• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:33
CEST 21:33
KST 04:33
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Tournament Spotlight: FEL Cracow 20259Power Rank - Esports World Cup 202577RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15HomeStory Cup 27 - Info & Preview18
Community News
Google Play ASL (Season 20) Announced25BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams10Weekly Cups (July 14-20): Final Check-up0Esports World Cup 2025 - Brackets Revealed19Weekly Cups (July 7-13): Classic continues to roll8
StarCraft 2
General
Win Court Cases Spells in Idaho+27734818506 #1: Maru - Greatest Players of All Time Tournament Spotlight: FEL Cracow 2025 Power Rank - Esports World Cup 2025 I offer completely free coaching services
Tourneys
Esports World Cup 2025 FEL Cracov 2025 (July 27) - $10,000 live event $25,000 Streamerzone StarCraft Pro Series announced $5,000 WardiTV Summer Championship 2025 WardiTV Mondays
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation # 484 Magnetic Pull Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune
Brood War
General
Google Play ASL (Season 20) Announced [Update] ShieldBattery: 2025 Redesign Dewalt's Show Matches in China BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion
Tourneys
[Megathread] Daily Proleagues [BSL20] Non-Korean Championship 4x BSL + 4x China CSL Xiamen International Invitational [CSLPRO] It's CSLAN Season! - Last Chance
Strategy
Simple Questions, Simple Answers [G] Mineral Boosting Does 1 second matter in StarCraft?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Total Annihilation Server - TAForever [MMORPG] Tree of Savior (Successor of Ragnarok) Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
UK Politics Mega-thread US Politics Mega-thread Stop Killing Games - European Citizens Initiative Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread [\m/] Heavy Metal Thread Movie Discussion! [Manga] One Piece Korean Music Discussion
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
Ping To Win? Pings And Their…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Socialism Anyone?
GreenHorizons
Eight Anniversary as a TL…
Mizenhauer
Customize Sidebar...

Website Feedback

Closed Threads



Active: 699 users

[Q] Can Maps lag?

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 3 Next All
Xeris
Profile Blog Joined July 2005
Iran17695 Posts
October 30 2011 20:03 GMT
#1
I'm asking this question because I've got some messages from a few people about TPW maps that.... the maps lag?

I am wondering if anybody has any experience with this, is it possible for a specific map to lag? I can't imagine that a map could be something that causes lag but I don't have any knowledge about this so I can't say for sure.

Or... is the lag due to latency, cross-server, etc.

Can anybody provide any insight?

Thanks!<3
twitter.com/xerislight -- follow me~~
Derpmallow
Profile Joined October 2011
United States33 Posts
October 30 2011 20:11 GMT
#2
A specific map can be too detailed for a person's PC - too many doodads, and the like. It's something you have to keep in mind when mapping, but really it should be a rare complaint.
Superouman
Profile Blog Joined August 2007
France2195 Posts
Last Edited: 2011-10-30 21:07:51
October 30 2011 20:15 GMT
#3
The maps can have heavy fps drops when the custom lightings are not done correctly, if there are many doodads with particles (especially smoke LOS blockers)
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
a176
Profile Blog Joined August 2009
Canada6688 Posts
October 30 2011 20:21 GMT
#4
there can be issues with certain doodads and lighting. thusly, a person's video hardware capability can come into play on these maps. im not sure what specific doodads are used on tpw maps and one of them will probably come in here to answer, but they do use quite alot of doodads and that may be an issue for people will lesser computers.
starleague forever
monitor
Profile Blog Joined June 2010
United States2404 Posts
October 30 2011 21:03 GMT
#5
Maps can definitely lag unfortunately. I know prodiG made a map that had so many doodads it was unplayable (like 3 fps). The best way to fix this is to scan around in-game and find the areas where it lags the most, then remove the graphic intense doodads (moving stuff, lights, etc.).
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
Archvil3
Profile Joined September 2010
Denmark989 Posts
October 30 2011 21:19 GMT
#6
By the defintition of "lag" meaning larger response time between user and host then no. It is commonly mistaken with FPS drops though and I know what you meant in this case. Large amounts of doodads and especially doodads with lighteffects can cause FPS drops. To my experience simple doodads like trees doesnt cause FPS drops even in large amounths. It may not be the whole map but just a certain area of a map that causes low FPS when schrolled over it.

