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On June 02 2024 12:21 Manit0u wrote: It really baffles me though. Why go with this design (was already in D3) where you have like 58 difficulty levels, with names like "Torment XIII"? All that changes is that the numbers get bigger.
I much preferred the old approach, where most people didn't even finish Hell difficulty in D1/D2. And it was difficult because it wasn't just numbers but you had to take a completely different approach to how you play. You get less resists while monsters get more, also monsters immune to certain damage types show up so you need a way to work around that.
I kinda dislike the idea that the game starts at the end at max level. D2 did it in a very elegant way where it's not easy to finish max difficulty and even then you won't be maxed out. Most people who go that far will get to like level 86-87 and probably move on to a new character.The amount of people that reach level 94 in D2 is very small and those who reached 99 are even rarer still since it requires some serious dedication and thus commands great respect.
Because that's what the players want. I think you're being part of the vocal minority and just don't to admit it. Both D3 and D4 had pacing that started out closer to D2 at release than their current iterations. They turned out this way due to player feedback. This season had a lot of returning players. And the gamer dads love it. Engagement metrics look better.
I was 16 when D2 came out. My first character finished Hell at around level 50. This was back when the sorc sucked ass. Blizz didn't smooth out the leveling curve until much, much later. The game just gets easier from there and the grind worse so what's the point in continuing? I didn't have a team searching exp shrines in Act 1 and creating a tp to a 1% health Diablo for me.
I was 13 when D1 came out and I finished that one too. Not sure if I did it with a warrior but I definitely beat Hell difficulty with a rogue and sorc. Maybe you're a few years younger than me and it made a difference back in those days at our ages. I don't remember the games being harder, just slower paced. I feel like a lot of people were just too young back in those days and are clinging to their first introduction to various genres. And maybe some didn't have internet connection so they couldn't look for guides like they do now.
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The only "guides" back then were in PC magazines IMO.
D1 definitely was harder. It was an achievement to play all the way through hell. D2 was already a bit easier and faster paced compared to D1 but I still remember Duriel beating the shit out of me though this also had something to do with loading times and computing power xD. But bosses in D2 still were exactly that: Bosses. In D3 and D4 bosses are just something that take 2 seconds longer to kill than regulars
@Manit0u Take a look at https://store.steampowered.com/app/1371980/No_Rest_for_the_Wicked/
Might be something for you
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On June 03 2024 17:21 Miragee wrote:Show nested quote +On June 03 2024 07:11 Manit0u wrote:On June 03 2024 05:58 uummpaa wrote: D3 and 4 have MORE monster variety
I have counted it and D1 has D4 beat in the types of monsters you can encounter  Where did you find a complete list of D4 monsters? I mean, I knew D4 would be at the low end, especially considering the size of the game. However, I find this hard to believe. D1 had like 20 different monsters (tbf, no redundant ones, everyone was different). I only played the D4 beta and encountered 5-10 different monsters. Do you basically encounter those same monsters throughout all acts?
Pretty much. There are acts where monster density changes (more skellies, less demons, more demons, less skellies, more beasts etc.) but they're all the same monsters over and over everywhere.
On June 04 2024 00:43 andrewlt wrote: I was 13 when D1 came out and I finished that one too. Not sure if I did it with a warrior but I definitely beat Hell difficulty with a rogue and sorc. Maybe you're a few years younger than me and it made a difference back in those days at our ages. I don't remember the games being harder, just slower paced. I feel like a lot of people were just too young back in those days and are clinging to their first introduction to various genres. And maybe some didn't have internet connection so they couldn't look for guides like they do now.
I'm a few years older than you 
On June 04 2024 16:40 Harris1st wrote:The only "guides" back then were in PC magazines IMO. D1 definitely was harder. It was an achievement to play all the way through hell. D2 was already a bit easier and faster paced compared to D1 but I still remember Duriel beating the shit out of me though this also had something to do with loading times and computing power xD. But bosses in D2 still were exactly that: Bosses. In D3 and D4 bosses are just something that take 2 seconds longer to kill than regulars @Manit0u Take a look at https://store.steampowered.com/app/1371980/No_Rest_for_the_Wicked/Might be something for you
No Rest looks interesting but I don't much like the souls-like stuff (the idea of perfect dodging and iframes is not appealing to me).
What I miss from D1 that's lacking in later titles is the tactical/methodical approach you had to take, using terrain to your advantage, drawing the packs out, kiting them and such. When you defeated a hard pack of monsters it felt like an achievement and a reward in itself, there was no need for the loot piniatas.
Also, I liked the fact that when you encountered some monsters for the first time you had to actually think how to beat them. Some run away from you, some are invisible until they attack, some call for reinforcements or lure you into traps (and let's not forget Black Death who permanently lower your stats if they hit you) etc.
In D3/D4 only the bosses have some mechanics but they still typically boil down to "floor is lava here" and such. In D1 they didn't even need some special mechanics, first encounter with the Butcher scarred entire generations, beating Leoric in multiplayer even on normal difficulty can be a real challenge if you're a warrior (he's found on level 3 of the first dungeon and as a warrior it can be hard to beat him even once you're deep into catacombs). I typically returned much later to kill Leoric and check him off of my list.
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On June 04 2024 16:40 Harris1st wrote:The only "guides" back then were in PC magazines IMO. D1 definitely was harder. It was an achievement to play all the way through hell. D2 was already a bit easier and faster paced compared to D1 but I still remember Duriel beating the shit out of me though this also had something to do with loading times and computing power xD. But bosses in D2 still were exactly that: Bosses. In D3 and D4 bosses are just something that take 2 seconds longer to kill than regulars @Manit0u Take a look at https://store.steampowered.com/app/1371980/No_Rest_for_the_Wicked/Might be something for you
Nah, those PC magazines were trash lol. I used Jarulf's guide in D1. Geocities, baby! Or was it Angelfire? In D2, it was mostly Lurker Lounge then Amazon Basin.
