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Active: 1649 users

Starcraft Remastered Build Orders February 2023

Forum Index > Brood War Strategy
Post a Reply
LUCKY_NOOB
Profile Blog Joined June 2013
Bulgaria1519 Posts
February 14 2023 14:25 GMT
#1
https://docs.google.com/spreadsheets/d/1O0XEPA9ZxqkMsul7UjEt1wotvkBE1drB/edit?usp=sharing&ouid=113235138643928805516&rtpof=true&sd=true

I took the sheet from /u/SCWes and added all builds and openers from Bag of Builds discord https://discord.gg/PK9KzZQykw

Also links to the liquipedia for completeness.
ko-fi.com/luckynoob
MeSaber
Profile Joined December 2009
Sweden1235 Posts
Last Edited: 2023-02-14 17:45:56
February 14 2023 17:40 GMT
#2
Thats huge. Some mistakes in ZvT walling. Vulture and Lurker are the same collision-size and any adjacent hatchery is already a wall vs big units (lurker, ultra, vulture, tank, gol, goon, archon, da, reaver) meaning you dont need to expose sunkens or spires to 'complete' diagonal hatcheries.

(Wiki)List of Unit and Building Sizes
-.-
LUCKY_NOOB
Profile Blog Joined June 2013
Bulgaria1519 Posts
February 15 2023 00:24 GMT
#3
On February 15 2023 02:40 MeSaber wrote:
Thats huge. Some mistakes in ZvT walling. Vulture and Lurker are the same collision-size and any adjacent hatchery is already a wall vs big units (lurker, ultra, vulture, tank, gol, goon, archon, da, reaver) meaning you dont need to expose sunkens or spires to 'complete' diagonal hatcheries.

https://liquipedia.net/starcraft/List_of_Unit_and_Building_Sizes


Where you reading that? Also yeah if you find any other mistakes do tell. <3 <3 <3 ^_._^
ko-fi.com/luckynoob
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium6812 Posts
February 15 2023 01:05 GMT
#4
zerg vs protoss work in progress. LMAO
WGT-Baal
Profile Blog Joined June 2008
France3444 Posts
February 15 2023 02:12 GMT
#5
Great job there lucky noob! Thanks

@eon: any noob friendly zvp build/tips?
Horang2 fan
MeSaber
Profile Joined December 2009
Sweden1235 Posts
February 15 2023 06:49 GMT
#6
On February 15 2023 09:24 LUCKY_NOOB wrote:
Show nested quote +
On February 15 2023 02:40 MeSaber wrote:
Thats huge. Some mistakes in ZvT walling. Vulture and Lurker are the same collision-size and any adjacent hatchery is already a wall vs big units (lurker, ultra, vulture, tank, gol, goon, archon, da, reaver) meaning you dont need to expose sunkens or spires to 'complete' diagonal hatcheries.

https://liquipedia.net/starcraft/List_of_Unit_and_Building_Sizes


Where you reading that? Also yeah if you find any other mistakes do tell. <3 <3 <3 ^_._^


In 'ZvT Walling' it has pics.
-.-
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium6812 Posts
February 15 2023 09:45 GMT
#7
On February 15 2023 11:12 WGT-Baal wrote:
Great job there lucky noob! Thanks

@eon: any noob friendly zvp build/tips?

''In progress''
LUCKY_NOOB
Profile Blog Joined June 2013
Bulgaria1519 Posts
February 15 2023 12:36 GMT
#8
On February 15 2023 15:49 MeSaber wrote:
Show nested quote +
On February 15 2023 09:24 LUCKY_NOOB wrote:
On February 15 2023 02:40 MeSaber wrote:
Thats huge. Some mistakes in ZvT walling. Vulture and Lurker are the same collision-size and any adjacent hatchery is already a wall vs big units (lurker, ultra, vulture, tank, gol, goon, archon, da, reaver) meaning you dont need to expose sunkens or spires to 'complete' diagonal hatcheries.

https://liquipedia.net/starcraft/List_of_Unit_and_Building_Sizes


Where you reading that? Also yeah if you find any other mistakes do tell. <3 <3 <3 ^_._^


In 'ZvT Walling' it has pics.