It is an unfortunately sideeffect of map'ers becomming "too good at the aesthetics". It looks awesome but some pc's that are not powerfull enough will have lower FPS.

I would recommend TPW and other map makers to have an FPS counter running while they play their maps to find the cause and lower the doodad count in those areas.
Let thy speech be better than silence, or be silent.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
October 30 2011 21:20 GMT
#7
Maps with large amounts of doodads/ lighting effects can create too much information for some computers to handle, which causes lag.
Moderatorshe/her
TL+ Member
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
October 30 2011 21:27 GMT
#8
On October 31 2011 06:03 monitor wrote:
Maps can definitely lag unfortunately. I know prodiG made a map that had so many doodads it was unplayable (like 3 fps). The best way to fix this is to scan around in-game and find the areas where it lags the most, then remove the graphic intense doodads (moving stuff, lights, etc.).


Yeah, maps can definitely lag. Doodads that add a lot of particles, polygons or light can cause lag when used too extremely. It's extremely hard to test & isolate where exactly the problems are but it can be done~
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
October 30 2011 21:40 GMT
#9
I would also like to weight in on this and say that maps can indeed lag because of too many, respectively "wrong" doodads. There's an option in the editor where you can select all the doodads on the map and replace them with Protoss Decals, I think that'd be a good solution.
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
FeyFey
Profile Joined September 2010
Germany10114 Posts
October 30 2011 22:44 GMT
#10
its not lag since its not affecting the connection, but fog and moving glowing dodads are evil for old graphic cards and really slow down the game for you. But thats quiet obvious since it applies to every game, the more is shown the more has to be calculated etc until performance drops happen.

Its easy to test, slow down your computer until your fps drops when seeing 100 supply of lings on the screen on low. Then scroll over your empty map and if you have serius fps drops at some point remove some details. With that no one should have terrible fps drops, unless they would have screen freezes when 200/200 armys fight and those you can't help tehehe.
LunaSaint
Profile Blog Joined April 2011
United Kingdom620 Posts
October 30 2011 23:03 GMT
#11
On October 31 2011 06:40 FlopTurnReaver wrote:There's an option in the editor where you can select all the doodads on the map and replace them with Protoss Decals, I think that'd be a good solution.

I see what you did there.

Anyway, I imagine they're experiencing framerate issues as described. TPW tend to put in incredible amount of effort into adding detail to their maps, so it's the most likely suspect.
KillerPlague
Profile Joined June 2010
United States1386 Posts
October 30 2011 23:42 GMT
#12
Moving at the center of Xel Naga Caverns makes me lag every time. I hate having large duels right there :/
Side 1: Why no dominant players with 90% win ratio Side 2: Nerf Side 1
Magnitoo
Profile Joined August 2011
Serbia125 Posts
October 30 2011 23:58 GMT
#13
Trigger leaks can also lead to lagg. Don't do the triggering in GUI, make sure to empty out the variables with custom code if you do use GUI. Preferably do it all in Jass. (For custom maps)

As mentioned above, excessive doodads will lead to a drop in FPS for older/weaker graphics cards, which is probably the problem.
MusicalPulse
Profile Joined July 2010
United States162 Posts
October 31 2011 00:07 GMT
#14
Yup they can! I know I used to lag when I played on the bottom left side of Kulas Ravine (where there is water), and I got big fps drops there. Had to turn off reflections.
Xeris
Profile Blog Joined July 2005
Iran17695 Posts
October 31 2011 00:22 GMT
#15
Ahhh okay guys, thanks for the responses !! Really appreciate this
twitter.com/xerislight -- follow me~~
Apom
Profile Blog Joined August 2011
France655 Posts
October 31 2011 00:22 GMT
#16
Massive number of polygons can cause FPS drops indeed (what has already been said as too many doodads / doodads with lots of particles).

