• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:06
CET 03:06
KST 11:06
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Evil Geniuses - shutting down14ISSL (IntoTheTV x SOOP SC2 League): Premier5Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League67Weekly Cups (October 5-11): Farewell to 5.0.167
StarCraft 2
General
Team Liquid Map Contest #22: Results and Winners No more SC2 streamers on team liquid? REPORT: StarCraft 2: Remastered In Development Evil Geniuses - shutting down How do you feel about the mass reverts in the 5.0.17 PTR?
Tourneys
ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament RSL goes to London! 2026 Offline Finals Nov 21-22 ISSL (IntoTheTV x SOOP SC2 League): Premier WORTEX Challenger Series — Open SC2 LAN in Budapes
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands
External Content
Mutation # 549 Endless Sparkles The PondCast: SC2 News & Results Mutation # 548 Shining Bright Mutation # 547 Temple Of Terror
Brood War
General
Oceanic Brood War - Join and chat! Do we even care about balance? [Recap] 0-6 Defeat for Mong's Team BGH Auto Balance -> http://bghmmr.eu/ Bot on ladder
Tourneys
[$1250] International ShieldBattery League [ASL22] Grand Finals [BSL23] RO24 Group C Small VOD Thread 2.0
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) 50,000-Word Terran Builds Memo 2026-10-22 Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Armies of Exigo - YesYes? General RTS Discussion Thread Dawn of War IV
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10532 users

[D] Backdoor to main being the shortest path

Forum Index > SC2 Maps & Custom Games
Post a Reply
Sea_Food
Profile Blog Joined May 2011
Finland1612 Posts
Last Edited: 2011-10-24 12:00:26
October 24 2011 07:52 GMT
#1
Since I have joined to follow the custom map making scene here on TL, I have noted that many people have experimented with maps that have a backdoor to main. Now I think that this is fine as long as you have to take a detour to reach this backdoor like in Crossfire. The problem I have with this feature is when the main choke to main choke is longer than main choke to main backdoor. This is because according to my logic, it always creates 2 compleatly different attack paths between the mains, and also it makes defending in early game MUCH harder as the enemy can come to your base from 2 different places so army positioning gets difficult.

So there is my opinion. I dont recall any maps with that feature being succsesful, but as maps with this still get made, I would like to hear what other members of this community think about this relativly unexplored feature (only famous map with this has been Blistering Sands (and Kulas Ravine) I think.) EDIT: For backdoor to backdoor its also on Shakuras Plateu 1.0
Poll: Main choke to main backdoor is shorter than main choke to main choke.

Maps with this are basicly unplayable. (27)
 
44%

Okay, but in special circumstances. (14)
 
23%

A bad feature that makes the map worse by default. (9)
 
15%

A compleatly fine map feature. (8)
 
13%

Fine map feature, but only if backdoor is blocked by rocks or other (3)
 
5%

61 total votes

Your vote: Main choke to main backdoor is shorter than main choke to main choke.

(Vote): A compleatly fine map feature.
(Vote): Fine map feature, but only if backdoor is blocked by rocks or other
(Vote): Okay, but in special circumstances.
(Vote): A bad feature that makes the map worse by default.
(Vote): Maps with this are basicly unplayable.

Ktk
Profile Blog Joined May 2010
Korea (South)753 Posts
October 24 2011 08:20 GMT
#2
http://wiki.teamliquid.net/starcraft2/Blistering_Sands

... Speaks for itself;
turtles
Profile Blog Joined August 2011
Australia360 Posts
October 24 2011 11:00 GMT
#3
What about the origional shakuras plateau? Spawning both top or both bottom had really small distance backdoor to backdoor.
Sea_Food
Profile Blog Joined May 2011
Finland1612 Posts
October 24 2011 11:04 GMT
#4
On October 24 2011 20:00 turtles wrote:
What about the origional shakuras plateau? Spawning both top or both bottom had really small distance backdoor to backdoor.


Oh, thats right, I forgot. Too bad that feature was really bad there aswell IMO.
Jumbled
Profile Joined September 2010
1543 Posts
October 24 2011 11:29 GMT
#5
I'd say the issue is slightly different. The problem with Shakuras 1.0 was simply that the distance between bases was too short. That's bad whether it's through a back door or a front door.

Blistering Sands had the problem that the distance between the two entrances was shorter for the attackers than the defenders. That's an absolute no-go for map design. You want attackers to have to travel much further when switching from one entrance to the other.
[]Phase[]
Profile Joined September 2010
Belgium927 Posts
October 24 2011 11:45 GMT
#6
Hard to play on official games, doesn't mean you cant implement it 'just for the heck of it'.
If you want to do it, why not, but maybe also make a version where there are no backdoors, incase people want to play serious.
Dudemeister
Profile Joined July 2010
Sweden314 Posts
October 24 2011 12:41 GMT
#7
depends on how narrow the path is as well. on shakuras it was hell because it was so narrow and siege tanks and forcefields became imba there. in general i thinks it's a pretty bad idea, I don't see what kind of good aspects it adds to a map
Gfire
Profile Joined March 2011
United States1699 Posts
October 24 2011 13:10 GMT
#8
I think it's still okay as long as the distance still isn't too short (almost like destroying rocks on scrap station to shorten distance,) and it isn't too hard to defend both entrances. On blistering sands there were the two problems. However, that map had potential to be really interesting, we saw Protoss players walling in their nats and using the back door as a front door.
all's fair in love and melodies
Please log in or register to reply.
Live Events Refresh
Replay Cast
08:00
Korean StarCraft League #92
CranKy Ducklings69
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
GuemChi 2081
Artosis 769
ProTech144
Sharp 70
Dota 2
monkeys_forever430
NeuroSwarm192
LuMiX1
League of Legends
JimRising 718
Counter-Strike
Fnx 1285
Other Games
summit1g14687
Liquid`RaSZi3552
C9.Mang0269
PiGStarcraft199
Maynarde169
syndereN139
RuFF_SC2135
Trikslyr42
Organizations
Other Games
gamesdonequick1877
[ Show 14 non-featured ]
StarCraft 2
• davetesta36
• CranKy Ducklings SOOP15
• Nickrosys12
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo388
• Stunt199
Other Games
• Scarra1030
Upcoming Events
WardiTV Weekly
9h 54m
IntoTheTV X SOOP
1d 8h
ByuN vs Lambo
MaxPax vs Bunny
PiGosaur Cup
1d 21h
The PondCast
2 days
Kung Fu Cup
2 days
IntoTheTV X SOOP
3 days
SHIN vs GuMiho
Clem vs Classic
WardiTV Invitational
4 days
GSL
4 days
Epic.LAN
4 days
Replay Cast
4 days
[ Show More ]
Sparkling Tuna Cup
5 days
Epic.LAN
5 days
Yamato Cup
6 days
Liquipedia Results

Completed

Acropolis #5 - GSC
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
BSL Season 23
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

IPSL Winter 2026-27
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.