I took the sheet from /u/SCWes and added all builds and openers from Bag of Builds discord https://discord.gg/PK9KzZQykw
Also links to the liquipedia for completeness.
Forum Index > Brood War Strategy |
LUCKY_NOOB
Bulgaria1016 Posts
I took the sheet from /u/SCWes and added all builds and openers from Bag of Builds discord https://discord.gg/PK9KzZQykw Also links to the liquipedia for completeness. | ||
MeSaber
Sweden970 Posts
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LUCKY_NOOB
Bulgaria1016 Posts
On February 15 2023 02:40 MeSaber wrote: Thats huge. Some mistakes in ZvT walling. Vulture and Lurker are the same collision-size and any adjacent hatchery is already a wall vs big units (lurker, ultra, vulture, tank, gol, goon, archon, da, reaver) meaning you dont need to expose sunkens or spires to 'complete' diagonal hatcheries. https://liquipedia.net/starcraft/List_of_Unit_and_Building_Sizes Where you reading that? Also yeah if you find any other mistakes do tell. <3 <3 <3 ^_._^ | ||
[sc1f]eonzerg
Belgium6182 Posts
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WGT-Baal
France2840 Posts
@eon: any noob friendly zvp build/tips? | ||
MeSaber
Sweden970 Posts
On February 15 2023 09:24 LUCKY_NOOB wrote: Show nested quote + On February 15 2023 02:40 MeSaber wrote: Thats huge. Some mistakes in ZvT walling. Vulture and Lurker are the same collision-size and any adjacent hatchery is already a wall vs big units (lurker, ultra, vulture, tank, gol, goon, archon, da, reaver) meaning you dont need to expose sunkens or spires to 'complete' diagonal hatcheries. https://liquipedia.net/starcraft/List_of_Unit_and_Building_Sizes Where you reading that? Also yeah if you find any other mistakes do tell. <3 <3 <3 ^_._^ In 'ZvT Walling' it has pics. | ||
[sc1f]eonzerg
Belgium6182 Posts
On February 15 2023 11:12 WGT-Baal wrote: Great job there lucky noob! Thanks @eon: any noob friendly zvp build/tips? ''In progress'' | ||
LUCKY_NOOB
Bulgaria1016 Posts
On February 15 2023 15:49 MeSaber wrote: Show nested quote + On February 15 2023 09:24 LUCKY_NOOB wrote: On February 15 2023 02:40 MeSaber wrote: Thats huge. Some mistakes in ZvT walling. Vulture and Lurker are the same collision-size and any adjacent hatchery is already a wall vs big units (lurker, ultra, vulture, tank, gol, goon, archon, da, reaver) meaning you dont need to expose sunkens or spires to 'complete' diagonal hatcheries. https://liquipedia.net/starcraft/List_of_Unit_and_Building_Sizes Where you reading that? Also yeah if you find any other mistakes do tell. <3 <3 <3 ^_._^ In 'ZvT Walling' it has pics. Oooh I know what I mean now... Yeah I can't edit that. It's a link to Mr Wes's shared files. I assume the sunken is there to make sure your hatch and hydra den are not hit by vultures or marines early on. But I get your point. IDK... | ||
LUCKY_NOOB
Bulgaria1016 Posts
On February 15 2023 10:05 [sc1f]eonzerg wrote: zerg vs protoss work in progress. LMAO Isn't it always? kek : D To be fair that's just the roadmap. IDK if any1 is really reading that. Seems very complicated. And some of the builds and openers have explanations of this sort (If X then you do Y, etc) ^_._^ | ||
Mutaller
United States901 Posts
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LUCKY_NOOB
Bulgaria1016 Posts
On February 18 2023 06:51 Mutaller wrote: Those zerg flow charts look amazing, I just can't seem to zoom in and not have it blur. Any advice? I think it would make for great replay review Mr Wes released a statement that this summer he may have time to fix it up. I told him about that issue too. Need higher resolution. ^_._^ | ||
iopq
United States601 Posts
On February 15 2023 11:12 WGT-Baal wrote: Great job there lucky noob! Thanks @eon: any noob friendly zvp build/tips? I think the most noob-friendly build is 9 hatch 9 overlord, scout front of your base, cancel overlord, 9 hatch with the scout drone if the Protoss is coming to your base, it's forge expand first scout so throw down a pool instead of cancelling the overlord (becomes overpool) But 2/3 of the time you will get the hatchery down without any blocks which is VERY noob-friendly Against SECOND scout cannon rush you have time to throw down two colonies before your pool is done (your actual scout is after pool, but it should check behind minerals) You also do an extractor trick so you do have a larva advantage (but mineral disadvantage) which lets you pump a ton of zerglings vs. two gate zealot (one pair of zerglings extra is no joke, that's 6 zerglings vs. two zealots instead of just 4!) | ||
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