The bad trigger setup si a potential problem as well, as was said by Magnitoo, althoguh it obviously does not apply to melee maps.

Another more stealthy cause for FPS drops is abuse of shaders. Reflections are the most common one in SC2 (as MusicalPulse experienced on Kulas Ravine), it comes from water mostly but some doodads have reflective surfaces too. Distorsion effects (hot air etc.) also fall in this category. This one is hard to tell for mappers.
chuky500
Profile Blog Joined March 2010
France473 Posts
October 31 2011 01:36 GMT
#17
Many mappers (even good ones) use no-pathing doodads to make cliffs undroppable and unwalkable but it slows down the map and leads to AI bugs like colossi/reapers blocked in doodads. Use the pathing layer instead. You just need to paint in red where you don't want the player to walk/drop/climb.
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
October 31 2011 19:05 GMT
#18
Which maps are you referring to?
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
ishboh
Profile Joined October 2010
United States954 Posts
October 31 2011 19:11 GMT
#19
yep, my brother used to not be able to play on certain maps with his old comp because they lagged him so much that he lagged out completely
Meltage
Profile Joined October 2010
Germany613 Posts
October 31 2011 19:15 GMT
#20
@chuky500 - just want to point out that you also place doodads at unpathable areas simply to indicate that they're unpathable. Ofc you're correct otherwise - one should use view - pathing - mesh.

We have a clue which maps and areas that might cause slow fps. Xeris, please contact us about the details, we'll look into it. We're all looking forward to the NASL semi-open! Also, it would be great to see more casting from the NASL open 1 and 2
http://mentalbalans.se/aggedesign
1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
BSL20 Non-Korean Champi…
18:00
RO8 Round Robin Group - Day 4
Bonyth vs Zhanhun
Dewalt vs Mihu
Hawk vs Sziky
Sziky vs QiaoGege
Mihu vs Hawk
Zhanhun vs Dewalt
Fengzi vs Bonyth
ZZZero.O231
LiquipediaDiscussion
FEL
09:00
Cracow 2025
SKillous vs LamboLIVE!
Clem vs TBD
Reynor vs TBD
RotterdaM2656
ComeBackTV 2000
IndyStarCraft 705
WardiTV454
3DClanTV 217
CranKy Ducklings166
EnkiAlexander 103
Rex73
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 2656
IndyStarCraft 705
Rex 73
Vindicta 53
MindelVK 48
StarCraft: Brood War
Shine 320
ZZZero.O 231
firebathero 228
Soulkey 127
Dota 2
capcasts125
LuMiX1
League of Legends
febbydoto4
Counter-Strike
fl0m3675
flusha226
Super Smash Bros
hungrybox1554
Mew2King1093
Heroes of the Storm
Khaldor638
Liquid`Hasu470
Other Games
Grubby2605
B2W.Neo1016
KnowMe155
mouzStarbuck54
Organizations
Other Games
gamesdonequick2746
StarCraft 2
angryscii 16
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• davetesta18
• LUISG 14
• Legendk 5
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• HerbMon 18
• Azhi_Dahaki11
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV1032
• masondota2275
Other Games
• imaqtpie1327
• Shiphtur439
Upcoming Events
Wardi Open
15h 28m
Sparkling Tuna Cup
1d 14h
WardiTV European League
1d 20h
Online Event
1d 21h
uThermal 2v2 Circuit
2 days
The PondCast
3 days
Replay Cast
4 days
Korean StarCraft League
5 days
CranKy Ducklings
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

CSLPRO Last Chance 2025
Esports World Cup 2025
Murky Cup #2

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Non-Korean Championship
BSL 20 Team Wars
FEL Cracov 2025
CC Div. A S7
Underdog Cup #2
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25

Upcoming

ASL Season 20: Qualifier #1
ASL Season 20: Qualifier #2
ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
uThermal 2v2 Main Event
HCC Europe
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.