• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:31
CET 22:31
KST 06:31
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy7ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool48Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
Potential Updates Coming to the SC2 CN Server What mix of new & old maps do you want in the next ladder pool? (SC2) Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (March 16-22): herO doubles, Cure surprises Weekly Cups (August 25-31): Clem's Last Straw?
Tourneys
WardiTV Mondays Sparkling Tuna Cup - Weekly Open Tournament World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April WardiTV Team League Season 10
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
Gypsy to Korea mca64Launcher - New Version with StarCraft: Remast BGH Auto Balance -> http://bghmmr.eu/ Soulkey's decision to leave C9 How much money terran looses from gas steal?
Tourneys
[ASL21] Ro24 Group C [Megathread] Daily Proleagues [ASL21] Ro24 Group B 2026 Changsha Offline Cup
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Darkest Dungeon Nintendo Switch Thread Stormgate/Frost Giant Megathread General RTS Discussion Thread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books Movie Discussion! [Manga] One Piece
Sports
Cricket [SPORT] 2024 - 2026 Football Thread Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1869 users

[D] iCCup Heartbreak Ridge issues - Page 2

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 All
0neder
Profile Joined July 2009
United States3733 Posts
August 18 2011 22:22 GMT
#21
Thanks for the response Neobowman - I'm not a BW expert but got into watching Korean BW around the time of HBR. Do units on the high ground get their advantage regardless of if the enemy on the low ground has vision? I don't get why Browder would be opposed to that.

I love the horizontal map layout in spite of the ridges' role being diminished. I am going to try to remake this as a larger version with tweaked spacing, and maybe even some LoS blockers on the ridges. Any more specific tips would be appreciated.
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2011-08-18 23:40:35
August 18 2011 23:24 GMT
#22
--- Nuked ---
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
August 18 2011 23:38 GMT
#23
On August 19 2011 08:24 Barrin wrote:
For clarity...


In BW:
  • No matter what, if your unit is on low ground and the target is on high ground, you have a 33% chance to "miss" (for splash units like siege tanks, the splash was offset instead of missing completely).
  • If your unit is on low ground and the target is on high ground, you can only attack the target if you can see it. You can see it in one of two ways:
    • Scouting it (with another unit on the high ground, an air unit, or scanner sweep).
    • If the target first attacks you.


In SC2:
  • If you can see the target, you have a 100% chance of hitting on an attack.
  • The ONLY way to see the target is to scout it (with another unit on the high ground, an air unit, or a scanner sweep). You do NOT actually "see" the unit that is attacking you if it is on high ground (in the sense of attacking it back).

50% miss chance actually. That's what testing showed.
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
August 18 2011 23:41 GMT
#24
--- Nuked ---
0neder
Profile Joined July 2009
United States3733 Posts
August 18 2011 23:43 GMT
#25
That's what I thought. That and unit spacing are my two main regrets about SC2. If I had to pick one, though, I think it would be high ground - makes maps much more exciting.

Thanks!
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
August 18 2011 23:46 GMT
#26
--- Nuked ---
0neder
Profile Joined July 2009
United States3733 Posts
August 19 2011 00:03 GMT
#27
I don't know that one. I wish they would add high-ground and trees back in. People can easily understand those things conceptually, even a little girl who's played capture the flag.
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
August 19 2011 01:44 GMT
#28
I've actually been planning a SC2 remake of this map for a short time now. Not sure when I'll get to it though since I'm usually just starting maps and don't finish them and am working on 2-3 pieces at the same time right now^^
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
0neder
Profile Joined July 2009
United States3733 Posts
August 19 2011 18:12 GMT
#29
Reaver, if you happen to get some terrain done first, I can make it pretty, I'm a product designer by day. Lemme know.
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
August 19 2011 18:43 GMT
#30
well that sounds good, that's the thing where i usually give up on anyway^^

Got any experience in the editor yet?
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
0neder
Profile Joined July 2009
United States3733 Posts
August 19 2011 18:47 GMT
#31
I opened it once and dinked around for 15 minutes. I'm a fast learner though.
0neder
Profile Joined July 2009
United States3733 Posts
Last Edited: 2011-09-01 20:41:54
September 01 2011 20:18 GMT
#32
On August 19 2011 08:24 Barrin wrote:

Oh yeah I forgot to add, and I don't have a source and this might be hear-say: Blizzard said they will probably change the high ground mechanic advantage in HotS.


And me personally, I think the differences in the high ground mechanic from BW to SC2 had a profoundly negative effect.

Agreed. But I hate you for getting my hopes up now, I thought it was a lost cause.

EDIT: Where can I find this on battle.net or the web? I'm on NA server.
EDIT 2: NM I got it.
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
OSC
18:00
OSC Elite Rising Star #18
SteadfastSC152
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 493
LamboSC2 235
SteadfastSC 152
UpATreeSC 105
Liquid`TLO 92
StarCraft: Brood War
Britney 10964
Backho 59
soO 21
Super Smash Bros
C9.Mang0181
Other Games
summit1g6939
tarik_tv4148
Grubby2150
mouzStarbuck389
shahzam343
ArmadaUGS103
Organizations
Other Games
gamesdonequick1949
BasetradeTV169
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 22 non-featured ]
StarCraft 2
• davetesta4
• Reevou 4
• intothetv
• sooper7s
• Migwel
• LaughNgamezSOOP
• AfreecaTV YouTube
• IndyKCrew
• Kozan
StarCraft: Brood War
• RayReign 32
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 1525
• WagamamaTV786
• masondota2701
• lizZardDota289
League of Legends
• Doublelift1158
• TFBlade852
Other Games
• imaqtpie746
• Scarra743
• Shiphtur123
Upcoming Events
Replay Cast
2h 29m
WardiTV Team League
14h 29m
Big Brain Bouts
19h 29m
Fjant vs SortOf
YoungYakov vs Krystianer
Reynor vs HeRoMaRinE
RSL Revival
1d 12h
Cure vs Zoun
herO vs Rogue
WardiTV Team League
1d 14h
Platinum Heroes Events
1d 17h
BSL
1d 22h
RSL Revival
2 days
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
2 days
BSL
2 days
[ Show More ]
Replay Cast
3 days
Replay Cast
3 days
Afreeca Starleague
3 days
Light vs Calm
Royal vs Mind
Wardi Open
3 days
Monday Night Weeklies
3 days
OSC
4 days
Sparkling Tuna Cup
4 days
Afreeca Starleague
4 days
Rush vs PianO
Flash vs Speed
Replay Cast
5 days
Afreeca Starleague
5 days
BeSt vs Leta
Queen vs Jaedong
Replay Cast
6 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-03-25
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

2026 Changsha Offline CUP
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.