• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:30
CET 13:30
KST 21:30
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT29Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (March 2-8): ByuN overcomes PvT block0GSL CK - New online series13BSL Season 224Vitality ends partnership with ONSYDE20Team Liquid Map Contest - Preparation Notice6
StarCraft 2
General
GSL CK - New online series Weekly Cups (March 2-8): ByuN overcomes PvT block Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza Vitality ends partnership with ONSYDE How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game?
Tourneys
Master Swan Open (Global Bronze-Master 2) RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) $5,000 WardiTV Winter Championship 2026
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 516 Specter of Death Mutation # 515 Together Forever Mutation # 514 Ulnar New Year
Brood War
General
ASL21 General Discussion BGH Auto Balance -> http://bghmmr.eu/ BSL 22 Map Contest — Submissions OPEN to March 10 BSL Season 22 battle.net problems
Tourneys
ASL Season 21 Qualifiers March 7-8 [Megathread] Daily Proleagues BWCL Season 64 Announcement [BSL22] Open Qualifier #1 - Sunday 21:00 CET
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
Nintendo Switch Thread PC Games Sales Thread Path of Exile No Man's Sky (PS4 and PC) Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Mexico's Drug War Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
General nutrition recommendations 2024 - 2026 Football Thread Cricket [SPORT] Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Gaming-Related Deaths
TrAiDoS
ONE GREAT AMERICAN MARINE…
XenOsky
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1262 users

[G] Judging a Melee Map

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 Next All
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2012-10-09 14:22:02
September 24 2012 16:28 GMT
#1
--- Nuked ---
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
September 24 2012 16:35 GMT
#2
If you're wondering, I'm doing UMS/Arcade mapmaking now

omg teeeach me
Comprehensive strategic intention: DNE
myRZeth
Profile Joined June 2011
Germany1047 Posts
September 24 2012 17:23 GMT
#3
oh wow
good "red suture"
i m not sure whether this explains what i mean^^
BongChambers
Profile Joined September 2012
Canada591 Posts
September 24 2012 17:47 GMT
#4
Maps are quite frankly top 3 most important things about SC2 or BW or quite frankly any RTS, its the battle feild in which all your battles take places, just ask any General or commanding officer how important knowing the Terrain and layout of the battleground is.

Gotta love MapMakers that really put time and effort into everything about thier map rather then just "ooo 4 base map and pretty doodads all over the place "
420
ArcticRaven
Profile Joined August 2011
France1406 Posts
September 24 2012 18:05 GMT
#5
On September 25 2012 02:47 BongChambers wrote:
Maps are quite frankly top 3 most important things about SC2 or BW or quite frankly any RTS, its the battle feild in which all your battles take places, just ask any General or commanding officer how important knowing the Terrain and layout of the battleground is.

Gotta love MapMakers that really put time and effort into everything about thier map rather then just "ooo 4 base map and pretty doodads all over the place "


Hahaha I guess my maps don't get enough exposure
[Govie] Wierd shit, on a 6 game AP winning streak with KOTL in the trench. I searched gandalf quotes and spammed them all game long, trenchwarfare247, whateva it takes!
NewSunshine
Profile Joined July 2011
United States5938 Posts
September 24 2012 19:57 GMT
#6
This is a big read, and quite a good one. I could definitely see this helping just about everyone, but even more so the beginners out there. Sticky it, perhaps?
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
FlaShFTW
Profile Blog Joined February 2010
United States10332 Posts
September 24 2012 20:04 GMT
#7
7: Thirds
FlaShFTW: Does he approve?
a) if yes, good third.
b) if no, bad third. Improve

good list :D
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Fatam
Profile Joined June 2012
1986 Posts
September 24 2012 20:30 GMT
#8
Awesome post. Why aren't you a motm judge again?
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
September 25 2012 02:40 GMT
#9
--- Nuked ---
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2012-09-25 02:48:36
September 25 2012 02:46 GMT
#10
--- Nuked ---
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
Last Edited: 2012-09-25 02:47:38
September 25 2012 02:47 GMT
#11
tldr; play the map before judging it


good job barrin
Administrator~ Spirit will set you free ~
GT350
Profile Joined May 2012
United States270 Posts
September 25 2012 03:45 GMT
#12
Great job with this!
RFDaemoniac
Profile Joined September 2011
United States544 Posts
September 25 2012 04:11 GMT
#13
But these are also useful for how to judge your own map during its construction and provide some useful vocabulary for talking about maps and giving feedback after you have played on somebody else's map.

