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Diablo IV - Page 128

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DarkPlasmaBall
Profile Blog Joined March 2010
United States45289 Posts
November 01 2024 10:52 GMT
#2541
I haven't had a chance to play it yet, but I'm excited and optimistic
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Sermokala
Profile Blog Joined November 2010
United States14104 Posts
November 01 2024 20:04 GMT
#2542
With the delays to poe2 and the next league I finally took this out for a spin and its a real nice hange of pace. Definitly enough content now to keep your interest and a nice slow paced more mindless chug of good dopimine content.
A wise man will say that he knows nothing. We're gona party like its 2752 Hail Dark Brandon
Latham
Profile Blog Joined May 2007
9568 Posts
Last Edited: 2024-11-01 23:24:12
November 01 2024 20:57 GMT
#2543
On November 01 2024 12:57 Timebon3s wrote:
What are you guys thinking about the expansion so far?
I’m having a blast with the Spiritborn.
At paragon 200 now, with Quill volley build doing billions of damage, blasting through everything.

It will be interesting to see if they fix the broken mechanics of the Spiritborn or if they buff the other classes.


The story of the expansion straight up sucked. It flipped-flopped between "Nayrell, are you OK? Are you OK Neyrell" and "LOOK! Diablo 2 Act 3 nostalgia trip! Are you hyped yet?" + Show Spoiler [story spoilers] +
and in the end left you blue-balled without a proper Mephisto fight...
not to mention all those "go here and back" quests "go here, do that" rinse & repeat.
I wanted to feel terror, I wanted to be afraid of Mephisto, to see eldritch terrors & nightmares beyond human comprehension. Hell coming to Santuary again. Instead I got an emotional story of how hard it is to carry the soulstone of 1 of the 3 prime evils...as if that wasn't obvious.

The gameplay overall improved, but its a story of 2 steps forward, 1 step back. The difficulty tiers kinda make sense now and the items are rebalanced. No more sacred tier of items.
Runeswords are kinda meh... we were all expecting exciting things like Enigma to pop up, instead we're all running PocQue for Druid's bulwark on all classes...
Level cap went from 50 to 60 so 10 more skillpoints. Good.
Only 5 paragon boards? I'm undecided whether this is good or bad yet.
Paragon 300 is virtually unattainable as things are now. I'm at 252.
Paragon 242 is 10% of the way to Paragon 300, XP-wise...

I can't find mythic uniques this league despite running hundreds of major bosses like Andy, Duriel, and the smaller ones like Grigoire, Zir, Beast, etc..
Crafting mythic uniques now takes both Resplendent Sparks & Runes which is a ROYAL PAIN in the ass.
On the second day of the league, one of the streamers sold a 3 Greater Affix spear for 2.5 Billion gold... how does anyone have 2.5 Billion gold on day 2 of the league? Dupers or botters or gold buyers galore.
You can now trade almost everything in the game, bar the things you tinkered with at the crafters and mythic uniques.
I want a marketboard... trading through that external site is shaving weeks off my life.

Spiritborn is a mix of monk & witch doctor, and is broken as all hell. Expect nerfs to be implemented & to be called as "bug fixes" but if it quacks like a duck, and it walks like a duck... it's a duck. Currently top geared spiritborn can do Pit level 150 or so, I can casually farm pit 100 in around 3 minutes.
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/list/4JknvV
Timebon3s
Profile Joined May 2018
Norway764 Posts
November 02 2024 17:19 GMT
#2544
I agree that the story sucks ass, and the general atmosphere is nowhere near that of Diablo 1 or 2, which is disappointing.
It was supposed to be "The return of Diablo" or whatever they claimed, but it really is more like D3.
The cartoonish style sucks...the graphics in D2R is much better. Maybe I'm just a boomer, who knows.

I love the gameplay though..it's addictive as hell and my brain feels on fire while playing this shit.
It's fun to blast through content, upgrade gear at the blacksmith and you constantly get new paragon levels.

I feel it's much easier getting mythics this season in general.
You get loads of boss materials and with the new party finder, it's easy to find boss rotations.

