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The Summoners 3 vs 3 - Team hero arena - A loose remake of the classic WarCraft 3 map by the same name! Use abilities and summon units to overpower the enemy base. Americas - Europe - Korea & Taiwan - Southeast Asia
Pick a hero, learn an ability, and use a combination of spells and summoned units to overpower the enemy base.
Screenshots + Show Spoiler +Map layout.A Blizzard spell rains down on what remains of a Terran army.WarCraft 3 inspired items.
My other maps + Show Spoiler +
I don't usually advertise my stuff on forums, but as you can see I've been around in the mapmaking community for a fair while. I'd love to hear your advice on what I should include to persuade you to give my stuff a try, or of course, feedback on the map itself. Any help is appreciated!
TyaArcade@gmail.com
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Meant to post with this account, but it's close enough.
I want to remake a few WarCraft 3 maps for nostalgia's sake. I thought I'd start with something relatively unknown and then work my way upwards.
I'm really interested in what WC3 maps are wanted. Obviously, Enfo's Team Survival is a high priority, but because of that, I'm going to wait until I've gotten a bit more experience before attempting to create that monster.
I've made a forum for this map here; http://tyaarcade.freeforums.org/index.php
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This looks very well done, I enjoyed the WC3 version quite a bit.
You know what I might like to do if I had time, would be to make an Extension Mod that adds Wc3 style heroes to melee games.
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On October 17 2014 00:17 TheFish7 wrote: You know what I might like to do if I had time, would be to make an Extension Mod that adds Wc3 style heroes to melee games.
This is in the works. All the abilities in this map are stored in a separate mod file just for this reason.
I don't intend to make the abilities identical to those found in WC3, since WC3 abilities were balanced around relatively long fights between a dozen or so units, but I intend to make them as similar as possible.
It takes a lot of time to make things in the editor, though. So no ETA!
On October 17 2014 00:17 TheFish7 wrote: This looks very well done, I enjoyed the WC3 version quite a bit.
If you have any suggestions, I'd love to hear it! It's currently pretty high ranked on EU at the time I'm writing this, not checked US, so getting a game should be pretty quick!
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How do the basic items work? Can you only have so many at a time?
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You can have one of each basic item. They don't stack. You can fill all 6 inventory slots with different basic items if you desire.
You can also upgrade them by left-clicking on them if you meet the gold requirement that's displayed in the tooltip.
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Asked someone in game and got the answer, thanks though! Its a really fun game man, I put over 2 hours into it today
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Thanks! I want to get a whole lot more of the WC3 custom maps ported over to SC2. Testing the water with this one!
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This is WC3 wow interesting!
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How do you research stimpack?
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You get it when your hero reaches a certain level. For Stim I think it's level 8. All the upgrades that you get are shown in your "learn" command card. If I've missed any, let me know! Well, except ghost/spectre/banshee cloak. Those were left out on purpose.
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I missed posting the patches here;
The Summoners patch 1 + Show Spoiler +NEW - Brakk added as a playable hero. - Brakk's abilities; - Primal Zergling - Primal Mutalisk - Primal Guardian - Ravasaur - Flamestrike
GENERAL - All structures have had their life increased by 50%.
ABILITIES - Starfall cooldown buffed from 180 to 150. - Frost Nova radius nerfed from 4 to 3. - Frost Nova slow duration nerfed from 4 to 3. - Entangling Roots duration buffed from 6 to 8. - Rain of Fire Ignite damage nerfed from 2% to 1%. - Rain of Fire Ignite duration buffed from 3 to 5. - Chilled move speed reduction nerfed from -50% to -25%. - Acid Rain cooldown nerfed from 20 to 25.
ITEMS - Secondary effects have been added to some of the weaker items; - Stormscale Trident now has Tidal Surge, restoring Energy after using consumables. - Fiery War Axe now has Enrage, increasing Weapon Speed when under attack.
BUG FIXES - Command card tooltips should no longer cover the inventory screen.
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The Summoners patch 2
+ Show Spoiler +ITEMS - If your inventory is full, buying a potion will use it instantly. - Salve of Clarity: Restores life and energy but ends if the caster takes damage. - Energy Potion cost buffed from 50 to 45. - Greater Energy Potion cost buffed from 100 to 90. - All items with Life Regen have had the amount halved. - All items with Lifesteal have had the amount halved. - Blackrock Buckler now has Siegebreaker; reduces weapon speed of enemy mechanical units.
BALANCE - All heroes have had their life, energy and move speed varied a little. - Base hero life regen increased from 1 to 1.25 per sec. - Stetmann's Hellbats buffed from 3 per wave to 4. - Stetmann's Healing Wave energy cost buffed from 90 to 75. - Tychus' Widow Mines buffed from 3 per wave to 4. - Stukov's Acid Rain damage nerfed from 30 per wave to 20. - Stukov's Acid Rain debuff duration buffed from 5 to 6. - Swann's Rain of Fire damage buffed from 15 per wave to 20. - Artanis' Ball Lightning's attack nerfed from range 10 to range 4. - Artanis' Ball Lightning's cooldown nerfed from 10 to 20. - Artanis' Ball Lightning's minimum damage nerfed from 10 to 1. - Artanis' Ball Lightning's cost buffed from 125 to 100. - Zagara's Death Coil redesigned. Now deals damage and heals allies in an area.
BUG FIXES - Units should now be more intelligent about which lane they move down. - It is no longer possible to buy non-consumable items while having a full inventory. - Basic Items menu hotkey changed to "B" to avoid hotkey conflicts. - Consumable Items menu hotkey changed to "C" to avoid hotkey conflicts.
FLUFF - You may now move around before learning an ability. - Many hero abilities have had their sound files changed to match their WarCraft 3 version. - Added descriptions to each hero when their wireframe is moused over, like regular units have. - Buying a potion will display the proper number of potions bought in the "item purchased" alert. - Fixed a bug causing Marauders to be immune to spells.
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