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Diablo IV

Forum Index > General Games
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1 2 3 4 5 126 127 128 Next
karazax
Profile Joined May 2010
United States3737 Posts
November 01 2019 19:13 GMT
#1
Announcement Trailer


Gameplay Trailer

spets1
Profile Joined November 2009
58 Posts
November 01 2019 19:24 GMT
#2
when release?
decetralize
karazax
Profile Joined May 2010
United States3737 Posts
November 01 2019 19:33 GMT
#3
No release date announced yet, though typically it's a while for blizzard games from announcement to retail. D3 was announced in 2008, went on sale in 2012
Latham
Profile Blog Joined May 2007
9560 Posts
Last Edited: 2019-11-01 20:03:24
November 01 2019 19:48 GMT
#4
On November 02 2019 04:33 karazax wrote:
No release date announced yet, though typically it's a while for blizzard games from announcement to retail. D3 was announced in 2008, went on sale in 2012


But they DID say in the past they announced games way too early and it fizzled out the hype after so many years of waiting.

I'm not saying 2020, but hopefully 1st half of 2021...

Anyway, I have very cautious optimism for this.

edit: Combat still seems like Diablo 3, I was hoping for a complete overhaul. Albeit it is a bit more bloody.

Triple-layer skill customization: Skill tree, skill levels, + Runes (not exactly diablo 3-like)

Non-linear Acts. You can choose where to go first... on a mount (so far a horse was shown). 5 zones to choose from, for now.

5 classes for release: Barb, Sorc, Druid... and 2 unannounced ones. Classes can be boy/girl as Diablo 3, but far more customization: skin color, faces, hair color, hair style.
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/list/4JknvV
thePunGun
Profile Blog Joined January 2016
598 Posts
November 01 2019 20:05 GMT
#5
Open world, mounts, darkness, blood, gore and world events with huge brutal bosses. I'm hooked, that's everything D3 was supposed to be!
"You cannot teach a man anything, you can only help him find it within himself."
Latham
Profile Blog Joined May 2007
9560 Posts
Last Edited: 2019-11-01 20:12:22
November 01 2019 20:08 GMT
#6
Randomly generated dungeons (only level design? or dungeons pop up in the world... can't tell). Also, we WILL be going down to hell again.

Oof shot down on release date hype: Not soon, not even Blizzard Soon™.
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/list/4JknvV
cha0
Profile Joined March 2010
Canada504 Posts
November 01 2019 20:13 GMT
#7
They just said during D4 panel game is "not coming out soon, not even blizzard soon". So, I'm guessing at least 2-3 years away.
Elmonti
Profile Joined July 2018
Spain299 Posts
November 01 2019 20:20 GMT
#8
Expected announcement. Quite happy to see that dark and gore vibe back, but the combat reminded way too much of D3, and I didn't like it, at all. Also, let's hope they write a better story than D3, which was literally the worst game story-wise that Blizzard has launched imo (not counting OW, HS, etc...).
Manit0u
Profile Blog Joined August 2004
Poland17257 Posts
Last Edited: 2019-11-01 20:49:26
November 01 2019 20:43 GMT
#9
I only wish they would make it a bit more tactical and not just pew-pew lazors like D3 where all you do is mindlessly blast through the same few zones over and over, destroying everything in 1 or 2 hits only to find gear that boosts your numbers so you can do exactly the same thing but on a higher difficulty... It wouldn't be so bad if not for the fact that the new gear you're looking for is just a better version of the gear you already have and that there's very little to the actual combat at that point as you just find the difficulty sweet spot when you one-shot most of the things so you can do it quickly over and over. I'd rather have less difficulty levels but for them to actually be difficult and give you a sense of accomplishment other than "I've finally ground enough to have gear with just the right stats for the last difficulty." I want some actual tactical challenge to this and not just gear dependency and quick reflexes.

Do any of you remember the challenge of D2 ironman mode? Where people were trying to beat the game in hell difficulty on hardcore with only using self-found non-magical broken gear? That's right, you weren't even allowed to use normal stuff that wasn't broken. But that was for extreme freaks. For regular folk just finishing the game on hell difficulty was ultra hard and doing it in hardcore mode was actually a badge of honor that garnered much respect.

I've played every single Diablo game pretty extensively and to this day I believe I've sunk the most hours into D1 (and it's the only one that I still have installed).
Time is precious. Waste it wisely.
Dingodile
Profile Joined December 2011
4133 Posts
November 01 2019 21:27 GMT
#10
they said the d4 for consoles are coming at Christmas 2020. I think PC-Version will be released in summer 2020.
Grubby | ToD | Moon | Lyn | Sky
Logo
Profile Blog Joined April 2010
United States7542 Posts
November 01 2019 21:41 GMT
#11
so you can do exactly the same thing but on a higher difficulty...