Even if you just get shit mythics, you can farm runes and trade your way to crafting the necessary mythic uniques.

TLDR: I love this game, I feel I got a lot more than I paid for and I can see myself playing this for a long time :D
DarkPlasmaBall
Profile Blog Joined March 2010
United States45289 Posts
November 04 2024 14:19 GMT
#2545
I'm enjoying the expansion's region and story! I hadn't played D4 in over a year, so I was a little confused when I came back to all the patch changes, difficulty changes, and level/paragon changes. I had characters in the 70s and 80s, and now all of a sudden they're back down to level 50 and my extra boards with nodes are gone, and I think I need to re-level the characters up to 60 to re-unlock the boards again, but maybe the boards have changed?

I think all the extra higher levels from all my characters were added together to give me a total paragon score, which might be relevant to all the characters instead of each character having its own progress? I didn't play into all the paragon stuff of Diablo 3, so I'm somewhat new to this.

My old level 85ish druid dropped down to level 50 because of some patches, and I guess the final 35 levels got added to my total paragon score with the rest of my characters' higher levels. Yesterday, I leveled up my druid from 50 to 58, so now I think I'm 2 levels away from getting to see my old nodes/boards (or new nodes/boards?) again?
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Latham
Profile Blog Joined May 2007
9568 Posts
November 04 2024 17:11 GMT
#2546
On November 04 2024 23:19 DarkPlasmaBall wrote:
I'm enjoying the expansion's region and story! I hadn't played D4 in over a year, so I was a little confused when I came back to all the patch changes, difficulty changes, and level/paragon changes. I had characters in the 70s and 80s, and now all of a sudden they're back down to level 50 and my extra boards with nodes are gone, and I think I need to re-level the characters up to 60 to re-unlock the boards again, but maybe the boards have changed?

I think all the extra higher levels from all my characters were added together to give me a total paragon score, which might be relevant to all the characters instead of each character having its own progress? I didn't play into all the paragon stuff of Diablo 3, so I'm somewhat new to this.

My old level 85ish druid dropped down to level 50 because of some patches, and I guess the final 35 levels got added to my total paragon score with the rest of my characters' higher levels. Yesterday, I leveled up my druid from 50 to 58, so now I think I'm 2 levels away from getting to see my old nodes/boards (or new nodes/boards?) again?


Old character limit was 50 for skillpoints, anything after that was counted as paragon board points. 4 paragon points per 1 level after 50.
New characters now go all the way up to 60, and then paragon boards unlock and you go up to 300 in paragons.

Since your old characters were all on eternal realm (non-season) they are STILL only level 50, and anything over that was added to paragon.
So if you had an older druid, level 85 before expansion, now you should have a level 50 druid with 140 (35x4) levels of paragon unlocked.
BUT when you log onto him you'll actually have to level him from 50 to 60, and only then you'll have access to the paragon boards back and 140 points to put into the boards.

At least thats what happened to my season 5 level 100 sorcerer after the expansion launched.
My maxxed out level 100 sorcerer from season 5 went to level 50 with 201 paragon points to spare. However, I could not allocate those 201 paragon points until i leveled up that sorcerer from 50 to 60. Then I could continue leveling paragons from 201 all the way up to the current cap of 300.
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/list/4JknvV
DarkPlasmaBall
Profile Blog Joined March 2010
United States45289 Posts
November 04 2024 17:18 GMT
#2547
On November 05 2024 02:11 Latham wrote:
Show nested quote +
On November 04 2024 23:19 DarkPlasmaBall wrote:
I'm enjoying the expansion's region and story! I hadn't played D4 in over a year, so I was a little confused when I came back to all the patch changes, difficulty changes, and level/paragon changes. I had characters in the 70s and 80s, and now all of a sudden they're back down to level 50 and my extra boards with nodes are gone, and I think I need to re-level the characters up to 60 to re-unlock the boards again, but maybe the boards have changed?

I think all the extra higher levels from all my characters were added together to give me a total paragon score, which might be relevant to all the characters instead of each character having its own progress? I didn't play into all the paragon stuff of Diablo 3, so I'm somewhat new to this.