Very concise, as large as it is.

I'll spend some time thinking about whether you've missed anything this weekend.
monitor
Profile Blog Joined June 2010
United States2408 Posts
September 25 2012 04:37 GMT
#14
The only I think you've missed is- What makes this map special? What maps the map different from the other maps in the map pool? What was the motivation behind making it? What gameplay does it feature?

All of these questions are asking about the map concept. Its what kind of gameplay you are trying to emphasize. Maybe the map addresses something in the metagame, like early Protoss third bases. Or the static three/four base layout that we see so often. Basically, there should be some purpose to the map, even if its something as simple as a learning map (developing editor skills) or to be perfectly balanced.
https://liquipedia.net/starcraft2/Monitor
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
September 25 2012 05:52 GMT
#15
On September 25 2012 13:37 monitor wrote:
The only I think you've missed is- What makes this map special? What maps the map different from the other maps in the map pool? What was the motivation behind making it? What gameplay does it feature?

All of these questions are asking about the map concept. Its what kind of gameplay you are trying to emphasize. Maybe the map addresses something in the metagame, like early Protoss third bases. Or the static three/four base layout that we see so often. Basically, there should be some purpose to the map, even if its something as simple as a learning map (developing editor skills) or to be perfectly balanced.

This might be the most important thing for mappers to consider once they are confident in their basic competence.
Comprehensive strategic intention: DNE
Samro225am
Profile Joined August 2010
Germany982 Posts
Last Edited: 2012-09-25 07:17:38
September 25 2012 07:15 GMT
#16
On September 25 2012 14:52 EatThePath wrote:
Show nested quote +
On September 25 2012 13:37 monitor wrote:
The only I think you've missed is- What makes this map special? What maps the map different from the other maps in the map pool? What was the motivation behind making it? What gameplay does it feature?

All of these questions are asking about the map concept. Its what kind of gameplay you are trying to emphasize. Maybe the map addresses something in the metagame, like early Protoss third bases. Or the static three/four base layout that we see so often. Basically, there should be some purpose to the map, even if its something as simple as a learning map (developing editor skills) or to be perfectly balanced.

This might be the most important thing for mappers to consider once they are confident in their basic competence.


The main problem I see with this attitude is that people think they just have to try to get some cool features together and forget about tweaking all the small think, adjust chokes and spaces , consider flow.

But yes, it is a smart strategic decision to make something cool, conceptual that stands out and looks like it will play different (just hope that people go beyond the two/three bases that you made standard

And these two points:

On September 25 2012 11:47 Plexa wrote:
tldr; play the map before judging it


good job barrin

EatThePath
Profile Blog Joined September 2009
United States3943 Posts
September 25 2012 07:49 GMT
#17
On September 25 2012 16:15 Samro225am wrote:
Show nested quote +
On September 25 2012 14:52 EatThePath wrote:
On September 25 2012 13:37 monitor wrote:
The only I think you've missed is- What makes this map special? What maps the map different from the other maps in the map pool? What was the motivation behind making it? What gameplay does it feature?

All of these questions are asking about the map concept. Its what kind of gameplay you are trying to emphasize. Maybe the map addresses something in the metagame, like early Protoss third bases. Or the static three/four base layout that we see so often. Basically, there should be some purpose to the map, even if its something as simple as a learning map (developing editor skills) or to be perfectly balanced.

This might be the most important thing for mappers to consider once they are confident in their basic competence.


The main problem I see with this attitude is that people think they just have to try to get some cool features together and forget about tweaking all the small think, adjust chokes and spaces , consider flow.

But yes, it is a smart strategic decision to make something cool, conceptual that stands out and looks like it will play different (just hope that people go beyond the two/three bases that you made standard

And these two points:

Show nested quote +
On September 25 2012 11:47 Plexa wrote:
tldr; play the map before judging it


good job barrin


Well you know I favor novelty.

However I was seconding (what I understand to be) monitor's standpoint, which is that the best state of mind for mapmaking is where you consider the holistic experience of the map, the total outcome of what you've made. Having the vision to access that during the creative process and not in retrospect is the hardest thing there is about mapping; I'm not sure anyone is consistently at that level yet.
Comprehensive strategic intention: DNE
Samro225am
Profile Joined August 2010
Germany982 Posts
September 25 2012 09:27 GMT
#18
On September 25 2012 16:49 EatThePath wrote:
Show nested quote +
On September 25 2012 16:15 Samro225am wrote:
On September 25 2012 14:52 EatThePath wrote:
On September 25 2012 13:37 monitor wrote:
The only I think you've missed is- What makes this map special? What maps the map different from the other maps in the map pool? What was the motivation behind making it? What gameplay does it feature?