They better not have difficulty anymore. Like I get it's... tricky... to compete with a microtransaction heavy game or produce the same amount of content for an initial release, but why would you want to replay the same content in higher difficulty anymore? Path of Exile already makes it clear how much better a single once through campaign is.
Logo
thePunGun
Profile Blog Joined January 2016
598 Posts
November 01 2019 21:52 GMT
#12
On November 02 2019 06:27 Dingodile wrote:
they said the d4 for consoles are coming at Christmas 2020. I think PC-Version will be released in summer 2020.


"Diablo 4 does not yet have a release date or window; it's in development for PlayStation 4, Windows PC, and Xbox One, and is playable at BlizzCon this weekend."
Polygon
"You cannot teach a man anything, you can only help him find it within himself."
Sermokala
Profile Blog Joined November 2010
United States13926 Posts
November 01 2019 22:04 GMT
#13
On November 02 2019 06:41 Logo wrote:
Show nested quote +
so you can do exactly the same thing but on a higher difficulty...


They better not have difficulty anymore. Like I get it's... tricky... to compete with a microtransaction heavy game or produce the same amount of content for an initial release, but why would you want to replay the same content in higher difficulty anymore? Path of Exile already makes it clear how much better a single once through campaign is.

And path of exile showed that you can recycle the same content and reuse it in leu of making completely new zones for the faux repeated playthrough.

I'm more interested in the loot system then anything. A lot of AAA titles have had terrible loot systems recently and I seriously worry about D4 being the same or even being more of the same like borderlands.
A wise man will say that he knows nothing. We're gona party like its 2752 Hail Dark Brandon
TropicalHaze
Profile Joined May 2014
Finland56 Posts
November 01 2019 23:34 GMT
#14
Super hyped! Blizzard really knows how to make a cinematic, they've always had.

Also posting to get on the 1st page of a new Diablo thread
The eyelashes like umbrellas when it rains from the heart
Frolossus
Profile Joined February 2010
United States4779 Posts
November 02 2019 00:08 GMT
#15
i really want to be excited for this game; but how most recent blizzard games have gone leaves me with no hype for this at all.

runewords are a big plus, but it seems like they already fucked up the skill and talent systems
KobraKay
Profile Joined March 2010
Portugal4231 Posts
Last Edited: 2019-11-02 00:33:05
November 02 2019 00:29 GMT
#16
I am kind of worried about the need for mounts for the big open áreas (dont want to be running around doing nothing I think) and for the non-soloable events. Was that for campaign purposes? Really hope not…………


Still with the not even soon(tm) i will try to Forget about this for a couple of years before starting to get hyped.
CJ Fighting! (--.--)
DarkPlasmaBall
Profile Blog Joined March 2010
United States44322 Posts
Last Edited: 2019-11-02 03:18:54
November 02 2019 03:18 GMT
#17
I'm super psyched for this It seems to have quite a few D2 nods, which makes me happy... I far preferred D2 to D3. Even if the release date isn't for a few years, it'll be worth the wait, as long as it's done right. I wish Blizzard North was still around though.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
NewModel
Profile Joined November 2010
Germany124 Posts
November 02 2019 03:53 GMT
#18
The ArtStyle is the biggest plus for me atm. Hopefully we aren´t getting to much powerranger outfits and overall a more D2 like feeling and i´m happy.
TaKeTV
Profile Blog Joined December 2010
Germany1199 Posts
November 02 2019 06:17 GMT
#19
Saw a comment "they finally released Diablo III" that made me chuckle. Looks really good. I am a Path of Exile player. Diablo III had a lot of flaws, I enjoyed playing it - I don't regret paying for it but it wasn't a great game especially for long time motivation. I don't expect it to be as deep as Path of Exile or be competetive with 4.0 from Path of Exile (has yet to be announced) but I hope its a fun game with long term motivation and smooth play and an item system and progression that allows to hunt for items and feels rewarding. I have hopes even though not super high up there.

Also I love them going back to their more original dark, bloody and gritty design. Diablo 3 while it looked good never felt fitting to its universe. I am really happy and I hope we can enjoy the f*** out of it!
Commentator
Odoakar
Profile Joined May 2010
Croatia1837 Posts
Last Edited: 2019-11-02 07:48:03
November 02 2019 07:29 GMT
#20
The cinematic was awesome but gameplay was underwhelming to say the least.

1. In certain screens game looks like those silly mock-ups of D3 with de-saturated colors and lowered brightness.

2. Barbarian looks almost the same to D3 one. What new barb skill did we see? There was Seizmic slam, played in D3. Leap slam, also old one. WotB, played it in D3. Has anyone seen something new and exciting about barb? I mean, you could say 4 weapon slots is exciting, but honestly I think this will be even more silly than monk carrying a 2H weapon and using fist for all skill animations. Imagine binding dagger to Seizmic slam animation.

3. From the brief looks at the items, it seems very similar to D3 style of itemization.

4. Only 1234, LMB+RMB on quickbar? What year is this?

5. Characters stats still seems to be centered around Attack/Defense/Life. I guess we will yet again be stacking str/vit on barbs.
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