My old level 85ish druid dropped down to level 50 because of some patches, and I guess the final 35 levels got added to my total paragon score with the rest of my characters' higher levels. Yesterday, I leveled up my druid from 50 to 58, so now I think I'm 2 levels away from getting to see my old nodes/boards (or new nodes/boards?) again?


Old character limit was 50 for skillpoints, anything after that was counted as paragon board points. 4 paragon points per 1 level after 50.
New characters now go all the way up to 60, and then paragon boards unlock and you go up to 300 in paragons.

Since your old characters were all on eternal realm (non-season) they are STILL only level 50, and anything over that was added to paragon.
So if you had an older druid, level 85 before expansion, now you should have a level 50 druid with 140 (35x4) levels of paragon unlocked.
BUT when you log onto him you'll actually have to level him from 50 to 60, and only then you'll have access to the paragon boards back and 140 points to put into the boards.

At least thats what happened to my season 5 level 100 sorcerer after the expansion launched.
My maxxed out level 100 sorcerer from season 5 went to level 50 with 201 paragon points to spare. However, I could not allocate those 201 paragon points until i leveled up that sorcerer from 50 to 60. Then I could continue leveling paragons from 201 all the way up to the current cap of 300.


Thanks for the clarification! That confirms a lot of what I was wildly guessing at

Once the characters get back up to level 60, are the paragon points used on the exact same boards that used to exist before the level cap was lowered to 60? Or will I see brand new boards and nodes? (Back in the day, I was able to use my points/nodes to travel through a short introductory board and then choose from a bunch of different boards based on my characters' classes and builds.)
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
andrewlt
Profile Joined August 2009
United States7702 Posts
November 04 2024 18:00 GMT
#2548
The story wasn't great but still enjoyable enough for me. It had enough of the cool moments and cinematics to make it worth playing once.

Sorry to the guy having absolute shit luck with mythics. I'm somewhere around paragon 248-250 and got around 15 drops already.

I had fun blasting through content. I'm surprised it took me maybe around 80-100 hours with one character before progression slowed down to a crawl. It didn't feel like a grind before then. Between helltides, nm dungeons (much better now), pit, undercity, infernal hordes and boss runs, there is a ton of stuff to rotate. And the game does encourage you to rotate.

Spiritborn is definitely broken. Its top builds are probably still top tier without bugs, but the bugs are pushing it to insane levels. I switched to the overpower version of the quill volley build. I can farm pit 120 in 4-5 minutes. I think 130 is the highest I've done.
Latham
Profile Blog Joined May 2007
9568 Posts
Last Edited: 2024-11-04 18:27:08
November 04 2024 18:22 GMT
#2549
On November 05 2024 02:18 DarkPlasmaBall wrote:
Show nested quote +
On November 05 2024 02:11 Latham wrote:
On November 04 2024 23:19 DarkPlasmaBall wrote:
I'm enjoying the expansion's region and story! I hadn't played D4 in over a year, so I was a little confused when I came back to all the patch changes, difficulty changes, and level/paragon changes. I had characters in the 70s and 80s, and now all of a sudden they're back down to level 50 and my extra boards with nodes are gone, and I think I need to re-level the characters up to 60 to re-unlock the boards again, but maybe the boards have changed?

I think all the extra higher levels from all my characters were added together to give me a total paragon score, which might be relevant to all the characters instead of each character having its own progress? I didn't play into all the paragon stuff of Diablo 3, so I'm somewhat new to this.

My old level 85ish druid dropped down to level 50 because of some patches, and I guess the final 35 levels got added to my total paragon score with the rest of my characters' higher levels. Yesterday, I leveled up my druid from 50 to 58, so now I think I'm 2 levels away from getting to see my old nodes/boards (or new nodes/boards?) again?


Old character limit was 50 for skillpoints, anything after that was counted as paragon board points. 4 paragon points per 1 level after 50.
New characters now go all the way up to 60, and then paragon boards unlock and you go up to 300 in paragons.

