• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:59
CEST 01:59
KST 08:59
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL19] Finals Recap: Standing Tall10HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6
Community News
Weekly Cups (June 30 - July 6): Classic Doubles2[BSL20] Non-Korean Championship 4x BSL + 4x China9Flash Announces Hiatus From ASL66Weekly Cups (June 23-29): Reynor in world title form?14FEL Cracov 2025 (July 27) - $8000 live event22
StarCraft 2
General
The GOAT ranking of GOAT rankings The SCII GOAT: A statistical Evaluation Weekly Cups (June 23-29): Reynor in world title form? Weekly Cups (June 30 - July 6): Classic Doubles Program: SC2 / XSplit / OBS Scene Switcher
Tourneys
RSL: Revival, a new crowdfunded tournament series FEL Cracov 2025 (July 27) - $8000 live event Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays Korean Starcraft League Week 77
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ ASL20 Preliminary Maps [ASL19] Finals Recap: Standing Tall SC uni coach streams logging into betting site Flash Announces Hiatus From ASL
Tourneys
[BSL20] Non-Korean Championship 4x BSL + 4x China [BSL20] Grand Finals - Sunday 20:00 CET CSL Xiamen International Invitational The Casual Games of the Week Thread
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Stop Killing Games - European Citizens Initiative Summer Games Done Quick 2024! Summer Games Done Quick 2025!
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread
Sports
Formula 1 Discussion 2024 - 2025 Football Thread NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Culture Clash in Video Games…
TrAiDoS
from making sc maps to makin…
Husyelt
Blog #2
tankgirl
StarCraft improvement
iopq
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 544 users

[D] Collapsible Rock Towers

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 Next All
Fatam
Profile Joined June 2012
1986 Posts
Last Edited: 2013-05-06 05:41:14
January 28 2013 07:29 GMT
#1
I thought I'd create a brief knowledge resource for Collapsible Rock Towers. This is subject to change if Blizzard decides to alter their behaviors.

  • Unmodified collapsible rock towers have 500 hp and 3 armor. Standard rocks/debris have 2000 hp/3 armor

  • Once toppled, the place where the tower previously stood is permanently unpathable. Standard 2000 hp/3 armor rocks will appear at the green highlighted area indicated prior to the killing of the tower.

  • If the rock tower falls on any buildings, it kills those that have 500 or less hp and standard 2000 hp rocks will appear as normal.. so pylons, depots, photon cannons, spines, etc. will all die. If the building in the way has over 500 hp, it subtracts 500 hp from the building and the rocks will not appear. *This uses current hp by the way, so a nexus that has just begun construction would die from the rocks and the rocks would appear, even though a completed nexus or any nexus >500 hp would survive it and the rocks wouldn't appear.

  • If the rocks fall on a geyser or minerals, the resources are deleted off the map. They are gone forever, and will still be gone once you destroy the resulting rocks.

  • Rocks falling on units just make the units move out of the way (regardless of whether they are attacking something other than the rocks, holding position, or patrolling), however if workers in the fall path are mining gas or minerals, they will be killed. Workers repairing a building or unit will live. Units in bunkers will not be killed, they will just be moved to the side when the bunker dies. Most units that are immobile (burrowed zerg units, burrowed mines) will die. edit: still need to test: units that are fungaled, units in the middle of recall, etc.

  • Strangely, if rock towers are set up in a line a la dominoes (edit: OR NEAR EACH OTHER IN ANY FORMATION), they act as though they are one singular unit. If you are shooting only the first one, they all will take that damage and all die at the same time. When they fall they all produce rocks. So, if you were to set them up so that there's a pathable gap inbetween each "domino" but still have them hit each other , then you could have several gaps closeable by killing only 1 of the rocks.