All of these questions are asking about the map concept. Its what kind of gameplay you are trying to emphasize. Maybe the map addresses something in the metagame, like early Protoss third bases. Or the static three/four base layout that we see so often. Basically, there should be some purpose to the map, even if its something as simple as a learning map (developing editor skills) or to be perfectly balanced.

This might be the most important thing for mappers to consider once they are confident in their basic competence.


The main problem I see with this attitude is that people think they just have to try to get some cool features together and forget about tweaking all the small think, adjust chokes and spaces , consider flow.

But yes, it is a smart strategic decision to make something cool, conceptual that stands out and looks like it will play different (just hope that people go beyond the two/three bases that you made standard

And these two points:

On September 25 2012 11:47 Plexa wrote:
tldr; play the map before judging it


good job barrin


Well you know I favor novelty.

However I was seconding (what I understand to be) monitor's standpoint, which is that the best state of mind for mapmaking is where you consider the holistic experience of the map, the total outcome of what you've made. Having the vision to access that during the creative process and not in retrospect is the hardest thing there is about mapping; I'm not sure anyone is consistently at that level yet.


we could call ourselves lucky if we all were on the level to make solid maps consistently
Fatam
Profile Joined June 2012
1986 Posts
September 25 2012 09:53 GMT
#19
we could call ourselves lucky if we all were on the level to make solid maps consistently


Yeah definitely no one is there yet. Even some of the most "famous" community mapmakers have bad maps. For instance a couple of LSprime's most popular maps (got to be on GSL and hence the rest of the tourneys, although that has more to do w/ the prime mapmakers' connections than anything, but that's another story) weren't balanced: Atlantis Spaceship and Metropolis.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2012-09-25 13:12:42
September 25 2012 13:10 GMT
#20
--- Nuked ---
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Wardi Open
12:00
#77
WardiTV427
OGKoka 190
Rex99
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko352
OGKoka 190
SortOf 168
ProTech139
Rex 99
StarCraft: Brood War
Britney 49722
Calm 10659
firebathero 2611
Hyuk 609
Shuttle 467
Stork 337
Light 319
Larva 235
Hyun 158
Snow 151
[ Show more ]
Leta 125
Soma 120
Soulkey 113
ggaemo 108
ZerO 95
JYJ 82
hero 75
ToSsGirL 71
Killer 63
Aegong 62
Sharp 57
Sea.KH 49
sorry 38
JulyZerg 37
Shine 37
Hm[arnc] 32
Nal_rA 30
Backho 28
Free 23
yabsab 19
[sc1f]eonzerg 18
scan(afreeca) 16
GoRush 15
IntoTheRainbow 14
910 12
SilentControl 12
Terrorterran 12
Noble 8
Dota 2
Gorgc3044
XcaliburYe150
League of Legends
JimRising 293
KnowMe29
Counter-Strike
olofmeister953
shoxiejesuss755
x6flipin377
Other Games
singsing1712
Liquid`RaSZi1008
B2W.Neo891
crisheroes230
XaKoH 184
hiko153
Fuzer 101
ZerO(Twitch)11
Organizations
Dota 2
PGL Dota 2 - Main Stream10400
PGL Dota 2 - Secondary Stream2525
Other Games
gamesdonequick879
BasetradeTV29
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH118
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 3
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1592
• TFBlade392
Upcoming Events
PiGosaur Monday
11h 30m
GSL
21h 30m
WardiTV Team League
23h 30m
The PondCast
1d 21h
WardiTV Team League
1d 23h
Replay Cast
2 days
Replay Cast
3 days
CranKy Ducklings
3 days
WardiTV Team League
3 days
uThermal 2v2 Circuit
4 days
[ Show More ]
BSL
4 days
Sparkling Tuna Cup
4 days
WardiTV Team League
4 days
BSL
5 days
Replay Cast
5 days
Replay Cast
5 days
Wardi Open
5 days
Monday Night Weeklies
6 days
WardiTV Team League
6 days
Liquipedia Results

Completed

ASL Season 21: Qualifier #2
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
Spring Cup 2026
BSL Season 22
RSL Revival: Season 4
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Elite League 2026
ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
NationLESS Cup
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.