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[D] iCCup Heartbreak Ridge issues

Forum Index > SC2 Maps & Custom Games
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1 2 Next All
konadora *
Profile Blog Joined February 2009
Singapore66366 Posts
Last Edited: 2010-11-01 04:07:56
November 01 2010 03:51 GMT
#1
Just wanted to point out some weird flaws on the map:

1) If you mule the bottom minerals at 1 o'clock expansion, the mules get stuck. I got 2 mules stuck there
[image loading]


2) Not sure if it's a map-related issue, but my tanks won't complete when they are suppose to. (Ignore the 200/200 food supply, it happened even before I was maxed)
[image loading]
POGGERS
0neder
Profile Joined July 2009
United States3733 Posts
November 01 2010 03:57 GMT
#2
I loved HBR. Is it an official ICCup November map?
konadora *
Profile Blog Joined February 2009
Singapore66366 Posts
November 01 2010 03:58 GMT
#3
idk i just searched up "Iccup" then selected the one that came up
POGGERS
Shron
Profile Joined March 2010
United States162 Posts
November 01 2010 03:58 GMT
#4
The tanks weren't completed because there was no opening for them to spawn. As far as I know, this map isn't an official iCCup map anyway, so they can't be liable for other issues.
"I produced a lot of units and was given this award. I didn't know I produced so many units. Next season I will produce more units." - Nestea
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
November 01 2010 03:58 GMT
#5
2nd one isn't a map issue but thanks for the insight. I'll discuss it with the other guys.
konadora *
Profile Blog Joined February 2009
Singapore66366 Posts
Last Edited: 2010-11-01 04:01:15
November 01 2010 04:00 GMT
#6
On November 01 2010 12:58 Shron wrote:
The tanks weren't completed because there was no opening for them to spawn. As far as I know, this map isn't an official iCCup map anyway, so they can't be liable for other issues.

oh wtf, it can't spawn between the factories and tech labs?

:S i'm so chobo lol

and this isn't official iccup map? :o
POGGERS
monitor
Profile Blog Joined June 2010
United States2409 Posts
November 01 2010 04:02 GMT
#7
Thanks for the feedback!

The mule issue will be fixed immediately. I think the tank issue is just because there isn't room for them to come out though.

By the way-- the map is sort of on stand by because tanks can siege almost the entire edge of the main and natural Remaking it to fix this problem will be impossible while being faithful to the original...
https://liquipedia.net/starcraft2/Monitor
G_Wen
Profile Joined September 2009
Canada525 Posts
November 01 2010 04:03 GMT
#8
1) Map issue, we're working on it.
2) Not a map issue. It's a game issue where the game has no place to put your units. Same thing happens if you have too many units surrounding a hatchery when the eggs pop. IIRC the eggs will disappear and the units will show up when the units blocking the hatchery move out of the way.
ESV Mapmaking Team
konadora *
Profile Blog Joined February 2009
Singapore66366 Posts
November 01 2010 04:04 GMT
#9
oh i see lol, thanks about the 2nd point, didnt know tanks were that fat :<
POGGERS
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
November 01 2010 04:07 GMT
#10
For the record, this iteration is the official version of Heartbreak Ridge. It is planned to be completely overhauled for the reason monitor described above.
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
konadora *
Profile Blog Joined February 2009
Singapore66366 Posts
November 01 2010 04:08 GMT
#11
[image loading]


the mule issue
POGGERS
monitor
Profile Blog Joined June 2010
United States2409 Posts
November 01 2010 04:13 GMT
#12
Okay MULES should be fixed. We will do testing soon.

As I said above, this map has a lot of problems. We will be remaking it soon, as close to the original as possible while fixing the tank issue.
https://liquipedia.net/starcraft2/Monitor
konadora *
Profile Blog Joined February 2009
Singapore66366 Posts
November 01 2010 04:17 GMT
#13
just wondering, is the map using the default sc2 map size, or is it the "bigger" dimensions that i've seen a lot of maps following lately?

default map size as in, scrap station etc etc size.

because if the map size was bigger i think the issue about the siege tanks might be more or less solved, but that might mean remaking whole map (idk about the editor so.. :s)
POGGERS
G_Wen
Profile Joined September 2009
Canada525 Posts
November 01 2010 04:29 GMT
#14
The scale of SC2 maps are different compared to BW maps. This is most noticeable when making ports such as HBR.

As monitor previously said, we'll be remaking it "soon".
ESV Mapmaking Team
Kiante
Profile Blog Joined December 2009
Australia7069 Posts
November 01 2010 08:15 GMT
#15
You're playing sc2 kona? but i thought you hated it
Writer
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
November 01 2010 08:31 GMT
#16
--- Nuked ---
0neder
Profile Joined July 2009
United States3733 Posts
August 18 2011 21:28 GMT
#17
Any word on the 're-remake' of this map? I would love to take it on if anyone hasn't yet. We really need more badlands maps in the tourney map pool right now, TOO MUCH BLUE!!!!
monitor
Profile Blog Joined June 2010
United States2409 Posts
August 18 2011 21:34 GMT
#18
On August 19 2011 06:28 0neder wrote:
Any word on the 're-remake' of this map? I would love to take it on if anyone hasn't yet. We really need more badlands maps in the tourney map pool right now, TOO MUCH BLUE!!!!


We have tried a lot, but unfortunately found no good way to make it balanced enough for the current sc2 metagame. Go for it though!
https://liquipedia.net/starcraft2/Monitor
0neder
Profile Joined July 2009
United States3733 Posts
August 18 2011 21:40 GMT
#19
On August 19 2011 06:34 monitor wrote:
Show nested quote +
On August 19 2011 06:28 0neder wrote:
Any word on the 're-remake' of this map? I would love to take it on if anyone hasn't yet. We really need more badlands maps in the tourney map pool right now, TOO MUCH BLUE!!!!


We have tried a lot, but unfortunately found no good way to make it balanced enough for the current sc2 metagame. Go for it though!

monitor, could you or someone else explain briefly the current balance issues to me? I didn't play it the first time through, but things have changed so much since then...
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
August 18 2011 22:10 GMT
#20
On August 19 2011 06:40 0neder wrote:
Show nested quote +
On August 19 2011 06:34 monitor wrote:
On August 19 2011 06:28 0neder wrote:
Any word on the 're-remake' of this map? I would love to take it on if anyone hasn't yet. We really need more badlands maps in the tourney map pool right now, TOO MUCH BLUE!!!!


We have tried a lot, but unfortunately found no good way to make it balanced enough for the current sc2 metagame. Go for it though!

monitor, could you or someone else explain briefly the current balance issues to me? I didn't play it the first time through, but things have changed so much since then...

A lot of it has to do with spacing issues. If a Terran sets up a position at the side of Zerg's main, then tanks can shell the entrance and cause all sorts of havoc.
Another thing is that Starcraft 2 is far less position based, and high ground advantage is mitigated to almost zero in most cases. This being the premise of the orignal HBR, the map doesn't actually work well.
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