  • Blizzard did a stealth-change at some point where if the rocks resulting from rock towers' falling at the same time overlap, one of the rocks will be destroyed (it's hard to determine which one will be destroyed)


Still need to test: how far you have to place rock towers apart to make them not share health. And find out if there is a way to unlink rock towers that are near each other.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
NewSunshine
Profile Joined July 2011
United States5938 Posts
January 28 2013 07:33 GMT
#2
Also worth mentioning is what results when a rock tower collapses onto another rock tower. In a test I did, I lined up a series of rock towers, much like dominoes, and as the first one in the line took damage, so did all of the others. I don't exactly remember what happened in terms of the production of actual rocks/deletion of towers, so it could use further testing.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
uh-oh
Profile Blog Joined August 2010
Hong Kong135 Posts
January 28 2013 11:24 GMT
#3
On January 28 2013 16:29 Fatam wrote:


[*] If the rocks fall on a geyser or minerals, the resources are deleted off the map. They are gone forever, and will still be gone once you destroy the resulting rocks.



Now that's something map makers can play around with. Maybe there will be maps where you can shut down where opponents can expand by killing collapsible rocks, sounds pretty interesting to me.
When I get to grandmasters, you have my permission to die!
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
January 28 2013 11:45 GMT
#4
On January 28 2013 16:33 NewSunshine wrote:
Also worth mentioning is what results when a rock tower collapses onto another rock tower. In a test I did, I lined up a series of rock towers, much like dominoes, and as the first one in the line took damage, so did all of the others. I don't exactly remember what happened in terms of the production of actual rocks/deletion of towers, so it could use further testing.

I want to see rock wars! Gimme rocks exploding everywhere!
11/5/14 CATACLYSM | The South West's worst Falco main
Fatam
Profile Joined June 2012
1986 Posts
January 28 2013 13:49 GMT
#5
Now that's something map makers can play around with. Maybe there will be maps where you can shut down where opponents can expand by killing collapsible rocks, sounds pretty interesting to me.


I agree. The tricky thing is how to balance it. Do you have two optional, let's say, thirds, where both have collapsible rocks that can destroy some of the resources? Might be OP if they kill it at both places because then you can't get a full base anywhere. Or do you just have the rocks at only one of the two optional thirds? If you do that, then no one will expand to the one with the rocks. I think there is a solution but it could be tricky to find it.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Sumadin
Profile Joined August 2011
Denmark588 Posts
January 28 2013 14:05 GMT
#6
On January 28 2013 20:24 uh-oh wrote:
Show nested quote +
On January 28 2013 16:29 Fatam wrote:


[*] If the rocks fall on a geyser or minerals, the resources are deleted off the map. They are gone forever, and will still be gone once you destroy the resulting rocks.



Now that's something map makers can play around with. Maybe there will be maps where you can shut down where opponents can expand by killing collapsible rocks, sounds pretty interesting to me.


I talked about this awhile ago but at that time rock towers fizzled completely when landing on reassources.

This in theory means you could create a crazy 8Hm2Hg base with 2 rocks towers overshadowing(and a central rock for good meassure) and it could actually be balanced and a fun mechanic. You wanna actually be careful on making sure your sides gold base is safe while trying to destroy your opponents.

Not a mapmaker myself through. University takes the time.
The basic key to beating a priest is playing a deck that is terrible.
eTcetRa
Profile Joined November 2010
Australia822 Posts
January 28 2013 14:09 GMT
#7
If the building in the way has over 500 hp, it subtracts 500 hp from the building and the rocks will not appear. *This uses current hp by the way, so a nexus that has just begun construction would die from the rocks and the rocks would appear, even though a full hp nexus would survive it.


This feature has a lot of potential for us mapmakers to exploit, I think!
Retired Mapmaker™
Sumadin
Profile Joined August 2011
Denmark588 Posts
January 28 2013 14:11 GMT
#8
On January 28 2013 22:49 Fatam wrote:
Show nested quote +
Now that's something map makers can play around with. Maybe there will be maps where you can shut down where opponents can expand by killing collapsible rocks, sounds pretty interesting to me.


I agree. The tricky thing is how to balance it. Do you have two optional, let's say, thirds, where both have collapsible rocks that can destroy some of the resources? Might be OP if they kill it at both places because then you can't get a full base anywhere. Or do you just have the rocks at only one of the two optional thirds? If you do that, then no one will expand to the one with the rocks. I think there is a solution but it could be tricky to find it.