Since your old characters were all on eternal realm (non-season) they are STILL only level 50, and anything over that was added to paragon.
So if you had an older druid, level 85 before expansion, now you should have a level 50 druid with 140 (35x4) levels of paragon unlocked.
BUT when you log onto him you'll actually have to level him from 50 to 60, and only then you'll have access to the paragon boards back and 140 points to put into the boards.

At least thats what happened to my season 5 level 100 sorcerer after the expansion launched.
My maxxed out level 100 sorcerer from season 5 went to level 50 with 201 paragon points to spare. However, I could not allocate those 201 paragon points until i leveled up that sorcerer from 50 to 60. Then I could continue leveling paragons from 201 all the way up to the current cap of 300.


Thanks for the clarification! That confirms a lot of what I was wildly guessing at

Once the characters get back up to level 60, are the paragon points used on the exact same boards that used to exist before the level cap was lowered to 60? Or will I see brand new boards and nodes? (Back in the day, I was able to use my points/nodes to travel through a short introductory board and then choose from a bunch of different boards based on my characters' classes and builds.)


Honestly I don't know what happens if you get a character from a previous season leveled up to 60. All my previous league builds are completely bricked. The super good endgame items I had are now called "legacy items" and are dogshit power-wise.
Currently, as you finish the 4 normal difficulties (normal, hard, expert, penitent) you should be getting item level 750 gear. Maybe some ilvl 800s with greater affixes for weapon/amulet slot. Then you head off to 4 torment difficulties and the real endgame grind starts.
My season 4 and 5 characters have ilvl 540 junk on them labeled "legacy" items and the builds are non-working. The infinite resource loops have been broken and I'd have to go back and fix them, and re-gear them.
Currently, when you hit level 60, you also start with a forced, introductory paragon board that you have to complete via the top exit ( the only exit on the 1st board) and then you choose 1 out of 9 boards to attach to the 1st board. You can flip the orientation to your liking.
The catch is, now you can only attach 4 boards max, for a total of 5 boards. In previous seasons you could attach as many as you'd like with some builds going for like 8 or 9 boards even.
I'm sure you'll be forced to redo the boards completely once you hit 60 again on your eternal realm druid, because of the above change, and the change to glyphs. At the start, all glyphs are rare quality and you upgrade them via The Pit runs (NOT Nightmare Dungeons anymore!) once the glyphs hit level 45, the size of influence expands on the board, and they turn automatically into legendary-quality runes of the same name.
So you might have all the runes gathered on your level 50 character, but they should all go back to being level 1 rare runes.
Max glyph level is now 100 (up from 21) and the influence zone upgrades now at 45 (up for 15ish I think?) and Nightmare Dungeons and The Pit had their uses swapped.
Previously you'd have to run NMDs to get glyph XP to level up glyphs, and The Pit for masterworking materials for the blacksmith. Now its the exact opposite. You now run Nightmare Dungeons for masterworking materials, and The Pit for glyph XP.

Anyway I'm rambling on. You should watch YT video about all the changes. It's almost a completely different game.


For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/list/4JknvV
andrewlt
Profile Joined August 2009
United States7702 Posts
November 04 2024 18:49 GMT
#2550
Aren't there 2 glyph area upgrades now? Level 15 and 46 I think?

I was initially planning on going through the story first on an eternal realm char before jumping into the new season. I'm glad I ended up starting a new seasonal char for the new campaign. By the time I finished it and did all the sidequests I could find in the new zone, I was almost 60 anyway.
DarkPlasmaBall
Profile Blog Joined March 2010
United States45289 Posts
November 04 2024 20:24 GMT
#2551
On November 05 2024 03:22 Latham wrote:
Show nested quote +
On November 05 2024 02:18 DarkPlasmaBall wrote:
On November 05 2024 02:11 Latham wrote:
On November 04 2024 23:19 DarkPlasmaBall wrote:
I'm enjoying the expansion's region and story! I hadn't played D4 in over a year, so I was a little confused when I came back to all the patch changes, difficulty changes, and level/paragon changes. I had characters in the 70s and 80s, and now all of a sudden they're back down to level 50 and my extra boards with nodes are gone, and I think I need to re-level the characters up to 60 to re-unlock the boards again, but maybe the boards have changed?

