I took the sheet from /u/SCWes and added all builds and openers from Bag of Builds discord https://discord.gg/PK9KzZQykw
Also links to the liquipedia for completeness.
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LUCKY_NOOB
Bulgaria1498 Posts
I took the sheet from /u/SCWes and added all builds and openers from Bag of Builds discord https://discord.gg/PK9KzZQykw Also links to the liquipedia for completeness. | ||
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MeSaber
Sweden1235 Posts
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LUCKY_NOOB
Bulgaria1498 Posts
On February 15 2023 02:40 MeSaber wrote: Thats huge. Some mistakes in ZvT walling. Vulture and Lurker are the same collision-size and any adjacent hatchery is already a wall vs big units (lurker, ultra, vulture, tank, gol, goon, archon, da, reaver) meaning you dont need to expose sunkens or spires to 'complete' diagonal hatcheries. https://liquipedia.net/starcraft/List_of_Unit_and_Building_Sizes Where you reading that? Also yeah if you find any other mistakes do tell. <3 <3 <3 ^_._^ | ||
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[sc1f]eonzerg
Belgium6739 Posts
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WGT-Baal
France3413 Posts
@eon: any noob friendly zvp build/tips? | ||
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MeSaber
Sweden1235 Posts
On February 15 2023 09:24 LUCKY_NOOB wrote: Show nested quote + On February 15 2023 02:40 MeSaber wrote: Thats huge. Some mistakes in ZvT walling. Vulture and Lurker are the same collision-size and any adjacent hatchery is already a wall vs big units (lurker, ultra, vulture, tank, gol, goon, archon, da, reaver) meaning you dont need to expose sunkens or spires to 'complete' diagonal hatcheries. https://liquipedia.net/starcraft/List_of_Unit_and_Building_Sizes Where you reading that? Also yeah if you find any other mistakes do tell. <3 <3 <3 ^_._^ In 'ZvT Walling' it has pics. | ||
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[sc1f]eonzerg
Belgium6739 Posts
On February 15 2023 11:12 WGT-Baal wrote: Great job there lucky noob! Thanks @eon: any noob friendly zvp build/tips? ''In progress'' | ||
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LUCKY_NOOB
Bulgaria1498 Posts
On February 15 2023 15:49 MeSaber wrote: Show nested quote + On February 15 2023 09:24 LUCKY_NOOB wrote: On February 15 2023 02:40 MeSaber wrote: Thats huge. Some mistakes in ZvT walling. Vulture and Lurker are the same collision-size and any adjacent hatchery is already a wall vs big units (lurker, ultra, vulture, tank, gol, goon, archon, da, reaver) meaning you dont need to expose sunkens or spires to 'complete' diagonal hatcheries. https://liquipedia.net/starcraft/List_of_Unit_and_Building_Sizes Where you reading that? Also yeah if you find any other mistakes do tell. <3 <3 <3 ^_._^ In 'ZvT Walling' it has pics. Oooh I know what I mean now... Yeah I can't edit that. It's a link to Mr Wes's shared files. I assume the sunken is there to make sure your hatch and hydra den are not hit by vultures or marines early on. But I get your point. IDK... | ||
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LUCKY_NOOB
Bulgaria1498 Posts
On February 15 2023 10:05 [sc1f]eonzerg wrote: zerg vs protoss work in progress. LMAO Isn't it always? kek : D To be fair that's just the roadmap. IDK if any1 is really reading that. Seems very complicated. And some of the builds and openers have explanations of this sort (If X then you do Y, etc) ^_._^ | ||
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Mutaller
United States1051 Posts
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LUCKY_NOOB
Bulgaria1498 Posts
On February 18 2023 06:51 Mutaller wrote: Those zerg flow charts look amazing, I just can't seem to zoom in and not have it blur. Any advice? I think it would make for great replay review Mr Wes released a statement that this summer he may have time to fix it up. I told him about that issue too. Need higher resolution. ^_._^ | ||
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iopq
United States1001 Posts
On February 15 2023 11:12 WGT-Baal wrote: Great job there lucky noob! Thanks @eon: any noob friendly zvp build/tips? I think the most noob-friendly build is 9 hatch 9 overlord, scout front of your base, cancel overlord, 9 hatch with the scout drone if the Protoss is coming to your base, it's forge expand first scout so throw down a pool instead of cancelling the overlord (becomes overpool) But 2/3 of the time you will get the hatchery down without any blocks which is VERY noob-friendly Against SECOND scout cannon rush you have time to throw down two colonies before your pool is done (your actual scout is after pool, but it should check behind minerals) You also do an extractor trick so you do have a larva advantage (but mineral disadvantage) which lets you pump a ton of zerglings vs. two gate zealot (one pair of zerglings extra is no joke, that's 6 zerglings vs. two zealots instead of just 4!) | ||
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LUCKY_NOOB
Bulgaria1498 Posts
More info like that is welcome! | ||
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LUCKY_NOOB
Bulgaria1498 Posts
![]() Updated landing page with some great recommendations by WorsT. Also added new links and Build Orders this year. Thank you to all contributors! <3 <3 <3 | ||
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Psyonic_Reaver
United States4337 Posts
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LUCKY_NOOB
Bulgaria1498 Posts
On May 10 2024 13:37 Psyonic_Reaver wrote: Thanks for all the hard work. This is great info. Yeah a lot of cool cats working on these things. Basically it's a super light utility version of the old "All in one Link thread" https://tl.net/forum/brood-war/563578-all-in-one-link-thread which is a victim of the overwhelming amount of info it contains and hard to update. ^_._^ | ||
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Navane
Netherlands2749 Posts
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LUCKY_NOOB
Bulgaria1498 Posts
On May 16 2024 01:41 Navane wrote: It does look really great indeed. Unfortunately it's a real problem to create and maintain a knowledge base, especially with shifting metas, no real incentives, just voluntaries. We're bouncing between forum posts, wiki, googly docs. I wonder if anyone knows if a similar endeavor that did manage to keep on track over as many years. It's hard to create institutional knowledge that doesn't get stale. Well Liquipedia is the most extensive one. It is hard to keep it up to date all the time tho. That's where Discords with translated videos and high level players come in. All of those are also listed in. I think the knowledge you can accuire on your own can get you to a decent level. After that you need to join Coach Pupil League or find a good practice partner or teacher to get you to the next level. Also many old builds still work in the current meta. In fact some may be so outdated they loop around to being good again because nobody knows how to deffend against them. I think in the modern day it's all about extreme optimization at the higher levels. | ||
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