I do believe the way to go would be high yields reassources. It should also be relatively easy to control how much of the bases reassources is killed when the rocks fall.
The basic key to beating a priest is playing a deck that is terrible.
SigmaFiE
Profile Blog Joined October 2011
United States333 Posts
January 28 2013 14:54 GMT
#9
This is getting thrown into the index -- great job gang!
https://johnemerson.artstation.com/
Fatam
Profile Joined June 2012
1986 Posts
Last Edited: 2013-01-29 02:38:57
January 29 2013 02:38 GMT
#10
So I tested everything I wanted to test and updated the OP to reflect. I was wrong about one thing before, sorry about that, rocks falling on SCVs doesn't kill them when they're repairing something, it only kills them when they're mining.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
January 29 2013 03:52 GMT
#11
Strange that mining workers are killed by falling rocks. Anyhow, great information: I've been wondering about some of that.
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
January 29 2013 04:33 GMT
#12
Additional questions about rocks:

Immobilized units (fungled units, burrowed zerg unable to burrow-move, sieged siege tanks?) can be killed by the rocks, but what about:

1.a unit surrounded by buildings
2.a unit surrounded by forcefields
3.units in a vortex under the collapsed rocks
4.ma unit with more than 500 hp (such as an Odin) stuck there
5.a fungled unit being dragged through by a viper
6.Protoss being warped in
7.a unit lifted by a phoenix, and dropped back into the collapsed rock
8.a fungled unit lifted by a phoenix and dropped back into the collapsed rock

Most of these are kinda silly, but I can see points 2 and 6 being useful in an actual game. Anyway, I'll try to think of more of them .
Fatam
Profile Joined June 2012
1986 Posts
January 29 2013 04:39 GMT
#13
Nice, those are good things to test. Although #3 doesn't apply since vortex doesn't exist in HOTS anymore.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
Last Edited: 2013-01-29 06:05:31
January 29 2013 06:04 GMT
#14
On January 28 2013 23:54 SigmaFiE wrote:
This is getting thrown into the index -- great job gang!

No, great job you. ;D


regardless of what actually happens, there should be an achievement for #8
Comprehensive strategic intention: DNE
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
Last Edited: 2013-01-29 12:21:36
January 29 2013 12:18 GMT
#15
On January 28 2013 22:49 Fatam wrote:
Show nested quote +
Now that's something map makers can play around with. Maybe there will be maps where you can shut down where opponents can expand by killing collapsible rocks, sounds pretty interesting to me.


I agree. The tricky thing is how to balance it. Do you have two optional, let's say, thirds, where both have collapsible rocks that can destroy some of the resources? Might be OP if they kill it at both places because then you can't get a full base anywhere. Or do you just have the rocks at only one of the two optional thirds? If you do that, then no one will expand to the one with the rocks. I think there is a solution but it could be tricky to find it.

How about healing rock towers?
If we add more HP to the towers, lets say +3000 hp but 0 armor and a low healing rate of x%/sec, then the player that has the early map control will obviously try to destroy the rocks to fuck his oponent third, but if the rocks has a lot of HP this player will have to commit making alot of units to do so, and even if he does there's still another +3000hp tower to destroy if he wants to let his opponent without a 3rd, and if he tries to just damage the rocks (lets say he let only 100HP on the tower) to then destroy them by making a drop later in the game, the regeneration in the tower would give the defending player more time to deal with the dropped units.

im not sure that i explained my idea correctly by i guess i did it well enough.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
thezanursic
Profile Blog Joined July 2011
5478 Posts
January 29 2013 13:52 GMT
#16

If the rock tower falls on any buildings, it kills those that have 500 or less hp and standard 2000 hp rocks will appear as normal.. so pylons, depots, photon cannons, spines, etc. will all die. If the building in the way has over 500 hp, it subtracts 500 hp from the building and the rocks will not appear. *This uses current hp by the way, so a nexus that has just begun construction would die from the rocks and the rocks would appear, even though a completed nexus or any nexus >500 hp would survive it and the rocks wouldn't appear.


Hahaha just put down one next to an expansion and make it soo that the entire early game is focused on it not collapsing xD
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
January 29 2013 14:41 GMT
#17
Is it possible to block paths with mins that have collapsible towers beside them so you have option to clear a path by either shooting down rocks (twice) or mining out the nodes?

