall just to try to be safe , because it will just put you behind ) , once you get all of your scouting down , you should be able to learn the time when you would really need that bunker, it's in extreme cases!
I'm relatively sure that right and top are the only areas of the barracks that make stuff tight. You keep doing this whole "let's put depots on the bottom and left" thing. Doesn't work...
That, plus LOLmedics, and you don't really make many units off the few factories that you have. Never a good thing...2k/1k mid-lateish game with 3-4facs (from what it seems like) against a probable 6-8 gate protoss? >____>;
^^Bottom and left? tbh, I dunno what you mean. That area was pretty tight, only opening was where the bunker was, so, I didn't have to put one down but I did as a precaution. I made some units from the factories, kinda explains why we have similar army size when we engaged the first time but my macro slipped afterwards and I never recovered. Since I'm working with invisible control groups, I keep forgetting what's where or I might concentrate on something and forget to make units until it's a bit later, still work in progress.
Medics were only made because I had the couple of marines lying around from early on so I just made a couple since I had a ton of money saved up. Unless I'm mistaken, it's several hits to kill a marine due to size so at least I buy more time for my tanks to fire at his dragoons That and still getting used to the interface for macroing so its gonna take a while before my money gets down to an appropriate amount. I also had 5 factories, 2 for tanks, 3 for vultures
@swanized&GGzerG Was wondering where I saw it, now I remember. It was Flash against Stork in the Air league(?) or something like that. He laid down a bunker near his rax and it was targetted by the dragoons but he kept repairing with 3-4 SCVs until he got a siege tank and Stork pulled back. I dunno if its a normal thing, but, I find that a bunker when I exp helps
On August 21 2011 15:16 BigFan wrote: ^^Bottom and left? tbh, I dunno what you mean. That area was pretty tight, only opening was where the bunker was, so, I didn't have to put one down but I did as a precaution. I made some units from the factories, kinda explains why we have similar army size when we engaged the first time but my macro slipped afterwards and I never recovered. Since I'm working with invisible control groups, I keep forgetting what's where or I might concentrate on something and forget to make units until it's a bit later, still work in progress.
Medics were only made because I had the couple of marines lying around from early on so I just made a couple since I had a ton of money saved up. Unless I'm mistaken, it's several hits to kill a marine due to size so at least I buy more time for my tanks to fire at his dragoons That and still getting used to the interface for macroing so its gonna take a while before my money gets down to an appropriate amount. I also had 5 factories, 2 for tanks, 3 for vultures
@swanized&GGzerG Was wondering where I saw it, now I remember. It was Flash against Stork in the Air league(?) or something like that. He laid down a bunker near his rax and it was targetted by the dragoons but he kept repairing with 3-4 SCVs until he got a siege tank and Stork pulled back. I dunno if its a normal thing, but, I find that a bunker when I exp helps
The exact game you're talking about isn't ringing a bell but I feel like I have an idea what happened. Flash likely went for an expansion before gas which is something not super common. Naturally this delays his tanks so he needs a bunker to defend. If you double check the VOD, I would bet this bunker was actually at his natural expansion, not in his main. Sometimes people fly their barracks over to the front to form a bit of a wall so Protoss can't just run by the bunker.
Yay, more BW BR's! ^^ Now Sayle needs to do that one PvZ but thats off topic On topic, dat wall in lol ;D Just a question, why did you place the rax, and 2 facts outside of your nat? Keep fighting! BW <3 Edit, That game you're talking about Flash vs Stork, Flash went for an early expo, and placed a bunker at the nat choke to prevent runby's, goons with range outrange marines inside bunkers without their own range upgrade, and sometimes terran players use their rax to narrow the way in, or to prevent the goons from taking shots at it, and terran usually pulls 2-4 scvs to prevent the bunker from going down Edit 2;; Ninja'd TT by 5 minutes >< better stop the multiple windows opened
Thanks for the positive comments, agree with the Sayle one. Given, that one would be soo long to do XD The wall in really isn't THAT bad As for why the rax+2 fac, well, because he recalled into my base and still had some units there with the arbiter so I didn't wanna have to split my forces to fight on two fronts, that and they made a good wall XD
@Bibbit Yep, you are correct, bunker was at the exp. If you look at my first battlereport for BW, I did just that. I dunno if he went for a fast cc before gas though, but, it's likely he did since I recall hearing him doing 12 cc and such XD
haha lucky I refreshed before I made a comment, otherwise I would have repeated the whole flash rax expanded thing I like how the scv went into witness protection lol
Also when you've got a huge stack of money, just mass factories. thanks for the BR
rofl, ya, I wanted to save his family from further suffering. P.S. Dragoons are evil, they shot the poor guy -__-; Thanks, anytime. Ya, you're right I should've went mass factories. I've gotten so used to selecting multiple SCVs in SCII that when I do so and can't see the icon, I rofl a bit before proceeding to select each SCV and get them to build. I think what happened was that when I attacked both times, my macro slipped so I wasn't making much units and as a result, money piled up each time. I have this same issue with SCII since I usually try and concentrate on the battle at hand but I'm working on it
Definitely agree with the flash thing. In SCII, I sometimes find it a bit relaxing to just make a bunker whenever I get Protoss but again, I can kite pretty well with and without cs. That and bunker can be salvaged in SCII so it can be a good idea to get a bunker(if a 4 gate is coming for example)
Stupid Fred has died.(anyone that knows what this is from is awesome :p)
Now, didn't we tell you before to look at liquipedia? . Because I think it is obvious you didn't considering that wall-in.... *shivers*
Also, the medic needs to be trained to attack at all costs! Optical flare owns arbs and shuttles. Not to mention observers . O and, WHAT IN THE WORLD is the 2 blue eyed thing doing on your screen at the HUD?!? O.O
On August 21 2011 19:45 3FFA wrote: I found out the poor guy's name + Show Spoiler +
Stupid Fred has died.(anyone that knows what this is from is awesome :p)
Now, didn't we tell you before to look at liquipedia? . Because I think it is obvious you didn't considering that wall-in.... *shivers*
Also, the medic needs to be trained to attack at all costs! Optical flare owns arbs and shuttles. Not to mention observers . O and, WHAT IN THE WORLD is the 2 blue eyed thing doing on your screen at the HUD?!? O.O
haha, bunker was added as a precautionary measure. As for optical flare, I don't even remember what it does and totally forgot about it XD As for the 2 eyed thing on hte HUD, I just turned the sound up and it kept that mark
@Jibba It's really not a bad walloff, unique in its own way