Oooh I know what I mean now... Yeah I can't edit that. It's a link to Mr Wes's shared files. I assume the sunken is there to make sure your hatch and hydra den are not hit by vultures or marines early on. But I get your point. IDK...
ko-fi.com/luckynoob
LUCKY_NOOB
Profile Blog Joined June 2013
Bulgaria1519 Posts
February 15 2023 12:39 GMT
#9
On February 15 2023 10:05 [sc1f]eonzerg wrote:
zerg vs protoss work in progress. LMAO


Isn't it always? kek : D To be fair that's just the roadmap. IDK if any1 is really reading that. Seems very complicated. And some of the builds and openers have explanations of this sort (If X then you do Y, etc) ^_._^
ko-fi.com/luckynoob
Mutaller
Profile Blog Joined July 2013
United States1051 Posts
February 17 2023 21:51 GMT
#10
Those zerg flow charts look amazing, I just can't seem to zoom in and not have it blur. Any advice? I think it would make for great replay review
"To practice isn't for you to get better now in the present. Practice will never betray you and will always come back for you in the future." -Jaedong
LUCKY_NOOB
Profile Blog Joined June 2013
Bulgaria1519 Posts
February 19 2023 09:17 GMT
#11
On February 18 2023 06:51 Mutaller wrote:
Those zerg flow charts look amazing, I just can't seem to zoom in and not have it blur. Any advice? I think it would make for great replay review


Mr Wes released a statement that this summer he may have time to fix it up.

I told him about that issue too. Need higher resolution. ^_._^
ko-fi.com/luckynoob
iopq
Profile Blog Joined March 2009
United States1056 Posts
Last Edited: 2023-03-05 05:53:11
March 05 2023 05:52 GMT
#12
On February 15 2023 11:12 WGT-Baal wrote:
Great job there lucky noob! Thanks

@eon: any noob friendly zvp build/tips?



I think the most noob-friendly build is 9 hatch

9 overlord, scout front of your base, cancel overlord, 9 hatch with the scout drone

if the Protoss is coming to your base, it's forge expand first scout so throw down a pool instead of cancelling the overlord (becomes overpool)

But 2/3 of the time you will get the hatchery down without any blocks which is VERY noob-friendly

Against SECOND scout cannon rush you have time to throw down two colonies before your pool is done (your actual scout is after pool, but it should check behind minerals)

You also do an extractor trick so you do have a larva advantage (but mineral disadvantage) which lets you pump a ton of zerglings vs. two gate zealot (one pair of zerglings extra is no joke, that's 6 zerglings vs. two zealots instead of just 4!)
LUCKY_NOOB
Profile Blog Joined June 2013
Bulgaria1519 Posts
March 29 2023 09:39 GMT
#13
I've added some 2v2 openers from a recommended tl thread by Zaibakk.

More info like that is welcome!
ko-fi.com/luckynoob
LUCKY_NOOB
Profile Blog Joined June 2013
Bulgaria1519 Posts
Last Edited: 2024-05-05 13:53:37
May 05 2024 13:52 GMT
#14
[image loading]

Updated landing page with some great recommendations by WorsT.

Also added new links and Build Orders this year.

Thank you to all contributors! <3 <3 <3
ko-fi.com/luckynoob
Psyonic_Reaver
Profile Blog Joined June 2007
United States4341 Posts
May 10 2024 04:37 GMT
#15
Thanks for all the hard work. This is great info.
So wait? I'm bad? =(
LUCKY_NOOB
Profile Blog Joined June 2013
Bulgaria1519 Posts
May 12 2024 11:09 GMT
#16
On May 10 2024 13:37 Psyonic_Reaver wrote:
Thanks for all the hard work. This is great info.


Yeah a lot of cool cats working on these things. Basically it's a super light utility version of the old "All in one Link thread" https://tl.net/forum/brood-war/563578-all-in-one-link-thread which is a victim of the overwhelming amount of info it contains and hard to update. ^_._^
ko-fi.com/luckynoob
Navane
Profile Blog Joined February 2007
Netherlands2750 Posts
May 15 2024 16:41 GMT
#17
It does look really great indeed. Unfortunately it's a real problem to create and maintain a knowledge base, especially with shifting metas, no real incentives, just voluntaries. We're bouncing between forum posts, wiki, googly docs. I wonder if anyone knows if a similar endeavor that did manage to keep on track over as many years. It's hard to create institutional knowledge that doesn't get stale.
LUCKY_NOOB
Profile Blog Joined June 2013
Bulgaria1519 Posts
May 16 2024 15:05 GMT
#18
On May 16 2024 01:41 Navane wrote:
It does look really great indeed. Unfortunately it's a real problem to create and maintain a knowledge base, especially with shifting metas, no real incentives, just voluntaries. We're bouncing between forum posts, wiki, googly docs. I wonder if anyone knows if a similar endeavor that did manage to keep on track over as many years. It's hard to create institutional knowledge that doesn't get stale.


Well Liquipedia is the most extensive one. It is hard to keep it up to date all the time tho. That's where Discords with translated videos and high level players come in. All of those are also listed in. I think the knowledge you can accuire on your own can get you to a decent level. After that you need to join Coach Pupil League or find a good practice partner or teacher to get you to the next level.

Also many old builds still work in the current meta. In fact some may be so outdated they loop around to being good again because nobody knows how to deffend against them. I think in the modern day it's all about extreme optimization at the higher levels.
ko-fi.com/luckynoob
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