Is it also possible to have collapsible rocks that slowly lose hitpoints so that over time it kills itself to block off a path? Maybe you can make an expansion available early that get blocked off during the midgame, or high yield expansions that have rocks collapse of them if you don't try to take it early, etc...

Is it possible for the stump left behind to be triggered to rebuild itself so that you can have another collapsible rock regenerate after you've killed it?
Hark, what baseball through yonder window breaks?
AdrianHealey
Profile Joined January 2011
Belgium480 Posts
January 29 2013 17:44 GMT
#18
That last thing would be awesome.
I love.
MarlieChurphy
Profile Blog Joined January 2013
United States2063 Posts
May 08 2013 07:44 GMT
#19
On January 28 2013 23:54 SigmaFiE wrote:
This is getting thrown into the index -- great job gang!

What index?
RIP SPOR 11/24/11 NEVAR FORGET
eTcetRa
Profile Joined November 2010
Australia822 Posts
May 08 2013 09:52 GMT
#20
On May 08 2013 16:44 MarlieChurphy wrote:
Show nested quote +
On January 28 2013 23:54 SigmaFiE wrote:
This is getting thrown into the index -- great job gang!

What index?


http://www.teamliquid.net/forum/viewmessage.php?topic_id=381942
Retired Mapmaker™
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft383
UpATreeSC 178
Livibee 112
ROOTCatZ 109
JuggernautJason77
ProTech61
StarCraft: Brood War
MaD[AoV]44
Dota 2
NeuroSwarm108
League of Legends
JimRising 366
Counter-Strike
summit1g10051
tarik_tv3322
Fnx 2166
taco 733
sgares199
Super Smash Bros
Mew2King154
Other Games
Grubby1968
shahzam973
Maynarde133
ZombieGrub47
Organizations
Other Games
gamesdonequick49821
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• davetesta38
• HeavenSC 1
• Kozan
• sooper7s
• Migwel
• AfreecaTV YouTube
• LaughNgamezSOOP
• intothetv
• IndyKCrew
StarCraft: Brood War
• Eskiya23 28
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Jankos1472
• TFBlade960
• Stunt286
Other Games
• Shiphtur891
• WagamamaTV222
Upcoming Events
Replay Cast
1m
CranKy Ducklings10
Sparkling Tuna Cup
10h 1m
WardiTV European League
16h 1m
MaNa vs sebesdes
Mixu vs Fjant
ByuN vs HeRoMaRinE
ShoWTimE vs goblin
Gerald vs Babymarine
Krystianer vs YoungYakov
PiGosaur Monday
1d
The PondCast
1d 10h
WardiTV European League
1d 12h
Jumy vs NightPhoenix
Percival vs Nicoract
ArT vs HiGhDrA
MaxPax vs Harstem
Scarlett vs Shameless
SKillous vs uThermal
uThermal 2v2 Circuit
1d 16h
Replay Cast
2 days
RSL Revival
2 days
ByuN vs SHIN
Clem vs Reynor
Replay Cast
3 days
[ Show More ]
RSL Revival
3 days
Classic vs Cure
FEL
3 days
RSL Revival
4 days
FEL
4 days
FEL
4 days
CSO Cup
4 days
BSL20 Non-Korean Champi…
4 days
Bonyth vs QiaoGege
Dewalt vs Fengzi
Hawk vs Zhanhun
Sziky vs Mihu
Mihu vs QiaoGege
Zhanhun vs Sziky
Fengzi vs Hawk
Sparkling Tuna Cup
5 days
RSL Revival
5 days
FEL
5 days
BSL20 Non-Korean Champi…
5 days
Bonyth vs Dewalt
QiaoGege vs Dewalt
Hawk vs Bonyth
Sziky vs Fengzi
Mihu vs Zhanhun
QiaoGege vs Zhanhun
Fengzi vs Mihu
Liquipedia Results

Completed

BSL Season 20
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Jiahua Invitational
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025

Upcoming

2025 ACS Season 2: Qualifier
CSLPRO Last Chance 2025
CSL Xiamen Invitational
2025 ACS Season 2
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.