I think all the extra higher levels from all my characters were added together to give me a total paragon score, which might be relevant to all the characters instead of each character having its own progress? I didn't play into all the paragon stuff of Diablo 3, so I'm somewhat new to this.

My old level 85ish druid dropped down to level 50 because of some patches, and I guess the final 35 levels got added to my total paragon score with the rest of my characters' higher levels. Yesterday, I leveled up my druid from 50 to 58, so now I think I'm 2 levels away from getting to see my old nodes/boards (or new nodes/boards?) again?


Old character limit was 50 for skillpoints, anything after that was counted as paragon board points. 4 paragon points per 1 level after 50.
New characters now go all the way up to 60, and then paragon boards unlock and you go up to 300 in paragons.

Since your old characters were all on eternal realm (non-season) they are STILL only level 50, and anything over that was added to paragon.
So if you had an older druid, level 85 before expansion, now you should have a level 50 druid with 140 (35x4) levels of paragon unlocked.
BUT when you log onto him you'll actually have to level him from 50 to 60, and only then you'll have access to the paragon boards back and 140 points to put into the boards.

At least thats what happened to my season 5 level 100 sorcerer after the expansion launched.
My maxxed out level 100 sorcerer from season 5 went to level 50 with 201 paragon points to spare. However, I could not allocate those 201 paragon points until i leveled up that sorcerer from 50 to 60. Then I could continue leveling paragons from 201 all the way up to the current cap of 300.


Thanks for the clarification! That confirms a lot of what I was wildly guessing at

Once the characters get back up to level 60, are the paragon points used on the exact same boards that used to exist before the level cap was lowered to 60? Or will I see brand new boards and nodes? (Back in the day, I was able to use my points/nodes to travel through a short introductory board and then choose from a bunch of different boards based on my characters' classes and builds.)


Honestly I don't know what happens if you get a character from a previous season leveled up to 60. All my previous league builds are completely bricked. The super good endgame items I had are now called "legacy items" and are dogshit power-wise.
Currently, as you finish the 4 normal difficulties (normal, hard, expert, penitent) you should be getting item level 750 gear. Maybe some ilvl 800s with greater affixes for weapon/amulet slot. Then you head off to 4 torment difficulties and the real endgame grind starts.
My season 4 and 5 characters have ilvl 540 junk on them labeled "legacy" items and the builds are non-working. The infinite resource loops have been broken and I'd have to go back and fix them, and re-gear them.
Currently, when you hit level 60, you also start with a forced, introductory paragon board that you have to complete via the top exit ( the only exit on the 1st board) and then you choose 1 out of 9 boards to attach to the 1st board. You can flip the orientation to your liking.
The catch is, now you can only attach 4 boards max, for a total of 5 boards. In previous seasons you could attach as many as you'd like with some builds going for like 8 or 9 boards even.
I'm sure you'll be forced to redo the boards completely once you hit 60 again on your eternal realm druid, because of the above change, and the change to glyphs. At the start, all glyphs are rare quality and you upgrade them via The Pit runs (NOT Nightmare Dungeons anymore!) once the glyphs hit level 45, the size of influence expands on the board, and they turn automatically into legendary-quality runes of the same name.
So you might have all the runes gathered on your level 50 character, but they should all go back to being level 1 rare runes.
Max glyph level is now 100 (up from 21) and the influence zone upgrades now at 45 (up for 15ish I think?) and Nightmare Dungeons and The Pit had their uses swapped.
Previously you'd have to run NMDs to get glyph XP to level up glyphs, and The Pit for masterworking materials for the blacksmith. Now its the exact opposite. You now run Nightmare Dungeons for masterworking materials, and The Pit for glyph XP.

Anyway I'm rambling on. You should watch YT video about all the changes. It's almost a completely different game.
https://www.youtube.com/watch?v=OkL-euU6ouk



Thanks for this video! I was previously confused about the difficulties completely changing.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
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