D3 and D4 bosses are definitely harder. D3 inferno was just stupid on release and it got nerfed due to player feedback. D4 bosses aren't easy. In fact, they are the worst part of pit climbing right now. And I still haven't killed Uber Lilith yet.
Also, D4 Butcher is kinda similar to D1. Hits hard, fast, can't be CC'd, has trouble with geometry and doors.
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On June 03 2024 17:21 Miragee wrote:Show nested quote +On June 03 2024 07:11 Manit0u wrote:On June 03 2024 05:58 uummpaa wrote: D3 and 4 have MORE monster variety
I have counted it and D1 has D4 beat in the types of monsters you can encounter  Where did you find a complete list of D4 monsters? I mean, I knew D4 would be at the low end, especially considering the size of the game. However, I find this hard to believe. D1 had like 20 different monsters (tbf, no redundant ones, everyone was different). I only played the D4 beta and encountered 5-10 different monsters. Do you basically encounter those same monsters throughout all acts?
I kinda counted it. Sorry for using fandom. Please only use with ad blocker.
D1 has 21. https://diablo-archive.fandom.com/wiki/Monsters_(Diablo_I)
D2 has 74. https://diablo-archive.fandom.com/wiki/Monsters_(Diablo_II)
D3 has 84 (I hope I counted out the bosses correctly). https://diablo-archive.fandom.com/wiki/Portal:Bestiary
D4 has 16 families. I counted 57 mentioned on the list below but they're missing a few like wasps. Also, some types have multiple abilities/weapons but have the same name. https://maxroll.gg/d4/resources/monster-families
Note, D2 and D3's list have a few traps and nests and the like counted in the list so it may be a bit bloated.
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so taking the soulstone and just randomly going off with it on your own was a bad idea. who could have foresaw that.
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On June 10 2024 06:23 iamperfection wrote: so taking the soulstone and just randomly going off with it on your own was a bad idea. who could have foresaw that.
Nobody, apparently. But this isn't The Wanderer (who defeated Diablo under Tristram) a literal War Hero who faced the unending hordes of demons and descended into hell, instead you have a teenage girl and who is sad her mom died. Clearly a much better choice and a force of good in the world. Not at all susceptible to corruption. She was honestly the weakest part of D4 story.
The whole story of D4 was just a remix of Diablo 2 where the hero was always a dollar short, and a day late to catch up to The Big Bad(tm) until the very final confrontation.
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havent played a minute of d4 but i cant ignore blizzard cinematics. the only thing left of blizzard that still holds up. that trailer is a banger
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On June 10 2024 11:36 evilfatsh1t wrote: havent played a minute of d4 but i cant ignore blizzard cinematics. the only thing left of blizzard that still holds up. that trailer is a banger
lol yeah that is basically the main opinion on the internets. Stop making games, make movies! Well, still need a decent story writer or two because what they have available is ...
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On June 10 2024 16:22 Harris1st wrote:Show nested quote +On June 10 2024 11:36 evilfatsh1t wrote: havent played a minute of d4 but i cant ignore blizzard cinematics. the only thing left of blizzard that still holds up. that trailer is a banger lol yeah that is basically the main opinion on the internets. Stop making games, make movies! Well, still need a decent story writer or two because what they have available is ... yeah honestly blizzard should diversify into movie productions. they have multiple ips that are good enough and with a larger budget id still trust them to deliver full movie length productions well. tbh i didnt mind the warcraft movie either, though i think for their first ever movie they could have picked a better storyline.
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Spiritborn sounds like what a druid could have been tbh. interested to see what they would do with it though
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They did make a Warcraft movie but it didn't do well outside of China. From what I heard though, making CG for movies is not a very good place to be, both as a business and as a place of employment. It's gotten a bit commoditized and that was before AI.
Diablo doesn't really need a prize winning story. Some random running off with a soulstone is a series staple.
Also, the pet that picks up shit for you was added to the game along with the announcement. No need to preorder or anything.
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Pre-order a Blizzard game? It's not 2010 anymore :D Let them work for the money they maybe get if they actually manage to deliver a good gaming experience for once
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Tomorrow...
"Get an in-depth look at the Spiritborn, a class entirely new to the Diablo series, during a special livestream on July 18 at 11 a.m. PDT!
Join community director Adam Fletcher, game director Brent Gibson, associate narrative designer Eleni Rivera-Colon, art director Nick Chilano, and game designer Bjorn Mikkelson, as they reveal details about the Spiritborn’s story, art, design, gameplay, and more. There will also be a Q&A segment at the end of the stream for players to field their questions directly to the team.
Visit our official Diablo Twitch, YouTube and X channels to watch live! Following the Spiritborn Reveal Livestream’s conclusion, we’ll post another article with a video of the livestream so you can catch up on the details if you miss them."
https://news.blizzard.com/en-us/diablo4/24107496/tune-in-to-the-spiritborn-reveal-livestream?utm_source=d4-sage-tune-in-3-20240717&utm_medium=email&utm_campaign=marketing-na-3&utm_content=button-link-discover-more
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What are you guys thinking about the expansion so far? I’m having a blast with the Spiritborn. At paragon 200 now, with Quill volley build doing billions of damage, blasting through everything.
It will be interesting to see if they fix the broken mechanics of the Spiritborn or if they buff the other classes.
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