I love the horizontal map layout in spite of the ridges' role being diminished. I am going to try to remake this as a larger version with tweaked spacing, and maybe even some LoS blockers on the ridges. Any more specific tips would be appreciated.
[D] iCCup Heartbreak Ridge issues - Page 2
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0neder
United States3733 Posts
I love the horizontal map layout in spite of the ridges' role being diminished. I am going to try to remake this as a larger version with tweaked spacing, and maybe even some LoS blockers on the ridges. Any more specific tips would be appreciated. | ||
Randomaccount#77123
United States5003 Posts
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neobowman
Canada3324 Posts
On August 19 2011 08:24 Barrin wrote: For clarity... In BW:
In SC2:
50% miss chance actually. That's what testing showed. | ||
Randomaccount#77123
United States5003 Posts
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0neder
United States3733 Posts
Thanks! | ||
Randomaccount#77123
United States5003 Posts
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0neder
United States3733 Posts
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FlopTurnReaver
Switzerland1980 Posts
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0neder
United States3733 Posts
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FlopTurnReaver
Switzerland1980 Posts
Got any experience in the editor yet? | ||
0neder
United States3733 Posts
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0neder
United States3733 Posts
On August 19 2011 08:24 Barrin wrote: Oh yeah I forgot to add, and I don't have a source and this might be hear-say: Blizzard said they will probably change the high ground mechanic advantage in HotS. And me personally, I think the differences in the high ground mechanic from BW to SC2 had a profoundly negative effect. Agreed. But I hate you for getting my hopes up now, I thought it was a lost cause. EDIT: Where can I find this on battle.net or the web? I'm on NA server. EDIT 2: NM I got it. | ||
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